DubbleClick a1cadde802 1.5.7 (#16)
allow loading reshade either before gmod dll, or loading reshade as d3d9.dll in the game folder
2023-11-24 22:05:40 +01:00
2023-11-17 21:58:04 +01:00
2023-11-24 01:56:16 +01:00
2023-11-24 01:56:16 +01:00
2023-11-24 01:56:16 +01:00
2023-11-10 17:40:30 +01:00
2023-11-24 22:05:40 +01:00
2023-11-17 21:58:04 +01:00
2023-11-23 10:46:18 +01:00
2023-11-10 17:40:30 +01:00

Requirements:
- DirectX SDK (June 2010)
- Visual Studio 2022
- CMake 3.16+, integrated into the Developer Powershell for VS 2022

Compile:
- cmake -B build
- cmake --open build
- compile

Usage:
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
gMod will load all these files on startup
S
Description
Continuation of the uMod project to improve performance and stability. Mainly for GW Launcher and Daybreak.
Readme GPL-3.0 1.6 MiB
Languages
C++ 82.8%
PowerShell 10.6%
CMake 3.1%
C 2.1%
Shell 1.4%