work with reshade (#15)

* use directxtex for dds textures

* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it

* update d3d9 loading
This commit is contained in:
DubbleClick
2023-11-24 01:56:16 +01:00
committed by GitHub
parent 514aefa371
commit 69b06d94a2
13 changed files with 218 additions and 177 deletions
+4 -2
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@@ -50,6 +50,7 @@ endif()
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(libzippp)
include(minhook)
include(dxtk)
add_library(gMod SHARED)
@@ -59,10 +60,10 @@ file(GLOB SOURCES
${VERSION_RC}
)
target_include_directories(gMod PRIVATE $ENV{DXSDK_DIR}/Include)
target_include_directories(gMod PUBLIC
target_include_directories(gMod PRIVATE
"header"
${CMAKE_INSTALL_PREFIX}/include
$ENV{DXSDK_DIR}/Include
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(gMod PRIVATE ${SOURCES})
@@ -74,6 +75,7 @@ target_link_libraries(gMod PRIVATE
libzippp
psapi
minhook
directxtex
)
target_link_options(gMod PRIVATE
"$<$<CONFIG:DEBUG>:/NODEFAULTLIB:LIBCMT>"
+26
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@@ -0,0 +1,26 @@
include_guard()
include(FetchContent)
FetchContent_Declare(
DirectXTex
GIT_REPOSITORY https://github.com/microsoft/DirectXTex
GIT_TAG jul2022)
FetchContent_GetProperties(directxtex)
if (directxtex_POPULATED)
return()
endif()
FetchContent_Populate(directxtex)
add_library(directxtex)
set(SOURCES
"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.cpp"
"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.h"
"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp"
)
source_group(TREE ${directxtex_SOURCE_DIR} FILES ${SOURCES})
target_sources(directxtex PRIVATE ${SOURCES})
target_include_directories(directxtex PUBLIC "${directxtex_SOURCE_DIR}")
set_target_properties(directxtex PROPERTIES FOLDER "Dependencies/")
+4
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@@ -13,3 +13,7 @@ using HashType = DWORD32;
#endif
#endif
#ifndef _countof
#define _countof(arr) sizeof(arr) / sizeof(*arr)
#endif
+4 -12
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@@ -2,16 +2,8 @@
#include <vector>
#include <string>
#include <ranges>
#include <libzippp.h>
struct TpfEntry {
std::string name;
std::string entry;
uint32_t crc_hash;
std::vector<char> data;
};
class FileLoader {
std::string file_name;
const std::string TPF_PASSWORD{
@@ -26,13 +18,13 @@ class FileLoader {
public:
FileLoader(const std::string& fileName);
std::vector<TpfEntry> GetContents();
std::vector<TextureFileStruct> GetContents();
private:
std::vector<TpfEntry> GetTpfContents();
std::vector<TextureFileStruct> GetTpfContents();
std::vector<TpfEntry> GetFileContents();
std::vector<TextureFileStruct> GetFileContents();
void LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries);
void LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries);
};
-1
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@@ -7,7 +7,6 @@
#include "Utils.h"
#include <d3d9.h>
#include <d3dx9.h>
#include "Defines.h"
#include "Error.h"
+58 -45
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@@ -4,12 +4,16 @@
#include "FileLoader.h"
#include "uMod_IDirect3DTexture9.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <WICTextureLoader/WICTextureLoader9.h>
#include <d3dx9.h>
extern unsigned int gl_ErrorState;
struct TextureFileStruct {
std::vector<char> data{};
std::vector<BYTE> data{};
HashType crc_hash = 0; // hash value
bool is_wic_texture = false;
};
template <typename T>
@@ -25,7 +29,6 @@ concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
/*
* An object of this class is owned by each d3d9 device.
* functions called by the Server are called from the server thread instance.
* All other functions are called from the render thread instance of the game itself.
*/
class TextureClient {
@@ -39,9 +42,10 @@ public:
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
// Add TpfEntry data, return size of data added. 0 on failure.
unsigned long AddFile(TpfEntry& entry);
// Add TextureFileStruct data, return size of data added. 0 on failure.
unsigned long AddFile(TextureFileStruct& entry);
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
@@ -50,10 +54,6 @@ public:
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
D3DCOLOR FontColour;
D3DCOLOR TextureColour;
void Initialize();
private:
IDirect3DDevice9* D3D9Device;
@@ -72,7 +72,7 @@ private:
int LockMutex();
int UnlockMutex();
HANDLE Mutex;
HANDLE mutex;
std::unordered_map<HashType, TextureFileStruct*> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
@@ -179,50 +179,63 @@ int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
(IDirect3DTexture9**)ppTexture)) {
*ppTexture = nullptr;
return RETURN_TEXTURE_NOT_LOADED;
if (file_in_memory->is_wic_texture) {
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
reinterpret_cast<IDirect3DTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
}
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
nullptr,
nullptr,
(IDirect3DVolumeTexture9**)ppTexture)) {
*ppTexture = nullptr;
return RETURN_TEXTURE_NOT_LOADED;
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
nullptr,
nullptr,
reinterpret_cast<IDirect3DVolumeTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
SetLastCreatedVolumeTexture(nullptr);
}
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
(IDirect3DCubeTexture9**)ppTexture)) {
*ppTexture = nullptr;
return RETURN_TEXTURE_NOT_LOADED;
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
reinterpret_cast<IDirect3DCubeTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
}
SetLastCreatedCubeTexture(nullptr);
}
else if (D3D_OK != DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false, reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadDDSTexture( %p, 0x%#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
SetLastCreatedTexture(nullptr);
(*ppTexture)->FAKE = true;
Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}
template<typename T> requires uModTexturePtr<T>
template <typename T> requires uModTexturePtr<T>
void UnswitchTextures(T pTexture)
{
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
@@ -235,8 +248,8 @@ void UnswitchTextures(T pTexture)
}
}
template<typename T> requires uModTexturePtr<T>
inline int SwitchTextures(T pTexture1, T pTexture2)
template <typename T> requires uModTexturePtr<T>
int SwitchTextures(T pTexture1, T pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
-2
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@@ -6,5 +6,3 @@ void InitInstance(HINSTANCE hModule);
void ExitInstance();
HMODULE LoadOriginalDll();
IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D);
-3
View File
@@ -1,7 +1,6 @@
#pragma once
#include <d3d9.h>
#include <d3dx9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
@@ -178,8 +177,6 @@ private:
char SingleTextureMod;
D3DCOLOR TextureColour;
ID3DXFont* OSD_Font;
//D3DCOLOR FontColour;
int BackBufferCount;
bool NormalRendering;
+1 -4
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@@ -1,13 +1,12 @@
#pragma once
#include <d3d9.h>
#include <d3dx9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
#include "TextureClient.h"
class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
public:
uMod_IDirect3DDevice9Ex(IDirect3DDevice9Ex* pOriginal, int back_buffer_count);
@@ -200,8 +199,6 @@ private:
char SingleTextureMod;
D3DCOLOR TextureColour;
ID3DXFont* OSD_Font;
//D3DCOLOR FontColour;
int BackBufferCount;
bool NormalRendering;
+16 -15
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@@ -8,7 +8,7 @@ FileLoader::FileLoader(const std::string& fileName)
file_name = std::filesystem::absolute(fileName).string();
}
std::vector<TpfEntry> FileLoader::GetContents()
std::vector<TextureFileStruct> FileLoader::GetContents()
{
try {
return file_name.ends_with(".tpf") ? GetTpfContents() : GetFileContents();
@@ -19,9 +19,9 @@ std::vector<TpfEntry> FileLoader::GetContents()
return {};
}
std::vector<TpfEntry> FileLoader::GetTpfContents()
std::vector<TextureFileStruct> FileLoader::GetTpfContents()
{
std::vector<TpfEntry> entries;
std::vector<TextureFileStruct> entries;
auto tpf_reader = TpfReader(file_name);
const auto buffer = tpf_reader.ReadToEnd();
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
@@ -41,9 +41,9 @@ std::vector<TpfEntry> FileLoader::GetTpfContents()
return entries;
}
std::vector<TpfEntry> FileLoader::GetFileContents()
std::vector<TextureFileStruct> FileLoader::GetFileContents()
{
std::vector<TpfEntry> entries;
std::vector<TextureFileStruct> entries;
libzippp::ZipArchive zip_archive(file_name);
zip_archive.open();
@@ -53,7 +53,7 @@ std::vector<TpfEntry> FileLoader::GetFileContents()
return entries;
}
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
for (const auto& entry : archive.getEntries()) {
if (entry.isFile()) {
@@ -92,16 +92,17 @@ void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TpfEntr
continue;
}
const auto data_ptr = static_cast<char*>(entry.readAsBinary());
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = entry.getSize();
std::vector<char> vec;
vec.assign(data_ptr, data_ptr + size);
entries.emplace_back(name, entry.getName(), crc_hash, std::move(vec));
std::vector vec(data_ptr, data_ptr + size);
std::filesystem::path tex_name(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
delete[] data_ptr;
}
}
}
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
for (const auto& line : lines) {
std::istringstream iss(line);
@@ -155,17 +156,17 @@ void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& a
continue;
}
const auto data_ptr = static_cast<char*>(entry.readAsBinary());
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = static_cast<size_t>(entry.getSize());
std::vector vec(data_ptr, data_ptr + size);
entries.emplace_back(addrstr, entry.getName(), crc_hash, std::move(vec));
const auto tex_name = std::filesystem::path(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
delete[] data_ptr;
}
}
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
// Iterate over the files in the zip archive
const auto def_file = archive.getEntry("texmod.def");
if (def_file.isNull() || !def_file.isFile()) {
ParseSimpleArchive(archive, entries);
+7 -9
View File
@@ -11,17 +11,14 @@ TextureClient::TextureClient(IDirect3DDevice9* device)
void* cpy;
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
Mutex = CreateMutex(nullptr, false, nullptr);
FontColour = D3DCOLOR_ARGB(255, 255, 0, 0);
TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
mutex = CreateMutex(nullptr, false, nullptr);
}
TextureClient::~TextureClient()
{
Message("TextureClient::~TextureClient(): %p\n", this);
if (Mutex != nullptr) {
CloseHandle(Mutex);
if (mutex != nullptr) {
CloseHandle(mutex);
}
for (const auto& it : modded_textures) {
delete it.second;
@@ -119,7 +116,7 @@ int TextureClient::LockMutex()
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
return RETURN_NO_MUTEX;
}
if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
if (WAIT_OBJECT_0 != WaitForSingleObject(mutex, 100)) {
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
}
return RETURN_OK;
@@ -127,13 +124,13 @@ int TextureClient::LockMutex()
int TextureClient::UnlockMutex()
{
if (ReleaseMutex(Mutex) == 0) {
if (ReleaseMutex(mutex) == 0) {
return RETURN_MUTEX_UNLOCK;
}
return RETURN_OK;
}
unsigned long TextureClient::AddFile(TpfEntry& entry)
unsigned long TextureClient::AddFile(TextureFileStruct& entry)
{
if (modded_textures.contains(entry.crc_hash)) {
return 0;
@@ -141,6 +138,7 @@ unsigned long TextureClient::AddFile(TpfEntry& entry)
TextureFileStruct* texture_file_struct = new TextureFileStruct();
texture_file_struct->data = std::move(entry.data);
texture_file_struct->crc_hash = entry.crc_hash;
texture_file_struct->is_wic_texture = entry.is_wic_texture;
modded_textures.emplace(entry.crc_hash, texture_file_struct);
should_update = true;
return texture_file_struct->data.size();
+97 -73
View File
@@ -6,6 +6,7 @@
#include <Psapi.h>
#include "MinHook.h"
#include <filesystem>
namespace {
@@ -20,31 +21,28 @@ namespace {
Direct3DCreate9Ex_type Direct3DCreate9Ex_fn = nullptr;
Direct3DCreate9Ex_type Direct3DCreate9Ex_ret = nullptr;
static FILE* stdout_proxy;
static FILE* stderr_proxy;
/*
* global variable which are linked external
*/
unsigned int gl_ErrorState = 0u;
// If not nullptr, we're responsible for freeing this library on termination
HMODULE gl_hOriginalDll = nullptr;
HMODULE gMod_Loaded_d3d9_Module_Handle = nullptr;
// If this hModule called d3d9.dll?
bool IsD3d9Module(HMODULE hModule, HANDLE hProcess)
bool IsD3d9Dll(HMODULE hModule)
{
TCHAR szModuleName[MAX_PATH];
GetModuleBaseName(hProcess, hModule, szModuleName, sizeof(szModuleName) / sizeof(TCHAR));
return strcmp(szModuleName, TEXT("d3d9.dll")) == 0;
}
// Does this module contain exported function calls for creating a d3d9 device?
bool HasD3d9Methods(HMODULE hModule, HANDLE hProcess)
{
return GetProcAddress(hModule, "Direct3DCreate9")
&& GetProcAddress(hModule, "Direct3DCreate9Ex");
ASSERT(GetModuleFileName(hModule, szModuleName, sizeof(szModuleName) / sizeof(*szModuleName)) > 0);
const auto basename = strrchr(szModuleName, '\\');
return basename && strcmp(basename + 1, "d3d9.dll") == 0;
}
// Does this module contain exported function calls for creating a d3d9 device?
bool HasD3d9Methods(HMODULE hModule)
{
return GetProcAddress(hModule, "Direct3DCreate9")
&& GetProcAddress(hModule, "Direct3DCreate9Ex");
}
HMODULE FindLoadedDll()
{
@@ -58,8 +56,9 @@ namespace {
if (!EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded))
return nullptr;
for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
if (IsD3d9Module(hModules[i], hProcess)
|| HasD3d9Methods(hModules[i], hProcess)) {
if (hModules[i] == gl_hThisInstance)
continue;
if (IsD3d9Dll(hModules[i])) {
return hModules[i];
}
}
@@ -70,6 +69,36 @@ namespace {
unsigned int gl_ErrorState = 0;
HINSTANCE gl_hThisInstance = nullptr;
IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
{
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, Direct3DCreate9);
ASSERT(Direct3DCreate9_ret);
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
ASSERT(pIDirect3D9_orig);
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
}
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
{
Message("uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, Direct3DCreate9Ex);
ASSERT(Direct3DCreate9Ex_ret);
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
if (ret != S_OK)
return ret;
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
uMod_IDirect3D9Ex* pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex;
return ret;
}
/*
* dll entry routine, here we initialize or clean up
*/
@@ -80,10 +109,10 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH: {
#ifdef _DEBUG
AllocConsole();
SetConsoleTitleA("gMod Console");
freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
AllocConsole();
SetConsoleTitleA("gMod Console");
freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
#endif
InitInstance(hModule);
break;
@@ -100,45 +129,47 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
void InitInstance(HINSTANCE hModule)
{
DisableThreadLibraryCalls(hModule); //reduce overhead
gl_hThisInstance = hModule;
Message("InitInstance: %p\n", hModule);
DisableThreadLibraryCalls(hModule); //reduce overhead
// Store the handle to this module
gl_hThisInstance = hModule;
const auto d3d9_dll = LoadOriginalDll();
ASSERT(d3d9_dll);
Direct3DCreate9_fn = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9"));
ASSERT(Direct3DCreate9_fn);
Direct3DCreate9Ex_fn = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"));
ASSERT(Direct3DCreate9Ex_fn);
MH_Initialize();
// Hook our loaded Dll's dx9 calls though to uMod's functions
Direct3DCreate9_fn = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9"));
ASSERT(Direct3DCreate9_fn);
if (Direct3DCreate9_fn) {
MH_CreateHook(Direct3DCreate9_fn, uMod_Direct3DCreate9, (void**)&Direct3DCreate9_ret);
MH_CreateHook(Direct3DCreate9_fn, Direct3DCreate9, (void**)&Direct3DCreate9_ret);
MH_EnableHook(Direct3DCreate9_fn);
}
Direct3DCreate9Ex_fn = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"));
ASSERT(Direct3DCreate9Ex_fn);
if (Direct3DCreate9Ex_fn) {
MH_CreateHook(Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex, (void**)&Direct3DCreate9Ex_ret);
MH_CreateHook(Direct3DCreate9Ex_fn, Direct3DCreate9Ex, (void**)&Direct3DCreate9Ex_ret);
MH_EnableHook(Direct3DCreate9Ex_fn);
}
}
void ExitInstance()
{
if(Direct3DCreate9_fn)
if (Direct3DCreate9_fn)
MH_DisableHook(Direct3DCreate9_fn);
if(Direct3DCreate9Ex_fn)
if (Direct3DCreate9Ex_fn)
MH_DisableHook(Direct3DCreate9Ex_fn);
MH_Uninitialize();
// Release the system's d3d9.dll
if (gl_hOriginalDll != nullptr) {
FreeLibrary(gl_hOriginalDll);
gl_hOriginalDll = nullptr;
if (gMod_Loaded_d3d9_Module_Handle != nullptr) {
ASSERT(FreeLibrary(gMod_Loaded_d3d9_Module_Handle));
gMod_Loaded_d3d9_Module_Handle = nullptr;
}
#ifdef _DEBUG
@@ -146,7 +177,10 @@ void ExitInstance()
fclose(stdout_proxy);
if (stderr_proxy)
fclose(stderr_proxy);
FreeConsole();
__try {
FreeConsole();
}
__except (EXCEPTION_CONTINUE_EXECUTION) { }
#endif
}
@@ -156,14 +190,34 @@ HMODULE LoadOriginalDll()
if (found)
return found;
char buffer[MAX_PATH];
GetSystemDirectory(buffer, MAX_PATH); //get the system directory, we need to open the original d3d9.dll
char executable_path[MAX_PATH]{};
ASSERT(GetModuleFileName(GetModuleHandle(nullptr), executable_path, _countof(executable_path)) > 0);
char gMod_path[MAX_PATH]{};
ASSERT(GetModuleFileName(gl_hThisInstance, gMod_path, _countof(gMod_path)) > 0);
const auto exe_fs_path = std::filesystem::path(executable_path);
const auto gMod_fs_path = std::filesystem::path(gMod_path);
if (exe_fs_path.parent_path() != gMod_fs_path.parent_path()
|| gMod_fs_path.filename() != "d3d9.dll") {
// Call basic LoadLibrary function; we're not in the same directory as the exe.
gMod_Loaded_d3d9_Module_Handle = LoadLibrary("d3d9.dll");
}
else {
// We're in the same directory as the exe, and we're called 'd3d9.dll'. Calling vanilla "LoadLibrary" will be recursive!
char buffer[MAX_PATH];
ASSERT(GetSystemDirectory(buffer, _countof(buffer) > 0)); //get the system directory, we need to open the original d3d9.dll
// Append dll name
strcat_s(buffer, _countof(buffer), "\\d3d9.dll");
gMod_Loaded_d3d9_Module_Handle = LoadLibrary(buffer);
}
ASSERT(gMod_Loaded_d3d9_Module_Handle);
// Append dll name
strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
gl_hOriginalDll = LoadLibrary(buffer);
found = FindLoadedDll();
ASSERT(found && found == gl_hOriginalDll);
ASSERT(found && found == gMod_Loaded_d3d9_Module_Handle);
return found;
}
@@ -171,33 +225,3 @@ HMODULE LoadOriginalDll()
/*
* We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
*/
IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
{
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
ASSERT(Direct3DCreate9_ret);
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
ASSERT(pIDirect3D9_orig);
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
}
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
{
Message("uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
ASSERT(Direct3DCreate9Ex_ret);
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
if (ret != S_OK)
return ret;
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
uMod_IDirect3D9Ex* pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex;
return ret;
}
+1 -11
View File
@@ -11,10 +11,9 @@
int uMod_IDirect3DDevice9::CreateSingleTexture()
{
if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr && TextureColour == uMod_Client->TextureColour) {
if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr) {
return RETURN_OK;
}
TextureColour = uMod_Client->TextureColour;
if (SingleTexture == nullptr) //create texture
{
if (D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**)&SingleTexture, nullptr)) {
@@ -128,7 +127,6 @@ uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int ba
SingleTexture = nullptr;
SingleVolumeTexture = nullptr;
SingleCubeTexture = nullptr;
OSD_Font = nullptr;
uMod_Reference = 1;
}
@@ -181,14 +179,10 @@ ULONG uMod_IDirect3DDevice9::Release()
if (SingleCubeTexture != nullptr) {
SingleCubeTexture->Release(); //this is the only texture we must release by ourself
}
if (OSD_Font != nullptr) {
OSD_Font->Release();
}
delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
uMod_Client = nullptr;
SingleTexture = nullptr;
OSD_Font = nullptr;
}
const ULONG count = m_pIDirect3DDevice9->Release();
@@ -271,10 +265,6 @@ UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
{
if (OSD_Font != nullptr) {
OSD_Font->Release();
OSD_Font = nullptr;
} //the game will crashes if the font is not released before the game is minimized!
return m_pIDirect3DDevice9->Reset(pPresentationParameters);
}