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work with reshade (#15)
* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
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@@ -7,7 +7,6 @@
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#include "Utils.h"
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "Defines.h"
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#include "Error.h"
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