Files
gMod/header/Defines.h
T
DubbleClick 69b06d94a2 work with reshade (#15)
* use directxtex for dds textures

* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it

* update d3d9 loading
2023-11-24 01:56:16 +01:00

20 lines
284 B
C++

#pragma once
//#define HashType DWORD64
using HashType = DWORD32;
#ifdef LOG_MESSAGE
#include <iostream>
#ifdef _DEBUG
#define Message(...) { printf(__VA_ARGS__); }
#else
#define Message(...)
#endif
#endif
#ifndef _countof
#define _countof(arr) sizeof(arr) / sizeof(*arr)
#endif