From 514aefa37112940ecd92034cc6a7bbd227d24954 Mon Sep 17 00:00:00 2001 From: DubbleClick Date: Thu, 23 Nov 2023 10:46:18 +0100 Subject: [PATCH] Update README.txt (#14) --- README.txt | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/README.txt b/README.txt index 9739836..d405f21 100644 --- a/README.txt +++ b/README.txt @@ -1,9 +1,14 @@ Requirements: -- The DirectX SDK (I use June 2010) -- Visual Studio (2010+) -(- Maybe CMake if you don't want to use Visual Studio) +- DirectX SDK (June 2010) +- Visual Studio 2022 +- CMake 3.16+, integrated into the Developer Powershell for VS 2022 + +Compile: +- cmake -B build +- cmake --open build +- compile Usage: -Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt -Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) -uMod will load all these files on startup \ No newline at end of file +- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder. +Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) +gMod will load all these files on startup