mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
v1.5.7.0
allow loading reshade either before gmod dll, or loading reshade as d3d9.dll in the game folder
Requirements: - DirectX SDK (June 2010) - Visual Studio 2022 - CMake 3.16+, integrated into the Developer Powershell for VS 2022 Compile: - cmake -B build - cmake --open build - compile Usage: - Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder. Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) gMod will load all these files on startup
Languages
C++
82.8%
PowerShell
10.6%
CMake
3.1%
C
2.1%
Shell
1.4%