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Update README.txt (#14)
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Requirements:
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- The DirectX SDK (I use June 2010)
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- Visual Studio (2010+)
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(- Maybe CMake if you don't want to use Visual Studio)
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- DirectX SDK (June 2010)
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- Visual Studio 2022
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- CMake 3.16+, integrated into the Developer Powershell for VS 2022
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Compile:
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- cmake -B build
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- cmake --open build
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- compile
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Usage:
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Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
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Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
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uMod will load all these files on startup
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- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
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Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
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gMod will load all these files on startup
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