mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-19 17:09:32 +00:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1692a5526c | |||
| f9d69fc91e | |||
| 7dbbdc480e | |||
| 9e593e83ee | |||
| b49428bafd | |||
| ae2c93fc32 | |||
| a1cadde802 | |||
| 69b06d94a2 | |||
| 514aefa371 |
@@ -26,66 +26,14 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Config
|
||||
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
|
||||
shell: bash
|
||||
|
||||
- name: Cache
|
||||
id: cache
|
||||
uses: actions/cache@v1
|
||||
with:
|
||||
path: DXSDK
|
||||
key: DXSDK
|
||||
|
||||
- name: Cache create
|
||||
if: steps.cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
|
||||
7z x _DX2010_.exe DXSDK/Include
|
||||
7z x _DX2010_.exe DXSDK/Lib/x86
|
||||
shell: bash
|
||||
|
||||
- name: Echo cache
|
||||
run: echo ${{ env.DXSDK_DIR }}
|
||||
|
||||
- name: List dxsdk files
|
||||
run: |
|
||||
cd DXSDK
|
||||
ls
|
||||
cd Include
|
||||
ls
|
||||
cd ../Lib/x86
|
||||
ls
|
||||
|
||||
- name: Copy DirectX headers to project include directory
|
||||
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
shell: pwsh
|
||||
|
||||
- name: Ensure Lib directory exists and copy DirectX libraries
|
||||
run: |
|
||||
$libDir = "Lib/"
|
||||
if (-Not (Test-Path -Path $libDir)) {
|
||||
New-Item -ItemType Directory -Path $libDir
|
||||
}
|
||||
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
shell: pwsh
|
||||
|
||||
- name: Setup MSBuild.exe
|
||||
uses: microsoft/setup-msbuild@v1.3.1
|
||||
|
||||
- name: Build CMake Files
|
||||
run: cmake -S . -B build -A Win32
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
|
||||
- name: Build binaries
|
||||
run: cmake --build build --config Release
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
|
||||
- name: Retrieve version
|
||||
id: set_version
|
||||
|
||||
@@ -29,64 +29,11 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
#https://stackoverflow.com/questions/61037714/how-to-install-an-old-version-of-the-direct-x-api-in-github-actions
|
||||
- name: Config
|
||||
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
|
||||
shell: bash
|
||||
|
||||
- name: Cache
|
||||
id: cache
|
||||
uses: actions/cache@v1
|
||||
with:
|
||||
path: DXSDK
|
||||
key: DXSDK
|
||||
|
||||
- name: Cache create
|
||||
if: steps.cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
|
||||
7z x _DX2010_.exe DXSDK/Include
|
||||
7z x _DX2010_.exe DXSDK/Lib/x86
|
||||
shell: bash
|
||||
|
||||
- name: Echo cache
|
||||
run: echo ${{ env.DXSDK_DIR }}
|
||||
|
||||
- name: List dxsdk files
|
||||
run: |
|
||||
cd DXSDK
|
||||
ls
|
||||
cd Include
|
||||
ls
|
||||
cd ../Lib/x86
|
||||
ls
|
||||
|
||||
- name: Copy DirectX headers to project include directory
|
||||
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
shell: pwsh
|
||||
|
||||
- name: Ensure Lib directory exists and copy DirectX libraries
|
||||
run: |
|
||||
$libDir = "Lib/"
|
||||
if (-Not (Test-Path -Path $libDir)) {
|
||||
New-Item -ItemType Directory -Path $libDir
|
||||
}
|
||||
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
shell: pwsh
|
||||
|
||||
- name: Setup MSBuild.exe
|
||||
uses: microsoft/setup-msbuild@v1.3.1
|
||||
|
||||
- name: Build CMake Files
|
||||
run: cmake -S . -B build -A Win32
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
|
||||
- name: Build binaries
|
||||
run: cmake --build build --config Release
|
||||
env:
|
||||
DXSDK_DIR: ${{ env.DXSDK_DIR }}
|
||||
|
||||
+12
-25
@@ -16,8 +16,8 @@ if(${CLEAN} MATCHES "ON")
|
||||
endif()
|
||||
|
||||
set(VERSION_MAJOR 1)
|
||||
set(VERSION_MINOR 5)
|
||||
set(VERSION_PATCH 6)
|
||||
set(VERSION_MINOR 6)
|
||||
set(VERSION_PATCH 2)
|
||||
set(VERSION_TWEAK 0)
|
||||
|
||||
set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
|
||||
@@ -31,36 +31,22 @@ set(CMAKE_INSTALL_PREFIX ${PROJECT_SOURCE_DIR}/bin/install)
|
||||
|
||||
add_compile_options(/MP /permissive-)
|
||||
|
||||
find_library(D3D9_LIB NAMES d3d9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
|
||||
find_library(D3DX9_LIB NAMES d3dx9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
|
||||
find_library(DXGUID_LIB NAMES dxguid PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
|
||||
|
||||
if(NOT D3D9_LIB)
|
||||
find_library(D3D9_LIB NAMES d3d9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
|
||||
endif()
|
||||
|
||||
if(NOT D3DX9_LIB)
|
||||
find_library(D3DX9_LIB NAMES d3dx9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
|
||||
endif()
|
||||
|
||||
if(NOT DXGUID_LIB)
|
||||
find_library(DXGUID_LIB NAMES dxguid PATHS ${CMAKE_SOURCE_DIR}/Lib)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
include(libzippp)
|
||||
include(minhook)
|
||||
include(dxtk)
|
||||
include(msgsl)
|
||||
|
||||
add_library(gMod SHARED)
|
||||
|
||||
file(GLOB SOURCES
|
||||
"header/*.h"
|
||||
"source/*.cpp"
|
||||
"modules/*.ixx"
|
||||
${VERSION_RC}
|
||||
)
|
||||
|
||||
target_include_directories(gMod PRIVATE $ENV{DXSDK_DIR}/Include)
|
||||
target_include_directories(gMod PUBLIC
|
||||
target_include_directories(gMod PRIVATE
|
||||
"header"
|
||||
${CMAKE_INSTALL_PREFIX}/include
|
||||
)
|
||||
@@ -68,15 +54,16 @@ source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
|
||||
target_sources(gMod PRIVATE ${SOURCES})
|
||||
|
||||
target_link_libraries(gMod PRIVATE
|
||||
${D3D9_LIB}
|
||||
${D3DX9_LIB}
|
||||
${DXGUID_LIB}
|
||||
dxguid
|
||||
libzippp
|
||||
psapi
|
||||
minhook
|
||||
psapi
|
||||
minhook
|
||||
directxtex
|
||||
Microsoft.GSL::GSL
|
||||
)
|
||||
target_link_options(gMod PRIVATE
|
||||
"$<$<CONFIG:DEBUG>:/NODEFAULTLIB:LIBCMT>"
|
||||
"/LARGEADDRESSAWARE"
|
||||
)
|
||||
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
|
||||
target_sources(gMod PRIVATE ${SOURCES})
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
Requirements:
|
||||
- Visual Studio 2022
|
||||
- CMake 3.16+, integrated into the Developer Powershell for VS 2022
|
||||
|
||||
Compile:
|
||||
- cmake -B build
|
||||
- cmake --open build
|
||||
- compile
|
||||
|
||||
*Usage is primarily intended with GW Launcher or Daybreak, but it can be used without.*
|
||||
|
||||
**Usage with manual gMod.dll injection:**
|
||||
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
|
||||
- Inject gMod.dll before d3d9.dll is loaded.
|
||||
|
||||
**Usage without dll injection:**
|
||||
- Create a file called modlist.txt in the Guild Wars (Gw.exe) folder.
|
||||
- Place gMod.dll in the Guild Wars folder
|
||||
- Rename gMod.dll to d3d9.dll
|
||||
- Launch Guild Wars
|
||||
|
||||
**Format of the modlist.txt file:**
|
||||
|
||||
|
||||
Each line in the modlist.txt is the full path to a mod you want to load (eg. `D:\uMod\Borderless Cartography Made Easy 2015 1.3.tpf`)
|
||||
gMod will load all these files on startup
|
||||
@@ -1,9 +0,0 @@
|
||||
Requirements:
|
||||
- The DirectX SDK (I use June 2010)
|
||||
- Visual Studio (2010+)
|
||||
(- Maybe CMake if you don't want to use Visual Studio)
|
||||
|
||||
Usage:
|
||||
Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
|
||||
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
|
||||
uMod will load all these files on startup
|
||||
@@ -0,0 +1,31 @@
|
||||
include_guard()
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(
|
||||
DirectXTex
|
||||
GIT_REPOSITORY https://github.com/microsoft/DirectXTex
|
||||
GIT_TAG oct2023)
|
||||
FetchContent_GetProperties(directxtex)
|
||||
if (directxtex_POPULATED)
|
||||
return()
|
||||
endif()
|
||||
|
||||
FetchContent_Populate(directxtex)
|
||||
|
||||
add_library(directxtex)
|
||||
file(GLOB SOURCES
|
||||
"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
|
||||
"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.cpp"
|
||||
"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.h"
|
||||
"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp"
|
||||
"${directxtex_SOURCE_DIR}/DirectXTex/*.h"
|
||||
"${directxtex_SOURCE_DIR}/DirectXTex/*.cpp"
|
||||
)
|
||||
list(REMOVE_ITEM SOURCES
|
||||
"${directxtex_SOURCE_DIR}/DirectXTex/BCDirectCompute.cpp"
|
||||
)
|
||||
source_group(TREE ${directxtex_SOURCE_DIR} FILES ${SOURCES})
|
||||
target_sources(directxtex PRIVATE ${SOURCES})
|
||||
target_include_directories(directxtex PUBLIC "${directxtex_SOURCE_DIR}")
|
||||
|
||||
set_target_properties(directxtex PROPERTIES FOLDER "Dependencies/")
|
||||
@@ -0,0 +1,11 @@
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(GSL
|
||||
GIT_REPOSITORY "https://github.com/microsoft/GSL"
|
||||
GIT_TAG "v4.0.0"
|
||||
GIT_SHALLOW ON
|
||||
)
|
||||
|
||||
FetchContent_MakeAvailable(GSL)
|
||||
+40
-5
@@ -3,13 +3,48 @@
|
||||
//#define HashType DWORD64
|
||||
using HashType = DWORD32;
|
||||
|
||||
#ifdef LOG_MESSAGE
|
||||
#include <iostream>
|
||||
struct TexEntry {
|
||||
std::vector<BYTE> data{};
|
||||
HashType crc_hash = 0; // hash value
|
||||
std::string ext{};
|
||||
};
|
||||
|
||||
struct TextureFileStruct {
|
||||
std::vector<BYTE> data{};
|
||||
HashType crc_hash = 0; // hash value
|
||||
};
|
||||
|
||||
inline void Message(const char* format, ...)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
#define Message(...) { printf(__VA_ARGS__); }
|
||||
#else
|
||||
#define Message(...)
|
||||
#if 0
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vprintf(format, args);
|
||||
va_end(args);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void Info(const char* format, ...)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vprintf(format, args);
|
||||
va_end(args);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void Warning(const char* format, ...)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
static HANDLE hConsole = GetStdHandle(STD_ERROR_HANDLE);
|
||||
[[maybe_unused]] static auto success = SetConsoleTextAttribute(hConsole, 6);
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vfprintf(stderr, format, args);
|
||||
va_end(args);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <ranges>
|
||||
#include <libzippp.h>
|
||||
|
||||
struct TpfEntry {
|
||||
std::string name;
|
||||
std::string entry;
|
||||
uint32_t crc_hash;
|
||||
std::vector<char> data;
|
||||
};
|
||||
|
||||
class FileLoader {
|
||||
std::string file_name;
|
||||
const std::string TPF_PASSWORD{
|
||||
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
|
||||
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
|
||||
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
|
||||
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
|
||||
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
|
||||
0x46, 0x6F
|
||||
};
|
||||
|
||||
public:
|
||||
FileLoader(const std::string& fileName);
|
||||
|
||||
std::vector<TpfEntry> GetContents();
|
||||
|
||||
private:
|
||||
|
||||
std::vector<TpfEntry> GetTpfContents();
|
||||
|
||||
std::vector<TpfEntry> GetFileContents();
|
||||
|
||||
void LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries);
|
||||
};
|
||||
+6
-5
@@ -4,16 +4,19 @@
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <future>
|
||||
#include <map>
|
||||
#include <ranges>
|
||||
#include "Utils.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include <gsl/gsl>
|
||||
|
||||
#include "Defines.h"
|
||||
#include "Error.h"
|
||||
#include "Defines.h"
|
||||
#include "dll_main.h"
|
||||
#include "TextureFunction.h"
|
||||
|
||||
#include "uMod_IDirect3D9.h"
|
||||
#include "uMod_IDirect3D9Ex.h"
|
||||
@@ -25,8 +28,6 @@
|
||||
#include "uMod_IDirect3DTexture9.h"
|
||||
#include "uMod_IDirect3DVolumeTexture9.h"
|
||||
|
||||
#include "TextureClient.h"
|
||||
|
||||
#pragma warning(disable : 4477)
|
||||
|
||||
extern unsigned int gl_ErrorState;
|
||||
|
||||
@@ -1,251 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "FileLoader.h"
|
||||
#include "uMod_IDirect3DTexture9.h"
|
||||
|
||||
extern unsigned int gl_ErrorState;
|
||||
|
||||
struct TextureFileStruct {
|
||||
std::vector<char> data{};
|
||||
HashType crc_hash = 0; // hash value
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
concept uModTexturePtr = requires(T a)
|
||||
{
|
||||
std::same_as<uMod_IDirect3DTexture9*, T> ||
|
||||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
|
||||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
|
||||
|
||||
/*
|
||||
* An object of this class is owned by each d3d9 device.
|
||||
* functions called by the Server are called from the server thread instance.
|
||||
* All other functions are called from the render thread instance of the game itself.
|
||||
*/
|
||||
class TextureClient {
|
||||
public:
|
||||
TextureClient(IDirect3DDevice9* device);
|
||||
~TextureClient();
|
||||
|
||||
int AddTexture(uModTexturePtr auto pTexture);
|
||||
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
|
||||
int LookUpToMod(uModTexturePtr auto pTexture);
|
||||
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
|
||||
|
||||
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
|
||||
|
||||
// Add TpfEntry data, return size of data added. 0 on failure.
|
||||
unsigned long AddFile(TpfEntry& entry);
|
||||
|
||||
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
|
||||
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
|
||||
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
|
||||
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
|
||||
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
|
||||
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
|
||||
|
||||
D3DCOLOR FontColour;
|
||||
D3DCOLOR TextureColour;
|
||||
|
||||
void Initialize();
|
||||
|
||||
private:
|
||||
IDirect3DDevice9* D3D9Device;
|
||||
// Cached info about whether this id a dx9ex device or not; used for proxy functions
|
||||
bool isDirectXExDevice = false;
|
||||
|
||||
// DX9 proxy functions
|
||||
uMod_IDirect3DTexture9* GetSingleTexture();
|
||||
uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture();
|
||||
uMod_IDirect3DCubeTexture9* GetSingleCubeTexture();
|
||||
int SetLastCreatedTexture(uMod_IDirect3DTexture9*);
|
||||
int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
|
||||
int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
|
||||
|
||||
bool should_update = false;
|
||||
|
||||
int LockMutex();
|
||||
int UnlockMutex();
|
||||
HANDLE Mutex;
|
||||
|
||||
std::unordered_map<HashType, TextureFileStruct*> modded_textures;
|
||||
// array which stores the file in memory and the hash of each texture to be modded
|
||||
|
||||
// called if a target texture is found
|
||||
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
|
||||
|
||||
void LoadModsFromFile(const char* source);
|
||||
};
|
||||
|
||||
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
|
||||
{
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
|
||||
if (pTexture->FAKE) {
|
||||
return RETURN_OK; // this is a fake texture
|
||||
}
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
|
||||
|
||||
pTexture->Hash = pTexture->GetHash();
|
||||
if (!pTexture->Hash) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
OriginalTextures.push_back(pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
OriginalVolumeTextures.push_back(pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
OriginalCubeTextures.push_back(pTexture);
|
||||
}
|
||||
|
||||
return LookUpToMod(pTexture); // check if this texture should be modded
|
||||
}
|
||||
|
||||
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
|
||||
{
|
||||
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
if (!pTexture->FAKE) {
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
utils::erase_first(OriginalTextures, pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
utils::erase_first(OriginalVolumeTextures, pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
utils::erase_first(OriginalCubeTextures, pTexture);
|
||||
}
|
||||
}
|
||||
if (!pTexture->Reference)
|
||||
return RETURN_OK; // Should this ever happen?
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
|
||||
{
|
||||
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
|
||||
int ret = RETURN_OK;
|
||||
|
||||
if (pTexture->CrossRef_D3Dtex != nullptr)
|
||||
return ret; // bug, this texture is already switched
|
||||
|
||||
const auto found = modded_textures.find(pTexture->Hash);
|
||||
if (found == modded_textures.end())
|
||||
return ret;
|
||||
|
||||
const auto textureFileStruct = found->second;
|
||||
|
||||
decltype(pTexture) fake_Texture;
|
||||
ret = LoadTexture(textureFileStruct, &fake_Texture);
|
||||
if (ret != RETURN_OK)
|
||||
return ret;
|
||||
|
||||
ret = SwitchTextures(fake_Texture, pTexture);
|
||||
if (ret != RETURN_OK) {
|
||||
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
|
||||
fake_Texture->Release();
|
||||
return ret;
|
||||
}
|
||||
fake_Texture->Reference = textureFileStruct;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
|
||||
{
|
||||
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
|
||||
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
|
||||
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
|
||||
D3D9Device, file_in_memory->data.data(),
|
||||
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
|
||||
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
|
||||
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
|
||||
(IDirect3DTexture9**)ppTexture)) {
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
|
||||
if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
|
||||
D3D9Device, file_in_memory->data.data(),
|
||||
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
|
||||
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
||||
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
|
||||
nullptr,
|
||||
nullptr,
|
||||
(IDirect3DVolumeTexture9**)ppTexture)) {
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
|
||||
if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(
|
||||
D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
|
||||
D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
|
||||
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
|
||||
(IDirect3DCubeTexture9**)ppTexture)) {
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
(*ppTexture)->FAKE = true;
|
||||
|
||||
Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
template<typename T> requires uModTexturePtr<T>
|
||||
void UnswitchTextures(T pTexture)
|
||||
{
|
||||
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
|
||||
if (CrossRef != nullptr) {
|
||||
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
|
||||
|
||||
// cancel the link
|
||||
CrossRef->CrossRef_D3Dtex = nullptr;
|
||||
pTexture->CrossRef_D3Dtex = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T> requires uModTexturePtr<T>
|
||||
inline int SwitchTextures(T pTexture1, T pTexture2)
|
||||
{
|
||||
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
|
||||
// make cross reference
|
||||
pTexture1->CrossRef_D3Dtex = pTexture2;
|
||||
pTexture2->CrossRef_D3Dtex = pTexture1;
|
||||
|
||||
// switch textures
|
||||
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
|
||||
return RETURN_OK;
|
||||
}
|
||||
return RETURN_TEXTURE_NOT_SWITCHED;
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
constexpr auto crc32_poly = 0xEDB88320u;
|
||||
constexpr auto ul_crc_in = 0xffffffff;
|
||||
|
||||
inline unsigned int GetCRC32(char* pcDatabuf, unsigned int ulDatalen)
|
||||
{
|
||||
unsigned int crc = ul_crc_in;
|
||||
for (unsigned int idx = 0u; idx < ulDatalen; idx++) {
|
||||
unsigned int data = *pcDatabuf++;
|
||||
for (unsigned int bit = 0u; bit < 8u; bit++, data >>= 1) {
|
||||
crc = crc >> 1 ^ ((crc ^ data) & 1 ? crc32_poly : 0);
|
||||
}
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
/*
|
||||
case D3DFMT_MULTI2_ARGB8:
|
||||
case D3DFMT_VERTEXDATA:
|
||||
*/
|
||||
inline int GetBitsFromFormat(D3DFORMAT format)
|
||||
{
|
||||
switch (format) //switch trough the formats to calculate the size of the raw data
|
||||
{
|
||||
case D3DFMT_A1: // 1-bit monochrome.
|
||||
{
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
|
||||
case D3DFMT_A8: // 8-bit alpha only.
|
||||
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
|
||||
case D3DFMT_P8: // 8-bit color indexed.
|
||||
case D3DFMT_L8: // 8-bit luminance only.
|
||||
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
|
||||
case D3DFMT_FORCE_DWORD:
|
||||
case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
|
||||
{
|
||||
return 8;
|
||||
break;
|
||||
}
|
||||
|
||||
case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
|
||||
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
|
||||
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
|
||||
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
|
||||
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
|
||||
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
|
||||
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
|
||||
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
|
||||
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
|
||||
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
|
||||
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
|
||||
case D3DFMT_L16: // 16-bit luminance only.
|
||||
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
|
||||
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
|
||||
case D3DFMT_D16: // 16-bit z-buffer bit depth.
|
||||
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
|
||||
case D3DFMT_G8R8_G8B8: // ??
|
||||
case D3DFMT_R8G8_B8G8: // ??
|
||||
case D3DFMT_UYVY: // ??
|
||||
case D3DFMT_YUY2: // ??
|
||||
{
|
||||
return 16;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
|
||||
{
|
||||
return 24;
|
||||
break;
|
||||
}
|
||||
|
||||
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
|
||||
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
|
||||
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
|
||||
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
|
||||
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
|
||||
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
|
||||
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
|
||||
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
|
||||
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
|
||||
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
|
||||
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
|
||||
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
|
||||
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
|
||||
case D3DFMT_D32: // 32-bit z-buffer bit depth.
|
||||
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
|
||||
case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
|
||||
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
|
||||
case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
|
||||
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
|
||||
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
|
||||
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
|
||||
//case : //
|
||||
//case : //
|
||||
//case : //
|
||||
//case : //
|
||||
{
|
||||
return 32;
|
||||
break;
|
||||
}
|
||||
|
||||
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
|
||||
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
|
||||
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
|
||||
case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
|
||||
{
|
||||
return 64;
|
||||
break;
|
||||
}
|
||||
|
||||
case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
|
||||
{
|
||||
return 128;
|
||||
break;
|
||||
}
|
||||
case D3DFMT_DXT2:
|
||||
case D3DFMT_DXT3:
|
||||
case D3DFMT_DXT4:
|
||||
case D3DFMT_DXT5: {
|
||||
return 8;
|
||||
break;
|
||||
}
|
||||
case D3DFMT_DXT1: {
|
||||
return 4;
|
||||
break;
|
||||
}
|
||||
default: //compressed formats
|
||||
{
|
||||
return 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
void InitInstance(HINSTANCE hModule);
|
||||
void ExitInstance();
|
||||
HMODULE LoadOriginalDll();
|
||||
|
||||
IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
|
||||
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D);
|
||||
@@ -1,12 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include "uMod_IDirect3DTexture9.h"
|
||||
#include "uMod_IDirect3DVolumeTexture9.h"
|
||||
#include "uMod_IDirect3DCubeTexture9.h"
|
||||
#include "TextureClient.h"
|
||||
|
||||
class TextureClient;
|
||||
|
||||
class uMod_IDirect3DDevice9 : public IDirect3DDevice9 {
|
||||
public:
|
||||
@@ -140,50 +139,31 @@ public:
|
||||
|
||||
uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
|
||||
|
||||
int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
void SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
{
|
||||
LastCreatedTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
|
||||
|
||||
int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
{
|
||||
LastCreatedVolumeTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
|
||||
|
||||
int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
{
|
||||
LastCreatedCubeTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
uMod_IDirect3DTexture9* GetSingleTexture() { return SingleTexture; }
|
||||
uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture() { return SingleVolumeTexture; }
|
||||
uMod_IDirect3DCubeTexture9* GetSingleCubeTexture() { return SingleCubeTexture; }
|
||||
|
||||
private:
|
||||
int CreateSingleTexture();
|
||||
IDirect3DDevice9* m_pIDirect3DDevice9 = nullptr;
|
||||
|
||||
int CounterSaveSingleTexture;
|
||||
uMod_IDirect3DTexture9* SingleTexture = nullptr;
|
||||
uMod_IDirect3DVolumeTexture9* SingleVolumeTexture = nullptr;
|
||||
uMod_IDirect3DCubeTexture9* SingleCubeTexture = nullptr;
|
||||
char SingleTextureMod;
|
||||
|
||||
D3DCOLOR TextureColour;
|
||||
ID3DXFont* OSD_Font;
|
||||
//D3DCOLOR FontColour;
|
||||
int BackBufferCount;
|
||||
bool NormalRendering;
|
||||
|
||||
int uMod_Reference;
|
||||
bool NormalRendering = true;
|
||||
int uMod_Reference = 1;
|
||||
|
||||
uMod_IDirect3DTexture9* LastCreatedTexture = nullptr;
|
||||
uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture = nullptr;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include "uMod_IDirect3DTexture9.h"
|
||||
#include "uMod_IDirect3DVolumeTexture9.h"
|
||||
#include "uMod_IDirect3DCubeTexture9.h"
|
||||
#include "TextureClient.h"
|
||||
|
||||
class TextureClient;
|
||||
|
||||
class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
|
||||
public:
|
||||
@@ -162,54 +161,36 @@ public:
|
||||
|
||||
uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
|
||||
|
||||
int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
void SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
{
|
||||
LastCreatedTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
|
||||
|
||||
int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
{
|
||||
LastCreatedVolumeTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
|
||||
|
||||
int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
{
|
||||
LastCreatedCubeTexture = pTexture;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
uMod_IDirect3DTexture9* GetSingleTexture() { return SingleTexture; }
|
||||
uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture() { return SingleVolumeTexture; }
|
||||
uMod_IDirect3DCubeTexture9* GetSingleCubeTexture() { return SingleCubeTexture; }
|
||||
|
||||
private:
|
||||
int CreateSingleTexture();
|
||||
IDirect3DDevice9Ex* m_pIDirect3DDevice9Ex;
|
||||
|
||||
int CounterSaveSingleTexture;
|
||||
uMod_IDirect3DTexture9* SingleTexture;
|
||||
uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
|
||||
uMod_IDirect3DCubeTexture9* SingleCubeTexture;
|
||||
char SingleTextureMod;
|
||||
|
||||
D3DCOLOR TextureColour;
|
||||
ID3DXFont* OSD_Font;
|
||||
//D3DCOLOR FontColour;
|
||||
int BackBufferCount;
|
||||
bool NormalRendering;
|
||||
bool NormalRendering = true;
|
||||
|
||||
int uMod_Reference;
|
||||
int uMod_Reference = 1;
|
||||
|
||||
uMod_IDirect3DTexture9* LastCreatedTexture;
|
||||
uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
|
||||
uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
|
||||
uMod_IDirect3DTexture9* LastCreatedTexture = nullptr;
|
||||
uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture = nullptr;
|
||||
uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture = nullptr;
|
||||
|
||||
TextureClient* uMod_Client;
|
||||
TextureClient* uMod_Client = nullptr;
|
||||
};
|
||||
|
||||
@@ -7,11 +7,14 @@ interface uMod_IDirect3DTexture9 : public IDirect3DTexture9 {
|
||||
{
|
||||
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
|
||||
m_D3Ddev = pIDirect3DDevice9; //device pointer
|
||||
CrossRef_D3Dtex = nullptr; //cross reference
|
||||
// fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected
|
||||
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
|
||||
// thus the fake texture can also be deleted
|
||||
}
|
||||
virtual ~uMod_IDirect3DTexture9()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// callback interface
|
||||
IDirect3DTexture9* m_D3Dtex = nullptr;
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
module;
|
||||
|
||||
#include "Main.h"
|
||||
#include "Defines.h"
|
||||
|
||||
export module ModfileLoader;
|
||||
|
||||
import <intsafe.h>;
|
||||
import <vector>;
|
||||
import <string>;
|
||||
import <libzippp.h>;
|
||||
import <regex>;
|
||||
import <algorithm>;
|
||||
import <filesystem>;
|
||||
import ModfileLoader.TpfReader;
|
||||
|
||||
export class ModfileLoader {
|
||||
std::string file_name;
|
||||
const std::string TPF_PASSWORD{
|
||||
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
|
||||
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
|
||||
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
|
||||
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
|
||||
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
|
||||
0x46, 0x6F
|
||||
};
|
||||
|
||||
public:
|
||||
ModfileLoader(const std::string& fileName);
|
||||
|
||||
std::vector<TexEntry> GetContents();
|
||||
|
||||
private:
|
||||
|
||||
std::vector<TexEntry> GetTpfContents();
|
||||
|
||||
std::vector<TexEntry> GetFileContents();
|
||||
|
||||
void LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries);
|
||||
};
|
||||
|
||||
ModfileLoader::ModfileLoader(const std::string& fileName)
|
||||
{
|
||||
file_name = std::filesystem::absolute(fileName).string();
|
||||
}
|
||||
|
||||
std::vector<TexEntry> ModfileLoader::GetContents()
|
||||
{
|
||||
try {
|
||||
return file_name.ends_with(".tpf") ? GetTpfContents() : GetFileContents();
|
||||
}
|
||||
catch (const std::exception&) {
|
||||
Warning("Failed to open mod file: %s\n", file_name.c_str());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<TexEntry> ModfileLoader::GetTpfContents()
|
||||
{
|
||||
std::vector<TexEntry> entries;
|
||||
auto tpf_reader = TpfReader(file_name);
|
||||
const auto buffer = tpf_reader.ReadToEnd();
|
||||
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
|
||||
if (!zip_archive) {
|
||||
Warning("Failed to open tpf file: %s - %u bytes!", file_name.c_str(), buffer.size());
|
||||
return {};
|
||||
}
|
||||
zip_archive->setErrorHandlerCallback(
|
||||
[](const std::string& message, const std::string& strerror, int zip_error_code, int system_error_code) -> void {
|
||||
Message("GetTpfContents: %s %s %d %d\n", message.c_str(), strerror.c_str(), zip_error_code, system_error_code);
|
||||
});
|
||||
zip_archive->open();
|
||||
LoadEntries(*zip_archive, entries);
|
||||
zip_archive->close();
|
||||
libzippp::ZipArchive::free(zip_archive);
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
std::vector<TexEntry> ModfileLoader::GetFileContents()
|
||||
{
|
||||
std::vector<TexEntry> entries;
|
||||
|
||||
libzippp::ZipArchive zip_archive(file_name);
|
||||
zip_archive.open();
|
||||
LoadEntries(zip_archive, entries);
|
||||
zip_archive.close();
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
|
||||
{
|
||||
for (const auto& entry : archive.getEntries()) {
|
||||
if (entry.isFile()) {
|
||||
//TODO: #6 - Implement regex search
|
||||
auto name = entry.getName();
|
||||
|
||||
const static std::regex re(R"(0x[0-9a-f]{4,8})", std::regex::optimize | std::regex::icase);
|
||||
std::smatch match;
|
||||
if (!std::regex_search(name, match, re)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t crc_hash;
|
||||
try {
|
||||
crc_hash = std::stoul(match.str(), nullptr, 16);
|
||||
}
|
||||
catch (const std::invalid_argument&) {
|
||||
Warning("Failed to parse %s as a hash", name.c_str());
|
||||
continue;
|
||||
}
|
||||
catch (const std::out_of_range&) {
|
||||
Message("Out of range while parsing %s as a hash", name.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
|
||||
const auto size = entry.getSize();
|
||||
std::vector vec(data_ptr, data_ptr + size);
|
||||
std::filesystem::path tex_name(entry.getName());
|
||||
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
|
||||
delete[] data_ptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
|
||||
{
|
||||
for (const auto& line : lines) {
|
||||
// 0xC57D73F7|GW.EXE_0xC57D73F7.tga\r\n
|
||||
// match[1] | match[2]
|
||||
const static auto address_file_regex = std::regex(R"(^[\\/.]*([^|]+)\|([^\r\n]+))", std::regex::optimize);
|
||||
std::smatch match;
|
||||
std::regex_search(line, match, address_file_regex);
|
||||
if (match.size() != 3u)
|
||||
continue;
|
||||
const auto address_string = match[1].str();
|
||||
const auto file_path = match[2].str();
|
||||
|
||||
const auto entry = archive.getEntry(file_path);
|
||||
if (entry.isNull() || !entry.isFile()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t crc_hash{};
|
||||
try {
|
||||
crc_hash = std::stoul(address_string, nullptr, 16);
|
||||
}
|
||||
catch (const std::invalid_argument&) {
|
||||
Warning("Failed to parse %s as a hash", address_string.c_str());
|
||||
continue;
|
||||
}
|
||||
catch (const std::out_of_range&) {
|
||||
Warning("Out of range while parsing %s as a hash", address_string.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
|
||||
const auto size = static_cast<size_t>(entry.getSize());
|
||||
std::vector vec(data_ptr, data_ptr + size);
|
||||
const auto tex_name = std::filesystem::path(entry.getName());
|
||||
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
|
||||
delete[] data_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ModfileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
|
||||
{
|
||||
const auto def_file = archive.getEntry("texmod.def");
|
||||
if (def_file.isNull() || !def_file.isFile()) {
|
||||
ParseSimpleArchive(archive, entries);
|
||||
}
|
||||
else {
|
||||
const auto def = def_file.readAsText();
|
||||
std::istringstream iss(def);
|
||||
std::vector<std::string> lines;
|
||||
std::string line;
|
||||
|
||||
while (std::getline(iss, line)) {
|
||||
lines.push_back(line);
|
||||
}
|
||||
|
||||
ParseTexmodArchive(lines, archive, entries);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
export module ModfileLoader.TpfReader;
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
import <string>;
|
||||
import <fstream>;
|
||||
import <vector>;
|
||||
|
||||
class TpfReader {
|
||||
export class TpfReader {
|
||||
public:
|
||||
TpfReader(const std::string& path)
|
||||
{
|
||||
@@ -0,0 +1,386 @@
|
||||
module;
|
||||
|
||||
#include "Main.h"
|
||||
#include "Error.h"
|
||||
#include "uMod_IDirect3DTexture9.h"
|
||||
#include <DDSTextureLoader/DDSTextureLoader9.h>
|
||||
#include <DirectXTex/DirectXTex.h>
|
||||
|
||||
export module TextureClient;
|
||||
import TextureFunction;
|
||||
import ModfileLoader;
|
||||
|
||||
/*
|
||||
* An object of this class is owned by each d3d9 device.
|
||||
* All other functions are called from the render thread instance of the game itself.
|
||||
*/
|
||||
export class TextureClient {
|
||||
public:
|
||||
TextureClient(IDirect3DDevice9* device);
|
||||
~TextureClient();
|
||||
|
||||
int AddTexture(uModTexturePtr auto pTexture);
|
||||
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
|
||||
int LookUpToMod(uModTexturePtr auto pTexture);
|
||||
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
|
||||
|
||||
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
|
||||
void Initialize();
|
||||
|
||||
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
|
||||
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
|
||||
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
|
||||
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
|
||||
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
|
||||
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
|
||||
|
||||
|
||||
private:
|
||||
IDirect3DDevice9* D3D9Device;
|
||||
// Cached info about whether this id a dx9ex device or not; used for proxy functions
|
||||
bool isDirectXExDevice = false;
|
||||
|
||||
// DX9 proxy functions
|
||||
void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
|
||||
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
|
||||
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
|
||||
|
||||
bool should_update = false;
|
||||
|
||||
int LockMutex();
|
||||
int UnlockMutex();
|
||||
HANDLE hMutex;
|
||||
|
||||
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
|
||||
// array which stores the file in memory and the hash of each texture to be modded
|
||||
|
||||
// called if a target texture is found
|
||||
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
|
||||
|
||||
void LoadModsFromFile(const char* source);
|
||||
std::filesystem::path exe_path; // path to gw.exe
|
||||
std::filesystem::path dll_path; // path to gmod dll
|
||||
};
|
||||
|
||||
TextureClient::TextureClient(IDirect3DDevice9* device)
|
||||
{
|
||||
Message("TextureClient::TextureClient(): %p\n", this);
|
||||
D3D9Device = device;
|
||||
|
||||
void* cpy;
|
||||
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
|
||||
|
||||
hMutex = CreateMutex(nullptr, false, nullptr);
|
||||
}
|
||||
|
||||
TextureClient::~TextureClient()
|
||||
{
|
||||
Message("TextureClient::~TextureClient(): %p\n", this);
|
||||
if (hMutex != nullptr) {
|
||||
CloseHandle(hMutex);
|
||||
}
|
||||
for (const auto texture_file_struct : modded_textures | std::views::values) {
|
||||
delete texture_file_struct;
|
||||
}
|
||||
modded_textures.clear();
|
||||
}
|
||||
|
||||
int TextureClient::MergeUpdate()
|
||||
{
|
||||
if (!should_update) return RETURN_OK;
|
||||
should_update = false;
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_TEXTURE;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Message("MergeUpdate(): %p\n", this);
|
||||
|
||||
for (const auto pTexture : OriginalTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr) {
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
for (const auto pTexture : OriginalVolumeTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr) {
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
for (const auto pTexture : OriginalCubeTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr) {
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
|
||||
}
|
||||
|
||||
void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
|
||||
}
|
||||
|
||||
void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
|
||||
}
|
||||
|
||||
int TextureClient::LockMutex()
|
||||
{
|
||||
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
|
||||
return RETURN_NO_MUTEX;
|
||||
}
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
|
||||
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int TextureClient::UnlockMutex()
|
||||
{
|
||||
if (ReleaseMutex(hMutex) == 0) {
|
||||
return RETURN_MUTEX_UNLOCK;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
|
||||
{
|
||||
const auto texture_file_struct = new TextureFileStruct();
|
||||
texture_file_struct->crc_hash = entry.crc_hash;
|
||||
const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress, dll_path);
|
||||
texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
|
||||
return texture_file_struct;
|
||||
}
|
||||
|
||||
std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::string& modfile, const std::filesystem::path& dll_path, const bool compress)
|
||||
{
|
||||
const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
|
||||
if (FAILED(hr)) return {};
|
||||
Message("Initialize: loading file %s... ", modfile.c_str());
|
||||
auto file_loader = ModfileLoader(modfile);
|
||||
auto entries = file_loader.GetContents();
|
||||
if (entries.empty()) {
|
||||
Message("No entries found.\n");
|
||||
return {};
|
||||
}
|
||||
Message("%zu textures... ", entries.size());
|
||||
std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
|
||||
texture_file_structs.reserve(entries.size());
|
||||
unsigned file_bytes_loaded = 0;
|
||||
for (auto& tpf_entry : entries) {
|
||||
const auto tex_file_struct = AddFile(tpf_entry, compress, dll_path);
|
||||
texture_file_structs.push_back(tex_file_struct);
|
||||
file_bytes_loaded += texture_file_structs.back()->data.size();
|
||||
}
|
||||
entries.clear();
|
||||
Message("%d bytes loaded.\n", file_bytes_loaded);
|
||||
CoUninitialize();
|
||||
return texture_file_structs;
|
||||
}
|
||||
|
||||
void TextureClient::LoadModsFromFile(const char* source)
|
||||
{
|
||||
static std::vector<std::string> loaded_modfiles{};
|
||||
Message("Initialize: searching in %s\n", source);
|
||||
|
||||
std::ifstream file(source);
|
||||
if (!file.is_open()) {
|
||||
Warning("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
|
||||
return;
|
||||
}
|
||||
Message("Initialize: found modlist.txt. Reading\n");
|
||||
std::string line;
|
||||
std::vector<std::string> modfiles;
|
||||
while (std::getline(file, line)) {
|
||||
// Remove newline character
|
||||
line.erase(std::ranges::remove(line, '\r').begin(), line.end());
|
||||
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
|
||||
|
||||
if (!std::ranges::contains(loaded_modfiles, line)) {
|
||||
modfiles.push_back(line);
|
||||
loaded_modfiles.push_back(line);
|
||||
}
|
||||
}
|
||||
auto files_size = 0u;
|
||||
for (const auto modfile : modfiles) {
|
||||
if (std::filesystem::exists(modfile)) {
|
||||
files_size += std::filesystem::file_size(modfile);
|
||||
}
|
||||
}
|
||||
std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
|
||||
for (const auto modfile : modfiles) {
|
||||
futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, dll_path, files_size > 400'000'000));
|
||||
}
|
||||
auto loaded_size = 0u;
|
||||
for (auto& future : futures) {
|
||||
const auto texture_file_structs = future.get();
|
||||
for (const auto texture_file_struct : texture_file_structs) {
|
||||
if (!texture_file_struct->crc_hash) continue;
|
||||
if (!modded_textures.contains(texture_file_struct->crc_hash)) {
|
||||
modded_textures.emplace(texture_file_struct->crc_hash, texture_file_struct);
|
||||
loaded_size += texture_file_struct->data.size();
|
||||
}
|
||||
else {
|
||||
delete texture_file_struct;
|
||||
}
|
||||
}
|
||||
should_update = true;
|
||||
}
|
||||
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
|
||||
}
|
||||
|
||||
void TextureClient::Initialize()
|
||||
{
|
||||
const auto t1 = std::chrono::high_resolution_clock::now();
|
||||
Info("Initialize: begin\n");
|
||||
Message("Initialize: searching for modlist.txt\n");
|
||||
char gwpath[MAX_PATH]{};
|
||||
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
|
||||
char dllpath[MAX_PATH]{};
|
||||
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
|
||||
exe_path = std::filesystem::path(gwpath).parent_path();
|
||||
dll_path = std::filesystem::path(dllpath).parent_path();
|
||||
for (const auto& path : {exe_path, dll_path}) {
|
||||
const auto modlist = path / "modlist.txt";
|
||||
if (std::filesystem::exists(modlist)) {
|
||||
Message("Initialize: found %s\n", modlist.string().c_str());
|
||||
LoadModsFromFile(modlist.string().c_str());
|
||||
}
|
||||
}
|
||||
const auto t2 = std::chrono::high_resolution_clock::now();
|
||||
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
|
||||
Info("Initialize: end, took %d ms\n", ms);
|
||||
}
|
||||
|
||||
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
|
||||
{
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
|
||||
if (pTexture->FAKE) {
|
||||
return RETURN_OK; // this is a fake texture
|
||||
}
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
|
||||
|
||||
pTexture->Hash = pTexture->GetHash();
|
||||
if (!pTexture->Hash) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
OriginalTextures.push_back(pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
OriginalVolumeTextures.push_back(pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
OriginalCubeTextures.push_back(pTexture);
|
||||
}
|
||||
|
||||
return LookUpToMod(pTexture); // check if this texture should be modded
|
||||
}
|
||||
|
||||
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
|
||||
{
|
||||
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
if (!pTexture->FAKE) {
|
||||
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
|
||||
utils::erase_first(OriginalTextures, pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
|
||||
utils::erase_first(OriginalVolumeTextures, pTexture);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
|
||||
utils::erase_first(OriginalCubeTextures, pTexture);
|
||||
}
|
||||
}
|
||||
if (!pTexture->Reference)
|
||||
return RETURN_OK; // Should this ever happen?
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
|
||||
{
|
||||
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
|
||||
int ret = RETURN_OK;
|
||||
|
||||
if (pTexture->CrossRef_D3Dtex != nullptr)
|
||||
return ret; // bug, this texture is already switched
|
||||
|
||||
const auto found = modded_textures.find(pTexture->Hash);
|
||||
if (found == modded_textures.end())
|
||||
return ret;
|
||||
|
||||
const auto textureFileStruct = found->second;
|
||||
|
||||
decltype(pTexture) fake_Texture;
|
||||
ret = LoadTexture(textureFileStruct, &fake_Texture);
|
||||
if (ret != RETURN_OK)
|
||||
return ret;
|
||||
|
||||
ret = SwitchTextures(fake_Texture, pTexture);
|
||||
if (ret != RETURN_OK) {
|
||||
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
|
||||
fake_Texture->Release();
|
||||
return ret;
|
||||
}
|
||||
fake_Texture->Reference = textureFileStruct;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
|
||||
{
|
||||
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
|
||||
if (const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
|
||||
D3D9Device,
|
||||
file_in_memory->data.data(),
|
||||
file_in_memory->data.size(),
|
||||
0, D3DPOOL_MANAGED, false,
|
||||
reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture)); ret != D3D_OK) {
|
||||
*ppTexture = nullptr;
|
||||
Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
|
||||
SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
|
||||
SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
|
||||
SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
(*ppTexture)->FAKE = true;
|
||||
|
||||
Message("LoadTexture (%p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
|
||||
return RETURN_OK;
|
||||
}
|
||||
@@ -0,0 +1,321 @@
|
||||
module;
|
||||
|
||||
#include "Main.h"
|
||||
#include <d3d9types.h>
|
||||
#include <DirectXTex/DirectXTex.h>
|
||||
|
||||
export module TextureFunction;
|
||||
|
||||
export template <typename T>
|
||||
concept uModTexturePtr = requires(T a)
|
||||
{
|
||||
std::same_as<uMod_IDirect3DTexture9*, T> ||
|
||||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
|
||||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
|
||||
};
|
||||
|
||||
export template <typename T>
|
||||
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
|
||||
|
||||
export template <typename T> requires uModTexturePtr<T>
|
||||
void UnswitchTextures(T pTexture)
|
||||
{
|
||||
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
|
||||
if (CrossRef != nullptr) {
|
||||
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
|
||||
|
||||
// cancel the link
|
||||
CrossRef->CrossRef_D3Dtex = nullptr;
|
||||
pTexture->CrossRef_D3Dtex = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
export template <typename T> requires uModTexturePtr<T>
|
||||
int SwitchTextures(T pTexture1, T pTexture2)
|
||||
{
|
||||
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
|
||||
// make cross reference
|
||||
pTexture1->CrossRef_D3Dtex = pTexture2;
|
||||
pTexture2->CrossRef_D3Dtex = pTexture1;
|
||||
|
||||
// switch textures
|
||||
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
|
||||
return RETURN_OK;
|
||||
}
|
||||
return RETURN_TEXTURE_NOT_SWITCHED;
|
||||
}
|
||||
|
||||
export namespace TextureFunction {
|
||||
|
||||
unsigned int GetCRC32(char* pcDatabuf, unsigned int ulDatalen)
|
||||
{
|
||||
constexpr static auto crc32_poly = 0xEDB88320u;
|
||||
constexpr static auto ul_crc_in = 0xffffffff;
|
||||
unsigned int crc = ul_crc_in;
|
||||
for (unsigned int idx = 0u; idx < ulDatalen; idx++) {
|
||||
unsigned int data = *pcDatabuf++;
|
||||
for (unsigned int bit = 0u; bit < 8u; bit++, data >>= 1) {
|
||||
crc = crc >> 1 ^ ((crc ^ data) & 1 ? crc32_poly : 0);
|
||||
}
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
int GetBitsFromFormat(D3DFORMAT format)
|
||||
{
|
||||
switch (format) //switch trough the formats to calculate the size of the raw data
|
||||
{
|
||||
case D3DFMT_A1: // 1-bit monochrome.
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
|
||||
case D3DFMT_A8: // 8-bit alpha only.
|
||||
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
|
||||
case D3DFMT_P8: // 8-bit color indexed.
|
||||
case D3DFMT_L8: // 8-bit luminance only.
|
||||
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
|
||||
case D3DFMT_FORCE_DWORD:
|
||||
case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
|
||||
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
|
||||
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
|
||||
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
|
||||
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
|
||||
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
|
||||
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
|
||||
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
|
||||
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
|
||||
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
|
||||
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
|
||||
case D3DFMT_L16: // 16-bit luminance only.
|
||||
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
|
||||
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
|
||||
case D3DFMT_D16: // 16-bit z-buffer bit depth.
|
||||
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
|
||||
case D3DFMT_G8R8_G8B8: // ??
|
||||
case D3DFMT_R8G8_B8G8: // ??
|
||||
case D3DFMT_UYVY: // ??
|
||||
case D3DFMT_YUY2: // ??
|
||||
{
|
||||
return 16;
|
||||
}
|
||||
|
||||
|
||||
case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
|
||||
{
|
||||
return 24;
|
||||
}
|
||||
|
||||
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
|
||||
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
|
||||
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
|
||||
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
|
||||
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
|
||||
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
|
||||
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
|
||||
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
|
||||
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
|
||||
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
|
||||
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
|
||||
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
|
||||
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
|
||||
case D3DFMT_D32: // 32-bit z-buffer bit depth.
|
||||
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
|
||||
case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
|
||||
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
|
||||
case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
|
||||
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
|
||||
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
|
||||
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
|
||||
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
|
||||
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
|
||||
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
|
||||
case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
|
||||
{
|
||||
return 64;
|
||||
}
|
||||
|
||||
case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
|
||||
{
|
||||
return 128;
|
||||
}
|
||||
case D3DFMT_DXT2:
|
||||
case D3DFMT_DXT3:
|
||||
case D3DFMT_DXT4:
|
||||
case D3DFMT_DXT5: {
|
||||
return 8;
|
||||
}
|
||||
case D3DFMT_DXT1: {
|
||||
return 4;
|
||||
}
|
||||
default: //compressed formats
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DirectX::ScratchImage ImageConvertToBGRA(DirectX::ScratchImage& image, const TexEntry& entry)
|
||||
{
|
||||
if (image.GetMetadata().format == DXGI_FORMAT_B8G8R8A8_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC1_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC2_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC3_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC4_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC5_UNORM) {
|
||||
return std::move(image);
|
||||
}
|
||||
DirectX::ScratchImage bgra_image;
|
||||
const HRESULT hr = DirectX::Convert(
|
||||
image.GetImages(),
|
||||
image.GetImageCount(),
|
||||
image.GetMetadata(),
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
DirectX::TEX_FILTER_DEFAULT,
|
||||
DirectX::TEX_THRESHOLD_DEFAULT,
|
||||
bgra_image);
|
||||
if (FAILED(hr)) {
|
||||
Warning("ImageConvertToBGRA (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
bgra_image = std::move(image);
|
||||
}
|
||||
image.Release();
|
||||
return bgra_image;
|
||||
}
|
||||
|
||||
DirectX::ScratchImage ImageGenerateMipMaps(DirectX::ScratchImage& image, const TexEntry& entry)
|
||||
{
|
||||
if (entry.ext == ".dds") {
|
||||
return std::move(image);
|
||||
}
|
||||
DirectX::ScratchImage mipmapped_image;
|
||||
const auto hr = DirectX::GenerateMipMaps(
|
||||
image.GetImages(),
|
||||
image.GetImageCount(),
|
||||
image.GetMetadata(),
|
||||
DirectX::TEX_FILTER_DEFAULT,
|
||||
0,
|
||||
mipmapped_image);
|
||||
if (FAILED(hr)) {
|
||||
Warning("GenerateMipMaps (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
mipmapped_image = std::move(image);
|
||||
}
|
||||
image.Release();
|
||||
return mipmapped_image;
|
||||
}
|
||||
|
||||
DirectX::ScratchImage ImageCompress(DirectX::ScratchImage& image, const TexEntry& entry)
|
||||
{
|
||||
if (image.GetMetadata().format == DXGI_FORMAT_BC1_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC2_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC3_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC4_UNORM ||
|
||||
image.GetMetadata().format == DXGI_FORMAT_BC5_UNORM) {
|
||||
return std::move(image);
|
||||
}
|
||||
DirectX::ScratchImage compressed_image;
|
||||
const auto hr = DirectX::Compress(
|
||||
image.GetImages(),
|
||||
image.GetImageCount(),
|
||||
image.GetMetadata(),
|
||||
DXGI_FORMAT_BC3_UNORM,
|
||||
DirectX::TEX_COMPRESS_DEFAULT,
|
||||
DirectX::TEX_THRESHOLD_DEFAULT,
|
||||
compressed_image);
|
||||
if (FAILED(hr)) {
|
||||
Warning("ImageCompress (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
compressed_image = std::move(image);
|
||||
}
|
||||
image.Release();
|
||||
return compressed_image;
|
||||
}
|
||||
|
||||
void ImageSave(const DirectX::ScratchImage& image, const TexEntry& entry, const std::filesystem::path& dll_path)
|
||||
{
|
||||
const auto file_name = std::format("0x{:x}.dds", entry.crc_hash);
|
||||
const auto file_out = dll_path / "textures" / file_name;
|
||||
try {
|
||||
if (std::filesystem::exists(file_out)) {
|
||||
return;
|
||||
}
|
||||
if (!std::filesystem::exists(file_out.parent_path())) {
|
||||
std::filesystem::create_directory(file_out.parent_path());
|
||||
}
|
||||
const auto hr = DirectX::SaveToDDSFile(
|
||||
image.GetImages(),
|
||||
image.GetImageCount(),
|
||||
image.GetMetadata(),
|
||||
DirectX::DDS_FLAGS_NONE,
|
||||
file_out.c_str());
|
||||
if (FAILED(hr)) {
|
||||
Warning("SaveDDSImageToDisk (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Warning("SaveDDSImageToDisk (%#lX%s): %s\n", entry.crc_hash, entry.ext.c_str(), e.what());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
|
||||
{
|
||||
DirectX::ScratchImage image;
|
||||
HRESULT hr = 0;
|
||||
|
||||
if (entry.ext == ".dds") {
|
||||
hr = DirectX::LoadFromDDSMemory(entry.data.data(), entry.data.size(), DirectX::DDS_FLAGS_NONE, nullptr, image);
|
||||
}
|
||||
else if (entry.ext == ".tga") {
|
||||
hr = DirectX::LoadFromTGAMemory(entry.data.data(), entry.data.size(), DirectX::TGA_FLAGS_BGR, nullptr, image);
|
||||
}
|
||||
else if (entry.ext == ".hdr") {
|
||||
hr = DirectX::LoadFromHDRMemory(entry.data.data(), entry.data.size(), nullptr, image);
|
||||
}
|
||||
else {
|
||||
hr = DirectX::LoadFromWICMemory(entry.data.data(), entry.data.size(), DirectX::WIC_FLAGS_NONE, nullptr, image);
|
||||
if (image.GetMetadata().format == DXGI_FORMAT_B8G8R8X8_UNORM) {
|
||||
// todo: this is undefined behaviour, but we must force them to be interpreted as BGRA instead of BGRX
|
||||
const_cast<DXGI_FORMAT&>(image.GetMetadata().format) = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
const auto images = image.GetImages();
|
||||
for (int i = 0; i < image.GetImageCount(); ++i) {
|
||||
const_cast<DXGI_FORMAT&>(images[i].format) = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
entry.data.clear();
|
||||
if (FAILED(hr)) {
|
||||
Warning("LoadImageFromMemory (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
auto bgra_image = ImageConvertToBGRA(image, entry);
|
||||
auto mipmapped_image = ImageGenerateMipMaps(bgra_image, entry);
|
||||
const auto compressed_image = compress ? ImageCompress(mipmapped_image, entry) : std::move(mipmapped_image);
|
||||
|
||||
DirectX::Blob dds_blob;
|
||||
hr = DirectX::SaveToDDSMemory(
|
||||
compressed_image.GetImages(),
|
||||
compressed_image.GetImageCount(),
|
||||
compressed_image.GetMetadata(),
|
||||
DirectX::DDS_FLAGS_NONE,
|
||||
dds_blob);
|
||||
if (FAILED(hr)) {
|
||||
Warning("SaveDDSImageToMemory (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
ImageSave(compressed_image, entry, dll_path);
|
||||
#endif
|
||||
return dds_blob;
|
||||
}
|
||||
}
|
||||
+14
-6
@@ -1,8 +1,9 @@
|
||||
#include "Error.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
#include <process.h>
|
||||
#include <Main.h>
|
||||
|
||||
__declspec(noreturn) void FatalAssert(
|
||||
const char *expr,
|
||||
@@ -10,13 +11,20 @@ const char *file,
|
||||
unsigned int line,
|
||||
const char *function)
|
||||
{
|
||||
const char* fmt = "%s\n%s\n%s line %d";
|
||||
int len = snprintf(NULL, 0, fmt, expr, file, function, line);
|
||||
|
||||
char module_path[MAX_PATH]{};
|
||||
if (gl_hThisInstance) {
|
||||
GetModuleFileName(gl_hThisInstance, module_path, _countof(module_path));
|
||||
}
|
||||
if (!*module_path) {
|
||||
strcpy(module_path, "Unknown");
|
||||
}
|
||||
const char* fmt = "Module: %s\n\nExpr: %s\n\nFile: %s\n\nFunction: %s, line %d";
|
||||
int len = snprintf(NULL, 0, fmt, module_path, expr, file, function, line);
|
||||
char* buf = new char[len + 1];
|
||||
snprintf(buf,len + 1, fmt, expr, file, function, line);
|
||||
snprintf(buf,len + 1, fmt, module_path, expr, file, function, line);
|
||||
|
||||
MessageBox(0, "uMod Assertion", buf, MB_OK | MB_ICONERROR);
|
||||
|
||||
MessageBox(0, buf, "uMod Assertion Failure", MB_OK | MB_ICONERROR);
|
||||
|
||||
delete[] buf;
|
||||
abort();
|
||||
|
||||
@@ -1,185 +0,0 @@
|
||||
#include <..\header\Main.h>
|
||||
#include <filesystem>
|
||||
#include "FileLoader.h"
|
||||
#include "TpfReader.h"
|
||||
|
||||
FileLoader::FileLoader(const std::string& fileName)
|
||||
{
|
||||
file_name = std::filesystem::absolute(fileName).string();
|
||||
}
|
||||
|
||||
std::vector<TpfEntry> FileLoader::GetContents()
|
||||
{
|
||||
try {
|
||||
return file_name.ends_with(".tpf") ? GetTpfContents() : GetFileContents();
|
||||
}
|
||||
catch (const std::exception&) {
|
||||
Message("Failed to open mod file: %s\n", file_name.c_str());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<TpfEntry> FileLoader::GetTpfContents()
|
||||
{
|
||||
std::vector<TpfEntry> entries;
|
||||
auto tpf_reader = TpfReader(file_name);
|
||||
const auto buffer = tpf_reader.ReadToEnd();
|
||||
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
|
||||
if (!zip_archive) {
|
||||
Message("Failed to open tpf file: %s - %u bytes!", file_name.c_str(), buffer.size());
|
||||
return {};
|
||||
}
|
||||
zip_archive->setErrorHandlerCallback(
|
||||
[](const std::string& message, const std::string& strerror, int zip_error_code, int system_error_code) -> void {
|
||||
Message("GetTpfContents: %s %s %d %d\n", message.c_str(), strerror.c_str(), zip_error_code, system_error_code);
|
||||
});
|
||||
zip_archive->open();
|
||||
LoadEntries(*zip_archive, entries);
|
||||
zip_archive->close();
|
||||
libzippp::ZipArchive::free(zip_archive);
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
std::vector<TpfEntry> FileLoader::GetFileContents()
|
||||
{
|
||||
std::vector<TpfEntry> entries;
|
||||
|
||||
libzippp::ZipArchive zip_archive(file_name);
|
||||
zip_archive.open();
|
||||
LoadEntries(zip_archive, entries);
|
||||
zip_archive.close();
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
||||
{
|
||||
for (const auto& entry : archive.getEntries()) {
|
||||
if (entry.isFile()) {
|
||||
//TODO: #6 - Implement regex search
|
||||
auto name = entry.getName();
|
||||
|
||||
// Remove the part before the last underscore (if any)
|
||||
size_t firstIndex = name.find_last_of('_');
|
||||
while (firstIndex != std::string::npos) {
|
||||
if (firstIndex >= entry.getName().length() - 1) {
|
||||
name = entry.getName();
|
||||
}
|
||||
else {
|
||||
name = entry.getName().substr(firstIndex + 1);
|
||||
}
|
||||
|
||||
firstIndex = name.find_last_of('_');
|
||||
}
|
||||
|
||||
// Remove the file extension (if any)
|
||||
size_t lastIndex = name.find_last_of('.');
|
||||
if (lastIndex != std::string::npos) {
|
||||
name = name.substr(0, lastIndex);
|
||||
}
|
||||
|
||||
uint32_t crc_hash;
|
||||
try {
|
||||
crc_hash = std::stoul(name, nullptr, 16);
|
||||
}
|
||||
catch (const std::invalid_argument& e) {
|
||||
Message("Failed to parse %s as a hash", name.c_str());
|
||||
continue;
|
||||
}
|
||||
catch (const std::out_of_range& e) {
|
||||
Message("Out of range while parsing %s as a hash", name.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto data_ptr = static_cast<char*>(entry.readAsBinary());
|
||||
const auto size = entry.getSize();
|
||||
std::vector<char> vec;
|
||||
vec.assign(data_ptr, data_ptr + size);
|
||||
entries.emplace_back(name, entry.getName(), crc_hash, std::move(vec));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
||||
{
|
||||
for (const auto& line : lines) {
|
||||
std::istringstream iss(line);
|
||||
std::string part;
|
||||
std::vector<std::string> splits;
|
||||
|
||||
// Split the line by '|'
|
||||
while (std::getline(iss, part, '|')) {
|
||||
splits.push_back(part);
|
||||
}
|
||||
|
||||
if (splits.size() != 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string addrstr = splits[0];
|
||||
std::string path = splits[1];
|
||||
|
||||
// Remove unwanted characters from the beginning of the path
|
||||
while (!path.empty() && (path[0] == '.' && (path[1] == '/' || path[1] == '\\')) || path[0] == '/' || path[0] == '\\') {
|
||||
path.erase(0, 1);
|
||||
}
|
||||
|
||||
// Remove trailing newline and carriage return characters
|
||||
if (const auto end_pos = path.find_last_not_of("\r\n"); end_pos != std::string::npos) {
|
||||
path.erase(end_pos + 1);
|
||||
}
|
||||
else if (!path.empty()) {
|
||||
path.clear();
|
||||
}
|
||||
|
||||
const auto entry = archive.getEntry(path);
|
||||
if (entry.isNull()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!entry.isFile()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t crc_hash{};
|
||||
try {
|
||||
crc_hash = std::stoul(addrstr, nullptr, 16);
|
||||
}
|
||||
catch (const std::invalid_argument& e) {
|
||||
Message("Failed to parse %s as a hash", addrstr.c_str());
|
||||
continue;
|
||||
}
|
||||
catch (const std::out_of_range& e) {
|
||||
Message("Out of range while parsing %s as a hash", addrstr.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto data_ptr = static_cast<char*>(entry.readAsBinary());
|
||||
const auto size = static_cast<size_t>(entry.getSize());
|
||||
std::vector vec(data_ptr, data_ptr + size);
|
||||
entries.emplace_back(addrstr, entry.getName(), crc_hash, std::move(vec));
|
||||
delete[] data_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
||||
{
|
||||
// Iterate over the files in the zip archive
|
||||
const auto def_file = archive.getEntry("texmod.def");
|
||||
if (def_file.isNull() || !def_file.isFile()) {
|
||||
ParseSimpleArchive(archive, entries);
|
||||
}
|
||||
else {
|
||||
const auto def = def_file.readAsText();
|
||||
std::istringstream iss(def);
|
||||
std::vector<std::string> lines;
|
||||
std::string line;
|
||||
|
||||
while (std::getline(iss, line)) {
|
||||
lines.push_back(line);
|
||||
}
|
||||
|
||||
ParseTexmodArchive(lines, archive, entries);
|
||||
}
|
||||
}
|
||||
@@ -1,208 +0,0 @@
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
#include "Main.h"
|
||||
|
||||
TextureClient::TextureClient(IDirect3DDevice9* device)
|
||||
{
|
||||
Message("TextureClient::TextureClient(): %p\n", this);
|
||||
D3D9Device = device;
|
||||
|
||||
void* cpy;
|
||||
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
|
||||
|
||||
Mutex = CreateMutex(nullptr, false, nullptr);
|
||||
|
||||
FontColour = D3DCOLOR_ARGB(255, 255, 0, 0);
|
||||
TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
|
||||
}
|
||||
|
||||
TextureClient::~TextureClient()
|
||||
{
|
||||
Message("TextureClient::~TextureClient(): %p\n", this);
|
||||
if (Mutex != nullptr) {
|
||||
CloseHandle(Mutex);
|
||||
}
|
||||
for (const auto& it : modded_textures) {
|
||||
delete it.second;
|
||||
}
|
||||
modded_textures.clear();
|
||||
}
|
||||
|
||||
int TextureClient::MergeUpdate()
|
||||
{
|
||||
if (!should_update) return RETURN_OK;
|
||||
should_update = false;
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_TEXTURE;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Message("MergeUpdate(): %p\n", this);
|
||||
|
||||
const auto single_texture = GetSingleTexture();
|
||||
for (const auto pTexture : OriginalTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr || pTexture->CrossRef_D3Dtex == single_texture) {
|
||||
UnswitchTextures(pTexture); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
const auto single_volume_texture = GetSingleVolumeTexture();
|
||||
for (const auto pTexture : OriginalVolumeTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr || pTexture->CrossRef_D3Dtex == single_volume_texture) {
|
||||
UnswitchTextures(pTexture); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
const auto single_cube_texture = GetSingleCubeTexture();
|
||||
for (const auto pTexture : OriginalCubeTextures) {
|
||||
if (pTexture->CrossRef_D3Dtex == nullptr || pTexture->CrossRef_D3Dtex == single_cube_texture) {
|
||||
UnswitchTextures(pTexture); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(pTexture);
|
||||
}
|
||||
}
|
||||
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
uMod_IDirect3DTexture9* TextureClient::GetSingleTexture()
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleTexture();
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleTexture();
|
||||
}
|
||||
|
||||
uMod_IDirect3DVolumeTexture9* TextureClient::GetSingleVolumeTexture()
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleVolumeTexture();
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleVolumeTexture();
|
||||
}
|
||||
|
||||
uMod_IDirect3DCubeTexture9* TextureClient::GetSingleCubeTexture()
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleCubeTexture();
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleCubeTexture();
|
||||
}
|
||||
|
||||
int TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
|
||||
}
|
||||
|
||||
int TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
|
||||
}
|
||||
|
||||
int TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
|
||||
{
|
||||
if (isDirectXExDevice)
|
||||
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
|
||||
//this texture must no be added twice
|
||||
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
|
||||
}
|
||||
|
||||
|
||||
int TextureClient::LockMutex()
|
||||
{
|
||||
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
|
||||
return RETURN_NO_MUTEX;
|
||||
}
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
|
||||
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int TextureClient::UnlockMutex()
|
||||
{
|
||||
if (ReleaseMutex(Mutex) == 0) {
|
||||
return RETURN_MUTEX_UNLOCK;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
unsigned long TextureClient::AddFile(TpfEntry& entry)
|
||||
{
|
||||
if (modded_textures.contains(entry.crc_hash)) {
|
||||
return 0;
|
||||
}
|
||||
TextureFileStruct* texture_file_struct = new TextureFileStruct();
|
||||
texture_file_struct->data = std::move(entry.data);
|
||||
texture_file_struct->crc_hash = entry.crc_hash;
|
||||
modded_textures.emplace(entry.crc_hash, texture_file_struct);
|
||||
should_update = true;
|
||||
return texture_file_struct->data.size();
|
||||
}
|
||||
|
||||
void TextureClient::LoadModsFromFile(const char* source)
|
||||
{
|
||||
static unsigned long loaded_size = 0;
|
||||
Message("Initialize: searching in %s\n", source);
|
||||
|
||||
std::ifstream file(source);
|
||||
if (!file.is_open()) {
|
||||
Message("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
|
||||
return;
|
||||
}
|
||||
Message("Initialize: found modlist.txt. Reading\n");
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
Message("Initialize: loading file %s... ", line.c_str());
|
||||
|
||||
// Remove newline character
|
||||
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
|
||||
|
||||
auto file_loader = FileLoader(line);
|
||||
auto entries = file_loader.GetContents();
|
||||
if (loaded_size > 1'500'000'000) {
|
||||
Message("LoadModsFromFile: Loaded %d bytes, aborting!!!\n", loaded_size);
|
||||
return;
|
||||
}
|
||||
if (entries.empty()) {
|
||||
Message("No entries found.\n");
|
||||
continue;
|
||||
}
|
||||
Message("%zu textures... ", entries.size());
|
||||
unsigned long file_bytes_loaded = 0;
|
||||
for (auto& tpf_entry : entries) {
|
||||
file_bytes_loaded += AddFile(tpf_entry);
|
||||
}
|
||||
entries.clear();
|
||||
Message("%d bytes loaded.\n", file_bytes_loaded);
|
||||
loaded_size += file_bytes_loaded;
|
||||
}
|
||||
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
|
||||
}
|
||||
|
||||
void TextureClient::Initialize()
|
||||
{
|
||||
Message("Initialize: begin\n");
|
||||
Message("Initialize: searching for modlist.txt\n");
|
||||
char gwpath[MAX_PATH]{};
|
||||
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
|
||||
char dllpath[MAX_PATH]{};
|
||||
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
|
||||
const auto exe = std::filesystem::path(gwpath).parent_path();
|
||||
const auto dll = std::filesystem::path(dllpath).parent_path();
|
||||
for (const auto& path : {exe, dll}) {
|
||||
const auto modlist = path / "modlist.txt";
|
||||
if (std::filesystem::exists(modlist)) {
|
||||
Message("Initialize: found %s\n", modlist.string().c_str());
|
||||
LoadModsFromFile(modlist.string().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Message("Initialize: end\n");
|
||||
}
|
||||
+161
-118
@@ -1,52 +1,33 @@
|
||||
#include "dll_main.h"
|
||||
|
||||
#include <array>
|
||||
#include <Windows.h>
|
||||
#include "Main.h"
|
||||
#include <Psapi.h>
|
||||
|
||||
#include "MinHook.h"
|
||||
|
||||
void ExitInstance();
|
||||
void InitInstance(HINSTANCE hModule);
|
||||
|
||||
namespace {
|
||||
|
||||
#define DISABLE_HOOK(var) if(var) { MH_DisableHook(var);}
|
||||
|
||||
using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
|
||||
using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
|
||||
using GetProcAddress_type = FARPROC(APIENTRY*)(HMODULE, LPCSTR);
|
||||
|
||||
// Pointer to original address of Direct3DCreate9
|
||||
Direct3DCreate9_type Direct3DCreate9_fn = nullptr;
|
||||
Direct3DCreate9_type Direct3DCreate9_ret = nullptr;
|
||||
|
||||
// Pointer to original address of Direct3DCreate9
|
||||
Direct3DCreate9Ex_type Direct3DCreate9Ex_fn = nullptr;
|
||||
Direct3DCreate9Ex_type Direct3DCreate9Ex_ret = nullptr;
|
||||
|
||||
static FILE* stdout_proxy;
|
||||
static FILE* stderr_proxy;
|
||||
GetProcAddress_type GetProcAddress_fn = nullptr;
|
||||
GetProcAddress_type GetProcAddress_ret = nullptr;
|
||||
|
||||
/*
|
||||
* global variable which are linked external
|
||||
*/
|
||||
unsigned int gl_ErrorState = 0u;
|
||||
FILE* stdout_proxy;
|
||||
FILE* stderr_proxy;
|
||||
|
||||
// If not nullptr, we're responsible for freeing this library on termination
|
||||
HMODULE gl_hOriginalDll = nullptr;
|
||||
HMODULE gMod_Loaded_d3d9_Module_Handle = nullptr;
|
||||
|
||||
// If this hModule called d3d9.dll?
|
||||
bool IsD3d9Module(HMODULE hModule, HANDLE hProcess)
|
||||
{
|
||||
TCHAR szModuleName[MAX_PATH];
|
||||
GetModuleBaseName(hProcess, hModule, szModuleName, sizeof(szModuleName) / sizeof(TCHAR));
|
||||
return strcmp(szModuleName, TEXT("d3d9.dll")) == 0;
|
||||
}
|
||||
// Does this module contain exported function calls for creating a d3d9 device?
|
||||
bool HasD3d9Methods(HMODULE hModule, HANDLE hProcess)
|
||||
{
|
||||
return GetProcAddress(hModule, "Direct3DCreate9")
|
||||
&& GetProcAddress(hModule, "Direct3DCreate9Ex");
|
||||
}
|
||||
|
||||
|
||||
HMODULE FindLoadedDll()
|
||||
HMODULE FindLoadedModuleByName(const char* name, bool include_this_module = false)
|
||||
{
|
||||
HMODULE hModules[1024];
|
||||
HANDLE hProcess;
|
||||
@@ -58,18 +39,140 @@ namespace {
|
||||
if (!EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded))
|
||||
return nullptr;
|
||||
for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
|
||||
if (IsD3d9Module(hModules[i], hProcess)
|
||||
|| HasD3d9Methods(hModules[i], hProcess)) {
|
||||
if (hModules[i] == gl_hThisInstance && !include_this_module)
|
||||
continue;
|
||||
TCHAR szModuleName[MAX_PATH];
|
||||
ASSERT(GetModuleFileName(hModules[i], szModuleName, _countof(szModuleName)) > 0);
|
||||
const auto basename = strrchr(szModuleName, '\\');
|
||||
if (basename && stricmp(basename + 1, name) == 0)
|
||||
return hModules[i];
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
HMODULE LoadD3d9Dll()
|
||||
{
|
||||
HMODULE found = FindLoadedModuleByName("d3d9.dll");
|
||||
if (!found) {
|
||||
char executable_path[MAX_PATH]{};
|
||||
ASSERT(GetModuleFileName(GetModuleHandle(nullptr), executable_path, _countof(executable_path)) > 0);
|
||||
|
||||
char dll_path[MAX_PATH]{};
|
||||
ASSERT(GetModuleFileName(gl_hThisInstance, dll_path, _countof(dll_path)) > 0);
|
||||
|
||||
const auto exe_path = std::filesystem::path(executable_path);
|
||||
const auto gmod_path = std::filesystem::path(dll_path);
|
||||
|
||||
if (exe_path.parent_path() != gmod_path.parent_path()
|
||||
|| gmod_path.filename() != "d3d9.dll") {
|
||||
// Call basic LoadLibrary function; we're not in the same directory as the exe.
|
||||
gMod_Loaded_d3d9_Module_Handle = LoadLibrary("d3d9.dll");
|
||||
}
|
||||
if (!gMod_Loaded_d3d9_Module_Handle) {
|
||||
// Tried resolving d3d9.dll locally, didn't work. Try system directory
|
||||
char buffer[MAX_PATH];
|
||||
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); //get the system directory, we need to open the original d3d9.dll
|
||||
|
||||
// Append dll name
|
||||
strcat_s(buffer, _countof(buffer), "\\d3d9.dll");
|
||||
gMod_Loaded_d3d9_Module_Handle = LoadLibrary(buffer);
|
||||
}
|
||||
|
||||
ASSERT(gMod_Loaded_d3d9_Module_Handle);
|
||||
|
||||
found = FindLoadedModuleByName("d3d9.dll");
|
||||
ASSERT(found && found == gMod_Loaded_d3d9_Module_Handle);
|
||||
}
|
||||
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
// GetProcAddress, hooked via OnGetProcAddress
|
||||
Direct3DCreate9_ret = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(found, "Direct3DCreate9"));
|
||||
Direct3DCreate9Ex_ret = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(found, "Direct3DCreate9Ex"));
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
FARPROC APIENTRY OnGetProcAddress(HMODULE hModule, LPCSTR lpProcName)
|
||||
{
|
||||
ASSERT(GetProcAddress_ret);
|
||||
if ((int)lpProcName < 0xffff)
|
||||
return GetProcAddress_ret(hModule, lpProcName); // lpProcName is ordinal offset, not string
|
||||
|
||||
if (strcmp(lpProcName, "Direct3DCreate9") == 0) {
|
||||
Direct3DCreate9_ret = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress_ret(hModule, lpProcName));
|
||||
return reinterpret_cast<FARPROC>(Direct3DCreate9);
|
||||
}
|
||||
if (strcmp(lpProcName, "Direct3DCreate9Ex") == 0) {
|
||||
Direct3DCreate9Ex_ret = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress_ret(hModule, lpProcName));
|
||||
return reinterpret_cast<FARPROC>(Direct3DCreate9Ex);
|
||||
}
|
||||
return GetProcAddress_ret(hModule, lpProcName);
|
||||
}
|
||||
|
||||
// If the original d3d9 function is nullptr or points to gMod, load the actual d3d9 dll and redirect the addresses
|
||||
void CheckLoadD3d9Dll()
|
||||
{
|
||||
if (!(Direct3DCreate9_ret && Direct3DCreate9_ret != Direct3DCreate9)) {
|
||||
ASSERT(LoadD3d9Dll());
|
||||
ASSERT(Direct3DCreate9_ret && Direct3DCreate9_ret != Direct3DCreate9);
|
||||
}
|
||||
if (!(Direct3DCreate9Ex_ret && Direct3DCreate9Ex_ret != Direct3DCreate9Ex)) {
|
||||
ASSERT(LoadD3d9Dll());
|
||||
ASSERT(Direct3DCreate9Ex_ret && Direct3DCreate9Ex_ret != Direct3DCreate9Ex);
|
||||
}
|
||||
}
|
||||
|
||||
// There may be a sitation where more than 1 gmod is loaded; avoid recursions!
|
||||
bool creating_d3d9 = false;
|
||||
}
|
||||
|
||||
unsigned int gl_ErrorState = 0;
|
||||
HINSTANCE gl_hThisInstance = nullptr;
|
||||
|
||||
IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9: uMod %p\n", Direct3DCreate9);
|
||||
|
||||
ASSERT(!creating_d3d9);
|
||||
creating_d3d9 = true;
|
||||
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
CheckLoadD3d9Dll();
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
|
||||
ASSERT(pIDirect3D9_orig);
|
||||
|
||||
creating_d3d9 = false;
|
||||
|
||||
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
|
||||
}
|
||||
|
||||
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9Ex: uMod %p\n", Direct3DCreate9Ex);
|
||||
|
||||
ASSERT(!creating_d3d9);
|
||||
creating_d3d9 = true;
|
||||
|
||||
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
CheckLoadD3d9Dll();
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
|
||||
creating_d3d9 = false;
|
||||
|
||||
if (ret != S_OK)
|
||||
return ret;
|
||||
|
||||
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
|
||||
const auto pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
|
||||
// original umod does not do this for some reason
|
||||
*ppD3D = static_cast<IDirect3D9Ex*>(pIDirect3D9Ex);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* dll entry routine, here we initialize or clean up
|
||||
*/
|
||||
@@ -80,10 +183,10 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH: {
|
||||
#ifdef _DEBUG
|
||||
AllocConsole();
|
||||
SetConsoleTitleA("gMod Console");
|
||||
freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
|
||||
freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
|
||||
AllocConsole();
|
||||
SetConsoleTitleA("gMod Console");
|
||||
freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
|
||||
freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
|
||||
#endif
|
||||
InitInstance(hModule);
|
||||
break;
|
||||
@@ -100,104 +203,44 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
|
||||
|
||||
void InitInstance(HINSTANCE hModule)
|
||||
{
|
||||
DisableThreadLibraryCalls(hModule); //reduce overhead
|
||||
gl_hThisInstance = hModule;
|
||||
Message("InitInstance: %p\n", hModule);
|
||||
DisableThreadLibraryCalls(hModule); //reduce overhead
|
||||
|
||||
const auto d3d9_dll = LoadOriginalDll();
|
||||
ASSERT(d3d9_dll);
|
||||
// Store the handle to this module
|
||||
gl_hThisInstance = hModule;
|
||||
|
||||
Direct3DCreate9_fn = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9"));
|
||||
ASSERT(Direct3DCreate9_fn);
|
||||
|
||||
Direct3DCreate9Ex_fn = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"));
|
||||
ASSERT(Direct3DCreate9Ex_fn);
|
||||
// d3d9.dll shouldn't be loaded at this point.
|
||||
const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
|
||||
ASSERT(!d3d9_loaded);
|
||||
|
||||
MH_Initialize();
|
||||
|
||||
if (Direct3DCreate9_fn) {
|
||||
MH_CreateHook(Direct3DCreate9_fn, uMod_Direct3DCreate9, (void**)&Direct3DCreate9_ret);
|
||||
MH_EnableHook(Direct3DCreate9_fn);
|
||||
// Hook into LoadLibraryA - we'll do our hooks on the flip side
|
||||
GetProcAddress_fn = reinterpret_cast<GetProcAddress_type>(GetProcAddress);
|
||||
ASSERT(GetProcAddress_fn);
|
||||
if (GetProcAddress_fn) {
|
||||
MH_CreateHook(GetProcAddress_fn, OnGetProcAddress, (void**)&GetProcAddress_ret);
|
||||
MH_EnableHook(GetProcAddress_fn);
|
||||
}
|
||||
|
||||
if (Direct3DCreate9Ex_fn) {
|
||||
MH_CreateHook(Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex, (void**)&Direct3DCreate9Ex_ret);
|
||||
MH_EnableHook(Direct3DCreate9Ex_fn);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ExitInstance()
|
||||
{
|
||||
if(Direct3DCreate9_fn)
|
||||
MH_DisableHook(Direct3DCreate9_fn);
|
||||
if(Direct3DCreate9Ex_fn)
|
||||
MH_DisableHook(Direct3DCreate9Ex_fn);
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
|
||||
MH_Uninitialize();
|
||||
|
||||
// Release the system's d3d9.dll
|
||||
if (gl_hOriginalDll != nullptr) {
|
||||
FreeLibrary(gl_hOriginalDll);
|
||||
gl_hOriginalDll = nullptr;
|
||||
}
|
||||
if (gMod_Loaded_d3d9_Module_Handle)
|
||||
FreeLibrary(gMod_Loaded_d3d9_Module_Handle);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (stdout_proxy)
|
||||
fclose(stdout_proxy);
|
||||
if (stderr_proxy)
|
||||
fclose(stderr_proxy);
|
||||
FreeConsole();
|
||||
__try {
|
||||
FreeConsole();
|
||||
}
|
||||
__except (EXCEPTION_CONTINUE_EXECUTION) { }
|
||||
#endif
|
||||
}
|
||||
|
||||
HMODULE LoadOriginalDll()
|
||||
{
|
||||
HMODULE found = FindLoadedDll();
|
||||
if (found)
|
||||
return found;
|
||||
|
||||
char buffer[MAX_PATH];
|
||||
GetSystemDirectory(buffer, MAX_PATH); //get the system directory, we need to open the original d3d9.dll
|
||||
|
||||
// Append dll name
|
||||
strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
|
||||
gl_hOriginalDll = LoadLibrary(buffer);
|
||||
found = FindLoadedDll();
|
||||
ASSERT(found && found == gl_hOriginalDll);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/*
|
||||
* We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
|
||||
*/
|
||||
|
||||
IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
|
||||
|
||||
ASSERT(Direct3DCreate9_ret);
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
|
||||
ASSERT(pIDirect3D9_orig);
|
||||
|
||||
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
|
||||
|
||||
ASSERT(Direct3DCreate9Ex_ret);
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
|
||||
if (ret != S_OK)
|
||||
return ret;
|
||||
|
||||
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
|
||||
uMod_IDirect3D9Ex* pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
|
||||
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "Main.h"
|
||||
|
||||
import TextureFunction;
|
||||
import TextureClient;
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
@@ -62,16 +65,7 @@ ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -233,8 +227,6 @@ HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceTyp
|
||||
return m_D3Dtex->UnlockRect(FaceType, Level);
|
||||
}
|
||||
|
||||
|
||||
|
||||
HashType uMod_IDirect3DCubeTexture9::GetHash() const
|
||||
{
|
||||
if (FAKE) {
|
||||
@@ -251,7 +243,7 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -259,20 +251,20 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
|
||||
|
||||
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK)
|
||||
{
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return 0;
|
||||
}
|
||||
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
const auto hash = TextureFunction::GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
|
||||
// Only release surfaces after we're finished with d3dlr
|
||||
if (pResolvedSurface != nullptr) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Main.h"
|
||||
import TextureClient;
|
||||
|
||||
#ifndef RETURN_QueryInterface
|
||||
#define RETURN_QueryInterface 0x01000000L
|
||||
@@ -8,128 +9,15 @@
|
||||
#define PRE_MESSAGE "uMod_IDirect3DDevice9"
|
||||
#endif
|
||||
|
||||
|
||||
int uMod_IDirect3DDevice9::CreateSingleTexture()
|
||||
{
|
||||
if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr && TextureColour == uMod_Client->TextureColour) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
TextureColour = uMod_Client->TextureColour;
|
||||
if (SingleTexture == nullptr) //create texture
|
||||
{
|
||||
if (D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**)&SingleTexture, nullptr)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n");
|
||||
SingleTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
LastCreatedTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
|
||||
SingleTexture->FAKE = true; //this is no texture created from by game
|
||||
}
|
||||
|
||||
{
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
IDirect3DTexture9* pD3Dtex = SingleTexture->m_D3Dtex;
|
||||
|
||||
if (D3D_OK != pD3Dtex->LockRect(0, &d3dlr, nullptr, 0)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n");
|
||||
SingleTexture->Release();
|
||||
SingleTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
const auto pDst = static_cast<DWORD*>(d3dlr.pBits);
|
||||
|
||||
for (int i = 0; i < 8 * 8; i++) {
|
||||
pDst[i] = TextureColour;
|
||||
}
|
||||
pD3Dtex->UnlockRect(0);
|
||||
}
|
||||
|
||||
if (SingleVolumeTexture == nullptr) //create texture
|
||||
{
|
||||
if (D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**)&SingleVolumeTexture, nullptr)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n");
|
||||
SingleVolumeTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
LastCreatedVolumeTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
|
||||
SingleVolumeTexture->FAKE = true; //this is no texture created from by game
|
||||
}
|
||||
|
||||
{
|
||||
D3DLOCKED_BOX d3dlr;
|
||||
IDirect3DVolumeTexture9* pD3Dtex = SingleVolumeTexture->m_D3Dtex;
|
||||
//LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox,
|
||||
if (D3D_OK != pD3Dtex->LockBox(0, &d3dlr, nullptr, 0)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n");
|
||||
SingleVolumeTexture->Release();
|
||||
SingleVolumeTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
const auto pDst = static_cast<DWORD*>(d3dlr.pBits);
|
||||
|
||||
for (int i = 0; i < 8 * 8 * 8; i++) {
|
||||
pDst[i] = TextureColour;
|
||||
}
|
||||
pD3Dtex->UnlockBox(0);
|
||||
}
|
||||
if (SingleCubeTexture == nullptr) //create texture
|
||||
{
|
||||
if (D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**)&SingleCubeTexture, nullptr)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n");
|
||||
SingleCubeTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
LastCreatedCubeTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
|
||||
SingleCubeTexture->FAKE = true; //this is no texture created from by game
|
||||
}
|
||||
|
||||
{
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
IDirect3DCubeTexture9* pD3Dtex = SingleCubeTexture->m_D3Dtex;
|
||||
|
||||
for (int c = 0; c < 6; c++) {
|
||||
if (D3D_OK != pD3Dtex->LockRect(static_cast<D3DCUBEMAP_FACES>(c), 0, &d3dlr, nullptr, 0)) {
|
||||
Message(PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n");
|
||||
SingleCubeTexture->Release();
|
||||
SingleCubeTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
const auto pDst = static_cast<DWORD*>(d3dlr.pBits);
|
||||
|
||||
for (int i = 0; i < 8 * 8; i++) {
|
||||
pDst[i] = TextureColour;
|
||||
}
|
||||
pD3Dtex->UnlockRect(static_cast<D3DCUBEMAP_FACES>(c), 0);
|
||||
}
|
||||
}
|
||||
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int back_buffer_count)
|
||||
{
|
||||
Message(PRE_MESSAGE "::" PRE_MESSAGE " (%p): %p\n", pOriginal, this);
|
||||
|
||||
BackBufferCount = back_buffer_count;
|
||||
NormalRendering = true;
|
||||
|
||||
uMod_Client = new TextureClient(this); //get a new texture client for this device
|
||||
uMod_Client->Initialize();
|
||||
|
||||
LastCreatedTexture = nullptr;
|
||||
LastCreatedVolumeTexture = nullptr;
|
||||
LastCreatedCubeTexture = nullptr;
|
||||
m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
|
||||
TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
|
||||
|
||||
CounterSaveSingleTexture = -20;
|
||||
|
||||
SingleTextureMod = 0;
|
||||
SingleTexture = nullptr;
|
||||
SingleVolumeTexture = nullptr;
|
||||
SingleCubeTexture = nullptr;
|
||||
OSD_Font = nullptr;
|
||||
uMod_Reference = 1;
|
||||
}
|
||||
|
||||
uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9()
|
||||
@@ -172,23 +60,8 @@ ULONG uMod_IDirect3DDevice9::Release()
|
||||
// we must not release the fake textures, cause they are released if the target textures are released
|
||||
// and the target textures are released by the game.
|
||||
|
||||
if (SingleTexture != nullptr) {
|
||||
SingleTexture->Release(); //this is the only texture we must release by ourself
|
||||
}
|
||||
if (SingleVolumeTexture != nullptr) {
|
||||
SingleVolumeTexture->Release(); //this is the only texture we must release by ourself
|
||||
}
|
||||
if (SingleCubeTexture != nullptr) {
|
||||
SingleCubeTexture->Release(); //this is the only texture we must release by ourself
|
||||
}
|
||||
if (OSD_Font != nullptr) {
|
||||
OSD_Font->Release();
|
||||
}
|
||||
|
||||
delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
|
||||
uMod_Client = nullptr;
|
||||
SingleTexture = nullptr;
|
||||
OSD_Font = nullptr;
|
||||
}
|
||||
|
||||
const ULONG count = m_pIDirect3DDevice9->Release();
|
||||
@@ -271,10 +144,6 @@ UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
|
||||
|
||||
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
|
||||
{
|
||||
if (OSD_Font != nullptr) {
|
||||
OSD_Font->Release();
|
||||
OSD_Font = nullptr;
|
||||
} //the game will crashes if the font is not released before the game is minimized!
|
||||
return m_pIDirect3DDevice9->Reset(pPresentationParameters);
|
||||
}
|
||||
|
||||
@@ -311,23 +180,18 @@ void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp)
|
||||
HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
|
||||
{
|
||||
//create real texture
|
||||
//Message("uMod_IDirect3DDevice9::CreateTexture()\n");
|
||||
Message("uMod_IDirect3DDevice9::CreateTexture()\n");
|
||||
const HRESULT ret = m_pIDirect3DDevice9->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
|
||||
if (ret != D3D_OK) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
//create fake texture
|
||||
const auto texture = new uMod_IDirect3DTexture9(ppTexture, this);
|
||||
if (texture) {
|
||||
*ppTexture = texture;
|
||||
}
|
||||
*ppTexture = texture;
|
||||
|
||||
if (LastCreatedTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
if (LastCreatedTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
{
|
||||
if (uMod_Client != nullptr) {
|
||||
uMod_Client->AddTexture(LastCreatedTexture);
|
||||
}
|
||||
uMod_Client->AddTexture(LastCreatedTexture);
|
||||
}
|
||||
LastCreatedTexture = texture;
|
||||
return ret;
|
||||
@@ -336,7 +200,7 @@ HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Level
|
||||
HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
|
||||
{
|
||||
//create real texture
|
||||
//Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
|
||||
Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
|
||||
const HRESULT ret = m_pIDirect3DDevice9->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
|
||||
if (ret != D3D_OK) {
|
||||
return ret;
|
||||
@@ -344,15 +208,11 @@ HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT
|
||||
|
||||
//create fake texture
|
||||
const auto texture = new uMod_IDirect3DVolumeTexture9(ppVolumeTexture, this);
|
||||
if (texture) {
|
||||
*ppVolumeTexture = texture;
|
||||
}
|
||||
*ppVolumeTexture = texture;
|
||||
|
||||
if (LastCreatedVolumeTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
if (LastCreatedVolumeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
{
|
||||
if (uMod_Client != nullptr) {
|
||||
uMod_Client->AddTexture(LastCreatedVolumeTexture);
|
||||
}
|
||||
uMod_Client->AddTexture(LastCreatedVolumeTexture);
|
||||
}
|
||||
LastCreatedVolumeTexture = texture;
|
||||
return ret;
|
||||
@@ -361,7 +221,7 @@ HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT
|
||||
HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
|
||||
{
|
||||
//create real texture
|
||||
//Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
|
||||
Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
|
||||
const HRESULT ret = m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
|
||||
if (ret != D3D_OK) {
|
||||
return ret;
|
||||
@@ -369,15 +229,11 @@ HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, D
|
||||
|
||||
//create fake texture
|
||||
const auto texture = new uMod_IDirect3DCubeTexture9(ppCubeTexture, this);
|
||||
if (texture) {
|
||||
*ppCubeTexture = texture;
|
||||
}
|
||||
*ppCubeTexture = texture;
|
||||
|
||||
if (LastCreatedCubeTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
if (LastCreatedCubeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
|
||||
{
|
||||
if (uMod_Client != nullptr) {
|
||||
uMod_Client->AddTexture(LastCreatedCubeTexture);
|
||||
}
|
||||
uMod_Client->AddTexture(LastCreatedCubeTexture);
|
||||
}
|
||||
LastCreatedCubeTexture = texture;
|
||||
return ret;
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "Main.h"
|
||||
|
||||
import TextureFunction;
|
||||
import TextureClient;
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
@@ -62,16 +65,7 @@ ULONG APIENTRY uMod_IDirect3DTexture9::Release()
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -252,7 +246,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -265,7 +259,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
|
||||
IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
|
||||
if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -273,12 +267,12 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
//Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
|
||||
if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -290,7 +284,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -300,7 +294,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
pSurfaceLevel_orig->Release();
|
||||
@@ -310,25 +304,25 @@ HashType uMod_IDirect3DTexture9::GetHash() const
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return 0;
|
||||
}
|
||||
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
|
||||
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
const auto hash = TextureFunction::GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
|
||||
// Only release surfaces after we're finished with d3dlr
|
||||
if (pOffscreenSurface != nullptr) {
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "Main.h"
|
||||
import TextureFunction;
|
||||
import TextureClient;
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
@@ -61,16 +63,7 @@ ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -187,8 +180,6 @@ void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
|
||||
m_D3Dtex->GenerateMipSubLevels();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX* pDirtyBox)
|
||||
{
|
||||
@@ -234,7 +225,6 @@ HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
|
||||
return m_D3Dtex->UnlockBox(Level);
|
||||
}
|
||||
|
||||
|
||||
HashType uMod_IDirect3DVolumeTexture9::GetHash() const
|
||||
{
|
||||
if (FAKE) {
|
||||
@@ -251,28 +241,26 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
|
||||
if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return 0;
|
||||
}
|
||||
if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
|
||||
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
|
||||
const auto hash = TextureFunction::GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
|
||||
// Only release surfaces after we're finished with d3dlr
|
||||
if (pResolvedSurface != nullptr) {
|
||||
|
||||
Reference in New Issue
Block a user