Files
gMod/header/TextureClient.h
T
DubbleClick 69b06d94a2 work with reshade (#15)
* use directxtex for dds textures

* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it

* update d3d9 loading
2023-11-24 01:56:16 +01:00

265 lines
9.8 KiB
C++

#pragma once
#include <map>
#include "FileLoader.h"
#include "uMod_IDirect3DTexture9.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <WICTextureLoader/WICTextureLoader9.h>
#include <d3dx9.h>
extern unsigned int gl_ErrorState;
struct TextureFileStruct {
std::vector<BYTE> data{};
HashType crc_hash = 0; // hash value
bool is_wic_texture = false;
};
template <typename T>
concept uModTexturePtr = requires(T a)
{
std::same_as<uMod_IDirect3DTexture9*, T> ||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
};
template <typename T>
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
*/
class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
~TextureClient();
int AddTexture(uModTexturePtr auto pTexture);
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
int LookUpToMod(uModTexturePtr auto pTexture);
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
// Add TextureFileStruct data, return size of data added. 0 on failure.
unsigned long AddFile(TextureFileStruct& entry);
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
private:
IDirect3DDevice9* D3D9Device;
// Cached info about whether this id a dx9ex device or not; used for proxy functions
bool isDirectXExDevice = false;
// DX9 proxy functions
uMod_IDirect3DTexture9* GetSingleTexture();
uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture();
uMod_IDirect3DCubeTexture9* GetSingleCubeTexture();
int SetLastCreatedTexture(uMod_IDirect3DTexture9*);
int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
bool should_update = false;
int LockMutex();
int UnlockMutex();
HANDLE mutex;
std::unordered_map<HashType, TextureFileStruct*> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromFile(const char* source);
};
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
{
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
SetLastCreatedCubeTexture(nullptr);
}
if (pTexture->FAKE) {
return RETURN_OK; // this is a fake texture
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
pTexture->Hash = pTexture->GetHash();
if (!pTexture->Hash) {
return RETURN_FATAL_ERROR;
}
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
OriginalTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
OriginalVolumeTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
OriginalCubeTextures.push_back(pTexture);
}
return LookUpToMod(pTexture); // check if this texture should be modded
}
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
{
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (!pTexture->FAKE) {
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
utils::erase_first(OriginalTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
utils::erase_first(OriginalVolumeTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
utils::erase_first(OriginalCubeTextures, pTexture);
}
}
if (!pTexture->Reference)
return RETURN_OK; // Should this ever happen?
return RETURN_OK;
}
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
int ret = RETURN_OK;
if (pTexture->CrossRef_D3Dtex != nullptr)
return ret; // bug, this texture is already switched
const auto found = modded_textures.find(pTexture->Hash);
if (found == modded_textures.end())
return ret;
const auto textureFileStruct = found->second;
decltype(pTexture) fake_Texture;
ret = LoadTexture(textureFileStruct, &fake_Texture);
if (ret != RETURN_OK)
return ret;
ret = SwitchTextures(fake_Texture, pTexture);
if (ret != RETURN_OK) {
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
fake_Texture->Release();
return ret;
}
fake_Texture->Reference = textureFileStruct;
return ret;
}
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if (file_in_memory->is_wic_texture) {
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
reinterpret_cast<IDirect3DTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
nullptr,
nullptr,
reinterpret_cast<IDirect3DVolumeTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
reinterpret_cast<IDirect3DCubeTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
}
}
else if (D3D_OK != DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false, reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture))) {
*ppTexture = nullptr;
Message("LoadDDSTexture( %p, 0x%#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
SetLastCreatedTexture(nullptr);
(*ppTexture)->FAKE = true;
Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}
template <typename T> requires uModTexturePtr<T>
void UnswitchTextures(T pTexture)
{
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef != nullptr) {
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
// cancel the link
CrossRef->CrossRef_D3Dtex = nullptr;
pTexture->CrossRef_D3Dtex = nullptr;
}
}
template <typename T> requires uModTexturePtr<T>
int SwitchTextures(T pTexture1, T pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
return RETURN_OK;
}
return RETURN_TEXTURE_NOT_SWITCHED;
}