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* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
33 lines
609 B
C
33 lines
609 B
C
#pragma once
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#include <windows.h>
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#include <cstdlib>
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#include <cstdio>
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#include "Utils.h"
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#include <d3d9.h>
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#include "Defines.h"
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#include "Error.h"
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#include "Defines.h"
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#include "dll_main.h"
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#include "TextureFunction.h"
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#include "uMod_IDirect3D9.h"
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#include "uMod_IDirect3D9Ex.h"
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#include "uMod_IDirect3DDevice9.h"
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#include "uMod_IDirect3DDevice9Ex.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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#include "TextureClient.h"
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#pragma warning(disable : 4477)
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extern unsigned int gl_ErrorState;
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extern HINSTANCE gl_hThisInstance;
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