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Author SHA1 Message Date
rubidium 722cfe5760 (svn r21750) -Release: 1.1.0-beta3 2011-01-09 15:17:27 +00:00
455 changed files with 7990 additions and 9194 deletions
-2
View File
@@ -319,5 +319,3 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
-2
View File
@@ -70,5 +70,3 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
-3
View File
@@ -15,6 +15,3 @@ regression =
[vehicle]
road_side = right
plane_speed = 2
[construction]
max_bridge_length = 100
+2 -2
View File
@@ -7108,7 +7108,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): true
IsLockTile(): true
IsCanalTile(): true
GetBankBalance(): 465257
GetBankBalance(): 461507
--AIWaypointList(BUOY)--
Count(): 1
@@ -7127,7 +7127,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 459862
GetBankBalance(): 456112
BuildWaterDepot(): true
BuildDock(): true
+1 -129
View File
@@ -1,131 +1,3 @@
1.1.0-RC1 (2011-02-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
- Feature: Wheel scrolling in the console (r21982)
- Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
- Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
- Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the new game window (r21969)
- Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
- Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
- Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
- Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
- Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
- Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
- Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
- Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
- Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
- Fix: Delete all savegame packets, not just the first one (r22069)
- Fix: Return 'connection lost' instead of 'okay' when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
- Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
- Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
- Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
- Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
- Fix: Make the send chat message window follow the position of the status bar (r22059)
- Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
- Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
- Fix: The land area information window was not updated after a language change (r22053)
- Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
- Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
- Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
- Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
- Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
- Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
- Fix: Tab completion in chat did not cycle through all possible options (r22038)
- Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
- Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
- Fix: When paused and having the allowed actions while paused setting on 'no actions' cheating money would fail [FS#4479] (r22016)
- Fix: Only show one AI per unique ID instead of all versions in the output of 'openttd -h' (r22007)
- Fix: Smoke/sparks of trains would be shown under bridges, or rather through bridges [FS#4480] (r22006)
- Fix: When the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better [FS#4473] (r21997)
- Fix: [YAPF] Under some circumstances vehicles could be lost [FS#4472] (r21996)
- Fix: [NewGRF] Make computations of closest-land/water-distances handle waterish tiles more correctly (r21994)
- Fix: When building a lock on dry land costs for clearing water were deducted rather than for building canals (r21993)
- Fix: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags [FS#4467] (r21992)
- Fix: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed [FS#4466] (r21991)
- Fix: Vehicle status bar glitches on speed changes (r21989)
- Fix: Scrolling of the console in pages used wrong line height and scrolled too much (r21979)
- Fix: Redraw the town authority window after modifying town authority settings (r21973)
- Fix: Crash when a multiplayer company goes bankrupt with 'you' in it [FS#4464] (r21970)
1.1.0-beta5 (2011-02-04)
------------------------------------------------------------------------
- Feature: GUI setting to disable reversing at signals (r21962)
- Feature: Not loading and not unloading is now possible (r21961)
- Change: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs [FS#4462] (r21966)
- Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960)
- Change: Replace longbridges settings with custom maximum bridge and tunnel length setting (r21959)
- Change: Randomize the vehicle a small UFO targets, do not use the one with lowest index (r21949)
- Fix: Do not count the number of vehicles but the length of vehicles to (configurably) limit train length [FS#4461] (r21960)
- Fix: [NewGRF] Reset the carry flag every 4 bytes in Action 6 when adding more than one variable (r21951)
- Fix: Road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge (r21948)
- Fix: Crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there (r21947)
- Fix: Funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle [FS#4447] (r21946)
- Fix: Not all vehicles should be tested to be inside a tunnel upon savegame load [FS#4460] (r21940)
- Fix: Do not remove existing road/tram bits when overbuilding stops of the opposite road type [FS#4457] (r21936)
- Fix: Allow to overbuild road stops which are built over trams (r21935)
- Fix: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing [FS#4440] (r21933)
- Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929)
- Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919)
- Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918)
- Fix: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904)
- Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902)
- Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900)
- Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway (r21899)
- Fix: Using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers [FS#4438] (r21898)
- Fix: Only some scenarios from the main scenario folder and no heightmaps could be started in the 'start server' window [FS#4421] (r21892)
- Fix: Crash when scrolling outside of the main window (with some video backends) [FS#4434] (r21889)
- Fix: [NewGRF] String codes 0x80 and 0x81 were broken since the typechecking of string parameters [FS#4422] (r21885)
- Fix: When a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE (r21880)
- Fix: When a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN were not swapped (r21874)
- Remove: Settings for vehicle speed in the vehicle view, long date in status bar, drawing of bridge pillars, support for depot orders, time tabling and joining of stations upon building (r21958, r21957, r21956, r21955, r21954)
- Remove: The non-uniform stations setting; it has been broken for over a year, and thus not used [FS#4456] (r21953)
1.1.0-beta4 (2011-01-21)
------------------------------------------------------------------------
- Feature: [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
- Feature: [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
- Feature: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
- Feature: Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
- Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
- Feature: Display NewGRF object sprites during object picking (r21772)
- Feature: Display NewGRF station sprites during station picking (r21755)
- Change: Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
- Change: Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
- Change: Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
- Fix: Distant-join station would build at the wrong location when having persistent building turned on and selecting a 'second' location for the station tile [FS#4430] (r21864)
- Fix: Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
- Fix: Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
- Fix: When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
- Fix: Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
- Fix: Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
- Fix: Crash with the small map window on big endian platforms [FS#4417] (r21830)
- Fix: The expectations from the 'always build infrastructure' setting name/description did not match the behaviour [FS#4007] (r21826)
- Fix: Allow dragging of combo signals (again) [FS#4378] (r21816)
- Fix: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
- Fix: Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
- Fix: Crash when displaying the owner view [FS#4411] (r21813)
- Fix: Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
- Fix: Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
- Fix: The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
- Fix: Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
- Fix: Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
- Fix: Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
- Fix: TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
- Fix: When the font misses the fallback character '?', use the sprite font's '?' instead [FS#4405] (r21789)
- Fix: Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
- Fix: Crash when converting savegame with custom waypoint name (r21784)
- Fix: Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
- Fix: Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
- Fix: PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
- Remove: The 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
1.1.0-beta3 (2011-01-09)
------------------------------------------------------------------------
- Feature: Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
@@ -2474,7 +2346,7 @@
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
+3 -15
View File
@@ -6,13 +6,8 @@
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
log() {
if [ $1 = "1" ]; then
shift
echo "$@"
else
shift
fi
echo "$@" >> $config_log
if [ $1 = "1" ]; then echo "$2"; fi
echo "$2" >> $config_log
}
set_default() {
@@ -460,7 +455,6 @@ detect_params() {
# Clean the logfile
echo "" > $config_log
log 2 "Invocation: $0 $*"
}
save_params() {
@@ -537,7 +531,7 @@ check_params() {
check_build
check_host
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
if [ "$enable_universal" = "0" ]; then
log 1 "checking universal build... no"
else
@@ -2271,12 +2265,6 @@ detect_sdl() {
return 0
fi
if [ "$os" = "OSX" ]; then
log 1 "WARNING: sdl is known to fail on some versions of Mac OS X"
log 1 "WARNING: with some hardware configurations. Use at own risk!"
sleep 5
fi
if [ "$with_sdl" = "1" ] || [ "$with_sdl" = "" ] || [ "$with_sdl" = "2" ]; then
sdl_config="sdl-config"
else
+5 -13
View File
@@ -1,24 +1,15 @@
32bpp and OpenTTD
Last updated: 2007-06-13
------------------------------------------------------------------------
=================
Table of contents
-----------------
1.0) About
2.0) The format
1.0) About
---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
2.0) The format
---- ----------
The Format
----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
@@ -42,3 +33,4 @@ to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.
+6 -18
View File
@@ -1,17 +1,5 @@
OpenTTD and strgen
Last updated: 2009-06-30
------------------------------------------------------------------------
Table of contents
-----------------
1.0) strgen usage
* 1.1) Examples
* 1.2) strgen command switches
1.0) strgen usage
---- ------------
STRGEN USAGE
------------
This guide is only interesting for people who want to alter something
themselves without access to translator.openttd.org. Please note that
your compiled language file will only be compatible with the OpenTTD version
@@ -26,8 +14,8 @@ strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
1.1) Examples
---- --------
EXAMPLES
--------
Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen -s lang lang/english.txt
@@ -47,8 +35,8 @@ resulting language file to go to /tmp. Use
You can interchange english.txt to whichever language you want to generate a
.lng file for.
1.2) strgen command switches
---- -----------------------
STRGEN COMMAND SWITCHES
-----------------------
-v | --version
strgen will tell what svn revision it was last modified
+40 -37
View File
@@ -1,23 +1,19 @@
OpenTTD's admin network
Last updated: 2011-01-20
------------------------------------------------------------------------
Admin Network
Preface
1. Joining the network
2. Asking for updates
3. Polling manually
4. Sending rcon commands
5. Sending chat
6. Receiving chat
7. Disconnecting
8. Certain packet information
Table of contents
-----------------
1.0) Preface
2.0) Joining the network
3.0) Asking for updates
* 3.1) Polling manually
4.0) Sending rcon commands
5.0) Sending chat
* 5.1) Receiving chat
6.0) Disconnecting
7.0) Certain packet information
Preface
----------
1.0) Preface
---- -------
The admin network provides a dedicated network protocol designed for other
applications to communicate with OpenTTD. Connected applications can execute
console commands remotely (rcon commands) with no further authentication.
@@ -37,14 +33,12 @@ Table of contents
removed from packets in later versions, except the possibility that complete
packets are dropped in favour of a new packet.
This though will be reflected in the protocol version as announced in the
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
A reference implementation in Java for a client connecting to the admin interface
can be found at: http://dev.openttdcoop.org/projects/joan
ADMIN_PACKET_SERVER_PROTOCOL in section 1.
2.0) Joining the network
---- -------------------
1. Joining the network
----------------------
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
@@ -74,8 +68,9 @@ Table of contents
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
3.0) Asking for updates
---- ------------------
2. Asking for updates
---------------------
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
With this packet you define which update you wish to receive at which
frequency.
@@ -121,8 +116,9 @@ Table of contents
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
- ADMIN_PACKET_SERVER_CMD_LOGGING
3.1) Polling manually
---- ----------------
3. Polling manually
-------------------
Certain AdminUpdateTypes can also be polled:
- ADMIN_UPDATE_DATE
- ADMIN_UPDATE_CLIENT_INFO
@@ -142,8 +138,9 @@ Table of contents
Additional debug information can be found with a debug level of net=3.
4.0) Sending rcon commands
---- ---------------------
4. Sending rcon commands
------------------------
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
the execution of a remote console command is done with the packet
ADMIN_PACKET_ADMIN_RCON.
@@ -161,8 +158,9 @@ Table of contents
was not sent from the admin network.
5.0) Sending chat
---- ------------
5. Sending Chat
---------------
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
Currently four types of chat are supported:
@@ -175,8 +173,10 @@ Table of contents
using the respective DestType and ID.
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
5.1) Receiving chat
---- -------------
6. Receiving chat
-----------------
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
The application will be able to receive all chat the server can see.
@@ -184,14 +184,16 @@ Table of contents
private chat for to the server is distributed into the admin network.
6.0) Disconnecting
---- -------------
7. Disconnecting
----------------
It is a kind thing to say good bye before leaving. Do this by sending the
ADMIN_PACKET_ADMIN_QUIT packet.
7.0) Certain packet information
---- --------------------------
8. Certain packet information
-----------------------------
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
ADMIN_PACKET_SERVER_WELCOME
@@ -209,3 +211,4 @@ Table of contents
treated as such. Do not rely on IDs or names to be constant
across different versions / revisions of OpenTTD.
Data provided in this packet is for logging purposes only.
+26 -79
View File
@@ -1,28 +1,9 @@
Multiplayer manual for OpenTTD
Last updated: 2011-02-16
------------------------------------------------------------------------
Multiplayer Manual for OpenTTD
==============================
1. Starting a Server
---------------------
Table of contents
-----------------
1.0) Starting a server
2.0) Connecting to a server
* 2.1) Connecting to a server over the console
3.0) Playing internet games
4.0) Tips for servers
* 4.1) Imposing landscaping limits
5.0) Some useful things
6.0) Troubleshooting
1.0) Starting a server
---- -----------------
- Make sure that you have your firewall of the computer as well as possible
routers or modems of the server configured such that:
* port 3979 is free for both UDP and TCP connections in- and outgoing
* port 3978 is free outbound for UDP in order to advertise with the master
server (if desired). Otherwise you'll have to tell players your IP.
* port 3977 if use of the admin interface is desired (see admin_network.txt)
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -33,8 +14,9 @@ Table of contents
- Start playing
2.0) Connecting to a server
---- ----------------------
2. Connecting to a Server
--------------------------
- Click "multiplayer" on the startup screen
- If you want to connect to any network game in your LAN click on 'LAN', then
@@ -61,14 +43,17 @@ Table of contents
- Happy playing
2.1) Connecting to a server over the console
---- ---------------------------------------
3. Connecting to a Server over the Console
-------------------------------------------
- Open the console and type in the following command:
connect <ip/host>:<port>#<company-no>
3.0) Playing internet games
---- ----------------------
4. Playing Internet-Games
--------------------------
- Servers with a red dot behind it have a different version then you have. You
will not be able to join those servers.
@@ -98,8 +83,9 @@ Table of contents
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
4.0) Tips for servers
---- ----------------
5. Tips for servers
--------------------
- You can launch a dedicated server by adding -D as parameter.
- In UNIX like systems, you can fork your dedicated server by adding -f as
parameter.
@@ -155,49 +141,10 @@ Table of contents
maximum memory usage for packets is:
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
4.1) Imposing landscaping limits
---- ---------------------------
- You can impose limits on companies by the following 4 settings:
- terraform_per_64k_frames
- terraform_frame_burst
- clear_per_64k_frames
- clear_frame_burst
- Explaining 'per_64K_frames' and 'burst'
- 'burst' defines 3 things, the maximum limit, the limit of a single action,
and the initial value for the limit assigned to a new company.
This setting is fairly simple and requires no math.
6. Some useful things
----------------------
A value of 1 means a single tile can be affected by a single action.
This results in having to click 400 times when wanting to cover an area
of 20 x 20 tiles.
The default value 4096 covers an area of 64 x 64 tiles.
- 'per_64k_frames' defines the number of tiles added to each companies limit
per frame (however not past the possible maximum value,the 'burst').
64k rather resembles the exact number of 65536 frames. So setting this
variable to 65536 means: 65536 / 65536 = 1 tile per frame.
As a day consists of 74 frames, a company's limit is increased by 74
tiles during the course of a single day (2.22 seconds).
To achieve a 1 tile per day increase the following calculation is needed:
1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62...
after rounding: a value of 886 means adding a bit over 1 tile per day.
There is still enough space to scale this value downwards:
decreasing this value to 127 results in a bit over 1 tile added to the
allowance per week (7 days).
To create a setup in which a company gets an initial allowance only,
set the value to 0 - no increase of the allowance per frame.
- Even though construction actions include a clear tile action, they are not
affected by the above settings.
5.0) Some useful things
---- ------------------
- You can protect your company so nobody else can join uninvited. To do this,
set a password in your Company Screen
@@ -209,11 +156,11 @@ Table of contents
- Servers can now kick players, so don't make them use it!
6.0) Troubleshooting
---- ---------------
7. Troubleshooting
------------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter. That will show which incoming
communication is received, whether the replies from the master server or
communication from an admin tool reach the programme. See section 1
'Starting a server' further up for the ports and protocols used by OpenTTD.
The ports can be configured in the config file.
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
is most likely that you need to configure your router to forward ports
3979 (both TCP and UDP) to the computer that is hosting the game.
+3 -17
View File
@@ -93,17 +93,12 @@ elif [ -d "$ROOT_DIR/.git" ]; then
fi
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
REV="g`echo $HASH | cut -c1-8`"
BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`"
BRANCH=`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`
REV_NR=`LC_ALL=C git log --pretty=format:%s --grep="^(svn r[0-9]*)" -1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom git-svn clone
REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"`
fi
TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`hg status | grep -v '^?'`" ]; then
@@ -111,17 +106,8 @@ elif [ -d "$ROOT_DIR/.hg" ]; then
fi
HASH=`LC_ALL=C hg id -i | cut -c1-12`
REV="h`echo $HASH | cut -c1-8`"
BRANCH="`hg branch | sed 's@^default$@@'`"
TAG="`hg id -t | grep -v 'tip$'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom hgsubversion clone
REV_NR=`LC_ALL=C hg parent --template="{svnrev}"`
fi
BRANCH=`hg branch | sed 's@^default$@@'`
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc}\n" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
# We are an exported source bundle
cat $ROOT_DIR/.ottdrev
+16 -49
View File
@@ -1,18 +1,18 @@
OpenTTD's known bugs
Last updated: 2011-02-18
Release version: 1.1.0-RC1
Last updated: 2010-01-09
Release version: 1.1.0-beta3
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) Known bugs in this release
* 2.1) Known bugs that will not be solved
Table of Contents:
------------------
1) About
2) Known bugs in this release
3) Known bugs that will not be solved
1.0) About
---- -----
1) About:
-- ------
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
@@ -22,8 +22,8 @@ specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
2.0) Known bugs in this release
---- --------------------------
2) Known bugs in this release:
-- ---------------------------
The following bugs are known to exist in this release and we intend to
fix them. Some bugs are known but are not fixable or fixing them would
cause further problems. Those bugs can be found in the "Known bugs that
@@ -39,10 +39,13 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 3569 Location of wagons can be outside of the wagon
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
2.1) Known bugs that will not be solved
---- ----------------------------------
3) Known bugs that will not be solved:
-- -----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
@@ -211,15 +214,6 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on Mac OS X [FS#3447]
Video handling with (lib)SDL under Mac OS X is known to fail on some
versions of Mac OS X with some hardware configurations. Some of the
problems happen only under some circumstances whereas others are
always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with Mac OS X.
Train crashes entering same junction from block and path signals [FS#3928]
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
@@ -265,30 +259,3 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
Pre- and exit signals are not dragged [FS#4378]
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more con-
venient solution. There are little to no occasions where more than
one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [FS#4415]
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatability reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
Can't change volume inside OpenTTD [FS#4416]
Some backends do not provide a means to change the volume of sound
effects or music. The mixing of music and sound is left to external
libraries/the operating system we can't handle the volume control
in OpenTTD. As a result you can't change the volume inside OpenTTD
for backends such as SDL; just use the volume control provided by
your operating system.
-18
View File
@@ -1,21 +1,3 @@
openttd (1.1.0~RC1) unstable; urgency=low
* New upstream release 1.1.0-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta5) unstable; urgency=low
* New upstream release 1.1.0-beta5
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta4) unstable; urgency=low
* New upstream release 1.1.0-beta4
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 21 Jan 2011 00:00:00 +0100
openttd (1.1.0~beta3) unstable; urgency=low
* New upstream release 1.1.0-beta3
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.0-RC1
set OPENTTD_VERSION=1.1.0-beta3
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 0
!define APPV_BUILD 5
!define APPV_EXTRA "-RC1"
!define APPV_BUILD 2
!define APPV_EXTRA "-beta3"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+7 -45
View File
@@ -201,7 +201,7 @@ Function DetermineSVNVersion()
End If ' line <> "master"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1")
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1 ../")
if Err.Number = 0 Then
revision = Mid(oExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
@@ -210,26 +210,13 @@ Function DetermineSVNVersion()
' No revision? Maybe it is a custom git-svn clone
' Reset error number as WshShell.Exec will not do that on success
Err.Clear
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1")
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1 ../")
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
revision = Mid(revision, InStr(revision, "@") + 1)
revision = Mid(revision, 1, InStr(revision, " ") - 1)
End If ' Err.Number = 0
End If ' revision = ""
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("git name-rev --name-only --tags --no-undefined HEAD")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
Loop
If oExec.ExitCode = 0 Then
version = oExec.StdOut.ReadLine()
branch = ""
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
@@ -237,7 +224,7 @@ Function DetermineSVNVersion()
If version = "norev000" Then
' git detection failed, reset error and try mercurial (hg)
Err.Clear
Set oExec = WshShell.Exec("hg id -i")
Set oExec = WshShell.Exec("hg parents")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
@@ -245,21 +232,8 @@ Function DetermineSVNVersion()
If oExec.ExitCode = 0 Then
line = OExec.StdOut.ReadLine()
hash = Left(line, 12)
hash = Mid(line, InStrRev(line, ":") + 1)
version = "h" & Mid(hash, 1, 8)
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("hg id -t")
If Err.Number = 0 Then
line = oExec.StdOut.ReadLine()
If Len(line) > 0 And Right(line, 3) <> "tip" Then
version = line
branch = ""
End If ' Len(line) > 0 And Right(line, 3) <> "tip"
End If ' Err.Number = 0
Err.Clear
Set oExec = WshShell.Exec("hg status ../")
If Err.Number = 0 Then
Do
@@ -278,23 +252,11 @@ Function DetermineSVNVersion()
End If ' line <> "default"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc|firstline}\n" & Chr(34) & " --cwd ../")
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc}\n" & Chr(34) & " --cwd ../")
If Err.Number = 0 Then
line = oExec.StdOut.ReadLine()
If Left(line, 6) = "(svn r" Then
revision = Mid(line, 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
End If 'Left(line, 6) = "(svn r"
revision = Mid(OExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
End If ' Err.Number = 0
If revision = "" Then
' No rev? Maybe it is a custom hgsubversion clone
Err.Clear
Set oExec = WshShell.Exec("hg parent --template=" & Chr(34) & "{svnrev}" & Chr(34))
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
End If ' Err.Number = 0
End If ' revision = ""
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
+1 -1
View File
@@ -388,7 +388,6 @@
<ClInclude Include="..\src\cargotype.h" />
<ClInclude Include="..\src\cheat_func.h" />
<ClInclude Include="..\src\cheat_type.h" />
<ClInclude Include="..\src\clear_func.h" />
<ClInclude Include="..\src\cmd_helper.h" />
<ClInclude Include="..\src\command_func.h" />
<ClInclude Include="..\src\command_type.h" />
@@ -430,6 +429,7 @@
<ClInclude Include="..\src\fileio_type.h" />
<ClInclude Include="..\src\fios.h" />
<ClInclude Include="..\src\fontcache.h" />
<ClInclude Include="..\src\functions.h" />
<ClInclude Include="..\src\gamelog.h" />
<ClInclude Include="..\src\gamelog_internal.h" />
<ClInclude Include="..\src\genworld.h" />
+3 -3
View File
@@ -384,9 +384,6 @@
<ClInclude Include="..\src\cheat_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\clear_func.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\cmd_helper.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -510,6 +507,9 @@
<ClInclude Include="..\src\fontcache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\functions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\gamelog.h">
<Filter>Header Files</Filter>
</ClInclude>
+4 -4
View File
@@ -826,10 +826,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -994,6 +990,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+4 -4
View File
@@ -823,10 +823,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -991,6 +987,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+61 -57
View File
@@ -1,35 +1,34 @@
OpenTTD readme
Last updated: 2011-02-18
Release version: 1.1.0-RC1
OpenTTD README
Last updated: 2011-01-09
Release version: 1.1.0-beta3
------------------------------------------------------------------------
Table of contents
-----------------
Table of Contents:
------------------
1.0) About
2.0) Contacting
* 2.1) Reporting bugs
* 2.2) Reporting desyncs
3.0) Supported platforms
* 2.1 Reporting Bugs
* 2.2 Reporting Desyncs
3.0) Supported Platforms
4.0) Installing and running OpenTTD
* 4.1) (Required) 3rd party files
* 4.2) OpenTTD directories
* 4.3) Portable installations (portable media)
* 4.1 (Required) 3rd party files
* 4.2 OpenTTD directories
* 4.3 Portable Installations (External Media)
5.0) OpenTTD features
* 5.1) Logging of potentially dangerous actions
6.0) Configuration file
6.0) Configuration File
7.0) Compiling
* 7.1) Required/optional libraries
* 7.2) Supported compilers
8.0) Translating
* 8.1) Translation
* 8.2) Previewing
* 8.1 Translation
* 8.2 Previewing
9.0) Troubleshooting
X.X) Credits
1.0) About
---- -----
1.0) About:
---- ------
OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
@@ -37,8 +36,7 @@ game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting
2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
@@ -49,8 +47,9 @@ The OpenTTD homepage is http://www.openttd.org/.
You can also find the OpenTTD forums at
http://forum.openttd.org/
2.1) Reporting bugs
---- --------------
2.1) Reporting Bugs:
---- ---------------
First of all, check whether the bug is not already known. Do this by looking
through the file called 'known-bugs.txt' which is distributed with OpenTTD
like this readme.
@@ -88,8 +87,8 @@ following information in your bug report:
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
next to your openttd.cfg. The crash handler will tell you the location.
2.2) Reporting desyncs
---- -----------------
2.2) Reporting Desyncs:
---- ------------------
As desyncs are hard to make reproducible OpenTTD has the ability to log all
actions done by clients so we can replay the whole game in an effort to make
desyncs better reproducible. You need to turn this ability on. When turned
@@ -141,9 +140,8 @@ Do NOT remove the dmp_cmds savegames of a desync you have reported until the
desync has been fixed; if you, by accident, send us the wrong savegames we
will not be able to reproduce the desync and thus will be unable to fix it.
3.0) Supported platforms
---- -------------------
3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
@@ -159,8 +157,9 @@ are:
Windows - Win32 GDI (faster) or SDL or Allegro
4.0) Installing and running OpenTTD
---- ------------------------------
4.0) Installing and running OpenTTD:
---- -------------------------------
Installing OpenTTD is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenTTD to
be installed, or you have downloaded an installer, which will automatically
@@ -187,8 +186,9 @@ automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files
---- --------------------------
4.1) (Required) 3rd party files:
---- ---------------------------
Before you run OpenTTD, you need to put the game's data files into a data/
directory which can be located in various places addressed in the following
section.
@@ -248,7 +248,8 @@ wait for an error message to pop up. The error message will tell you
"couldn't find library 'lib-name'". Download that library and try again.
4.2) OpenTTD directories
---- -------------------
---- -------------------------------
The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
placed in a few different locations:
@@ -288,8 +289,10 @@ Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
4.3) Portable installations (portable media)
---- ---------------------------------------
4.3) Portable Installations (External Media):
---- ----------------------------------------
You can install OpenTTD on external media so you can take it with you, i.e.
using a USB key, or a USB HDD, etc.
Create a directory where you shall store the game in (i.e. OpenTTD/).
@@ -302,8 +305,9 @@ As always - additional grf files are stored in the data/ dir (for details,
again, see section 4.1).
5.0) OpenTTD features
---- ----------------
5.0) OpenTTD features:
---- -----------------
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
emulation. Unfortunately, there is currently no comprehensive list of features,
but there is a basic features list on the web, and some optional features can be
@@ -322,8 +326,10 @@ Several important non-standard controls:
* Hovering over a GUI element shows tooltips. This can be changed to right click
via the advanced settings.
5.1) Logging of potentially dangerous actions
5.1) Logging of potentially dangerous actions:
---- ----------------------------------------
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
behaviour. But not only bugs in code can cause problems. There are several
ways to affect game state possibly resulting in program crash or multiplayer
@@ -352,8 +358,8 @@ You can show the game log by typing 'gamelog' in the console or by running
OpenTTD in debug mode.
6.0) Configuration file
---- ------------------
6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
@@ -362,8 +368,8 @@ described in section 4.2. If you do not have an openttd.cfg OpenTTD will
create one after closing.
7.0) Compiling
---- ---------
7.0) Compiling:
---- ----------
Windows:
You need Microsoft Visual Studio .NET. Open the project file
and it should build automatically. In case you want to build with SDL support
@@ -415,8 +421,8 @@ DOS:
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries
---- ---------------------------
7.1) Required/optional libraries:
---- -------------------
The following libraries are used by OpenTTD for:
- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
@@ -440,7 +446,7 @@ GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using "make maintainer-clean".
7.2) Supported compilers
7.2) Supported compilers:
---- -------------------
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
@@ -464,9 +470,8 @@ The following compilers are known not to compile OpenTTD:
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
8.0) Translating
---- -----------
8.0) Translating:
---- -------------------
See http://www.openttd.org/development for up-to-date information.
The use of the online Translator service, located at
@@ -480,8 +485,8 @@ Please contact the translations manager (http://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.
8.1) Translation
---- -----------
8.1) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /src/lang) and translate.
@@ -498,8 +503,8 @@ Note: Do not alter the following parts of the file:
* Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.2) Previewing
---- ----------
8.2) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility. You can download the precompiled strgen from:
http://www.openttd.org/download-strgen
@@ -518,9 +523,9 @@ should also be.
That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
@@ -534,9 +539,9 @@ look at http://wiki.openttd.org/index.php/Command_line.
The most frequent problem is missing data files. Please install OpenGFX and
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
and/or freeze. See known-bugs.txt for more information and how to solve this
problem on your computer.
Under, especially, Ubuntu OpenTTD can be extremely slow and freeze/hand under
certain circumstance. See known-bugs.txt for more information and how to
solve this problem on your computer.
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OSes are not known
@@ -553,9 +558,8 @@ will be output to the console at the moment, so use the '-d' flag (on windows)
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
put them in the data/ folder and you're set to go.
X.X) Credits
---- -------
X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
+1 -1
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@@ -121,7 +121,6 @@ cargopacket.h
cargotype.h
cheat_func.h
cheat_type.h
clear_func.h
cmd_helper.h
command_func.h
command_type.h
@@ -163,6 +162,7 @@ fileio_func.h
fileio_type.h
fios.h
fontcache.h
functions.h
gamelog.h
gamelog_internal.h
genworld.h
-1
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@@ -597,7 +597,6 @@ public:
}
SQInteger Factor()
{
_exst._deref = DEREF_NO_DEREF;
switch(_token)
{
case TK_STRING_LITERAL: {
+1 -1
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@@ -125,7 +125,7 @@ public:
static int GetStartNextTime();
/** Wrapper function for AIScanner::GetAIConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
static char *GetConsoleList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIInfoList */
+1
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@@ -10,6 +10,7 @@
/** @file ai_config.cpp Implementation of AIConfig. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../settings_type.h"
#include "../core/random_func.hpp"
#include "ai.hpp"
+2 -2
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@@ -289,9 +289,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return DAYS_IN_YEAR;
}
/* static */ char *AI::GetConsoleList(char *p, const char *last, bool newest_only)
/* static */ char *AI::GetConsoleList(char *p, const char *last)
{
return AI::ai_scanner->GetAIConsoleList(p, last, newest_only);
return AI::ai_scanner->GetAIConsoleList(p, last);
}
/* static */ char *AI::GetConsoleLibraryList(char *p, const char *last)
+1
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@@ -10,6 +10,7 @@
/** @file ai_gui.cpp Window for configuring the AIs */
#include "../stdafx.h"
#include "../openttd.h"
#include "../table/sprites.h"
#include "../gui.h"
#include "../querystring_gui.h"
+1
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@@ -15,6 +15,7 @@
#include "ai_info.hpp"
#include "ai_scanner.hpp"
#include "../settings_type.h"
#include "../openttd.h"
#include "../debug.h"
#include "../rev.h"
-1
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@@ -74,7 +74,6 @@
#include "api/ai_waypointlist.hpp.sq"
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"
/** The maximum number of operations for saving or loading the data of an AI. */
+3 -4
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@@ -330,12 +330,11 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_
return info;
}
char *AIScanner::GetAIConsoleList(char *p, const char *last, bool newest_only) const
char *AIScanner::GetAIConsoleList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AIs:\n");
const AIInfoList &list = newest_only ? this->info_single_list : this->info_list;
AIInfoList::const_iterator it = list.begin();
for (; it != list.end(); it++) {
AIInfoList::const_iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
AIInfo *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
+4 -1
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@@ -12,8 +12,11 @@
#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP
#include <squirrel.h>
#include "../script/script_scanner.hpp"
#include "../core/string_compare_type.hpp"
#include "ai.hpp"
#include <map>
/**
* Class that scans for available AIs.
@@ -53,7 +56,7 @@ public:
/**
* Get the list of available AIs for the console.
*/
char *GetAIConsoleList(char *p, const char *last, bool newest_only) const;
char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of available AI Libraries for the console.
+5
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@@ -12,7 +12,12 @@
#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP
#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_accounting.cpp Implementation of AIAccounting. */
#include "../../stdafx.h"
#include "ai_accounting.hpp"
Money AIAccounting::GetCosts()
-1
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@@ -9,7 +9,6 @@
/** @file ai_airport.cpp Implementation of AIAirport. */
#include "../../stdafx.h"
#include "ai_airport.hpp"
#include "ai_station.hpp"
#include "../../station_base.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_base.cpp Implementation of AIBase. */
#include "../../stdafx.h"
#include "ai_base.hpp"
#include "../../network/network.h"
#include "../../core/random_func.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_basestation.cpp Implementation of AIBaseStation. */
#include "../../stdafx.h"
#include "ai_basestation.hpp"
#include "../../station_base.h"
#include "../../string_func.h"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_BASESTATION_HPP
#define AI_BASESTATION_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
+3 -2
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@@ -9,7 +9,6 @@
/** @file ai_bridge.cpp Implementation of AIBridge. */
#include "../../stdafx.h"
#include "ai_bridge.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
@@ -152,7 +151,9 @@ static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
{
if (!IsValidBridge(bridge_id)) return -1;
return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
uint max = ::GetBridgeSpec(bridge_id)->max_length;
if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
return max + 2;
}
/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
+2
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@@ -12,7 +12,9 @@
#ifndef AI_BRIDGE_HPP
#define AI_BRIDGE_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
#include "ai_error.hpp"
/**
* Class that handles all bridge related functions.
-1
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@@ -9,7 +9,6 @@
/** @file ai_bridgelist.cpp Implementation of AIBridgeList and friends. */
#include "../../stdafx.h"
#include "ai_bridgelist.hpp"
#include "ai_bridge.hpp"
#include "../../bridge.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_cargo.cpp Implementation of AICargo. */
#include "../../stdafx.h"
#include "ai_cargo.hpp"
#include "../../cargotype.h"
#include "../../economy_func.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
#include "../../stdafx.h"
#include "ai_cargolist.hpp"
#include "ai_industry.hpp"
#include "../../cargotype.h"
-1
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@@ -33,7 +33,6 @@
* \li HasNext for all lists.
* \li AIAbstractList, use AIList instead.
* \li AIList::ChangeItem, use AIList::SetValue instead.
* \li AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, that error is never returned anymore.
*
* Other changes:
* \li AIEngine::GetMaxTractiveEffort can be used for road vehicles.
-1
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@@ -9,7 +9,6 @@
/** @file ai_company.cpp Implementation of AICompany. */
#include "../../stdafx.h"
#include "ai_company.hpp"
#include "ai_error.hpp"
#include "../../command_func.h"
+1 -1
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@@ -12,10 +12,10 @@
#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../rev.h"
#include "ai_controller.hpp"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
#include "../ai_config.hpp"
#include "ai_log.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_date.cpp Implementation of AIDate. */
#include "../../stdafx.h"
#include "ai_date.hpp"
#include "../../date_func.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
#include "../../stdafx.h"
#include "ai_depotlist.hpp"
#include "../../company_func.h"
#include "../../depot_base.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_engine.cpp Implementation of AIEngine. */
#include "../../stdafx.h"
#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "../../company_func.h"
+2
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@@ -12,7 +12,9 @@
#ifndef AI_ENGINE_HPP
#define AI_ENGINE_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
#include "ai_road.hpp"
#include "ai_rail.hpp"
#include "ai_airport.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */
#include "../../stdafx.h"
#include "ai_enginelist.hpp"
#include "../../company_func.h"
#include "../../engine_base.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_error.cpp Implementation of AIError. */
#include "../../stdafx.h"
#include "ai_error.hpp"
#include "../../core/bitmath_func.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_event.cpp Implementation of AIEvent. */
#include "../../stdafx.h"
#include "ai_event_types.hpp"
#include <queue>
-15
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@@ -9,7 +9,6 @@
/** @file ai_event_types.cpp Implementation of all EventTypes. */
#include "../../stdafx.h"
#include "ai_event_types.hpp"
#include "ai_vehicle.hpp"
#include "../../command_type.h"
@@ -19,15 +18,8 @@
#include "../../articulated_vehicles.h"
#include "table/strings.h"
bool AIEventEnginePreview::IsEngineValid() const
{
const Engine *e = ::Engine::GetIfValid(this->engine);
return e != NULL && e->IsEnabled();
}
char *AIEventEnginePreview::GetName()
{
if (!this->IsEngineValid()) return NULL;
static const int len = 64;
char *engine_name = MallocT<char>(len);
@@ -38,7 +30,6 @@ char *AIEventEnginePreview::GetName()
CargoID AIEventEnginePreview::GetCargoType()
{
if (!this->IsEngineValid()) return CT_INVALID;
CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine);
CargoID most_cargo = CT_INVALID;
@@ -55,7 +46,6 @@ CargoID AIEventEnginePreview::GetCargoType()
int32 AIEventEnginePreview::GetCapacity()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
switch (e->type) {
case VEH_ROAD:
@@ -78,7 +68,6 @@ int32 AIEventEnginePreview::GetCapacity()
int32 AIEventEnginePreview::GetMaxSpeed()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
@@ -87,19 +76,16 @@ int32 AIEventEnginePreview::GetMaxSpeed()
Money AIEventEnginePreview::GetPrice()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetCost();
}
Money AIEventEnginePreview::GetRunningCost()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetRunningCost();
}
int32 AIEventEnginePreview::GetVehicleType()
{
if (!this->IsEngineValid()) return AIVehicle::VT_INVALID;
switch (::Engine::Get(this->engine)->type) {
case VEH_ROAD: return AIVehicle::VT_ROAD;
case VEH_TRAIN: return AIVehicle::VT_RAIL;
@@ -111,7 +97,6 @@ int32 AIEventEnginePreview::GetVehicleType()
bool AIEventEnginePreview::AcceptPreview()
{
if (!this->IsEngineValid()) return false;
return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
}
+1 -1
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@@ -12,6 +12,7 @@
#ifndef AI_EVENT_TYPES_HPP
#define AI_EVENT_TYPES_HPP
#include "ai_object.hpp"
#include "ai_event.hpp"
#include "ai_company.hpp"
@@ -296,7 +297,6 @@ public:
private:
EngineID engine;
bool IsEngineValid() const;
};
/**
-1
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@@ -9,7 +9,6 @@
/** @file ai_execmode.cpp Implementation of AIExecMode. */
#include "../../stdafx.h"
#include "ai_execmode.hpp"
#include "../../company_base.h"
#include "../../company_func.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
#include "../../stdafx.h"
#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_GAMESETTINGS_HPP
#define AI_GAMESETTINGS_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**
-1
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@@ -9,7 +9,6 @@
/** @file ai_group.cpp Implementation of AIGroup. */
#include "../../stdafx.h"
#include "ai_group.hpp"
#include "ai_engine.hpp"
#include "../ai_instance.hpp"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_GROUP_HPP
#define AI_GROUP_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**
-1
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@@ -9,7 +9,6 @@
/** @file ai_grouplist.cpp Implementation of AIGroupList and friends. */
#include "../../stdafx.h"
#include "ai_grouplist.hpp"
#include "../../company_func.h"
#include "../../group.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_industry.cpp Implementation of AIIndustry. */
#include "../../stdafx.h"
#include "ai_industry.hpp"
#include "ai_cargo.hpp"
#include "ai_map.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
#include "../../stdafx.h"
#include "ai_industrylist.hpp"
#include "../../industry.h"
-2
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@@ -9,10 +9,8 @@
/** @file ai_industrytype.cpp Implementation of AIIndustryType. */
#include "../../stdafx.h"
#include "ai_industrytype.hpp"
#include "ai_map.hpp"
#include "ai_error.hpp"
#include "../../strings_func.h"
#include "../../industry.h"
#include "../../newgrf_industries.h"
+2
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@@ -12,6 +12,8 @@
#ifndef AI_INDUSTRYTYPE_HPP
#define AI_INDUSTRYTYPE_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_list.hpp"
/**
-1
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@@ -9,7 +9,6 @@
/** @file ai_industrytypelist.cpp Implementation of AIIndustryTypeList. */
#include "../../stdafx.h"
#include "ai_industrytypelist.hpp"
#include "../../industry.h"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_INDUSTRYTYPELIST_HPP
#define AI_INDUSTRYTYPELIST_HPP
#include "ai_list.hpp"
#include "ai_industrytype.hpp"
/**
-1
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@@ -9,7 +9,6 @@
/** @file ai_list.cpp Implementation of AIList. */
#include "../../stdafx.h"
#include "ai_list.hpp"
#include "../../debug.h"
#include "../../script/squirrel.hpp"
-1
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@@ -9,7 +9,6 @@
/** @file ai_log.cpp Implementation of AILog. */
#include "../../stdafx.h"
#include "ai_log.hpp"
#include "../../core/alloc_func.hpp"
#include "../../company_func.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_map.cpp Implementation of AIMap. */
#include "../../stdafx.h"
#include "ai_map.hpp"
#include "../../tile_map.h"
-1
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@@ -9,7 +9,6 @@
/** @file ai_marine.cpp Implementation of AIMarine. */
#include "../../stdafx.h"
#include "ai_marine.hpp"
#include "ai_station.hpp"
#include "../../station_base.h"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_MARINE_HPP
#define AI_MARINE_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
-4
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@@ -11,11 +11,7 @@
#include "../../stdafx.h"
#include "../../script/squirrel.hpp"
#include "../../command_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../network/network.h"
#include "../../tunnelbridge.h"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
+1
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@@ -12,6 +12,7 @@
#ifndef AI_OBJECT_HPP
#define AI_OBJECT_HPP
#include "../../stdafx.h"
#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"
+10 -31
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@@ -9,8 +9,6 @@
/** @file ai_order.cpp Implementation of AIOrder. */
#include "../../stdafx.h"
#include "ai_order.hpp"
#include "ai_vehicle.hpp"
#include "../ai_instance.hpp"
#include "../../debug.h"
@@ -48,7 +46,7 @@ static OrderType GetOrderTypeByTile(TileIndex t)
/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
{
return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT);
return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders() || order_position == ORDER_CURRENT);
}
/**
@@ -65,14 +63,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
if (order_position == AIOrder::ORDER_INVALID) return NULL;
}
const Order *order = v->orders.list->GetFirstOrder();
while (order->GetType() == OT_AUTOMATIC) order = order->next;
while (order_position > 0) {
order_position = (AIOrder::OrderPosition)(order_position - 1);
order = order->next;
while (order->GetType() == OT_AUTOMATIC) order = order->next;
}
return order;
return v->GetOrder(order_position);
}
/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position)
@@ -131,18 +122,8 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
if (order_position == ORDER_CURRENT) {
int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index;
const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0);
if (order == NULL) return ORDER_INVALID;
int num_automatic_orders = 0;
for (int i = 0; i < cur_order_pos; i++) {
if (order->GetType() == OT_AUTOMATIC) num_automatic_orders++;
order = order->next;
}
return (AIOrder::OrderPosition)(cur_order_pos - num_automatic_orders);
}
return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID;
if (order_position == ORDER_CURRENT) return (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->cur_order_index;
return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders()) ? order_position : ORDER_INVALID;
}
@@ -279,7 +260,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return (OrderPosition)order->GetConditionSkipToOrder();
}
@@ -288,7 +269,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return (OrderCondition)order->GetConditionVariable();
}
@@ -297,7 +278,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return (CompareFunction)order->GetConditionComparator();
}
@@ -306,7 +287,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1;
if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
int32 value = order->GetConditionValue();
if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10;
return value;
@@ -318,7 +299,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID;
if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return (AIOrder::StopLocation)order->GetStopLocation();
}
@@ -505,12 +486,10 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT));
if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
+2 -8
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@@ -12,6 +12,7 @@
#ifndef AI_ORDER_HPP
#define AI_ORDER_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
@@ -112,13 +113,7 @@ public:
CF_INVALID = -1, ///< Invalid compare function, do not use.
};
/**
* Index in the list of orders for a vehicle. The first order has index 0, the second
* order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not
* use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition.
* @note Automatic orders are hidden from AIs, so OrderPosition 0 will always be the first
* manual order.
*/
/** Different constants related to the OrderPosition */
enum OrderPosition {
ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order.
ORDER_INVALID = -1, ///< An invalid order.
@@ -457,7 +452,6 @@ public:
* @param order_flags The new flags given to the order.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags).
* @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was changed.
*/
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_rail.cpp Implementation of AIRail. */
#include "../../stdafx.h"
#include "ai_rail.hpp"
#include "ai_map.hpp"
#include "ai_station.hpp"
+5
View File
@@ -12,6 +12,8 @@
#ifndef AI_RAIL_HPP
#define AI_RAIL_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_tile.hpp"
/**
@@ -35,6 +37,9 @@ public:
/** Track not suitable for signals */
ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK]
/** Non-uniform stations is diabled */
ERR_NONUNIFORM_STATIONS_DISABLED, // [STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED]
/** This railtype cannot have crossings */
ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
};
+38 -35
View File
@@ -38,43 +38,46 @@ void SQAIRail_Register(Squirrel *engine)
SQAIRail.PreRegister(engine);
SQAIRail.AddConstructor<void (AIRail::*)(), 1>(engine, "x");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAIL_BASE, "ERR_RAIL_BASE");
SQAIRail.DefSQConst(engine, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
SQAIRail.DefSQConst(engine, AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQConst(engine, AIRail::RAILTYPE_INVALID, "RAILTYPE_INVALID");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SW, "RAILTRACK_NE_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SE, "RAILTRACK_NW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_NE, "RAILTRACK_NW_NE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_SW_SE, "RAILTRACK_SW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SW, "RAILTRACK_NW_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SE, "RAILTRACK_NE_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_INVALID, "RAILTRACK_INVALID");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL, "SIGNALTYPE_NORMAL");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY, "SIGNALTYPE_ENTRY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT, "SIGNALTYPE_EXIT");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO, "SIGNALTYPE_COMBO");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS, "SIGNALTYPE_PBS");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS_ONEWAY, "SIGNALTYPE_PBS_ONEWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_TWOWAY, "SIGNALTYPE_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL_TWOWAY, "SIGNALTYPE_NORMAL_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY_TWOWAY, "SIGNALTYPE_ENTRY_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT_TWOWAY, "SIGNALTYPE_EXIT_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO_TWOWAY, "SIGNALTYPE_COMBO_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NONE, "SIGNALTYPE_NONE");
SQAIRail.DefSQConst(engine, AIRail::BT_TRACK, "BT_TRACK");
SQAIRail.DefSQConst(engine, AIRail::BT_SIGNAL, "BT_SIGNAL");
SQAIRail.DefSQConst(engine, AIRail::BT_DEPOT, "BT_DEPOT");
SQAIRail.DefSQConst(engine, AIRail::BT_STATION, "BT_STATION");
SQAIRail.DefSQConst(engine, AIRail::BT_WAYPOINT, "BT_WAYPOINT");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAIL_BASE, "ERR_RAIL_BASE");
SQAIRail.DefSQConst(engine, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
SQAIRail.DefSQConst(engine, AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
SQAIRail.DefSQConst(engine, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQConst(engine, AIRail::RAILTYPE_INVALID, "RAILTYPE_INVALID");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SW, "RAILTRACK_NE_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SE, "RAILTRACK_NW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_NE, "RAILTRACK_NW_NE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_SW_SE, "RAILTRACK_SW_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SW, "RAILTRACK_NW_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SE, "RAILTRACK_NE_SE");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_INVALID, "RAILTRACK_INVALID");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL, "SIGNALTYPE_NORMAL");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY, "SIGNALTYPE_ENTRY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT, "SIGNALTYPE_EXIT");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO, "SIGNALTYPE_COMBO");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS, "SIGNALTYPE_PBS");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_PBS_ONEWAY, "SIGNALTYPE_PBS_ONEWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_TWOWAY, "SIGNALTYPE_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NORMAL_TWOWAY, "SIGNALTYPE_NORMAL_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_ENTRY_TWOWAY, "SIGNALTYPE_ENTRY_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_EXIT_TWOWAY, "SIGNALTYPE_EXIT_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_COMBO_TWOWAY, "SIGNALTYPE_COMBO_TWOWAY");
SQAIRail.DefSQConst(engine, AIRail::SIGNALTYPE_NONE, "SIGNALTYPE_NONE");
SQAIRail.DefSQConst(engine, AIRail::BT_TRACK, "BT_TRACK");
SQAIRail.DefSQConst(engine, AIRail::BT_SIGNAL, "BT_SIGNAL");
SQAIRail.DefSQConst(engine, AIRail::BT_DEPOT, "BT_DEPOT");
SQAIRail.DefSQConst(engine, AIRail::BT_STATION, "BT_STATION");
SQAIRail.DefSQConst(engine, AIRail::BT_WAYPOINT, "BT_WAYPOINT");
AIError::RegisterErrorMap(STR_ERROR_CROSSING_ON_ONEWAY_ROAD, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD);
AIError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, AIRail::ERR_UNSUITABLE_TRACK);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_ON_ONEWAY_ROAD, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD);
AIError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, AIRail::ERR_UNSUITABLE_TRACK);
AIError::RegisterErrorMap(STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
AIError::RegisterErrorMapString(AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
AIError::RegisterErrorMapString(AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
AIError::RegisterErrorMapString(AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
AIError::RegisterErrorMapString(AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
AIError::RegisterErrorMapString(AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
AIError::RegisterErrorMapString(AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
AIError::RegisterErrorMapString(AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQStaticMethod(engine, &AIRail::GetName, "GetName", 2, ".i");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsRailTile, "IsRailTile", 2, ".i");
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_railtypelist.cpp Implementation of AIRailTypeList and friends. */
#include "../../stdafx.h"
#include "ai_railtypelist.hpp"
#include "../../rail.h"
#include "../../company_func.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_road.cpp Implementation of AIRoad. */
#include "../../stdafx.h"
#include "ai_map.hpp"
#include "ai_station.hpp"
#include "ai_cargo.hpp"
+2
View File
@@ -12,6 +12,8 @@
#ifndef AI_ROAD_HPP
#define AI_ROAD_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_tile.hpp"
/**
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_sign.cpp Implementation of AISign. */
#include "../../stdafx.h"
#include "ai_sign.hpp"
#include "table/strings.h"
#include "../ai_instance.hpp"
+2
View File
@@ -12,7 +12,9 @@
#ifndef AI_SIGN_HPP
#define AI_SIGN_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_company.hpp"
/**
* Class that handles all sign related functions.
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_signlist.cpp Implementation of AISignList and friends. */
#include "../../stdafx.h"
#include "ai_signlist.hpp"
#include "ai_sign.hpp"
#include "../../signs_base.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_station.cpp Implementation of AIStation. */
#include "../../stdafx.h"
#include "ai_station.hpp"
#include "ai_cargo.hpp"
#include "ai_map.hpp"
+2
View File
@@ -12,6 +12,8 @@
#ifndef AI_STATION_HPP
#define AI_STATION_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_road.hpp"
#include "ai_basestation.hpp"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
#include "../../stdafx.h"
#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../company_func.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_subsidy.cpp Implementation of AISubsidy. */
#include "../../stdafx.h"
#include "ai_subsidy.hpp"
#include "ai_date.hpp"
#include "../../subsidy_base.h"
+1
View File
@@ -12,6 +12,7 @@
#ifndef AI_SUBSIDY_HPP
#define AI_SUBSIDY_HPP
#include "ai_object.hpp"
#include "ai_company.hpp"
/**
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_subsidylist.cpp Implementation of AISubsidyList. */
#include "../../stdafx.h"
#include "ai_subsidylist.hpp"
#include "../../subsidy_base.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_testmode.cpp Implementation of AITestMode. */
#include "../../stdafx.h"
#include "ai_testmode.hpp"
#include "../../company_base.h"
#include "../../company_func.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_tile.cpp Implementation of AITile. */
#include "../../stdafx.h"
#include "ai_tile.hpp"
#include "ai_map.hpp"
#include "ai_town.hpp"
+1
View File
@@ -12,6 +12,7 @@
#ifndef AI_TILE_HPP
#define AI_TILE_HPP
#include "ai_list.hpp"
#include "ai_error.hpp"
#include "ai_company.hpp"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_tilelist.cpp Implementation of AITileList and friends. */
#include "../../stdafx.h"
#include "ai_tilelist.hpp"
#include "ai_industry.hpp"
#include "../../industry.h"
+1 -1
View File
@@ -12,8 +12,8 @@
#ifndef AI_TILELIST_HPP
#define AI_TILELIST_HPP
#include "ai_station.hpp"
#include "ai_list.hpp"
#include "ai_station.hpp"
/**
* Creates an empty list, in which you can add tiles.
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_town.cpp Implementation of AITown. */
#include "../../stdafx.h"
#include "ai_town.hpp"
#include "ai_map.hpp"
#include "ai_cargo.hpp"
+1
View File
@@ -12,6 +12,7 @@
#ifndef AI_TOWN_HPP
#define AI_TOWN_HPP
#include "ai_object.hpp"
#include "ai_company.hpp"
/**
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_townlist.cpp Implementation of AITownList and friends. */
#include "../../stdafx.h"
#include "ai_townlist.hpp"
#include "../../town.h"
-1
View File
@@ -9,7 +9,6 @@
/** @file ai_tunnel.cpp Implementation of AITunnel. */
#include "../../stdafx.h"
#include "ai_tunnel.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
+1
View File
@@ -12,6 +12,7 @@
#ifndef AI_TUNNEL_HPP
#define AI_TUNNEL_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
/**

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