Files
gMod/header/Main.h
T
DubbleClickandGitHub 69b06d94a2 work with reshade (#15)
* use directxtex for dds textures

* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it

* update d3d9 loading
2023-11-24 01:56:16 +01:00

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609 B
C

#pragma once
#include <windows.h>
#include <cstdlib>
#include <cstdio>
#include "Utils.h"
#include <d3d9.h>
#include "Defines.h"
#include "Error.h"
#include "Defines.h"
#include "dll_main.h"
#include "TextureFunction.h"
#include "uMod_IDirect3D9.h"
#include "uMod_IDirect3D9Ex.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_IDirect3DDevice9Ex.h"
#include "uMod_IDirect3DCubeTexture9.h"
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "TextureClient.h"
#pragma warning(disable : 4477)
extern unsigned int gl_ErrorState;
extern HINSTANCE gl_hThisInstance;