mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
work with reshade (#15)
* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
This commit is contained in:
+4
-2
@@ -50,6 +50,7 @@ endif()
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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include(libzippp)
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include(minhook)
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include(dxtk)
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add_library(gMod SHARED)
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@@ -59,10 +60,10 @@ file(GLOB SOURCES
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${VERSION_RC}
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)
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target_include_directories(gMod PRIVATE $ENV{DXSDK_DIR}/Include)
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target_include_directories(gMod PUBLIC
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target_include_directories(gMod PRIVATE
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"header"
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${CMAKE_INSTALL_PREFIX}/include
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$ENV{DXSDK_DIR}/Include
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
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target_sources(gMod PRIVATE ${SOURCES})
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@@ -74,6 +75,7 @@ target_link_libraries(gMod PRIVATE
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libzippp
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psapi
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minhook
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directxtex
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)
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target_link_options(gMod PRIVATE
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"$<$<CONFIG:DEBUG>:/NODEFAULTLIB:LIBCMT>"
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@@ -0,0 +1,26 @@
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include_guard()
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include(FetchContent)
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FetchContent_Declare(
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DirectXTex
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GIT_REPOSITORY https://github.com/microsoft/DirectXTex
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GIT_TAG jul2022)
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FetchContent_GetProperties(directxtex)
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if (directxtex_POPULATED)
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return()
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endif()
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FetchContent_Populate(directxtex)
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add_library(directxtex)
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set(SOURCES
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.cpp"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp"
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)
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source_group(TREE ${directxtex_SOURCE_DIR} FILES ${SOURCES})
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target_sources(directxtex PRIVATE ${SOURCES})
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target_include_directories(directxtex PUBLIC "${directxtex_SOURCE_DIR}")
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set_target_properties(directxtex PROPERTIES FOLDER "Dependencies/")
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@@ -13,3 +13,7 @@ using HashType = DWORD32;
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#endif
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#endif
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#ifndef _countof
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#define _countof(arr) sizeof(arr) / sizeof(*arr)
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#endif
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+4
-12
@@ -2,16 +2,8 @@
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#include <vector>
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#include <string>
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#include <ranges>
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#include <libzippp.h>
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struct TpfEntry {
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std::string name;
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std::string entry;
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uint32_t crc_hash;
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std::vector<char> data;
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};
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class FileLoader {
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std::string file_name;
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const std::string TPF_PASSWORD{
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@@ -26,13 +18,13 @@ class FileLoader {
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public:
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FileLoader(const std::string& fileName);
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std::vector<TpfEntry> GetContents();
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std::vector<TextureFileStruct> GetContents();
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private:
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std::vector<TpfEntry> GetTpfContents();
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std::vector<TextureFileStruct> GetTpfContents();
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std::vector<TpfEntry> GetFileContents();
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std::vector<TextureFileStruct> GetFileContents();
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void LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries);
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void LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries);
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};
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@@ -7,7 +7,6 @@
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#include "Utils.h"
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "Defines.h"
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#include "Error.h"
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+28
-15
@@ -4,12 +4,16 @@
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#include "FileLoader.h"
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#include "uMod_IDirect3DTexture9.h"
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#include <DDSTextureLoader/DDSTextureLoader9.h>
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#include <WICTextureLoader/WICTextureLoader9.h>
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#include <d3dx9.h>
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extern unsigned int gl_ErrorState;
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struct TextureFileStruct {
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std::vector<char> data{};
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std::vector<BYTE> data{};
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HashType crc_hash = 0; // hash value
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bool is_wic_texture = false;
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};
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template <typename T>
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@@ -25,7 +29,6 @@ concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
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/*
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* An object of this class is owned by each d3d9 device.
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* functions called by the Server are called from the server thread instance.
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* All other functions are called from the render thread instance of the game itself.
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*/
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class TextureClient {
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@@ -39,9 +42,10 @@ public:
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// called at the end AddTexture(...) and from Device->UpdateTexture(...)
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int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
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void Initialize();
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// Add TpfEntry data, return size of data added. 0 on failure.
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unsigned long AddFile(TpfEntry& entry);
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// Add TextureFileStruct data, return size of data added. 0 on failure.
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unsigned long AddFile(TextureFileStruct& entry);
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std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
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// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
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@@ -50,10 +54,6 @@ public:
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std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
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// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
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D3DCOLOR FontColour;
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D3DCOLOR TextureColour;
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void Initialize();
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private:
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IDirect3DDevice9* D3D9Device;
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@@ -72,7 +72,7 @@ private:
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int LockMutex();
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int UnlockMutex();
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HANDLE Mutex;
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HANDLE mutex;
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std::unordered_map<HashType, TextureFileStruct*> modded_textures;
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// array which stores the file in memory and the hash of each texture to be modded
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@@ -179,17 +179,18 @@ int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
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int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
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{
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Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
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if (file_in_memory->is_wic_texture) {
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if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
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if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
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D3D9Device, file_in_memory->data.data(),
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file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
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(IDirect3DTexture9**)ppTexture)) {
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reinterpret_cast<IDirect3DTexture9**>(ppTexture))) {
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*ppTexture = nullptr;
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Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
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if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
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@@ -199,8 +200,9 @@ int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtr
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D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
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nullptr,
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nullptr,
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(IDirect3DVolumeTexture9**)ppTexture)) {
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reinterpret_cast<IDirect3DVolumeTexture9**>(ppTexture))) {
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*ppTexture = nullptr;
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Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedVolumeTexture(nullptr);
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@@ -210,12 +212,23 @@ int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtr
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D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
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D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
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(IDirect3DCubeTexture9**)ppTexture)) {
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reinterpret_cast<IDirect3DCubeTexture9**>(ppTexture))) {
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*ppTexture = nullptr;
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Message("LoadWICTexture( %p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedCubeTexture(nullptr);
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}
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}
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else if (D3D_OK != DirectX::CreateDDSTextureFromMemoryEx(
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D3D9Device,
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file_in_memory->data.data(),
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file_in_memory->data.size(),
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0, D3DPOOL_MANAGED, false, reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture))) {
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*ppTexture = nullptr;
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Message("LoadDDSTexture( %p, 0x%#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedTexture(nullptr);
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(*ppTexture)->FAKE = true;
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Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
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@@ -236,7 +249,7 @@ void UnswitchTextures(T pTexture)
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}
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template <typename T> requires uModTexturePtr<T>
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inline int SwitchTextures(T pTexture1, T pTexture2)
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int SwitchTextures(T pTexture1, T pTexture2)
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{
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if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
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// make cross reference
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@@ -6,5 +6,3 @@ void InitInstance(HINSTANCE hModule);
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void ExitInstance();
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HMODULE LoadOriginalDll();
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IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
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HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D);
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@@ -1,7 +1,6 @@
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#pragma once
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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@@ -178,8 +177,6 @@ private:
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char SingleTextureMod;
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D3DCOLOR TextureColour;
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ID3DXFont* OSD_Font;
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//D3DCOLOR FontColour;
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int BackBufferCount;
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bool NormalRendering;
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@@ -1,13 +1,12 @@
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#pragma once
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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#include "TextureClient.h"
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class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
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public:
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uMod_IDirect3DDevice9Ex(IDirect3DDevice9Ex* pOriginal, int back_buffer_count);
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@@ -200,8 +199,6 @@ private:
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char SingleTextureMod;
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D3DCOLOR TextureColour;
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ID3DXFont* OSD_Font;
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//D3DCOLOR FontColour;
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int BackBufferCount;
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bool NormalRendering;
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+16
-15
@@ -8,7 +8,7 @@ FileLoader::FileLoader(const std::string& fileName)
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file_name = std::filesystem::absolute(fileName).string();
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}
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std::vector<TpfEntry> FileLoader::GetContents()
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std::vector<TextureFileStruct> FileLoader::GetContents()
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{
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try {
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return file_name.ends_with(".tpf") ? GetTpfContents() : GetFileContents();
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@@ -19,9 +19,9 @@ std::vector<TpfEntry> FileLoader::GetContents()
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return {};
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}
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std::vector<TpfEntry> FileLoader::GetTpfContents()
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std::vector<TextureFileStruct> FileLoader::GetTpfContents()
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{
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std::vector<TpfEntry> entries;
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std::vector<TextureFileStruct> entries;
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auto tpf_reader = TpfReader(file_name);
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const auto buffer = tpf_reader.ReadToEnd();
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const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
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@@ -41,9 +41,9 @@ std::vector<TpfEntry> FileLoader::GetTpfContents()
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return entries;
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}
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std::vector<TpfEntry> FileLoader::GetFileContents()
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std::vector<TextureFileStruct> FileLoader::GetFileContents()
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{
|
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std::vector<TpfEntry> entries;
|
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std::vector<TextureFileStruct> entries;
|
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|
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libzippp::ZipArchive zip_archive(file_name);
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zip_archive.open();
|
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@@ -53,7 +53,7 @@ std::vector<TpfEntry> FileLoader::GetFileContents()
|
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return entries;
|
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}
|
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|
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void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
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void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
|
||||
{
|
||||
for (const auto& entry : archive.getEntries()) {
|
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if (entry.isFile()) {
|
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@@ -92,16 +92,17 @@ void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TpfEntr
|
||||
continue;
|
||||
}
|
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|
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const auto data_ptr = static_cast<char*>(entry.readAsBinary());
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const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
|
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const auto size = entry.getSize();
|
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std::vector<char> vec;
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vec.assign(data_ptr, data_ptr + size);
|
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entries.emplace_back(name, entry.getName(), crc_hash, std::move(vec));
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std::vector vec(data_ptr, data_ptr + size);
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std::filesystem::path tex_name(entry.getName());
|
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entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
|
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delete[] data_ptr;
|
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}
|
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}
|
||||
}
|
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|
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void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
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void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
|
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{
|
||||
for (const auto& line : lines) {
|
||||
std::istringstream iss(line);
|
||||
@@ -155,17 +156,17 @@ void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& a
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto data_ptr = static_cast<char*>(entry.readAsBinary());
|
||||
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
|
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const auto size = static_cast<size_t>(entry.getSize());
|
||||
std::vector vec(data_ptr, data_ptr + size);
|
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entries.emplace_back(addrstr, entry.getName(), crc_hash, std::move(vec));
|
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const auto tex_name = std::filesystem::path(entry.getName());
|
||||
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
|
||||
delete[] data_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TpfEntry>& entries)
|
||||
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
|
||||
{
|
||||
// Iterate over the files in the zip archive
|
||||
const auto def_file = archive.getEntry("texmod.def");
|
||||
if (def_file.isNull() || !def_file.isFile()) {
|
||||
ParseSimpleArchive(archive, entries);
|
||||
|
||||
@@ -11,17 +11,14 @@ TextureClient::TextureClient(IDirect3DDevice9* device)
|
||||
void* cpy;
|
||||
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
|
||||
|
||||
Mutex = CreateMutex(nullptr, false, nullptr);
|
||||
|
||||
FontColour = D3DCOLOR_ARGB(255, 255, 0, 0);
|
||||
TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
|
||||
mutex = CreateMutex(nullptr, false, nullptr);
|
||||
}
|
||||
|
||||
TextureClient::~TextureClient()
|
||||
{
|
||||
Message("TextureClient::~TextureClient(): %p\n", this);
|
||||
if (Mutex != nullptr) {
|
||||
CloseHandle(Mutex);
|
||||
if (mutex != nullptr) {
|
||||
CloseHandle(mutex);
|
||||
}
|
||||
for (const auto& it : modded_textures) {
|
||||
delete it.second;
|
||||
@@ -119,7 +116,7 @@ int TextureClient::LockMutex()
|
||||
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
|
||||
return RETURN_NO_MUTEX;
|
||||
}
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(mutex, 100)) {
|
||||
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
|
||||
}
|
||||
return RETURN_OK;
|
||||
@@ -127,13 +124,13 @@ int TextureClient::LockMutex()
|
||||
|
||||
int TextureClient::UnlockMutex()
|
||||
{
|
||||
if (ReleaseMutex(Mutex) == 0) {
|
||||
if (ReleaseMutex(mutex) == 0) {
|
||||
return RETURN_MUTEX_UNLOCK;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
unsigned long TextureClient::AddFile(TpfEntry& entry)
|
||||
unsigned long TextureClient::AddFile(TextureFileStruct& entry)
|
||||
{
|
||||
if (modded_textures.contains(entry.crc_hash)) {
|
||||
return 0;
|
||||
@@ -141,6 +138,7 @@ unsigned long TextureClient::AddFile(TpfEntry& entry)
|
||||
TextureFileStruct* texture_file_struct = new TextureFileStruct();
|
||||
texture_file_struct->data = std::move(entry.data);
|
||||
texture_file_struct->crc_hash = entry.crc_hash;
|
||||
texture_file_struct->is_wic_texture = entry.is_wic_texture;
|
||||
modded_textures.emplace(entry.crc_hash, texture_file_struct);
|
||||
should_update = true;
|
||||
return texture_file_struct->data.size();
|
||||
|
||||
+84
-60
@@ -6,6 +6,7 @@
|
||||
#include <Psapi.h>
|
||||
|
||||
#include "MinHook.h"
|
||||
#include <filesystem>
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -20,32 +21,29 @@ namespace {
|
||||
Direct3DCreate9Ex_type Direct3DCreate9Ex_fn = nullptr;
|
||||
Direct3DCreate9Ex_type Direct3DCreate9Ex_ret = nullptr;
|
||||
|
||||
|
||||
static FILE* stdout_proxy;
|
||||
static FILE* stderr_proxy;
|
||||
|
||||
/*
|
||||
* global variable which are linked external
|
||||
*/
|
||||
unsigned int gl_ErrorState = 0u;
|
||||
|
||||
// If not nullptr, we're responsible for freeing this library on termination
|
||||
HMODULE gl_hOriginalDll = nullptr;
|
||||
HMODULE gMod_Loaded_d3d9_Module_Handle = nullptr;
|
||||
|
||||
// If this hModule called d3d9.dll?
|
||||
bool IsD3d9Module(HMODULE hModule, HANDLE hProcess)
|
||||
bool IsD3d9Dll(HMODULE hModule)
|
||||
{
|
||||
TCHAR szModuleName[MAX_PATH];
|
||||
GetModuleBaseName(hProcess, hModule, szModuleName, sizeof(szModuleName) / sizeof(TCHAR));
|
||||
return strcmp(szModuleName, TEXT("d3d9.dll")) == 0;
|
||||
ASSERT(GetModuleFileName(hModule, szModuleName, sizeof(szModuleName) / sizeof(*szModuleName)) > 0);
|
||||
const auto basename = strrchr(szModuleName, '\\');
|
||||
return basename && strcmp(basename + 1, "d3d9.dll") == 0;
|
||||
}
|
||||
|
||||
// Does this module contain exported function calls for creating a d3d9 device?
|
||||
bool HasD3d9Methods(HMODULE hModule, HANDLE hProcess)
|
||||
bool HasD3d9Methods(HMODULE hModule)
|
||||
{
|
||||
return GetProcAddress(hModule, "Direct3DCreate9")
|
||||
&& GetProcAddress(hModule, "Direct3DCreate9Ex");
|
||||
}
|
||||
|
||||
|
||||
HMODULE FindLoadedDll()
|
||||
{
|
||||
HMODULE hModules[1024];
|
||||
@@ -58,8 +56,9 @@ namespace {
|
||||
if (!EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded))
|
||||
return nullptr;
|
||||
for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
|
||||
if (IsD3d9Module(hModules[i], hProcess)
|
||||
|| HasD3d9Methods(hModules[i], hProcess)) {
|
||||
if (hModules[i] == gl_hThisInstance)
|
||||
continue;
|
||||
if (IsD3d9Dll(hModules[i])) {
|
||||
return hModules[i];
|
||||
}
|
||||
}
|
||||
@@ -70,6 +69,36 @@ namespace {
|
||||
unsigned int gl_ErrorState = 0;
|
||||
HINSTANCE gl_hThisInstance = nullptr;
|
||||
|
||||
IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, Direct3DCreate9);
|
||||
|
||||
ASSERT(Direct3DCreate9_ret);
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
|
||||
ASSERT(pIDirect3D9_orig);
|
||||
|
||||
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
|
||||
}
|
||||
|
||||
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, Direct3DCreate9Ex);
|
||||
|
||||
ASSERT(Direct3DCreate9Ex_ret);
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
|
||||
if (ret != S_OK)
|
||||
return ret;
|
||||
|
||||
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
|
||||
uMod_IDirect3D9Ex* pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
|
||||
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* dll entry routine, here we initialize or clean up
|
||||
*/
|
||||
@@ -100,32 +129,34 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
|
||||
|
||||
void InitInstance(HINSTANCE hModule)
|
||||
{
|
||||
DisableThreadLibraryCalls(hModule); //reduce overhead
|
||||
gl_hThisInstance = hModule;
|
||||
Message("InitInstance: %p\n", hModule);
|
||||
DisableThreadLibraryCalls(hModule); //reduce overhead
|
||||
|
||||
// Store the handle to this module
|
||||
gl_hThisInstance = hModule;
|
||||
|
||||
const auto d3d9_dll = LoadOriginalDll();
|
||||
ASSERT(d3d9_dll);
|
||||
|
||||
Direct3DCreate9_fn = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9"));
|
||||
ASSERT(Direct3DCreate9_fn);
|
||||
|
||||
Direct3DCreate9Ex_fn = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"));
|
||||
ASSERT(Direct3DCreate9Ex_fn);
|
||||
|
||||
MH_Initialize();
|
||||
|
||||
// Hook our loaded Dll's dx9 calls though to uMod's functions
|
||||
Direct3DCreate9_fn = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9"));
|
||||
ASSERT(Direct3DCreate9_fn);
|
||||
if (Direct3DCreate9_fn) {
|
||||
MH_CreateHook(Direct3DCreate9_fn, uMod_Direct3DCreate9, (void**)&Direct3DCreate9_ret);
|
||||
MH_CreateHook(Direct3DCreate9_fn, Direct3DCreate9, (void**)&Direct3DCreate9_ret);
|
||||
MH_EnableHook(Direct3DCreate9_fn);
|
||||
}
|
||||
|
||||
Direct3DCreate9Ex_fn = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"));
|
||||
ASSERT(Direct3DCreate9Ex_fn);
|
||||
if (Direct3DCreate9Ex_fn) {
|
||||
MH_CreateHook(Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex, (void**)&Direct3DCreate9Ex_ret);
|
||||
MH_CreateHook(Direct3DCreate9Ex_fn, Direct3DCreate9Ex, (void**)&Direct3DCreate9Ex_ret);
|
||||
MH_EnableHook(Direct3DCreate9Ex_fn);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ExitInstance()
|
||||
{
|
||||
if (Direct3DCreate9_fn)
|
||||
@@ -136,9 +167,9 @@ void ExitInstance()
|
||||
MH_Uninitialize();
|
||||
|
||||
// Release the system's d3d9.dll
|
||||
if (gl_hOriginalDll != nullptr) {
|
||||
FreeLibrary(gl_hOriginalDll);
|
||||
gl_hOriginalDll = nullptr;
|
||||
if (gMod_Loaded_d3d9_Module_Handle != nullptr) {
|
||||
ASSERT(FreeLibrary(gMod_Loaded_d3d9_Module_Handle));
|
||||
gMod_Loaded_d3d9_Module_Handle = nullptr;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
@@ -146,7 +177,10 @@ void ExitInstance()
|
||||
fclose(stdout_proxy);
|
||||
if (stderr_proxy)
|
||||
fclose(stderr_proxy);
|
||||
__try {
|
||||
FreeConsole();
|
||||
}
|
||||
__except (EXCEPTION_CONTINUE_EXECUTION) { }
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -156,14 +190,34 @@ HMODULE LoadOriginalDll()
|
||||
if (found)
|
||||
return found;
|
||||
|
||||
char executable_path[MAX_PATH]{};
|
||||
ASSERT(GetModuleFileName(GetModuleHandle(nullptr), executable_path, _countof(executable_path)) > 0);
|
||||
|
||||
char gMod_path[MAX_PATH]{};
|
||||
ASSERT(GetModuleFileName(gl_hThisInstance, gMod_path, _countof(gMod_path)) > 0);
|
||||
|
||||
const auto exe_fs_path = std::filesystem::path(executable_path);
|
||||
const auto gMod_fs_path = std::filesystem::path(gMod_path);
|
||||
|
||||
if (exe_fs_path.parent_path() != gMod_fs_path.parent_path()
|
||||
|| gMod_fs_path.filename() != "d3d9.dll") {
|
||||
// Call basic LoadLibrary function; we're not in the same directory as the exe.
|
||||
gMod_Loaded_d3d9_Module_Handle = LoadLibrary("d3d9.dll");
|
||||
}
|
||||
else {
|
||||
// We're in the same directory as the exe, and we're called 'd3d9.dll'. Calling vanilla "LoadLibrary" will be recursive!
|
||||
char buffer[MAX_PATH];
|
||||
GetSystemDirectory(buffer, MAX_PATH); //get the system directory, we need to open the original d3d9.dll
|
||||
ASSERT(GetSystemDirectory(buffer, _countof(buffer) > 0)); //get the system directory, we need to open the original d3d9.dll
|
||||
|
||||
// Append dll name
|
||||
strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
|
||||
gl_hOriginalDll = LoadLibrary(buffer);
|
||||
strcat_s(buffer, _countof(buffer), "\\d3d9.dll");
|
||||
gMod_Loaded_d3d9_Module_Handle = LoadLibrary(buffer);
|
||||
}
|
||||
|
||||
ASSERT(gMod_Loaded_d3d9_Module_Handle);
|
||||
|
||||
found = FindLoadedDll();
|
||||
ASSERT(found && found == gl_hOriginalDll);
|
||||
ASSERT(found && found == gMod_Loaded_d3d9_Module_Handle);
|
||||
|
||||
return found;
|
||||
}
|
||||
@@ -171,33 +225,3 @@ HMODULE LoadOriginalDll()
|
||||
/*
|
||||
* We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
|
||||
*/
|
||||
|
||||
IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
|
||||
|
||||
ASSERT(Direct3DCreate9_ret);
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
|
||||
ASSERT(pIDirect3D9_orig);
|
||||
|
||||
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
|
||||
|
||||
ASSERT(Direct3DCreate9Ex_ret);
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
|
||||
if (ret != S_OK)
|
||||
return ret;
|
||||
|
||||
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
|
||||
uMod_IDirect3D9Ex* pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
|
||||
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -11,10 +11,9 @@
|
||||
|
||||
int uMod_IDirect3DDevice9::CreateSingleTexture()
|
||||
{
|
||||
if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr && TextureColour == uMod_Client->TextureColour) {
|
||||
if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
TextureColour = uMod_Client->TextureColour;
|
||||
if (SingleTexture == nullptr) //create texture
|
||||
{
|
||||
if (D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**)&SingleTexture, nullptr)) {
|
||||
@@ -128,7 +127,6 @@ uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int ba
|
||||
SingleTexture = nullptr;
|
||||
SingleVolumeTexture = nullptr;
|
||||
SingleCubeTexture = nullptr;
|
||||
OSD_Font = nullptr;
|
||||
uMod_Reference = 1;
|
||||
}
|
||||
|
||||
@@ -181,14 +179,10 @@ ULONG uMod_IDirect3DDevice9::Release()
|
||||
if (SingleCubeTexture != nullptr) {
|
||||
SingleCubeTexture->Release(); //this is the only texture we must release by ourself
|
||||
}
|
||||
if (OSD_Font != nullptr) {
|
||||
OSD_Font->Release();
|
||||
}
|
||||
|
||||
delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
|
||||
uMod_Client = nullptr;
|
||||
SingleTexture = nullptr;
|
||||
OSD_Font = nullptr;
|
||||
}
|
||||
|
||||
const ULONG count = m_pIDirect3DDevice9->Release();
|
||||
@@ -271,10 +265,6 @@ UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
|
||||
|
||||
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
|
||||
{
|
||||
if (OSD_Font != nullptr) {
|
||||
OSD_Font->Release();
|
||||
OSD_Font = nullptr;
|
||||
} //the game will crashes if the font is not released before the game is minimized!
|
||||
return m_pIDirect3DDevice9->Reset(pPresentationParameters);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user