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69b06d94a201cd340a9a0ce2010701f652f732cf
* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
Requirements: - DirectX SDK (June 2010) - Visual Studio 2022 - CMake 3.16+, integrated into the Developer Powershell for VS 2022 Compile: - cmake -B build - cmake --open build - compile Usage: - Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder. Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) gMod will load all these files on startup
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