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Author SHA1 Message Date
rubidium 1959e213b2 (svn r21968) -Release: 1.1.0-beta5 2011-02-04 20:11:04 +00:00
166 changed files with 1210 additions and 2301 deletions
+2 -2
View File
@@ -7108,7 +7108,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): true
IsLockTile(): true
IsCanalTile(): true
GetBankBalance(): 465257
GetBankBalance(): 461507
--AIWaypointList(BUOY)--
Count(): 1
@@ -7127,7 +7127,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 459862
GetBankBalance(): 456112
BuildWaterDepot(): true
BuildDock(): true
-53
View File
@@ -1,56 +1,3 @@
1.1.0-RC1 (2011-02-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
- Feature: Wheel scrolling in the console (r21982)
- Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
- Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
- Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the new game window (r21969)
- Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
- Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
- Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
- Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
- Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
- Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
- Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
- Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
- Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
- Fix: Delete all savegame packets, not just the first one (r22069)
- Fix: Return 'connection lost' instead of 'okay' when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
- Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
- Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
- Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
- Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
- Fix: Make the send chat message window follow the position of the status bar (r22059)
- Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
- Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
- Fix: The land area information window was not updated after a language change (r22053)
- Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
- Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
- Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
- Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
- Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
- Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
- Fix: Tab completion in chat did not cycle through all possible options (r22038)
- Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
- Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
- Fix: When paused and having the allowed actions while paused setting on 'no actions' cheating money would fail [FS#4479] (r22016)
- Fix: Only show one AI per unique ID instead of all versions in the output of 'openttd -h' (r22007)
- Fix: Smoke/sparks of trains would be shown under bridges, or rather through bridges [FS#4480] (r22006)
- Fix: When the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better [FS#4473] (r21997)
- Fix: [YAPF] Under some circumstances vehicles could be lost [FS#4472] (r21996)
- Fix: [NewGRF] Make computations of closest-land/water-distances handle waterish tiles more correctly (r21994)
- Fix: When building a lock on dry land costs for clearing water were deducted rather than for building canals (r21993)
- Fix: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags [FS#4467] (r21992)
- Fix: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed [FS#4466] (r21991)
- Fix: Vehicle status bar glitches on speed changes (r21989)
- Fix: Scrolling of the console in pages used wrong line height and scrolled too much (r21979)
- Fix: Redraw the town authority window after modifying town authority settings (r21973)
- Fix: Crash when a multiplayer company goes bankrupt with 'you' in it [FS#4464] (r21970)
1.1.0-beta5 (2011-02-04)
------------------------------------------------------------------------
- Feature: GUI setting to disable reversing at signals (r21962)
+3 -15
View File
@@ -6,13 +6,8 @@
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
log() {
if [ $1 = "1" ]; then
shift
echo "$@"
else
shift
fi
echo "$@" >> $config_log
if [ $1 = "1" ]; then echo "$2"; fi
echo "$2" >> $config_log
}
set_default() {
@@ -460,7 +455,6 @@ detect_params() {
# Clean the logfile
echo "" > $config_log
log 2 "Invocation: $0 $*"
}
save_params() {
@@ -537,7 +531,7 @@ check_params() {
check_build
check_host
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
if [ "$enable_universal" = "0" ]; then
log 1 "checking universal build... no"
else
@@ -2271,12 +2265,6 @@ detect_sdl() {
return 0
fi
if [ "$os" = "OSX" ]; then
log 1 "WARNING: sdl is known to fail on some versions of Mac OS X"
log 1 "WARNING: with some hardware configurations. Use at own risk!"
sleep 5
fi
if [ "$with_sdl" = "1" ] || [ "$with_sdl" = "" ] || [ "$with_sdl" = "2" ]; then
sdl_config="sdl-config"
else
+5 -12
View File
@@ -1,5 +1,5 @@
Multiplayer manual for OpenTTD
Last updated: 2011-02-16
Last updated: 2011-01-20
------------------------------------------------------------------------
@@ -17,12 +17,6 @@ Table of contents
1.0) Starting a server
---- -----------------
- Make sure that you have your firewall of the computer as well as possible
routers or modems of the server configured such that:
* port 3979 is free for both UDP and TCP connections in- and outgoing
* port 3978 is free outbound for UDP in order to advertise with the master
server (if desired). Otherwise you'll have to tell players your IP.
* port 3977 if use of the admin interface is desired (see admin_network.txt)
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -212,8 +206,7 @@ Table of contents
6.0) Troubleshooting
---- ---------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter. That will show which incoming
communication is received, whether the replies from the master server or
communication from an admin tool reach the programme. See section 1
'Starting a server' further up for the ports and protocols used by OpenTTD.
The ports can be configured in the config file.
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
is most likely that you need to configure your router to forward ports
3979 (both TCP and UDP) to the computer that is hosting the game.
+3 -11
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@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2011-02-18
Release version: 1.1.0-RC1
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
@@ -39,6 +39,7 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
2.1) Known bugs that will not be solved
@@ -211,15 +212,6 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on Mac OS X [FS#3447]
Video handling with (lib)SDL under Mac OS X is known to fail on some
versions of Mac OS X with some hardware configurations. Some of the
problems happen only under some circumstances whereas others are
always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with Mac OS X.
Train crashes entering same junction from block and path signals [FS#3928]
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
-6
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@@ -1,9 +1,3 @@
openttd (1.1.0~RC1) unstable; urgency=low
* New upstream release 1.1.0-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta5) unstable; urgency=low
* New upstream release 1.1.0-beta5
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.0-RC1
set OPENTTD_VERSION=1.1.0-beta5
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 0
!define APPV_BUILD 5
!define APPV_EXTRA "-RC1"
!define APPV_BUILD 4
!define APPV_EXTRA "-beta5"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+1 -1
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@@ -388,7 +388,6 @@
<ClInclude Include="..\src\cargotype.h" />
<ClInclude Include="..\src\cheat_func.h" />
<ClInclude Include="..\src\cheat_type.h" />
<ClInclude Include="..\src\clear_func.h" />
<ClInclude Include="..\src\cmd_helper.h" />
<ClInclude Include="..\src\command_func.h" />
<ClInclude Include="..\src\command_type.h" />
@@ -430,6 +429,7 @@
<ClInclude Include="..\src\fileio_type.h" />
<ClInclude Include="..\src\fios.h" />
<ClInclude Include="..\src\fontcache.h" />
<ClInclude Include="..\src\functions.h" />
<ClInclude Include="..\src\gamelog.h" />
<ClInclude Include="..\src\gamelog_internal.h" />
<ClInclude Include="..\src\genworld.h" />
+3 -3
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@@ -384,9 +384,6 @@
<ClInclude Include="..\src\cheat_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\clear_func.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\cmd_helper.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -510,6 +507,9 @@
<ClInclude Include="..\src\fontcache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\functions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\gamelog.h">
<Filter>Header Files</Filter>
</ClInclude>
+4 -4
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@@ -826,10 +826,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -994,6 +990,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+4 -4
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@@ -823,10 +823,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -991,6 +987,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+5 -5
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@@ -1,6 +1,6 @@
OpenTTD readme
Last updated: 2011-02-18
Release version: 1.1.0-RC1
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
@@ -534,9 +534,9 @@ look at http://wiki.openttd.org/index.php/Command_line.
The most frequent problem is missing data files. Please install OpenGFX and
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
and/or freeze. See known-bugs.txt for more information and how to solve this
problem on your computer.
Under, especially, Ubuntu OpenTTD can be extremely slow and freeze/hand under
certain circumstance. See known-bugs.txt for more information and how to
solve this problem on your computer.
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OSes are not known
+1 -1
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@@ -121,7 +121,6 @@ cargopacket.h
cargotype.h
cheat_func.h
cheat_type.h
clear_func.h
cmd_helper.h
command_func.h
command_type.h
@@ -163,6 +162,7 @@ fileio_func.h
fileio_type.h
fios.h
fontcache.h
functions.h
gamelog.h
gamelog_internal.h
genworld.h
-1
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@@ -597,7 +597,6 @@ public:
}
SQInteger Factor()
{
_exst._deref = DEREF_NO_DEREF;
switch(_token)
{
case TK_STRING_LITERAL: {
+1 -1
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@@ -125,7 +125,7 @@ public:
static int GetStartNextTime();
/** Wrapper function for AIScanner::GetAIConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
static char *GetConsoleList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIInfoList */
+2 -2
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@@ -289,9 +289,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return DAYS_IN_YEAR;
}
/* static */ char *AI::GetConsoleList(char *p, const char *last, bool newest_only)
/* static */ char *AI::GetConsoleList(char *p, const char *last)
{
return AI::ai_scanner->GetAIConsoleList(p, last, newest_only);
return AI::ai_scanner->GetAIConsoleList(p, last);
}
/* static */ char *AI::GetConsoleLibraryList(char *p, const char *last)
+3 -4
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@@ -330,12 +330,11 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_
return info;
}
char *AIScanner::GetAIConsoleList(char *p, const char *last, bool newest_only) const
char *AIScanner::GetAIConsoleList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AIs:\n");
const AIInfoList &list = newest_only ? this->info_single_list : this->info_list;
AIInfoList::const_iterator it = list.begin();
for (; it != list.end(); it++) {
AIInfoList::const_iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
AIInfo *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
+1 -1
View File
@@ -53,7 +53,7 @@ public:
/**
* Get the list of available AIs for the console.
*/
char *GetAIConsoleList(char *p, const char *last, bool newest_only) const;
char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of available AI Libraries for the console.
-14
View File
@@ -19,15 +19,8 @@
#include "../../articulated_vehicles.h"
#include "table/strings.h"
bool AIEventEnginePreview::IsEngineValid() const
{
const Engine *e = ::Engine::GetIfValid(this->engine);
return e != NULL && e->IsEnabled();
}
char *AIEventEnginePreview::GetName()
{
if (!this->IsEngineValid()) return NULL;
static const int len = 64;
char *engine_name = MallocT<char>(len);
@@ -38,7 +31,6 @@ char *AIEventEnginePreview::GetName()
CargoID AIEventEnginePreview::GetCargoType()
{
if (!this->IsEngineValid()) return CT_INVALID;
CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine);
CargoID most_cargo = CT_INVALID;
@@ -55,7 +47,6 @@ CargoID AIEventEnginePreview::GetCargoType()
int32 AIEventEnginePreview::GetCapacity()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
switch (e->type) {
case VEH_ROAD:
@@ -78,7 +69,6 @@ int32 AIEventEnginePreview::GetCapacity()
int32 AIEventEnginePreview::GetMaxSpeed()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
@@ -87,19 +77,16 @@ int32 AIEventEnginePreview::GetMaxSpeed()
Money AIEventEnginePreview::GetPrice()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetCost();
}
Money AIEventEnginePreview::GetRunningCost()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetRunningCost();
}
int32 AIEventEnginePreview::GetVehicleType()
{
if (!this->IsEngineValid()) return AIVehicle::VT_INVALID;
switch (::Engine::Get(this->engine)->type) {
case VEH_ROAD: return AIVehicle::VT_ROAD;
case VEH_TRAIN: return AIVehicle::VT_RAIL;
@@ -111,7 +98,6 @@ int32 AIEventEnginePreview::GetVehicleType()
bool AIEventEnginePreview::AcceptPreview()
{
if (!this->IsEngineValid()) return false;
return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
}
-1
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@@ -296,7 +296,6 @@ public:
private:
EngineID engine;
bool IsEngineValid() const;
};
/**
-2
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@@ -509,8 +509,6 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT));
if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
-1
View File
@@ -457,7 +457,6 @@ public:
* @param order_flags The new flags given to the order.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags).
* @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was changed.
*/
+1
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@@ -26,6 +26,7 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "functions.h"
#include "cheat_type.h"
#include "company_base.h"
#include "ai/ai.hpp"
+1 -2
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@@ -11,8 +11,7 @@
#include "stdafx.h"
#include "core/alloc_func.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "functions.h"
/** The table/list with animated tiles. */
TileIndex *_animated_tile_list = NULL;
-2
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@@ -14,7 +14,6 @@
#include "roadveh.h"
#include "vehicle_func.h"
#include "engine_func.h"
#include "company_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -52,7 +51,6 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
if (!purchase_window) {
v = new Vehicle();
v->engine_type = engine_type;
v->owner = _current_company;
}
uint i;
+2 -5
View File
@@ -15,6 +15,7 @@
#include "command_func.h"
#include "engine_func.h"
#include "vehicle_func.h"
#include "functions.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "group.h"
@@ -494,10 +495,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Insert wagon after 'last_engine' */
CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
/* When we allow removal of wagons, either the move failing due
* to the train becoming too long, or the train becoming longer
* would move the vehicle to the empty vehicle chain. */
if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
if (res.Succeeded() && wagon_removal && new_head->gcache.cached_total_length > old_total_length) {
CmdMoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
break;
}
@@ -514,7 +512,6 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell superfluous new vehicles that could not be inserted. */
if (cost.Succeeded() && wagon_removal) {
assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
for (int i = 1; i < num_units; i++) {
Vehicle *wagon = new_vehs[i];
if (wagon == NULL) continue;
+1 -6
View File
@@ -88,12 +88,10 @@ CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, T
/**
* Split this packet in two and return the split off part.
* @param new_size Size of the remaining part.
* @return Split off part, or NULL if no packet could be allocated!
* @return Split off part.
*/
FORCEINLINE CargoPacket *CargoPacket::Split(uint new_size)
{
if (!CargoPacket::CanAllocateItem()) return NULL;
Money fs = this->feeder_share * new_size / static_cast<uint>(this->count);
CargoPacket *cp_new = new CargoPacket(new_size, this->days_in_transit, this->source, this->source_xy, this->loaded_at_xy, fs, this->source_type, this->source_id);
this->feeder_share -= fs;
@@ -317,9 +315,6 @@ bool CargoList<Tinst>::MoveTo(Tother_inst *dest, uint max_move, MoveToAction mta
/* But... the rest needs package splitting. */
CargoPacket *cp_new = cp->Split(max_move);
/* We could not allocate a CargoPacket? Is the map that full? */
if (cp_new == NULL) return false;
static_cast<Tinst *>(this)->RemoveFromCache(cp_new); // this reflects the changes in cp.
if (mta == MTA_TRANSFER) {
+1 -1
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@@ -15,7 +15,7 @@
#include "landscape.h"
#include "genworld.h"
#include "landscape_type.h"
#include "clear_func.h"
#include "functions.h"
#include "economy_func.h"
#include "viewport_func.h"
#include "water.h"
+2 -3
View File
@@ -19,7 +19,7 @@
#include "newgrf_storage.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "texteff.hpp"
#include "functions.h"
#include "town.h"
#include "date_func.h"
#include "company_func.h"
@@ -272,7 +272,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_CHEAT ), // CMD_MONEY_CHEAT
DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_MONEY_MANAGEMENT ), // CMD_MONEY_CHEAT
DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
@@ -365,7 +365,6 @@ bool IsCommandAllowedWhilePaused(uint32 cmd)
CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING
CMDPL_NO_ACTIONS, ///< CMDT_CHEAT
};
assert_compile(lengthof(command_type_lookup) == CMDT_END);
-1
View File
@@ -343,7 +343,6 @@ enum CommandType {
CMDT_OTHER_MANAGEMENT, ///< Renaming stuff, changing company colours, placing signs, etc.
CMDT_COMPANY_SETTING, ///< Changing settings related to a company.
CMDT_SERVER_SETTING, ///< Pausing/removing companies/server settings.
CMDT_CHEAT, ///< A cheat of some sorts.
CMDT_END, ///< Magic end marker.
};
+1 -1
View File
@@ -53,7 +53,7 @@ struct CompanyProperties {
RailTypes avail_railtypes; ///< Rail types available to the company.
byte block_preview; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews.
uint32 cargo_types; ///< Which cargo types were transported the last year.
-3
View File
@@ -1031,9 +1031,6 @@ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1,
InvalidateWindowData(WC_DELIVERED_CARGO, 0);
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindowData(WC_COMPANY_VALUE, 0);
/* The smallmap owner view also stores the company colours. */
BuildOwnerLegend();
InvalidateWindowData(WC_SMALLMAP, 0, 1);
/* Company colour data is indirectly cached. */
Vehicle *v;
-7
View File
@@ -12,7 +12,6 @@
#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H
#include "command_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "gfx_type.h"
@@ -26,12 +25,6 @@ void CompanyAdminUpdate(const Company *company);
void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();
bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);
extern CompanyByte _local_company;
extern CompanyByte _current_company;
+3 -86
View File
@@ -19,7 +19,6 @@
#include "network/network_func.h"
#include "network/network_base.h"
#include "network/network_admin.h"
#include "network/network_client.h"
#include "command_func.h"
#include "settings_func.h"
#include "fios.h"
@@ -36,7 +35,6 @@
#include "ai/ai_config.hpp"
#include "newgrf.h"
#include "console_func.h"
#include "engine_base.h"
#ifdef ENABLE_NETWORK
#include "table/strings.h"
@@ -56,10 +54,6 @@ static bool _script_running; ///< Script is running (used to abort execution whe
#ifdef ENABLE_NETWORK
/**
* Check network availability and inform in console about failure of detection.
* @return Network availability.
*/
static inline bool NetworkAvailable(bool echo)
{
if (!_network_available) {
@@ -69,10 +63,6 @@ static inline bool NetworkAvailable(bool echo)
return true;
}
/**
* Check whether we are a server.
* @return Are we a server? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookServerOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
@@ -84,10 +74,6 @@ DEF_CONSOLE_HOOK(ConHookServerOnly)
return CHR_ALLOW;
}
/**
* Check whether we are a client in a network game.
* @return Are we a client in a network game? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookClientOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
@@ -99,25 +85,17 @@ DEF_CONSOLE_HOOK(ConHookClientOnly)
return CHR_ALLOW;
}
/**
* Check whether we are in a multiplayer game.
* @return True when we are client or server in a network game.
*/
DEF_CONSOLE_HOOK(ConHookNeedNetwork)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_networking || (!_network_server && !MyClient::IsConnected())) {
if (!_networking) {
if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in single player mode.
* @return True when no network is active.
*/
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
@@ -147,19 +125,11 @@ DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
return CHR_HIDE;
}
/**
* Show help for the console.
* @param str String to print in the console.
*/
static void IConsoleHelp(const char *str)
{
IConsolePrintF(CC_WARNING, "- %s", str);
}
/**
* Reset status of all engines.
* @return Will always succeed.
*/
DEF_CONSOLE_CMD(ConResetEngines)
{
if (argc == 0) {
@@ -171,37 +141,7 @@ DEF_CONSOLE_CMD(ConResetEngines)
return true;
}
/**
* Reset status of the engine pool.
* @return Will always return true.
* @note Resetting the pool only succeeds when there are no vehicles ingame.
*/
DEF_CONSOLE_CMD(ConResetEnginePool)
{
if (argc == 0) {
IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
return true;
}
if (_game_mode == GM_MENU) {
IConsoleError("This command is only available in game and editor.");
return true;
}
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
IConsoleError("This can only be done when there are no vehicles in the game.");
return true;
}
return true;
}
#ifdef _DEBUG
/**
* Reset a tile to bare land in debug mode.
* param tile number.
* @return True when the tile is reset or the help on usage was printed (0 or two parameters).
*/
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 0) {
@@ -222,15 +162,6 @@ DEF_CONSOLE_CMD(ConResetTile)
}
#endif /* _DEBUG */
/**
* Scroll to a tile on the map.
* @param arg1 tile tile number or tile x coordinate.
* @param arg2 optionally tile y coordinate.
* @note When only one argument is given it is intepreted as the tile number.
* When two arguments are given, they are interpreted as the tile's x
* and y coordinates.
* @return True when either console help was shown or a proper amount of parameters given.
*/
DEF_CONSOLE_CMD(ConScrollToTile)
{
switch (argc) {
@@ -270,11 +201,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
return false;
}
/**
* Save the map to a file.
* @param filename the filename to save the map to.
* @return True when help was displayed or the file attempted to be saved.
*/
/* Save the map to a file */
DEF_CONSOLE_CMD(ConSave)
{
if (argc == 0) {
@@ -298,10 +225,7 @@ DEF_CONSOLE_CMD(ConSave)
return false;
}
/**
* Explicitly save the configuration.
* @return True.
*/
/* Explicitly save the configuration */
DEF_CONSOLE_CMD(ConSaveConfig)
{
if (argc == 0) {
@@ -315,12 +239,6 @@ DEF_CONSOLE_CMD(ConSaveConfig)
return true;
}
/**
* Get savegame file informations.
* @param file The savegame filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return FiosItem The information on the file.
*/
static const FiosItem *GetFiosItem(const char *file)
{
_saveload_mode = SLD_LOAD_GAME;
@@ -1863,7 +1781,6 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
+29 -25
View File
@@ -177,7 +177,7 @@ struct IConsoleWindow : Window
IConsoleWindow() : Window()
{
_iconsole_mode = ICONSOLE_OPENED;
this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
this->line_height = FONT_HEIGHT_NORMAL;
this->line_offset = GetStringBoundingBox("] ").width + 5;
this->InitNested(&_console_window_desc, 0);
@@ -189,27 +189,16 @@ struct IConsoleWindow : Window
_iconsole_mode = ICONSOLE_CLOSED;
}
/**
* Scroll the content of the console.
* @param amount Number of lines to scroll back.
*/
void Scroll(int amount)
{
int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
this->SetDirty();
}
virtual void OnPaint()
{
const int right = this->width - 5;
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
int ypos = this->height - this->line_height;
GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
int ypos = this->height - this->line_height - ICON_LINE_SPACING;
for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
SetDParamStr(0, print->buffer);
ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos < 0) break;
ypos = DrawStringMultiLine(5, right, top, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos <= top) break;
}
/* If the text is longer than the window, don't show the starting ']' */
int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
@@ -256,19 +245,39 @@ struct IConsoleWindow : Window
break;
case WKC_SHIFT | WKC_PAGEDOWN:
this->Scroll(-scroll_height);
if (IConsoleWindow::scroll - scroll_height < 0) {
IConsoleWindow::scroll = 0;
} else {
IConsoleWindow::scroll -= scroll_height;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEUP:
this->Scroll(scroll_height);
if (IConsoleWindow::scroll + scroll_height > IConsoleLine::size - scroll_height) {
IConsoleWindow::scroll = IConsoleLine::size - scroll_height;
} else {
IConsoleWindow::scroll += scroll_height;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_DOWN:
this->Scroll(-1);
if (IConsoleWindow::scroll <= 0) {
IConsoleWindow::scroll = 0;
} else {
--IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_UP:
this->Scroll(1);
if (IConsoleWindow::scroll >= IConsoleLine::size) {
IConsoleWindow::scroll = IConsoleLine::size;
} else {
++IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_BACKQUOTE:
@@ -342,11 +351,6 @@ struct IConsoleWindow : Window
}
return ES_HANDLED;
}
virtual void OnMouseWheel(int wheel)
{
this->Scroll(-wheel);
}
};
int IConsoleWindow::scroll = 0;
+1
View File
@@ -32,6 +32,7 @@ struct Pool {
size_t first_free; ///< No item with index lower than this is free (doesn't say anything about this one!)
size_t first_unused; ///< This and all higher indexes are free (doesn't say anything about first_unused-1 !)
size_t items; ///< Number of used indexes (non-NULL)
bool cleaning; ///< True if cleaning pool (deleting all items)
Titem **data; ///< Pointer to array of pointers to Titem
+1 -1
View File
@@ -12,7 +12,7 @@
#include "stdafx.h"
#include "command_func.h"
#include "depot_base.h"
#include "company_func.h"
#include "functions.h"
#include "string_func.h"
#include "town.h"
#include "vehicle_gui.h"
+1 -1
View File
@@ -34,7 +34,7 @@
#include "company_func.h"
#include "strings_func.h"
#include "date_func.h"
#include "viewport_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
+4 -19
View File
@@ -31,6 +31,7 @@
#include "object.h"
#include "group.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
@@ -284,16 +285,13 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* use INVALID_OWNER as new_owner to delete the company. */
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
{
/* We need to set _current_company to old_owner before we try to move
* the client. This is needed as it needs to know whether "you" really
* are the current local company. */
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
#ifdef ENABLE_NETWORK
/* In all cases, make spectators of clients connected to that company */
if (_networking) NetworkClientsToSpectators(old_owner);
#endif /* ENABLE_NETWORK */
Town *t;
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
assert(old_owner != new_owner);
@@ -522,16 +520,8 @@ static void CompanyCheckBankrupt(Company *c)
break;
}
/* Actually remove the company, but not when we're a network client.
* In case of network clients we will be getting a command from the
* server. It is done in this way as we are called from the
* StateGameLoop which can't change the current company, and thus
* updating the local company triggers an assert later on. In the
* case of a network game the command will be processed at a time
* that changing the current company is okay. In case of single
* player we are sure (the above check) that we are not the local
* company and thus we won't be moved. */
if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), 0, CMD_COMPANY_CTRL);
/* Actually remove the company. */
DoCommand(0, 2 | (c->index << 16), 0, DC_EXEC, CMD_COMPANY_CTRL);
break;
}
}
@@ -552,7 +542,6 @@ static void CompaniesGenStatistics()
}
cur_company.Restore();
/* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
Company *c;
@@ -1094,10 +1083,6 @@ void PrepareUnload(Vehicle *front_v)
}
assert(front_v->cargo_payment == NULL);
/* One CargoPayment per vehicle and the vehicle limit equals the
* limit in number of CargoPayments. Can't go wrong. */
assert_compile(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
assert(CargoPayment::CanAllocateItem());
front_v->cargo_payment = new CargoPayment(front_v);
}
+2 -2
View File
@@ -15,8 +15,8 @@
#include "cargopacket.h"
#include "company_type.h"
/** Type of pool to store cargo payments in; little over 1 million. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 0xFF000> CargoPaymentPool;
/** Type of pool to store cargo payments in. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 64000> CargoPaymentPool;
/** The actual pool to store cargo payments in. */
extern CargoPaymentPool _cargo_payment_pool;
+1 -40
View File
@@ -29,7 +29,6 @@
#include "engine_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "vehicle_func.h"
#include "table/strings.h"
#include "table/engines.h"
@@ -144,15 +143,6 @@ Engine::~Engine()
free(this->name);
}
/**
* Checks whether the engine spec is properly initialised.
* @return true if enabled
*/
bool Engine::IsEnabled() const
{
return this->info.string_id != STR_NEWGRF_INVALID_ENGINE;
}
/**
* Determines whether an engine can carry something.
* A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
@@ -439,25 +429,6 @@ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uin
return INVALID_ENGINE;
}
/**
* Tries to reset the engine mapping to match the current NewGRF configuration.
* This is only possible when there are currently no vehicles in the game.
* @return false if resetting failed due to present vehicles.
*/
bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (IsCompanyBuildableVehicleType(v)) return false;
}
/* Reset the engines, they will get new EngineIDs */
_engine_mngr.ResetToDefaultMapping();
ReloadNewGRFData();
return true;
}
/**
* Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
@@ -497,21 +468,14 @@ void SetCachedEngineCounts()
}
}
/**
* Initialise the engine pool with the data from the original vehicles.
*/
void SetupEngines()
{
DeleteWindowByClass(WC_ENGINE_PREVIEW);
_engine_pool.CleanPool();
assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
/* Assert is safe; there won't be more than 256 original vehicles
* in any case, and we just cleaned the pool. */
assert(Engine::CanAllocateItem());
const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index);
}
@@ -866,9 +830,6 @@ void EnginesMonthlyLoop()
CalcEngineReliability(e);
}
/* Do not introduce invalid engines */
if (!e->IsEnabled()) continue;
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
/* Introduce it to all companies */
NewVehicleAvailable(e);
@@ -954,7 +915,7 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
/* check if it's available */
if (!HasBit(e->company_avail, company)) return false;
if (!e->IsEnabled()) return false;
if (e->info.string_id == STR_NEWGRF_INVALID_ENGINE) return false;
if (type == VEH_TRAIN) {
/* Check if the rail type is available to this company */
-3
View File
@@ -61,7 +61,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
Engine();
Engine(VehicleType type, EngineID base);
~Engine();
bool IsEnabled() const;
/**
* Determines the default cargo type of an engine.
@@ -115,8 +114,6 @@ struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
void ResetToDefaultMapping();
EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
static bool ResetToCurrentNewGRFConfig();
};
extern EngineOverrideManager _engine_mngr;
+24 -4
View File
@@ -7,16 +7,36 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_func.h Functions related to clear (MP_CLEAR) land. */
/** @file functions.h Some generic functions that actually shouldn't be here. */
#ifndef CLEAR_FUNC_H
#define CLEAR_FUNC_H
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
#include "tile_cmd.h"
/* clear_land.cpp */
void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
#endif /* CLEAR_FUNC_H */
/* company_cmd.cpp */
bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);
/* misc functions */
void MarkTileDirtyByTile(TileIndex tile);
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
void AskExitGame();
void AskExitToGameMenu();
int ttd_main(int argc, char *argv[]);
void HandleExitGameRequest();
#endif /* FUNCTIONS_H */
+4 -6
View File
@@ -336,11 +336,9 @@ static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
assert_compile(lengthof(_num_inds) == ID_END + 1);
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
uint x;
@@ -390,7 +388,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
@@ -586,7 +584,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
@@ -761,7 +759,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN:
IConsoleSetSetting("difficulty.industry_density", index);
IConsoleSetSetting("difficulty.number_industries", index);
break;
case GLAND_TERRAIN_PULLDOWN: {
+2 -10
View File
@@ -151,16 +151,8 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
if (mode == AS_ACCEL) {
/* Easy way out when there is no acceleration. */
if (force == resistance) return 0;
/* When we accelerate, make sure we always keep doing that, even when
* the excess force is more than the mass. Otherwise a vehicle going
* down hill will never slow down enough, and a vehicle that came up
* a hill will never speed up enough to (eventually) get back to the
* same (maximum) speed. */
int accel = (force - resistance) / (mass * 4);
return force < resistance ? min(-1, accel) : max(1, accel);
/* Divide by 4 to compensate for the wacky game scale. */
return (force - resistance) / (mass * 4);
} else {
return min(-force - resistance, -10000) / mass;
}
+3 -1
View File
@@ -340,7 +340,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
FORCEINLINE void SetLastSpeed()
{
if (this->cur_speed != this->gcache.last_speed) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
if ((this->gcache.last_speed == 0) != (this->cur_speed == 0)) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
}
this->gcache.last_speed = this->cur_speed;
}
}
-6
View File
@@ -95,14 +95,8 @@ static uint16 ParseKeycode(const char *start, const char *end)
uint16 code = ParseCode(start, cur);
if (code == 0) return 0;
if (code & WKC_SPECIAL_KEYS) {
/* Some completely wrong keycode we don't support. */
if (code & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
} else {
/* Ignore invalid keycodes */
if (code >= 128) {
return 0;
}
/* Ignore the code if it has more then 1 letter. */
if (keycode & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
+24 -27
View File
@@ -27,6 +27,7 @@
#include "autoslope.h"
#include "water.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
@@ -1758,8 +1759,6 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
randomizer.SetSeed(p2);
uint16 random_initial_bits = GB(p2, 0, 16);
uint32 random_var8f = randomizer.Next();
int num_layouts = indspec->num_table;
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
@@ -1775,31 +1774,28 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* because parameter evaluation order is not guaranteed in the c++ standard
*/
tile = RandomTile();
/* Start with a random layout */
int layout = RandomRange(num_layouts);
/* Check now each layout, starting with the random one */
for (int j = 0; j < num_layouts; j++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
if (ret.Succeeded()) break;
}
CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
if (ret.Succeeded()) break;
}
}
cur_company.Restore();
}
} else {
int layout = GB(p1, 8, 8);
if (layout >= num_layouts) return CMD_ERROR;
int count = indspec->num_table;
const IndustryTileTable * const *itt = indspec->table;
int num = GB(p1, 8, 8);
if (num >= count) return CMD_ERROR;
/* Check subsequently each layout, starting with the given layout in p1 */
for (int i = 0; i < num_layouts; i++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
if (ret.Succeeded()) break;
}
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
do {
if (--count < 0) return ret;
if (--num < 0) num = indspec->num_table - 1;
ret = CheckIfIndustryTilesAreFree(tile, itt[num], num, it, random_initial_bits, _current_company, IACT_USERCREATION);
_cleared_object_areas = object_areas;
} while (ret.Failed());
/* If it still failed, there's no suitable layout to build here, return the error */
ret = CreateNewIndustryHelper(tile, it, flags, indspec, num, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
if (ret.Failed()) return ret;
}
@@ -1851,7 +1847,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
(_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == 0)) {
*force_at_least_one = false;
return 0;
} else {
@@ -1872,7 +1868,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
{
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
if (_settings_game.difficulty.number_industries == 0) {
*min_number = 0;
return 0;
}
@@ -1899,15 +1895,14 @@ static uint GetNumberOfIndustries()
/* Number of industries on a 256x256 map. */
static const uint16 numof_industry_table[] = {
0, // none
0, // minimal
10, // very low
25, // low
55, // normal
80, // high
};
assert(lengthof(numof_industry_table) == ID_END);
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
return ScaleByMapSize(numof_industry_table[difficulty]);
}
@@ -1998,7 +1993,7 @@ void IndustryBuildData::Reset()
void IndustryBuildData::MonthlyLoop()
{
static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting,
if (_settings_game.difficulty.number_industries == 0) return; // 'no industries' setting,
/* To prevent running out of unused industries for the player to connect,
* add a fraction of new industries each month, but only if the manager can keep up. */
@@ -2014,7 +2009,10 @@ void IndustryBuildData::MonthlyLoop()
*/
void GenerateIndustries()
{
if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // No industries in the game.
uint total_amount = GetNumberOfIndustries();
/* Do not create any industries? */
if (total_amount == 0) return;
uint32 industry_probs[NUM_INDUSTRYTYPES];
bool force_at_least_one[NUM_INDUSTRYTYPES];
@@ -2027,7 +2025,6 @@ void GenerateIndustries()
if (force_at_least_one[it]) num_forced++;
}
uint total_amount = GetNumberOfIndustries();
if (total_prob == 0 || total_amount < num_forced) {
/* Only place the forced ones */
total_amount = num_forced;
+1 -1
View File
@@ -602,7 +602,7 @@ public:
this->SetupArrays();
const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.industry_density != ID_FUND_ONLY;
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
this->SetButtons();
}
};
+1
View File
@@ -20,6 +20,7 @@
#include "landscape_type.h"
#include "strings_func.h"
#include "fios.h"
#include "functions.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
+1
View File
@@ -22,6 +22,7 @@
#include "tgp.h"
#include "genworld.h"
#include "fios.h"
#include "functions.h"
#include "date_func.h"
#include "water.h"
#include "effectvehicle_func.h"
+8 -96
View File
@@ -214,8 +214,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Sleutel 'n filter string
@@ -346,7 +344,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Verlaat
STR_SETTINGS_MENU_GAME_OPTIONS :Spel opsies
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Moelikheid stellings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Gevorderde stellings
STR_SETTINGS_MENU_AI_SETTINGS :AI instellings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stellings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Deursigtigheid opsies
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dorp name vertoon
@@ -552,7 +549,6 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Aanwyse
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Kyk besonderhede van hierdie maatskappy
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Voertuie:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stasies:
@@ -689,7 +685,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Tokkel dorp name aan/af op kaart
STR_SMALLMAP_CENTER :{BLACK}Senter die kleinkaart op die huidige posisie
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Sper alle
STR_SMALLMAP_ENABLE_ALL :{BLACK}Ontsper alle
@@ -697,8 +692,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vertoon
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Moet nie enige nywerheide op die kaart vertoon
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vertoon alle nywerheide op die kaart
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Tokkel vertooning van hoogtekaart
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vertoon geen maatskappy eiendom op die kaart
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vertoon alle maatskappy eiendom op die kaart
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Wys laaste boodskap of nuus verslag
@@ -1017,8 +1010,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stad ra
############ range for difficulty settings ends
STR_NONE :Geen
STR_FUNDING_ONLY :Befondsing alleen
STR_MINIMAL :Minimale
STR_NUM_VERY_LOW :Baie laag
STR_NUM_LOW :Laag
STR_NUM_NORMAL :Normaal
@@ -1083,9 +1074,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Laat bo
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Laat terraforming toe onder geboue, spoore, ens. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Laat meer realisties grootte opvangsgebied toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Laat verwydering van meer stad-besite paaie, bruge, ens toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Geen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Oorspronlik
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realisties
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Trein versnelling model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Oorspronklik
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realisties
@@ -1116,7 +1104,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Pad voe
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Was skerm as muis by die kant is: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Laat omkooping van die plaaslike raad toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Laat die koop van eksklusief vervoer regte toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Laat befondsing toe van plaaslike pad heropbou: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Laat die stuur van geld na ander maatskappye toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewig vermenivoud vir vrag om swaar treine te simuleer: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Vliegtuig spoed faktor: {ORANGE}1 / {STRING}
@@ -1132,7 +1119,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Die vera
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Lughawes verval nooit nie: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}Waarsku indien voertuig verloor: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Bespreek voertuig se opdrae: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :ja, maar sluit uit gestop voertuie
@@ -1201,8 +1187,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-200
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Outomaties pouse wanneer om te begin 'n nuwe speletjie: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :geen aksies
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :alle aksies
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Gebruik die voorloopende voertuiglys: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Af
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Eie maatskappy
@@ -1222,7 +1206,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Wys ger
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hou bou gereedskap aktief na gebruik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Groep uitgawes in maatskappy finansies venster: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Versper infrastruktuur gebou as geen geskikte voertuie beskikbaar is nie: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max vliegtuie per speler: {ORANGE}{STRING}
@@ -1288,9 +1271,6 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Posisie
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Links
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Senter
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Regs
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Links
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Middel
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Regs
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Venster slag straal: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Venster slag straal: {ORANGE}strem
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Venster sagte beperking (nie taai): {ORANGE}{STRING}
@@ -1334,7 +1314,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Padvind
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Oorspronklike {BLUE}(Aanbevole)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nie aanbevole nie)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Outomatiese omkeer op seine: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander stel waarde
@@ -1414,7 +1393,6 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-artiese lan
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropiese landskap
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Speelgoedland landskap
STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander huidige jaar
STR_CHEAT_SETUP_PROD :{LTBLUE}Ontsper modifisering van produksie waardes: {ORANGE}{STRING}
# Livery window
@@ -1670,7 +1648,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Haal spe
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Haal maatskappy informasie...
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Klient{P "" e} voor jou
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} afgelaai tot dusver
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} afgelaai dusver
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppel
@@ -1942,7 +1919,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spo
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brug seleksie - kliek op jou verkose brug om dit te bou
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Staal
STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal
@@ -2017,7 +1993,6 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bou lugh
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lughawe Keuse
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies groote/tipe van lughawe
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lughawe klas
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Uitleg {NUM}
STR_AIRPORT_SMALL :Klein
STR_AIRPORT_CITY :Dorp
@@ -2044,10 +2019,7 @@ STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Maak lan
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop land vir gebruk in die toekoms
# Object construction window
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klas van die voorwerp te bou
STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} teels
STR_OBJECT_CLASS_LTHS :Vuurtorings
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Boome
@@ -2114,8 +2086,6 @@ STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bou
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fonds
# Industry cargoes window
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Aanvaar nywerhede
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huise
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land gebied informasie
@@ -2133,8 +2103,6 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördin
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lughawe klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lughawe naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lughawe teel naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
@@ -2252,11 +2220,6 @@ STR_SAVELOAD_DELETE_BUTTON :{BLACK}Uitvee
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Vee uit die huidige verkieste spaar-speletjie
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Spaar
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Spaar die huidige speletjie, met die verkieste naame
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laai
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel Besonderhede
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie
@@ -2331,8 +2294,6 @@ STR_GENERATION_PREPARING_GAME :{BLACK}Voorbere
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stellings
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF inligting
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiewe NewGRF lêers
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Laai die gekose voorafstel
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Stoor voorafstel
@@ -2362,7 +2323,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kyk of d
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Lêer naam: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Weergawe: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pallet: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
@@ -2370,19 +2330,13 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie
STR_NEWGRF_SETTINGS_DISABLED :{RED}Gestrem
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onversoenbaar met hierdie weergawe van OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Invoer NewGRF parameters
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Verander NewGRF parameters
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspekteer - {STRING}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} by {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor tipe
# Sprite aligner window
@@ -2424,8 +2378,6 @@ STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Vermis
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie. {}Will jy rêrig unpause?
# NewGRF status
STR_NEWGRF_LIST_NONE :Geen
STR_NEWGRF_LIST_MISSING :{RED}Vermis leêrs
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik desinkroniesasies en/of program botsings veroorsaak.
@@ -2437,7 +2389,6 @@ STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vrag/her
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' het 'n eindelose herhaling in die produksie callback veroorsaak.
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO_ABBREV :??
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Teken Lys - {COMMA} Teken{P "" s}
@@ -2654,7 +2605,6 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produksie verlede maand:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% uitgevoer)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Senter skerm op nywerheid
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}
@@ -2670,7 +2620,6 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produsee
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" e}
@@ -2788,10 +2737,7 @@ STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Hernoem
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Hernoem vliegtuig tipe
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Verander naam van depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Hernoem depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
@@ -2931,7 +2877,7 @@ STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forseer
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Herstel trein om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herpas pad voertuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herstel vragskip om 'n ander vrag tipe te vervoer
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herstel vrag skip om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Hestel vliegtuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Omkeer rigting van trein
@@ -2965,14 +2911,8 @@ STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wag vir
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Op pad na {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Geen opdrae, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Op pad na {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Op pad na {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Gestop
STR_VEHICLE_COMMAND_STOPPED :{RED}Gestop
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Begin
STR_VEHICLE_COMMAND_STARTED :{GREEN}Begin
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Aanwyse)
@@ -3125,13 +3065,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK}Sprong d
STR_ORDERS_DELETE_BUTTON :{BLACK}Uit vee
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vee uit die verlig opdrag
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwyder alle opdragte
STR_ORDERS_GO_TO_BUTTON :{BLACK}Gaan Na
STR_ORDER_GO_TO_NEAREST_DEPOT :Gaan na naaste diensstasie
STR_ORDER_GO_TO_NEAREST_HANGAR :Gaan na naaste vliegtuigloods
STR_ORDER_CONDITIONAL :Konditioneele bevel oor sien
STR_ORDER_SHARE :Deel opdragte
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Invoeg 'n nuwe opdrag voor die verlig opdrag, of byvoeg na einde van lys
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Sit 'n bevorderde bevel in
@@ -3150,7 +3088,6 @@ STR_ORDER_TRAIN_DEPOT :Trein Diensstas
STR_ORDER_ROAD_VEHICLE_DEPOT :Pad Voertuig Diensstasie
STR_ORDER_SHIP_DEPOT :Sleep Diensstasie
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Herpas na {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Herpas na {STRING} en stop)
@@ -3171,9 +3108,8 @@ STR_ORDER_TRANSFER_FULL_LOAD :(Verplaas en wa
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Verplaas en wag vir eenigge vol vrag)
STR_ORDER_TRANSFER_NO_LOAD :(Verplaas en verlaat leeg)
STR_ORDER_NO_UNLOAD :(Geen aflaai en vat vrag)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vrag
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaai en wag vir enige vol vrag)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Geen aflaai en geen laai)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vra)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaay en wag vir eenigge vol vrag)
STR_ORDER_STOP_LOCATION_NEAR_END :[naby einde]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
@@ -3200,7 +3136,7 @@ STR_TIMETABLE_AND_TRAVEL_FOR :en reis vir {ST
STR_TIMETABLE_DAYS :{COMMA} da{P g e}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" e}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} neem om te voltooi
STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} vat om te verklaar
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Die rooster sal te minste {STRING} vat om te verklaar (nie alles gerooster nie)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Die voertuig loop tans op tyd
@@ -3219,7 +3155,7 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Reinig T
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Vee uit die totaal van tyd vir die gespesiveerde opdrag
STR_TIMETABLE_RESET_LATENESS :{BLACK}Herstel Laat Teller
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is
STR_TIMETABLE_AUTOFILL :{BLACK}Outovul
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul die rooster outomaties in met die waardes van die volgende reis (CTRL-Kliek om die wagtyd te probeer hou)
@@ -3249,7 +3185,6 @@ STR_AI_DEBUG_SETTINGS :{BLACK}KI stell
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Verander die stellings van die KI
STR_AI_DEBUG_RELOAD :{BLACK}Herlaai AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Maak die AI dood, herlaai die skrif en herlaai die AI
STR_AI_DEBUG_CONTINUE :{BLACK}Gaan voort
STR_ERROR_NO_AI :{WHITE}OpenTTD is gebou sonder KI ondersteuning...
STR_ERROR_NO_AI_SUB :{WHITE}... geen KI's is beskikbaar!
@@ -3260,7 +3195,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Die AI
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI Konfigurasie
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Alle AIs wat in die volgende spel gelaai gaan word
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Alle AIs wat in die volgende spel gelaai gaan word
STR_AI_CONFIG_HUMAN_PLAYER :Mens Speler
STR_AI_CONFIG_RANDOM_AI :Lukraak AI
@@ -3291,7 +3226,6 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie A
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Maak toe
STR_AI_SETTINGS_RESET :{BLACK}Herstel
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
@@ -3324,7 +3258,6 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spaarspeletjie
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Lêer nie leesbare
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Lêer nie skryfbaar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integriteit het misluk
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nie beskikbaar>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Speeletjie was gesoor in 'n weergawe sonder trem toelaating. Alle tremme was verwyder.
# Map generation messages
@@ -3332,7 +3265,7 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaart ge
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... daar is geen dorp in die draaiboek
STR_ERROR_PNGMAP :{WHITE}Kan nie landskap van PNG laai nie...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... leêr nie gevind nie
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... lêer nie gevind nie.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan nie prent tipe verdoel. 8 of 24-bit PNG prent vereis.
STR_ERROR_PNGMAP_MISC :{WHITE}... iets het verkeerd gegaan. Jammer. (moontlik korrup lêer)
@@ -3366,7 +3299,6 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... ligg
STR_ERROR_ALREADY_BUILT :{WHITE}... alreeds gebou
STR_ERROR_OWNED_BY :{WHITE}... besit deur {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebied is besit deur 'n ander maatskappy
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... teël skoonmaak limiet bereik
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Naam moet unike wees
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in die pad
@@ -3393,7 +3325,7 @@ STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Bestuurd
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maksimum toegelaate lening groote is {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan nie meer geld leen nie...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om terug te betaal
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} vereis
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} vereis
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan nie lening terugbetaal nie...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Maatskappy kan nie aangekoop word nie...
@@ -3406,7 +3338,6 @@ STR_ERROR_PROTECTED :{WHITE}Die maat
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan nie enige stede bou nie
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan nie dorp hernoem nie...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Dorp kan nie hier gebou word nie...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan nie dorp uitbrei...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te naby aan rand van kaart
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te naby aan 'n ander dorp
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel dorpe
@@ -3462,7 +3393,6 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan nie
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier stasie verwyder nie...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan nie vrag stasie verwyder nie...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet eers pad stop verwyder
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... daar is geen stasie hier nie
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Moet eers spoorweg stasie afbreek
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Moet eers bus stasie afbreek
@@ -3491,7 +3421,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan nie
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan nie trem voertuig depot hier bou nie...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Skip depot kan nie hier gebou word nie...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kan nie depot hernoem nie...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Trein moet binne in 'n depot gestop word
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet gestop binne 'n pad voertuig depot wees
@@ -3527,8 +3456,6 @@ STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoore vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan nie seinligte vanaf hier verwyder nie...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan nie seine hier verander nie...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... daar is geen trein spoor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... daar is geen seine
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan nie spoor tipe hier verdoel nie...
@@ -3539,7 +3466,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan nie
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kan nie tremweg hier bou nie...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan nie pad vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie...
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
@@ -3552,7 +3478,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan nie
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... boom reeds daar
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... verkeerde terrein vir boom tipe
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan nie boom hier beplant nie...
# Bridge related errors
@@ -3563,7 +3488,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brug hoo
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag vie die daal
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moet in lyn wees
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... albei brug eindes moet op land wees
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lank
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tonnel kan nie daar gebou word nie...
@@ -3572,10 +3496,8 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Moet eer
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ander tonnel in die pad
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tonnel so op die einde van die kaart eindig
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan nie daal vir ander einde van tonnel te uitgrawe nie
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tonnel te lank
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... te veel voorwerpe
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Voorwerp in die pad
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... maatskappy hoofkwartier in die pad
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Die land area kan nie aangekoop word nie...
@@ -3638,7 +3560,6 @@ STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Vliegtui
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in spel
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan nie diens interval verander nie...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... voertuig is vernietig
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein forseer om sein te vermy op gevaar...
@@ -4069,12 +3990,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Wegpunt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Wegpunt {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Trein Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Trein Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Pad Voertuig Depot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Pad Voertuig Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Skip Depot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Skip Depot #{COMMA}
STR_UNKNOWN_STATION :onbekende stasie
STR_DEFAULT_SIGN_NAME :Teken
@@ -4101,7 +4016,6 @@ STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYP
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
@@ -4147,10 +4061,8 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
+32 -75
View File
@@ -348,7 +348,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :انهاء
STR_SETTINGS_MENU_GAME_OPTIONS :خيارات اللعبة
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :خيارات الصعوبة
STR_SETTINGS_MENU_CONFIG_SETTINGS :اعدادات متقدمة
STR_SETTINGS_MENU_AI_SETTINGS :إعدادات الذكاء الاصطناعى
STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات جرافيك جديده
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :عرض اسماء المدن
@@ -664,8 +663,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}عرض
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}عرض الطرق على الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}عرض الشجر على الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}عرض ملاك الاراضي على الخريطة
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}اضغط على مصنع لعرضة. اضغط + مفتاح كنترول لاخفاء جميع المصانع ماعدا المختارة. اضغط + كنترول لاظهار المصانع مجددا.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}اضغط على الشركة لعرض ممتلكاتها. اضغط + مفتاح كنترول لاخفاء كل الشركات ماعدا المختارة. اضغط + مفتاح كنترول لعرضها ثانية.
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}شوارع
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK} سكة القطار
@@ -699,7 +696,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}عرض/اخفاء اسماء المدن
STR_SMALLMAP_CENTER :{BLACK}وسط الخريطة الصغيرة على الموقع الحالي
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}تعطيل الكل
STR_SMALLMAP_ENABLE_ALL :{BLACK}تفعيل الكل
@@ -707,8 +703,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}عرض
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}عدم عرض اي مصنع في الخريطة
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}عرض جميع المصانع في الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}بدل عرض خريطة التضاريس
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}عدم عرض ممتلكات اي شركة على الخارطة
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}عرض جميع املاك الشركة على الخريطة
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}اظهر اخر رسالة / تقرير
@@ -1027,8 +1021,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}موق
############ range for difficulty settings ends
STR_NONE :بدون
STR_FUNDING_ONLY :التمويل فقط
STR_MINIMAL :الادنى
STR_NUM_VERY_LOW :منخفض جدا
STR_NUM_LOW :قليل
STR_NUM_NORMAL :طبيعي
@@ -1096,7 +1088,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}الس
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}السماح باعادة بناء التلال تحت المباني, الطرق, الخ .-الانحدار الذاتي- {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}اقصى طول لعربات القطار: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}كمية دخان/شرار القطارات:{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :بدون
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :اصلي
@@ -1115,16 +1106,14 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}أست
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}تحميل القطارات بالتدريج: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}التضخم: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}أوصل الحموله للمحطه إذا كان هناك حاجة فقط: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}اقصى طول للجسور: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}اقصى طول للانفاق: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}طريقة بناء المصانع الأولية يدوية : {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :بدون
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ككل المصانع الأخرى
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :تنقيب
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}المساحة المستوية حول المصانع: {ORANGE}{STRING} مربع
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}السماح بوجود أكثر من مصنع من نفس النوع في المدينة الواحدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}إظهار الإشارات على جهة السائق: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}أعرض نافذة المالية في آخر السنة: {ORANGE}{STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}السماح بوجود اكثر من مصنع من نفس النوع في المدينة الواحدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}اظهار الاشارات على جهة السائق: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}أعرض نافذة المالية في آخر السنه: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}الامر الجديد - بدون توقف - قياسيا: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}اوامر القطار الجديدة تتوقف قياسيا في {ORANGE}{STRING}{LTBLUE} رصيف المحطة
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :قرب النهاية
@@ -1134,7 +1123,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}تسل
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}حرك الشاشة عندما تكون المؤشر على الحافة: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}السماح برشوة السلطات االمحليه: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}السماح بشراء حقوق النقل الحصري: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}السماح بتمويل تعمير الطرق المحلية: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}السماح بتحويل المال للشركات الأخرى: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}مضاعفة وزن الشحنة لمحاكاة القطارات الثقيلة: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}معامل السرعة للطائرة : {ORANGE} 1 / {STRING}
@@ -1150,7 +1138,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}تغير
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE} المطارات لا تنتهي صلاحيتها {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}حذر إذا فقدت المركبة {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}استعراض اوامر العربات: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :لا
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :نعم, بستثناء العربات المتوقفة
@@ -1162,8 +1149,8 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}الت
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}التجديد التلقائي عند توفر السيولة الدنيا للتجديد: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}زمن عرض الرسالة: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}تاخير احداث الهوفر: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}عرض التلميحات: {ORANGE}اضغط يمين
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}أعرض عدد السكان مع الاسم على العلامة: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}تاخير احداث الهوفر: {ORANGE}معطلة
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}أعرض عدد السكان مع الأسم على العلامه: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}مولد الأرض: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :الأصلي
@@ -1183,7 +1170,7 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}اتج
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :عكس عقارب الساعة
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :مع عقارب الساعة
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}الأرتفاع الأعلى في محرر الخريطة لسطح المستوي: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بتعديل الحدود الحرة للخريطة: {ORANGE} {STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بالحدود الحرة للخريطة: {ORANGE} {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}مربع او اكثر غير فارغ في الحدود الشمالية
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}مربع او اكثر من حدود الخريطة لا يكون بحر
@@ -1220,12 +1207,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير - 31 - 12 - 2008
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ايزو 31-12-2008
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}إيقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}عندمل توقف أسمح: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :لا تصرف
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :الكل ما عدا عمليات البناء
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :الكل ما عدا خيارات تعديل الخريطة
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :كل تصرف
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}ايقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}استخدام قائمة العربات المطورة: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :بدون
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :لشركتك
@@ -1236,8 +1218,8 @@ STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :لشركتك
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :كل الشركات
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}عرض جدولة الأعمال بالمهام بدلا من الأيام: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :{LTBLUE}عرض الوصول و المغادرة في جدولة الاعمال: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE} إنشاء سريع لأوامر المركبات: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}سكة الحديد القياسية (بعد بدأ لعبة جديدة أو تحميل لعبة): {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE} انشاء اوامر بسرعة : {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}سكة الحديد القياسية -بعد بدأ لعبة جديدة او تحميل لعبة- : {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :القديم
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :الجديد
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :الأكثر استخداما
@@ -1245,7 +1227,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}اظه
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE} ابقاء ادوات البناء فعالة بعد استخدامها: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE} النفقات للمجموعة في النافذة المالية: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}عطل ادوات البناء عند عدم وجود عربات متاحة لها: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}الحد الأعلى لعدد القطارات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}الحد الأعلى لعدد العربات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}الحد الأعلى لعدد الطائرات لكل لاعب: {ORANGE}{STRING}
@@ -1263,7 +1244,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}فتر
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}فترات الصيانة القياسية للقطارات: {ORANGE}{STRING} يوم / %
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}فترة الصيانة القياسية للقطارات{ORANGE}غير مفعل
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}فترات الصيانة القياسية للطائرات : {ORANGE}{STRING}يوم / %
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}فترة الصيانة القياسية للعربات: {ORANGE}غير مفعلة
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}فترة الصيانة القياسية للعربات{ORANGE} غير مفعلة
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}فترات الصيانة القياسية للطائرات : {ORANGE}{STRING}يوم / %
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE} فترات الصيانة القياسية للطائرات {ORANGE}غير مفعل
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}فترات الصيانة القياسية للسفن: {ORANGE}{STRING} يوم / %
@@ -1283,7 +1264,7 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}الس
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}نوع الاشارة الذي يبنى قياسيا: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :اشارات التوقف
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :اشارات الطريق
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :إشارة طريق اتجاه واحد
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :اشارة اتجاة واحد للطريق
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}الدوران خلال الاشارات: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :اشارات التوقف فقط
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :اشارات الطريق فقط
@@ -1359,7 +1340,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE} موج
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :أصلي{BLUE}(مستحسن)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(غير مفضل)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}العكس عند الإشارات: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}عدل قيمة التغيير
@@ -1427,7 +1407,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}هل ت
# Cheat window
STR_CHEATS :{WHITE}اسرار
STR_CHEATS_TOOLTIP :{BLACK}علامة صح اذا استخدمت هذا السرمن قبل
STR_CHEATS_WARNING :{BLACK}تحذير! أنت على وشك أن تخون منافسيك. هذا الخيانة ستبقى عار عليك الى الأبد.
STR_CHEATS_WARNING :{BLACK}تحذير! انت على وشك ان تخون منافسيك. هذا الخيانة ستبقى عار عليك الى الأبد.
STR_CHEAT_MONEY :{LTBLUE}زيادة السيولة بـ {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}العب كشركة{ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}الجرافة السحرية - لازالة المصانع و الاجسام غير القابلة للازالة.{ORANGE}{STRING}
@@ -1439,7 +1419,6 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :مناطق ثل
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :مناطق مدارية
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :ألعاب
STR_CHEAT_CHANGE_DATE :{LTBLUE}عدل التاريخ {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}غير السنة الحالية
STR_CHEAT_SETUP_PROD :{LTBLUE}تفعيل تغيير قيمة الانتاج: {ORANGE}{STRING}
# Livery window
@@ -1465,7 +1444,7 @@ STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :حافلة ركاب - بخارية
STR_LIVERY_PASSENGER_WAGON_DIESEL :حافلة ركاب - ديزل
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :عربة ركاب - كهربائية
STR_LIVERY_PASSENGER_WAGON_MONORAIL :عربة ركاب - أحادية
STR_LIVERY_PASSENGER_WAGON_MONORAIL :عربة ركاب - احادية
STR_LIVERY_PASSENGER_WAGON_MAGLEV :عربة كاب - ممغنطة
STR_LIVERY_FREIGHT_WAGON :عربة شحن
STR_LIVERY_BUS :باص
@@ -1695,7 +1674,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}جلب
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}جلب معلومات الشركة..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}انتظار اللاعبين السابقين
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES}تم تحميل حتى الان
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} حمل حتى الان
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}فصل
@@ -1767,7 +1745,7 @@ STR_NETWORK_ERROR_SERVER_FULL :{WHITE}الخا
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}أنت ممنوع من هذا الخادم
STR_NETWORK_ERROR_KICKED :{WHITE}لقد طردت من اللعبة
STR_NETWORK_ERROR_CHEATER :{WHITE}الغش ليس مسموحا به في هذه اللعبة
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}أنت تقوم بإرسال العديد من الأوامر للخادم
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}انت تقوم بارسال العديد من الاوامر للسيرفر
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :خطاء عام
@@ -1788,8 +1766,6 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :خادم ممت
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :كان يرسل الكثير من الاوامر
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}احتمال فقد الاتصال
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}اخر {NUM} ثواني لم تصل بيانات من السيرفر
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
@@ -1871,7 +1847,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}لم يتم الربط مع خادم المحتوى
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}فشل التحميل...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}فشل التحميل ...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... فقد الربط بالخادم
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... لا يمكن الكتابة على الملف
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}لم يتمكن من فك الضغط للملف المحمل
@@ -1879,7 +1855,7 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}لم ي
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}بدل الشفافية للشجر. مفتاح كنترول للإغلاق.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}بدل الشفافية للشجر. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}بدل الشفافية للمباني. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}بدل الشفافية للمصانع. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}بدل الشفافية للمحطات و ملحقاتها. مفتاح كنترول للاغلاق.
@@ -1913,10 +1889,10 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :بناء الس
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}بناء سكة حديد
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}بناء سكة القطار باستخدام البناء التلقائي
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات (لصيانة و شراء القطارات).
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات - لصيانة و شراء/ بيع القطارات
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}غير السكة الى نقطة عبور
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار. مفتاح كنترول يسمح بضم المحطات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء إشارات السكك الحديدية.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء اشارة سكة قطار
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}بناء جسر قطارات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}بناء نفق قطار
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}تناوب بناء/ازالة سكك واشارات القطارات
@@ -1948,7 +1924,7 @@ STR_STATION_CLASS_DFLT :المحطة ا
STR_STATION_CLASS_WAYP :نقطة عبور
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}اختيار الإشارات
STR_BUILD_SIGNAL_CAPTION :{WHITE}اختيار الاشارات
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}اشارة اقفال (بالاعلام){}هذة الاشارة الأساسية. تسمح بتواجد قطار واحد في القسم و الوقت الواحد
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}اشارة دخول (بالاعلام){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}اشارة خروج (بالاعلام) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة.
@@ -1971,7 +1947,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}اختر
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}اختر الجسر المناسب
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}بناء الجسور - اختر الجسر المفضل لديك لبنائة
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :تعليق, حديدي
STR_BRIDGE_NAME_GIRDER_STEEL :العارضة, حديدية
STR_BRIDGE_NAME_CANTILEVER_STEEL :الحامل, حديدي
@@ -1993,8 +1968,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}بناء
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة للترام - لشراء / بيع /صيانة عربات الترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}بناء محطة باصات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}بناء محطة ركاب ترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات. مفتاح كنترول يسمح بمجاورة المحطات.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}بناء محطة ترام. كنترول يسمح بمجاورة المحطات.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}بناء محطة ترام
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}فعل / عطل الطرق موحدة الاتجاة
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}بناء جسر للعربات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}بناء جسر ترام
@@ -2070,12 +2045,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}التض
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}خفض ركن الارض
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}رفع ركن الارض
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}مستوى الارض
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}شراء أرض للاستخدام المستقبلي.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}شاء ارض للأستخدام المستقبلي
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}اختيار الاجسام
STR_OBJECT_BUILD_TOOLTIP :{BLACK}اختر جسم لبنائة
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}اختر صنف الكائن للبناء
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}عرض الجسم
STR_OBJECT_BUILD_SIZE :{BLACK}حجم: {GOLD}{NUM} x {NUM} مربع
@@ -2416,7 +2390,6 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}الاع
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}لا يوجد معلومات متاحة
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}لم يتم العثور على الملف المقترن
STR_NEWGRF_SETTINGS_DISABLED :{RED}معطل
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}متعارض مع هذا اللإصدار من Openttd
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}ادخل اعدادات NewGRF
@@ -2533,7 +2506,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}ادخل
STR_TOWN_DIRECTORY_CAPTION :{WHITE}مدن/ بلدات
STR_TOWN_DIRECTORY_NONE :{ORANGE}-بدون-
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ) {COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها. اضغط + كنترول لفتح شاشة عرض جديدة للضاحية.
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها
STR_TOWN_POPULATION :{BLACK}سكان العالم: {COMMA}
# Town view window
@@ -2593,10 +2566,10 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}بدون
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}العروض المأخوذة
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} من {STRING} الى {STRING}{YELLOW} - {COMPANY}{YELLOW}, حتى {DATE_SHORT}-
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}اضغط بشكل متواصل على مفتاح كنترول لاختيار اكثر من وحدة
STR_STATION_LIST_CAPTION :{WHITE}محطات شركة {COMPANY} - {COMMA} محطة
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
@@ -2711,8 +2684,8 @@ STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}غير
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}اسم صاحب الشركة
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}غير اسم المدير
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}اشتري 25% من أسهم الشركة
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}بيع 25% من أسهم الشركة
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}اشتري 25% من اسهم الشركة
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}بيع 25% من اسهم الشركة
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}اشتري 25% من اسهم هذه الشركة
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 25% من اسهم هذه الشركة
@@ -2727,7 +2700,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}-بدو
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW}({COMMA}% صدرت)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW}({COMMA}%/{COMMA}% صدرت)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}اسماء المصانع - اضغط على اسم المصنع لتوسيط الشاشة عليه. اضغط + كنترول لفتح شاشة عرض جديدة لمنطقة المصنع.
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}اسماء المصانع - اضغط على اسم لتوسيط الشاشة علية
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -2965,7 +2938,7 @@ STR_REPLACE_VEHICLE_SHIP :سفن
STR_REPLACE_VEHICLE_AIRCRAFT :طائرات
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK} اختر نوع المحرك لاستبدالة
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK} اختر نوع المحرك المراد إحلاله محل المحرك المختار في القائمة اليسرى
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK} اختر نوع المحرك المراد احلالة مكان المحرك المختار في القائمة اليسرى
STR_REPLACE_VEHICLES_START :{BLACK} بدأ تبديل العربات
STR_REPLACE_HELP_START_BUTTON :{BLACK}اضغط لبدأ عملية تبديل المحركات المختارة في القائمة اليسرى بالمحركات المختارة في القائمة اليمنى
@@ -2986,7 +2959,7 @@ STR_REPLACE_ELRAIL_VEHICLES :سكة حديد
STR_REPLACE_MONORAIL_VEHICLES :عربات احادية السكة
STR_REPLACE_MAGLEV_VEHICLES :مركبات ممغنطة
STR_REPLACE_REMOVE_WAGON :{BLACK} إزالة العربات: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON :{BLACK} ازالة العربات: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} المحافظة على طول القطار بازالة عربات ابتداء من المقدمة عند التبديل - عندما يكون التبدل ينتج قطارا اطول.
# Vehicle view
@@ -2999,7 +2972,6 @@ STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}وضع
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل السفينة لحوض السفن. اضغط + كنترول سوف يرسلها للصيانة فقط.
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل الطائرة الى حظيرة الصيانة - مفتاح التحكم (كنترول) + الضغط يرسلها للصيانة فقط
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}هذا سوف يشتري نسخة عن قطار بكل عرباته. مفتاح التحكم + الضغط سوف يشارك الاوامر.
@@ -3121,7 +3093,6 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}اختر نوع الحمولة ...
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO}{}{BLACK}تكلفة التغيير: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}تكلفة اعادة التهيئة: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}اختر العربة لاعادة تهيئتها. اسحب بالفارة لاختيار عدة عربات. اضغط على مساحة خالية لاختيار كل العربات. اضغط + كنترول لاختيار العربة الحالية وما بعدها.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}أختر نوع البضاعة لينقلها القطار
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK} اختر نوع حمولة العربة
@@ -3207,15 +3178,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK} تخط
STR_ORDERS_DELETE_BUTTON :{BLACK}حذف
STR_ORDERS_DELETE_TOOLTIP :{BLACK}حذف الامر المختار
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}حذف كل الأوامر
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}أوقف المشاركة
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}اوقف مشاركة الاوامر. اضغط + كنترول لحذف جميع الاوامر من هذه العربة.
STR_ORDERS_GO_TO_BUTTON :{BLACK}اذهب الى
STR_ORDER_GO_TO_NEAREST_DEPOT :اذهب الى اقرب مستودع صيانة
STR_ORDER_GO_TO_NEAREST_HANGAR :اذهب الى اقرب حظيرة صيانة
STR_ORDER_CONDITIONAL :امر انتقال شرطي
STR_ORDER_SHARE :شارك الأوامر
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}اضافة امر قبل الامر المختار, او لاخر الاوامر
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}ادخل امر متقدم
@@ -3242,7 +3209,6 @@ STR_ORDER_STOP_ORDER :توقف
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(تلقائى)
STR_ORDER_FULL_LOAD :-تحميل بالكامل-
STR_ORDER_FULL_LOAD_ANY :-حمل اي بضاعة بالكامل-
@@ -3258,7 +3224,6 @@ STR_ORDER_TRANSFER_NO_LOAD :)التوصيل
STR_ORDER_NO_UNLOAD :-عدم انزال الشحنة و تحميل غيرها-
STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انزال الشحنة و الانتظار للحمولة القصوى)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة-
STR_ORDER_NO_UNLOAD_NO_LOAD :(لا تفريغ و لا تحميل)
STR_ORDER_STOP_LOCATION_NEAR_END :[قرب النهاية]
STR_ORDER_STOP_LOCATION_MIDDLE :[وسط]
@@ -3278,7 +3243,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}حول
STR_TIMETABLE_TOOLTIP :{BLACK}جدولة الأوامر - اضغط على الامر لاظهارة
STR_TIMETABLE_NO_TRAVEL :لا رحيل
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: بواسطة الامر اليدوي التالي)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :مسافر (ليس هناك جدولة)
STR_TIMETABLE_TRAVEL_FOR :مسافر لـ {STRING}
STR_TIMETABLE_STAY_FOR :ويبقى لـ {STRING}
@@ -3414,7 +3378,7 @@ STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}لا ي
STR_ERROR_GAME_LOAD_FAILED :{WHITE}فشل فتح اللعبة {}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :خطأ داخلي: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :لعبة محفوطة غير صالحة{STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :اللعبة حفظت بنسخة أحدث
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :اللعبة حفظت بنسخة احدث
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :لا يمكن قراءة الملف
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :لايمكن قراءة الملف
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :فشل التحقق من سلامة البيانات
@@ -3460,11 +3424,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... ال
STR_ERROR_ALREADY_BUILT :{WHITE}... تم بنائة
STR_ERROR_OWNED_BY :{WHITE}مملوكة من قبل ... {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... المنطقة مملوكة لشركة منافسة
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... تم الوصول لاقصى حدود للتضاريس
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... تم الوصول لاقصى عدد ازالة
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}السم يجب ان يكون فريدا - غير مستخدم
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} على الطريق
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}غير مسموح في حين توقفت
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}بلدية المدينة ترفض السماح بهذا
@@ -3600,7 +3561,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}يجب
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}يمكن تعديل القطارعندما يكون متوقف في ورشة الصيانة
STR_ERROR_TRAIN_TOO_LONG :{WHITE}القطار طويل جدا
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}لا يمكن تغيير اتجاة العربة ...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}تتكون من اكثر من وحدة ...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}لا يمكن انعطاف العربات المكونة من اكثر من وحدة.
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :نوع سكة حديد متعارض
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}لا يمكن تحريك العربة ...
@@ -3665,7 +3626,6 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}الجس
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}البداية و النهاية يجب ان تكون على استقامة واحدة
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... يجب ان تكون نهايات الجسر على اليابسة
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... الجسر طويل جدا
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}قد ينتهي الجسر خارج الخريطة
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}لا يمكن بناء نفق هنا ...
@@ -3674,7 +3634,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}يجب
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}نفق آخر في مسار هذا النفق
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}الانفاق تنتهي خارج حدود الخريطة
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}لا يمكن تعديل الأرض في نهاية النفق
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... النفق طويل جدا
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... الاجسام كثيرة جدا
@@ -3766,7 +3725,6 @@ STR_ERROR_CAN_T_ADD_ORDER :{WHITE}العر
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}العربة المشتركة لا تستطيع الوصول للمحطة
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}لا يمكن مشاركة قائمة الأوامر
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}لايمكن ايقاف امر المشاركة بالاوامر ...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}لا يمكن نسخ قائمة الأوامر
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}بعيد جدا من محطة/علامة الوصول السابقة
@@ -4253,7 +4211,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+3 -12
View File
@@ -1344,8 +1344,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Ста
############ range for difficulty settings ends
STR_NONE :Няма
STR_FUNDING_ONLY :Будаваць самому
STR_MINIMAL :Мінімальнае
STR_NUM_VERY_LOW :Вельмі мала
STR_NUM_LOW :Мала
STR_NUM_NORMAL :Звычайна
@@ -1413,7 +1411,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Даз
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Зона пакрыцьця залежыць ад тыпу станцыі: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Дазволіць знос амаль усіх гарадзкіх аб'ектаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Макс. даўжыня цягнiкоў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Колькасць дыму/іскраў у лакаматываў: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :няма
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :арыгiнальная
@@ -1432,8 +1429,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Вык
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Паступовая загрузка транспарту: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Уключыць інфляцыю: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Пастаўляць груз на станцыю, толькі калі на яго быў попыт: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Макс. даўжыня мастоў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Макс. даўжыня тунэляў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Мэтад стварэньня сыравінных прадпрыемстваў: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :не ствараць
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :як i iншыя
@@ -1451,7 +1446,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Аўт
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Перамяшчаць агляд, калі курсор знаходзіцца на краі экрана: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Дазволіць падкупляць мясцовыя ўлады: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Дазволіць купляць эксклюзыўныя трансп. правы: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Дазволіць фінансаваньне рэканструкцыі дарогаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Дазволіць перадачу грошай іншым кампаніям: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Множнік вагі для сымуляцыі цяжкіх таварных цягнікоў: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Каэфіцыент хуткасьці для самалётаў: {ORANGE}1 / {STRING}
@@ -1676,7 +1670,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Аль
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :арыгінальны {BLUE}(рэкамендуецца)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(не рэкамэндуецца)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Аўтаматычны разварот перад сыгналамi: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Зьмяніць значэньне
@@ -3615,7 +3608,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Перадац
STR_ORDER_NO_UNLOAD :(Не разгружацца й забраць груз)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не разгружацца й чакаць поўнай загрузкі)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не разгружацца й чакаць поўнай загрузкі любым грузам)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не разгружацца й не грузiцца)
STR_ORDER_STOP_LOCATION_NEAR_END :[пачатак станцыi]
STR_ORDER_STOP_LOCATION_MIDDLE :[сярэдзiна станцыi]
@@ -3818,7 +3810,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... уж
STR_ERROR_OWNED_BY :{WHITE}... належыць {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... участак належыць іншай кампаніі
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... дасягнуты лiмiт ляндшафтных зьменаў
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... дасягнута абмежаваньне па колькасці ачышчаных клетак
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... лiмiт ачышчаных клетак дасягнуты
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Імя павінна быць унікальным
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} на шляху
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Забаронена падчас паўзы
@@ -3957,7 +3949,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... па
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Склад цягніка можна мяняць толькі ў дэпо
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Цягнiк занадта доўгi
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Не атрымалася разьвярнуць цягнік...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... складаецца з некалькіх частак
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Немагчыма разьвярнуць шматскладовы транспарт
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Несумяшчальны тып рэйкаў
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Немагчыма перамясьціць трансп. сродак...
@@ -3969,7 +3961,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Няправі
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ТС «{VEHICLE}» занадта доўгі пасьля замены
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правілы аўтазамены/абнаўленьня не былі ўжыты
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Няма да чаго ўжыць правілы аўтазамены/абнаўленьня
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(мала грошай)
# Rail construction errors
@@ -4031,7 +4023,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Спач
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Іншы тунэль на шляху
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Тунэль заканчваецца па-за межамі мапы
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Немагчыма падняць/апусьціць зямлю для іншага канца тунэля
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... тунэль занадта доўгi
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... занадта шмат аб'ектаў
File diff suppressed because it is too large Load Diff
+2 -11
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Actitud
############ range for difficulty settings ends
STR_NONE :Cap
STR_FUNDING_ONLY :Només finança
STR_MINIMAL :Mínim
STR_NUM_VERY_LOW :Molt Baix
STR_NUM_LOW :Baix
STR_NUM_NORMAL :Normal
@@ -1097,7 +1095,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permet
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permet modelar el terreny sota edificis, rails, etc. (autopendent): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permet una mida més real de l'àrea d'influència: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Llargada màxima dels trens: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantitat de fum/xispes del vehicle: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Cap
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1116,8 +1113,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Utilitz
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Carrega els vehicles gradualment: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflació: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Entrega càrregues en una estació només quan hi ha demananda: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Llargada màxima dels ponts: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Llargada màxima dels túnels: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Mètode de construcció de la indústria primària manual: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :cap
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :com les altres indústries
@@ -1135,7 +1130,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Cues d'
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Finestra d'avis quan el ratolí és al marc del programa: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permet subornar a les autoritats locals: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permet comprar els drets del transport en exclusiva: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permet finançar la reconstrucció dels carrers locals: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permet enviar diners a altres companyies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicador de pes per contenidor per simular trens pesats: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor de velocitat dels avions: {ORANGE}1 / {STRING}
@@ -1360,7 +1354,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Cerca d
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recomanat)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recomanat)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Canvi de sentit automàtic a les senyals: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Canvia el valor de l'ajustament
@@ -3258,8 +3251,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfereix i
STR_ORDER_TRANSFER_NO_LOAD :(Transfereix i deixa buit)
STR_ORDER_NO_UNLOAD :(No descarreguis i agafa càrrega)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descarreguis i espera carregar del tot)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descarreguis i espera carregar del tot qualsevol càrrega)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No descarreguis i no carreguis)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descarreguis i espera carregar del tot de qualsevol càrrega)
STR_ORDER_STOP_LOCATION_NEAR_END :[extrem més proper]
STR_ORDER_STOP_LOCATION_MIDDLE :[a la meitat]
@@ -3601,7 +3593,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... ha d
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Els trens només es poden modificar quan estan parats dins d'una cotxera
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren massa llarg
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No s'ha pogut invertir el sentit del vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... està format per múltiples unitats
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}No es poden girar vehicles que estan formats per múltiples unitats
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipus de rail incompatible
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}No es pot moure el vehicle...
@@ -3675,7 +3667,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primer h
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel massa llarg
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... massa objectes
+2 -11
View File
@@ -1123,8 +1123,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stav gr
############ range for difficulty settings ends
STR_NONE :Ništa
STR_FUNDING_ONLY :Samo financiranje
STR_MINIMAL :Minimalno
STR_NUM_VERY_LOW :Vrlo nisko
STR_NUM_LOW :Nisko
STR_NUM_NORMAL :Normalno
@@ -1192,7 +1190,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Dopusti
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Dopusti modeliranje zemlje ispod građevina, tračnica, itd (autonagib): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Dopusti realističnije veličine područja zahvaćanja: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Najveća dužina vlakova: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Količina dima/iskri za lokomotive: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nema
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1211,8 +1208,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Koristi
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Postupno utovaruj u vozila: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacija: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Dostavi teret na postaju samo ako na njoj postoji potražnja: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Najveća dužina mostova: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Najveća dužina tunela: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Ručna metoda izgradnje primarne industrije: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nijedna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kao i druge industrije
@@ -1230,7 +1225,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Nizanje
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pomakni prozor kada je miš na rubu: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Dopusti potkupljivanje lokalne samouprave: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Dopusti kupovinu ekskluzivnih prijevoznih prava: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Dozvoli financiranje rekonstrukcije lokalnih cesta: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Dopusti slanje novca drugim tvrtkama: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Težinski množitelj za teret za simulaciju teških vlakova: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor brzine zrakoplova: {ORANGE}1 / {STRING}
@@ -1455,7 +1449,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pronala
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Preporučljivo)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nije preporučljivo)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatsko okretanje na signalima: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Promijeni vrijednost postavke
@@ -3353,8 +3346,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferiraj i
STR_ORDER_TRANSFER_NO_LOAD :(Transferiraj i otiđi prazan)
STR_ORDER_NO_UNLOAD :(Preuzmi teret bez iskrcavanja)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Čekaj puni ukrcaj bez iskrcavanja)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čekaj bilo koji puni ukrcaj bez iskrcavanja)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez iskrcaja i bez ukrcaja)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čeaj bilo koji puni ukrcaj bez iskrcavanja)
STR_ORDER_STOP_LOCATION_NEAR_END :[početak]
STR_ORDER_STOP_LOCATION_MIDDLE :[sredina]
@@ -3696,7 +3688,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mora
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vlakovi mogu biti izmjenjeni jedino kad su zaustavljeni u spremištu
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Predugačak vlak
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nije moguće promjeniti smjer vozila...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sastoji se od više jedinica
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Nije moguće promijeniti smjer vozila koja se sastoje od više jedinica...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nekompatibilna vrsta tračnica
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nije moguće ukloniti vozilo...
@@ -3770,7 +3762,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Najprije
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Smeta drugi tunel
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunel bi završio izvan karte
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ne moguće iskopoati zemlju na drugoj strani tunela
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunel predugačak
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... previše objekata
+1 -4
View File
@@ -1109,8 +1109,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Postoj
############ range for difficulty settings ends
STR_NONE :žádný
STR_FUNDING_ONLY :Pouze dotace
STR_MINIMAL :Nejmenší
STR_NUM_VERY_LOW :velmi nízké
STR_NUM_LOW :nízké
STR_NUM_NORMAL :střední
@@ -1216,7 +1214,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Silnič
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Posouvat okno, když je kurzor na okraji: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Povolit úplatek místní správě: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Umožnit kupování výhradních přepravních práv: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Povolit dotování rekonstrukce místních silnic: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Umožnit zasílání peněz ostatním společnostem: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Pro simulaci těžkých vlaků vynásobit hmotnost nákladu: {ORANGE}{STRING}x
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Činitel rychlosti letadel: {ORANGE}1/{STRING}
@@ -3694,7 +3691,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mus
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vlaky lze měnit, jen když stojí v depu
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Příliš dlouhý vlak
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nelze otočit vozidlo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... se skládá z několika vozů
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Nelze otáčet vozidla složená z více strojů...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Neslučitelné druhy kolejí
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nelze přesunout vozidlo...
+60 -124
View File
@@ -166,11 +166,11 @@ STR_ABBREV_ALL :{TINYFONT}ALT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passagerer{P "" s}
STR_BAGS :{COMMA} sæk{P "" ke}
STR_TONS :{COMMA} ton{P "" s}
STR_BAGS :{COMMA} sække
STR_TONS :{COMMA} tons
STR_LITERS :{COMMA} liter
STR_ITEMS :{COMMA} styk{P "" ker}
STR_CRATES :{COMMA} kasse{P "" r}
STR_ITEMS :{COMMA} stykker
STR_CRATES :{COMMA} kasser
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Mørkeblå
@@ -236,7 +236,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klik og
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scroller listen op/ned
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - flytter listen mod venstre/højre
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land. Ctrl vælger arealet diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land
# Query window
STR_BUTTON_DEFAULT :{BLACK}Standard
@@ -283,7 +283,6 @@ STR_SORT_BY_RATING_MIN :Laveste værdi
STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk)
STR_SORT_BY_COST :Omkostning
STR_SORT_BY_POWER :Drivmiddel
STR_SORT_BY_TRACTIVE_EFFORT :Trækkraft
STR_SORT_BY_INTRO_DATE :Introduktionsdato
STR_SORT_BY_RUNNING_COST :Driftsomkostning
STR_SORT_BY_POWER_VS_RUNNING_COST :Drivmiddel/omkostninger
@@ -331,9 +330,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskab
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Bygenerering
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrigenerering
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Bygning af vej
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant træer. Shift skifter mellem at bygge og vise prisoverslag.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant træer
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placér skilt
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placér objekt. Shift viser tidsestimat
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placér objekt
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Gem scenarie
@@ -348,7 +347,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut
STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Sværhedsgrad
STR_SETTINGS_MENU_CONFIG_SETTINGS :Avancerede indstillinger
STR_SETTINGS_MENU_AI_SETTINGS :AI indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bynavne vist
@@ -443,10 +441,8 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Tænd/Sluk konsol
STR_ABOUT_MENU_AI_DEBUG :Computerspiller-debug
STR_ABOUT_MENU_SCREENSHOT :Skærmbillede (Ctrl-S)
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomet skærmbillede
STR_ABOUT_MENU_GIANT_SCREENSHOT :Kæmpe skærmbillede (Ctrl-G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Tilpas grafikelement
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -664,8 +660,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis indu
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Veje
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}Jernbaner
@@ -699,7 +693,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort
STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra
STR_SMALLMAP_ENABLE_ALL :{BLACK}Slå alle til
@@ -707,8 +700,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vis høj
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Vis ingen industrier på kortet
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vis alle industrier på kortet
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Slå visning af højdekort til/fra
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vis ingen selskabsejendomme på kortet
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vis alle selskabsejendomme på kortet
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Vis seneste besked eller nyhedsrapport
@@ -850,7 +841,7 @@ STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Lokalite
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Hent global
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Hent lokalitet fra global visning til dette vindue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Sæt global
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sæt den globale lokalitet til det samme som dette vindue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sæt lokaliteten af det globale vindue til den samme som dette vindue
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spilvalg
@@ -1027,8 +1018,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Byråde
############ range for difficulty settings ends
STR_NONE :Ingen
STR_FUNDING_ONLY :Kun finansiering
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Meget lav
STR_NUM_LOW :Lav
STR_NUM_NORMAL :Normal
@@ -1096,8 +1085,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Tillad
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Tillad landskabsformning under bygninger, spor, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Tillad mere realistisk størrelse på stationernes opland: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Tillad nedriving af flere by-ejede veje, broer og tunneler: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Max længde af tog: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Mængde af røg fra køretøj: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Ingen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistisk
@@ -1115,8 +1102,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Brug fo
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Last køretøjer gradvist: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Aflever kun last til en station hvis der er en forespørgsel: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Max længde af bro: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Max længde af tunnel: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metode til manuel opførsel af primær industri: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ingen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :som andre industrier
@@ -1134,7 +1119,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Kødann
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Panorér vindue når musen er ved kanten: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Tillad bestikkelse af de lokale myndigheder: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Tillad køb af eksklusive transportrettigheder: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Tillad finansiering af vejfornyelse: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Tillad at sende penge til andre firmaer: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Vægtfaktor for fragt for at simulere tunge tog: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fly-hastighedsfaktor: {ORANGE}1 / {STRING}
@@ -1160,15 +1144,13 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Køret
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Automatisk fornyelse af gamle køretøjer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Forny automatisk køretøj {ORANGE}{STRING}{LTBLUE} md. før/efter maks. alder
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Min. kontanter før automatisk køretøjsfornyelse: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Levetid for fejlmeddelser: {ORANGE}{STRING} sekund{P 0:1 "" er}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Vis værktøjstips: {ORANGE}Hold musen over i {STRING} sekund{P 0:1 "" er}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Vis værktøjstips: {ORANGE}Højreklik
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Levetid for fejlmeddelser: {ORANGE}{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Vis byens indbyggertal i bynavnet: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Landskabs generator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Olieraffinaderiers maksimale distance fra kanten: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Den maksimale distance fra kanten til olieraffinaderier {ORANGE}{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snelinjehøjden: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Tærrenets hårdhed (kun TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Meget blødt
@@ -1187,7 +1169,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Tillad
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Et eller flere felter ved den nordlige kant er ikke tomme
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Et eller flere felter ved en af kanterne er ikke vand
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stationudbredelse: {ORANGE}{STRING} felt{P 0:1 "" er} {RED}OBS: Høj værdi gør spillet langsomt
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stationudbredelse: {ORANGE}{STRING} {RED}Obs: Høj værdi gør spillet langsomt
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Automatisk service på helikopterlandingspladser: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Forbind landskabsværktøjer med skinne/vej/vand/lufthavn: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land farve brugt i det lille kort: {ORANGE}{STRING}
@@ -1215,7 +1197,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Fra
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Venstreklik-scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Brug {ORANGE}{STRING}{LTBLUE} datoformat til navne på gemte spil.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Brug {ORANGE}{STRING}{LTBLUE} datoformatet til navne på gemte spil.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :langt (31. Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -1245,7 +1227,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Vis res
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hold byggeværktøjer aktive efter brug: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Grupper udgifter i firmaets finansvindue: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Deaktiver bygning af infrastruktur når ingen passende køretøjer er tilgængelige: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maks. antal tog per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maks. antal køretøjer per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maks. antal fly per spiller: {ORANGE}{STRING}
@@ -1260,13 +1241,13 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Tillad
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}Antal instruktioner før computerspilleren standses: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervaller er i procent: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Standard service interval for tog: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Standard service interval for tog: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Standard service interval for tog: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Standard service interval for fly: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Standard service interval for fly: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Standard service interval for fly: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Standard service interval for skibe: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Standard service interval for skibe: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Standard service interval for skibe: {ORANGE}slået fra
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Slå service fra, når nedbrud er sat til ingen: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Aktiver hastighedsbegrænsning for vogne: {ORANGE}{STRING}
@@ -1277,9 +1258,9 @@ STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Start d
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Aktiver rolig økonomi (flere små ændringer): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Tillad at købe aktier i andre selskaber: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Procentdel af etape afkastet der skal bruges i overførsels systemet : {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved trækning, placer et signal hvert: {ORANGE}{STRING}. felt
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved trækning placer signal hvert: {ORANGE}{STRING} felt
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Byg automatisk semaforer før: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Vis signalvælgeren som standard: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Slå signalbrugerfladen til: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signaltype der bygges som standard: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avanceret
@@ -1296,7 +1277,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :tilfældig
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Byer kan bygge veje: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Byer kan bygge niveaukryds: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Tillad byer at fastsætte støjgrænser for lufthavne: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}At stifte byer i selve spillet: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :ikke tilladt
@@ -1316,7 +1296,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Positio
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Venstre
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Midt i
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Højre
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Vinduernes sammenkoblingsafstand: {ORANGE}{STRING} pixel{P 0:1 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Vinduernes sammenkoblings afstand: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Vinduernes sammenkoblings afstand: {ORANGE}slået fra
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Vinduesbegræsning (ikke-sticky): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Vinduesbegræsning (ikke-sticky): {ORANGE}slået fra
@@ -1359,7 +1339,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Stifind
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Anbefalet)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ikke anbefalet)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Vend automatisk ved signaler: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Skift indstillingsværdi
@@ -1760,7 +1739,7 @@ STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Kunne ik
STR_NETWORK_ERROR_SERVER_START :{WHITE}Kunne ikke starte serveren
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kunne ikke forbinde
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Forbindelsen #{NUM} svarer ikke
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opstod en protokol-fejl og forbindelsen blev lukket
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opstod en protokol-fejl og forbindelse blev lukket
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld
@@ -1882,7 +1861,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift ge
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skift gennemsigtighed for træer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Skift gennemsigtighed for huse. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Skift gennemsigtighed for industrier. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og kontrolsteder. Ctrl+klik låser.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og waypoints. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse.
@@ -1902,8 +1881,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsynin
STR_JOIN_STATION_CAPTION :{WHITE}Sammenkæd station
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Byg en separat station
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind kontrolsted
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat kontrolsted
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind rutepunkt
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat rutepunkt
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Jernbanekonstruktion
@@ -1911,16 +1890,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrisk jernb
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorailkonstruktion
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnetskinnekonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg en remise (til køb og servicering af tog). Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ombyg jernbane til kontrolsted. Ctrl muliggør sammenslutning af kontrolsteder. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg en banegård. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg jernbanesignaler. Ctrl skifter mellem semaforer og lyssignaler.{}Hvis musen trækkes langs en lige strækning, bygges signaler med jævne mellemrum. Hold Ctrl nede for at bygge signaler indtil næste kryds.{}Ctrl+klik skifter mellem at åbne eller ikke åbne signalvælgeren. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg jernbanebro. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg jernbanetunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem at bygge og fjerne jernbaneskinner, signaler, kontrolsteder og stationer. Hold Ctrl nede for også at fjerne togspor fra kontrolsteder og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/opgradér typen af jernbane. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl muliggør at bygge/fjerne elementer i togkonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl muliggør at bygge/fjerne elementer i togkonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg remise (til køb og servicering af tog)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ændre jernbane til kontrolsted. Ctrl tillader sammenslutning af waypoints
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg jernbanegård. Ctrl tillader sammenslutning af stationer.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg jernbanesignaler. Ctrl+Klik skifter mellem semaforer/lyssignaler.{}Hvis musen trækkes langs sporet bygges signaler ned af en lige side af sporet. Ctrl bygger signaler indtil næste kryds.{}Ctrl-Klik åbner/lukker signal-vælgeren.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg togbro
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg togtunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem bygning/fjernelse af jernbaneskinner, signaler, waypoints og stationer. Hvis Ctrl holdes nede fjernes også togspor fra waypoints og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konverter/opgradér typen af jernbane
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise
@@ -1948,7 +1927,7 @@ STR_STATION_CLASS_DFLT :Standard statio
STR_STATION_CLASS_WAYP :Kontrolsteder
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalvælger
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalvalg
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardsignal (semafor){}Dette er den mest almindelige type signal, og tillader kun et tog ad gangen på den samme signalblok
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Indgangssignal (semafor){}Grønt så længe der er et eller flere grønne udgangssignaler fra den efterfølgende sporsektion. Ellers vises rødt.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Udgangssignal (semafor){}Fungerer som et normalt signal men er nødvendigt for at vise den korrekte farve ved indgangs- og kombisignaler.
@@ -1961,7 +1940,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Udgangss
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombisignal (elektrisk){}Kombisignalet fungerer både som indgangs- og udgangssignal. Dette muliggør opbygning af store forgreninger af signaler.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Avancerede signaler kan passeres fra bagsiden.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Ensrettede avancerede signaler kan ikke passeres fra bagsiden.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalombygning{}Når denne er valgt, vil klik på et eksisterende signal ombygge det til den valgte signaltype og -variant. Ctrl vil skifte den eksisterende signalvariant. Shift skifter mellem at bygge og vise prisoverslag.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalkonvertering{}Når denne er valgt, vil klik på et eksisterende signal konvertere det til den valgte signaltype og -variant. CTRL-klik vil skifte den eksisterende signalvariant. Skift+click viser den vurderede pris for konvertering
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Træk-og-slip signaltæthed
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Formindsk træk-og-slip signaltæthed
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg træk-og-slip signaltæthed
@@ -1971,7 +1950,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vælg to
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vælg vejbro
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Valg af bro - klik på din yndlings bro for at bygge den
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hængebro, stål
STR_BRIDGE_NAME_GIRDER_STEEL :Bjælkebro, stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frithængende bro, stål
@@ -1985,21 +1963,21 @@ STR_BRIDGE_TUBULAR_SILICON :Rørformet bro,
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Vejkonstruktion
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Sporvejskonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Byg vej. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvej. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vej med auto-vej-værktøjet. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvej med auto-sporvej-værktøjet. Ctrl skifter mellem at muliggør at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byg køretøjsværksted (til køb og servicering af vejkøretøjer). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Byg sporvognsremise (til køb og serviceing af sporvogne). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg en rutebilstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg en passager-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg en fragtcentral. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg en fragt-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Byg vejsektion. Ctrl muliggør at bygge/fjerne elementer i vejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvejssektion. Ctrl muliggør at bygge/fjerne elementer i sporvejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vejsektion ved hjælp af 'Auto-vej'. Ctrl muliggør at bygge/fjerne elementer i vejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvejssektion ved hjælp af 'Auto-sporvej'. Ctrl muliggør at bygge/fjerne elementer i sporvognskonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byg køretøjsværksted (til køb og servicering af vejkøretøjer)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Byg sporvognsremise (til køb og service af vogne)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg rutebilstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg passager-sporvognsstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg fragtcentral. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg fragt-sporvognsstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiver/Deaktiver ensrettede veje
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Byg en bro. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Byg en sporvejsbro. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Byg en tunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Byg en sporvejstunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Byg bro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Byg sporvejsbro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Byg tunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Byg sporvejstunnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skift mellem bygning/fjernelse af veje
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skift mellem bygning/fjernelse af sporveje
@@ -2023,10 +2001,10 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vælg re
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Bygning af vandveje
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vandveje
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Byg kanaler. Skift tasten vælger mellem byg og vis pris
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Byg en sluse. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Byg en skibsdok (til køb og servicering af skibe). Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Byg en havn. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Placer en bøje, der kan bruges som yderligere navigationspunkt. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Byg sluser
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Byg skibsdok (til køb og servicering af skibe)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Byg havn. Ctrl tillader at sammenslutte stationer
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Positionsbøje, kan bruges som yderligere navigationspunkt
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Byg akvædukt
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vandområde.{}Lav en kanal, med mindre CTRL-tasten bruges ved havniveau, da omgivelserne i stedet vil blive oversvømmet
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placér floder.
@@ -2046,7 +2024,6 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Byg en l
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Valg af lufthavn
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vælg lufthavnens størrelse/type
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport klasse
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
STR_AIRPORT_SMALL :Lille
STR_AIRPORT_CITY :By
@@ -2075,7 +2052,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Køb lan
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekt valg
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objektet der skal bygges
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vælg hvilken objekttype du vil bygge
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Forvisning af objektet
STR_OBJECT_BUILD_SIZE :{BLACK}Størrelse: {GOLD}{NUM} x {NUM} felter
@@ -2147,17 +2123,7 @@ STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Byg
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansiér
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrikæde for {STRING} industri
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrikæde for {STRING} gods
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producerer industrier
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepterer industrier
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huse
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klik på industrien for at se dens leverandører og kunder
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klik på godset for at se dens leverandører og kunder
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Vis kæde
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Vis godsforsynende og -accepterende industrier
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link til lille kort
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Vælg også de viste industrier på lille kort
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landområde-information
@@ -2298,8 +2264,6 @@ STR_SAVELOAD_LOAD_BUTTON :{BLACK}Åbn
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Åbn det markerede spil
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spil Detaljer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen information til rådighed
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil
@@ -2407,7 +2371,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Tjek om
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filnavn: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
@@ -2416,16 +2379,13 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen information tilgængelig
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Tilsvarende fil blev ikke fundet
STR_NEWGRF_SETTINGS_DISABLED :{RED}Deaktiveret
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Ikke kompatibel med denne version af OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Indtast NewGRF-parameter
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Ændre NewGRF parameterne
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Luk
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Nulstil
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Sæt alle parameter til deres standart niveau
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Antal parametrer: {ORANGE}{NUM}
@@ -2441,13 +2401,9 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Jernbanetype
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabel 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Tilpasser grafikelement {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næste grafikelement
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsæt til næste normale grafikelement, spring pseudo/genfarvede/skrift-grafikelementer over og omsvøb til sidst
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til grafikelement
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til det givne grafikelement. Hvis den ikke er et normalt grafikelement, fortsæt til næste normale element
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gå til forrige normale grafikelement, spring pseudo/omfarvede/skrift-elementer og omsvøb fra begyndelsen.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM}
@@ -2495,12 +2451,10 @@ STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD
# NewGRF status
STR_NEWGRF_LIST_NONE :Ingen
STR_NEWGRF_LIST_ALL_FOUND :Alle filer tilstede
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Har fundet kompatible filer
STR_NEWGRF_LIST_MISSING :{RED}Manglende filer
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Denne NewGRFs opførsel '{0:STRING}' vil sandsynligvis forårsage at spillet går ned.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Den ændrer status for '{1:ENGINE}' når den ikke er i depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Den ændrer toglængden for '{1:ENGINE}' mens den ikke er i depot
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Toget '{VEHICLE}' fra firmaet '{COMPANY}' har ugyldig længde. Det skyldes sandsynligvis at problem med en NewGRF. Spillet går muligvis ned.
@@ -2517,10 +2471,6 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<ikke gyldig in
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Liste over skilte - {COMMA} Skilt{P "" e}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match store og små bogstaver
STR_SIGN_LIST_CLEAR :{BLACK}Slet filter
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matchende stort/lille bogstav når der sammenlignes skiltenavne med filter teksten
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Slet filter streng
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
@@ -3242,7 +3192,6 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(Automatisk)
STR_ORDER_FULL_LOAD :(Fuld last)
STR_ORDER_FULL_LOAD_ANY :(Fuld last vilkårlig type fragt)
@@ -3257,8 +3206,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Overfør og ve
STR_ORDER_TRANSFER_NO_LOAD :(Overfør og efterlad tom)
STR_ORDER_NO_UNLOAD :(Los ikke og last fragt)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Los ikke og vent på fuld last)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke af og vent på fuld last af hvilken som helst type)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Los ikke og last ikke)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke og vent på fuld last af hvilken som helst type fragt)
STR_ORDER_STOP_LOCATION_NEAR_END :[nærmeste ende]
STR_ORDER_STOP_LOCATION_MIDDLE :[midten]
@@ -3278,7 +3226,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Skift ti
STR_TIMETABLE_TOOLTIP :{BLACK}Køreplan - klik på en ordre for at markere den.
STR_TIMETABLE_NO_TRAVEL :Rejs ikke
STR_TIMETABLE_NOT_TIMETABLEABLE :Rejs (automatisk; planlagt med næste manuelle ordre)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Rejs (ikke iflg. køreplan)
STR_TIMETABLE_TRAVEL_FOR :Rejs i {STRING}
STR_TIMETABLE_STAY_FOR :og vent i {STRING}
@@ -3340,7 +3287,6 @@ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Breakpio
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Breakpoint slået til
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Når en computerspillers log besked er lig denne tekststreng, vil spillet gå på standby.
STR_AI_DEBUG_MATCH_CASE :{BLACK}Match store og små bogstaver
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Vis matchende stort/lille bogstav ved sammenligning af AI log beskeder messages mod teksten
STR_AI_DEBUG_CONTINUE :{BLACK}Fortsæt
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Sæt spillet i gang, og start den kunstige intelligens igen
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Se debug output for denne AI
@@ -3418,7 +3364,6 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Filen kan ikke læses
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Filen kan ikke skrives
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Dataintegritets-tjek fejlede
STR_GAME_SAVELOAD_NOT_AVAILABLE :<ikke tilgængelig>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spillet er gemt i en version uden sporveje. Alle sporveje er blevet fjernet.
# Map generation messages
@@ -3460,8 +3405,6 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... upas
STR_ERROR_ALREADY_BUILT :{WHITE}... allerede bygget
STR_ERROR_OWNED_BY :{WHITE}... ejes af {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... området ejes af et andet selskab
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... grænsen for landskabsændringer er nået
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... grænsen for rydning af felter er nået
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Navnet skal være unikt
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} i vejen
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Ikke tilladt imens spillet er på pause
@@ -3502,7 +3445,6 @@ STR_ERROR_PROTECTED :{WHITE}Dette se
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan ikke bygge nogen byer
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan ikke omdøbe byen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan ikke bygge en by her...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan ikke udvide byen...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... for tæt på kanten af kortet
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... for tæt på en anden by
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... for mange byer
@@ -3550,8 +3492,6 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}For tæt
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan ikke omdøbe stationen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denne vej er ejet af en by
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vejen peger i den forkerte retning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive-through stops kan ikke have hjørner
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive-through stops kan ikke have kryds
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne en del af en station...
@@ -3572,15 +3512,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Det er n
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Det er nødvendigt at rive lufthavnen ned først
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere en et eksisterende kontrolsted
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet kontrolsted
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere en et eksisterende rutepunkt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet rutepunkt
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan ikke bygge kontrolsted for tog her...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan ikke placere en bøje her...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan ikke omdøbe kontrolsted...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan ikke fjerne kontrolsted for tog her...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Kontrolsted skal fjernes først
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Jernbane rutepunktet skal fjernes først
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... der er en bøje i vejen
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bøjen er i brug af et andet firma!
@@ -3600,7 +3540,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... skal
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Tog kan kun ændres når de er stoppet i en remise
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Toget er for langt
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan ikke vende køretøjet om...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... består af flere enheder
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Kan ikke vende et køretøj, der består af flere enheder
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Skinnetyperne passer ikke sammen
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan ikke flytte køretøjet...
@@ -3621,16 +3561,15 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Det er n
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbar jernbane
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er nødvendigt at fjerne jernbaneskinnerne først
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Vejen er ensrettet eller blokeret
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Niveaukrydsning ikke tilladt for denne type skinner
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan ikke bygge signaler her...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan ikke bygge jernbane her...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan ikke fjerne jernbane herfra...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan ikke fjerne signaler herfra...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan ikke ombygge signaler her...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan ikke konvertere signaler her...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... der er ikke noget spor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... der er ingen signaler
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke ombygge jernbanetype her...
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke konvertere jernbanetype her...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Det er nødvendigt at fjerne vejen først
@@ -3674,11 +3613,9 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Det er n
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}En anden tunnel er i vejen
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnellen ville slutte uden for kortet
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Det er umuligt at lave en udgravning til tunnelen i den anden ende
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel er for lang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... for mange objecter
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kan ikke bygge objekt...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Der er et objekt i vejen
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... selskabets hovedkontor i vejen
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan ikke købe dette landområde...
@@ -4253,7 +4190,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
-3
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Houding
############ range for difficulty settings ends
STR_NONE :Geen
STR_FUNDING_ONLY :Alleen financieren
STR_MINIMAL :Minimaal
STR_NUM_VERY_LOW :Zeer Laag
STR_NUM_LOW :Laag
STR_NUM_NORMAL :Normaal
@@ -1134,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Wachtri
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Verschuif scherm als muis aan de rand is: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Omkopen van de gemeente toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Kopen van exclusieve transportrechten toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Financieren van lokale wegreconstructie toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Geld geven aan andere bedrijven toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewichtsfactor voor vracht om zware treinen te simuleren: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor voor vliegtuigsnelheden: {ORANGE}1 / {STRING}
-3
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@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
############ range for difficulty settings ends
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
@@ -1134,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
-3
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
############ range for difficulty settings ends
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
@@ -1134,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
+1 -10
View File
@@ -1084,8 +1084,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Linnan
############ range for difficulty settings ends
STR_NONE :Pole
STR_FUNDING_ONLY :Ainult rahastamine
STR_MINIMAL :Minimaalne
STR_NUM_VERY_LOW :Väga madal
STR_NUM_LOW :Madal
STR_NUM_NORMAL :Harilik
@@ -1153,7 +1151,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Nõlvad
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Maastikukujundus majade, rööbaste jms. all (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Reaalsemad veekogud: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Linnateede, -sildade, -tunnelite jne lammutamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Rongide maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Vedurisuitsu ja -sädemete hulk: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Pole
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originaal
@@ -1172,8 +1169,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Täiust
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Veovahendite järkjärguline laadimine: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflatsioon: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Kauba toimetamine jaama ainult nõudluse korral: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Silla maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Tunneli maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Põhitööstuse rajamismeetod: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :pole
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :nagu muud tööstused
@@ -1191,7 +1186,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Mootors
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Vaate kerimine osutiga ekraaniserva puudutamisel: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Altkäemaksud kohalikele omavalitsustele: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Ainuveoõiguste ostmine: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Kohaliku omavalitsuse teede rekonstrueerimise rahastamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Raha saatmine teistele ettevõtetele: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Raskete rongide simuleerimiseks kasutatav raskustegur: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Lennukite kiirustegur: {ORANGE}1 / {STRING}
@@ -1416,7 +1410,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Laevade
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Algne {BLUE}(soovitatud)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(ebasoovitatav)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automaatne tagasipööre signaalide juures: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Muuda seadete väärtusi
@@ -3315,7 +3308,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Laaditakse üm
STR_ORDER_NO_UNLOAD :(Maha ei laadita ja laadung võetakse peale)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Maha ei laadita ja oodatakse täislaadungit)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Maha ei laadita ja oodatakse suvalist täislaadungit)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Maha ei laadita ja peale ei laadita)
STR_ORDER_STOP_LOCATION_NEAR_END :[lõpu lähedal]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskel]
@@ -3657,7 +3649,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... peab
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Ainult depoos peatunud ronge saab muuta
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Rong on liiga pikk
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Sõidusuunda ei saa pöörata...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... koosneb mitmest osast
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Mitmest osast koosnevaid veovahendeid ei saa ümber pöörata
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Ühildamatud rööbasteetüübid
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Transpordivahendit ei saa liigutada...
@@ -3731,7 +3723,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel t
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Teine tunnel on ees
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel lõpeks väljaspool kaarti
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ei saa tunneli teise otsa jaoks maad parajaks kaevata
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel on liiga pikk
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... liiga palju objekte
+40 -43
View File
@@ -810,10 +810,10 @@ STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE
# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvolla {VEHICLE} on liian vähän käskyjä
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvolla {VEHICLE} on virheellinen käsky
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia käskyjä
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} käskyissä on virheellinen asema
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on liian vähän käskyjä
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on virhe
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia määräyksiä
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on virheellinen asema
# end of order system
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} on tulossa vanhaksi
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Kaupung
############ range for difficulty settings ends
STR_NONE :Ei mitään
STR_FUNDING_ONLY :Vain rahoitetut
STR_MINIMAL :Minimi
STR_NUM_VERY_LOW :Erittäin alhainen
STR_NUM_LOW :Matala
STR_NUM_NORMAL :Normaali
@@ -1125,7 +1123,7 @@ STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Tasaine
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Kaupungissa voi olla useita samanlaisia teollisuustyyppejä: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Näytä opastimet ajokaistalla: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Näytä rahoitusikkuna vuoden lopussa: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}Uudet käskyt ovat oletusarvoisesti nonstop-tyyppisiä: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}Uudet määräykset ovat oletusarvoisesti nonstop-tyyppisiä: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}Uudet junien käskyt pysäyttävät junan aseman {ORANGE}{STRING}{LTBLUE}
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :loppuun
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle
@@ -1134,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Ajoneuv
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Vieritä ikkunaa, kun hiiri osuu reunaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Salli kuljetusyksinoikeuksien ostaminen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Salli paikallisen tieverkon uudelleenrakentamisen rahoitus: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Salli rahan lähettäminen muille yhtiöille: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Rahdin painokerroin raskaiden junien simulointia varten: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Lentokoneen nopeuskerroin: {ORANGE}1/{STRING}
@@ -2571,7 +2568,7 @@ STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Suorita
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Pieni mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Keskikokoinen mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Suuri mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Rahoita paikallisen tieverkon uudelleenrakennusta
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Rahoita paikallista tienrakentamista
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Rakenna yhtiön omistajan patsas
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia rakennuksia
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
@@ -2635,10 +2632,10 @@ STR_CARGO_RATING_OUTSTANDING :Loistava
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä aseman sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuta aseman nimi.
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki autot, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki autot, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on asema aikataulussaan.
STR_STATION_VIEW_RENAME_STATION_CAPTION :Nimeä asema/lastausalue
@@ -2784,7 +2781,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Lähetä variko
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Pysäytä kaikki listalla olevat kulkuneuvot klikkaamalla
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Käynnistä kaikki listalla olevat ajoneuvot klikkaamalla
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} ajoneuvon jaetut käskyt
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} ajoneuvon jaettu aikataulu
# Group window
STR_GROUP_ALL_TRAINS :Kaikki junat
@@ -3139,16 +3136,16 @@ STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Sovita l
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita lentokone kuljettamaan valittua rahtityyppiä.
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Käskyt)
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (aikataulu)
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Aikataulu
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Näytä aikataulu
STR_ORDERS_LIST_TOOLTIP :{BLACK}Käskyt - napsauta käskyä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen
STR_ORDERS_LIST_TOOLTIP :{BLACK}Aikataulu - napsauta määräystä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Käskyjen loppu - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jaettujen käskyjen loppu - -
STR_ORDERS_END_OF_ORDERS :- - Aikataulun loppu - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jaetun aikataulun loppu - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Nonstop
@@ -3156,21 +3153,21 @@ STR_ORDER_GO_TO :Mene
STR_ORDER_GO_NON_STOP_TO :Mene pysähtymättä
STR_ORDER_GO_VIA :Mene kautta
STR_ORDER_GO_NON_STOP_VIA :Mene pysähtymättä kautta
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Muuta korostetun käskyn pysähtymiskäyttäytymistä
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Muuta korostetun määräyksen pysähtymiskäyttäytymistä
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Lastaa täyteen mikä tahansa rahtityyppi
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Lastaa jos saatavilla
STR_ORDER_DROP_FULL_LOAD_ALL :Lastaa täyteen kaikki rahtityypit
STR_ORDER_DROP_FULL_LOAD_ANY :Lastaa täyteen mikä tahansa rahtityyppi
STR_ORDER_DROP_NO_LOADING :Älä lastaa rahtia
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Muuta korostetun käskyn lastauskäyttäytymistä
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Muuta korostetun määräyksen lastauskäyttäytymistä
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Pura koko lasti
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Pura lasti, jos asema hyväksyy sitä
STR_ORDER_DROP_UNLOAD :Pura kaikki
STR_ORDER_DROP_TRANSFER :Siirrä
STR_ORDER_DROP_NO_UNLOADING :Ei rahdinpurkua
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta korostetun käskyn purkamiskäyttäytymistä
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta korostetun määräyksen purkamiskäyttäytymistä
STR_ORDER_REFIT :{BLACK}Sovita
STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Klik poistaa sovituskäskyn
@@ -3179,7 +3176,7 @@ STR_ORDER_SERVICE :{BLACK}Huolto
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Mene aina
STR_ORDER_DROP_SERVICE_DEPOT :Huolto, jos tarpeen
STR_ORDER_DROP_HALT_DEPOT :Pysähdy
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä käsky, ellei palvelua tarvita.
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä määräys, ellei palvelua tarvita.
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Kulkuneuvon tiedot, joiden perusteella hypätään
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastin prosentuaalinen määrä
@@ -3203,23 +3200,23 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Arvo, jo
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Syötä arvo, johon verrataan
STR_ORDERS_SKIP_BUTTON :{BLACK}Ohita
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen käsky ja aloita seuraava. Ctrl+Klik hyppää valittuun käskyyn
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen pysähdys ja aloita seuraava. Ctrl+Klik hyppää valittuun määräykseen
STR_ORDERS_DELETE_BUTTON :{BLACK}Poista
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Poista korostettu käsky
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Poista kaikki käskyt
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Poista korostettu määräys.
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Poista kaikki määräykset
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Lopeta jakaminen
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Lopeta käskyjen jakaminen. Ctrl+Klik poistaa lisäksi kaikki tämän kulkuneuvon käskyt
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Lopeta määräysten jakaminen. Ctrl+Klik poistaa lisäksi kaikki tämän kulkuneuvon määräykset
STR_ORDERS_GO_TO_BUTTON :{BLACK}Mene
STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmälle varikolle
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimmälle varikolle
STR_ORDER_CONDITIONAL :Ehdollinen hyppykäsky
STR_ORDER_SHARE :Jaa käskyt
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'. 'Jaa käskyt' jakaa käskyt valitun kulkuneuvon kanssa. Kulkuneuvon klikkaaminen kopioi käskyt siitä kulkuneuvosta
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Lisää kehittynyt käsky
STR_ORDER_CONDITIONAL :Ehdollinen hyppymääräys
STR_ORDER_SHARE :Jaa määräykset
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'. 'Jaa määräykset' jakaa määräykset valitun kulkuneuvon kanssa. Kulkuneuvon klikkaaminen kopioi määräykset siitä kulkuneuvosta
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Lisää kehittynyt määräys
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, jotka jakavat nämä käskyt
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, joilla on sama aikataulu
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Kierrä reittipisteen {WAYPOINT} kautta
@@ -3264,21 +3261,21 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[alkupäähän]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskelle]
STR_ORDER_STOP_LOCATION_FAR_END :[loppupäähän]
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Hyppää käskyyn {COMMA}
STR_ORDER_CONDITIONAL_NUM :Hyppää käskyyn {COMMA}, kun {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Hyppää käskyyn {COMMA}, kun {STRING} {STRING}
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Hyppää määräykseen {COMMA}
STR_ORDER_CONDITIONAL_NUM :Hyppää määräykseen {COMMA}, kun {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Hyppää määräykseen {COMMA}, kun {STRING} {STRING}
STR_INVALID_ORDER :{RED} (virheellinen käsky)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (aikataulu)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Käskyt
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Vaihda käskynäkymään
STR_TIMETABLE_ORDER_VIEW :{BLACK}Määräykset
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Vaihda määräysnäkymään
STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - klikkaa käskyä valitaksesi sen
STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - klikkaa määräystä valitaksesi sen
STR_TIMETABLE_NO_TRAVEL :Ei kulkua
STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen käskyn mukaisesti)
STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen määräyksen mukaisesti)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Kiertävä (ei aikataulua)
STR_TIMETABLE_TRAVEL_FOR :Kulje kohteeseen {STRING}
STR_TIMETABLE_STAY_FOR :ja odota {STRING}
@@ -3600,7 +3597,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... täy
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Junia voi muunnella vain, kun ne ovat pysähdyksissä veturitallilla.
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Juna on liian pitkä.
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kulkuneuvoa ei voida kääntää...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... koostuu useammista yksiköistä
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Ei voi kääntää moniosaista ajoneuvoa
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Raiteet eivät ole yhteensopivia
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Liikennevälinettä ei voi poistaa...
@@ -3763,11 +3760,11 @@ STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Tätä r
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Tähän riviin ei voi siirtyä.
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... kulkuneuvo ei pääse kaikille asemille
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... kulkuneuvo ei pääse tälle asemalle
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kulkuneuvo, jonka kanssa käskyt on jaettu, ei pääse tälle asemalle
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kulkuneuvo, jonka kanssa aikataulu on jaettu, ei pääse tälle asemalle
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Käskyjä ei voida jakaa...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Käskyjen jakamista ei voida lopettaa...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Käskyjä ei voida kopioida...
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Aikataulua ei voi jakaa...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Määräysten jakamista ei voitu lopettaa...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Aikataulua ei voi kopioida...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... liian kaukana edellisestä määränpäästä
# Timetable related errors
+2 -5
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Attitud
############ range for difficulty settings ends
STR_NONE :Aucune
STR_FUNDING_ONLY :Financement uniquement
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Très bas
STR_NUM_LOW :Bas
STR_NUM_NORMAL :Normal
@@ -1135,7 +1133,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Mise en
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Défiler la vue horizontalement avec le pointeur{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permettre la corruption de la municipalité{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Autoriser l'achat des droits de transports exclusifs{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Autoriser le financement de la reconstruction des routes locales{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Autoriser l'envoi d'argent aux autres compagnies{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplier le poids pour les trains fret (simule des trains lourds){NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Facteur de vitesse des aéroplanes{NBSP}: {ORANGE}1 / {STRING}
@@ -1360,7 +1357,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Recherc
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommandé)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Non recommandé)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Demi-tour automatique aux signaux{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Retournement automatique aux signaux{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Changer valeur du paramètre
@@ -3601,7 +3598,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... doit
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Les trains peuvent être manipulés qu'une fois stoppés au dépôt
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train trop long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossible de changer la direction du véhicule...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... unités multiples
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Impossible de faire faire demi-tour aux unités multiples
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Types de rail incompatibles
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Impossible de déplacer le véhicule...
-9
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Toleran
############ range for difficulty settings ends
STR_NONE :Keine
STR_FUNDING_ONLY :Nur durch Spieler
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Sehr niedrig
STR_NUM_LOW :Niedrig
STR_NUM_NORMAL :Normal
@@ -1097,7 +1095,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Das Bau
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Entfernung von weiteren Straßen, Brücken, usw. erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximale Länge von Zügen: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Menge an Rauch / Funken von Lokomotiven: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Keine
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1116,8 +1113,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Verbess
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Fahrzeuge schrittweise beladen: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Industrien beliefern nur Stationen mit passendem Transport: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximale Brückenlänge: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximale Tunnellänge: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manueller Bau von Rohstoffindustrien: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nicht erlaubt
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Wie andere Industrien
@@ -1135,7 +1130,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Fahrzeu
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Spielfeld scrollen, wenn die Maus am Bildrand anstößt: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Bestechen der Stadtverwaltung erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Den Erwerb exklusiver Transportrechte erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Finanzierung von Straßenbauarbeiten erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Schenken von Geld an andere Firmen erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Frachtgewicht erhöhen, um schwere Züge zu simulieren: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor für Geschwindigkeit von Flugzeugen: {ORANGE}1 / {STRING}
@@ -1360,7 +1354,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :OPF {BLUE}(empfohlen)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(nicht empfohlen)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatisches Umdrehen an Signalen: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Wert der Einstellung ändern
@@ -3259,7 +3252,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Umladen und le
STR_ORDER_NO_UNLOAD :(Nicht entladen, aber laden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nicht entladen, aber auf volle Ladung warten)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nicht entladen, aber voll beladen mit beliebiger Fracht)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Kein Entladen und kein Laden)
STR_ORDER_STOP_LOCATION_NEAR_END :[am Anfang]
STR_ORDER_STOP_LOCATION_MIDDLE :[in der Mitte]
@@ -3675,7 +3667,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Der Tunn
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ein anderer Tunnel ist im Weg
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel würde außerhalb des Spielfelds enden
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Land kann am anderen Ende des Tunnels nicht angehoben werden
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel zu lang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zu viele Objekte
+11 -20
View File
@@ -1091,8 +1091,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}A váro
############ range for difficulty settings ends
STR_NONE :Semmi
STR_FUNDING_ONLY :Csak finanszírozás
STR_MINIMAL :Minimális
STR_NUM_VERY_LOW :Nagyon kevés
STR_NUM_LOW :Kevés
STR_NUM_NORMAL :Normál
@@ -1160,7 +1158,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Lejtőr
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Épületek, vágányok, stb. alatti tereprendezés engedélyezése (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Élethűbben méretezett állomási vonzáskörzetek bekapcsolása: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Települési tulajdonú utak/hidak/alagutak rombolásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Vonatok maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Járművek kipufogógáz/füst mennyisége: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nincs
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Eredeti
@@ -1179,8 +1176,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Jármű
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Járművek fokozatos rakodása: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Infláció: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Csak igény esetén kerüljön rakomány az állomásra: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Hidak maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Alagutak maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Kézi nyersanyaglelőhely-létesítési módszer: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nincs
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :mint általában
@@ -1198,7 +1193,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Közút
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Ablakmozgatás, ha az egér a képernyő szélén van: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Önkormányzatok lefizethetősége: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Kizárólagos szállítási jogok vételének engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Helyi útfelújítások finanszírozásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Pénz küldésének engedélyezése másik vállalatok részére: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Tömegszorzó tehervonatoknak nehéz vonatok szimulációjára: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Repülőgép sebességszorzó: {ORANGE}1 / {STRING}
@@ -1423,7 +1417,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Útvona
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Eredeti (OPF) {BLUE}(Ajánlott)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ellenjavallt)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatikus megfordulás jelzőknél: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Válassz beállítási értéket
@@ -3308,21 +3301,20 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
STR_ORDER_AUTOMATIC :(Automata)
STR_ORDER_FULL_LOAD :(Mindenből teljes berakodás)
STR_ORDER_FULL_LOAD_ANY :(Bármiből teljes berakodás)
STR_ORDER_NO_LOAD :(Nincs berakodás)
STR_ORDER_FULL_LOAD :(mindenből teljes rakományra vár)
STR_ORDER_FULL_LOAD_ANY :(bármiből teljes rakományra vár)
STR_ORDER_NO_LOAD :(nem vesz fel rakományt)
STR_ORDER_UNLOAD :(Kirakodás és rakományfelvétel)
STR_ORDER_UNLOAD_FULL_LOAD :(Kirakodás és mindenből teljes berakodás)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Kirakodás és bármiből teljes berakodás)
STR_ORDER_UNLOAD_NO_LOAD :(Kirakodás és üresen indulás)
STR_ORDER_UNLOAD_FULL_LOAD :(Lerakodás és mindenből teljes rakományra várakozás)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lerakodás és bármiből teljes rakományra várakozás)
STR_ORDER_UNLOAD_NO_LOAD :(Lerakodás és üresen indulás)
STR_ORDER_TRANSFER :(Elszállítás és rakományfelvétel)
STR_ORDER_TRANSFER_FULL_LOAD :(Elszállítás és mindenből teljes berakodás)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Elszállítás és bármiből teljes berakodás)
STR_ORDER_TRANSFER_FULL_LOAD :(Elszállítás és mindenből teljes rakományra várakozás)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Elszállítás és bármiből teljes rakományra várakozás)
STR_ORDER_TRANSFER_NO_LOAD :(Elszállítás és üresen indulás)
STR_ORDER_NO_UNLOAD :(Ki nem rakodás és rakományfelvétel)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ki nem rakodás és mindenből teljes berakodás)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ki nem rakodás és bármiből teljes berakodás)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Nincs ki- és berakodás)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ki nem rakodás és mindenből teljes rakományra várakozás)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ki nem rakodás és bármiből teljes rakományra várakozás)
STR_ORDER_STOP_LOCATION_NEAR_END :[közeli vég]
STR_ORDER_STOP_LOCATION_MIDDLE :[közép]
@@ -3664,7 +3656,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... hang
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Csak a járműtelepen álló vonatokat lehet megváltoztatni
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Túl hosszú a vonat
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}A járművet nem lehet megfordítani...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... több részből álló járművet tartalmaz
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Több részből álló járművet nem lehet megfordítani...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nem kompatibilis pályatípusok
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nem mozgathatod a járművet...
@@ -3738,7 +3730,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Előbb l
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Másik alagút van az útban
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Az alagút vége a pályán kívülre esik
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nem lehet kiásni a földet az alagút túloldalán
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... alagút túl hosszú
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... túl sok az objektum
+8 -17
View File
@@ -403,7 +403,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Danai industri
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Pembangunan Rel
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Pembangunan Rel Kereta Listrik
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Konstruksi Rel Kereta Listrik
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Pembangunan Monorel
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Pembangunan Maglev
############ range ends here
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Sikap p
############ range for difficulty settings ends
STR_NONE :Tidak ada
STR_FUNDING_ONLY :Hanya pendanaan
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Sangat sedikit
STR_NUM_LOW :Sedikit
STR_NUM_NORMAL :Normal
@@ -1096,7 +1094,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Ijinkan
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Ijinkan ukuran jangkauan wilayah lebih realistik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Ijinkan menggusur lebih banyak jalan, jembatan, terowongan milik kota, dsb: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Panjang maksimum kereta: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Banyaknya asap / percikan lokomotif: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Tidak ada
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Orisinil
@@ -1115,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Gunakan
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Angkut secara bertahap: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflasi: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Menerima kargo di suatu stasiun hanya jika dibutuhkan: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Panjang maksimum jembatan: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Panjang maksimum terowongan: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metode pembangunan Industri primer : {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :tidak ada
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :seperti industri lainnya
@@ -1134,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Kendara
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Geser tampilan saat mouse ada di tepi: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Ijinkan kolusi pada penguasa setempat: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Ijinkan pembelian hak ekslusif pengelolaan transportasi: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Ijinkan pendanaan rekonstruksi jalan lokal: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Ijinkan pengiriman uang ke perusahaan lain: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Faktor kali muatan untuk simulasi kereta yang berat: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor kecepatan pesawat: {ORANGE}1 / {STRING}
@@ -1318,8 +1312,8 @@ STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Tengah
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Kanan
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Lekatkan jendela pada: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Pelekatan jendela: {ORANGE}dimatikan
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Batas jumlah jendela (tak lekat): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Batas jumlah jendela (tak lekat): {ORANGE}tak ada
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Batas jumlah jendela (non-sticky): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Batas jumlah jendela (non-sticky): {ORANGE}tak ada
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Kecepatan pertumbuhan kota: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Pelan
@@ -1359,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pencari
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Orisinil {BLUE}(Dianjurkan)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Tdk dianjurkan)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Berputar otomatis di sinyal: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ganti nilai tetapan
@@ -1906,8 +1899,8 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Gabungka
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Pisahkan waypoint
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Pembangunan Rel Kereta
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Pembangunan Rel Kereta Listrik
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Pembangun Rel Kereta
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Konstruksi Rel Kereta Listrik
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Pembangunan Monorel
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Pembangunan Maglev
@@ -1984,7 +1977,7 @@ STR_BRIDGE_TUBULAR_SILICON :Pipa, Silikon
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan Trem
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Konstruksi Jalan Trem
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bangun bagian jalan. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bangun jalur trem. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalur trem. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bangun jalan menggunakan mode Autoroad. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
@@ -3257,8 +3250,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer dan m
STR_ORDER_TRANSFER_NO_LOAD :(Transfer dan biarkan kosong)
STR_ORDER_NO_UNLOAD :(Jangan bongkar tapi muat)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Jangan bongkar tapi muat sampai penuh)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Jangan bongkar dan tunggu muat sampai ada yang penuh)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Jangan bongkar dan jangan muat)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Jangan bongkar tapi muat sampai ada yang penuh)
STR_ORDER_STOP_LOCATION_NEAR_END :[agak belakang]
STR_ORDER_STOP_LOCATION_MIDDLE :[tengah]
@@ -3600,7 +3592,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... haru
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Kereta hanya dapat diubah ketika berhenti di dalam depo
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Kereta terlalu panjang
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Tidak dapat memutar balik arah kendaraan...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... berisi unit berganda
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Tidak dapat membalik arah kendaraan yang terdiri dari beberapa unit
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Jenis rel tidak sesuai
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Tidak dapat memindahkan kendaraan...
@@ -3674,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Harus me
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Bersinggungan dengan terowongan lain
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Terowongan boleh berakhir di luar peta
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Tidak dapat menyesuaikan kemiringan tanah di ujung terowongan
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... terowongan terlalu panjang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... terlalu banyak obyek
+1 -10
View File
@@ -1029,8 +1029,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Atteggi
############ range for difficulty settings ends
STR_NONE :Nessuno
STR_FUNDING_ONLY :Solo finanziate
STR_MINIMAL :Minimo
STR_NUM_VERY_LOW :Molto basso
STR_NUM_LOW :Basso
STR_NUM_NORMAL :Normale
@@ -1098,7 +1096,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Consent
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Consenti aree di copertura più realistiche: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Consenti la rimozione di strade, ponti, etc. delle città: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Lunghezza massima dei treni: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantità di fumo/scintille dai veicoli: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nessuno
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originale
@@ -1117,8 +1114,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Usa l'a
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Carica i veicoli gradualmente: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflazione: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Scarica il carico in una stazione solo se richiesto: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Lunghezza massima dei ponti: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Lunghezza massima dei tunnel: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Costruzione delle industrie primarie: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Non permessa
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Come le altre industrie
@@ -1136,7 +1131,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Accodam
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Scorri la visuale quando il mouse è su un bordo: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Consenti la corruzione dell'autorità locale: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Consenti l'acquisto dell'esclusiva sui trasporti: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Consenti finanziamento della riscostruzione delle strade: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Consenti l'invio di denaro ad altre compagnie: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Moltiplicatore di peso per simulare treni merci pesanti: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fattore di velocità degli aeromobili: {ORANGE}1 / {STRING}
@@ -1361,7 +1355,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originale {BLUE}(raccomandato)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(non raccomandato)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Inversione automatica ai segnali: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Cambia impostazione
@@ -3260,7 +3253,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Trasferisci e
STR_ORDER_NO_UNLOAD :(Non scaricare e carica)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non scaricare e attendi pieno carico)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non scaricare e attendi carico)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Non scaricare e non caricare)
STR_ORDER_STOP_LOCATION_NEAR_END :(inizio)
STR_ORDER_STOP_LOCATION_MIDDLE :(centro)
@@ -3602,7 +3594,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... deve
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Un treno può essere modificato solo quando è fermo in un deposito
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Treno troppo lungo
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossibile invertire la direzione del veicolo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... è composto da più unità
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Impossibile invertire i veicoli composti da più unità
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipi di rotaia non compatibili
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Impossibile spostare il veicolo...
@@ -3676,7 +3668,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Bisogna
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Altro tunnel di mezzo
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Il tunnel terminerebbe fuori dalla mappa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossibile scavare il terreno all'altra estremità del tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel troppo lungo
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... troppi oggetti
+44 -53
View File
@@ -347,7 +347,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :OpenTTDを終
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :ゲームオプションの設定
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :難易度の設定
STR_SETTINGS_MENU_CONFIG_SETTINGS :追加機能の設定
STR_SETTINGS_MENU_CONFIG_SETTINGS :拡張オプションの設定
STR_SETTINGS_MENU_AI_SETTINGS :AIの設定。
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明度の設定
@@ -697,73 +697,73 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}雪
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}地図での町名の表示/非表示を切り替えます。
STR_SMALLMAP_CENTER :{BLACK}ミニマップの画面を、メイン画面で表示している場所に移動します
STR_SMALLMAP_CENTER :{BLACK}ミニマップを現在の場所に移動します
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}全て非表示
STR_SMALLMAP_ENABLE_ALL :{BLACK}全て表示
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}標高を表示
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}全ての産業を非表示にします
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}全ての産業を表示します。
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}標高別に色分けをするかどうかを切り替えます
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}全ての会社の所有物を非表示にします。
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}全ての会社の所有物を表示します。
STR_SMALLMAP_DISABLE_ALL :{BLACK}すべてを切
STR_SMALLMAP_ENABLE_ALL :{BLACK}すべてを入
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}雪の高さ
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}地図に産業を示さないようにします
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}地図のぜんぶの産業を示す
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}ハイトマップを示すのをトグルします
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}会社の資産を非表示にします。
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}地図に全ての会社の資産を表示します。
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最後のメッセージ/ニュースを表示します
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最後のメッセージ/報道を表示します
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}**ポーズ**
STR_STATUSBAR_AUTOSAVE :{RED}オートセーブ
STR_STATUSBAR_SAVING_GAME :{RED}**ゲームをセーブ中**
STR_STATUSBAR_PAUSED :{YELLOW}**ポーズ**
STR_STATUSBAR_AUTOSAVE :{RED}自動保存
STR_STATUSBAR_SAVING_GAME :{RED}**ゲームを保存中**
# News message history
STR_MESSAGE_HISTORY :{WHITE}メッセージ履歴
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}最近ニュースやメッセージのリストです。
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}最近表示したニュースやその他のメッセージのリストを表示します
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
# Message settings window
STR_NEWS_MESSAGE_CAPTION :{WHITE}メッセージ
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}メッセージの設定
STR_NEWS_MESSAGES_ALL :{YELLOW}てのメッセージの表示を切り替え
STR_NEWS_MESSAGES_SOUND :{YELLOW}ニュースを簡易表示するときに音を鳴らす。
STR_NEWS_MESSAGES_ALL :{YELLOW}すべてのメッセージ種類を:切/概要/完全
STR_NEWS_MESSAGES_SOUND :{YELLOW}概要ニュースを表示するときに、サウンドを再生
STR_NEWS_MESSAGES_OFF :切
STR_NEWS_MESSAGES_SUMMARY :簡易
STR_NEWS_MESSAGES_SUMMARY :概要
STR_NEWS_MESSAGES_FULL :完全
STR_NEWS_MESSAGE_TYPES :{BLACK}メッセージの表示方法
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}自分の新しい駅に初めて車両が到着
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}競争相手の新しい駅に初めて車両が到着
STR_NEWS_MESSAGE_TYPES :{BLACK}メッセージの種類:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}プレヤーの駅へ車両の初めての到着
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}競争者の駅へ車両の初めての到着
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}事故/災害
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}会社情報
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}産業の開
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}産業の閉
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}産業の開
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}産業の閉
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}経済の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}自が運送している産業の生産量変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}競争相手が運送している産業の生産量の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}その他の産業の生産量の変化
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}会社の車両の勧告/情報
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}新しい乗り物の登場
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}受入れする貨物の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}自が運送している産業の生産量変化したとき
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}競争が運送している産業の生産量が変更したとき
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}その他の産業の生産量が変更したとき
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}会社の車両についての勧告/情報
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}新式の乗り物
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}貨物の受入れの変化
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}助成金
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}一般情報
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて列車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めてバスが到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めてトラックが到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて旅客用路面電車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて貨物用路面電車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて船舶が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて航空機が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初列車が{STATION}駅に到着!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初バスが{STATION}バス停に到着!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初トラックが{STATION}荷役所に到着!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初乗客用路面電車が{STATION}駅に到着!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初貨物用路面電車が{STATION}駅に到着!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初船舶が{STATION}に到着!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初飛行機が{STATION}に到着!
STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK}列車衝突事故発生!{}列車同士の衝突により、乗車していた{COMMA}人が死亡
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}自動車衝突事故発生!{}列車との衝突により、自動車の運転者が死亡
STR_NEWS_ROAD_VEHICLE_CRASH :{BIGFONT}{BLACK}自動車衝突事故発生!{}列車との衝突により、自動車に乗車していた{COMMA}人が死亡
STR_NEWS_AIRCRAFT_CRASH :{BIGFONT}{BLACK}飛行機墜落事故発生{}{1:STATION}で飛行機が墜落し、搭乗していた{0:COMMA}人が死亡
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}飛行機墜落事故発生{}燃料切れにより飛行機が墜落し、搭乗していた{COMMA}人が死亡
STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK}列車事故!{}{COMMA}人が死亡
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}交通事故!{}列車に衝突、運転者が死亡
STR_NEWS_ROAD_VEHICLE_CRASH :{BIGFONT}{BLACK}交通事故!{}列車に衝突、{COMMA}人が死亡
STR_NEWS_AIRCRAFT_CRASH :{BIGFONT}{BLACK}墜落事故!{}{COMMA}人が{STATION}で死亡
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}墜落事故!{}燃料切れ{COMMA}人が死亡
STR_NEWS_DISASTER_ZEPPELIN :{BIGFONT}{BLACK}{STATION}で飛行船墜落!
STR_NEWS_DISASTER_SMALL_UFO :{BIGFONT}{BLACK}自動車がUFOとの衝突により破壊
STR_NEWS_DISASTER_ZEPPELIN :{BIGFONT}{BLACK}{STATION}で飛行船墜落!
STR_NEWS_DISASTER_SMALL_UFO :{BIGFONT}{BLACK}交通事故!UFO と衝突、車両が壊れた
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIGFONT}{BLACK}{TOWN}付近で石油精製所が爆発!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIGFONT}{BLACK}{TOWN}工場が破壊!状況が不審
STR_NEWS_DISASTER_BIG_UFO :{BIGFONT}{BLACK}{TOWN}付近にUFOが着陸!
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}町議
############ range for difficulty settings ends
STR_NONE :なし
STR_FUNDING_ONLY :出資のみ
STR_MINIMAL :最小
STR_NUM_VERY_LOW :特に低い
STR_NUM_LOW :低い
STR_NUM_NORMAL :通常
@@ -1096,7 +1094,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}傾斜
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}建物、道路、鉄道などの下の地形変更を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}より現実的な受入れ地域を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}より多くの町有の道路/橋などの破壊を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}列車の長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}車両の 煙/火の粉 の量{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :なし
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :オリジナル
@@ -1115,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}改良
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}車両に段階的に積載: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}インフレ:{ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}需要のあるときのみ駅へ貨物を運送:{ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}橋の長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}トンネルの長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}第一次産業の手動の建設方法:{ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :なし
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :他の産業と同様
@@ -1134,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}車両
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}マウスが端にあるとき画面を移動:{ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}町議会の買収を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}独占的運送権の購入を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}地方の道路の再建に出資するのを許容: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}他社への送金を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}重い列車のシミュレーションのための重量乗数の設定:{ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}飛行機のスピード係数: {ORANGE}1 / {STRING}
@@ -1359,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}船舶
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :本来{BLUE}(おすすめ)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF{RED}(すすめない)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}信号待ちで自動的に折り返す: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}設定を変更します
@@ -3258,7 +3251,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(転載して
STR_ORDER_NO_UNLOAD :(積み荷を降ろさずに貨物を積む)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(積み荷を降ろさずに満載するまで待つ)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(積み荷を降ろさずにいずれかを満載するまで待つ)
STR_ORDER_NO_UNLOAD_NO_LOAD :(降ろさず積載しない)
STR_ORDER_STOP_LOCATION_NEAR_END :[手前に止まる]
STR_ORDER_STOP_LOCATION_MIDDLE :[中間に止まる]
@@ -3674,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}先に
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}他のトンネルがすでにあります
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}トンネルの突き当たりは地図の外にあります。
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}向こうの土地を掘削できません
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... トンネルが長すぎます
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... オブジェクトが多すぎます
-3
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@@ -1090,7 +1090,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}경사/
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}건물, 트랙 등의 하부 지형 편집 허용 (자동 슬로프): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}좀더 현실적인 역세권 지정 : {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}도시 소유의 도로, 다리 등의 제거를 허용 : {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}열차의 최대 길이: {ORANGE}{STRING} 타일{P 0:1 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}기관차 매연/전기 스파크의 양: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :없음
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :오리지널
@@ -1109,7 +1108,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}향상
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}화물을 차량에 단계적으로 싣기 : {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}인플레이션 (화폐가치하락) : {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}수요가 있을때만 화물을 역에 옮겨놓음 : {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}터널의 최대 길이: {ORANGE}{STRING} 타일{P 0:1 "" s}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}1차 산업 시설 건설 방법: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :없음 (건설 불가)
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :건설 가능 (위치 선택 가능, 7배 비용)
@@ -3632,7 +3630,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}터널
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}도중에 다른 터널이 있습니다
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}터널이 맵 끝을 통과합니다
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}지형 문제로 터널의 반대쪽 출구를 만들 수 없습니다
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... 터널이 너무 깁니다!
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... 오브젝트가 너무 많습니다.
+1 -2
View File
@@ -1179,7 +1179,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izslēgta
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Kreisā-klikšķa ritināšana: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Izmantot {ORANGE}{STRING}{LTBLUE} datuma formātu priekš saglabāto spēļu nosaukumiem .
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :garš (31-ais Dec.2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :garšs (31-ais Dec.2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :īss (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -3547,7 +3547,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Vispirms
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Traucē cits tunelis
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunelis beigsies ārpus kartes
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nevar izrakt citu tuneli
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunelis ir pārāk garš
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... pārak daudz objektu
+3 -12
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@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Dem Sta
############ range for difficulty settings ends
STR_NONE :Keng
STR_FUNDING_ONLY :Nëmmen finanzéiren
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Ganz niddreg
STR_NUM_LOW :Wéineg
STR_NUM_NORMAL :Normal
@@ -1096,7 +1094,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Erlaabt
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Erlaabt Landforumung ënnert Gebaier, Stroossen, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Erlaabt méi realistësch Staugréisstplazen: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximal Längt vun Zich: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Unzuel vun Gefiererdamp/partikel: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Keen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1115,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Benotz
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Lued d'Gefierer schrëttweis: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflatioun: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Luedung nëmmen ofliwweren wann et gebraucht gëtt: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximal Bréckenlängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximal Tunnellängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manuel Primär Industriebau Method: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :keng
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :wei aaner Industrien
@@ -1134,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Strooss
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}D'Fënster schwenken wann d'Maus um Rand ass: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Erlaabt Bestiechung vun den Gemengen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Erlaabt exklusiv Transportrechter ze kafen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Erlab Stroossenrenovatiounen ze finanzéiren: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Erlaabt d'Schécken vun Suen un aner Firmen: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewiichtsmultiplizéirer fir Luedungen fir schwéier Zich: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fliger Geschwindegkeetsfaktor: {ORANGE}1 / {STRING}
@@ -1359,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pfadfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(recommandéiert)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nët recommandéiert)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatëscht Emdréinen bei Signaler: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellung änneren
@@ -3255,10 +3248,9 @@ STR_ORDER_TRANSFER :(Transferéiere
STR_ORDER_TRANSFER_FULL_LOAD :(Transferéieren an voll lueden)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferéieren an mat all Wuer voll lueden)
STR_ORDER_TRANSFER_NO_LOAD :(Transferéieren an eidel loosen)
STR_ORDER_NO_UNLOAD :(Net entlueden an Wueren lueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden an op voll Beluedung warden)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an op all voll Beluedung warden)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden)
STR_ORDER_NO_UNLOAD :(Net entlueden an weider belueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden an voll weider belueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an mat all Wuer voll belueden)
STR_ORDER_STOP_LOCATION_NEAR_END :[noot Enn]
STR_ORDER_STOP_LOCATION_MIDDLE :[Mëtt]
@@ -3674,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Muss den
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Aaneren Tunnel am Wee
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel géif ausserhalb der Kaart erauskommen
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kann d'Land net fir dei aaner Säit vum Tunnel fräi leen
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel ze laang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objekter
+19 -28
View File
@@ -1388,7 +1388,7 @@ STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Pokaż n
STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Zapisz
############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksymalna liczba przeciwników: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksymalna ilość przeciwników: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}Ilość miast: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}Ilość przedsiębiorstw: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maksymalna początkowa pożyczka: {ORANGE}{CURRENCY}
@@ -1407,8 +1407,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Nastawi
############ range for difficulty settings ends
STR_NONE :Brak
STR_FUNDING_ONLY :Tylko sponsorowanie
STR_MINIMAL :Minimalna
STR_NUM_VERY_LOW :Bardzo mało
STR_NUM_LOW :Mało
STR_NUM_NORMAL :Średnio
@@ -1472,11 +1470,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Ustawien
STR_CONFIG_SETTING_OFF :wył.
STR_CONFIG_SETTING_ON :wł.
STR_CONFIG_SETTING_DISABLED :niedostępne
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Pozwól budować na pochyłym terenie i wybrzeżach: {ORANGE}{STRING}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Pozwól budować na pochyłościach i wybrzeżach: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Pozwól na zmiany terenu pod budynkami, torami itp. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Pozwól na bardziej realistyczny zasięg obejmowania: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Pozwól usuwać drogi, mosty, tunele, itp. należące do miasta: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maksymalna długość pociągów: {ORANGE}{STRING} p{P ole ola ól}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Ilość dymu / iskier lokomotywy: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :brak
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :oryginalnie
@@ -1495,8 +1492,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Użyj u
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Stopniowy załadunek pojazdów: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacja: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Dostarcz ładunek na stację tylko jeśli jest zapotrzebowanie: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maksymalna długość mostu: {ORANGE}{STRING} p{P ole ola ól}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maksymalna długość tunelu: {ORANGE}{STRING} p{P ole ola ól}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Budowa przedsiębiorstw wydobywczych: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :budowa niedostępna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :jak inne przedsiębiorstwa
@@ -1514,7 +1509,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Ustawia
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Przesuń okno, kiedy kursor jest przy krawędzi: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Pozwól dawać łapówki lokalnym władzom: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Pozwól na kupno wyłączności transportowej: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Pozwalaj na sponsorowanie odbudowy lokalnych dróg: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Pozwól na wysyłanie pieniędzy do innych firm: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Mnożnik wagi dla symulacji ciężkich pociągów towarowych: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Współczynnik prędkości samolotu: {ORANGE}1 / {STRING}
@@ -1716,7 +1710,7 @@ STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstru
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Pojazdy
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stacje
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Ekonomia
STR_CONFIG_SETTING_AI :{ORANGE}Rywale
STR_CONFIG_SETTING_AI :{ORANGE}Zawodnicy
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Opcje wyświetlania
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interakcja
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Sygnały
@@ -1739,7 +1733,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Wytycza
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Oryginalne {BLUE}(Zalecane)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nie zalecane)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatycznie zawracaj przy sygnałach: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Zmiana wartości
@@ -1961,7 +1954,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Znajdź serwery
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Szukanie serwera
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Przeszukuje sieć w poszukiwaniu serwera
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Dodaj serwer
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Dodaj serwer do listy, która będzie przeszukiwana w poszukiwaniu uruchomionych gier
@@ -2197,7 +2190,7 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serwer z
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Restart serwera...{}Proszę czekać...
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Przeglądarka dodatkowej zawartości
STR_CONTENT_TITLE :{WHITE}Pobieranie dodatkowej zawartości
STR_CONTENT_TYPE_CAPTION :{BLACK}Typ
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Rodzaj zawartości
STR_CONTENT_NAME_CAPTION :{BLACK}Nazwa
@@ -2205,21 +2198,21 @@ STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Nazwa za
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Kliknij na linii, aby zobaczyć szczegóły{}Kliknij na kwadracie wyboru, aby zaznaczyć go do pobrania
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Zaznacz wszystko
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Zaznacz całą zawartość do pobrania
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Wybierz uaktualnienia
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Wybierz ulepszenia
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Wybierz całą zawartość do pobrania, która jest ulepszeniem dla istniejącej zawartości
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Odznacz wszystko
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Zaznacz całą zawartość, aby nie była pobrana
STR_CONTENT_FILTER_TITLE :{BLACK}Filtr etykiety/nazwy:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Pobierz
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Rozpocznij pobieranie zaznaczonych danych
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Rozpocznij ściąganie zaznaczonych danych
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Całkowity rozmiar: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}OPIS ZAWARTOŚCI
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Ten dodatek nie został wybrany do pobrania
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Dodatek ten został wybrany do pobrania
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Zależność ta została wybrana do pobrania
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}To zostało wybrane do ściągnięcia
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Ta zależność została wybrana do ściągnięcia
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Już to posiadasz
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Ta zawartość jest nieznana i nie może zostać pobrana do OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Jest to uaktualnienie dla dodatku {STRING}
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Te dane są nieznane i nie mogą być ściągnięte przez OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}To jest zamiennik dla istniejącego {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Nazwa: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Wersja: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Opis: {WHITE}{STRING}
@@ -2243,11 +2236,11 @@ STR_CONTENT_TYPE_BASE_SOUNDS :Podstawowe dźw
STR_CONTENT_TYPE_BASE_MUSIC :Podstawowa muzyka
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Pobieranie dodatkowej zawartości...
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Ściąganie...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Żądanie plików...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Aktualnie pobierane {STRING} ({NUM} z {NUM})
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Obecnie ściągane {STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Pobieranie ukończone
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}Pobrano {BYTES} z {BYTES} ({NUM} %)
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}Ściągnięto {BYTES} z {BYTES} ({NUM} %)
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Nie można połączyć do serwera dodatków...
@@ -2742,7 +2735,7 @@ STR_GENERATION_WORLD :{WHITE}Tworzeni
STR_GENERATION_ABORT :{BLACK}Przerwij
STR_GENERATION_ABORT_CAPTION :{WHITE}Przerwij tworzenie świata
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Czy na pewno chcesz przerwać tworzenie?
STR_GENERATION_PROGRESS :{WHITE}Ukończono w {NUM} %
STR_GENERATION_PROGRESS :{WHITE}gotowe w {NUM} %
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}Tworzenie świata
STR_GENERATION_TREE_GENERATION :{BLACK}Tworzenie drzew
@@ -2757,7 +2750,7 @@ STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Ustawien
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Szczegółowe informacje o NewGRF
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktywne pliki NewGRF
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Nieaktywne pliki NewGRF
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Wybierz konfigurację:
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Wybierz konfiguracje:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtruj napis:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Załaduj wskazany stan ustawień
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Zapisz schemat
@@ -2786,10 +2779,10 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Znajdź
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Sprawdź czy zagubiony dodatek może być znaleziony online
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Nazwa pliku: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}Identyfikator GRF: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Wersja: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Kompatybilność z wersją min.: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suma MD5: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}suma MD5: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING}
@@ -3644,7 +3637,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i p
STR_ORDER_NO_UNLOAD :(Nie rozładowuj i weź ładunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełen załadunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełen załadunek któregoś z towarów)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Nie rozładowuj i nie ładuj)
STR_ORDER_STOP_LOCATION_NEAR_END :[bliższy koniec]
STR_ORDER_STOP_LOCATION_MIDDLE :[środek]
@@ -3885,7 +3877,7 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Nie moż
STR_ERROR_PROTECTED :{WHITE}Ta firma jeszcze nie sprzedaje akcji...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Nie można wybudować miasta
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Nie można wybudować żadnego miasta
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Nie można zmienić nazwy miasta...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Nie można tutaj zbudować miasta...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Nie można rozszerzyć miasta...
@@ -4060,7 +4052,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Należy
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Inny tunel na drodze
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Koniec tunelu poza mapą
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nie można wydrążyć drugiego końca tunelu
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunel jest za długi
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zbyt wiele obiektów
+104 -122
View File
@@ -237,7 +237,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Clique e
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de deslize - desloca a lista para cima/baixo
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de deslize - desloca a lista para a esquerda/direita
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolir edifícios, etc. num quadrado de terreno. Ctrl selecciona a área na diagonal. Shift alterna construção/mostrando estimativa de custos
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolir edifícios, etc. num quadrado de terreno
# Query window
STR_BUTTON_DEFAULT :{BLACK}Por Omissão
@@ -332,9 +332,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Gerar te
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar cidades
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar sinais
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objecto. Shift alterna contruir/mostrar custo estimado
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objecto
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Guardar cenário
@@ -665,8 +665,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostrar
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostrar rotas de transporte no mapa
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar vegetação no mapa
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar proprietários do terreno no mapa
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clique num tipo de indústria para alternar exibi-lo. Ctrl+Clique desativa todos os tipos, exceto a selecionada. Ctrl+Clique novamente para ativar todos os tipos de indústria
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK} Clique em uma empresa para alternar exibindo as suas propriedades. Ctrl+Clique desativa todas as empresas, exceto a selecionada. Ctrl+Clique nele novamente para habilitar todas as empresas
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Estradas
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}Caminhos-de-ferro
@@ -708,8 +706,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostrar
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Não mostrar indústrias no mapa
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostrar todas as indústrias no mapa
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Alternar a disposição do mapa de alturas
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Mostrar propriedades que não sejam de empresas no mapa
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostrar todos as propriedades da empresa no mapa
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Mostrar a última mensagem ou notícia
@@ -1028,8 +1024,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Atitude
############ range for difficulty settings ends
STR_NONE :Nenhum
STR_FUNDING_ONLY :Financiamento apenas
STR_MINIMAL :Mínimo
STR_NUM_VERY_LOW :Muito Baixo
STR_NUM_LOW :Baixo
STR_NUM_NORMAL :Normal
@@ -1094,10 +1088,9 @@ STR_CONFIG_SETTING_OFF :Desligado
STR_CONFIG_SETTING_ON :Ligado
STR_CONFIG_SETTING_DISABLED :desactivado
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permitir a construção em declives e encostas: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permitir formação de terra sob os edifícios, vias, etc. (auto-declive): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permitir formação de terra em infraestruturas (auto-declive): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Dimensionamento mais realista de áreas de abrangência: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permitir remover das cidades mais estradas, pontes e túneis: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Comprimento máximo de comboios: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permitir remover das cidades mais estradas, pontes, etc: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantidade de fumo/faíscas de veículos: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nenhum
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1116,8 +1109,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Usar al
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Carregar veículos gradualmente: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflação: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Entregar carga a uma estação só quando houver procura: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Comprimento máximo para pontes: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Comprimento máximo para túneis: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Método de financiamento de indústrias primárias: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nenhum
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :mesmo método
@@ -1135,7 +1126,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Fila de
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permitir comprar exclusivo dos direitos de transportes: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permitir o financiamento de reconstrução de estradas locais:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permitir enviar dinheiro para outras empresas: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor de velocidade de aeronaves: {ORANGE}1 / {STRING}
@@ -1147,7 +1137,7 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Permiti
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Permitir estações de passagem em estradas do adversário: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Permitir construção de estações adjacentes: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Utilizar múltiplos conjuntos NewGRF de veículos: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Não é possível mudar quando já existem veículos.
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Não é possivel mudar quando já existem veículos.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Aeroportos nunca expiram: {ORANGE}{STRING}
@@ -1246,7 +1236,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Mostrar
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Deixar ferramentas de construção activas depois de usadas: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Agrupar despesas na janela de finanças da empresa: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Desativar construção de infra-estrutura quando não estão disponíveis veículos adequados: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Máximo de comboios por empresa: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Máximo de veículos de estrada por empresa: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Máximo de aeronaves por empresa: {ORANGE}{STRING}
@@ -1360,7 +1349,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Sistema
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recomendado)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Não recomendado)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Inversão automática nos sinais: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Alterar valor
@@ -1428,7 +1416,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a c
# Cheat window
STR_CHEATS :{WHITE}Truques
STR_CHEATS_TOOLTIP :{BLACK}As caixas de verificação indicam se já usou este truque antes
STR_CHEATS_WARNING :{BLACK} Atenção! Está prestes a trair seus concorrentes. Tenha em mente que a desonra vai ser lembrada para a eternidade
STR_CHEATS_WARNING :{BLACK}Atenção! Está prestes a trair os seus oponentes. Tenha em conta que isto ficará registado para sempre.
STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando como empresa: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer mágico (destrói indústrias, objectos amovíveis etc.): {ORANGE}{STRING}
@@ -1491,9 +1479,9 @@ STR_FACE_FEMALE_TOOLTIP :{BLACK}Seleccio
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova Cara
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Gerar nova cara aleatoriamente
STR_FACE_ADVANCED :{BLACK}Avançado
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Seleção avançada de cara.
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selecção avançada de cara.
STR_FACE_SIMPLE :{BLACK}Simples
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Seleção simples de cara.
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecção simples de cara.
STR_FACE_LOAD :{BLACK}Carregar
STR_FACE_LOAD_TOOLTIP :{BLACK}Carregar cara preferida
STR_FACE_LOAD_DONE :{WHITE}A sua cara preferida foi carregada a partir do ficheiro de configuração do OpenTTD.
@@ -1685,14 +1673,14 @@ STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Auxiliar
STR_NETWORK_CONNECTING_CAPTION :{WHITE}A ligar...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) A ligar...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizando...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Em espera...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) A obter mapa...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processando dados...
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) A ligar..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizando..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Em espera..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) A obter mapa..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processando dados..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) A registar..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}A obter a informação de jogo...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}A obter a informação de jogo..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}A obter a informação da empresa..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} cliente{P "" s} à sua frente
@@ -1879,15 +1867,15 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Não foi
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comutar transparência para sinais das estações. Ctrl+Clique para bloquear.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Comutar transparência das árvores. Ctrl+Clique para bloquear.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Comutar transparência das casas. Ctrl+Clique para bloquear.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Comutar transparência das indústrias. Ctrl+Clique para bloquear.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Comutar transparência para edificações como estações, depósitos, pontos-de-passagem e catenária. Ctrl+Clique para bloquear.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Comutar transparência para pontes. Ctrl+Clique para bloquear.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Comutar transparência para estruturas como faróis-terrestres e antenas. Ctrl+Clique parabloquear.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Comutar transparência para catenária. Ctrl+Clique para bloquear.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Alterar transparência para indicadores de carga. Ctrl+Clique para bloquear.
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comutar transparência para sinais das estações. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Comutar transparência das árvores. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Comutar transparência das casas. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Comutar transparência das indústrias. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Comutar transparência para edificações como estações, depósitos, pontos-de-passagem e catenárias. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Comutar transparência para pontes. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Comutar transparência para estruturas como faróis-terrestres e antenas. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Comutar transparência para catenária. CTRL+clique para fechar.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Alterar transparência para indicadores de carga. Pressione Ctrl enquanto clica para bloquear.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objectos como invisíveis em vez de transparentes
# Base for station construction window(s)
@@ -1912,16 +1900,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construir camin
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construir monocarril
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construir MagLev
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir linha férrea. Ctrl alterna a construção/remoção de linha férrea. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construir caminhos-de-ferro usando o modo automático. Ctrl alterna a construção/remoção de caminhos-de-ferro. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito ferroviário (para compra e manutenção de comboios). Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Converter linha em ponto de passagem. Ctrl permite juntar pontos de passagem. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construir sinais ferroviários. Ctrl alterna entre s. clássicos/luminosos{}Arrastar constrói sinais numa linha de caminho-de-ferro. Ctrl constrói sinais até a próxima junção{}Ctrl+Clique alterna entre abrir a janela de selecção de sinais. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir ponte ferroviária. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel ferroviário. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir linha férrea. Ctrl alterna a construção/remoção de linha férrea
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construir caminhos-de-ferro usando o modo automático. Ctrl alterna a construção/remoção de caminhos-de-ferro
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito ferroviário (para compra e manutenção de comboios)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Converter linha em ponto de passagem. Ctrl permite juntar pontos de passagem
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária. Ctrl permite juntar estações
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construir sinais ferroviários. Ctrl alterna entre s. clássicos/luminosos{}Arrastar constrói sinais numa linha de caminho-de-ferro. Ctrl constrói sinais até a próxima junção{}Ctrl+Clique alterna entre abrir a janela de selecção de sinais
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir ponte ferroviária
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel ferroviário
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar entre construir/remover linha férrea, sinais, pontos de passagem e estações. Fixar o Ctrl também remove a linha férrea de pontos de passagem e estações
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converter/Actualizar tipo de linha. Shift alterna contruir/mostrar custo estimado
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converter/Actualizar tipo de linha
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientação do Depósito
@@ -1950,19 +1938,19 @@ STR_STATION_CLASS_WAYP :Pontos de passa
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Selecção de Sinal
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinal Normal (semáforo){}Este é o tipo mais básico de sinal, que só permite um comboio dentro da mesma linha ferroviária ao mesmo tempo.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Verde enquanto existir um ou mais sinais de saída verdes no seguimento da linha. De outro modo ficará vermelho.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de Saída (semáforo){}Funciona da mesma forma que o sinal normal mas é necessário para conseguir a cor correcta nos pré-sinais de entrada e combinado.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal Combinado (semáforo){}O sinal combinado funciona como um sinal de entrada e de saída. Este permite construir grandes "árvores" de pré-sinais.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal (semáforo){}Os sinais permitem que vários comboios utilizem a mesma linha desde que consigam chegar aos seus destinos em segurança. Sinais normais podem ser passados no sentido contrário.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de sentido único (semáforo){}Os sinais permitem que vários comboios utilizem a mesma linha desde que consigam chegar aos seus destinos em segurança. Os comboios não podem passar no sentido oposto dos sinais.
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinal Normal (clássico){}Este é o tipo mais básico de sinal, que só permite um comboio dentro da mesma linha ferroviária ao mesmo tempo.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (clássico){}Verde enquanto existir um ou mais sinais de saída verdes no seguimento da linha. De outro modo ficará vermelho.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de Saída (clássico){}Funciona da mesma forma que o sinal normal mas é necessário para conseguir a cor correcta nos pré-sinais de entrada e combinado.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal Combinado (clássico){}O sinal combinado funciona como um sinal de entrada e de saída. Este permite construir grandes "árvores" de pré-sinais.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal para encaminhar (clássico){}Os sinais permitem que vários comboios utilizem a mesma linha desde que consigam chegar aos seus destinos em segurança.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal para encaminhar de sentido único (clássico){}Os sinais permitem que vários comboios utilizem a mesma linha desde que consigam chegar aos seus destinos em segurança. Os comboios não podem passar no sentido oposto dos sinais.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal Normal(eléctrico){}Este é o tipo mais básico de sinal, que só permite um comboio dentro da mesma linha ferroviária ao mesmo tempo.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (eléctrico){}Verde enquanto existir um ou mais sinais de saída verdes no seguimento da linha. De outro modo ficará vermelho.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de Saída (eléctrico){}Funciona da mesma forma que o sinal normal mas é necessário para conseguir a cor correcta nos pré-sinais de entrada e combinado.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combinado (eléctrico){}O sinal combinado funciona como um sinal de entrada e de saída. Este permite construir grandes "árvores" de pré-sinais.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal (eléctrico){}Os sinais permitem que vários comboios entrem na mesma linha ao mesmo tempo, desde que consigam chegar ao seu destino em segurança. Sinais padrão podem ser passados no sentido contrário.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal de sentido único (eléctrico){}Um sinal de trajecto permite que mais de um comboio passe ao mesmo tempo um sinal se, o comboio conseguir reservar um caminho para onde posteriormente possa parar sem prejudicar o seguinte. Sinais de um único sentido não podem ser passados no sentido contrário.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter Sinal{}Quando seleccionado, ao fazer clique num sinal existente este será convertido no tipo e variante de sinal seleccionado, Ctrl+clique irá comutar a variante existente. Shift+Clique mostra estimativa do custo de conversão
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal para encaminhar (eléctrico){}Os sinais permitem que vários comboios entrem na mesma linha ao mesmo tempo, desde que consigam chegar ao seu destino em segurança.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal para encaminhar de sentido único (eléctrico){}Um sinal de trajecto permite que mais de um comboio passe ao mesmo tempo um sinal se, o comboio conseguir reservar um caminho para onde posteriormente possa parar sem prejudicar o seguinte. Sinais de um único sentido não podem ser passados no sentido contrário.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter Sinal{}Quando seleccionado, ao fazer clique num sinal existente este será convertido no tipo e variante de sinal seleccionado, Ctrl+clique irá comutar a variante existente.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade de sinais
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir densidade de sinais
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar densidade de sinais
@@ -1987,20 +1975,20 @@ STR_BRIDGE_TUBULAR_SILICON :Tubular, Silíc
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Construir Estradas
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Construção de eléctricos
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Construir estradas. Ctrl alterna a construção/remoção de estradas
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construir secção de carris para eléctricos. Ctrl alterna a construção/remoção de carris para eléctricos. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Construir estradas usando o modo automático. Ctrl alterna a construção/remoção de estradas. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Construir carris para eléctricos usando o modo automático. Ctrl alterna a construção/remoção de carris para eléctricos. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir depósito de veículos de estrada (para compra e manutenção de veículos de estrada). Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Construir depósito de eléctricos (para compra e manutenção). Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Construir estação de autocarros. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Construir paragem de eléctricos para passageiros. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Construir área de carregamento de camiões. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Construir paragem de eléctricos para carga. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construir secção de carris para eléctricos. Ctrl alterna a construção/remoção de carris para eléctricos
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Construir estradas usando o modo automático. Ctrl alterna a construção/remoção de estradas
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Construir carris para eléctricos usando o modo automático. Ctrl alterna a construção/remoção de carris para eléctricos
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir depósito de veículos de estrada (para compra e manutenção de veículos de estrada)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Construir depósito de eléctricos (para compra e manutenção)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Construir estação de autocarros. Ctrl permite juntar estações
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Construir paragem de eléctricos para passageiros. Ctrl permite juntar estações
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Construir área de carregamento de camiões. Ctrl permite juntar estações
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Construir paragem de eléctricos para carga. Ctrl permite juntar estações
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activar/Desactivar estradas de sentido único
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construir ponte de estrada. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir ponte para eléctricos. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel de estrada. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel para eléctricos. Shift alterna contruir/mostrar custo estimado
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construir ponte de estrada
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir ponte para eléctricos
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel de estrada
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel para eléctricos
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Alternar entre construir/remover estradas
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Alternar construir/remover linhas de eléctricos e sinais
@@ -2023,14 +2011,14 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Seleccio
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Construção de Canais
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Canais
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Construir canais. Shift alterna construção/estimativa de custos
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir diques. Shift alterna contruir/mostrar custo estimado
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir depósito naval (para compra e manutenção de barcos). Shift alterna contruir/mostrar custo estimado
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir doca naval. Ctrl permite juntar estações. Shift alterna contruir/mostar custo estimado
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Bóia de posição, que pode ser usada para marcar pontos de rota adicionais. Shift alterna contrução/mostra de custos estimados
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto. Shift alterna contruir/mostar custo estimado
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Construir canais.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir diques
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir depósito naval (para compra e manutenção de barcos)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir doca naval. Ctrl permite juntar estações
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Bóia de posição, que pode ser usada para marcar pontos de rota adicionais
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir área de água.{}Construir um canal, a não ser que a tecla Ctrl esteja pressionada a nível do mar, nesse caso inundará as zonas circundantes
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientação do Depósito
@@ -2041,7 +2029,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Doca
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Aeroportos
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construir aeroporto. Ctrl permite juntar estações. Shift alterna contruir/mostrar custo estimado
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construir aeroporto. Ctrl permite juntar estações
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Selecção de Aeroporto
@@ -2068,14 +2056,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Ruído g
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Terreno
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Baixa um canto da terra. Arrastando abaixa o primeiro canto selecionado e os níveis a área selecionada para a altura do canto novo. Ctrl selecciona a área na diagonal. Shift alterna construção/estimativa de custos
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar um canto da terra. Arrastando eleva o primeiro canto selecionado e os níveis a área selecionada para a altura do canto novo. Ctrl selecciona a área na diagonal. Shift alterna construção/estimativa de custos
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nívelar uma área de terra até a altura do primeiro canto selecionado. Ctrl selecciona a área na diagonal. Shift alterna construção/estimativa de custos
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreno para uso futuro. Shift alterna construir/mostrar custo estimado
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Baixar um canto do terreno
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Levantar um canto do terreno
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nivelar terreno
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreno para uso futuro
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Selecção de Objecto
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Seleccionar objecto para construir. Shift alterna construir/mostrar custo estimado
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Seleccionar objecto para construir
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecionar a classe do objecto a construir
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pré-visualização do objecto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} quadrados
@@ -2087,7 +2075,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório. Shift alterna contruir/mostrar custo estimado
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
@@ -2108,7 +2096,7 @@ STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem a ce
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Cidades
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Cidade
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova cidade. Shift+Clique mostra apenas o custo estimado
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova cidade
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade Aleatória
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma cidade num local aleatório
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias
@@ -2463,7 +2451,7 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}Aviso: {SI
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Erro: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu um erro fatal no NewGRF: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} não funciona com a versão do TTDPatch reportada por OpenTTD.
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} não funciona com a versão do TTDPatch reportada pelo OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versão {STRING} do TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} foi concebido para ser usado com {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parâmetro inválido para {1:STRING}: parâmetro {STRING} ({NUM})
@@ -2473,9 +2461,9 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requ
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :ficheiro GRF concebido para o traduzir
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRFs carregados.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregar {2:STRING} como NewGRF estático com {4:STRING} pode causar dessincronização.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Objecto gráfico inesperado
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Objecto gráfico inesperado.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade de Action 0 desconhecida.
STR_NEWGRF_ERROR_INVALID_ID :Tentativa de usar ID inválido
STR_NEWGRF_ERROR_INVALID_ID :Tentativa de usar ID inválido.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um objecto gráfico corrompido. Todos os objectos gráficos corrompidos serão apresentados como um ponto de interrogação (?) vermelho.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém múltiplas entradas Action 8.
STR_NEWGRF_ERROR_READ_BOUNDS :Leitura ultrapassou o fim do pseudo-gráfico.
@@ -2483,7 +2471,7 @@ STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}O conjun
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vai alterar um jogo em andamento. O OpenTTD pode terminar abruptamente.Não envie relatórios de erros sobre estas questões.{}Tem a certeza que quer continuar?
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vai alterar um jogo em andamento. O OpenTTD pode terminar abruptamente.{}Tem a certeza que quer continuar?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Impossível adicionar ficheiro: GRF ID duplicado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Ficheiro correspondente não encontrado (GRF compatível carregado)
@@ -2502,10 +2490,10 @@ STR_NEWGRF_LIST_MISSING :{RED}Faltam fic
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}O comportamento do NewGRF '{0:STRING}' pode causar dessincronizações e/ou outros problemas.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Mudou o estado electrificado do modelo de vagão '{1:ENGINE}' quando fora do depósito.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Modifica o comprimento do veículo para '{1:ENGINE}' quando fora do depósito.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mudou o comprimento do modelo de veículo '{1:ENGINE}' quando fora do depósito.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}O Comboio '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido. Possivelmente devido a problemas com os novos NewGRFs. Podem ocorrer erros de sincronização e a aplicação pode terminar.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' fornece informação incorrecta
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' fornece informação incorrecta.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação do modelo de veículo '{1:ENGINE}' difere da que consta na lista de veículos depois de adquirido. Isto poderá causar problemas ao adaptar quando automaticamente renovado/substituído.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback de produção.
@@ -2701,7 +2689,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construi
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Ver sede
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Ver sede da empresa
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover sede
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa noutro sítio por 1% do valor da empresa. Shift+Clique mostra valor estimado sem mover a sede
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa noutro sítio por 1% do valor da empresa
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova Cara
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Seleccione uma nova cara para o presidente
@@ -2714,8 +2702,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Alterar
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Comprar 25% de acções
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Vender 25% de acções
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Comprar 25% de acções nesta empresa. Shift+Clique mostra valor estimado sem comprar nenhuma ação
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 25% de acções nesta empresa. Shift+Clique mostra valor estimado sem vender nenhuma ação
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Comprar 25% de acções nesta empresa
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 25% de acções nesta empresa
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
@@ -2770,7 +2758,7 @@ STR_VEHICLE_LIST_AVAILABLE_TRAINS :Comboios Dispon
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Veículos Disponíveis
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Barcos Disponíveis
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronaves Disponíveis
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver lista de modelos disponíveis de locomotivas para este tipo de veículo.
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver lista de designs disponíveis de locomotivas para este tipo de veículo.
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gerir lista
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Enviar instruções a todos os veículos desta lista
@@ -2848,10 +2836,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar Barco
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar Aeronave
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo ferroviário seleccionado. Shift+Clique mostra estimativa de custo, sem comprar
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo de estrada seleccionado. Shift+Clique mostra estimativa de custo, sem comprar
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar barco seleccionado. Shift+Clique mostra estimativa de custo, sem comprar
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar aeronave seleccionada. Shift+Clique mostra estimativa de custo, sem comprar
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo ferroviário seleccionado
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo de estrada seleccionado
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar barco seleccionado
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar aeronave seleccionada
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renomear
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renomear
@@ -2916,10 +2904,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar V
STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Barco
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um comboio, incluindo as carruagens. Clique neste botão e, de seguida, num comboio que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um veículo. Clique neste botão e, de seguida, num veículo que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um barco. Clique neste botão e, de seguida, num barco que se encontre dentro ou fora do depósito. Ctrl+Clique irá partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta acção comprará uma cópia de uma aeronave. Clique neste botão e, de seguida, numa aeronave que se encontre dentro ou fora do hangar. Ctrl+Clique ira partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um comboio, incluindo as carruagens. Clique neste botão e, de seguida, num comboio que se encontre dentro ou fora do depósito. Pressione Ctrl enquanto clica para partilhar as ordens
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um veículo. Clique neste botão e, de seguida, num veículo que se encontre dentro ou fora do depósito. Pressione Ctrl enquanto clica para partilhar as ordens
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esta acção comprará uma cópia de um barco. Clique neste botão e, de seguida, num barco que se encontre dentro ou fora do depósito. Pressione Ctrl enquanto clica para partilhar as ordens
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esta acção comprará uma cópia de uma aeronave. Clique neste botão e, de seguida, numa aeronave que se encontre dentro ou fora do hangar. Pressione Ctrl enquanto clica para partilhar as ordens
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização de um depósito ferroviário. Ctrl+Clique abre um novo visualizador na localização do depósito ferroviário
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do depósito de veículos de estrada. Ctrl+Clique abre um novo visualizador na localização do depósito de veículos
@@ -2988,7 +2976,7 @@ STR_REPLACE_MONORAIL_VEHICLES :Monocarris
STR_REPLACE_MAGLEV_VEHICLES :Maglevs
STR_REPLACE_REMOVE_WAGON :{BLACK}Remover vagões: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Forçar a substituição automática a manter o comprimento do comboio, removendo vagões (do início), nas situações em que a substituição da locomotiva pode resultar num comboio mais comprido.
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Forçar a substituição automática a manter o comprimento do comboio, removendo vagões (do início), nas situações em que a substituição da locomotiva resultar num comboio maior.
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
@@ -3003,10 +2991,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar v
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar barco para o depósito
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar aeronave para o hangar
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esta acção comprará uma cópia do comboio, incluindo as carruagens. Ctrl+Clique irá partilhar as ordens.Shift+Clique Shift + Clique mostra estimativa de custo, sem comprar
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esta acção comprará uma cópia do veículo. Ctrl+Clique para partilhar as ordens.Shift+Clique mostra estimativa de custo, sem comprar
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Esta acção comprará uma cópia do barco. Ctrl+Clique para partilhar as ordens. Shift+Clique mostra estimativa de custo, sem comprar
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esta acção comprará uma cópia da aeronave. Ctrl+Clique para partilhar as ordens.Shift+Clique mostra estimativa de custo, sem comprar
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esta acção comprará uma cópia do comboio, incluindo as carruagens. Pressione Ctrl enquanto clica para partilhar as ordens
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esta acção comprará uma cópia do veículo. Pressione Ctrl enquanto clica para partilhar as ordens
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Esta acção comprará uma cópia do barco. Pressione Ctrl enquanto clica para partilhar as ordens
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esta acção comprará uma cópia da aeronave. Pressione Ctrl enquanto clica para partilhar as ordens
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forçar comboio a prosseguir sem esperar pelo sinal
@@ -3071,7 +3059,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} an
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_S} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_S} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Custo: {LTBLUE}{WEIGHT_S} {BLACK}Peso: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. F.T.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucro neste ano: {LTBLUE}{CURRENCY} (último ano: {CURRENCY})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarias desde o último serviço: {LTBLUE}{COMMA}
@@ -3122,7 +3110,6 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}Seleccionar tipo de carga:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO}{}{BLACK}Custo da adaptação: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Custo da adaptação: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos a reaparelhar. Arrastando com o rato permite selecionar vários veículos. Clicando sobre um espaço vazio irá selecionar todo o veículo. Ctrl+Clique irá selecionar um veículo e composição
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Seleccionar tipo de carga do comboio
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seleccione o tipo de carga para o veículo
@@ -3144,7 +3131,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Horário
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Mudar para a vista de horário
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de ordens - clique numa ordem para a seleccionar. Ctrl+Clique mostra o destino da ordem
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de ordens - clique numa ordem para a seleccionar
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
@@ -3217,7 +3204,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ir para o depó
STR_ORDER_GO_TO_NEAREST_HANGAR :Ir para o hangar mais próximo
STR_ORDER_CONDITIONAL :Saltar ordem condicional
STR_ORDER_SHARE :Partilhar ordens
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir nova ordem antes da ordem seleccionada, ou adicionar ao fim da lista. Ctrl torna em 'encher' as ordens em estações, em 'sem parar' as ordens de pontos de passagem e em 'serviço' as ordens em depósitos. 'Ordens Partilhadas' ou Ctrl permite que este veículos partilhe ordens com o veículo escolhido. Clicando em um veículo de copia as ordens desse veículo
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir nova ordem antes da ordem seleccionada, ou adicionar ao fim da lista. Ctrl torna em 'encher' as ordens em estações, em 'sem parar' as ordens de pontos de passagem e em 'serviço' as ordens em depósitos
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Inserir uma ordem avançada
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra todos os veículos que seguem este mesmo trajecto
@@ -3259,7 +3246,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Transferir e p
STR_ORDER_NO_UNLOAD :(Não descarregar e carregar mercadoria)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Não descarregar e aguardar até encher)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Não descarregar e aguardar até encher de qq. carga)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Não descarregar e não carregar)
STR_ORDER_STOP_LOCATION_NEAR_END :[extremo perto]
STR_ORDER_STOP_LOCATION_MIDDLE :[no meio]
@@ -3279,7 +3265,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Mudar pa
STR_TIMETABLE_TOOLTIP :{BLACK}Horário - clique numa ordem para a seleccionar.
STR_TIMETABLE_NO_TRAVEL :Não viaja
STR_TIMETABLE_NOT_TIMETABLEABLE :Viagem (automático; calendarizadas por próxima ordem manual)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viagem (sem programação)
STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING}
STR_TIMETABLE_STAY_FOR :e ficar durante {STRING}
@@ -3349,8 +3334,8 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Ver saí
STR_ERROR_NO_AI :{WHITE}OpenTTD é construido sem suporte IA...
STR_ERROR_NO_AI_SUB :{WHITE}... não há nenhuma IA disponível!
STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Pode descarregar várias IA através do sistema 'Conteúdo Online'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos jogadores computador teve um erro. Por favor reporte isto ao autor do jogador com uma imagem da janela de depuramento de erros.
STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Pode descarregar várias IA através do sistema 'Conteúdo Online'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos jogadores computador teve um erro. Por favor relate isto ao autor do jogador com uma imagem da janela de depuramento de erros.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela Depuração da IA está disponível apenas para o servidor
# AI configuration window
@@ -3427,12 +3412,12 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geraçã
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma cidade neste cenário
STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem de PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... não pode converter tipo de imagem. Necessário PNG de 8 ou 24 bits.
STR_ERROR_PNGMAP_MISC :{WHITE}... alguma coisa correu mal (provavelmente um ficheiro corrompido)
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... impossível converter imagem. Necessário PNG de 8 ou 24 bits.
STR_ERROR_PNGMAP_MISC :{WHITE}... alguma coisa correu mal. Desculpe. (provavelmente um ficheiro corrompido)
STR_ERROR_BMPMAP :{WHITE}Impossível carregar paisagem de BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... não pode converter tipo de imagem
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... impossível converter tipo de imagem.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Aviso de redimensionamento
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Redimensionar muito o mapa não é recomendado. Continuar com a criação?
@@ -3461,8 +3446,6 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... sít
STR_ERROR_ALREADY_BUILT :{WHITE}... já construído
STR_ERROR_OWNED_BY :{WHITE}... propriedade de {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... a área é propriedade de outra empresa
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... atingido o limite para terraformação
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... atingido o limite para limpeza de quadrados
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nome deve ser único
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não permitido durante pausa
@@ -3508,7 +3491,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas cidades
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Cidades
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Cidades.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada em curso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta cidade...{}Uma estação ou depósito refere-se à cidade ou não é possível remover terreno pertencente à cidade
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta cidade
@@ -3601,7 +3584,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... tem
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Os comboios só podem ser alterados quando parados num depósito
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Comboio muito longo
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossível inverter a direcção do veículo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... compostos por unidades múltiplas
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Não é possível virar comboios compostos por unidades múltiplas
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Vias férreas incompatíveis
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Não é possível mover veículo...
@@ -3675,7 +3658,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Deverá
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Há outro túnel no caminho
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}O túnel terminaria fora do mapa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Não é possível escavar o terreno para o outro lado do túnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel muito longo
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... demasiados objectos
+1 -10
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Reacţi
############ range for difficulty settings ends
STR_NONE :Nimic
STR_FUNDING_ONLY :Doar finanțare
STR_MINIMAL :Minim
STR_NUM_VERY_LOW :Foarte scăzut
STR_NUM_LOW :Scăzut
STR_NUM_NORMAL :Normal
@@ -1096,7 +1094,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permite
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permite terra-formarea sub clădiri, şine, etc. (auto-pante): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permite arii de cuprindere mai realiste: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permite demolarea unui nr. mai mare de construcţii deţinute de oraş: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Lungimea maximă a trenurilor: {ORANGE}{STRING} dale{P 0:1 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Cantitatea de fum/ scântei ale locomotivei: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Deloc
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1115,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Folose
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Încarcă vehiculele gradual: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflaţia: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Livrează marfa doar în staţiile unde aceasta este cerută: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Lungimea maximă a podurilor: {ORANGE}{STRING} dale{P 0:1 "" s}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Lungimea maximă a tunelurilor: {ORANGE}{STRING} dale{P 0:1 "" s}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metoda manuală de construcţie a industriilor primare: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :niciuna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ca alte industrii
@@ -1134,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Autoveh
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Mută imaginea când mouse-ul este la marginea ecranului: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permite mituirea autorităţilor locale: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permite cumpărarea de drepturi exclusive de transport: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permite finanțarea reconstrucției străzilor locale: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permite transfer de bani către alte companii: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicator greutate pt marfar pt simularea trenurilor grele: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor de viteză pentru avioane: {ORANGE}1 / {STRING}
@@ -1359,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Algorit
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recomandat)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nerecomandat)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Întoarcere automată la semafoare: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Schimbă valoarea setării
@@ -3258,7 +3251,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Transferă - p
STR_ORDER_NO_UNLOAD :(Nu descărca şi preia încărcătura)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nu descărca şi aşteaptă încărcare maximă)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nu descărca şi aşteaptă orice încărcătură)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Fără încărcare sau descărcare)
STR_ORDER_STOP_LOCATION_NEAR_END :[la capatul apropiat]
STR_ORDER_STOP_LOCATION_MIDDLE :[la mijloc]
@@ -3600,7 +3592,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... treb
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trenurile pot fi modificate doar când staţionează într-un depou
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren prea lung
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nu se poate inversa direcţia vehiculului...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... este alcătui din mai multe unități
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Nu se pot întoarce vehiculele alcătuite din mai multe unităţi
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipuri de sine incompatibile
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nu se poate muta vehiculul...
@@ -3674,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Mai înt
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Intersectare cu alt tunel
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunelul ar ieşi din hartă
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Terenul de la celălalt capăt al tunelului este imposibil de excavat
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunel prea lung
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... prea multe obiecte
+6 -9
View File
@@ -1177,8 +1177,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Отн
############ range for difficulty settings ends
STR_NONE :Нет
STR_FUNDING_ONLY :Строить самому
STR_MINIMAL :Минимальное
STR_NUM_VERY_LOW :Очень малое
STR_NUM_LOW :Малое
STR_NUM_NORMAL :Среднее
@@ -1288,7 +1286,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Авт
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Смещать обзор, когда курсор находится у края экрана: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Разрешить подкупать местные власти: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Разрешить покупать эксклюзивные трансп. права: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Разрешить финансирование реконструкции дорог: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Разрешить передачу денег другим компаниям: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Множитель увеличения веса груза для товарных поездов: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Коэффициент скорости авиатранспорта: {ORANGE}1/{STRING}
@@ -2090,7 +2087,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Уста
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Строительство ж/д мостов. При нажатом Shift - оценка стоимости строительства.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Строительство ж/д туннелей. При нажатом Shift - оценка стоимости строительства.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Переключение между строительством и удалением ж/д путей, сигналов, станций. При нажатом Ctrl убирает станции с рельсами.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Преобразовать/модернизировать рельсы. При нажатом Shift - оценка стоимости преобразования.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Преобразовать/модернизировать тип рельсов. При нажатом Shift - оценка стоимости преобразования.
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Направление депо
@@ -3644,8 +3641,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... не
STR_ERROR_ALREADY_BUILT :{WHITE}... уже построено
STR_ERROR_OWNED_BY :{WHITE}... принадлежит {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... участок принадлежит другой компании
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... достигнуто ограничение по изменению ландшафта
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... достигнуто ограничение по количеству очищаемых клеток
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... количество ландшафтных изменений ограничено
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... количество очищаемых клеток ограничено
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Имя должно быть уникальным
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} на пути
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Запрещено во время паузы
@@ -3784,10 +3781,10 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... до
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Структуру поезда можно менять только в депо
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Поезд слишком длинный
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Не удалось развернуть поезд...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... состоит из нескольких элементов
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Невозможно развернуть многосоставный транспорт
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Несовместимый тип рельс
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Невозможно переместить транспортное средство...
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Невозможно переместить трансп. средство...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Тыловой локомотив всегда следует за его передней частью
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Невозможно найти маршрут к депо
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Невозможно найти гараж
@@ -3796,7 +3793,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Неверны
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ТС «{VEHICLE}» слишком длинное после замены
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правила автозамены/обновления не были применены
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Не к чему применить правила автозамены/обновления
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(денег мало)
# Rail construction errors
+5 -14
View File
@@ -1222,8 +1222,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stav vl
############ range for difficulty settings ends
STR_NONE :Nijedan
STR_FUNDING_ONLY :Samo finansiranje
STR_MINIMAL :Najmanji
STR_NUM_VERY_LOW :Veoma mali
STR_NUM_LOW :Mali
STR_NUM_NORMAL :Normalan
@@ -1291,7 +1289,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Dozvolj
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Dozvoljena izmena nagiba ispod zgrada, koloseka, itd. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Realističnije veličine prihvatnih površina: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Dozvoljeno uklanjanje više gradskih kolovoza, mostova i tunela: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Najveća dužina vozova: {ORANGE}{STRING} pločic{P 0:1 a e a}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Količina dima/varnica vozila: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nema
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originalna
@@ -1310,8 +1307,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Koristi
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Postepeno utovarivanje u vozilo: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacija: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Dostavljanje tovara na stanicu samo ako ima potražnje: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Najveća dužina mosta: {ORANGE}{STRING} pločic{P 0:1 a e a}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Najveća dužina tunela: {ORANGE}{STRING} pločic{P 0:1 a e a}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metod izgradnje finansiranih primarnih industrija: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nikakav
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :uobičajan
@@ -1329,7 +1324,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Vozila
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pomeranje prozora kada miš priđe ivicama: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Dozvoljeno podmićivanje lokalnih vlasti: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Dozvoljena kupovina ekskluzivnih prava prevoza: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Dozvoljeno finansiranje rekonstrukcije lokalnih puteva: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Dozvoljeno slanje novca drugim preduzećima: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Množilac težine tovara za simulaciju opterećenja vozova: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Delitelj brzine leta aviona: {ORANGE}1 / {STRING}
@@ -1554,7 +1548,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pretra
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originalno {BLUE}(Preporučuje se)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nepreporučuje se)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatska promena smera kod signalizacije: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Promena vrednosti
@@ -2775,7 +2768,7 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmićivanje l
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih komercijalnih objekata u naselju.{} Trošak: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana, osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{} Trošak: {CURRENCY}
@@ -3466,10 +3459,9 @@ STR_ORDER_TRANSFER :(Prevoz i utova
STR_ORDER_TRANSFER_FULL_LOAD :(Prevoz i pun utovar svega)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Prevoz i pun utovar bilo kog)
STR_ORDER_TRANSFER_NO_LOAD :(Prevoz bez utovara)
STR_ORDER_NO_UNLOAD :(Bez istovara i utovar)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Bez istovara i pun utovar)
STR_ORDER_NO_UNLOAD :(Bez istovara utovar)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Bez istovara i pun utovar svega)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Bez istovara i pun utovar bilo kog)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez istovara i bez utovara)
STR_ORDER_STOP_LOCATION_NEAR_END :[pri početku]
STR_ORDER_STOP_LOCATION_MIDDLE :[na sredini]
@@ -3811,7 +3803,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mora
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vozovi se mogu izmeniti samo kada su zaustavljeni u depou
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Voz je predugačak
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Voz ne može da promeni smer...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sastoji se od više jedinica
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Ne može se okrenuti vozilo od više delova
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Različite vrste železnice
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Ne može se ukloniti vozilo...
@@ -3885,7 +3877,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Potrebno
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Drugi tunel je na putu
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunel bi završio van okvira terena
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nije moguće iskopati drugi kraj tunela
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunel je predugačak
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... ima previše objekata
@@ -4041,7 +4032,7 @@ STR_INDUSTRY_NAME_OIL_REFINERY :{G=ženski}Rafi
STR_INDUSTRY_NAME_OIL_RIG :{G=ženski}Naftna platforma
STR_INDUSTRY_NAME_FACTORY :{G=ženski}Fabrika
STR_INDUSTRY_NAME_PRINTING_WORKS :{G=ženski}Štamparija
STR_INDUSTRY_NAME_STEEL_MILL :{G=ženski}Čeličana
STR_INDUSTRY_NAME_STEEL_MILL :{G=ženski}Železara
STR_INDUSTRY_NAME_FARM :{G=ženski}Farma
STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=muški}Rudnik bakra
STR_INDUSTRY_NAME_OIL_WELLS :{G=ženski}Naftna bušotina
+5 -41
View File
@@ -347,7 +347,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :退出
STR_SETTINGS_MENU_GAME_OPTIONS :游戏选项
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :难度设定
STR_SETTINGS_MENU_CONFIG_SETTINGS :高级设置
STR_SETTINGS_MENU_AI_SETTINGS :AI 设定
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 设置
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明选项
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :显示城镇名称
@@ -662,7 +661,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}在地
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}在地图上显示运输路线
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}在地图上显示植被分布
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}在地图上显示各公司所属
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}点击一种工业类型以显示. Ctrl+左击 只显示该工业类型. 再度 Ctrl+左击 显示所有工业类型
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}公路
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}铁路
@@ -696,7 +694,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}切换是否显示城镇名称
STR_SMALLMAP_CENTER :{BLACK}在地图中心点显示当前位置
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}全部禁用
STR_SMALLMAP_ENABLE_ALL :{BLACK}全部启用
@@ -1089,7 +1086,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}允许
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}允许在建筑、轨道下方改变地形(自动斜坡): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}允许更真实的客源范围:{ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}允许拆除更多的由城镇所有的公路、桥梁等:{ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}火车最大长度: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}火车头产生的蒸气/火花数量: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :无
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :原版
@@ -1108,8 +1104,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}使用
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}装货时循序渐进:{ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}通货膨胀:{ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}仅在车站接受此货物时卸货:{ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}桥梁最大长度: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}隧道最大长度: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}原料工业建设方式: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :不允许
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :同其他工业
@@ -1126,7 +1120,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}汽车
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}当鼠标移动到屏幕边缘时移动屏幕:{ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}允许贿赂地方政府:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}允许买断经营权: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}允许使用资助地方道路修整功能: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}允许向其他公司转移资金: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}根据装载货物的数量模拟超重列车:{ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}飞机速度比例: {ORANGE}1 / {STRING}
@@ -1213,11 +1206,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :英式时间 (3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :简短形式 (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}开始新游戏时自动暂停: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}暂停时允许: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :没有操作
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :除建设面板外全部操作
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :除景观面板操作外全部操作
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :所有操作
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}使用高级车辆列表: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :关闭
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :玩家公司
@@ -1237,7 +1225,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}显示
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}建造工具使用后仍选中: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}企业财政窗口中的组群支出:{ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}不显示没有对应车辆的轨道建设面板: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}每位玩家最大火车数量:{ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}每位玩家最大汽车数量:{ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}每位玩家最大飞机数量:{ORANGE}{STRING}
@@ -1304,10 +1291,6 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}主工
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :左侧
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :中央
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :右侧
STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}状态栏位置: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :左侧
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :中央
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :右侧
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}窗口依附半径:{ORANGE}{STRING} 像素
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}窗口依附半径:{ORANGE}禁用
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}窗口软性限制(非粘滞): {ORANGE}{STRING}
@@ -1685,7 +1668,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}获取
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}获取公司信息
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}您前面还有 {NUM} 个客户端
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} 已下载
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 已下载
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}断开
@@ -1757,7 +1739,6 @@ STR_NETWORK_ERROR_SERVER_FULL :{WHITE}服务
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}您的IP已被该服务器封禁(ban)
STR_NETWORK_ERROR_KICKED :{WHITE}您已被踢出服务器
STR_NETWORK_ERROR_CHEATER :{WHITE}此服务器不允许作弊
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}您向服务器发送操作指令过于频繁
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :一般错误
@@ -1775,10 +1756,8 @@ STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :错误的公司
STR_NETWORK_ERROR_CLIENT_KICKED :被服务器踢出
STR_NETWORK_ERROR_CLIENT_CHEATER :正在尝试作弊
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :服务器满员
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :操作指令过于频繁
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}失去链接
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
@@ -1960,7 +1939,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}选择
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}选择公路桥梁
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}选择桥梁 - 点击选择喜欢的桥梁进行建设
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :钢制悬索
STR_BRIDGE_NAME_GIRDER_STEEL :钢制桁桥
STR_BRIDGE_NAME_CANTILEVER_STEEL :钢制悬臂
@@ -2394,7 +2372,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}看看
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}文件名:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID{SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}版本: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}最低兼容版本: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 码:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}调色板: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}参数:{SILVER}{STRING}
@@ -2402,7 +2379,6 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}参数
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}没有可用的信息
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}没有找到对应的文件
STR_NEWGRF_SETTINGS_DISABLED :{RED}禁用
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}与此版本OpenTTD不兼容
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}输入 NewGRF 参数
@@ -2410,10 +2386,8 @@ STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}输入 N
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}调整 NewGRF 参数
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}关闭
STR_NEWGRF_PARAMETERS_RESET :{BLACK}重置
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}全部参数恢复默认
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :参数 {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}参数数目: {ORANGE}{NUM}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}检查 - {STRING}
@@ -2464,7 +2438,6 @@ STR_NEWGRF_ERROR_INVALID_ID :尝试使用无
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 含有损坏的图形元素{}所有损坏的图形元素{}将显示为红色的问号(?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :包含复数的 Action 8 入口。
STR_NEWGRF_ERROR_READ_BOUNDS :读取最后的伪 Sprite 结尾
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}当前基础图组缺失参数.{}请进行修正
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}注意!
@@ -2735,7 +2708,6 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}产出:
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量 (百分比, 最高 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} 列火车
@@ -3197,7 +3169,6 @@ STR_ORDERS_GO_TO_BUTTON :{BLACK}前往
STR_ORDER_GO_TO_NEAREST_DEPOT :前往最近的车库
STR_ORDER_GO_TO_NEAREST_HANGAR :前往最近的机库
STR_ORDER_CONDITIONAL :条件性命令跳过
STR_ORDER_SHARE :共享调度计划
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}在调度列表的结尾或高亮显示项目前面{}增加一条新指令,Ctrl使车站命令为“装满任意货物”{}路点命令为“不停车”{}车库命令为“保养”
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}插入高级指令
@@ -3238,9 +3209,8 @@ STR_ORDER_TRANSFER_FULL_LOAD :(联运并等
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(联运并装满任意货物离开)
STR_ORDER_TRANSFER_NO_LOAD :(联运并空车离开)
STR_ORDER_NO_UNLOAD :(不卸载并若有就装货)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(不卸载并等待全部货物装满)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(不卸并装满任意货物离开)
STR_ORDER_NO_UNLOAD_NO_LOAD :(不卸货也不装货)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(不卸载并等待全部装满)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(不卸并装满任意货物离开)
STR_ORDER_STOP_LOCATION_NEAR_END :[月台近端]
STR_ORDER_STOP_LOCATION_MIDDLE :[月台中间]
@@ -3324,7 +3294,6 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}符合
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}切换对比AI 记录信息是否与断点字符串相符时是否要符合大小写
STR_AI_DEBUG_CONTINUE :{BLACK}继续
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}取消暂停AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}查看此AI的调试输出
STR_ERROR_NO_AI :{WHITE}OpenTTD在编译的时候没有加入AI支持……
STR_ERROR_NO_AI_SUB :{WHITE}…… 目前没有可用AI
@@ -3441,10 +3410,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... 地
STR_ERROR_ALREADY_BUILT :{WHITE}... 已经建好了
STR_ERROR_OWNED_BY :{WHITE}归 {STRING} 所有
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... 此区域由另一公司所有
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... 景观数量限制已达上限
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}名称重复!请重新命名.
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}目标位置有 {1:STRING}
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}暂停时不能进行此操作
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 地方政府不批准此操作……
@@ -3490,7 +3457,7 @@ STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}地图
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}这个城镇不能建造道路{}你可以在"高级设置->经济->城镇"处{}设置允许城镇建设道路
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}正在进行道路工程
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}无法删除城镇...{}城镇范围内还有车站、车库或无法移除的区块
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城中心没有合适的地方放置公司
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城中心没有合适的地方放置公司
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}…… 游戏中的工业过多
@@ -3580,7 +3547,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... 飞
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}只有列车停在车库中时才能更改挂车
STR_ERROR_TRAIN_TOO_LONG :{WHITE}列车过长
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}无法调转车辆方向...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... 含有多节车辆
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}不能命令多节的汽车掉头
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :铁路类型不匹配
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}不能移动这项调度计划……
@@ -3645,7 +3612,6 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}桥梁
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}起止两端必须在一条线上
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}桥的两端必须都位于地面上
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... 桥梁太长
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}桥梁终点将越出地图
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}不能在这里开凿隧道……
@@ -3654,7 +3620,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}必须
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}规划位置中有另一条隧道
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}隧道出口将超出地图边界
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}隧道出口的地形无法处理
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... 隧道过长
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... 对象物太多
@@ -3761,7 +3726,7 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}不能
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}无法删除标记...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :基于Transport Tycoon Deluxe(运输大亨豪华版)的模拟运营游戏
STR_DESKTOP_SHORTCUT_COMMENT :克隆 TTD 全新版
##id 0x2000
# Town building names
@@ -4232,7 +4197,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+1 -10
View File
@@ -1069,8 +1069,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Odnos m
############ range for difficulty settings ends
STR_NONE :Brez
STR_FUNDING_ONLY :Samo financiranje
STR_MINIMAL :Minimalno
STR_NUM_VERY_LOW :Zelo malo
STR_NUM_LOW :Malo
STR_NUM_NORMAL :Normalno
@@ -1138,7 +1136,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Dovoli
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Dovoli oblikovanje terena pod objekti, tiri, ipd. (samonaklon): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Dovoli bolj resnični območni zajem postaj: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Dovoli odstanitev mestnih cest in mostov: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Največja dolžina vlakov: {ORANGE}{STRING} plošč{P a i e ""}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Količina dima/isker vozil: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Brez
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originalno
@@ -1157,8 +1154,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Uporabi
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Postopno polni vozila: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacija: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Dostavi tovor postaji le ob povpraševanju: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Največja dolžina mostov: {ORANGE}{STRING} plošč{P a i e ""}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Največja dolžina predorov: {ORANGE}{STRING} plošč{P a i e ""}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Glavni ročni način gradnje industrij: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :brez
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kot ostale industrije
@@ -1176,7 +1171,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Cestna
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Premakni okno, ko je miška na robu: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Dovoli podkupovanje mestnih oblasti: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Dovoli nakup ekskluzivnih prevoznih dovoljenj: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Dovoli financiranje obnove lokalnih cest: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Dovoli pošiljanje denarja drugim podjetjem: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Koeficient teže tovora za simulacijo težkih vlakov: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor hitrosti letal: {ORANGE}1 / {STRING}
@@ -1401,7 +1395,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Logarit
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Priporočen)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ni priporočen)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Avtomatično obračanje pri signalih: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Spremeni vrednost
@@ -3300,7 +3293,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Pretovori in p
STR_ORDER_NO_UNLOAD :(Ne razloži in vzemi tovor)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ne razloži in počakaj na polno)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ne razloži in počakaj na polno česarkoli)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ne razloži in ne naloži)
STR_ORDER_STOP_LOCATION_NEAR_END :[začetna stran]
STR_ORDER_STOP_LOCATION_MIDDLE :[sredina]
@@ -3642,7 +3634,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mora
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vlaki so lahko spremenjeni šele, ko stojijo v garaži
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Vlak je predolg
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Ni mogoče spremeniti smeri vozila...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sestavljen iz večih enot
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Ni moč obrniti vozil, sestavljenih iz večih enot...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nezdružljiv tip tirov
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Ni mogoče premakniti vozila...
@@ -3716,7 +3708,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Najprej
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Obstoječi predor v napoto
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Predor bi se končal izven ozemlja
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ni mogoče izkopati zaključka predora na drugi strani
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... predolg predor
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... preveč objektov
+7 -10
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Actitud
############ range for difficulty settings ends
STR_NONE :Ninguno
STR_FUNDING_ONLY :Solo fundadas
STR_MINIMAL :Mínimo
STR_NUM_VERY_LOW :Muy Bajo
STR_NUM_LOW :Bajo
STR_NUM_NORMAL :Normal
@@ -1135,7 +1133,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Cola de
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Desplazar ventana mediante el cursor en los bordes: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permitir comprar derechos de transporte exclusivos: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permitir pagar la reconstrucción de las carreteras locales: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permitir enviar dinero a otras empresas: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Carga el multiplicador de peso para simular trenes pesados: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor velocidad avión: {ORANGE}1 / {STRING}
@@ -3015,7 +3012,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reformar barco para que transporte otro tipo de carga
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reformar aeronave para llevar otro tipo de carga
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Cambiar dirección del tren
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Revertir dirección del tren
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forzar vehículo a girar
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Ver órdenes del tren. Ctrl+Click muestra su horario
@@ -3267,7 +3264,7 @@ STR_ORDER_STOP_LOCATION_FAR_END :[lejos del fin]
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Saltar a orden {COMMA}
STR_ORDER_CONDITIONAL_NUM :Saltar a orden {COMMA} cuando {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Saltar a orden {COMMA} cuando {STRING} {STRING}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Saltar a orden{COMMA} cuando {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Orden inválida)
@@ -3282,7 +3279,7 @@ STR_TIMETABLE_NO_TRAVEL :Sin viaje
STR_TIMETABLE_NOT_TIMETABLEABLE :Viajar (automático; programado por la próxima orden manual)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viaje (sin horarios)
STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING}
STR_TIMETABLE_STAY_FOR :y esperar {STRING}
STR_TIMETABLE_STAY_FOR :y permanecer durante {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :y viajar durante {STRING}
STR_TIMETABLE_DAYS :{COMMA} día{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" s}
@@ -3558,7 +3555,7 @@ STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede retirar parte de la estación...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Debes retirar la estación de trenes primero
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No se puede retirar estación de bus...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No se puede quitar estación de camiones...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No se puede quitar la estación de camiones...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No se puede quitar estación de tranvía de pasajeros...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No se puede quitar estación de tranvía de carga...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Primero debe retirar la parada
@@ -3600,8 +3597,8 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... debe
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Los trenes únicamente pueden ser modificarse estando detenidos dentro de un depósito
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren demasiado largo
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No se puede cambiar dirección del vehículo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... vehículo compuesto por múltiples unidades
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No se puede invertir dirección del vehículo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}No se pude dar la vuelta a un vehículo compuesto por múltiples unidades...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipo de ferrocarril incompatible
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}No se puede mover vehículo...
@@ -3746,7 +3743,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... el v
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No se puede pasar la señal en peligro al tren...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede cambiar la dirección...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede revertir la dirección...
STR_ERROR_TRAIN_START_NO_CATENARY :Esta vía carece la catenaria, así que el tren no puede comenzar
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No se puede girar vehículo de carretera...
+22 -31
View File
@@ -268,7 +268,7 @@ STR_SORT_BY_NUMBER :Nummer
STR_SORT_BY_PROFIT_LAST_YEAR :Vinst förra året
STR_SORT_BY_PROFIT_THIS_YEAR :Vinst i år
STR_SORT_BY_AGE :Ålder
STR_SORT_BY_RELIABILITY :Tillförlitlighet
STR_SORT_BY_RELIABILITY :litlighet
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total kapacitet per godstyp
STR_SORT_BY_MAX_SPEED :Maximal hastighet
STR_SORT_BY_MODEL :Modell
@@ -278,15 +278,15 @@ STR_SORT_BY_LIFE_TIME :Återstående l
STR_SORT_BY_TIMETABLE_DELAY :Tidtabellsförsening
STR_SORT_BY_FACILITY :Stationstyp
STR_SORT_BY_WAITING :Värde på väntande last
STR_SORT_BY_RATING_MAX :Högsta värdering av last
STR_SORT_BY_RATING_MIN :Lägsta värdering av last
STR_SORT_BY_RATING_MAX :Högsta rating för last
STR_SORT_BY_RATING_MIN :Lägsta rating för last
STR_SORT_BY_ENGINE_ID :MotorID (klassisk sortering)
STR_SORT_BY_COST :Kostnad
STR_SORT_BY_POWER :Kraft
STR_SORT_BY_TRACTIVE_EFFORT :Dragkraft
STR_SORT_BY_INTRO_DATE :Introduktionsdatum
STR_SORT_BY_RUNNING_COST :Driftskostnad
STR_SORT_BY_POWER_VS_RUNNING_COST :Kraft/Driftskostnad
STR_SORT_BY_POWER_VS_RUNNING_COST :Kraft/Driftkostnad
STR_SORT_BY_CARGO_CAPACITY :Lastkapacitet
# Tooltips for the main toolbar
@@ -301,7 +301,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Visa lis
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Visa finansinformation för företaget
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Visa allmän företagsinformation
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Visa grafer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Visa topplista över företag
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Visa ledande företag
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bekosta konstruktion av en ny industri eller lista alla industrier
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Visa lista över företagets tåg. Ctrl+klick döljer listan över grupper
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Visa lista över företagets vägfordon. Ctrl+klick döljer listan över grupper
@@ -446,7 +446,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skärmdump
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Inzoomad skärmdump
STR_ABOUT_MENU_GIANT_SCREENSHOT :Skärmdump av hela kartan
STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Justering av spriteobjekt
STR_ABOUT_MENU_SPRITE_ALIGNER :Spriteobjekt justering
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -713,7 +713,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Visa all
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Visa senaste meddelande eller nyhet
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSAD * *
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSAD * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPARNING
STR_STATUSBAR_SAVING_GAME :{RED}* * SPARAR SPEL * *
@@ -792,7 +792,7 @@ STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}Europeiska Valutasystemet!{}{}Euron introduceras som enda valuta i ditt land!
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}Lågkonjuktur!{}{}Finansexperter befarar det värsta när ekonomin rasar!
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Lågkonjuktur över!{}{}Uppsving i handeln ger tillförsikt till industrier när ekonomin stärks!
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Lågkonjuktur Över!{}{}Uppsving i handeln ger tillförsikt till industrier när ekonomin stärks!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY} ökar produktionen!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}Nytt lager av kol funnet vid {INDUSTRY}!{}Produktionen fördubblas!
@@ -823,7 +823,7 @@ STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} är vilse
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}s vinst förra året var {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stoppades för att en beställd anpassning av godstyp misslyckades
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stoppades för att en beställd anpassning av frakttyp misslyckades
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Förnya automatiskt misslyckades på {VEHICLE}{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}Ny {STRING} tillgänglig!
@@ -836,7 +836,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} tar nu emot {STRING} och {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Subventionen har gått ut:{}{}{STRING} från {STRING} till {STRING} är inte längre subventionerad
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subventionen gäller inte längre:{}{}{STRING} från {STRING} till {STRING} är inte längre subventionerad
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subventionen gäller inte mer:{}{}{STRING} från {STRING} till {STRING} är inte längre subventionerad
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Ny subvention:{}{}Första transporten av {STRING} från {STRING} till {STRING} får ett års subvention från kommunen!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subvention tilldelad {STRING}!{}{}{STRING} från {STRING} till {STRING} ger 50% extra nästa år!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subvention tilldelad {STRING}!{}{}{STRING} från {STRING} till {STRING} ger dubbelt så mycket nästa år!
@@ -907,7 +907,7 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Stadsnam
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Välj typ av stadsnamn
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Engelska (Original)
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Engelska
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Franska
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Tyska
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Engelska (Extra)
@@ -954,7 +954,7 @@ STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Välj fi
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad{P "" e}/trasig{P "" a} fil{P "" er}
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad/trasig fil{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Ytterligare information om basgrafik-set
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Grundljudspaket
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stadens
############ range for difficulty settings ends
STR_NONE :Ingen
STR_FUNDING_ONLY :Endast finansiering
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Väldigt låg
STR_NUM_LOW :Låg
STR_NUM_NORMAL :Normal
@@ -1096,7 +1094,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Tillåt
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Tillåt landskapsarkitektur under byggnader, spår, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Tillåt mer realistiska uppsamlingsområden för stationer: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Tillåt borttagning av fler stadsägda vägar, broar och tunnlar: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximal längd för tåg: {ORANGE}{STRING} rut{P 0:1 a or}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Mängden rök/gnistor från fordon: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Ingen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1115,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Använd
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Lasta fordon gradvis: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Leverera gods till en station enbart om någon frågar efter det: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximal brolängd: {ORANGE}{STRING} rut{P 0:1 a or}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximal tunnellängd {ORANGE}{STRING} rut{P 0:1 a or}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manuell prioritering för industrins konstruktionsmetod: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Inget
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Som andra industrier
@@ -1134,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Vägfor
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Scrolla vyn när musen är vid kanten: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Tillåt mutning av de lokala myndigheterna: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Tillåt köp av exklusiva transporträttigheter: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Tillåt finansiering av lokal vägrekonstruktion: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Tillåt skicka pengar till andra företag: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Godsfaktor för att simulera tunga tåg: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Hastighetsfaktor för flygplan: {ORANGE}1 / {STRING}
@@ -1359,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Vägfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Rekommenderad)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ej rekommenderad)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Backa automatiskt vid signaler: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ändra inställningsvärde
@@ -1496,7 +1489,7 @@ STR_FACE_SIMPLE_TOOLTIP :{BLACK}Enkelt a
STR_FACE_LOAD :{BLACK}Ladda
STR_FACE_LOAD_TOOLTIP :{BLACK}Ladda favoritansikte
STR_FACE_LOAD_DONE :{WHITE}Ditt favoritansikte har laddats från OpenTTDs konfigurationsfil.
STR_FACE_FACECODE :{BLACK}Spelaransikte-nummer
STR_FACE_FACECODE :{BLACK}Spelaransikte nummer.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Visa och/eller välj ansiktsnummer
STR_FACE_FACECODE_CAPTION :{WHITE}Visa och/eller välj ansiktsnummer
STR_FACE_FACECODE_SET :{WHITE}Nytt ansiktsnummer har valts
@@ -1909,7 +1902,7 @@ STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Bygg et
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Bygg järnväg
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrifierad järnvägskonstruktion
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Bygg monorail
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Bygg maglev
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Bygg MagLev
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bygg järnväg. Ctrl växlar mellan att bygga/ta bort järnväg. Shift växlar mellan att bygga/visa beräknad kostnad
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg järnvägspår genom att använda Automatspår-funktionen. Ctrl växlar mellan att bygga/ta bort järnvägsspår. Shift växlar mellan att bygga/visa beräknad kostnad
@@ -3245,20 +3238,19 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
STR_ORDER_AUTOMATIC :(Automatisk)
STR_ORDER_FULL_LOAD :(Full last)
STR_ORDER_FULL_LOAD_ANY :(Full last någon godstyp)
STR_ORDER_FULL_LOAD_ANY :(Full last någon frakttyp)
STR_ORDER_NO_LOAD :(Ingen lastning)
STR_ORDER_UNLOAD :(Lasta av och lasta gods)
STR_ORDER_UNLOAD :(Lasta av och lasta frakt)
STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last)
STR_ORDER_UNLOAD_NO_LOAD :(Ladda av och lämna tom)
STR_ORDER_TRANSFER :(Överför och lasta gods)
STR_ORDER_TRANSFER :(Överför och lasta frakt)
STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på någon full godstyp)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på någon full frakttyp)
STR_ORDER_TRANSFER_NO_LOAD :(Överför och lämna tom)
STR_ORDER_NO_UNLOAD :(Lasta ej av men lasta på)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Lasta ej av men vänta på full last)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ladda ej av men vänta på full last av någon godstyp)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Lasta ej av och lasta ej)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ladda ej av men vänta på full last)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ladda ej av men vänta på full last av någon frakttyp)
STR_ORDER_STOP_LOCATION_NEAR_END :[början]
STR_ORDER_STOP_LOCATION_MIDDLE :[mitten]
@@ -3600,7 +3592,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mås
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Tåg kan bara ändras när det står still inuti en depå
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tåg för långt
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan inte byta fordonets riktning...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... består av flera delar
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Kan inte vända fordon bestående av flera delar
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan inte flytta fordon...
@@ -3674,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Måste r
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}En annan tunnel i vägen
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunneln slutar utanför kartans gränser
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan inte gräva till marken på andra sidan av tunneln
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel för lång
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... för många objekt
@@ -4110,7 +4101,7 @@ STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oljetanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oljetanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passagerarfärja
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passagerarfärja
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 svävare
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 svävfarkost
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passagerarfärja
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passagerarfärja
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Godsskepp
+48 -49
View File
@@ -236,7 +236,7 @@ STR_TOOLTIP_RESIZE :{BLACK}點選
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}切換大/小視窗
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}捲軸 - 上下捲動清單
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}捲軸 - 左右捲動清單
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}拆卸建築物等。在格子裡的土地。按Ctrl以對角選擇區域。Shift切換建築或顯示預估成本。
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}拆卸一格中的建築物等
# Query window
STR_BUTTON_DEFAULT :{BLACK}預設值
@@ -331,9 +331,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}產生
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}產生市鎮
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}產生工業
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}建造道路
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植樹。按 Shift 可切換種植/顯示預估的種植費用
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植樹
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}放置標誌
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物件。按 Shift 可切換興建/顯示預估的興建費用
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物件
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :儲存場景
@@ -828,8 +828,8 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} 現在接受 {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} 現在接受 {STRING} 及 {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}補助過期:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 現在起不再提供補助
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}補助結束:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 的服務不再提供補助
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}補助過期:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 從此不再提供補助
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}補助結束:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 不再提供補助
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}提供補助:{}{}首先將 {STRING} 從 {STRING} 運到 {STRING} 的公司將得到地方政府補助一年!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}{STRING} 獲得補助!{}{}將 {STRING} 從 {STRING} 運到 {STRING} 的服務可在往後一年收到額外 50% 的運費補助!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}{STRING} 獲得補助!{}{}將 {STRING} 從 {STRING} 運到 {STRING} 的服務可在往後一年收到雙倍運費補助!
@@ -1084,9 +1084,9 @@ STR_CONFIG_SETTING_OFF :關
STR_CONFIG_SETTING_ON :開
STR_CONFIG_SETTING_DISABLED :關閉
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}可在斜坡及岸邊興建:{ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}允許在建築物或軌道底下改變地形斜度 (autoslope){ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}允許在建築物或軌道底下改變地形斜度 (autoslope){ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}依車站種類不同改變收集範圍:{ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}可移除更多市鎮所有的道路、橋樑及隧道{ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}可移除更多市鎮所有的道路、橋樑{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}列車產生的蒸氣/火花數量:{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :無
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :原版
@@ -1132,7 +1132,7 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}可在
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}可在競爭對手所有的道路上建設路邊車站:{ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}允許按 Ctrl 鍵興建相鄰車站: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}允許載入多個 NewGRF 車輛組:{ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}當此項目為交通工具時不能修改此設定
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}當此項目為交通工具時不能修改此設定
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}機場永不過期:{ORANGE}{STRING}
@@ -1146,8 +1146,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}交通
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}當交通工具在使用年限 {ORANGE}{STRING}{LTBLUE} 個月前/後自動更新
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}自動翻新所需最低餘額:{ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}錯誤訊息顯示時間:{ORANGE}{STRING} 秒
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}顯示工具提示{ORANGE}滑鼠停留 {STRING} 秒後顯示
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}顯示工具提示:{ORANGE}滑鼠右鍵
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}滑鼠停留時顯示提示的延遲時間{ORANGE}{STRING} 秒
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}滑鼠停留時顯示工具提示的延遲時間{ORANGE}停用
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}於標籤顯示市鎮人口:{ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}地形產生器:{ORANGE}{STRING}
@@ -1405,7 +1405,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}你確
# Cheat window
STR_CHEATS :{WHITE}作弊
STR_CHEATS_TOOLTIP :{BLACK}方塊被勾選代表您用過這個密技
STR_CHEATS_WARNING :{BLACK}警告!您正準備背叛您的競爭對手請記住這種恥辱將永傳不朽
STR_CHEATS_WARNING :{BLACK}警告!您正準備背叛您的競爭對手請記住這種恥辱將永傳不朽
STR_CHEAT_MONEY :{LTBLUE}增加金錢:{CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}切換玩家操控的公司:{ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}神奇推土機 (可摧毀工業、無法移除的物件):{ORANGE}{STRING}
@@ -1467,9 +1467,9 @@ STR_FACE_FEMALE_TOOLTIP :{BLACK}選擇
STR_FACE_NEW_FACE_BUTTON :{BLACK}產生新臉孔
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}隨機產生新臉孔
STR_FACE_ADVANCED :{BLACK}進階
STR_FACE_ADVANCED_TOOLTIP :{BLACK}進階臉孔選擇
STR_FACE_ADVANCED_TOOLTIP :{BLACK}進階選擇新臉孔
STR_FACE_SIMPLE :{BLACK}簡易
STR_FACE_SIMPLE_TOOLTIP :{BLACK}簡易臉孔選擇
STR_FACE_SIMPLE_TOOLTIP :{BLACK}簡易選擇新臉孔
STR_FACE_LOAD :{BLACK}載入
STR_FACE_LOAD_TOOLTIP :{BLACK}載入喜愛臉孔
STR_FACE_LOAD_DONE :{WHITE}您喜愛的臉孔已從 OpenTTD 設定檔中載入
@@ -1561,7 +1561,7 @@ STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}更新
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}尋找伺服器
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}尋找網路上的伺服器
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}新增伺服器
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}在清單新增會檢查遊戲進行的伺服器
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}在清單新增一定會檢查遊戲的伺服器
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}起動伺服器
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}起動您自己的伺服器
@@ -1661,15 +1661,15 @@ STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}共同
STR_NETWORK_CONNECTING_CAPTION :{WHITE}連線中...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) 連線中...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) 認證中...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) 等待中...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) 下載地圖中...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) 資料處理中...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) 註冊中...
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) 連線中..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) 認證中..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) 等待中..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) 下載地圖中..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) 資料處理中..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) 註冊中..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}取得遊戲資訊中...
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}取得公司資訊中...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}取得遊戲資訊中..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}取得公司資訊中..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}在您之前有 {NUM} 個用戶端
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 已下載
@@ -1709,7 +1709,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}使用
STR_COMPANY_VIEW_JOIN :{BLACK}加入
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}加入並操控此公司
STR_COMPANY_VIEW_PASSWORD :{BLACK}密碼
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}以密碼保護您的公司,避免未授權的玩家接手
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}以密碼保護您的公司,避免其他玩家隨意接手
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}設定公司密碼
# Network chat
@@ -1853,15 +1853,15 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}無法
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明度選項
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}切換車站標籤是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}切換樹木是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}切換房屋是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}切換工業是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}切換建築物是否透明,如車站、廠棚、號誌站等按住 CTRL 點選可鎖定
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}切換橋樑是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}切換公用設施是否透明,如燈塔、天線塔等按住 CTRL 點選可鎖定
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}切換供電線是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}切換裝載進度指示是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}切換車站標籤是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}切換樹木是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}切換房屋是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}切換工業是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}切換建築物是否透明,如車站、廠棚、號誌站等按住 CTRL 點選可鎖定
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}切換橋樑是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}切換公用設施是否透明,如燈塔、天線塔等按住 CTRL 點選可鎖定
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}切換供電線是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}切換裝載進度指示是否透明按住 CTRL 點選可鎖定
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}讓物件完全隱藏,而非透明顯示
# Base for station construction window(s)
@@ -1886,16 +1886,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :鋪設電氣化
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :鋪設單軌
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :鋪設磁浮軌
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}鋪設鐵軌。 按住 Ctrl 可切換鋪設/拆除模式,按 Shift 可切換鋪設/顯示預估的鋪設費用
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}以自動模式鋪設鐵軌。 按住 Ctrl 可切換鋪設/拆除模式。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}興建鐵路機廠 (用來購置及維修列車)。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}將軌道轉成號誌站。 按住 Ctrl 可興建相鄰車站。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}興建火車站。 按住 Ctrl 可興建相鄰車站。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}興建鐵路號誌。 按住 Ctrl 點選可切換懸臂/燈號號誌{} 於直線鐵路上拖曳可興建多個號誌。 按住 Ctrl 拖曳則只興建號誌至下個岔道{} 於選單按鈕按住 Ctrl 點選可切換顯示號誌選擇視窗。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}興建鐵路橋樑。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}挖掘鐵路隧道。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}鋪設鐵軌。 按住 Ctrl 可切換鋪設/拆除模式
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}以自動模式鋪設鐵軌。 按住 Ctrl 可切換鋪設/拆除模式
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}興建鐵路機廠 (用來購置及維修列車)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}將軌道轉成號誌站。 按住 Ctrl 可興建相鄰車站
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}興建火車站。 按住 Ctrl 可興建相鄰車站
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}興建鐵路號誌。 按住 Ctrl 點選可切換懸臂/燈號號誌{} 於直線鐵路上拖曳可興建多個號誌。 按住 Ctrl 拖曳則只興建號誌至下個岔道{} 於選單按鈕按住 Ctrl 點選可切換顯示號誌選擇視窗
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}興建鐵路橋樑
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}挖掘鐵路隧道
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切換建築/移除鐵軌、號誌、號誌站及車站。 按住 Ctrl 點選可移除號誌站及車站中的鐵軌
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}轉換/升級軌道種類。按Shift可切換建築/顯示預估成本。
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}轉換/升級軌道種類
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}鐵路機廠方向
@@ -1924,7 +1924,7 @@ STR_STATION_CLASS_WAYP :號誌站
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}號誌選擇
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}閉塞號誌 (信號){}這是最常見的基本號誌,在同一時間裡只允許一列火車在同個區塊裡。
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}閉塞號誌 (懸臂){}當路網中有多列列車時,為了避免發生相撞意外就必須設置號誌
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}入口號誌 (懸臂){}當綠燈亮時,代表此號誌後有一個以上的出口號誌呈現綠燈,否則將會亮紅燈
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}出口號誌 (懸臂){}與閉塞號誌類似,但它還會負責觸發前頭的入口號誌及組合號誌
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}組合號誌 (懸臂){}組合號誌同時具有入口/出口號誌的特性,這可讓玩家設置一卡車的預告號誌
@@ -3219,9 +3219,9 @@ STR_ORDER_TRANSFER :(轉運且載
STR_ORDER_TRANSFER_FULL_LOAD :(轉運且等待滿載)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(轉運且等待任一種類滿載)
STR_ORDER_TRANSFER_NO_LOAD :(轉運後空車離開)
STR_ORDER_NO_UNLOAD :(不卸載裝載)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(不卸載等待滿載)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(不卸載等待任一種類滿載)
STR_ORDER_NO_UNLOAD :(不卸載裝載)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(不卸載等待滿載)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(不卸載等待任一種類滿載)
STR_ORDER_STOP_LOCATION_NEAR_END :[近端]
STR_ORDER_STOP_LOCATION_MIDDLE :[中間]
@@ -3557,9 +3557,9 @@ STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... 必
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... 必須停在機棚内
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}列車只有在停放於機廠內的時候才能變動
STR_ERROR_TRAIN_TOO_LONG :{WHITE}列車
STR_ERROR_TRAIN_TOO_LONG :{WHITE}列車
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}無法調轉車輛方向...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... 由多節車廂組成
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}無法迴轉由多節車廂組成的車輛
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :軌道種類不相容
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}無法移動車輛...
@@ -3632,7 +3632,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}必須
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}被另一條隧道擋住
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}隧道出口不能超過地圖邊緣
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}無法挖掘隧道出口
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... 隧道過長
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... 已有太多物件
@@ -3729,7 +3728,7 @@ STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... 與
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}無法為交通工具加入時刻表...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}交通工具只能於車站內停著
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}交通工具只能於車站內待命
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}此交通工具將不停靠此車站
# Sign related errors
-9
View File
@@ -1152,8 +1152,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Від
############ range for difficulty settings ends
STR_NONE :нема
STR_FUNDING_ONLY :Тільки фінансування
STR_MINIMAL :мінімально
STR_NUM_VERY_LOW :дуже мало
STR_NUM_LOW :мало
STR_NUM_NORMAL :нормально
@@ -1221,7 +1219,6 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Буд
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Дозволити міняти схили під будівлями, дорогами тощо (автосхил): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Великий район обслуговування: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Дозволити видаляти більше доріг, мостів та тунелів міста: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Максимальна довжина поїзда: {ORANGE}{STRING} клітин{P 0:1 ка ки ок}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Кількість диму/іскр від транспорту: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Немає
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Стандартно
@@ -1240,8 +1237,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Вик
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Завантажувати поступово: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Інфляція: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Доставляти вантаж за умови, що там приймається: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Максимальна довжина моста: {ORANGE}{STRING} клітин{P 0:1 ка ки ок}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Максимальна довжина тунелю: {ORANGE}{STRING} клітин{P 0:1 ка ки ок}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Ручний метод будівництва основного підприємства: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :немає
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :як інша промисловість
@@ -1259,7 +1254,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Орг
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Прокручувати вікно, коли курсор з краю: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Дозволити підкупляти місцеву владу: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Дозволити купувати ексклюзивні права на перевезення: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Дозволити фінансувати реконструкцію місцевих доріг: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Дозволити передавати гроші іншим компаніям: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Множник ваги для імітації важких потягів: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Фактор швидкості літаків: {ORANGE}1 / {STRING}
@@ -1484,7 +1478,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Шук
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Оригінальний {BLUE}(рекомендовано)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(не рекомендовано)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Автоматично розвертатися біля сигналів: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Змініть значення
@@ -3383,7 +3376,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Передат
STR_ORDER_NO_UNLOAD :(Не розвантажуватись і взяти вантаж)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не розвантажуватись і чекати повного завантаження)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не розвантажуватись і чекати повного завантаження будь-якого виду)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не розвантажуватись і не завантажуватись)
STR_ORDER_STOP_LOCATION_NEAR_END :[ближній кінець]
STR_ORDER_STOP_LOCATION_MIDDLE :[середина]
@@ -3799,7 +3791,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Споч
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Інший тунель на шляху
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Тунель закінчиться поза картою
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Неможливо виконати будівництво іншого кінця тунелю
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... занадто довгий тунель
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... забагато об'єктів
+8 -8
View File
@@ -20,7 +20,7 @@
#include "console_gui.h"
#include "genworld.h"
#include "transparency_gui.h"
#include "map_func.h"
#include "functions.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
@@ -314,9 +314,8 @@ struct MainWindow : Window
case GHK_CENTER_ZOOM: {
Point pt = GetTileBelowCursor();
if (pt.x != -1) {
bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != ZOOM_LVL_MIN);
if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
ScrollMainWindowTo(pt.x, pt.y, -1, instant);
ScrollMainWindowTo(pt.x, pt.y);
}
break;
}
@@ -331,8 +330,11 @@ struct MainWindow : Window
break;
case GHK_MONEY: // Gimme money
/* You can only cheat for money in single player. */
if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
/* Server can not cheat in advertise mode either! */
#ifdef ENABLE_NETWORK
if (!_networking || !_network_server || !_settings_client.network.server_advertise)
#endif /* ENABLE_NETWORK */
DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
break;
case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
@@ -419,9 +421,7 @@ struct MainWindow : Window
virtual void OnMouseWheel(int wheel)
{
if (_settings_client.gui.scrollwheel_scrolling == 0) {
ZoomInOrOutToCursorWindow(wheel < 0, this);
}
ZoomInOrOutToCursorWindow(wheel < 0, this);
}
virtual void OnResize()
+3 -3
View File
@@ -13,7 +13,6 @@
#include "debug.h"
#include "core/alloc_func.hpp"
#include "tile_map.h"
#include "water_map.h"
#if defined(_MSC_VER)
/* Why the hell is that not in all MSVC headers?? */
@@ -336,10 +335,11 @@ bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOn
* @param tile the tile to find the distance too
* @param water whether to find water or land
* @return distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)
* @note FAILS when an industry should be seen as water
*/
uint GetClosestWaterDistance(TileIndex tile, bool water)
{
if (HasTileWaterGround(tile) == water) return 0;
if (IsTileType(tile, MP_WATER) == water) return 0;
uint max_dist = water ? 0x7F : 0x200;
@@ -368,7 +368,7 @@ uint GetClosestWaterDistance(TileIndex tile, bool water)
/* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
TileIndex t = TileXY(x, y);
if (HasTileWaterGround(t) == water) return dist;
if (IsTileType(t, MP_WATER) == water) return dist;
}
x += dx;
y += dy;
+6
View File
@@ -17,6 +17,7 @@
#include "network/network.h"
#include "network/network_func.h"
#include "strings_func.h"
#include "functions.h"
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
@@ -190,6 +191,8 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
/**
* Change the financial flow of your company.
* This is normally only enabled in offline mode, but if there is a debug
* build, you can cheat (to test).
* @param tile unused
* @param flags operation to perform
* @param p1 the amount of money to receive (if negative), or spend (if positive)
@@ -199,6 +202,9 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
*/
CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
#ifndef _DEBUG
if (_networking) return CMD_ERROR;
#endif
return CommandCost(EXPENSES_OTHER, -(int32)p1);
}
+19 -64
View File
@@ -121,27 +121,6 @@ public:
}
LandInfoWindow(TileIndex tile) : Window(), tile(tile) {
this->InitNested(&_land_info_desc);
#if defined(_DEBUG)
# define LANDINFOD_LEVEL 0
#else
# define LANDINFOD_LEVEL 1
#endif
DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
#undef LANDINFOD_LEVEL
}
virtual void OnInit()
{
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
@@ -318,6 +297,24 @@ public:
}
}
if (!found) this->landinfo_data[LAND_INFO_MULTICENTER_LINE][0] = '\0';
this->InitNested(&_land_info_desc);
#if defined(_DEBUG)
# define LANDINFOD_LEVEL 0
#else
# define LANDINFOD_LEVEL 1
#endif
DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
#undef LANDINFOD_LEVEL
}
virtual bool IsNewGRFInspectable() const
@@ -331,10 +328,6 @@ public:
}
};
/**
* Show land information window.
* @param tile The tile to show information about.
*/
void ShowLandInfo(TileIndex tile)
{
DeleteWindowById(WC_LAND_INFO, 0);
@@ -708,7 +701,7 @@ public:
* Display an error message in a window.
* @param summary_msg General error message showed in first line. Must be valid.
* @param detailed_msg Detailed error message showed in second line. Can be INVALID_STRING_ID.
* @param wl Message severity.
* @param wl Message severity
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
*/
@@ -740,12 +733,6 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
new ErrmsgWindow(pt, summary_msg, detailed_msg, no_timeout);
}
/**
* Display estimated costs.
* @param cost Estimated cost (or income if negative).
* @param x X position of the notification window.
* @param y Y position of the notification window.
*/
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
{
StringID msg = STR_MESSAGE_ESTIMATED_COST;
@@ -758,13 +745,6 @@ void ShowEstimatedCostOrIncome(Money cost, int x, int y)
ShowErrorMessage(msg, INVALID_STRING_ID, WL_INFO, x, y);
}
/**
* Display animated income or costs on the map.
* @param x World X position of the animation location.
* @param y World Y position of the animation location.
* @param z World Z position of the animation location.
* @param cost Estimated cost (or income if negative).
*/
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
{
Point pt = RemapCoords(x, y, z);
@@ -778,13 +758,6 @@ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
}
/**
* Display animated feeder income.
* @param x World X position of the animation location.
* @param y World Y position of the animation location.
* @param z World Z position of the animation location.
* @param cost Estimated feeder income.
*/
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
{
Point pt = RemapCoords(x, y, z);
@@ -793,15 +766,6 @@ void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
}
/**
* Display vehicle loading indicators.
* @param x World X position of the animation location.
* @param y World Y position of the animation location.
* @param z World Z position of the animation location.
* @param percent Estimated feeder income.
* @param string String which is drawn on the map.
* @return TextEffectID to be used for future updates of the loading indicators.
*/
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
{
Point pt = RemapCoords(x, y, z);
@@ -812,11 +776,6 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
}
/**
* Update vehicle loading indicators.
* @param te_id TextEffectID to be updated.
* @param string String wich is printed.
*/
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
{
assert(string != STR_NULL);
@@ -825,10 +784,6 @@ void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
UpdateTextEffect(te_id, string);
}
/**
* Hide vehicle loading indicators.
* @param *te_id TextEffectID which is supposed to be hidden.
*/
void HideFillingPercent(TextEffectID *te_id)
{
if (*te_id == INVALID_TE_ID) return;
+13 -8
View File
@@ -90,14 +90,14 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
* @return \c true if a (part of a) packet could be sent and
* the connection is not closed yet.
*/
SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
{
ssize_t res;
Packet *p;
/* We can not write to this socket!! */
if (!this->writable) return SPS_NONE_SENT;
if (!this->IsConnected()) return SPS_CLOSED;
if (!this->writable) return false;
if (!this->IsConnected()) return false;
p = this->packet_queue;
while (p != NULL) {
@@ -110,14 +110,14 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
DEBUG(net, 0, "send failed with error %d", err);
this->CloseConnection();
}
return SPS_CLOSED;
return false;
}
return SPS_PARTLY_SENT;
return true;
}
if (res == 0) {
/* Client/server has left us :( */
if (!closing_down) this->CloseConnection();
return SPS_CLOSED;
return false;
}
p->pos += res;
@@ -129,11 +129,11 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
delete p;
p = this->packet_queue;
} else {
return SPS_PARTLY_SENT;
return true;
}
}
return SPS_ALL_SENT;
return true;
}
/**
@@ -216,6 +216,11 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
return p;
}
bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
{
return this->packet_queue == NULL;
}
/**
* Check whether this socket can send or receive something.
* @return \c true when there is something to receive.
+2 -9
View File
@@ -19,14 +19,6 @@
#ifdef ENABLE_NETWORK
/** The states of sending the packets. */
enum SendPacketsState {
SPS_CLOSED, ///< The connection got closed.
SPS_NONE_SENT, ///< The buffer is still full, so no (parts of) packets could be sent.
SPS_PARTLY_SENT, ///< The packets are partly sent; there are more packets to be sent in the queue.
SPS_ALL_SENT, ///< All packets in the queue are sent.
};
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {
private:
@@ -44,7 +36,8 @@ public:
virtual NetworkRecvStatus CloseConnection(bool error = true);
virtual void SendPacket(Packet *packet);
SendPacketsState SendPackets(bool closing_down = false);
bool SendPackets(bool closing_down = false);
bool IsPacketQueueEmpty();
virtual Packet *ReceivePacket();
-2
View File
@@ -682,8 +682,6 @@ static void NetworkInitGameInfo()
/* The server is a client too */
_network_game_info.clients_on = _network_dedicated ? 0 : 1;
/* There should be always space for the server. */
assert(NetworkClientInfo::CanAllocateItem());
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company;
/* Give the server a valid IP; banning it is pointless anyways */
+3 -5
View File
@@ -303,8 +303,6 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
this->SetFocusedWidget(NWCW_TEXTBOX);
InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
_chat_tab_completion_active = false;
PositionNetworkChatWindow(this);
}
~NetworkChatWindow()
@@ -400,11 +398,11 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
/* If we are completing at the begin of the line, skip the ': ' we added */
if (tb_buf == pre_buf) {
offset = 0;
length = (tb->bytes - 1) - 2;
length = (tb->max_bytes - 1) - 2;
} else {
/* Else, find the place we are completing at */
offset = strlen(pre_buf) + 1;
length = (tb->bytes - 1) - offset;
length = (tb->max_bytes - 1) - offset;
}
/* Compare if we have a match */
@@ -459,7 +457,7 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
Point pt = { (_screen.width - max(sm_width, desc->default_width)) / 2, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
return pt;
}
-16
View File
@@ -463,15 +463,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Check whether the client is actually connected (and in the game).
* @return True when the client is connected.
*/
bool ClientNetworkGameSocketHandler::IsConnected()
{
return my_client != NULL && my_client->status == STATUS_ACTIVE;
}
/***********
* Receiving functions
@@ -577,13 +568,6 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO)
return NETWORK_RECV_STATUS_OKAY;
}
/* There are at most as many ClientInfo as ClientSocket objects in a
* server. Having more Infos than a server can have means something
* has gone wrong somewhere, i.e. the server has more Infos than it
* has actual clients. That means the server is feeding us an invalid
* state. So, bail out! This server is broken. */
if (!NetworkClientInfo::CanAllocateItem()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
/* We don't have this client_id yet, find an empty client_id, and put the data there */
ci = new NetworkClientInfo(client_id);
ci->client_playas = playas;
-2
View File
@@ -100,8 +100,6 @@ public:
static NetworkRecvStatus SendRCon(const char *password, const char *command);
static NetworkRecvStatus SendMove(CompanyID company, const char *password);
static bool IsConnected();
static void Send();
static bool Receive();
static bool GameLoop();
-3
View File
@@ -16,7 +16,6 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../window_func.h"
#include "../thread/thread.h"
#include "network_internal.h"
#include "network_udp.h"
@@ -196,8 +195,6 @@ void NetworkAfterNewGRFScan()
}
}
}
InvalidateWindowClassesData(WC_NETWORK_WINDOW);
}
#endif /* ENABLE_NETWORK */
+32 -9
View File
@@ -347,12 +347,7 @@ protected:
/** Sort the server list */
void SortNetworkGameList()
{
bool did_sort = this->servers.Sort();
/* In case of 0 or 1 servers there is no sorting, thus this->list_pos
* isn't set to a "sane" value. So, we only take the short way out
* when we did not (re)sort and we have a valid this->list_pos, or
* there are no servers to actually select. */
if (!did_sort && (this->list_pos != SLP_INVALID || this->servers.Length() == 0)) return;
if (!this->servers.Sort()) return;
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only
@@ -796,9 +791,37 @@ public:
virtual void OnInvalidateData(int data)
{
if (data == 1) {
this->server = NULL;
this->list_pos = SLP_INVALID;
switch (data) {
/* Remove the selection */
case 1:
this->server = NULL;
this->list_pos = SLP_INVALID;
break;
/* Reiterate the whole server list as we downloaded some files */
case 2:
for (NetworkGameList **iter = this->servers.Begin(); iter != this->servers.End(); iter++) {
NetworkGameList *item = *iter;
bool missing_grfs = false;
for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) {
if (c->status != GCS_NOT_FOUND) continue;
const GRFConfig *f = FindGRFConfig(c->ident.grfid, FGCM_EXACT, c->ident.md5sum);
if (f == NULL) {
missing_grfs = true;
continue;
}
c->filename = f->filename;
CleanUpGRFText(c->name);
c->name = DuplicateGRFText(f->name);
c->info = f->info;
c->status = GCS_UNKNOWN;
}
if (!missing_grfs) item->info.compatible = item->info.version_compatible;
}
break;
}
this->servers.ForceRebuild();
this->SetDirty();
+16 -52
View File
@@ -69,6 +69,7 @@ struct PacketWriter : SaveFilter {
/** Make sure everything is cleaned up. */
~PacketWriter()
{
/* Prevent double frees. */
if (this->cs != NULL) {
if (this->cs->savegame_mutex != NULL) this->cs->savegame_mutex->BeginCritical();
@@ -98,8 +99,7 @@ struct PacketWriter : SaveFilter {
/* virtual */ void Write(byte *buf, size_t size)
{
/* We want to abort the saving when the socket is closed. */
if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION);
if (this->cs == NULL) return;
if (this->current == NULL) this->current = new Packet(PACKET_SERVER_MAP_DATA);
@@ -125,8 +125,7 @@ struct PacketWriter : SaveFilter {
/* virtual */ void Finish()
{
/* We want to abort the saving when the socket is closed. */
if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION);
if (this->cs == NULL) return;
if (this->cs->savegame_mutex != NULL) this->cs->savegame_mutex->BeginCritical();
@@ -156,13 +155,6 @@ ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : Netwo
this->status = STATUS_INACTIVE;
this->client_id = _network_client_id++;
this->receive_limit = _settings_client.network.bytes_per_frame_burst;
/* The Socket and Info pools need to be the same in size. After all,
* each Socket will be associated with at most one Info object. As
* such if the Socket was allocated the Info object can as well. */
assert_compile(NetworkClientSocketPool::MAX_SIZE == NetworkClientInfoPool::MAX_SIZE);
assert(NetworkClientInfo::CanAllocateItem());
NetworkClientInfo *ci = new NetworkClientInfo(this->client_id);
this->SetInfo(ci);
ci->client_playas = COMPANY_INACTIVE_CLIENT;
@@ -178,22 +170,10 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
OrderBackup::ResetUser(this->client_id);
if (this->savegame_mutex != NULL) this->savegame_mutex->BeginCritical();
delete this->savegame_packets;
if (this->savegame != NULL) this->savegame->cs = NULL;
if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical();
/* Make sure the saving is completely cancelled.
* Yes, we need to handle the save finish as well
* as the next connection in this "loop" might
* just be requesting the map and such. */
WaitTillSaved();
ProcessAsyncSaveFinish();
while (this->savegame_packets != NULL) {
Packet *p = this->savegame_packets->next;
delete this->savegame_packets;
this->savegame_packets = p;
}
delete this->savegame_mutex;
}
@@ -270,13 +250,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/* static */ bool ServerNetworkGameSocketHandler::AllowConnection()
{
extern byte _network_clients_connected;
bool accept = _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients;
/* We can't go over the MAX_CLIENTS limit here. However, the
* pool must have place for all clients and ourself. */
assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENTS + 1);
assert(ServerNetworkGameSocketHandler::CanAllocateItem());
return accept;
return _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients;
}
/** Send the packets for the server sockets. */
@@ -285,7 +259,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->writable) {
if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) {
if (cs->SendPackets() && cs->status == STATUS_MAP) {
/* This client is in the middle of a map-send, call the function for that */
cs->SendMap();
}
@@ -579,26 +553,16 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
}
}
if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical();
switch (this->SendPackets()) {
case SPS_CLOSED:
return NETWORK_RECV_STATUS_CONN_LOST;
case SPS_ALL_SENT:
/* All are sent, increase the sent_packets */
if (this->savegame_packets != NULL) sent_packets *= 2;
break;
case SPS_PARTLY_SENT:
/* Only a part is sent; leave the transmission state. */
break;
case SPS_NONE_SENT:
/* Not everything is sent, decrease the sent_packets */
if (sent_packets > 1) sent_packets /= 2;
break;
/* Send all packets (forced) and check if we have send it all */
if (this->SendPackets() && this->IsPacketQueueEmpty()) {
/* All are sent, increase the sent_packets */
if (this->savegame_packets != NULL) sent_packets *= 2;
} else {
/* Not everything is sent, decrease the sent_packets */
if (sent_packets > 1) sent_packets /= 2;
}
if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical();
}
return NETWORK_RECV_STATUS_OKAY;
}
+5 -57
View File
@@ -189,7 +189,6 @@ struct GRFTempEngineData {
uint16 cargo_disallowed;
RailTypeLabel railtypelabel;
bool refitmask_valid; ///< Did the newgrf set any refittability property? If not, default refittability will be applied.
bool prop27_set; ///< Did the NewGRF set property 27 (misc flags)?
uint8 rv_max_speed; ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
};
@@ -385,11 +384,6 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
if (static_access) return NULL;
if (!Engine::CanAllocateItem()) {
grfmsg(0, "Can't allocate any more engines");
return NULL;
}
size_t engine_pool_size = Engine::GetPoolSize();
/* ... it's not, so create a new one based off an existing engine */
@@ -534,8 +528,6 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_TRAIN, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
RailVehicleInfo *rvi = &e->u.rail;
@@ -754,7 +746,6 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
case 0x27: // Miscellaneous flags
ei->misc_flags = buf->ReadByte();
_loaded_newgrf_features.has_2CC |= HasBit(ei->misc_flags, EF_USES_2CC);
_gted[e->index].prop27_set = true;
break;
case 0x28: // Cargo classes allowed
@@ -786,8 +777,6 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_ROAD, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
RoadVehicleInfo *rvi = &e->u.road;
@@ -927,8 +916,6 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_SHIP, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
ShipVehicleInfo *svi = &e->u.ship;
@@ -1055,8 +1042,6 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_AIRCRAFT, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
AircraftVehicleInfo *avi = &e->u.air;
@@ -3654,10 +3639,7 @@ static void SkipAct1(ByteReader *buf)
* defined spritegroup. */
static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 groupid)
{
if (HasBit(groupid, 15)) {
assert(CallbackResultSpriteGroup::CanAllocateItem());
return new CallbackResultSpriteGroup(groupid);
}
if (HasBit(groupid, 15)) return new CallbackResultSpriteGroup(groupid);
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(1, "GetGroupFromGroupID(0x%02X:0x%02X): Groupid 0x%04X does not exist, leaving empty", setid, type, groupid);
@@ -3670,10 +3652,7 @@ static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 grou
/* Helper function to either create a callback or a result sprite group. */
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
{
if (HasBit(spriteid, 15)) {
assert(CallbackResultSpriteGroup::CanAllocateItem());
return new CallbackResultSpriteGroup(spriteid);
}
if (HasBit(spriteid, 15)) return new CallbackResultSpriteGroup(spriteid);
if (spriteid >= _cur_grffile->spriteset_numsets) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur_grffile->spriteset_numsets);
@@ -3698,7 +3677,6 @@ static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte
return NULL;
}
assert(ResultSpriteGroup::CanAllocateItem());
return new ResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
}
@@ -3746,7 +3724,6 @@ static void NewSpriteGroup(ByteReader *buf)
byte varadjust;
byte varsize;
assert(DeterministicSpriteGroup::CanAllocateItem());
DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
@@ -3812,7 +3789,6 @@ static void NewSpriteGroup(ByteReader *buf)
case 0x83: // Parent scope
case 0x84: // Relative scope
{
assert(RandomizedSpriteGroup::CanAllocateItem());
RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
@@ -3859,7 +3835,6 @@ static void NewSpriteGroup(ByteReader *buf)
return;
}
assert(RealSpriteGroup::CanAllocateItem());
RealSpriteGroup *group = new RealSpriteGroup();
act_group = group;
@@ -3895,7 +3870,6 @@ static void NewSpriteGroup(ByteReader *buf)
byte num_building_sprites = max((uint8)1, type);
uint i;
assert(TileLayoutSpriteGroup::CanAllocateItem());
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
@@ -3975,7 +3949,6 @@ static void NewSpriteGroup(ByteReader *buf)
break;
}
assert(IndustryProductionSpriteGroup::CanAllocateItem());
IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
act_group = group;
group->version = type;
@@ -4104,16 +4077,7 @@ static void VehicleMapSpriteGroup(ByteReader *buf, byte feature, uint8 idcount)
EngineID *engines = AllocaM(EngineID, idcount);
for (uint i = 0; i < idcount; i++) {
Engine *e = GetNewEngine(_cur_grffile, (VehicleType)feature, buf->ReadExtendedByte());
if (e == NULL) {
/* No engine could be allocated?!? Deal with it. Okay,
* this might look bad. Also make sure this NewGRF
* gets disabled, as a half loaded one is bad. */
HandleChangeInfoResult("VehicleMapSpriteGroup", CIR_INVALID_ID, 0, 0);
return;
}
engines[i] = e->index;
engines[i] = GetNewEngine(_cur_grffile, (VehicleType)feature, buf->ReadExtendedByte())->index;
if (!wagover) last_engines[i] = engines[i];
}
@@ -6948,7 +6912,7 @@ static void InitializeGRFSpecial()
| (1 << 0x1E); // generalfixes
_ttdpatch_flags[1] = ((_settings_game.economy.station_noise_level ? 1 : 0) << 0x07) // moreairports - based on units of noise
| (1 << 0x08) // mammothtrains
| ((_settings_game.vehicle.max_train_length > 5 ? 1 : 0) << 0x08) // mammothtrains
| (1 << 0x09) // trainrefit
| (0 << 0x0B) // subsidiaries
| ((_settings_game.order.gradual_loading ? 1 : 0) << 0x0C) // gradualloading
@@ -7480,13 +7444,6 @@ static void FinaliseEngineArray()
}
}
/* When the train does not set property 27 (misc flags), but it
* is overridden by a NewGRF graphically we want to disable the
* flipping possibility. */
if (e->type == VEH_TRAIN && !_gted[e->index].prop27_set && e->grf_prop.grffile != NULL && is_custom_sprite(e->u.rail.image_index)) {
ClrBit(e->info.misc_flags, EF_RAIL_FLIPS);
}
/* Skip wagons, there livery is defined via the engine */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, NULL);
@@ -7628,16 +7585,7 @@ static void FinaliseHouseArray()
/* We need to check all houses again to we are sure that multitile houses
* did get consecutive IDs and none of the parts are missing. */
if (!IsHouseSpecValid(hs, next1, next2, next3, NULL)) {
/* GetHouseNorthPart checks 3 houses that are directly before
* it in the house pool. If any of those houses have multi-tile
* flags set it assumes it's part of a multitile house. Since
* we can have invalid houses in the pool marked as disabled, we
* don't want to have them influencing valid tiles. As such set
* building_flags to zero here to make sure any house following
* this one in the pool is properly handled as 1x1 house. */
hs->building_flags = TILE_NO_FLAG;
}
IsHouseSpecValid(hs, next1, next2, next3, NULL);
}
if (min_year != 0) {
+1 -1
View File
@@ -14,7 +14,7 @@
#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "date_func.h"
#include "viewport_func.h"
#include "functions.h"
#include "newgrf_animation_type.h"
#include "newgrf_callbacks.h"

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