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Author SHA1 Message Date
rubidium 1959e213b2 (svn r21968) -Release: 1.1.0-beta5 2011-02-04 20:11:04 +00:00
236 changed files with 2193 additions and 4471 deletions
+2 -2
View File
@@ -7108,7 +7108,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): true
IsLockTile(): true
IsCanalTile(): true
GetBankBalance(): 465257
GetBankBalance(): 461507
--AIWaypointList(BUOY)--
Count(): 1
@@ -7127,7 +7127,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 459862
GetBankBalance(): 456112
BuildWaterDepot(): true
BuildDock(): true
Binary file not shown.
+8 -106
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@@ -1,101 +1,3 @@
1.1.0 (2011-04-01)
------------------------------------------------------------------------
- Fix: In the scenario editor you could build a ship depot using the appropriate hotkey. Removing that depot causes an assertion to trigger [FS#4558] (r22266)
1.1.0-RC3 (2011-03-18)
------------------------------------------------------------------------
- Fix: New game settings were applied too early when starting a game via a heightmap [FS#4557] (r22259)
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
- Fix: Compilation when compiling with --disable-ai (r22222)
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
- Fix: The 'center' (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
- Fix: Removing a station order could stop when removing first automatic order (r22200)
- Fix: Invalidate the object build window when using the date cheat (r22193)
1.1.0-RC2 (2011-03-04)
------------------------------------------------------------------------
- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
- Fix: Spectators had crashes when closing buoy windows (r22131)
- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
1.1.0-RC1 (2011-02-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
- Feature: Wheel scrolling in the console (r21982)
- Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
- Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
- Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the new game window (r21969)
- Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
- Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
- Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
- Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
- Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
- Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
- Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
- Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
- Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
- Fix: Delete all savegame packets, not just the first one (r22069)
- Fix: Return 'connection lost' instead of 'okay' when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
- Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
- Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
- Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
- Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
- Fix: Make the send chat message window follow the position of the status bar (r22059)
- Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
- Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
- Fix: The land area information window was not updated after a language change (r22053)
- Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
- Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
- Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
- Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
- Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
- Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
- Fix: Tab completion in chat did not cycle through all possible options (r22038)
- Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
- Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
- Fix: When paused and having the allowed actions while paused setting on 'no actions' cheating money would fail [FS#4479] (r22016)
- Fix: Only show one AI per unique ID instead of all versions in the output of 'openttd -h' (r22007)
- Fix: Smoke/sparks of trains would be shown under bridges, or rather through bridges [FS#4480] (r22006)
- Fix: When the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better [FS#4473] (r21997)
- Fix: [YAPF] Under some circumstances vehicles could be lost [FS#4472] (r21996)
- Fix: [NewGRF] Make computations of closest-land/water-distances handle waterish tiles more correctly (r21994)
- Fix: When building a lock on dry land costs for clearing water were deducted rather than for building canals (r21993)
- Fix: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags [FS#4467] (r21992)
- Fix: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed [FS#4466] (r21991)
- Fix: Vehicle status bar glitches on speed changes (r21989)
- Fix: Scrolling of the console in pages used wrong line height and scrolled too much (r21979)
- Fix: Redraw the town authority window after modifying town authority settings (r21973)
- Fix: Crash when a multiplayer company goes bankrupt with 'you' in it [FS#4464] (r21970)
1.1.0-beta5 (2011-02-04)
------------------------------------------------------------------------
- Feature: GUI setting to disable reversing at signals (r21962)
@@ -116,7 +18,7 @@
- Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929)
- Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919)
- Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918)
- Fix: The minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
- Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904)
- Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902)
- Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900)
@@ -324,7 +226,7 @@
- Change: Limit the number of exceptions in the refittable cargo list to 7 (r21083)
- Change: Reduce the chances to accidentally break savegames with NewGRFs by limiting loading of savegames that miss NewGRFs or change NewGRF settings in-game [FS#3012] (r21116)
- Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration 'slower', which highlights the differences between vehicle types more (r21106)
- Change: Do not make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead (r21008)
- Change: Do not make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. (r21008)
- Change: Add installing options or rather options to not install certain documentation, in a similar way to GRFCodec/catcodec (r20999)
- Change: Only display liveries in the livery window if they are used by some vehicle somewhen (r20849)
- Change: [NoAI] Rename AIAbstractList to AIList (r20563)
@@ -758,7 +660,7 @@
- Fix: Report a more useful error when failing to build a bubble generator (r19137)
- Fix: Resize station cargo widget when needed to display all accepted cargo types [FS#3617] (r19123)
- Fix: [NewGRF] Industry property 0x17 was interpreted incorrectly and in some cases circumvented the density difficulty setting (r19120)
- Fix: Removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: In the order window the Non-stop dropdown was not enabled for depot and waypoint orders and some buttons were raised too soon [FS#3593] (r19118, r19117)
- Fix: Do not crash on broken lng file and prevent it from happening again [FS#3611] (r19113, r19112)
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
@@ -2914,7 +2816,7 @@
- Fix: Certain resolutions caused a crash when minimap was partly dragged outside the game window (r2424)
- Fix: Deleting canals under bridges removed bridges first in certain configurations (r2436)
- Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (r2471)
- Fix: [NewGRF] Some road vehicle action 0 properties were loaded as the wrong type (int8, int16, int32) causing undefined results, like cargo types being wrong (r2474)
- Fix: [NewGRF] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (r2474)
- Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (r2498)
- Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (r2512)
- Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (r2530)
@@ -2980,9 +2882,9 @@
- Fix: Disallow building an oil rig above sea level (r3416)
- Fix: When removing a town-owned tunnel the player's rating was not reduced (r3418)
- Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (r3419)
- Fix: [NewGRF] Only power should decide whether a rail vehicle is an engine or a wagon (r3424)
- Fix: [NewGRF] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (r3424)
- Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (r3446)
- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index (r3449)
- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (r3449)
- Fix: You could not remove an item from a list-type of config ingame from the configuration file (r3475)
- Fix: [NewGRF] Always reinitialize the TTDPatch flags as patch settings may have changed (r3486)
- Fix: Price for demolishing a bridge was dependent on orientation and map size (r3487)
@@ -3166,7 +3068,7 @@
- Fix: Destroyed train locks crossings [SF#1105112]
- Fix: Upgrade rail fails when train under bridge [SF#1105281]
- Fix: Trains do not think they're on a slope any more while they drive around in a tunnel [SF#1105959]
- Fix: Buoys can now only be removed if no ship has it in their schedule. This makes buoys more useable in multiplayer games again, as buoys cannot be deleted by other players if they are used [SF#1105963]
- Fix: Buoys can now only be removed if no ship has it in their schedule. (This makes buoys more useable in multiplayer games again, as buoys cannot be deleted by other players if they are used.) [SF#1105963]
- Fix: Graph's keys get confused [SF#1106354]
- Fix: Placing signals with 2x1 drags is treated as placing a single signal [SF#1106930]
- Fix: Console ignoring return character occasionally [SF#1107350]
@@ -3266,7 +3168,7 @@
- Fix: Vehicles slow down under bridge if the track is on a foundation
- Fix: You can no longer change name of waypoints whom are owned by somebody else
- Fix: Shares are now also sold when a company goes bankrupt [SF#1090313]
- Fix: It is no longer possible to crash trains of other companies by building a depot close to a station; trains do no longer enter tiles that do not belong to his owner [SF#1087701]
- Fix: It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) [SF#1087701]
- Fix: Crashed trains are not reported to have too few orders any more [SF#1087403]
- Fix: Backup-order-list was not closed with an OT_NOTHING, [SF#1086375]
- Fix: Docks now have a button to display the catchment area [SF#1085255]
+5 -17
View File
@@ -6,13 +6,8 @@
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
log() {
if [ $1 = "1" ]; then
shift
echo "$@"
else
shift
fi
echo "$@" >> $config_log
if [ $1 = "1" ]; then echo "$2"; fi
echo "$2" >> $config_log
}
set_default() {
@@ -59,8 +54,8 @@ set_default() {
enable_translator="0"
enable_unicode="1"
enable_console="1";
enable_assert="0"
enable_strip="1"
enable_assert="1"
enable_strip="0"
enable_universal="0"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -460,7 +455,6 @@ detect_params() {
# Clean the logfile
echo "" > $config_log
log 2 "Invocation: $0 $*"
}
save_params() {
@@ -537,7 +531,7 @@ check_params() {
check_build
check_host
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
# Check for universal builds; they only make sense for OSX, so fail if enabled for another OS
if [ "$enable_universal" = "0" ]; then
log 1 "checking universal build... no"
else
@@ -2271,12 +2265,6 @@ detect_sdl() {
return 0
fi
if [ "$os" = "OSX" ]; then
log 1 "WARNING: sdl is known to fail on some versions of Mac OS X"
log 1 "WARNING: with some hardware configurations. Use at own risk!"
sleep 5
fi
if [ "$with_sdl" = "1" ] || [ "$with_sdl" = "" ] || [ "$with_sdl" = "2" ]; then
sdl_config="sdl-config"
else
+5 -12
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@@ -1,5 +1,5 @@
Multiplayer manual for OpenTTD
Last updated: 2011-02-16
Last updated: 2011-01-20
------------------------------------------------------------------------
@@ -17,12 +17,6 @@ Table of contents
1.0) Starting a server
---- -----------------
- Make sure that you have your firewall of the computer as well as possible
routers or modems of the server configured such that:
* port 3979 is free for both UDP and TCP connections in- and outgoing
* port 3978 is free outbound for UDP in order to advertise with the master
server (if desired). Otherwise you'll have to tell players your IP.
* port 3977 if use of the admin interface is desired (see admin_network.txt)
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -212,8 +206,7 @@ Table of contents
6.0) Troubleshooting
---- ---------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter. That will show which incoming
communication is received, whether the replies from the master server or
communication from an admin tool reach the programme. See section 1
'Starting a server' further up for the ports and protocols used by OpenTTD.
The ports can be configured in the config file.
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
is most likely that you need to configure your router to forward ports
3979 (both TCP and UDP) to the computer that is hosting the game.
+3 -12
View File
@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2011-04-01
Release version: 1.1.0
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
@@ -39,7 +39,7 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 4420 [OSX] OS' mouse pointer still shows
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
2.1) Known bugs that will not be solved
@@ -212,15 +212,6 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on Mac OS X [FS#3447]
Video handling with (lib)SDL under Mac OS X is known to fail on some
versions of Mac OS X with some hardware configurations. Some of the
problems happen only under some circumstances whereas others are
always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with Mac OS X.
Train crashes entering same junction from block and path signals [FS#3928]
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
-24
View File
@@ -1,27 +1,3 @@
openttd (1.1.0) unstable; urgency=low
* New upstream release 1.1.0
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 01 Apr 2011 00:00:00 +0100
openttd (1.1.0~RC3) unstable; urgency=low
* New upstream release 1.1.0-RC3
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Mar 2011 22:00:00 +0100
openttd (1.1.0~RC2) unstable; urgency=low
* New upstream release 1.1.0-RC2
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Mar 2011 22:00:00 +0100
openttd (1.1.0~RC1) unstable; urgency=low
* New upstream release 1.1.0-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta5) unstable; urgency=low
* New upstream release 1.1.0-beta5
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.0
set OPENTTD_VERSION=1.1.0-beta5
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
-6
View File
@@ -1,6 +0,0 @@
# the man page is in the subpackage data
addFilter("openttd.*: W: no-manual-page-for-binary openttd")
# no other package depends on this package, so this should not matter
addFilter("openttd.*: W: file-contains-date-and-time /usr/bin/openttd")
addFilter("openttd.*: W: file-contains-current-date /usr/bin/openttd")
-100
View File
@@ -1,100 +0,0 @@
-------------------------------------------------------------------
Sun Mar 6 09:36:55 UTC 2011 - ammler@openttdcoop.org
- upstream update 1.1.0-RC2
* Feature: XZ/LZMA2 savegame support. New default reduces
savegame size by 10 to 30% with slightly more CPU usage.
(requires xz-devel)
* Feature: Remote administration
* Feature: a lot improvements with GUI
* Feature: Customizable hotkeys
* Sources for openttd.grf are pngs (requires grfcodec >= 5.1)
-------------------------------------------------------------------
Sun Nov 21 11:11:38 UTC 2010 - ammler@openttdcoop.org
- upstream update 1.0.5
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
-------------------------------------------------------------------
Sun Oct 31 17:53:41 UTC 2010 - ammler@openttdcoop.org
- upstream update 1.0.4
* build openttd.grf from source
-------------------------------------------------------------------
Tue Aug 10 20:16:03 UTC 2010 - ammler@openttdcoop.org
- upstream update 1.0.3
-------------------------------------------------------------------
Wed Jun 23 11:42:59 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
- upstream update 1.0.2
* Feature: Translated desktop shortcut comments (r19884)
* many minor Bugfixes
-------------------------------------------------------------------
Sat May 1 15:59:32 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
- upstream update 1.0.1
* Fix: Leaking a file descriptor
* Fix a lot small bugs, like minor desync issues on Mulitplayer
- no strip on make
-------------------------------------------------------------------
Thu Apr 1 08:53:54 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
- upstream update 1.0.0 (finally!)
* completely independend game but still working also
with ttd original gaphics, sounds and music
- Add: Recommends openmsx
- requires lzo2
-------------------------------------------------------------------
Fri Dec 18 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.4
- support for differen branches
- easy support for dedicated branch
- let openttd build system make the dektop file
- split the package to data and gui
- disable requires
-------------------------------------------------------------------
Thu Oct 01 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.3
- disable libicu for RHEL4
-------------------------------------------------------------------
Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2
- no subfolder games for datadir
- cleanup: no post and postun anymore
- Recommends: opengfx (for suse and mandriva)
- add SUSE support
-------------------------------------------------------------------
Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Added libicu dependency
-------------------------------------------------------------------
Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Merged both versions of the spec file
-------------------------------------------------------------------
Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org>
- Rewrite spec file from scratch.
-------------------------------------------------------------------
Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Updated spec file
-------------------------------------------------------------------
Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru>
- Universal spec file
+167 -164
View File
@@ -1,199 +1,202 @@
%define dedicated 0
# $Id$
#-------------------------------------------------------------------------------
# spec file for the openttd rpm package
#
# Copyright (c) 2007-2011 The OpenTTD developers
#
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself
#
# Note: for (at least) CentOS '#' comments end '\' continue command on new line.
# So place all '#' commented parameters of e.g. configure to the end.
#
#-------------------------------------------------------------------------------
%define binname openttd
Name: openttd
Version: 1.1.0
Release: 1%{?dist}
%define srcver 1.1.0
Group: Amusements/Games
License: GPLv2
URL: http://www.openttd.org
Summary: OpenTTD is an Open Source clone of Chris Sawyer's Transport Tycoon Deluxe
%if %{dedicated}
Name: %{binname}-dedicated
%else
Name: %{binname}
%endif
Version: %{srcver}
Release: 1%{?dist}
Group: Amusements/Games/Strategy/Other
License: GPLv2
URL: http://www.openttd.org
Summary: An open source clone of Chris Sawyer's Transport Tycoon Deluxe
Source: openttd%{?branch:-%{branch}}-%{srcver}-source.tar.bz2
# the main package works with the exact same data package version only
Requires: %{binname}-data = %{version}
BuildRequires: gcc-c++
BuildRequires: libpng-devel
BuildRequires: zlib-devel
%if 0%{?mdkversion}
BuildRequires: liblzo-devel
BuildRequires: liblzma-devel
%else
BuildRequires: lzo-devel
BuildRequires: xz-devel
%endif
#needed by libdrm
%if 0%{?rhel_version} >= 600
BuildRequires: kernel
%endif
# for lzma detection
%if 0%{?suse_version}
BuildRequires: pkg-config
%endif
# Desktop specific tags, not needed for dedicated
%if !%{dedicated}
BuildRequires: fontconfig-devel
BuildRequires: SDL-devel
BuildRequires: grfcodec
Source: %{name}-%{version}-source.tar.bz2
Requires: fontconfig
Requires: SDL
Requires: zlib
Requires: xz-devel
BuildRequires: gcc-c++
BuildRequires: fontconfig-devel
BuildRequires: libpng-devel
BuildRequires: libicu-devel
BuildRequires: SDL-devel
BuildRequires: zlib-devel
# vendor specific dependencies
%if !0%{?rhel_version}
BuildRequires: libicu-devel
%endif
%if 0%{?rhel_version} || 0%{?fedora}
BuildRequires: freetype-devel
%endif
%if 0%{?suse_version} || 0%{?mdkversion}
BuildRequires: freetype2-devel
%endif
%if 0%{?suse_version}
BuildRequires: update-desktop-files
%endif
%if %{_vendor}=="alt"
Requires: freetype
BuildRequires: freetype-devel
%endif
%if %{_vendor}=="redhat" || %{_vendor}=="fedora"
Requires: freetype
BuildRequires: freetype-devel
BuildRequires: desktop-file-utils
%endif
%if %{_vendor}=="suse" || %{_vendor}=="mandriva"
Requires: freetype2
BuildRequires: freetype2-devel
%endif
%if %{_vendor}=="suse"
BuildRequires: update-desktop-files
%endif
%if %{dedicated}
Conflicts: %{binname} %{binname}-gui
%else
Provides: %{binname}-gui
Conflicts: %{binname}-dedicated
Requires: openttd-opensfx
# recommends works for suse (not sles9) and mandriva, only
%if 0%{?suse_version} || 0%{?mdkversion}
# require timidity is part of openmsx
Recommends: openttd-openmsx
%endif
%if 0%{?suse_version} > 910 || %{_vendor}=="mandriva"
Recommends: opengfx
# for 0.8.0
#Recommends: opensfx
%endif
# Recommends would fit better but not well supported...
Requires: openttd-opengfx >= 0.3.2
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
%description
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe"
with lots of new features and enhancements. To play the game you need either
the original data from the game or install the recommend subackages OpenGFX for
free graphics, OpenSFX for free sounds and OpenMSX for free music.
the original data from the game or install the recommend package OpenGFX.
OpenTTD is licensed under the GNU General Public License version 2.0. For more
information, see the file 'COPYING' included with every release and source
download of the game.
# the subpackage data needs only to build once, the dedicated version
# can reuse the data package of the gui package
%if !%{dedicated}
%package data
Summary: Data package for OpenTTD
Group: Amusements/Games/Strategy/Other
%if 0%{?suse_version} >= 1120 || 0%{?fedora} || 0%{?mdkversion}
BuildArch: noarch
%endif
BuildRequires: grfcodec
%description data
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe"
with lots of new features and enhancements. To play the game you need either
the original data from the game or the required package OpenGFX and OpenSFX.
This package is required by openttd gui and openttd dedicated package. This
way it is possible to install a openttd version without SDL requirement.
%endif
%prep
%setup -qn openttd%{?branch:-%{branch}}-%{srcver}
# we build the grfs from sources but validate the result with the existing data
md5sum bin/data/* > validate.data
%setup -q
%build
# suse sle <10 has no support for makedepend
%if 0%{?sles_version} == 9 || 0%{?sles_version} == 10
%define do_makedepend 0
%else
%define do_makedepend 1
%endif
./configure \
--prefix-dir="%{_prefix}" \
--binary-name="%{binname}" \
--binary-dir="bin" \
--data-dir="share/%{binname}" \
--doc-dir="share/doc/%{binname}" \
--menu-name="OpenTTD%{?branch: %{branch}}" \
--menu-group="Game;StrategyGame;" \
--enable-dedicated="%{dedicated}" \
--prefix-dir="%{_prefix}" \
--binary-name="%{name}" \
--enable-strip \
--binary-dir="bin" \
--data-dir="share/%{name}" \
--with-makedepend="%{do_makedepend}" \
# --revision="%{ver}%{?prever:-%{prever}}" \
# --enable-debug=0 \
# --with-sdl \
# --with-zlib \
# --with-png \
# --with-freetype \
# --with-fontconfig \
# --with-icu \
# --menu_group="Game;" \
# --menu-name="OpenTTD" \
# --doc-dir="share\doc\%{name}" \
# --icon-dir="share/pixmaps" \
# --icon-theme-dir="share/icons/hicolor" \
# --man-dir="share/man/man6" \
# --menu-dir="share/applications"
make %{?_smp_mflags}
%install
%if %{dedicated}
# dedicated package needs binary only
install -D -m0755 bin/openttd %{buildroot}/%{_bindir}/%{binname}
%else
make install INSTALL_DIR="%{buildroot}"
%if 0%{?suse_version}
%suse_update_desktop_file -r %{binname} Game StrategyGame
%endif
# Validate menu entrys (vendor specific)
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
desktop-file-install \
--vendor="%{_vendor}" \
--remove-key Version \
--dir="%{buildroot}/%{_datadir}/applications/" \
"%{buildroot}/%{_datadir}/applications/%{name}.desktop" \
# --delete-original
%endif
%if %{_vendor}=="suse"
%__cat > %{name}.desktop << EOF
[Desktop Entry]
Encoding=UTF-8
Name=OpenTTD
Comment=OpenTTD - A clone of the Microprose game 'Transport Tycoon Deluxe'
GenericName=OpenTTD
Type=Application
Terminal=false
Exec=%{name}
Icon=%{name}
Categories=Game;StrategyGame;
EOF
%suse_update_desktop_file -i %{name} Game StrategyGame
%endif
%clean
rm -rf "%{buildroot}"
#rm -rf "%{buildroot}"
%check
md5sum -c validate.data
%files
%attr(755, root, root) %{_bindir}/%{binname}
# all other files are for the gui version only, also no
# subpackage needed for the dedicated version
%if !%{dedicated}
%defattr(-, root, root)
%dir %{_datadir}/icons/hicolor
%dir %{_datadir}/icons/hicolor/16x16
%dir %{_datadir}/icons/hicolor/16x16/apps
%dir %{_datadir}/icons/hicolor/32x32
%dir %{_datadir}/icons/hicolor/32x32/apps
%dir %{_datadir}/icons/hicolor/48x48
%dir %{_datadir}/icons/hicolor/48x48/apps
%dir %{_datadir}/icons/hicolor/64x64
%dir %{_datadir}/icons/hicolor/64x64/apps
%dir %{_datadir}/icons/hicolor/128x128
%dir %{_datadir}/icons/hicolor/128x128/apps
%dir %{_datadir}/icons/hicolor/256x256
%dir %{_datadir}/icons/hicolor/256x256/apps
%{_datadir}/applications/%{binname}.desktop
%{_datadir}/icons/hicolor/16x16/apps/%{binname}.png
%{_datadir}/icons/hicolor/32x32/apps/%{binname}.png
%{_datadir}/icons/hicolor/48x48/apps/%{binname}.png
%{_datadir}/icons/hicolor/64x64/apps/%{binname}.png
%{_datadir}/icons/hicolor/128x128/apps/%{binname}.png
%{_datadir}/icons/hicolor/256x256/apps/%{binname}.png
%{_datadir}/pixmaps/%{binname}.32.xpm
%files data
%defattr(-, root, root)
%dir %{_datadir}/doc/%{binname}
%dir %{_datadir}/%{binname}
%dir %{_datadir}/%{binname}/lang
%dir %{_datadir}/%{binname}/data
%dir %{_datadir}/%{binname}/gm
%dir %{_datadir}/%{binname}/scripts
%dir %{_datadir}/%{binname}/ai
%{_datadir}/doc/%{binname}/*
%{_datadir}/%{binname}/lang/*
%{_datadir}/%{binname}/data/*
%{_datadir}/%{binname}/scripts/*
%{_datadir}/%{binname}/ai/*
%{_datadir}/%{binname}/gm/*
%doc %{_mandir}/man6/%{binname}.6.*
%post
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%endif
%postun
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%endif
%files
%defattr(-, root, games, -)
%dir %{_datadir}/doc/%{name}
%dir %{_datadir}/%{name}
%dir %{_datadir}/%{name}/lang
%dir %{_datadir}/%{name}/data
%dir %{_datadir}/%{name}/gm
%dir %{_datadir}/%{name}/scripts
%attr(755, root, games) %{_bindir}/%{name}
%{_datadir}/doc/%{name}/*
%{_datadir}/%{name}/lang/*
%{_datadir}/%{name}/data/*
%{_datadir}/%{name}/scripts/*
%{_datadir}/applications/*%{name}.desktop
%{_datadir}/pixmaps/*
%{_datadir}/icons/*
%doc %{_mandir}/man6/%{name}.6.*
%changelog
* Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2
- no subfolder games for datadir
- cleanup: no post and postun anymore
- Recommends: opengfx (for suse and mandriva)
- add SUSE support
* Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Added libicu dependency
* Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Merged both versions of the spec file
* Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org>
- Rewrite spec file from scratch.
* Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Updated spec file
* Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru>
- Universal spec file
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 0
!define APPV_BUILD 8
!define APPV_EXTRA ""
!define APPV_BUILD 4
!define APPV_EXTRA "-beta5"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+3 -3
View File
@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -388,7 +388,6 @@
<ClInclude Include="..\src\cargotype.h" />
<ClInclude Include="..\src\cheat_func.h" />
<ClInclude Include="..\src\cheat_type.h" />
<ClInclude Include="..\src\clear_func.h" />
<ClInclude Include="..\src\cmd_helper.h" />
<ClInclude Include="..\src\command_func.h" />
<ClInclude Include="..\src\command_type.h" />
@@ -430,6 +429,7 @@
<ClInclude Include="..\src\fileio_type.h" />
<ClInclude Include="..\src\fios.h" />
<ClInclude Include="..\src\fontcache.h" />
<ClInclude Include="..\src\functions.h" />
<ClInclude Include="..\src\gamelog.h" />
<ClInclude Include="..\src\gamelog_internal.h" />
<ClInclude Include="..\src\genworld.h" />
+3 -3
View File
@@ -384,9 +384,6 @@
<ClInclude Include="..\src\cheat_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\clear_func.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\cmd_helper.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -510,6 +507,9 @@
<ClInclude Include="..\src\fontcache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\functions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\gamelog.h">
<Filter>Header Files</Filter>
</ClInclude>
+2 -2
View File
@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+6 -6
View File
@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -826,10 +826,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -994,6 +990,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+2 -2
View File
@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
+6 -6
View File
@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -823,10 +823,6 @@
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\clear_func.h"
>
</File>
<File
RelativePath=".\..\src\cmd_helper.h"
>
@@ -991,6 +987,10 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\functions.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
+2 -2
View File
@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
+7 -7
View File
@@ -1,6 +1,6 @@
OpenTTD readme
Last updated: 2011-04-01
Release version: 1.1.0
Last updated: 2011-02-04
Release version: 1.1.0-beta5
------------------------------------------------------------------------
@@ -445,9 +445,9 @@ you remove the graphics file using "make maintainer-clean".
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
Version 2005 gives bogus warnings about scoping issues.
- GNU Compiler Collection (GCC) 3.3 - 4.7.
- GNU Compiler Collection (GCC) 3.3 - 4.6.
Versions 4.1 and earlier give bogus warnings about uninitialised variables.
Versions 4.4 and later give bogus warnings about freeing non-heap objects.
Versions 4.4 and later give bogus warnings about freeing heap objects.
- Intel C++ Compiler (ICC) 12.0.
The following compilers are known not to compile OpenTTD:
@@ -534,9 +534,9 @@ look at http://wiki.openttd.org/index.php/Command_line.
The most frequent problem is missing data files. Please install OpenGFX and
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
and/or freeze. See known-bugs.txt for more information and how to solve this
problem on your computer.
Under, especially, Ubuntu OpenTTD can be extremely slow and freeze/hand under
certain circumstance. See known-bugs.txt for more information and how to
solve this problem on your computer.
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OSes are not known
+1 -1
View File
@@ -121,7 +121,6 @@ cargopacket.h
cargotype.h
cheat_func.h
cheat_type.h
clear_func.h
cmd_helper.h
command_func.h
command_type.h
@@ -163,6 +162,7 @@ fileio_func.h
fileio_type.h
fios.h
fontcache.h
functions.h
gamelog.h
gamelog_internal.h
genworld.h
-1
View File
@@ -597,7 +597,6 @@ public:
}
SQInteger Factor()
{
_exst._deref = DEREF_NO_DEREF;
switch(_token)
{
case TK_STRING_LITERAL: {
+2 -2
View File
@@ -125,7 +125,7 @@ public:
static int GetStartNextTime();
/** Wrapper function for AIScanner::GetAIConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
static char *GetConsoleList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIInfoList */
@@ -168,7 +168,7 @@ public:
static void GameLoop() {}
static bool HasAI(const struct ContentInfo *ci, bool md5sum) { return false; }
static void Rescan() {}
static char *GetConsoleList(char *p, const char *last, bool newest_only = false) { return p; }
static char *GetConsoleList(char *p, const char *last) { return p; }
static void nop() { }
};
+2 -2
View File
@@ -289,9 +289,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return DAYS_IN_YEAR;
}
/* static */ char *AI::GetConsoleList(char *p, const char *last, bool newest_only)
/* static */ char *AI::GetConsoleList(char *p, const char *last)
{
return AI::ai_scanner->GetAIConsoleList(p, last, newest_only);
return AI::ai_scanner->GetAIConsoleList(p, last);
}
/* static */ char *AI::GetConsoleLibraryList(char *p, const char *last)
+7 -32
View File
@@ -182,20 +182,13 @@ struct AIListWindow : public Window {
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
delete this;
return;
}
if (!gui_scope) return;
this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
/* selected goes from -1 .. length of ai list - 1. */
@@ -444,12 +437,7 @@ struct AISettingsWindow : public Window {
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
}
@@ -704,19 +692,12 @@ struct AIConfigWindow : public Window {
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!IsEditable(this->selected_slot)) {
this->selected_slot = INVALID_COMPANY;
}
if (!gui_scope) return;
this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);
@@ -1051,16 +1032,11 @@ struct AIDebugWindow : public QueryStringBaseWindow {
return state;
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data = 0)
{
if (data == -1 || ai_debug_company == data) this->SetDirty();
if (gui_scope && data == -2) {
if (data == -2) {
/* The continue button should be disabled when the game is unpaused and
* it was previously paused by the break string ( = a line in the log
* was highlighted )*/
@@ -1072,9 +1048,8 @@ struct AIDebugWindow : public QueryStringBaseWindow {
}
}
/* If the log message is related to the active company tab, check the break string.
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
/* If the log message is related to the active company tab, check the break string */
if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
/* Get the log instance of the active company */
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
+3 -4
View File
@@ -330,12 +330,11 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_
return info;
}
char *AIScanner::GetAIConsoleList(char *p, const char *last, bool newest_only) const
char *AIScanner::GetAIConsoleList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AIs:\n");
const AIInfoList &list = newest_only ? this->info_single_list : this->info_list;
AIInfoList::const_iterator it = list.begin();
for (; it != list.end(); it++) {
AIInfoList::const_iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
AIInfo *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
+1 -1
View File
@@ -53,7 +53,7 @@ public:
/**
* Get the list of available AIs for the console.
*/
char *GetAIConsoleList(char *p, const char *last, bool newest_only) const;
char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of available AI Libraries for the console.
+2
View File
@@ -17,6 +17,8 @@
*
* \b 1.1.0
*
* 1.1.0 is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li IsEnd for all lists.
* \li AIEventTownFounded
-14
View File
@@ -19,15 +19,8 @@
#include "../../articulated_vehicles.h"
#include "table/strings.h"
bool AIEventEnginePreview::IsEngineValid() const
{
const Engine *e = ::Engine::GetIfValid(this->engine);
return e != NULL && e->IsEnabled();
}
char *AIEventEnginePreview::GetName()
{
if (!this->IsEngineValid()) return NULL;
static const int len = 64;
char *engine_name = MallocT<char>(len);
@@ -38,7 +31,6 @@ char *AIEventEnginePreview::GetName()
CargoID AIEventEnginePreview::GetCargoType()
{
if (!this->IsEngineValid()) return CT_INVALID;
CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine);
CargoID most_cargo = CT_INVALID;
@@ -55,7 +47,6 @@ CargoID AIEventEnginePreview::GetCargoType()
int32 AIEventEnginePreview::GetCapacity()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
switch (e->type) {
case VEH_ROAD:
@@ -78,7 +69,6 @@ int32 AIEventEnginePreview::GetCapacity()
int32 AIEventEnginePreview::GetMaxSpeed()
{
if (!this->IsEngineValid()) return -1;
const Engine *e = ::Engine::Get(this->engine);
int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
@@ -87,19 +77,16 @@ int32 AIEventEnginePreview::GetMaxSpeed()
Money AIEventEnginePreview::GetPrice()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetCost();
}
Money AIEventEnginePreview::GetRunningCost()
{
if (!this->IsEngineValid()) return -1;
return ::Engine::Get(this->engine)->GetRunningCost();
}
int32 AIEventEnginePreview::GetVehicleType()
{
if (!this->IsEngineValid()) return AIVehicle::VT_INVALID;
switch (::Engine::Get(this->engine)->type) {
case VEH_ROAD: return AIVehicle::VT_ROAD;
case VEH_TRAIN: return AIVehicle::VT_RAIL;
@@ -111,7 +98,6 @@ int32 AIEventEnginePreview::GetVehicleType()
bool AIEventEnginePreview::AcceptPreview()
{
if (!this->IsEngineValid()) return false;
return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
}
-1
View File
@@ -296,7 +296,6 @@ public:
private:
EngineID engine;
bool IsEngineValid() const;
};
/**
-2
View File
@@ -509,8 +509,6 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT));
if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
-1
View File
@@ -457,7 +457,6 @@ public:
* @param order_flags The new flags given to the order.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags).
* @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was changed.
*/
+1
View File
@@ -26,6 +26,7 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "functions.h"
#include "cheat_type.h"
#include "company_base.h"
#include "ai/ai.hpp"
+1 -2
View File
@@ -11,8 +11,7 @@
#include "stdafx.h"
#include "core/alloc_func.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "functions.h"
/** The table/list with animated tiles. */
TileIndex *_animated_tile_list = NULL;
+1 -3
View File
@@ -14,7 +14,6 @@
#include "roadveh.h"
#include "vehicle_func.h"
#include "engine_func.h"
#include "company_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -52,7 +51,6 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
if (!purchase_window) {
v = new Vehicle();
v->engine_type = engine_type;
v->owner = _current_company;
}
uint i;
@@ -328,7 +326,7 @@ void AddArticulatedParts(Vehicle *first)
v = rv;
rv->subtype = 0;
gcache->cached_veh_length = VEHICLE_LENGTH; // Callback is called when the consist is finished
gcache->cached_veh_length = 8; // Callback is called when the consist is finished
rv->state = RVSB_IN_DEPOT;
rv->roadtype = front->roadtype;
+2 -5
View File
@@ -15,6 +15,7 @@
#include "command_func.h"
#include "engine_func.h"
#include "vehicle_func.h"
#include "functions.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "group.h"
@@ -494,10 +495,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Insert wagon after 'last_engine' */
CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
/* When we allow removal of wagons, either the move failing due
* to the train becoming too long, or the train becoming longer
* would move the vehicle to the empty vehicle chain. */
if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
if (res.Succeeded() && wagon_removal && new_head->gcache.cached_total_length > old_total_length) {
CmdMoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
break;
}
@@ -514,7 +512,6 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell superfluous new vehicles that could not be inserted. */
if (cost.Succeeded() && wagon_removal) {
assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
for (int i = 1; i < num_units; i++) {
Vehicle *wagon = new_vehs[i];
if (wagon == NULL) continue;
+1 -7
View File
@@ -491,15 +491,9 @@ public:
this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll[0]->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (data != 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->engines[0].ForceRebuild();
} else {
this->engines[1].ForceRebuild();
+1 -7
View File
@@ -1218,14 +1218,8 @@ struct BuildVehicleWindow : Window {
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
+1 -6
View File
@@ -88,12 +88,10 @@ CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, T
/**
* Split this packet in two and return the split off part.
* @param new_size Size of the remaining part.
* @return Split off part, or NULL if no packet could be allocated!
* @return Split off part.
*/
FORCEINLINE CargoPacket *CargoPacket::Split(uint new_size)
{
if (!CargoPacket::CanAllocateItem()) return NULL;
Money fs = this->feeder_share * new_size / static_cast<uint>(this->count);
CargoPacket *cp_new = new CargoPacket(new_size, this->days_in_transit, this->source, this->source_xy, this->loaded_at_xy, fs, this->source_type, this->source_id);
this->feeder_share -= fs;
@@ -317,9 +315,6 @@ bool CargoList<Tinst>::MoveTo(Tother_inst *dest, uint max_move, MoveToAction mta
/* But... the rest needs package splitting. */
CargoPacket *cp_new = cp->Split(max_move);
/* We could not allocate a CargoPacket? Is the map that full? */
if (cp_new == NULL) return false;
static_cast<Tinst *>(this)->RemoveFromCache(cp_new); // this reflects the changes in cp.
if (mta == MTA_TRANSFER) {
-1
View File
@@ -125,7 +125,6 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);
InvalidateWindowClassesData(WC_BUILD_STATION, 0);
InvalidateWindowClassesData(WC_BUILD_OBJECT, 0);
ResetSignalVariant();
return _cur_year;
}
+1 -1
View File
@@ -15,7 +15,7 @@
#include "landscape.h"
#include "genworld.h"
#include "landscape_type.h"
#include "clear_func.h"
#include "functions.h"
#include "economy_func.h"
#include "viewport_func.h"
#include "water.h"
+2 -3
View File
@@ -19,7 +19,7 @@
#include "newgrf_storage.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "texteff.hpp"
#include "functions.h"
#include "town.h"
#include "date_func.h"
#include "company_func.h"
@@ -272,7 +272,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_CHEAT ), // CMD_MONEY_CHEAT
DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_MONEY_MANAGEMENT ), // CMD_MONEY_CHEAT
DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
@@ -365,7 +365,6 @@ bool IsCommandAllowedWhilePaused(uint32 cmd)
CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING
CMDPL_NO_ACTIONS, ///< CMDT_CHEAT
};
assert_compile(lengthof(command_type_lookup) == CMDT_END);
-1
View File
@@ -343,7 +343,6 @@ enum CommandType {
CMDT_OTHER_MANAGEMENT, ///< Renaming stuff, changing company colours, placing signs, etc.
CMDT_COMPANY_SETTING, ///< Changing settings related to a company.
CMDT_SERVER_SETTING, ///< Pausing/removing companies/server settings.
CMDT_CHEAT, ///< A cheat of some sorts.
CMDT_END, ///< Magic end marker.
};
+1 -1
View File
@@ -53,7 +53,7 @@ struct CompanyProperties {
RailTypes avail_railtypes; ///< Rail types available to the company.
byte block_preview; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews.
uint32 cargo_types; ///< Which cargo types were transported the last year.
-3
View File
@@ -1031,9 +1031,6 @@ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1,
InvalidateWindowData(WC_DELIVERED_CARGO, 0);
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindowData(WC_COMPANY_VALUE, 0);
/* The smallmap owner view also stores the company colours. */
BuildOwnerLegend();
InvalidateWindowData(WC_SMALLMAP, 0, 1);
/* Company colour data is indirectly cached. */
Vehicle *v;
-7
View File
@@ -12,7 +12,6 @@
#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H
#include "command_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "gfx_type.h"
@@ -26,12 +25,6 @@ void CompanyAdminUpdate(const Company *company);
void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();
bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);
extern CompanyByte _local_company;
extern CompanyByte _current_company;
+1 -7
View File
@@ -800,14 +800,8 @@ public:
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data = 0)
{
if (!gui_scope) return;
this->SetWidgetsDisabledState(true, SCLW_WIDGET_CLASS_RAIL, SCLW_WIDGET_CLASS_ROAD, SCLW_WIDGET_CLASS_SHIP, SCLW_WIDGET_CLASS_AIRCRAFT, WIDGET_LIST_END);
bool current_class_valid = this->livery_class == LC_OTHER;
+3 -86
View File
@@ -19,7 +19,6 @@
#include "network/network_func.h"
#include "network/network_base.h"
#include "network/network_admin.h"
#include "network/network_client.h"
#include "command_func.h"
#include "settings_func.h"
#include "fios.h"
@@ -36,7 +35,6 @@
#include "ai/ai_config.hpp"
#include "newgrf.h"
#include "console_func.h"
#include "engine_base.h"
#ifdef ENABLE_NETWORK
#include "table/strings.h"
@@ -56,10 +54,6 @@ static bool _script_running; ///< Script is running (used to abort execution whe
#ifdef ENABLE_NETWORK
/**
* Check network availability and inform in console about failure of detection.
* @return Network availability.
*/
static inline bool NetworkAvailable(bool echo)
{
if (!_network_available) {
@@ -69,10 +63,6 @@ static inline bool NetworkAvailable(bool echo)
return true;
}
/**
* Check whether we are a server.
* @return Are we a server? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookServerOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
@@ -84,10 +74,6 @@ DEF_CONSOLE_HOOK(ConHookServerOnly)
return CHR_ALLOW;
}
/**
* Check whether we are a client in a network game.
* @return Are we a client in a network game? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookClientOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
@@ -99,25 +85,17 @@ DEF_CONSOLE_HOOK(ConHookClientOnly)
return CHR_ALLOW;
}
/**
* Check whether we are in a multiplayer game.
* @return True when we are client or server in a network game.
*/
DEF_CONSOLE_HOOK(ConHookNeedNetwork)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_networking || (!_network_server && !MyClient::IsConnected())) {
if (!_networking) {
if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in single player mode.
* @return True when no network is active.
*/
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
@@ -147,19 +125,11 @@ DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
return CHR_HIDE;
}
/**
* Show help for the console.
* @param str String to print in the console.
*/
static void IConsoleHelp(const char *str)
{
IConsolePrintF(CC_WARNING, "- %s", str);
}
/**
* Reset status of all engines.
* @return Will always succeed.
*/
DEF_CONSOLE_CMD(ConResetEngines)
{
if (argc == 0) {
@@ -171,37 +141,7 @@ DEF_CONSOLE_CMD(ConResetEngines)
return true;
}
/**
* Reset status of the engine pool.
* @return Will always return true.
* @note Resetting the pool only succeeds when there are no vehicles ingame.
*/
DEF_CONSOLE_CMD(ConResetEnginePool)
{
if (argc == 0) {
IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
return true;
}
if (_game_mode == GM_MENU) {
IConsoleError("This command is only available in game and editor.");
return true;
}
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
IConsoleError("This can only be done when there are no vehicles in the game.");
return true;
}
return true;
}
#ifdef _DEBUG
/**
* Reset a tile to bare land in debug mode.
* param tile number.
* @return True when the tile is reset or the help on usage was printed (0 or two parameters).
*/
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 0) {
@@ -222,15 +162,6 @@ DEF_CONSOLE_CMD(ConResetTile)
}
#endif /* _DEBUG */
/**
* Scroll to a tile on the map.
* @param arg1 tile tile number or tile x coordinate.
* @param arg2 optionally tile y coordinate.
* @note When only one argument is given it is intepreted as the tile number.
* When two arguments are given, they are interpreted as the tile's x
* and y coordinates.
* @return True when either console help was shown or a proper amount of parameters given.
*/
DEF_CONSOLE_CMD(ConScrollToTile)
{
switch (argc) {
@@ -270,11 +201,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
return false;
}
/**
* Save the map to a file.
* @param filename the filename to save the map to.
* @return True when help was displayed or the file attempted to be saved.
*/
/* Save the map to a file */
DEF_CONSOLE_CMD(ConSave)
{
if (argc == 0) {
@@ -298,10 +225,7 @@ DEF_CONSOLE_CMD(ConSave)
return false;
}
/**
* Explicitly save the configuration.
* @return True.
*/
/* Explicitly save the configuration */
DEF_CONSOLE_CMD(ConSaveConfig)
{
if (argc == 0) {
@@ -315,12 +239,6 @@ DEF_CONSOLE_CMD(ConSaveConfig)
return true;
}
/**
* Get savegame file informations.
* @param file The savegame filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return FiosItem The information on the file.
*/
static const FiosItem *GetFiosItem(const char *file)
{
_saveload_mode = SLD_LOAD_GAME;
@@ -1863,7 +1781,6 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
+29 -25
View File
@@ -177,7 +177,7 @@ struct IConsoleWindow : Window
IConsoleWindow() : Window()
{
_iconsole_mode = ICONSOLE_OPENED;
this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
this->line_height = FONT_HEIGHT_NORMAL;
this->line_offset = GetStringBoundingBox("] ").width + 5;
this->InitNested(&_console_window_desc, 0);
@@ -189,27 +189,16 @@ struct IConsoleWindow : Window
_iconsole_mode = ICONSOLE_CLOSED;
}
/**
* Scroll the content of the console.
* @param amount Number of lines to scroll back.
*/
void Scroll(int amount)
{
int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
this->SetDirty();
}
virtual void OnPaint()
{
const int right = this->width - 5;
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
int ypos = this->height - this->line_height;
GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
int ypos = this->height - this->line_height - ICON_LINE_SPACING;
for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
SetDParamStr(0, print->buffer);
ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos < 0) break;
ypos = DrawStringMultiLine(5, right, top, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos <= top) break;
}
/* If the text is longer than the window, don't show the starting ']' */
int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
@@ -256,19 +245,39 @@ struct IConsoleWindow : Window
break;
case WKC_SHIFT | WKC_PAGEDOWN:
this->Scroll(-scroll_height);
if (IConsoleWindow::scroll - scroll_height < 0) {
IConsoleWindow::scroll = 0;
} else {
IConsoleWindow::scroll -= scroll_height;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_PAGEUP:
this->Scroll(scroll_height);
if (IConsoleWindow::scroll + scroll_height > IConsoleLine::size - scroll_height) {
IConsoleWindow::scroll = IConsoleLine::size - scroll_height;
} else {
IConsoleWindow::scroll += scroll_height;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_DOWN:
this->Scroll(-1);
if (IConsoleWindow::scroll <= 0) {
IConsoleWindow::scroll = 0;
} else {
--IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_SHIFT | WKC_UP:
this->Scroll(1);
if (IConsoleWindow::scroll >= IConsoleLine::size) {
IConsoleWindow::scroll = IConsoleLine::size;
} else {
++IConsoleWindow::scroll;
}
this->SetDirty();
break;
case WKC_BACKQUOTE:
@@ -342,11 +351,6 @@ struct IConsoleWindow : Window
}
return ES_HANDLED;
}
virtual void OnMouseWheel(int wheel)
{
this->Scroll(-wheel);
}
};
int IConsoleWindow::scroll = 0;
+1
View File
@@ -32,6 +32,7 @@ struct Pool {
size_t first_free; ///< No item with index lower than this is free (doesn't say anything about this one!)
size_t first_unused; ///< This and all higher indexes are free (doesn't say anything about first_unused-1 !)
size_t items; ///< Number of used indexes (non-NULL)
bool cleaning; ///< True if cleaning pool (deleting all items)
Titem **data; ///< Pointer to array of pointers to Titem
+1 -1
View File
@@ -12,7 +12,7 @@
#include "stdafx.h"
#include "command_func.h"
#include "depot_base.h"
#include "company_func.h"
#include "functions.h"
#include "string_func.h"
#include "town.h"
#include "vehicle_gui.h"
+1 -6
View File
@@ -635,12 +635,7 @@ struct DepotWindow : Window {
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
this->generate_list = true;
}
+1 -1
View File
@@ -34,7 +34,7 @@
#include "company_func.h"
#include "strings_func.h"
#include "date_func.h"
#include "viewport_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
+3 -9
View File
@@ -119,14 +119,8 @@ struct BuildDocksToolbarWindow : Window {
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0)
{
if (!gui_scope) return;
this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP),
DTW_DEPOT,
DTW_STATION,
@@ -136,6 +130,7 @@ struct BuildDocksToolbarWindow : Window {
virtual void OnClick(Point pt, int widget, int click_count)
{
this->last_clicked_widget = (DockToolbarWidgets)widget;
switch (widget) {
case DTW_CANAL: // Build canal button
HandlePlacePushButton(this, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT);
@@ -173,9 +168,8 @@ struct BuildDocksToolbarWindow : Window {
HandlePlacePushButton(this, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
break;
default: return;
default: break;
}
this->last_clicked_widget = (DockToolbarWidgets)widget;
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
+4 -19
View File
@@ -31,6 +31,7 @@
#include "object.h"
#include "group.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
@@ -284,16 +285,13 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* use INVALID_OWNER as new_owner to delete the company. */
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
{
/* We need to set _current_company to old_owner before we try to move
* the client. This is needed as it needs to know whether "you" really
* are the current local company. */
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
#ifdef ENABLE_NETWORK
/* In all cases, make spectators of clients connected to that company */
if (_networking) NetworkClientsToSpectators(old_owner);
#endif /* ENABLE_NETWORK */
Town *t;
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
assert(old_owner != new_owner);
@@ -522,16 +520,8 @@ static void CompanyCheckBankrupt(Company *c)
break;
}
/* Actually remove the company, but not when we're a network client.
* In case of network clients we will be getting a command from the
* server. It is done in this way as we are called from the
* StateGameLoop which can't change the current company, and thus
* updating the local company triggers an assert later on. In the
* case of a network game the command will be processed at a time
* that changing the current company is okay. In case of single
* player we are sure (the above check) that we are not the local
* company and thus we won't be moved. */
if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), 0, CMD_COMPANY_CTRL);
/* Actually remove the company. */
DoCommand(0, 2 | (c->index << 16), 0, DC_EXEC, CMD_COMPANY_CTRL);
break;
}
}
@@ -552,7 +542,6 @@ static void CompaniesGenStatistics()
}
cur_company.Restore();
/* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
Company *c;
@@ -1094,10 +1083,6 @@ void PrepareUnload(Vehicle *front_v)
}
assert(front_v->cargo_payment == NULL);
/* One CargoPayment per vehicle and the vehicle limit equals the
* limit in number of CargoPayments. Can't go wrong. */
assert_compile(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
assert(CargoPayment::CanAllocateItem());
front_v->cargo_payment = new CargoPayment(front_v);
}
+2 -2
View File
@@ -15,8 +15,8 @@
#include "cargopacket.h"
#include "company_type.h"
/** Type of pool to store cargo payments in; little over 1 million. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 0xFF000> CargoPaymentPool;
/** Type of pool to store cargo payments in. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 64000> CargoPaymentPool;
/** The actual pool to store cargo payments in. */
extern CargoPaymentPool _cargo_payment_pool;
+1 -40
View File
@@ -29,7 +29,6 @@
#include "engine_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "vehicle_func.h"
#include "table/strings.h"
#include "table/engines.h"
@@ -144,15 +143,6 @@ Engine::~Engine()
free(this->name);
}
/**
* Checks whether the engine spec is properly initialised.
* @return true if enabled
*/
bool Engine::IsEnabled() const
{
return this->info.string_id != STR_NEWGRF_INVALID_ENGINE;
}
/**
* Determines whether an engine can carry something.
* A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
@@ -439,25 +429,6 @@ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uin
return INVALID_ENGINE;
}
/**
* Tries to reset the engine mapping to match the current NewGRF configuration.
* This is only possible when there are currently no vehicles in the game.
* @return false if resetting failed due to present vehicles.
*/
bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (IsCompanyBuildableVehicleType(v)) return false;
}
/* Reset the engines, they will get new EngineIDs */
_engine_mngr.ResetToDefaultMapping();
ReloadNewGRFData();
return true;
}
/**
* Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
@@ -497,21 +468,14 @@ void SetCachedEngineCounts()
}
}
/**
* Initialise the engine pool with the data from the original vehicles.
*/
void SetupEngines()
{
DeleteWindowByClass(WC_ENGINE_PREVIEW);
_engine_pool.CleanPool();
assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
/* Assert is safe; there won't be more than 256 original vehicles
* in any case, and we just cleaned the pool. */
assert(Engine::CanAllocateItem());
const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index);
}
@@ -866,9 +830,6 @@ void EnginesMonthlyLoop()
CalcEngineReliability(e);
}
/* Do not introduce invalid engines */
if (!e->IsEnabled()) continue;
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
/* Introduce it to all companies */
NewVehicleAvailable(e);
@@ -954,7 +915,7 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
/* check if it's available */
if (!HasBit(e->company_avail, company)) return false;
if (!e->IsEnabled()) return false;
if (e->info.string_id == STR_NEWGRF_INVALID_ENGINE) return false;
if (type == VEH_TRAIN) {
/* Check if the rail type is available to this company */
-3
View File
@@ -61,7 +61,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
Engine();
Engine(VehicleType type, EngineID base);
~Engine();
bool IsEnabled() const;
/**
* Determines the default cargo type of an engine.
@@ -115,8 +114,6 @@ struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
void ResetToDefaultMapping();
EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
static bool ResetToCurrentNewGRFConfig();
};
extern EngineOverrideManager _engine_mngr;
+1 -8
View File
@@ -659,24 +659,17 @@ public:
this->vscroll->SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
switch (data) {
case 0:
/* Rescan files */
this->selected = NULL;
_load_check_data.Clear();
if (!gui_scope) break;
BuildFileList();
/* FALL THROUGH */
case 1:
/* Selection changes */
if (!gui_scope) break;
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->SetWidgetDisabledState(SLWW_LOAD_BUTTON,
this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
+24 -4
View File
@@ -7,16 +7,36 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_func.h Functions related to clear (MP_CLEAR) land. */
/** @file functions.h Some generic functions that actually shouldn't be here. */
#ifndef CLEAR_FUNC_H
#define CLEAR_FUNC_H
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
#include "tile_cmd.h"
/* clear_land.cpp */
void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
#endif /* CLEAR_FUNC_H */
/* company_cmd.cpp */
bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);
/* misc functions */
void MarkTileDirtyByTile(TileIndex tile);
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
void AskExitGame();
void AskExitToGameMenu();
int ttd_main(int argc, char *argv[]);
void HandleExitGameRequest();
#endif /* FUNCTIONS_H */
+7 -13
View File
@@ -336,11 +336,9 @@ static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
assert_compile(lengthof(_num_inds) == ID_END + 1);
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
uint x;
@@ -390,7 +388,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
@@ -425,14 +423,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data = 0)
{
if (!gui_scope) return;
/* Update the climate buttons */
this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
@@ -592,7 +584,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
@@ -603,6 +595,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
MakeNewgameSettingsLive();
if (mode == GLWM_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
@@ -765,7 +759,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN:
IConsoleSetSetting("difficulty.industry_density", index);
IConsoleSetSetting("difficulty.number_industries", index);
break;
case GLAND_TERRAIN_PULLDOWN: {
+6 -32
View File
@@ -91,14 +91,8 @@ struct GraphLegendWindow : Window {
InvalidateWindowData(WC_COMPANY_VALUE, 0);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
if (Company::IsValidID(data)) return;
SetBit(_legend_excluded_companies, data);
@@ -549,14 +543,8 @@ public:
this->UpdateStatistics(false);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
this->UpdateStatistics(true);
}
@@ -1025,14 +1013,8 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
/* Override default OnTick */
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
this->OnHundredthTick();
}
@@ -1265,15 +1247,9 @@ public:
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->companies.ForceRebuild();
} else {
this->companies.ForceResort();
@@ -1512,13 +1488,11 @@ struct PerformanceRatingDetailWindow : Window {
}
/**
* Some data on this window has become invalid.
* Invalidate the data of this window.
* @param data the company ID of the company that is going to be removed
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
/* Disable the companies who are not active */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
this->SetWidgetDisabledState(i + PRW_COMPANY_FIRST, !Company::IsValidID(i));
+2 -10
View File
@@ -151,16 +151,8 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
if (mode == AS_ACCEL) {
/* Easy way out when there is no acceleration. */
if (force == resistance) return 0;
/* When we accelerate, make sure we always keep doing that, even when
* the excess force is more than the mass. Otherwise a vehicle going
* down hill will never slow down enough, and a vehicle that came up
* a hill will never speed up enough to (eventually) get back to the
* same (maximum) speed. */
int accel = (force - resistance) / (mass * 4);
return force < resistance ? min(-1, accel) : max(1, accel);
/* Divide by 4 to compensate for the wacky game scale. */
return (force - resistance) / (mass * 4);
} else {
return min(-force - resistance, -10000) / mass;
}
+4 -2
View File
@@ -42,7 +42,7 @@ struct GroundVehicleCache {
/* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
uint16 cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
uint8 cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
uint8 cached_veh_length; ///< Length of this vehicle in units of 1/8 of normal length. It is cached because this can be set by a callback.
/* Cached UI information. */
uint16 last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
@@ -340,7 +340,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
FORCEINLINE void SetLastSpeed()
{
if (this->cur_speed != this->gcache.last_speed) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
if ((this->gcache.last_speed == 0) != (this->cur_speed == 0)) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
}
this->gcache.last_speed = this->cur_speed;
}
}
+1 -8
View File
@@ -253,15 +253,9 @@ public:
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->vehicles.ForceRebuild();
this->groups.ForceRebuild();
} else {
@@ -269,7 +263,6 @@ public:
this->groups.ForceResort();
}
/* Process ID-invalidation in command-scope as well */
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
DeleteWindowByClass(WC_QUERY_STRING);
this->group_rename = INVALID_GROUP;
+1 -4
View File
@@ -74,8 +74,7 @@ static uint16 ParseCode(const char *start, const char *end)
}
if (end - start == 1) {
if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
/* Ignore invalid keycodes */
if (*(uint8*)start < 128) return *start;
return *start;
}
return 0;
}
@@ -96,8 +95,6 @@ static uint16 ParseKeycode(const char *start, const char *end)
uint16 code = ParseCode(start, cur);
if (code == 0) return 0;
if (code & WKC_SPECIAL_KEYS) {
/* Some completely wrong keycode we don't support. */
if (code & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
} else {
/* Ignore the code if it has more then 1 letter. */
+24 -27
View File
@@ -27,6 +27,7 @@
#include "autoslope.h"
#include "water.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
@@ -1758,8 +1759,6 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
randomizer.SetSeed(p2);
uint16 random_initial_bits = GB(p2, 0, 16);
uint32 random_var8f = randomizer.Next();
int num_layouts = indspec->num_table;
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
@@ -1775,31 +1774,28 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* because parameter evaluation order is not guaranteed in the c++ standard
*/
tile = RandomTile();
/* Start with a random layout */
int layout = RandomRange(num_layouts);
/* Check now each layout, starting with the random one */
for (int j = 0; j < num_layouts; j++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
if (ret.Succeeded()) break;
}
CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
if (ret.Succeeded()) break;
}
}
cur_company.Restore();
}
} else {
int layout = GB(p1, 8, 8);
if (layout >= num_layouts) return CMD_ERROR;
int count = indspec->num_table;
const IndustryTileTable * const *itt = indspec->table;
int num = GB(p1, 8, 8);
if (num >= count) return CMD_ERROR;
/* Check subsequently each layout, starting with the given layout in p1 */
for (int i = 0; i < num_layouts; i++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
if (ret.Succeeded()) break;
}
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
do {
if (--count < 0) return ret;
if (--num < 0) num = indspec->num_table - 1;
ret = CheckIfIndustryTilesAreFree(tile, itt[num], num, it, random_initial_bits, _current_company, IACT_USERCREATION);
_cleared_object_areas = object_areas;
} while (ret.Failed());
/* If it still failed, there's no suitable layout to build here, return the error */
ret = CreateNewIndustryHelper(tile, it, flags, indspec, num, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
if (ret.Failed()) return ret;
}
@@ -1851,7 +1847,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
(_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == 0)) {
*force_at_least_one = false;
return 0;
} else {
@@ -1872,7 +1868,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
{
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
if (_settings_game.difficulty.number_industries == 0) {
*min_number = 0;
return 0;
}
@@ -1899,15 +1895,14 @@ static uint GetNumberOfIndustries()
/* Number of industries on a 256x256 map. */
static const uint16 numof_industry_table[] = {
0, // none
0, // minimal
10, // very low
25, // low
55, // normal
80, // high
};
assert(lengthof(numof_industry_table) == ID_END);
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
return ScaleByMapSize(numof_industry_table[difficulty]);
}
@@ -1998,7 +1993,7 @@ void IndustryBuildData::Reset()
void IndustryBuildData::MonthlyLoop()
{
static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting,
if (_settings_game.difficulty.number_industries == 0) return; // 'no industries' setting,
/* To prevent running out of unused industries for the player to connect,
* add a fraction of new industries each month, but only if the manager can keep up. */
@@ -2014,7 +2009,10 @@ void IndustryBuildData::MonthlyLoop()
*/
void GenerateIndustries()
{
if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // No industries in the game.
uint total_amount = GetNumberOfIndustries();
/* Do not create any industries? */
if (total_amount == 0) return;
uint32 industry_probs[NUM_INDUSTRYTYPES];
bool force_at_least_one[NUM_INDUSTRYTYPES];
@@ -2027,7 +2025,6 @@ void GenerateIndustries()
if (force_at_least_one[it]) num_forced++;
}
uint total_amount = GetNumberOfIndustries();
if (total_prob == 0 || total_amount < num_forced) {
/* Only place the forced ones */
total_amount = num_forced;
+8 -33
View File
@@ -597,18 +597,12 @@ public:
this->RaiseButtons();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data = 0)
{
if (!gui_scope) return;
this->SetupArrays();
const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.industry_density != ID_FUND_ONLY;
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
this->SetButtons();
}
};
@@ -953,14 +947,8 @@ public:
this->SetDirty();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
const Industry *i = Industry::Get(this->window_number);
if (IsProductionAlterable(i)) {
const IndustrySpec *ind = GetIndustrySpec(i->type);
@@ -1346,31 +1334,20 @@ public:
this->vscroll->SetCapacityFromWidget(this, IDW_INDUSTRY_LIST);
}
virtual void OnPaint()
{
if (this->industries.NeedRebuild()) this->BuildSortIndustriesList();
this->DrawWidgets();
}
virtual void OnHundredthTick()
{
this->industries.ForceResort();
this->BuildSortIndustriesList();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->industries.ForceRebuild();
} else {
this->industries.ForceResort();
}
this->BuildSortIndustriesList();
}
};
@@ -2409,15 +2386,13 @@ struct IndustryCargoesWindow : public Window {
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* Notify the window about external events.
* - data = 0 .. NUM_INDUSTRYTYPES - 1: Display the chain around the given industry.
* - data = NUM_INDUSTRYTYPES: Stop sending updates to the smallmap window.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
* @param data The event.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data)
{
if (!gui_scope) return;
if (data == NUM_INDUSTRYTYPES) {
if (this->IsWidgetLowered(ICW_NOTIFY)) {
this->RaiseWidget(ICW_NOTIFY);
+2 -7
View File
@@ -20,6 +20,7 @@
#include "landscape_type.h"
#include "strings_func.h"
#include "fios.h"
#include "functions.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
@@ -55,14 +56,8 @@ struct SelectGameWindow : public Window {
this->OnInvalidateData();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInvalidateData(int data = 0)
{
if (!gui_scope) return;
this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
+1
View File
@@ -22,6 +22,7 @@
#include "tgp.h"
#include "genworld.h"
#include "fios.h"
#include "functions.h"
#include "date_func.h"
#include "water.h"
#include "effectvehicle_func.h"
+9 -101
View File
@@ -214,8 +214,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Sleutel 'n filter string
@@ -346,7 +344,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Verlaat
STR_SETTINGS_MENU_GAME_OPTIONS :Spel opsies
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Moelikheid stellings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Gevorderde stellings
STR_SETTINGS_MENU_AI_SETTINGS :AI instellings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stellings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Deursigtigheid opsies
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dorp name vertoon
@@ -552,7 +549,6 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Aanwyse
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Kyk besonderhede van hierdie maatskappy
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Voertuie:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stasies:
@@ -689,7 +685,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Tokkel dorp name aan/af op kaart
STR_SMALLMAP_CENTER :{BLACK}Senter die kleinkaart op die huidige posisie
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Sper alle
STR_SMALLMAP_ENABLE_ALL :{BLACK}Ontsper alle
@@ -697,8 +692,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vertoon
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Moet nie enige nywerheide op die kaart vertoon
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vertoon alle nywerheide op die kaart
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Tokkel vertooning van hoogtekaart
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vertoon geen maatskappy eiendom op die kaart
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vertoon alle maatskappy eiendom op die kaart
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Wys laaste boodskap of nuus verslag
@@ -1017,8 +1010,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stad ra
############ range for difficulty settings ends
STR_NONE :Geen
STR_FUNDING_ONLY :Befondsing alleen
STR_MINIMAL :Minimale
STR_NUM_VERY_LOW :Baie laag
STR_NUM_LOW :Laag
STR_NUM_NORMAL :Normaal
@@ -1065,6 +1056,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Slegs op die en
STR_DISASTERS_OFF :Af
STR_DISASTERS_ON :Aan
STR_CITY_APPROVAL_PERMISSIVE :Permissief
STR_CITY_APPROVAL_TOLERANT :Toelaatbaar
STR_CITY_APPROVAL_HOSTILE :Vyandelik
@@ -1078,17 +1070,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Gevorder
STR_CONFIG_SETTING_OFF :Af
STR_CONFIG_SETTING_ON :Aan
STR_CONFIG_SETTING_DISABLED :gestrem
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Laat bou op skuinstes en kusse toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Laat terraforming toe onder geboue, spoore, ens. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Laat meer realisties grootte opvangsgebied toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Laat verwydering van meer stad-besite paaie, bruge, ens toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Geen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Oorspronlik
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realisties
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Trein versnelling model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Oorspronklik
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realisties
@@ -1119,7 +1104,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Pad voe
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Was skerm as muis by die kant is: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Laat omkooping van die plaaslike raad toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Laat die koop van eksklusief vervoer regte toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Laat befondsing toe van plaaslike pad heropbou: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Laat die stuur van geld na ander maatskappye toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewig vermenivoud vir vrag om swaar treine te simuleer: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Vliegtuig spoed faktor: {ORANGE}1 / {STRING}
@@ -1135,7 +1119,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Die vera
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Lughawes verval nooit nie: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}Waarsku indien voertuig verloor: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Bespreek voertuig se opdrae: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :ja, maar sluit uit gestop voertuie
@@ -1204,8 +1187,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-200
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Outomaties pouse wanneer om te begin 'n nuwe speletjie: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :geen aksies
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :alle aksies
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Gebruik die voorloopende voertuiglys: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Af
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Eie maatskappy
@@ -1225,7 +1206,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Wys ger
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hou bou gereedskap aktief na gebruik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Groep uitgawes in maatskappy finansies venster: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Versper infrastruktuur gebou as geen geskikte voertuie beskikbaar is nie: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max vliegtuie per speler: {ORANGE}{STRING}
@@ -1291,9 +1271,6 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Posisie
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Links
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Senter
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Regs
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Links
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Middel
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Regs
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Venster slag straal: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Venster slag straal: {ORANGE}strem
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Venster sagte beperking (nie taai): {ORANGE}{STRING}
@@ -1327,7 +1304,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Treine
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Dorpe
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Nywerhede
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Padvinder vir treine: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Aanbevole)
@@ -1338,7 +1314,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Padvind
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Oorspronklike {BLUE}(Aanbevole)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nie aanbevole nie)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Outomatiese omkeer op seine: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander stel waarde
@@ -1418,7 +1393,6 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-artiese lan
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropiese landskap
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Speelgoedland landskap
STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander huidige jaar
STR_CHEAT_SETUP_PROD :{LTBLUE}Ontsper modifisering van produksie waardes: {ORANGE}{STRING}
# Livery window
@@ -1674,7 +1648,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Haal spe
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Haal maatskappy informasie...
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Klient{P "" e} voor jou
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} afgelaai tot dusver
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} afgelaai dusver
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppel
@@ -1946,7 +1919,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spo
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brug seleksie - kliek op jou verkose brug om dit te bou
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Staal
STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal
@@ -2021,7 +1993,6 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bou lugh
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lughawe Keuse
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies groote/tipe van lughawe
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lughawe klas
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Uitleg {NUM}
STR_AIRPORT_SMALL :Klein
STR_AIRPORT_CITY :Dorp
@@ -2048,10 +2019,7 @@ STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Maak lan
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop land vir gebruk in die toekoms
# Object construction window
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klas van die voorwerp te bou
STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} teels
STR_OBJECT_CLASS_LTHS :Vuurtorings
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Boome
@@ -2118,8 +2086,6 @@ STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bou
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fonds
# Industry cargoes window
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Aanvaar nywerhede
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huise
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land gebied informasie
@@ -2137,8 +2103,6 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördin
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lughawe klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lughawe naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lughawe teel naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
@@ -2256,11 +2220,6 @@ STR_SAVELOAD_DELETE_BUTTON :{BLACK}Uitvee
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Vee uit die huidige verkieste spaar-speletjie
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Spaar
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Spaar die huidige speletjie, met die verkieste naame
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laai
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel Besonderhede
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie
@@ -2335,8 +2294,6 @@ STR_GENERATION_PREPARING_GAME :{BLACK}Voorbere
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stellings
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF inligting
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiewe NewGRF lêers
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Laai die gekose voorafstel
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Stoor voorafstel
@@ -2366,7 +2323,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kyk of d
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Lêer naam: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Weergawe: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pallet: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
@@ -2374,19 +2330,13 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie
STR_NEWGRF_SETTINGS_DISABLED :{RED}Gestrem
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onversoenbaar met hierdie weergawe van OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Invoer NewGRF parameters
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Verander NewGRF parameters
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspekteer - {STRING}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} by {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor tipe
# Sprite aligner window
@@ -2428,8 +2378,6 @@ STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Vermis
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie. {}Will jy rêrig unpause?
# NewGRF status
STR_NEWGRF_LIST_NONE :Geen
STR_NEWGRF_LIST_MISSING :{RED}Vermis leêrs
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik desinkroniesasies en/of program botsings veroorsaak.
@@ -2441,7 +2389,6 @@ STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vrag/her
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' het 'n eindelose herhaling in die produksie callback veroorsaak.
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO_ABBREV :??
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Teken Lys - {COMMA} Teken{P "" s}
@@ -2658,7 +2605,6 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produksie verlede maand:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% uitgevoer)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Senter skerm op nywerheid
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}
@@ -2674,7 +2620,6 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produsee
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" e}
@@ -2792,10 +2737,7 @@ STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Hernoem
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Hernoem vliegtuig tipe
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Verander naam van depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Hernoem depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
@@ -2935,7 +2877,7 @@ STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forseer
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Herstel trein om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herpas pad voertuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herstel vragskip om 'n ander vrag tipe te vervoer
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herstel vrag skip om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Hestel vliegtuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Omkeer rigting van trein
@@ -2969,14 +2911,8 @@ STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wag vir
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Op pad na {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Geen opdrae, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Op pad na {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Op pad na {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Gestop
STR_VEHICLE_COMMAND_STOPPED :{RED}Gestop
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Begin
STR_VEHICLE_COMMAND_STARTED :{GREEN}Begin
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Aanwyse)
@@ -3129,13 +3065,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK}Sprong d
STR_ORDERS_DELETE_BUTTON :{BLACK}Uit vee
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vee uit die verlig opdrag
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwyder alle opdragte
STR_ORDERS_GO_TO_BUTTON :{BLACK}Gaan Na
STR_ORDER_GO_TO_NEAREST_DEPOT :Gaan na naaste diensstasie
STR_ORDER_GO_TO_NEAREST_HANGAR :Gaan na naaste vliegtuigloods
STR_ORDER_CONDITIONAL :Konditioneele bevel oor sien
STR_ORDER_SHARE :Deel opdragte
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Invoeg 'n nuwe opdrag voor die verlig opdrag, of byvoeg na einde van lys
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Sit 'n bevorderde bevel in
@@ -3154,7 +3088,6 @@ STR_ORDER_TRAIN_DEPOT :Trein Diensstas
STR_ORDER_ROAD_VEHICLE_DEPOT :Pad Voertuig Diensstasie
STR_ORDER_SHIP_DEPOT :Sleep Diensstasie
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Herpas na {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Herpas na {STRING} en stop)
@@ -3175,9 +3108,8 @@ STR_ORDER_TRANSFER_FULL_LOAD :(Verplaas en wa
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Verplaas en wag vir eenigge vol vrag)
STR_ORDER_TRANSFER_NO_LOAD :(Verplaas en verlaat leeg)
STR_ORDER_NO_UNLOAD :(Geen aflaai en vat vrag)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vrag
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaai en wag vir enige vol vrag)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Geen aflaai en geen laai)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vra)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaay en wag vir eenigge vol vrag)
STR_ORDER_STOP_LOCATION_NEAR_END :[naby einde]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
@@ -3204,7 +3136,7 @@ STR_TIMETABLE_AND_TRAVEL_FOR :en reis vir {ST
STR_TIMETABLE_DAYS :{COMMA} da{P g e}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" e}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} neem om te voltooi
STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} vat om te verklaar
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Die rooster sal te minste {STRING} vat om te verklaar (nie alles gerooster nie)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Die voertuig loop tans op tyd
@@ -3223,7 +3155,7 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Reinig T
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Vee uit die totaal van tyd vir die gespesiveerde opdrag
STR_TIMETABLE_RESET_LATENESS :{BLACK}Herstel Laat Teller
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is
STR_TIMETABLE_AUTOFILL :{BLACK}Outovul
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul die rooster outomaties in met die waardes van die volgende reis (CTRL-Kliek om die wagtyd te probeer hou)
@@ -3253,7 +3185,6 @@ STR_AI_DEBUG_SETTINGS :{BLACK}KI stell
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Verander die stellings van die KI
STR_AI_DEBUG_RELOAD :{BLACK}Herlaai AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Maak die AI dood, herlaai die skrif en herlaai die AI
STR_AI_DEBUG_CONTINUE :{BLACK}Gaan voort
STR_ERROR_NO_AI :{WHITE}OpenTTD is gebou sonder KI ondersteuning...
STR_ERROR_NO_AI_SUB :{WHITE}... geen KI's is beskikbaar!
@@ -3264,7 +3195,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Die AI
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI Konfigurasie
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Alle AIs wat in die volgende spel gelaai gaan word
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Alle AIs wat in die volgende spel gelaai gaan word
STR_AI_CONFIG_HUMAN_PLAYER :Mens Speler
STR_AI_CONFIG_RANDOM_AI :Lukraak AI
@@ -3295,7 +3226,6 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie A
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Maak toe
STR_AI_SETTINGS_RESET :{BLACK}Herstel
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
@@ -3328,7 +3258,6 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spaarspeletjie
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Lêer nie leesbare
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Lêer nie skryfbaar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integriteit het misluk
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nie beskikbaar>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Speeletjie was gesoor in 'n weergawe sonder trem toelaating. Alle tremme was verwyder.
# Map generation messages
@@ -3336,7 +3265,7 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaart ge
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... daar is geen dorp in die draaiboek
STR_ERROR_PNGMAP :{WHITE}Kan nie landskap van PNG laai nie...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... leêr nie gevind nie
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... lêer nie gevind nie.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan nie prent tipe verdoel. 8 of 24-bit PNG prent vereis.
STR_ERROR_PNGMAP_MISC :{WHITE}... iets het verkeerd gegaan. Jammer. (moontlik korrup lêer)
@@ -3370,7 +3299,6 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... ligg
STR_ERROR_ALREADY_BUILT :{WHITE}... alreeds gebou
STR_ERROR_OWNED_BY :{WHITE}... besit deur {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebied is besit deur 'n ander maatskappy
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... teël skoonmaak limiet bereik
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Naam moet unike wees
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in die pad
@@ -3397,7 +3325,7 @@ STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Bestuurd
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maksimum toegelaate lening groote is {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan nie meer geld leen nie...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om terug te betaal
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} vereis
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} vereis
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan nie lening terugbetaal nie...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Maatskappy kan nie aangekoop word nie...
@@ -3410,7 +3338,6 @@ STR_ERROR_PROTECTED :{WHITE}Die maat
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan nie enige stede bou nie
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan nie dorp hernoem nie...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Dorp kan nie hier gebou word nie...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan nie dorp uitbrei...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te naby aan rand van kaart
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te naby aan 'n ander dorp
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel dorpe
@@ -3466,7 +3393,6 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan nie
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier stasie verwyder nie...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan nie vrag stasie verwyder nie...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet eers pad stop verwyder
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... daar is geen stasie hier nie
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Moet eers spoorweg stasie afbreek
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Moet eers bus stasie afbreek
@@ -3495,7 +3421,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan nie
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan nie trem voertuig depot hier bou nie...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Skip depot kan nie hier gebou word nie...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kan nie depot hernoem nie...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Trein moet binne in 'n depot gestop word
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet gestop binne 'n pad voertuig depot wees
@@ -3531,8 +3456,6 @@ STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoore vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan nie seinligte vanaf hier verwyder nie...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan nie seine hier verander nie...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... daar is geen trein spoor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... daar is geen seine
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan nie spoor tipe hier verdoel nie...
@@ -3543,7 +3466,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan nie
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kan nie tremweg hier bou nie...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan nie pad vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie...
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
@@ -3556,7 +3478,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan nie
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... boom reeds daar
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... verkeerde terrein vir boom tipe
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan nie boom hier beplant nie...
# Bridge related errors
@@ -3567,7 +3488,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brug hoo
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag vie die daal
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moet in lyn wees
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... albei brug eindes moet op land wees
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lank
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tonnel kan nie daar gebou word nie...
@@ -3576,10 +3496,8 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Moet eer
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ander tonnel in die pad
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tonnel so op die einde van die kaart eindig
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan nie daal vir ander einde van tonnel te uitgrawe nie
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tonnel te lank
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... te veel voorwerpe
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Voorwerp in die pad
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... maatskappy hoofkwartier in die pad
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Die land area kan nie aangekoop word nie...
@@ -3642,7 +3560,6 @@ STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Vliegtui
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in spel
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan nie diens interval verander nie...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... voertuig is vernietig
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein forseer om sein te vermy op gevaar...
@@ -4073,12 +3990,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Wegpunt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Wegpunt {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Trein Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Trein Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Pad Voertuig Depot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Pad Voertuig Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Skip Depot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Skip Depot #{COMMA}
STR_UNKNOWN_STATION :onbekende stasie
STR_DEFAULT_SIGN_NAME :Teken
@@ -4105,7 +4016,6 @@ STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYP
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
@@ -4151,10 +4061,8 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
+73 -120
View File
@@ -236,7 +236,7 @@ STR_TOOLTIP_RESIZE :{BLACK}اضغط
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}شريط العرض- فوق /تحت
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود التحريك - يمين/يسار
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها
# Query window
STR_BUTTON_DEFAULT :{BLACK}افتراضي
@@ -297,22 +297,22 @@ STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK} حفظ
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}عرض الخريطة, لقطات اضافية , العلامات
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}عرض دليل المدن
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظهار العروض
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض محطات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}عرض قائمة قطارات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}عرض قائمة عربات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}عرض قائمة سفن الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}عرض قائمة طائرات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}عرض قطارات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}عرض عربات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}عرض سفن الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}عرض طائرات الشركة
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبير الصورة
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}ادوات المطار
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}عرض اطار الصوت/الموسيقى
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}اظهار الرسالة الأخيرة/التقرير الأخير, خيارات الرسائل
@@ -348,7 +348,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :انهاء
STR_SETTINGS_MENU_GAME_OPTIONS :خيارات اللعبة
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :خيارات الصعوبة
STR_SETTINGS_MENU_CONFIG_SETTINGS :اعدادات متقدمة
STR_SETTINGS_MENU_AI_SETTINGS :إعدادات الذكاء الاصطناعى
STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات جرافيك جديده
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :عرض اسماء المدن
@@ -664,8 +663,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}عرض
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}عرض الطرق على الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}عرض الشجر على الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}عرض ملاك الاراضي على الخريطة
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}اضغط على مصنع لعرضة. اضغط + مفتاح كنترول لاخفاء جميع المصانع ماعدا المختارة. اضغط + كنترول لاظهار المصانع مجددا.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}اضغط على الشركة لعرض ممتلكاتها. اضغط + مفتاح كنترول لاخفاء كل الشركات ماعدا المختارة. اضغط + مفتاح كنترول لعرضها ثانية.
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}شوارع
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK} سكة القطار
@@ -699,7 +696,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}عرض/اخفاء اسماء المدن
STR_SMALLMAP_CENTER :{BLACK}وسط الخريطة الصغيرة على الموقع الحالي
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}تعطيل الكل
STR_SMALLMAP_ENABLE_ALL :{BLACK}تفعيل الكل
@@ -707,8 +703,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}عرض
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}عدم عرض اي مصنع في الخريطة
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}عرض جميع المصانع في الخريطة
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}بدل عرض خريطة التضاريس
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}عدم عرض ممتلكات اي شركة على الخارطة
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}عرض جميع املاك الشركة على الخريطة
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}اظهر اخر رسالة / تقرير
@@ -846,9 +840,9 @@ STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK} فوضى طرق عارمة في مدينة {TOWN}!{}{}اعادة ترميم الطرق مولت من قبل شركة {STRING}{} تجلي ستة أشهر من الشقاء لعربات الطريق.
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}شاشة العرض {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}شاشة عرض{COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}انسخ لشاشة العرض
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}انسخ موقع الشاشة الرئيسية لشاشة العرض هذه
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}انسخ الشاشة الرئيسية لشاشة العرض هذه
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}لصق من شاشة العرض
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}لصق شاشة العرض هذة للشاشة الرئيسية
@@ -1027,8 +1021,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}موق
############ range for difficulty settings ends
STR_NONE :بدون
STR_FUNDING_ONLY :التمويل فقط
STR_MINIMAL :الادنى
STR_NUM_VERY_LOW :منخفض جدا
STR_NUM_LOW :قليل
STR_NUM_NORMAL :طبيعي
@@ -1078,6 +1070,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :نهاية ال
STR_DISASTERS_OFF :بدون
STR_DISASTERS_ON :السماح
STR_CITY_APPROVAL_PERMISSIVE :متساهل
STR_CITY_APPROVAL_TOLERANT :متقبل
STR_CITY_APPROVAL_HOSTILE :معاد
@@ -1091,15 +1084,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}الاع
STR_CONFIG_SETTING_OFF :قفل
STR_CONFIG_SETTING_ON :فتح
STR_CONFIG_SETTING_DISABLED :غير مفعل
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}السماح بالبناء على المنحدرات و السواحل: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}السماح باعادة بناء التلال تحت المباني, الطرق, الخ .-الانحدار الذاتي- {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}اقصى طول لعربات القطار: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}كمية دخان/شرار القطارات:{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :بدون
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :اصلي
@@ -1118,16 +1106,14 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}أست
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}تحميل القطارات بالتدريج: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}التضخم: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}أوصل الحموله للمحطه إذا كان هناك حاجة فقط: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}اقصى طول للجسور: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}اقصى طول للانفاق: {ORANGE}{STRING}مربع
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}طريقة بناء المصانع الأولية يدوية : {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :بدون
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ككل المصانع الأخرى
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :تنقيب
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}المساحة المستوية حول المصانع: {ORANGE}{STRING} مربع
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}السماح بوجود أكثر من مصنع من نفس النوع في المدينة الواحدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}إظهار الإشارات على جهة السائق: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}أعرض نافذة المالية في آخر السنة: {ORANGE}{STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}السماح بوجود اكثر من مصنع من نفس النوع في المدينة الواحدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}اظهار الاشارات على جهة السائق: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}أعرض نافذة المالية في آخر السنه: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}الامر الجديد - بدون توقف - قياسيا: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}اوامر القطار الجديدة تتوقف قياسيا في {ORANGE}{STRING}{LTBLUE} رصيف المحطة
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :قرب النهاية
@@ -1137,7 +1123,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}تسل
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}حرك الشاشة عندما تكون المؤشر على الحافة: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}السماح برشوة السلطات االمحليه: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}السماح بشراء حقوق النقل الحصري: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}السماح بتمويل تعمير الطرق المحلية: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}السماح بتحويل المال للشركات الأخرى: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}مضاعفة وزن الشحنة لمحاكاة القطارات الثقيلة: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}معامل السرعة للطائرة : {ORANGE} 1 / {STRING}
@@ -1153,7 +1138,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}تغير
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE} المطارات لا تنتهي صلاحيتها {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}حذر إذا فقدت المركبة {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}استعراض اوامر العربات: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :لا
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :نعم, بستثناء العربات المتوقفة
@@ -1165,8 +1149,8 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}الت
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}التجديد التلقائي عند توفر السيولة الدنيا للتجديد: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}زمن عرض الرسالة: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}تاخير احداث الهوفر: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}عرض التلميحات: {ORANGE}اضغط يمين
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}أعرض عدد السكان مع الاسم على العلامة: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}تاخير احداث الهوفر: {ORANGE}معطلة
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}أعرض عدد السكان مع الأسم على العلامه: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}مولد الأرض: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :الأصلي
@@ -1186,7 +1170,7 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}اتج
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :عكس عقارب الساعة
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :مع عقارب الساعة
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}الأرتفاع الأعلى في محرر الخريطة لسطح المستوي: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بتعديل الحدود الحرة للخريطة: {ORANGE} {STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بالحدود الحرة للخريطة: {ORANGE} {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}مربع او اكثر غير فارغ في الحدود الشمالية
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}مربع او اكثر من حدود الخريطة لا يكون بحر
@@ -1223,12 +1207,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير - 31 - 12 - 2008
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ايزو 31-12-2008
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}إيقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}عندمل توقف أسمح: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :لا تصرف
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :الكل ما عدا عمليات البناء
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :الكل ما عدا خيارات تعديل الخريطة
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :كل تصرف
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}ايقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}استخدام قائمة العربات المطورة: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :بدون
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :لشركتك
@@ -1239,8 +1218,8 @@ STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :لشركتك
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :كل الشركات
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}عرض جدولة الأعمال بالمهام بدلا من الأيام: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :{LTBLUE}عرض الوصول و المغادرة في جدولة الاعمال: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE} إنشاء سريع لأوامر المركبات: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}سكة الحديد القياسية (بعد بدأ لعبة جديدة أو تحميل لعبة): {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE} انشاء اوامر بسرعة : {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}سكة الحديد القياسية -بعد بدأ لعبة جديدة او تحميل لعبة- : {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :القديم
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :الجديد
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :الأكثر استخداما
@@ -1248,16 +1227,15 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}اظه
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE} ابقاء ادوات البناء فعالة بعد استخدامها: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE} النفقات للمجموعة في النافذة المالية: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}عطل ادوات البناء عند عدم وجود عربات متاحة لها: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}الحد الأعلى لعدد القطارات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}الحد الأعلى لعدد العربات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}الحد الأعلى لعدد الطائرات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}الحد الأعلى لعدد السفن لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}حظر القطارات على الحاسوب: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}حظر القطارات على الكمبيوتر: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}حظر العربات على الكمبيوتر: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}حظر الطائرات على الحاسوب: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}حظر السفن على الحاسوب: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}حظر الطائرات على الكمبيوتر: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}حظر السفن على الكمبيوتر: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE} السماح بالذكاء الصناعي في اللعب الجماعي : {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE} #opcodes قبل تعليق الذكاء الصناعي : {ORANGE}{STRING}
@@ -1266,7 +1244,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}فتر
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}فترات الصيانة القياسية للقطارات: {ORANGE}{STRING} يوم / %
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}فترة الصيانة القياسية للقطارات{ORANGE}غير مفعل
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}فترات الصيانة القياسية للطائرات : {ORANGE}{STRING}يوم / %
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}فترة الصيانة القياسية للعربات: {ORANGE}غير مفعلة
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}فترة الصيانة القياسية للعربات{ORANGE} غير مفعلة
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}فترات الصيانة القياسية للطائرات : {ORANGE}{STRING}يوم / %
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE} فترات الصيانة القياسية للطائرات {ORANGE}غير مفعل
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}فترات الصيانة القياسية للسفن: {ORANGE}{STRING} يوم / %
@@ -1285,8 +1263,8 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}اتا
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}السماح باستخدام اشارات واجهة المستخدم الرسومية: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}نوع الاشارة الذي يبنى قياسيا: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :اشارات التوقف
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :إشارات الطريق
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :إشارة طريق اتجاه واحد
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :اشارات الطريق
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :اشارة اتجاة واحد للطريق
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}الدوران خلال الاشارات: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :اشارات التوقف فقط
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :اشارات الطريق فقط
@@ -1340,11 +1318,11 @@ STR_CONFIG_SETTING_VEHICLES :{ORANGE}الم
STR_CONFIG_SETTING_STATIONS :{ORANGE}المحطات
STR_CONFIG_SETTING_ECONOMY :{ORANGE}الأقتصاد
STR_CONFIG_SETTING_AI :{ORANGE}المتنافسين
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}عرض الخيارات
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE} عرض الخيارات
STR_CONFIG_SETTING_INTERACTION :{ORANGE} التفاعل
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}الإشارات
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE} الاشارات
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE} طريقة التحميل
STR_CONFIG_SETTING_AI_NPC :{ORANGE} لاعبين الحاسوب
STR_CONFIG_SETTING_AI_NPC :{ORANGE} لاعبين الكمبيوتر
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE} التجديد التلقائي
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE} الصيانة
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE} المسارات
@@ -1352,7 +1330,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE} قطا
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE} مدن
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE} مصانع
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}موجد الطريق- قصاص الطريق - للقطارات:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(مفضل)
@@ -1363,7 +1340,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE} موج
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :أصلي{BLUE}(مستحسن)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(غير مفضل)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}العكس عند الإشارات: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}عدل قيمة التغيير
@@ -1431,7 +1407,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}هل ت
# Cheat window
STR_CHEATS :{WHITE}اسرار
STR_CHEATS_TOOLTIP :{BLACK}علامة صح اذا استخدمت هذا السرمن قبل
STR_CHEATS_WARNING :{BLACK}تحذير! أنت على وشك أن تخون منافسيك. هذا الخيانة ستبقى عار عليك الى الأبد.
STR_CHEATS_WARNING :{BLACK}تحذير! انت على وشك ان تخون منافسيك. هذا الخيانة ستبقى عار عليك الى الأبد.
STR_CHEAT_MONEY :{LTBLUE}زيادة السيولة بـ {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}العب كشركة{ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}الجرافة السحرية - لازالة المصانع و الاجسام غير القابلة للازالة.{ORANGE}{STRING}
@@ -1443,7 +1419,6 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :مناطق ثل
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :مناطق مدارية
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :ألعاب
STR_CHEAT_CHANGE_DATE :{LTBLUE}عدل التاريخ {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}غير السنة الحالية
STR_CHEAT_SETUP_PROD :{LTBLUE}تفعيل تغيير قيمة الانتاج: {ORANGE}{STRING}
# Livery window
@@ -1469,7 +1444,7 @@ STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :حافلة ركاب - بخارية
STR_LIVERY_PASSENGER_WAGON_DIESEL :حافلة ركاب - ديزل
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :عربة ركاب - كهربائية
STR_LIVERY_PASSENGER_WAGON_MONORAIL :عربة ركاب - أحادية
STR_LIVERY_PASSENGER_WAGON_MONORAIL :عربة ركاب - احادية
STR_LIVERY_PASSENGER_WAGON_MAGLEV :عربة كاب - ممغنطة
STR_LIVERY_FREIGHT_WAGON :عربة شحن
STR_LIVERY_BUS :باص
@@ -1699,7 +1674,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}جلب
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}جلب معلومات الشركة..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}انتظار اللاعبين السابقين
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES}تم تحميل حتى الان
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} حمل حتى الان
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}فصل
@@ -1731,7 +1705,7 @@ STR_COMPANY_PASSWORD_CANCEL :{BLACK}لا ت
STR_COMPANY_PASSWORD_OK :{BLACK}اعط الشركة كلمة المرور الجديدة
STR_COMPANY_PASSWORD_CAPTION :{WHITE}كلمة مرور الشركة
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}كلمة مرور الشركة القياسية
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}استخدم كلمة مرور هذه الشركة كافتراضية للشركات الجديدة
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}استخدم هذه الكلمة كقياسية لكل الشركات الجديدة
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK} انضم
@@ -1771,7 +1745,7 @@ STR_NETWORK_ERROR_SERVER_FULL :{WHITE}الخا
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}أنت ممنوع من هذا الخادم
STR_NETWORK_ERROR_KICKED :{WHITE}لقد طردت من اللعبة
STR_NETWORK_ERROR_CHEATER :{WHITE}الغش ليس مسموحا به في هذه اللعبة
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}أنت تقوم بإرسال العديد من الأوامر للخادم
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}انت تقوم بارسال العديد من الاوامر للسيرفر
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :خطاء عام
@@ -1792,8 +1766,6 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :خادم ممت
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :كان يرسل الكثير من الاوامر
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}احتمال فقد الاتصال
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}اخر {NUM} ثواني لم تصل بيانات من السيرفر
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
@@ -1842,23 +1814,23 @@ STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER} لم
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER} لقد اخترت هذا المحتوى ليتم تحميله
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER} هذا الدعم قد اختير للتحميل
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER} هذا المحتوى موجود لديك مسبقا
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}هذا المحتوى غير معروف و لا يمكت تحميله في OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}هذا استبدال للملف الموجود {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}الاسم: {WHITE}{STRING}
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER} المحتوى غير معروف و لن يتم تحميلة على النسخة المفتوحة
STR_CONTENT_DETAIL_UPDATE :{SILVER} هذا استبدال للملف الموجود {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER} الاسم: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER} النسخة: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}الوصف: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}عنوان الموقع: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}النوع: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}حجم التحميل: {WHITE}{BYTES}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER} الوصف : {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER} عنوان النت: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER} النوع: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER} حجم التحميل: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER} اختير بسبب: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER} الاعتمادية: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER} الاسم الرمزي: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB :{WHITE}بنيت OpenTTD بدون دعم "zlib"...
STR_CONTENT_NO_ZLIB :{WHITE}النسخة المفتوحة بنيت بدون دعم zlib ...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}تحميل محتويات zlib غير ممكن
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :الرسوميات الاساسية
STR_CONTENT_TYPE_NEWGRF :GRF جديدة
STR_CONTENT_TYPE_NEWGRF :NewGRF رسوميات
STR_CONTENT_TYPE_AI :الذكاء الصناعي
STR_CONTENT_TYPE_AI_LIBRARY :مكتبة الذكاء الصناعي
STR_CONTENT_TYPE_SCENARIO :سناريو
@@ -1867,7 +1839,7 @@ STR_CONTENT_TYPE_BASE_SOUNDS :الاصوات
STR_CONTENT_TYPE_BASE_MUSIC :الموسيقى الاساسية
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}يتم تحميل المحتوى...
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}يتم التحميل الان ...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}يتم طلب الملفات ...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}يتم تحميل {STRING} - {NUM} من {NUM}
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}انتهى التحميل
@@ -1875,15 +1847,15 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}لم يتم الربط مع خادم المحتوى
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}فشل التحميل...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... فقد الاتصال
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}فشل التحميل ...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... فقد الربط بالخادم
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... لا يمكن الكتابة على الملف
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}لم يتمكن من فك ضغط الملف المحمل
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}لم يتمكن من فك الضغط للملف المحمل
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}بدل الشفافية للشجر. مفتاح كنترول للإغلاق.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}بدل الشفافية للشجر. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}بدل الشفافية للمباني. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}بدل الشفافية للمصانع. مفتاح كنترول للاغلاق.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}بدل الشفافية للمحطات و ملحقاتها. مفتاح كنترول للاغلاق.
@@ -1917,10 +1889,10 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :بناء الس
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}بناء سكة حديد
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}بناء سكة القطار باستخدام البناء التلقائي
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات (لصيانة و شراء القطارات).
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات - لصيانة و شراء/ بيع القطارات
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}غير السكة الى نقطة عبور
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار. مفتاح كنترول يسمح بضم المحطات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء إشارات السكك الحديدية.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء اشارة سكة قطار
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}بناء جسر قطارات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}بناء نفق قطار
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}تناوب بناء/ازالة سكك واشارات القطارات
@@ -1952,7 +1924,7 @@ STR_STATION_CLASS_DFLT :المحطة ا
STR_STATION_CLASS_WAYP :نقطة عبور
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}اختيار الإشارات
STR_BUILD_SIGNAL_CAPTION :{WHITE}اختيار الاشارات
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}اشارة اقفال (بالاعلام){}هذة الاشارة الأساسية. تسمح بتواجد قطار واحد في القسم و الوقت الواحد
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}اشارة دخول (بالاعلام){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}اشارة خروج (بالاعلام) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة.
@@ -1975,7 +1947,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}اختر
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}اختر الجسر المناسب
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}بناء الجسور - اختر الجسر المفضل لديك لبنائة
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :تعليق, حديدي
STR_BRIDGE_NAME_GIRDER_STEEL :العارضة, حديدية
STR_BRIDGE_NAME_CANTILEVER_STEEL :الحامل, حديدي
@@ -1993,22 +1964,22 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}وحدة
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}بناء سكة ترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}بناء الطرق باستخدام النظام الآلي
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}بناء سكة القطار باستخدام النظام الآلي
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة لعربات الطرق (لشراء و صيانة العربات).
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}بناء ورشة لصيانة عربات الترام (لشراء و صيانة عربات الترام).
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة للعربات - لشراء/ بيع/ صيانة العربات.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة للترام - لشراء / بيع /صيانة عربات الترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}بناء محطة باصات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}بناء محطة ركاب ترام.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات. مفتاح كنترول يسمح بمجاورة المحطات.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}بناء محطة ترام. كنترول يسمح بمجاورة المحطات.
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}فعل / عطل الطرق موحدة الاتجاه
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}بناء جسر لعربات الطريق.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}بناء جسر ترام.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء نفق لعربات الطريق.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}بناء محطة ركاب ترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}بناء محطة ترام
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}فعل / عطل الطرق موحدة الاتجاة
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}بناء جسر للعربات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}بناء جسر ترام
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء نفق للعربات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}تناوب بناء/ ازالة الطرق
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}اتجاه ورشة الصيانة
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}اتجاة ورشة الصيانة
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}اختر اتجاة ورشة صيانة العربات
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}اتجاة مستودع الصيانة لترام
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}اختر اتجاة مستودع الترام
@@ -2036,8 +2007,8 @@ STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}عرف
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}انشاء انهار
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}اتجاه حوض الصيانة
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}اختر اتجاه حوض صيانة السفن
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}اتجاة حوض الصيانة
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK} اختر اتجاة حوض الصيانة
# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}مرفء
@@ -2074,12 +2045,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}التض
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}خفض ركن الارض
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}رفع ركن الارض
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}مستوى الارض
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}شراء أرض للاستخدام المستقبلي.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}شاء ارض للأستخدام المستقبلي
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}اختيار الاجسام
STR_OBJECT_BUILD_TOOLTIP :{BLACK}اختر جسم لبنائة
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}اختر صنف الكائن للبناء
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}عرض الجسم
STR_OBJECT_BUILD_SIZE :{BLACK}حجم: {GOLD}{NUM} x {NUM} مربع
@@ -2420,7 +2390,6 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}الاع
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}لا يوجد معلومات متاحة
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}لم يتم العثور على الملف المقترن
STR_NEWGRF_SETTINGS_DISABLED :{RED}معطل
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}متعارض مع هذا اللإصدار من Openttd
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}ادخل اعدادات NewGRF
@@ -2537,7 +2506,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}ادخل
STR_TOWN_DIRECTORY_CAPTION :{WHITE}مدن/ بلدات
STR_TOWN_DIRECTORY_NONE :{ORANGE}-بدون-
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ) {COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها. اضغط + كنترول لفتح شاشة عرض جديدة للضاحية.
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها
STR_TOWN_POPULATION :{BLACK}سكان العالم: {COMMA}
# Town view window
@@ -2597,10 +2566,10 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}بدون
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}العروض المأخوذة
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} من {STRING} الى {STRING}{YELLOW} - {COMPANY}{YELLOW}, حتى {DATE_SHORT}-
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}اضغط بشكل متواصل على مفتاح كنترول لاختيار اكثر من وحدة
STR_STATION_LIST_CAPTION :{WHITE}محطات شركة {COMPANY} - {COMMA} محطة
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
@@ -2715,8 +2684,8 @@ STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}غير
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}اسم صاحب الشركة
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}غير اسم المدير
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}اشتري 25% من أسهم الشركة
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}بيع 25% من أسهم الشركة
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}اشتري 25% من اسهم الشركة
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}بيع 25% من اسهم الشركة
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}اشتري 25% من اسهم هذه الشركة
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 25% من اسهم هذه الشركة
@@ -2731,7 +2700,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}-بدو
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW}({COMMA}% صدرت)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW}({COMMA}%/{COMMA}% صدرت)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}اسماء المصانع - اضغط على اسم المصنع لتوسيط الشاشة عليه. اضغط + كنترول لفتح شاشة عرض جديدة لمنطقة المصنع.
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}اسماء المصانع - اضغط على اسم لتوسيط الشاشة علية
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -2969,7 +2938,7 @@ STR_REPLACE_VEHICLE_SHIP :سفن
STR_REPLACE_VEHICLE_AIRCRAFT :طائرات
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK} اختر نوع المحرك لاستبدالة
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK} اختر نوع المحرك المراد إحلاله محل المحرك المختار في القائمة اليسرى
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK} اختر نوع المحرك المراد احلالة مكان المحرك المختار في القائمة اليسرى
STR_REPLACE_VEHICLES_START :{BLACK} بدأ تبديل العربات
STR_REPLACE_HELP_START_BUTTON :{BLACK}اضغط لبدأ عملية تبديل المحركات المختارة في القائمة اليسرى بالمحركات المختارة في القائمة اليمنى
@@ -2990,7 +2959,7 @@ STR_REPLACE_ELRAIL_VEHICLES :سكة حديد
STR_REPLACE_MONORAIL_VEHICLES :عربات احادية السكة
STR_REPLACE_MAGLEV_VEHICLES :مركبات ممغنطة
STR_REPLACE_REMOVE_WAGON :{BLACK} إزالة العربات: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON :{BLACK} ازالة العربات: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} المحافظة على طول القطار بازالة عربات ابتداء من المقدمة عند التبديل - عندما يكون التبدل ينتج قطارا اطول.
# Vehicle view
@@ -3003,7 +2972,6 @@ STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}وضع
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل السفينة لحوض السفن. اضغط + كنترول سوف يرسلها للصيانة فقط.
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل الطائرة الى حظيرة الصيانة - مفتاح التحكم (كنترول) + الضغط يرسلها للصيانة فقط
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}هذا سوف يشتري نسخة عن قطار بكل عرباته. مفتاح التحكم + الضغط سوف يشارك الاوامر.
@@ -3125,7 +3093,6 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}اختر نوع الحمولة ...
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO}{}{BLACK}تكلفة التغيير: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}تكلفة اعادة التهيئة: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}اختر العربة لاعادة تهيئتها. اسحب بالفارة لاختيار عدة عربات. اضغط على مساحة خالية لاختيار كل العربات. اضغط + كنترول لاختيار العربة الحالية وما بعدها.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}أختر نوع البضاعة لينقلها القطار
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK} اختر نوع حمولة العربة
@@ -3211,15 +3178,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK} تخط
STR_ORDERS_DELETE_BUTTON :{BLACK}حذف
STR_ORDERS_DELETE_TOOLTIP :{BLACK}حذف الامر المختار
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}حذف كل الأوامر
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}أوقف المشاركة
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}اوقف مشاركة الاوامر. اضغط + كنترول لحذف جميع الاوامر من هذه العربة.
STR_ORDERS_GO_TO_BUTTON :{BLACK}اذهب الى
STR_ORDER_GO_TO_NEAREST_DEPOT :اذهب الى اقرب مستودع صيانة
STR_ORDER_GO_TO_NEAREST_HANGAR :اذهب الى اقرب حظيرة صيانة
STR_ORDER_CONDITIONAL :امر انتقال شرطي
STR_ORDER_SHARE :شارك الأوامر
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}اضافة امر قبل الامر المختار, او لاخر الاوامر
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}ادخل امر متقدم
@@ -3246,7 +3209,6 @@ STR_ORDER_STOP_ORDER :توقف
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(تلقائى)
STR_ORDER_FULL_LOAD :-تحميل بالكامل-
STR_ORDER_FULL_LOAD_ANY :-حمل اي بضاعة بالكامل-
@@ -3262,7 +3224,6 @@ STR_ORDER_TRANSFER_NO_LOAD :)التوصيل
STR_ORDER_NO_UNLOAD :-عدم انزال الشحنة و تحميل غيرها-
STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انزال الشحنة و الانتظار للحمولة القصوى)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة-
STR_ORDER_NO_UNLOAD_NO_LOAD :(لا تفريغ و لا تحميل)
STR_ORDER_STOP_LOCATION_NEAR_END :[قرب النهاية]
STR_ORDER_STOP_LOCATION_MIDDLE :[وسط]
@@ -3282,7 +3243,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}حول
STR_TIMETABLE_TOOLTIP :{BLACK}جدولة الأوامر - اضغط على الامر لاظهارة
STR_TIMETABLE_NO_TRAVEL :لا رحيل
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: بواسطة الامر اليدوي التالي)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :مسافر (ليس هناك جدولة)
STR_TIMETABLE_TRAVEL_FOR :مسافر لـ {STRING}
STR_TIMETABLE_STAY_FOR :ويبقى لـ {STRING}
@@ -3418,7 +3378,7 @@ STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}لا ي
STR_ERROR_GAME_LOAD_FAILED :{WHITE}فشل فتح اللعبة {}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :خطأ داخلي: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :لعبة محفوطة غير صالحة{STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :اللعبة حفظت بنسخة أحدث
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :اللعبة حفظت بنسخة احدث
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :لا يمكن قراءة الملف
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :لايمكن قراءة الملف
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :فشل التحقق من سلامة البيانات
@@ -3464,11 +3424,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... ال
STR_ERROR_ALREADY_BUILT :{WHITE}... تم بنائة
STR_ERROR_OWNED_BY :{WHITE}مملوكة من قبل ... {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... المنطقة مملوكة لشركة منافسة
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... تم الوصول لاقصى حدود للتضاريس
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... تم الوصول لاقصى عدد ازالة
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}السم يجب ان يكون فريدا - غير مستخدم
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} على الطريق
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}غير مسموح في حين توقفت
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}بلدية المدينة ترفض السماح بهذا
@@ -3604,7 +3561,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}يجب
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}يمكن تعديل القطارعندما يكون متوقف في ورشة الصيانة
STR_ERROR_TRAIN_TOO_LONG :{WHITE}القطار طويل جدا
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}لا يمكن تغيير اتجاة العربة ...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}تتكون من اكثر من وحدة ...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}لا يمكن انعطاف العربات المكونة من اكثر من وحدة.
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :نوع سكة حديد متعارض
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}لا يمكن تحريك العربة ...
@@ -3669,7 +3626,6 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}الجس
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}البداية و النهاية يجب ان تكون على استقامة واحدة
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... يجب ان تكون نهايات الجسر على اليابسة
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... الجسر طويل جدا
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}قد ينتهي الجسر خارج الخريطة
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}لا يمكن بناء نفق هنا ...
@@ -3678,7 +3634,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}يجب
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}نفق آخر في مسار هذا النفق
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}الانفاق تنتهي خارج حدود الخريطة
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}لا يمكن تعديل الأرض في نهاية النفق
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... النفق طويل جدا
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... الاجسام كثيرة جدا
@@ -3770,7 +3725,6 @@ STR_ERROR_CAN_T_ADD_ORDER :{WHITE}العر
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}العربة المشتركة لا تستطيع الوصول للمحطة
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}لا يمكن مشاركة قائمة الأوامر
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}لايمكن ايقاف امر المشاركة بالاوامر ...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}لا يمكن نسخ قائمة الأوامر
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}بعيد جدا من محطة/علامة الوصول السابقة
@@ -4257,7 +4211,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -19
View File
@@ -152,7 +152,7 @@ STR_CARGO_PLURAL_WHEAT.abl :пшаніца
STR_CARGO_PLURAL_WHEAT.pre :пшаніцы
STR_CARGO_PLURAL_RUBBER :{G=m}Каўчук
STR_CARGO_PLURAL_RUBBER.gen :каўчуку
STR_CARGO_PLURAL_RUBBER.dat :каўчуку
STR_CARGO_PLURAL_RUBBER.dat :каўкучу
STR_CARGO_PLURAL_RUBBER.acc :каўчук
STR_CARGO_PLURAL_RUBBER.abl :каўчукам
STR_CARGO_PLURAL_RUBBER.pre :каўчуку
@@ -1344,8 +1344,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Ста
############ range for difficulty settings ends
STR_NONE :Няма
STR_FUNDING_ONLY :Будаваць самому
STR_MINIMAL :Мінімальнае
STR_NUM_VERY_LOW :Вельмі мала
STR_NUM_LOW :Мала
STR_NUM_NORMAL :Звычайна
@@ -1395,6 +1393,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Толькi ў
STR_DISASTERS_OFF :Выключаны
STR_DISASTERS_ON :Уключаны
STR_CITY_APPROVAL_PERMISSIVE :Дазваляючае
STR_CITY_APPROVAL_TOLERANT :Памяркоўнае
STR_CITY_APPROVAL_HOSTILE :Варожае
@@ -1408,15 +1407,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Пашы
STR_CONFIG_SETTING_OFF :не
STR_CONFIG_SETTING_ON :так
STR_CONFIG_SETTING_DISABLED :адключана
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Дазволіць будаўніцтва на сьхілах і на беразе: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Зона пакрыцьця залежыць ад тыпу станцыі: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Дазволіць знос амаль усіх гарадзкіх аб'ектаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Макс. даўжыня цягнiкоў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Колькасць дыму/іскраў у лакаматываў: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :няма
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :арыгiнальная
@@ -1435,13 +1429,11 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Вык
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Паступовая загрузка транспарту: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Уключыць інфляцыю: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Пастаўляць груз на станцыю, толькі калі на яго быў попыт: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Макс. даўжыня мастоў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Макс. даўжыня тунэляў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Мэтад стварэньня сыравінных прадпрыемстваў: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :не ствараць
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :як i iншыя
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :геолагаразьведка
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Плоскi рэльеф вакол прадпрыемстваў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Плоскi рэльеф вакол прадпрыемстваў: {ORANGE}{STRING} клет{P ка кi ак}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Дазволіць некалькі прадпрыемстваў аднаго тыпу на горад: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Паказваць сыгналы на баку руху: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Паказваць фінансавую статыстыку напрыканцы года: {ORANGE}{STRING}
@@ -1454,7 +1446,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Аўт
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Перамяшчаць агляд, калі курсор знаходзіцца на краі экрана: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Дазволіць падкупляць мясцовыя ўлады: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Дазволіць купляць эксклюзыўныя трансп. правы: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Дазволіць фінансаваньне рэканструкцыі дарогаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Дазволіць перадачу грошай іншым кампаніям: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Множнік вагі для сымуляцыі цяжкіх таварных цягнікоў: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Каэфіцыент хуткасьці для самалётаў: {ORANGE}1 / {STRING}
@@ -1669,7 +1660,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Цяг
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Населеныя пункты
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Прамысловасць
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Альгарытм пошуку шляху для цягнікоў: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(рэкамэндуецца)
@@ -1680,7 +1670,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Аль
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :арыгінальны {BLUE}(рэкамендуецца)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(не рэкамэндуецца)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Аўтаматычны разварот перад сыгналамi: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Зьмяніць значэньне
@@ -3619,7 +3608,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Перадац
STR_ORDER_NO_UNLOAD :(Не разгружацца й забраць груз)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не разгружацца й чакаць поўнай загрузкі)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не разгружацца й чакаць поўнай загрузкі любым грузам)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не разгружацца й не грузiцца)
STR_ORDER_STOP_LOCATION_NEAR_END :[пачатак станцыi]
STR_ORDER_STOP_LOCATION_MIDDLE :[сярэдзiна станцыi]
@@ -3822,7 +3810,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... уж
STR_ERROR_OWNED_BY :{WHITE}... належыць {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... участак належыць іншай кампаніі
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... дасягнуты лiмiт ляндшафтных зьменаў
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... дасягнута абмежаваньне па колькасці ачышчаных клетак
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... лiмiт ачышчаных клетак дасягнуты
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Імя павінна быць унікальным
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} на шляху
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Забаронена падчас паўзы
@@ -3961,7 +3949,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... па
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Склад цягніка можна мяняць толькі ў дэпо
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Цягнiк занадта доўгi
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Не атрымалася разьвярнуць цягнік...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... складаецца з некалькіх частак
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Немагчыма разьвярнуць шматскладовы транспарт
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Несумяшчальны тып рэйкаў
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Немагчыма перамясьціць трансп. сродак...
@@ -3973,7 +3961,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Няправі
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ТС «{VEHICLE}» занадта доўгі пасьля замены
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правілы аўтазамены/абнаўленьня не былі ўжыты
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Няма да чаго ўжыць правілы аўтазамены/абнаўленьня
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(мала грошай)
# Rail construction errors
@@ -4035,7 +4023,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Спач
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Іншы тунэль на шляху
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Тунэль заканчваецца па-за межамі мапы
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Немагчыма падняць/апусьціць зямлю для іншага канца тунэля
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... тунэль занадта доўгi
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... занадта шмат аб'ектаў
File diff suppressed because it is too large Load Diff
+1 -5
View File
@@ -1075,6 +1075,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :само в к
STR_DISASTERS_OFF :изключено
STR_DISASTERS_ON :включено
STR_CITY_APPROVAL_PERMISSIVE :разрешаващи
STR_CITY_APPROVAL_TOLERANT :толерантни
STR_CITY_APPROVAL_HOSTILE :враждебни
@@ -1088,10 +1089,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Наст
STR_CONFIG_SETTING_OFF :изключено
STR_CONFIG_SETTING_ON :включено
STR_CONFIG_SETTING_DISABLED :изключено
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Строене на склонове и брегове: {ORANGE}{STRING.n}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Тераформиране под постройки (autoslope): {ORANGE}{STRING.n}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}По-реалистична зона за обслужване: {ORANGE}{STRING}
@@ -1350,7 +1347,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Вла
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Градове
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Индустрии
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Пътенамирач за влакове: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(препоръчва се)
+3 -16
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Actitud
############ range for difficulty settings ends
STR_NONE :Cap
STR_FUNDING_ONLY :Només finança
STR_MINIMAL :Mínim
STR_NUM_VERY_LOW :Molt Baix
STR_NUM_LOW :Baix
STR_NUM_NORMAL :Normal
@@ -1079,6 +1077,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Només al final
STR_DISASTERS_OFF :Desactivat
STR_DISASTERS_ON :Activat
STR_CITY_APPROVAL_PERMISSIVE :Permissiu
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostil
@@ -1092,15 +1091,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Paràmet
STR_CONFIG_SETTING_OFF :Inactiu
STR_CONFIG_SETTING_ON :Actiu
STR_CONFIG_SETTING_DISABLED :desactivat
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permet construir en desnivells i costes: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permet modelar el terreny sota edificis, rails, etc. (autopendent): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permet una mida més real de l'àrea d'influència: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Llargada màxima dels trens: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantitat de fum/xispes del vehicle: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Cap
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1119,8 +1113,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Utilitz
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Carrega els vehicles gradualment: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflació: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Entrega càrregues en una estació només quan hi ha demananda: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Llargada màxima dels ponts: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Llargada màxima dels túnels: {ORANGE}{STRING} cel·l{P 0:1 a es}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Mètode de construcció de la indústria primària manual: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :cap
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :com les altres indústries
@@ -1138,7 +1130,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Cues d'
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Finestra d'avis quan el ratolí és al marc del programa: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permet subornar a les autoritats locals: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permet comprar els drets del transport en exclusiva: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permet finançar la reconstrucció dels carrers locals: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permet enviar diners a altres companyies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplicador de pes per contenidor per simular trens pesats: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor de velocitat dels avions: {ORANGE}1 / {STRING}
@@ -1353,7 +1344,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trens
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Pobles
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Indústries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Cerca de rutes per trens: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recomanat)
@@ -1364,7 +1354,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Cerca d
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recomanat)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recomanat)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Canvi de sentit automàtic a les senyals: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Canvia el valor de l'ajustament
@@ -3262,8 +3251,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfereix i
STR_ORDER_TRANSFER_NO_LOAD :(Transfereix i deixa buit)
STR_ORDER_NO_UNLOAD :(No descarreguis i agafa càrrega)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descarreguis i espera carregar del tot)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descarreguis i espera carregar del tot qualsevol càrrega)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No descarreguis i no carreguis)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descarreguis i espera carregar del tot de qualsevol càrrega)
STR_ORDER_STOP_LOCATION_NEAR_END :[extrem més proper]
STR_ORDER_STOP_LOCATION_MIDDLE :[a la meitat]
@@ -3605,7 +3593,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... ha d
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Els trens només es poden modificar quan estan parats dins d'una cotxera
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren massa llarg
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No s'ha pogut invertir el sentit del vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... està format per múltiples unitats
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}No es poden girar vehicles que estan formats per múltiples unitats
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipus de rail incompatible
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}No es pot moure el vehicle...
@@ -3679,7 +3667,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primer h
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel massa llarg
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... massa objectes
+3 -16
View File
@@ -1123,8 +1123,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stav gr
############ range for difficulty settings ends
STR_NONE :Ništa
STR_FUNDING_ONLY :Samo financiranje
STR_MINIMAL :Minimalno
STR_NUM_VERY_LOW :Vrlo nisko
STR_NUM_LOW :Nisko
STR_NUM_NORMAL :Normalno
@@ -1174,6 +1172,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Isključivo na
STR_DISASTERS_OFF :Isključeno
STR_DISASTERS_ON :Uključeno
STR_CITY_APPROVAL_PERMISSIVE :Dopustiv
STR_CITY_APPROVAL_TOLERANT :Tolerantan
STR_CITY_APPROVAL_HOSTILE :Agresivan
@@ -1187,15 +1186,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Napredne
STR_CONFIG_SETTING_OFF :Isključeno
STR_CONFIG_SETTING_ON :Uključeno
STR_CONFIG_SETTING_DISABLED :onemogućeno
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Dopusti izgradnju na kosinama i obalama: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Dopusti modeliranje zemlje ispod građevina, tračnica, itd (autonagib): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Dopusti realističnije veličine područja zahvaćanja: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Najveća dužina vlakova: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Količina dima/iskri za lokomotive: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nema
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1214,8 +1208,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Koristi
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Postupno utovaruj u vozila: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacija: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Dostavi teret na postaju samo ako na njoj postoji potražnja: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Najveća dužina mostova: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Najveća dužina tunela: {ORANGE}{STRING} tile
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Ručna metoda izgradnje primarne industrije: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nijedna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kao i druge industrije
@@ -1233,7 +1225,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Nizanje
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pomakni prozor kada je miš na rubu: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Dopusti potkupljivanje lokalne samouprave: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Dopusti kupovinu ekskluzivnih prijevoznih prava: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Dozvoli financiranje rekonstrukcije lokalnih cesta: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Dopusti slanje novca drugim tvrtkama: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Težinski množitelj za teret za simulaciju teških vlakova: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor brzine zrakoplova: {ORANGE}1 / {STRING}
@@ -1448,7 +1439,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Vlakovi
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Gradovi
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrije
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pronalaženje putanje za vlakove: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Preporučljivo)
@@ -1459,7 +1449,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pronala
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Preporučljivo)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nije preporučljivo)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatsko okretanje na signalima: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Promijeni vrijednost postavke
@@ -3357,8 +3346,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferiraj i
STR_ORDER_TRANSFER_NO_LOAD :(Transferiraj i otiđi prazan)
STR_ORDER_NO_UNLOAD :(Preuzmi teret bez iskrcavanja)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Čekaj puni ukrcaj bez iskrcavanja)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čekaj bilo koji puni ukrcaj bez iskrcavanja)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez iskrcaja i bez ukrcaja)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čeaj bilo koji puni ukrcaj bez iskrcavanja)
STR_ORDER_STOP_LOCATION_NEAR_END :[početak]
STR_ORDER_STOP_LOCATION_MIDDLE :[sredina]
@@ -3700,7 +3688,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mora
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vlakovi mogu biti izmjenjeni jedino kad su zaustavljeni u spremištu
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Predugačak vlak
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nije moguće promjeniti smjer vozila...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sastoji se od više jedinica
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Nije moguće promijeniti smjer vozila koja se sastoje od više jedinica...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nekompatibilna vrsta tračnica
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nije moguće ukloniti vozilo...
@@ -3774,7 +3762,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Najprije
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Smeta drugi tunel
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunel bi završio izvan karte
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ne moguće iskopoati zemlju na drugoj strani tunela
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunel predugačak
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... previše objekata
+2 -9
View File
@@ -1109,8 +1109,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Postoj
############ range for difficulty settings ends
STR_NONE :žádný
STR_FUNDING_ONLY :Pouze dotace
STR_MINIMAL :Nejmenší
STR_NUM_VERY_LOW :velmi nízké
STR_NUM_LOW :nízké
STR_NUM_NORMAL :střední
@@ -1160,6 +1158,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :pouze na konci
STR_DISASTERS_OFF :vypnuty
STR_DISASTERS_ON :zapnuty
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
STR_CITY_APPROVAL_TOLERANT :tolerantní
STR_CITY_APPROVAL_HOSTILE :zaujatý
@@ -1173,10 +1172,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Pokroči
STR_CONFIG_SETTING_OFF :vypnuto
STR_CONFIG_SETTING_ON :zapnuto
STR_CONFIG_SETTING_DISABLED :vypnuto
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Povolit výstavbu na svazích kopců a na pobřežích: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Srovnání terénu pod budovami, kolejemi atd. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Povolit u oblasti pokrytí realističtější velikost: {ORANGE}{STRING}
@@ -1219,7 +1214,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Silnič
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Posouvat okno, když je kurzor na okraji: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Povolit úplatek místní správě: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Umožnit kupování výhradních přepravních práv: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Povolit dotování rekonstrukce místních silnic: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Umožnit zasílání peněz ostatním společnostem: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Pro simulaci těžkých vlaků vynásobit hmotnost nákladu: {ORANGE}{STRING}x
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Činitel rychlosti letadel: {ORANGE}1/{STRING}
@@ -1434,7 +1428,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Vlaky
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Města
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Průmysl
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Hledač cesty pro vlaky: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(doporučený)
@@ -3698,7 +3691,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... mus
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Vlaky lze měnit, jen když stojí v depu
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Příliš dlouhý vlak
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nelze otočit vozidlo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... se skládá z několika vozů
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Nelze otáčet vozidla složená z více strojů...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Neslučitelné druhy kolejí
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nelze přesunout vozidlo...
+96 -164
View File
@@ -166,11 +166,11 @@ STR_ABBREV_ALL :{TINYFONT}ALT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passagerer{P "" s}
STR_BAGS :{COMMA} sæk{P "" ke}
STR_TONS :{COMMA} ton{P "" s}
STR_BAGS :{COMMA} sække
STR_TONS :{COMMA} tons
STR_LITERS :{COMMA} liter
STR_ITEMS :{COMMA} styk{P "" ker}
STR_CRATES :{COMMA} kasse{P "" r}
STR_ITEMS :{COMMA} stykker
STR_CRATES :{COMMA} kasser
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Mørkeblå
@@ -236,7 +236,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klik og
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scroller listen op/ned
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - flytter listen mod venstre/højre
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land. Ctrl vælger arealet diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land
# Query window
STR_BUTTON_DEFAULT :{BLACK}Standard
@@ -283,7 +283,6 @@ STR_SORT_BY_RATING_MIN :Laveste værdi
STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk)
STR_SORT_BY_COST :Omkostning
STR_SORT_BY_POWER :Drivmiddel
STR_SORT_BY_TRACTIVE_EFFORT :Trækkraft
STR_SORT_BY_INTRO_DATE :Introduktionsdato
STR_SORT_BY_RUNNING_COST :Driftsomkostning
STR_SORT_BY_POWER_VS_RUNNING_COST :Drivmiddel/omkostninger
@@ -331,9 +330,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskab
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Bygenerering
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrigenerering
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Bygning af vej
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant træer. Shift skifter mellem at bygge og vise prisoverslag.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant træer
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placér skilt
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placér objekt. Shift viser tidsestimat
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placér objekt
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Gem scenarie
@@ -348,7 +347,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut
STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Sværhedsgrad
STR_SETTINGS_MENU_CONFIG_SETTINGS :Avancerede indstillinger
STR_SETTINGS_MENU_AI_SETTINGS :AI indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bynavne vist
@@ -443,10 +441,8 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Tænd/Sluk konsol
STR_ABOUT_MENU_AI_DEBUG :Computerspiller-debug
STR_ABOUT_MENU_SCREENSHOT :Skærmbillede (Ctrl-S)
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomet skærmbillede
STR_ABOUT_MENU_GIANT_SCREENSHOT :Kæmpe skærmbillede (Ctrl-G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Tilpas grafikelement
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -664,8 +660,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis indu
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Veje
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}Jernbaner
@@ -699,7 +693,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort
STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra
STR_SMALLMAP_ENABLE_ALL :{BLACK}Slå alle til
@@ -707,8 +700,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vis høj
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Vis ingen industrier på kortet
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vis alle industrier på kortet
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Slå visning af højdekort til/fra
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vis ingen selskabsejendomme på kortet
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vis alle selskabsejendomme på kortet
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Vis seneste besked eller nyhedsrapport
@@ -850,7 +841,7 @@ STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Lokalite
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Hent global
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Hent lokalitet fra global visning til dette vindue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Sæt global
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sæt den globale lokalitet til det samme som dette vindue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sæt lokaliteten af det globale vindue til den samme som dette vindue
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spilvalg
@@ -1027,8 +1018,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Byråde
############ range for difficulty settings ends
STR_NONE :Ingen
STR_FUNDING_ONLY :Kun finansiering
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Meget lav
STR_NUM_LOW :Lav
STR_NUM_NORMAL :Normal
@@ -1078,6 +1067,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Kun ved slutnin
STR_DISASTERS_OFF :Fra
STR_DISASTERS_ON :Til
STR_CITY_APPROVAL_PERMISSIVE :Passiv
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Fjendtlig
@@ -1091,16 +1081,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Avancere
STR_CONFIG_SETTING_OFF :Fra
STR_CONFIG_SETTING_ON :Til
STR_CONFIG_SETTING_DISABLED :deaktiveret
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Tillad bygning på skråninger og kyster: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Tillad landskabsformning under bygninger, spor, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Tillad mere realistisk størrelse på stationernes opland: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Tillad nedriving af flere by-ejede veje, broer og tunneler: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Max længde af tog: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Mængde af røg fra køretøj: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Ingen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistisk
@@ -1118,8 +1102,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Brug fo
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Last køretøjer gradvist: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Aflever kun last til en station hvis der er en forespørgsel: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Max længde af bro: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Max længde af tunnel: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metode til manuel opførsel af primær industri: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ingen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :som andre industrier
@@ -1137,7 +1119,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Kødann
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Panorér vindue når musen er ved kanten: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Tillad bestikkelse af de lokale myndigheder: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Tillad køb af eksklusive transportrettigheder: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Tillad finansiering af vejfornyelse: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Tillad at sende penge til andre firmaer: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Vægtfaktor for fragt for at simulere tunge tog: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fly-hastighedsfaktor: {ORANGE}1 / {STRING}
@@ -1163,15 +1144,13 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Køret
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Automatisk fornyelse af gamle køretøjer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Forny automatisk køretøj {ORANGE}{STRING}{LTBLUE} md. før/efter maks. alder
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Min. kontanter før automatisk køretøjsfornyelse: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Levetid for fejlmeddelser: {ORANGE}{STRING} sekund{P 0:1 "" er}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Vis værktøjstips: {ORANGE}Hold musen over i {STRING} sekund{P 0:1 "" er}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Vis værktøjstips: {ORANGE}Højreklik
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Levetid for fejlmeddelser: {ORANGE}{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Vis byens indbyggertal i bynavnet: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Landskabs generator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Olieraffinaderiers maksimale distance fra kanten: {ORANGE}{STRING} felt{P 0:1 "" er}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Den maksimale distance fra kanten til olieraffinaderier {ORANGE}{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snelinjehøjden: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Tærrenets hårdhed (kun TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Meget blødt
@@ -1190,7 +1169,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Tillad
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Et eller flere felter ved den nordlige kant er ikke tomme
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Et eller flere felter ved en af kanterne er ikke vand
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stationudbredelse: {ORANGE}{STRING} felt{P 0:1 "" er} {RED}OBS: Høj værdi gør spillet langsomt
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stationudbredelse: {ORANGE}{STRING} {RED}Obs: Høj værdi gør spillet langsomt
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Automatisk service på helikopterlandingspladser: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Forbind landskabsværktøjer med skinne/vej/vand/lufthavn: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land farve brugt i det lille kort: {ORANGE}{STRING}
@@ -1218,7 +1197,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Fra
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Venstreklik-scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Brug {ORANGE}{STRING}{LTBLUE} datoformat til navne på gemte spil.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Brug {ORANGE}{STRING}{LTBLUE} datoformatet til navne på gemte spil.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :langt (31. Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -1248,7 +1227,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Vis res
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hold byggeværktøjer aktive efter brug: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Grupper udgifter i firmaets finansvindue: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Deaktiver bygning af infrastruktur når ingen passende køretøjer er tilgængelige: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maks. antal tog per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maks. antal køretøjer per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maks. antal fly per spiller: {ORANGE}{STRING}
@@ -1263,13 +1241,13 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Tillad
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}Antal instruktioner før computerspilleren standses: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervaller er i procent: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Standard service interval for tog: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Standard service interval for tog: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Standard service interval for tog: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Standard service interval for vejkøretøjer: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Standard service interval for fly: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Standard service interval for fly: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Standard service interval for fly: {ORANGE}slået fra
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Standard service interval for skibe: {ORANGE}{STRING} dag{P 0:1 "" e}/%
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Standard service interval for skibe: {ORANGE}{STRING} dage/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Standard service interval for skibe: {ORANGE}slået fra
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Slå service fra, når nedbrud er sat til ingen: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Aktiver hastighedsbegrænsning for vogne: {ORANGE}{STRING}
@@ -1280,9 +1258,9 @@ STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Start d
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Aktiver rolig økonomi (flere små ændringer): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Tillad at købe aktier i andre selskaber: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Procentdel af etape afkastet der skal bruges i overførsels systemet : {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved trækning, placer et signal hvert: {ORANGE}{STRING}. felt
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved trækning placer signal hvert: {ORANGE}{STRING} felt
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Byg automatisk semaforer før: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Vis signalvælgeren som standard: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Slå signalbrugerfladen til: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signaltype der bygges som standard: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avanceret
@@ -1299,7 +1277,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :tilfældig
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Byer kan bygge veje: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Byer kan bygge niveaukryds: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Tillad byer at fastsætte støjgrænser for lufthavne: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}At stifte byer i selve spillet: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :ikke tilladt
@@ -1319,7 +1296,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Positio
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Venstre
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Midt i
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Højre
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Vinduernes sammenkoblingsafstand: {ORANGE}{STRING} pixel{P 0:1 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Vinduernes sammenkoblings afstand: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Vinduernes sammenkoblings afstand: {ORANGE}slået fra
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Vinduesbegræsning (ikke-sticky): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Vinduesbegræsning (ikke-sticky): {ORANGE}slået fra
@@ -1352,7 +1329,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Tog
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Byer
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrier
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Stifinder til tog: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Anbefalet)
@@ -1363,7 +1339,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Stifind
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Anbefalet)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ikke anbefalet)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Vend automatisk ved signaler: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Skift indstillingsværdi
@@ -1764,7 +1739,7 @@ STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Kunne ik
STR_NETWORK_ERROR_SERVER_START :{WHITE}Kunne ikke starte serveren
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kunne ikke forbinde
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Forbindelsen #{NUM} svarer ikke
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opstod en protokol-fejl og forbindelsen blev lukket
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opstod en protokol-fejl og forbindelse blev lukket
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld
@@ -1886,7 +1861,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift ge
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skift gennemsigtighed for træer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Skift gennemsigtighed for huse. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Skift gennemsigtighed for industrier. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og kontrolsteder. Ctrl+klik låser.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og waypoints. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse.
@@ -1906,8 +1881,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsynin
STR_JOIN_STATION_CAPTION :{WHITE}Sammenkæd station
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Byg en separat station
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind kontrolsted
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat kontrolsted
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind rutepunkt
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat rutepunkt
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Jernbanekonstruktion
@@ -1915,16 +1890,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrisk jernb
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorailkonstruktion
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnetskinnekonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg en remise (til køb og servicering af tog). Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ombyg jernbane til kontrolsted. Ctrl muliggør sammenslutning af kontrolsteder. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg en banegård. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg jernbanesignaler. Ctrl skifter mellem semaforer og lyssignaler.{}Hvis musen trækkes langs en lige strækning, bygges signaler med jævne mellemrum. Hold Ctrl nede for at bygge signaler indtil næste kryds.{}Ctrl+klik skifter mellem at åbne eller ikke åbne signalvælgeren. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg jernbanebro. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg jernbanetunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem at bygge og fjerne jernbaneskinner, signaler, kontrolsteder og stationer. Hold Ctrl nede for også at fjerne togspor fra kontrolsteder og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/opgradér typen af jernbane. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl muliggør at bygge/fjerne elementer i togkonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl muliggør at bygge/fjerne elementer i togkonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg remise (til køb og servicering af tog)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ændre jernbane til kontrolsted. Ctrl tillader sammenslutning af waypoints
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg jernbanegård. Ctrl tillader sammenslutning af stationer.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg jernbanesignaler. Ctrl+Klik skifter mellem semaforer/lyssignaler.{}Hvis musen trækkes langs sporet bygges signaler ned af en lige side af sporet. Ctrl bygger signaler indtil næste kryds.{}Ctrl-Klik åbner/lukker signal-vælgeren.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg togbro
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg togtunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem bygning/fjernelse af jernbaneskinner, signaler, waypoints og stationer. Hvis Ctrl holdes nede fjernes også togspor fra waypoints og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konverter/opgradér typen af jernbane
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise
@@ -1952,7 +1927,7 @@ STR_STATION_CLASS_DFLT :Standard statio
STR_STATION_CLASS_WAYP :Kontrolsteder
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalvælger
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalvalg
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardsignal (semafor){}Dette er den mest almindelige type signal, og tillader kun et tog ad gangen på den samme signalblok
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Indgangssignal (semafor){}Grønt så længe der er et eller flere grønne udgangssignaler fra den efterfølgende sporsektion. Ellers vises rødt.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Udgangssignal (semafor){}Fungerer som et normalt signal men er nødvendigt for at vise den korrekte farve ved indgangs- og kombisignaler.
@@ -1965,7 +1940,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Udgangss
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombisignal (elektrisk){}Kombisignalet fungerer både som indgangs- og udgangssignal. Dette muliggør opbygning af store forgreninger af signaler.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Avancerede signaler kan passeres fra bagsiden.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Ensrettede avancerede signaler kan ikke passeres fra bagsiden.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalombygning{}Når denne er valgt, vil klik på et eksisterende signal ombygge det til den valgte signaltype og -variant. Ctrl vil skifte den eksisterende signalvariant. Shift skifter mellem at bygge og vise prisoverslag.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalkonvertering{}Når denne er valgt, vil klik på et eksisterende signal konvertere det til den valgte signaltype og -variant. CTRL-klik vil skifte den eksisterende signalvariant. Skift+click viser den vurderede pris for konvertering
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Træk-og-slip signaltæthed
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Formindsk træk-og-slip signaltæthed
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg træk-og-slip signaltæthed
@@ -1975,7 +1950,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vælg to
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vælg vejbro
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Valg af bro - klik på din yndlings bro for at bygge den
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hængebro, stål
STR_BRIDGE_NAME_GIRDER_STEEL :Bjælkebro, stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frithængende bro, stål
@@ -1989,21 +1963,21 @@ STR_BRIDGE_TUBULAR_SILICON :Rørformet bro,
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Vejkonstruktion
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Sporvejskonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Byg vej. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvej. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vej med auto-vej-værktøjet. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvej med auto-sporvej-værktøjet. Ctrl skifter mellem at muliggør at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byg værksted (til køb og servicering af vejkøretøjer). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Byg sporvognsremise (til køb og serviceing af sporvogne). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg en rutebilstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg en passager-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg en fragtcentral. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg en fragt-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Byg vejsektion. Ctrl muliggør at bygge/fjerne elementer i vejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvejssektion. Ctrl muliggør at bygge/fjerne elementer i sporvejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vejsektion ved hjælp af 'Auto-vej'. Ctrl muliggør at bygge/fjerne elementer i vejkonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvejssektion ved hjælp af 'Auto-sporvej'. Ctrl muliggør at bygge/fjerne elementer i sporvognskonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byg køretøjsværksted (til køb og servicering af vejkøretøjer)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Byg sporvognsremise (til køb og service af vogne)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg rutebilstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg passager-sporvognsstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg fragtcentral. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg fragt-sporvognsstation. Ctrl tillader at sammenslutte stationer
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiver/Deaktiver ensrettede veje
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Byg en bro. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Byg en sporvejsbro. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Byg en tunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Byg en sporvejstunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Byg bro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Byg sporvejsbro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Byg tunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Byg sporvejstunnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skift mellem bygning/fjernelse af veje
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skift mellem bygning/fjernelse af sporveje
@@ -2027,11 +2001,11 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vælg re
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Bygning af vandveje
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vandveje
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Byg kanaler. Skift tasten vælger mellem byg og vis pris
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Byg en sluse. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Byg en skibsdok (til køb og servicering af skibe). Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Byg en havn. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Placer en bøje, der kan bruges som yderligere navigationspunkt. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Byg akvædukt. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Byg sluser
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Byg skibsdok (til køb og servicering af skibe)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Byg havn. Ctrl tillader at sammenslutte stationer
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Positionsbøje, kan bruges som yderligere navigationspunkt
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Byg akvædukt
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vandområde.{}Lav en kanal, med mindre CTRL-tasten bruges ved havniveau, da omgivelserne i stedet vil blive oversvømmet
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placér floder.
@@ -2044,13 +2018,12 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Havn
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Lufthavne
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Byg en lufthavn. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Byg en lufthavn. Ctrl tillader at sammenslutte stationer
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Valg af lufthavn
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vælg lufthavnens størrelse/type
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport klasse
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
STR_AIRPORT_SMALL :Lille
STR_AIRPORT_CITY :By
@@ -2071,15 +2044,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Generere
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landskabsværktøjer
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sænk punkter i landskabet. Ved trækning sænkes det først valgte hjørne, og udligner det valgte område til samme niveau. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Hæv punkter i landskabet. Ved trækning hæves det først valgte hjørne, og resten af det valgte område udlignes til samme højde. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Udjævn et område til en højde svarende til det først markerede hjørne. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Køb land til fremtidig brug. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sænk punkter i landskabet
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Hæv punkter i landskabet. Træk hæver det først valgte punkt, og udjævner det markerede område til denne højde. CTRL markere på skrå. SKIFT viser anslåede pris
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Udjævn land til en højde svarende til det først markerede hjørne. CTRL vælger områder på skrå. SKIFT viser anslåede pris
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Køb land til senere brug
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekt valg
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objektet der skal bygges. Shift skifter mellem at bygge og vise prisoverslag.
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vælg hvilken objekttype du vil bygge
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objektet der skal bygges
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Forvisning af objektet
STR_OBJECT_BUILD_SIZE :{BLACK}Størrelse: {GOLD}{NUM} x {NUM} felter
@@ -2090,14 +2062,14 @@ STR_OBJECT_CLASS_TRNS :Sendere
STR_PLANT_TREE_CAPTION :{WHITE}Træer
STR_PLANT_TREE_TOOLTIP :{BLACK}Vælg typen af træer der skal plantes
STR_TREES_RANDOM_TYPE :{BLACK}Træer af tilfældig type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Placer træer af tilfældig type. Shift skifter mellem at bygge og vise prisoverslag.
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Placer træer af tilfældig type
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Tilfældige træer
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant træer tilfældigt i landskabet
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land-generering
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placér klippeområder i landskabet
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold Ctrl nede for at fjerne det.
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold CTRL nede for at fjerne det
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
@@ -2111,7 +2083,7 @@ STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Er du si
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Bygenerering
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Ny by
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Opfør en ny by. Shift skifter mellem at bygge og vise prisoverslag.
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Opfør en ny by
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Tilfældig by
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grundlæg et tilfældigt sted
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Mange tilfældige byer
@@ -2151,17 +2123,7 @@ STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Byg
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansiér
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrikæde for {STRING} industri
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrikæde for {STRING} gods
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producerer industrier
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepterer industrier
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huse
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klik på industrien for at se dens leverandører og kunder
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klik på godset for at se dens leverandører og kunder
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Vis kæde
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Vis godsforsynende og -accepterende industrier
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link til lille kort
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Vælg også de viste industrier på lille kort
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landområde-information
@@ -2302,8 +2264,6 @@ STR_SAVELOAD_LOAD_BUTTON :{BLACK}Åbn
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Åbn det markerede spil
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spil Detaljer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen information til rådighed
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil
@@ -2411,7 +2371,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Tjek om
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filnavn: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
@@ -2420,16 +2379,13 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen information tilgængelig
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Tilsvarende fil blev ikke fundet
STR_NEWGRF_SETTINGS_DISABLED :{RED}Deaktiveret
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Ikke kompatibel med denne version af OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Indtast NewGRF-parameter
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Ændre NewGRF parameterne
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Luk
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Nulstil
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Sæt alle parameter til deres standart niveau
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Antal parametrer: {ORANGE}{NUM}
@@ -2445,13 +2401,9 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Jernbanetype
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabel 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Tilpasser grafikelement {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næste grafikelement
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsæt til næste normale grafikelement, spring pseudo/genfarvede/skrift-grafikelementer over og omsvøb til sidst
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til grafikelement
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til det givne grafikelement. Hvis den ikke er et normalt grafikelement, fortsæt til næste normale element
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gå til forrige normale grafikelement, spring pseudo/omfarvede/skrift-elementer og omsvøb fra begyndelsen.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM}
@@ -2499,12 +2451,10 @@ STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD
# NewGRF status
STR_NEWGRF_LIST_NONE :Ingen
STR_NEWGRF_LIST_ALL_FOUND :Alle filer tilstede
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Har fundet kompatible filer
STR_NEWGRF_LIST_MISSING :{RED}Manglende filer
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Denne NewGRFs opførsel '{0:STRING}' vil sandsynligvis forårsage at spillet går ned.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Den ændrer status for '{1:ENGINE}' når den ikke er i depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Den ændrer toglængden for '{1:ENGINE}' mens den ikke er i depot
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Toget '{VEHICLE}' fra firmaet '{COMPANY}' har ugyldig længde. Det skyldes sandsynligvis at problem med en NewGRF. Spillet går muligvis ned.
@@ -2516,15 +2466,11 @@ STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRI
STR_NEWGRF_INVALID_CARGO :<ikke gyldigt gods>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} af <ikke gyldigt gods>
STR_NEWGRF_INVALID_ENGINE :<ugyldig køretøjsmodel>
STR_NEWGRF_INVALID_ENGINE :<ikke gyldig motor>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<ikke gyldig industri type>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Liste over skilte - {COMMA} Skilt{P "" e}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match store og små bogstaver
STR_SIGN_LIST_CLEAR :{BLACK}Slet filter
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matchende stort/lille bogstav når der sammenlignes skiltenavne med filter teksten
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Slet filter streng
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
@@ -2537,7 +2483,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Indtast
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Byer
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ingen -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Bynavne - klik på et navn for at centrere skærmen over byen. Ctrl+Klik åbner et nyt vindue ved byens lokalitet.
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Bynavne - klik på et navn for at centrere skærmen over byen. Ctrl+Klik åbner et nyt vindue ved byens lokalitet
STR_TOWN_POPULATION :{BLACK}Verdens befolkning: {COMMA}
# Town view window
@@ -2597,11 +2543,11 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Ingen -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Tilskudsordninger der allerede er vundet:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} fra {STRING} til {STRING}{YELLOW} ({COMPANY}{YELLOW}, indtil {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet.
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl nede for at vælge mere end én ting
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl nede for at vælge mere end en ting
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stationer
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -2704,7 +2650,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Byg sels
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Vis HK
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Vis selskabets hovedkvarter
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Flyt hovedkvarter
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien. Shift skifter mellem at flytte og vise prisoverslag.
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
@@ -2717,8 +2663,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Ændrer
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Køb 25% aktier i selskabet
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sælg 25% aktier i selskabet
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Køb 25% aktier i dette selskab. Shift skifter mellem at købe og vise prisoverslag.
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sælg 25% aktier i dette selskab. Shift skifter mellem at sælge og vise prisoverslag.
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Køb 25% aktier i dette selskab
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sælg 25% aktier i dette selskab
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Selskabsnavn
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Direktørens navn
@@ -2829,7 +2775,7 @@ STR_PURCHASE_INFO_SPEED :{BLACK}Hastighe
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Driftsomkostninger: {GOLD}{CURRENCY}/år
STR_PURCHASE_INFO_CAPACITY :{BLACK}Lasteevne: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(kan ombygges)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designet: {GOLD}{NUM}{BLACK} Levetid: {GOLD}{COMMA} år
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designet: {GOLD}{NUM}{BLACK} Levealder: {GOLD}{COMMA} år
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. pålidelighed: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Pris: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Vægt: {GOLD}{WEIGHT_S} ({WEIGHT_S})
@@ -2851,10 +2797,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Køb kø
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Køb skib
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Køb et fly
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede lokomotiv/togvogn. Shift skifter mellem at købe og vise prisoverslag.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede køretøj. Shift skifter mellem at købe og vise prisoverslag.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede skib. Shift skifter mellem at købe og vise prisoverslag.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede fly. Shift skifter mellem at købe og vise prisoverslag.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede lokomotiv/togvogn
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede køretøj
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede skib
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede fly
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Omdøb
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Omdøb
@@ -2882,10 +2828,10 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} køretøj{P "" er}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tog - højreklik på vogn/lokomotiv for information, træk for at tilføje til/fjerne fra togsættet. Hold Ctrl nede for at bruge funktionerne på hele den efterfølgende togkæde.
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Køretøjer - højreklik på et køretøj for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skibe - højreklik på et skib for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Fly - højreklik på et fly for information
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tog - klik på et tog for information, træk vogn/lokomotiv for at fjerne/tilføje det til toget
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Køretøjer - klik på et køretøj for mere information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skibe - klik på et skib for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Fly - klik på et fly for information
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Træk tog/togvogn her hen for at sælge
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Træk køretøjet herhen for at sælge
@@ -2919,10 +2865,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Klon kø
STR_DEPOT_CLONE_SHIP :{BLACK}Klon skib
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. CTRL-klik vil dele ordrer
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. CTRL-klik vil dele ordrer
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. CTRL-klik vil dele ordrer
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. CTRL-klik vil dele ordrer
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
@@ -3006,10 +2952,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send kø
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send skibet til dok. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send flyet til en hangar. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dette vil købe en kopi af vejkøretøjet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dette vil købe en kopi af skibet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dette vil købe en kopi af et fly. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. CTRL-klik vil dele ordrer
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dette vil købe en kopi af vejkøretøjet. CTRL-klik vil dele ordrer
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dette vil købe en kopi af skibet. CTRL-klik vil dele ordrer
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dette vil købe en kopi af et fly. CTRL-klik vil dele ordrer
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Tving toget til at fortsætte uden at vente på at signalet skifter til grønt
@@ -3246,7 +3192,6 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(Automatisk)
STR_ORDER_FULL_LOAD :(Fuld last)
STR_ORDER_FULL_LOAD_ANY :(Fuld last vilkårlig type fragt)
@@ -3261,8 +3206,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Overfør og ve
STR_ORDER_TRANSFER_NO_LOAD :(Overfør og efterlad tom)
STR_ORDER_NO_UNLOAD :(Los ikke og last fragt)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Los ikke og vent på fuld last)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke af og vent på fuld last af hvilken som helst type)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Los ikke og last ikke)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Los ikke og vent på fuld last af hvilken som helst type fragt)
STR_ORDER_STOP_LOCATION_NEAR_END :[nærmeste ende]
STR_ORDER_STOP_LOCATION_MIDDLE :[midten]
@@ -3282,7 +3226,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Skift ti
STR_TIMETABLE_TOOLTIP :{BLACK}Køreplan - klik på en ordre for at markere den.
STR_TIMETABLE_NO_TRAVEL :Rejs ikke
STR_TIMETABLE_NOT_TIMETABLEABLE :Rejs (automatisk; planlagt med næste manuelle ordre)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Rejs (ikke iflg. køreplan)
STR_TIMETABLE_TRAVEL_FOR :Rejs i {STRING}
STR_TIMETABLE_STAY_FOR :og vent i {STRING}
@@ -3344,7 +3287,6 @@ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Breakpio
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Breakpoint slået til
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Når en computerspillers log besked er lig denne tekststreng, vil spillet gå på standby.
STR_AI_DEBUG_MATCH_CASE :{BLACK}Match store og små bogstaver
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Vis matchende stort/lille bogstav ved sammenligning af AI log beskeder messages mod teksten
STR_AI_DEBUG_CONTINUE :{BLACK}Fortsæt
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Sæt spillet i gang, og start den kunstige intelligens igen
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Se debug output for denne AI
@@ -3422,7 +3364,6 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Filen kan ikke læses
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Filen kan ikke skrives
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Dataintegritets-tjek fejlede
STR_GAME_SAVELOAD_NOT_AVAILABLE :<ikke tilgængelig>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spillet er gemt i en version uden sporveje. Alle sporveje er blevet fjernet.
# Map generation messages
@@ -3464,8 +3405,6 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... upas
STR_ERROR_ALREADY_BUILT :{WHITE}... allerede bygget
STR_ERROR_OWNED_BY :{WHITE}... ejes af {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... området ejes af et andet selskab
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... grænsen for landskabsændringer er nået
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... grænsen for rydning af felter er nået
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Navnet skal være unikt
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} i vejen
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Ikke tilladt imens spillet er på pause
@@ -3506,7 +3445,6 @@ STR_ERROR_PROTECTED :{WHITE}Dette se
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan ikke bygge nogen byer
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan ikke omdøbe byen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan ikke bygge en by her...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan ikke udvide byen...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... for tæt på kanten af kortet
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... for tæt på en anden by
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... for mange byer
@@ -3554,8 +3492,6 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}For tæt
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan ikke omdøbe stationen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denne vej er ejet af en by
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vejen peger i den forkerte retning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive-through stops kan ikke have hjørner
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive-through stops kan ikke have kryds
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne en del af en station...
@@ -3576,15 +3512,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Det er n
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Det er nødvendigt at rive lufthavnen ned først
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere en et eksisterende kontrolsted
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet kontrolsted
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere en et eksisterende rutepunkt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet rutepunkt
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan ikke bygge kontrolsted for tog her...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan ikke placere en bøje her...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan ikke omdøbe kontrolsted...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan ikke fjerne kontrolsted for tog her...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Kontrolsted skal fjernes først
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Jernbane rutepunktet skal fjernes først
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... der er en bøje i vejen
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bøjen er i brug af et andet firma!
@@ -3604,7 +3540,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... skal
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Tog kan kun ændres når de er stoppet i en remise
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Toget er for langt
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan ikke vende køretøjet om...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... består af flere enheder
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Kan ikke vende et køretøj, der består af flere enheder
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Skinnetyperne passer ikke sammen
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan ikke flytte køretøjet...
@@ -3625,16 +3561,15 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Det er n
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbar jernbane
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er nødvendigt at fjerne jernbaneskinnerne først
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Vejen er ensrettet eller blokeret
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Niveaukrydsning ikke tilladt for denne type skinner
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan ikke bygge signaler her...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan ikke bygge jernbane her...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan ikke fjerne jernbane herfra...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan ikke fjerne signaler herfra...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan ikke ombygge signaler her...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan ikke konvertere signaler her...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... der er ikke noget spor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... der er ingen signaler
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke ombygge jernbanetype her...
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke konvertere jernbanetype her...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Det er nødvendigt at fjerne vejen først
@@ -3678,11 +3613,9 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Det er n
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}En anden tunnel er i vejen
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnellen ville slutte uden for kortet
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Det er umuligt at lave en udgravning til tunnelen i den anden ende
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel er for lang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... for mange objecter
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kan ikke bygge objekt...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Der er et objekt i vejen
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... selskabets hovedkontor i vejen
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan ikke købe dette landområde...
@@ -3786,7 +3719,7 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan ikke
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan ikke slette skilt...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Et simulationsspil baseret på Transport Tycoon Deluxe
STR_DESKTOP_SHORTCUT_COMMENT :En klon af Transport Tycoon Deluxe
##id 0x2000
# Town building names
@@ -4257,7 +4190,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+1 -8
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Houding
############ range for difficulty settings ends
STR_NONE :Geen
STR_FUNDING_ONLY :Alleen financieren
STR_MINIMAL :Minimaal
STR_NUM_VERY_LOW :Zeer Laag
STR_NUM_LOW :Laag
STR_NUM_NORMAL :Normaal
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Aan het eind va
STR_DISASTERS_OFF :Uit
STR_DISASTERS_ON :Aan
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Vijandig
@@ -1091,10 +1090,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Geavance
STR_CONFIG_SETTING_OFF :Uit
STR_CONFIG_SETTING_ON :Aan
STR_CONFIG_SETTING_DISABLED :uitgeschakeld
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Bouwen op hellingen en kusten toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Gebruik meer realistische handelsgebieden: {ORANGE}{STRING}
@@ -1137,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Wachtri
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Verschuif scherm als muis aan de rand is: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Omkopen van de gemeente toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Kopen van exclusieve transportrechten toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Financieren van lokale wegreconstructie toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Geld geven aan andere bedrijven toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewichtsfactor voor vracht om zware treinen te simuleren: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Factor voor vliegtuigsnelheden: {ORANGE}1 / {STRING}
@@ -1352,7 +1346,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Treinen
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Steden
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrieën
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Routezoeker voor treinen: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Aanbevolen)
+1 -8
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
############ range for difficulty settings ends
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line
STR_DISASTERS_OFF :Off
STR_DISASTERS_ON :On
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
@@ -1091,10 +1090,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow landscaping under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
@@ -1137,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
@@ -1352,7 +1346,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
+1 -8
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
############ range for difficulty settings ends
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line
STR_DISASTERS_OFF :Off
STR_DISASTERS_ON :On
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
@@ -1091,10 +1090,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING}
@@ -1137,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
@@ -1352,7 +1346,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
+1 -14
View File
@@ -1017,8 +1017,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Urbestr
############ range for difficulty settings ends
STR_NONE :Neniom
STR_FUNDING_ONLY :Funduso sola
STR_MINIMAL :Malgrandeto
STR_NUM_VERY_LOW :Tre Malalte
STR_NUM_LOW :Malalte
STR_NUM_NORMAL :Normale
@@ -1068,6 +1066,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Nur finlinie
STR_DISASTERS_OFF :Malaktiva
STR_DISASTERS_ON :Aktiva
STR_CITY_APPROVAL_PERMISSIVE :Permeseme
STR_CITY_APPROVAL_TOLERANT :Tolerante
STR_CITY_APPROVAL_HOSTILE :Gastige
@@ -1081,15 +1080,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Avancita
STR_CONFIG_SETTING_OFF :Malaktiva
STR_CONFIG_SETTING_ON :Aktiva
STR_CONFIG_SETTING_DISABLED :malaktiva
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permesu konstrui sur kliniĝoj kaj bordoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permesu terecigon sub konstruaĵoj, trakoj, ktp. (aŭtodeklivo): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permesu pli realgrandaj kaptoregionoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permesu forigon de pli da urbaj stratoj, pontoj ktp: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maksimuma longo de vagonaroj: {ORANGE}{STRING} kahelo{P 0:1 "" j}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Kvanto da lokomotivo fumo/fajreroj: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Neniu
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originale
@@ -1108,8 +1102,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Uzu pli
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Laŭgrade ŝarĝu veturilojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflacio: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Nur liveru ŝarĝon al stacio se estas peto: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maksimuma ponto longo: {ORANGE}{STRING} kahelo{P 0:1 "" j}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maksimuma tunelo longo: {ORANGE}{STRING} kahelo{P 0:1 "" j}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Permana ĉefa industri-konstrumaniero: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :neniu
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kiel aliaj industrioj
@@ -1127,7 +1119,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Stratve
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Ŝovu fenestron se la muso estas ĉe la rando: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permesu subaĉeti la lokajn estrojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permesu aĉeti ekskluzivajn transportrajtojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permesi fondusante lokan stratan rekonstruo: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Permesu sendi monon al aliaj kompanioj: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Pezpliigo pro ŝarĝo por imiti pezajn trajnojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Aviadil-rapidec-faktoro: {ORANGE}1 / {STRING}
@@ -1339,7 +1330,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trajnoj
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Urboj
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrioj
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Padtrovilo por trajnoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Rekomendite)
@@ -1350,7 +1340,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Padtrov
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originale {BLUE}(Rekomendite)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nerekomendite)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Aŭtomata dorsflankante ĉe signaloj: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ŝanĝu agord-valoron
@@ -3198,7 +3187,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Transigu kaj f
STR_ORDER_NO_UNLOAD :(Ne malŝarĝu kaj prenu kargon)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ne malŝarĝu kaj atendu plenan ŝarĝon)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ne malŝarĝu kaj atendu ajnan plenan ŝarĝon)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ne malŝarĝu kaj ne ŝarĝu)
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
@@ -3601,7 +3589,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Antaŭe
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Alia tunelo okupas la lokon
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunelo finiĝus ekster la mapo
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ne eblas liberigi la landon aliflanke de la tunelo
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunelo tro longa
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... tro da objektoj
+2 -15
View File
@@ -1084,8 +1084,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Linnan
############ range for difficulty settings ends
STR_NONE :Pole
STR_FUNDING_ONLY :Ainult rahastamine
STR_MINIMAL :Minimaalne
STR_NUM_VERY_LOW :Väga madal
STR_NUM_LOW :Madal
STR_NUM_NORMAL :Harilik
@@ -1135,6 +1133,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Ainult raudtee
STR_DISASTERS_OFF :Väljas
STR_DISASTERS_ON :Sees
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv
STR_CITY_APPROVAL_HOSTILE :Vaenulik
@@ -1148,15 +1147,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Täpsema
STR_CONFIG_SETTING_OFF :Väljas
STR_CONFIG_SETTING_ON :Sees
STR_CONFIG_SETTING_DISABLED :väljas
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Nõlvadele ja kallastele ehitamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Maastikukujundus majade, rööbaste jms. all (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Reaalsemad veekogud: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Linnateede, -sildade, -tunnelite jne lammutamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Rongide maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Vedurisuitsu ja -sädemete hulk: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Pole
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originaal
@@ -1175,8 +1169,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Täiust
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Veovahendite järkjärguline laadimine: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflatsioon: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Kauba toimetamine jaama ainult nõudluse korral: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Silla maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Tunneli maksimaalne pikkus: {ORANGE}{STRING} ruut{P 0:1 "" u}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Põhitööstuse rajamismeetod: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :pole
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :nagu muud tööstused
@@ -1194,7 +1186,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Mootors
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Vaate kerimine osutiga ekraaniserva puudutamisel: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Altkäemaksud kohalikele omavalitsustele: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Ainuveoõiguste ostmine: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Kohaliku omavalitsuse teede rekonstrueerimise rahastamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Raha saatmine teistele ettevõtetele: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Raskete rongide simuleerimiseks kasutatav raskustegur: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Lennukite kiirustegur: {ORANGE}1 / {STRING}
@@ -1409,7 +1400,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Rongid
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Linnad
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Tööstused
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Rongide marsruudileidja: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(soovitatud)
@@ -1420,7 +1410,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Laevade
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Algne {BLUE}(soovitatud)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(ebasoovitatav)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automaatne tagasipööre signaalide juures: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Muuda seadete väärtusi
@@ -3319,7 +3308,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Laaditakse üm
STR_ORDER_NO_UNLOAD :(Maha ei laadita ja laadung võetakse peale)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Maha ei laadita ja oodatakse täislaadungit)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Maha ei laadita ja oodatakse suvalist täislaadungit)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Maha ei laadita ja peale ei laadita)
STR_ORDER_STOP_LOCATION_NEAR_END :[lõpu lähedal]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskel]
@@ -3661,7 +3649,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... peab
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Ainult depoos peatunud ronge saab muuta
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Rong on liiga pikk
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Sõidusuunda ei saa pöörata...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... koosneb mitmest osast
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Mitmest osast koosnevaid veovahendeid ei saa ümber pöörata
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Ühildamatud rööbasteetüübid
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Transpordivahendit ei saa liigutada...
@@ -3735,7 +3723,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel t
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Teine tunnel on ees
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel lõpeks väljaspool kaarti
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ei saa tunneli teise otsa jaoks maad parajaks kaevata
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel on liiga pikk
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... liiga palju objekte
+42 -49
View File
@@ -519,7 +519,7 @@ STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRI
STR_GRAPH_Y_LABEL :{TINYFONT}{STRING}
STR_GRAPH_Y_LABEL_NUMBER :{TINYFONT}{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Liikevoittokuvaaja
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Käyttökatekuvaaja
STR_GRAPH_INCOME_CAPTION :{WHITE}Tulokuvaaja
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Rahtia kuljetettu (yksikköä)
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Yhtiön suoritearvio (enimmäisarvio=1000)
@@ -810,10 +810,10 @@ STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE
# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvolla {VEHICLE} on liian vähän käskyjä
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvolla {VEHICLE} on virheellinen käsky
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia käskyjä
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} käskyissä on virheellinen asema
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on liian vähän käskyjä
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on virhe
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia määräyksiä
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} aikataulussa on virheellinen asema
# end of order system
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} on tulossa vanhaksi
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Kaupung
############ range for difficulty settings ends
STR_NONE :Ei mitään
STR_FUNDING_ONLY :Vain rahoitetut
STR_MINIMAL :Minimi
STR_NUM_VERY_LOW :Erittäin alhainen
STR_NUM_LOW :Matala
STR_NUM_NORMAL :Normaali
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Vain radan pä
STR_DISASTERS_OFF :Pois
STR_DISASTERS_ON :Päällä
STR_CITY_APPROVAL_PERMISSIVE :Salliva
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
STR_CITY_APPROVAL_HOSTILE :Vihamielinen
@@ -1091,10 +1090,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Lisäase
STR_CONFIG_SETTING_OFF :pois
STR_CONFIG_SETTING_ON :päällä
STR_CONFIG_SETTING_DISABLED :pois käytöstä
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Rakentaminen rinteisiin ja rannikolle sallittu: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Realistisemman kokoiset vaikutusalueet: {ORANGE}{STRING}
@@ -1128,7 +1123,7 @@ STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Tasaine
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Kaupungissa voi olla useita samanlaisia teollisuustyyppejä: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Näytä opastimet ajokaistalla: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Näytä rahoitusikkuna vuoden lopussa: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}Uudet käskyt ovat oletusarvoisesti nonstop-tyyppisiä: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}Uudet määräykset ovat oletusarvoisesti nonstop-tyyppisiä: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}Uudet junien käskyt pysäyttävät junan aseman {ORANGE}{STRING}{LTBLUE}
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :loppuun
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle
@@ -1137,7 +1132,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Ajoneuv
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Vieritä ikkunaa, kun hiiri osuu reunaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Salli kuljetusyksinoikeuksien ostaminen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Salli paikallisen tieverkon uudelleenrakentamisen rahoitus: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Salli rahan lähettäminen muille yhtiöille: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Rahdin painokerroin raskaiden junien simulointia varten: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Lentokoneen nopeuskerroin: {ORANGE}1/{STRING}
@@ -1352,7 +1346,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Junat
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Kaupungit
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Laitokset
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Junien käyttämä reitinetsijä: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Suositeltu)
@@ -2575,7 +2568,7 @@ STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Suorita
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Pieni mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Keskikokoinen mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Suuri mainoskampanja
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Rahoita paikallisen tieverkon uudelleenrakennusta
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Rahoita paikallista tienrakentamista
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Rakenna yhtiön omistajan patsas
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia rakennuksia
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
@@ -2639,10 +2632,10 @@ STR_CARGO_RATING_OUTSTANDING :Loistava
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä aseman sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuta aseman nimi.
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki autot, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on tämä asema käskyissään.
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki autot, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on asema aikataulussaan.
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on asema aikataulussaan.
STR_STATION_VIEW_RENAME_STATION_CAPTION :Nimeä asema/lastausalue
@@ -2788,7 +2781,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Lähetä variko
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Pysäytä kaikki listalla olevat kulkuneuvot klikkaamalla
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Käynnistä kaikki listalla olevat ajoneuvot klikkaamalla
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} ajoneuvon jaetut käskyt
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} ajoneuvon jaettu aikataulu
# Group window
STR_GROUP_ALL_TRAINS :Kaikki junat
@@ -3143,16 +3136,16 @@ STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Sovita l
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita lentokone kuljettamaan valittua rahtityyppiä.
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Käskyt)
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (aikataulu)
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Aikataulu
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Näytä aikataulu
STR_ORDERS_LIST_TOOLTIP :{BLACK}Käskyt - napsauta käskyä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen
STR_ORDERS_LIST_TOOLTIP :{BLACK}Aikataulu - napsauta määräystä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Käskyjen loppu - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jaettujen käskyjen loppu - -
STR_ORDERS_END_OF_ORDERS :- - Aikataulun loppu - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jaetun aikataulun loppu - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Nonstop
@@ -3160,21 +3153,21 @@ STR_ORDER_GO_TO :Mene
STR_ORDER_GO_NON_STOP_TO :Mene pysähtymättä
STR_ORDER_GO_VIA :Mene kautta
STR_ORDER_GO_NON_STOP_VIA :Mene pysähtymättä kautta
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Muuta korostetun käskyn pysähtymiskäyttäytymistä
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Muuta korostetun määräyksen pysähtymiskäyttäytymistä
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Lastaa täyteen mikä tahansa rahtityyppi
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Lastaa jos saatavilla
STR_ORDER_DROP_FULL_LOAD_ALL :Lastaa täyteen kaikki rahtityypit
STR_ORDER_DROP_FULL_LOAD_ANY :Lastaa täyteen mikä tahansa rahtityyppi
STR_ORDER_DROP_NO_LOADING :Älä lastaa rahtia
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Muuta korostetun käskyn lastauskäyttäytymistä
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Muuta korostetun määräyksen lastauskäyttäytymistä
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Pura koko lasti
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Pura lasti, jos asema hyväksyy sitä
STR_ORDER_DROP_UNLOAD :Pura kaikki
STR_ORDER_DROP_TRANSFER :Siirrä
STR_ORDER_DROP_NO_UNLOADING :Ei rahdinpurkua
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta korostetun käskyn purkamiskäyttäytymistä
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta korostetun määräyksen purkamiskäyttäytymistä
STR_ORDER_REFIT :{BLACK}Sovita
STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Klik poistaa sovituskäskyn
@@ -3183,7 +3176,7 @@ STR_ORDER_SERVICE :{BLACK}Huolto
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Mene aina
STR_ORDER_DROP_SERVICE_DEPOT :Huolto, jos tarpeen
STR_ORDER_DROP_HALT_DEPOT :Pysähdy
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä käsky, ellei palvelua tarvita.
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä määräys, ellei palvelua tarvita.
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Kulkuneuvon tiedot, joiden perusteella hypätään
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastin prosentuaalinen määrä
@@ -3207,23 +3200,23 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Arvo, jo
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Syötä arvo, johon verrataan
STR_ORDERS_SKIP_BUTTON :{BLACK}Ohita
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen käsky ja aloita seuraava. Ctrl+Klik hyppää valittuun käskyyn
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen pysähdys ja aloita seuraava. Ctrl+Klik hyppää valittuun määräykseen
STR_ORDERS_DELETE_BUTTON :{BLACK}Poista
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Poista korostettu käsky
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Poista kaikki käskyt
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Poista korostettu määräys.
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Poista kaikki määräykset
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Lopeta jakaminen
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Lopeta käskyjen jakaminen. Ctrl+Klik poistaa lisäksi kaikki tämän kulkuneuvon käskyt
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Lopeta määräysten jakaminen. Ctrl+Klik poistaa lisäksi kaikki tämän kulkuneuvon määräykset
STR_ORDERS_GO_TO_BUTTON :{BLACK}Mene
STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmälle varikolle
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimmälle varikolle
STR_ORDER_CONDITIONAL :Ehdollinen hyppykäsky
STR_ORDER_SHARE :Jaa käskyt
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'. 'Jaa käskyt' jakaa käskyt valitun kulkuneuvon kanssa. Kulkuneuvon klikkaaminen kopioi käskyt siitä kulkuneuvosta
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Lisää kehittynyt käsky
STR_ORDER_CONDITIONAL :Ehdollinen hyppymääräys
STR_ORDER_SHARE :Jaa määräykset
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'. 'Jaa määräykset' jakaa määräykset valitun kulkuneuvon kanssa. Kulkuneuvon klikkaaminen kopioi määräykset siitä kulkuneuvosta
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Lisää kehittynyt määräys
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, jotka jakavat nämä käskyt
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, joilla on sama aikataulu
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Kierrä reittipisteen {WAYPOINT} kautta
@@ -3268,21 +3261,21 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[alkupäähän]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskelle]
STR_ORDER_STOP_LOCATION_FAR_END :[loppupäähän]
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Hyppää käskyyn {COMMA}
STR_ORDER_CONDITIONAL_NUM :Hyppää käskyyn {COMMA}, kun {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Hyppää käskyyn {COMMA}, kun {STRING} {STRING}
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Hyppää määräykseen {COMMA}
STR_ORDER_CONDITIONAL_NUM :Hyppää määräykseen {COMMA}, kun {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Hyppää määräykseen {COMMA}, kun {STRING} {STRING}
STR_INVALID_ORDER :{RED} (virheellinen käsky)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (aikataulu)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Käskyt
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Vaihda käskynäkymään
STR_TIMETABLE_ORDER_VIEW :{BLACK}Määräykset
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Vaihda määräysnäkymään
STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - klikkaa käskyä valitaksesi sen
STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - klikkaa määräystä valitaksesi sen
STR_TIMETABLE_NO_TRAVEL :Ei kulkua
STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen käskyn mukaisesti)
STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen määräyksen mukaisesti)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Kiertävä (ei aikataulua)
STR_TIMETABLE_TRAVEL_FOR :Kulje kohteeseen {STRING}
STR_TIMETABLE_STAY_FOR :ja odota {STRING}
@@ -3604,7 +3597,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... täy
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Junia voi muunnella vain, kun ne ovat pysähdyksissä veturitallilla.
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Juna on liian pitkä.
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kulkuneuvoa ei voida kääntää...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... koostuu useammista yksiköistä
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Ei voi kääntää moniosaista ajoneuvoa
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Raiteet eivät ole yhteensopivia
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Liikennevälinettä ei voi poistaa...
@@ -3767,11 +3760,11 @@ STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Tätä r
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Tähän riviin ei voi siirtyä.
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... kulkuneuvo ei pääse kaikille asemille
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... kulkuneuvo ei pääse tälle asemalle
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kulkuneuvo, jonka kanssa käskyt on jaettu, ei pääse tälle asemalle
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kulkuneuvo, jonka kanssa aikataulu on jaettu, ei pääse tälle asemalle
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Käskyjä ei voida jakaa...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Käskyjen jakamista ei voida lopettaa...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Käskyjä ei voida kopioida...
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Aikataulua ei voi jakaa...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Määräysten jakamista ei voitu lopettaa...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Aikataulua ei voi kopioida...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... liian kaukana edellisestä määränpäästä
# Timetable related errors
+4 -11
View File
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Attitud
############ range for difficulty settings ends
STR_NONE :Aucune
STR_FUNDING_ONLY :Financement uniquement
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Très bas
STR_NUM_LOW :Bas
STR_NUM_NORMAL :Normal
@@ -1076,6 +1074,7 @@ STR_ECONOMY_FLUCTUATING :Fluctuant
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :À la fin de la ligne et aux gares
STR_REVERSE_AT_END_OF_LINE_ONLY :À la fin de la ligne seulement
STR_DISASTERS_OFF :Désactivé
STR_DISASTERS_ON :Activé
@@ -1092,10 +1091,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Options
STR_CONFIG_SETTING_OFF :Désactivé
STR_CONFIG_SETTING_ON :Activé
STR_CONFIG_SETTING_DISABLED :Inactif
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Construction côtière et sur pentes{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Terrassement sous les bâtiments, voies, etc. (Autoslope){NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Autoriser des zones de desserte plus réalistes{NBSP}: {ORANGE}{STRING}
@@ -1138,7 +1133,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Mise en
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Défiler la vue horizontalement avec le pointeur{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permettre la corruption de la municipalité{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Autoriser l'achat des droits de transports exclusifs{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Autoriser le financement de la reconstruction des routes locales{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Autoriser l'envoi d'argent aux autres compagnies{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Multiplier le poids pour les trains fret (simule des trains lourds){NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Facteur de vitesse des aéroplanes{NBSP}: {ORANGE}1 / {STRING}
@@ -1353,7 +1347,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Villes
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Recherche de chemin des trains{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommandé)
@@ -1364,7 +1357,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Recherc
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommandé)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Non recommandé)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Demi-tour automatique aux signaux{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Retournement automatique aux signaux{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Changer valeur du paramètre
@@ -3605,7 +3598,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... doit
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Les trains peuvent être manipulés qu'une fois stoppés au dépôt
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train trop long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossible de changer la direction du véhicule...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... unités multiples
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Impossible de faire faire demi-tour aux unités multiples
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Types de rail incompatibles
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Impossible de déplacer le véhicule...
@@ -3846,7 +3839,7 @@ STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Mine d'or
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=f}Banque
STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Mine de diamants
STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Mine de fer
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=m}Verger
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Plantation de fruits
STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Plantation de caoutchouc
STR_INDUSTRY_NAME_WATER_SUPPLY :{G=f}Source d'eau
STR_INDUSTRY_NAME_WATER_TOWER :{G=m}Château d'eau
+1 -5
View File
@@ -1054,6 +1054,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Só ó final da
STR_DISASTERS_OFF :Off
STR_DISASTERS_ON :On
STR_CITY_APPROVAL_PERMISSIVE :Permisiva
STR_CITY_APPROVAL_TOLERANT :Tolerante
STR_CITY_APPROVAL_HOSTILE :Hostil
@@ -1066,10 +1067,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Opcións
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :deshabilitado
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Permiti-la construción en rampas e costas: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Permitir terraformación baixo edificios, pistas, etc. (autopendente): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permitir áreas de captura máis realistas: {ORANGE}{STRING}
@@ -1286,7 +1283,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trens
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Cidades
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Buscador de ruta para trens: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recomendado)
+9 -22
View File
@@ -354,7 +354,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-Einstell
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenzeinstellungen
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Städtenamen anzeigen
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stationsnamen anzeigen
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wegpunktsnamen anzeigen
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wegpunktnamen anzeigen
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schilder anzeigen
STR_SETTINGS_MENU_FULL_ANIMATION :Vollständige Animation
STR_SETTINGS_MENU_FULL_DETAIL :Vollständige Detailansicht
@@ -1028,8 +1028,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Toleran
############ range for difficulty settings ends
STR_NONE :Keine
STR_FUNDING_ONLY :Nur durch Spieler
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Sehr niedrig
STR_NUM_LOW :Niedrig
STR_NUM_NORMAL :Normal
@@ -1079,6 +1077,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Nur am Strecken
STR_DISASTERS_OFF :Aus
STR_DISASTERS_ON :An
STR_CITY_APPROVAL_PERMISSIVE :Hoch
STR_CITY_APPROVAL_TOLERANT :Mäßig
STR_CITY_APPROVAL_HOSTILE :Gering
@@ -1092,15 +1091,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Erweiter
STR_CONFIG_SETTING_OFF :Aus
STR_CONFIG_SETTING_ON :An
STR_CONFIG_SETTING_DISABLED :ausgeschaltet
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Das Bauen an Hängen und Küsten erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Entfernung von weiteren Straßen, Brücken, usw. erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximale Länge von Zügen: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Menge an Rauch / Funken von Lokomotiven: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Keine
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1119,8 +1113,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Verbess
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Fahrzeuge schrittweise beladen: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Industrien beliefern nur Stationen mit passendem Transport: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximale Brückenlänge: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximale Tunnellänge: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manueller Bau von Rohstoffindustrien: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nicht erlaubt
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Wie andere Industrien
@@ -1138,7 +1130,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Fahrzeu
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Spielfeld scrollen, wenn die Maus am Bildrand anstößt: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Bestechen der Stadtverwaltung erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Den Erwerb exklusiver Transportrechte erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Finanzierung von Straßenbauarbeiten erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Schenken von Geld an andere Firmen erlauben: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Frachtgewicht erhöhen, um schwere Züge zu simulieren: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor für Geschwindigkeit von Flugzeugen: {ORANGE}1 / {STRING}
@@ -1353,7 +1344,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Züge
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Städte
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrien
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder für Züge: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(empfohlen)
@@ -1364,7 +1354,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :OPF {BLUE}(empfohlen)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(nicht empfohlen)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatisches Umdrehen an Signalen: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Wert der Einstellung ändern
@@ -1887,7 +1876,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transpar
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Transparenz für Bäume einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Transparenz für Häuser einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Transparenz für Industrien einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transparenz für Bauten wie Bahnhöfe, Depots und Wegpunkte einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transparenz für Gebäude wie Bahnhöfe, Depots und Wegpunkte einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparenz für Brücken einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparenz für Bauten wie Leuchttürme und Sendemasten einstellen. Strg+Klick, um Umschalten zu verhindern
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparenz für Oberleitungen. Strg+Klick, um Umschalten zu verhindern
@@ -1933,7 +1922,7 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Ausricht
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Wegpunkt
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wegpunktstyp auswählen
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wegpunkttyp auswählen
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Bahnhof bauen
@@ -2649,12 +2638,12 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :Station/Ladepla
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Hauptansicht auf den Wegpunkt zentrieren. Strg+Klick öffnet neue Zusatzansicht beim Wegpunkt
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Namen der Wegpunkte ändern
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Hauptansicht zum Wegpunkt scrollen. Strg+Klick öffnet neue Zusatzansicht beim Wegpunkt
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Namen des Wegpunkts ändern
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Hauptansicht zur Boje scrollen. Strg+Klick öffnet neue Zusatzansicht bei der Boje
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Namen der Boje ändern
STR_EDIT_WAYPOINT_NAME :{WHITE}Namen der Wegpunkts ändern
STR_EDIT_WAYPOINT_NAME :{WHITE}Namen des Wegpunkts ändern
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANYNUM}
@@ -3263,7 +3252,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Umladen und le
STR_ORDER_NO_UNLOAD :(Nicht entladen, aber laden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nicht entladen, aber auf volle Ladung warten)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nicht entladen, aber voll beladen mit beliebiger Fracht)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Kein Entladen und kein Laden)
STR_ORDER_STOP_LOCATION_NEAR_END :[am Anfang]
STR_ORDER_STOP_LOCATION_MIDDLE :[in der Mitte]
@@ -3577,12 +3565,12 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Hafen mu
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Flughafen muss erst abgerissen werden
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grenzt an mehr als eine vorhandene Wegmarkierung
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grenzt an mehr als einen vorhandenen Wegpunkt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zu nahe an einem anderen Wegpunkt
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Wegpunkt kann hier nicht gebaut werden...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Boje kann hier nicht platziert werden...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Wegpunktsname kann nicht geändert werden...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Wegpunktname kann nicht geändert werden...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Wegpunkt kann hier nicht entfernt werden...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Wegpunkt muss erst abgerissen werden
@@ -3679,7 +3667,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Der Tunn
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ein anderer Tunnel ist im Weg
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel würde außerhalb des Spielfelds enden
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Land kann am anderen Ende des Tunnels nicht angehoben werden
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel zu lang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zu viele Objekte
+39 -53
View File
@@ -231,10 +231,10 @@ STR_ABBREV_ALL :{TINYFONT}ΟΛ
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} επιβάτ{P ης ες}
STR_BAGS :{COMMA} σάκκ {P ος οι}
STR_TONS :{COMMA} τόνο{P ς οι}
STR_LITERS :{COMMA} λίτρ{P ο α}
STR_TONS :{COMMA} Τόνοι
STR_LITERS :{COMMA} Λίτρ{P ο α}
STR_ITEMS :{COMMA} αντικείμεν{P ο α}
STR_CRATES :{COMMA} κουτ{P ί ιά}
STR_CRATES :{COMMA} Κουτ{P ί ιά}
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Σκούρο Μπλε
@@ -292,10 +292,10 @@ STR_BUTTON_LOCATION :{BLACK}Τοπο
STR_BUTTON_RENAME :{BLACK}Μετονομασία
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Κλείσιμο παραθύρου
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε για να το μετακινήσετε
STR_TOOLTIP_SHADE :{BLACK}Σκίαση παραθύρου - Εμφάνιση μόνο της μπάρας τιτλου
STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτωσης για NewGRF
STR_TOOLTIP_STICKY :{BLACK}Σημείωση αυτού του παραθύρου να μην κλείνει από το πλήκτρο 'Κλείσιμο Όλων των Παραθύρων'
STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτοσης για NewGRF
STR_TOOLTIP_STICKY :{BLACK}Σημείωση αυτού του παραθύρου να μην κλείνει από το πλήκτρο 'Κλείσιμο Παραθύρων'
STR_TOOLTIP_RESIZE :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Εναλλαγή μεγάλου/μικρού παραθύρου
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
@@ -1120,8 +1120,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Θέσ
############ range for difficulty settings ends
STR_NONE :Κανένα
STR_FUNDING_ONLY :Χρηματοδότηση μονο
STR_MINIMAL :Ελάχιστο
STR_NUM_VERY_LOW :Πολύ χαμηλό
STR_NUM_LOW :Χαμηλό
STR_NUM_NORMAL :Κανονικό
@@ -1171,6 +1169,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Στο τέλο
STR_DISASTERS_OFF :Ανενεργό
STR_DISASTERS_ON :Ενεργό
STR_CITY_APPROVAL_PERMISSIVE :Ανεκτικό
STR_CITY_APPROVAL_TOLERANT :Υπομονετικό
STR_CITY_APPROVAL_HOSTILE :Εχθρικό
@@ -1184,15 +1183,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Προη
STR_CONFIG_SETTING_OFF :Ανενεργό
STR_CONFIG_SETTING_ON :Ενεργό
STR_CONFIG_SETTING_DISABLED :απενεργοποιημένο
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Επιτρέπεται το χτίσιμο σε πλαγιές και ακτές: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ. (αυτόματη κλίση): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Επιτρέπεται η αφαίρεση περισσότερων ιδιοκτησιών πόλεων: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Μέγιστο μήκος τρένων: {ORANGE}{STRING} πλακιδι{P 0:1 ο α}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Κανένα
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Γνήσιο
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Ρεαλιστικό
@@ -1210,8 +1204,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Χρη
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Φόρτωση οχημάτων σταδιακά: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Πληθωρισμός: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Παράδοση φορτίου σε σταθμό μόνο όταν υπάρχει ζήτηση: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Μέγιστο μήκος γέφυρας: {ORANGE}{STRING} πλακίδι{P 0:1 ο α}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Μέγιστο μήκος τούνελ: {ORANGE}{STRING} πλακίδι{P 0:1 ο α}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :κανένα
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :όπως σε άλλες βιομηχανίες
@@ -1229,7 +1221,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Ουρ
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Μετακίνηση παραθύρου όταν είναι το ποντίκι στην άκρη: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Επιτρέπεται η δωροδοκία της τοπικής αρχής: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Επιτρέπεται η αγορά αποκλειστικών δικαιωμάτων μεταφοράς: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Να επιτρέπεται η ανακατασκευή των τοπικών δρόμων: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Να επιτρέπεται η αποστολή χρημάτων σε άλλες εταιρίες: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Πολλαπλασιαστής βάρους σε φορτία για εξομοίωση βαρέων τρένων: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Συντελεστής ταχύτητας αεροπλάνων: {ORANGE}1 / {STRING}
@@ -1255,8 +1246,8 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Τα ο
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα παλιώνει: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα είναι {ORANGE}{STRING}{LTBLUE} μήνες πρίν/μετά την μέγιστη ηληκία
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Αυτόματη Ανανέωση με τα ελάχιστα απαιτούμενα χρήματα: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Διάρκεια μηνύματος σφάλματος: {ORANGE}Αναδυση για {STRING} δευτερολεπτ {P ο α}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Καθυστέρηση για αναδυόμενα γεγονότα: {ORANGE}Αναδυση για {STRING} δευτερολεπτ{P ο α}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Διάρκεια μηνύματος σφάλματος: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Καθυστέρηση για αναδυόμενα γεγονότα: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Εμφάνιση αναδυόμενων γεγονότων: {ORANGE}Δεξί κλικ
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Εμφάνιση πληθυσμού πόλης στο όνομα της πόλης: {ORANGE}{STRING}
@@ -1341,10 +1332,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Δια
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Απενεργοποιήση των υποδομών για τα οχήματα που δεν είναι διαθέσιμα: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Μέγιστος αριθμός τρένων ανα εταιρία: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Μέγιστα οχήματα ανα εταιρία: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Μέγιστα αεροπλάνα ανα εταιρία: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Μέγιστα πλοία ανά εταιρία: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Μέγιστος αριθμός τρένων ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Μέγιστα οχήματα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Μέγιστα αεροπλάνα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Μέγιστα πλοία ανά παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Απενεργοποίηση τρένων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Απενεργοποίηση οχημάτων υπολογιστή: {ORANGE}{STRING}
@@ -1404,7 +1395,6 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :μόνο σε
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :παντού
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Θέση κύριας εργαλειοθήκης: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Θέση της μπάρας κατάστασης: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Αριστερά
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Κέντρο
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Δεξιά
@@ -1444,7 +1434,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Τρέ
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Πόλεις
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Βιομηχανίες
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Μέθοδος δρομολόγησης για τρένα: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Συνίσταται)
@@ -1455,7 +1444,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Μέθ
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Συνίσταται)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Δεν συνίσταται)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Αυτομάτη αναστροφή σε σηματοδότες: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Αλλαγή τιμής ρύθμισης
@@ -2436,7 +2424,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Χειρ
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Περιστροφή χάρτη υψομετρίας:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομα χάρτη υψομετρίας:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Δώστε ένα σπόρο τυχαίας παραγωγής
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
@@ -2568,11 +2556,11 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} απ
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :Το αρχείο GRF είναι σχεδιασμένο για να μεταφράζει
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Έχουν φορτωθεί πολλά NewGRF.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωση του {2:STRING} ως στατικό NewGRF με {4:STRING} μπόρει να προκαλέσει αποσυγχρονισμούς.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Αναπάντεχο sprite
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Αναπάντεχο sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0
STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήθει λάθος ID
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως ένα κόκκινο ερωματικό (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές Action 8
STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήθει λάθος ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως ένα κόκκινο ερωματικό (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές Action 8.
STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασμα τέλους του ψεύδο-sprite
# NewGRF related 'general' warnings
@@ -2689,7 +2677,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάντ
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - Κλικ στο όνομα για κεντράρισμα στο σταθμό. Ctrl-κλικ ανοίγει ένα νεο παράθυρο προβολής στην τοποθεσία του σταθμού
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Κρατήστε πατημένο το Ctrl για να επιλέξετε περισσοτέρα από ένα αντικείμενα
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Κρατήστε πατημένο το Ctrl για να επιλέξετε περισσοτέρα αντικείμενα
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Σταθμ{P ός οί}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -2917,7 +2905,7 @@ STR_PURCHASE_INFO_SPEED :{BLACK}Ταχύ
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Κόστος λειτουργίας: {GOLD}{CURRENCY}/χρ
STR_PURCHASE_INFO_CAPACITY :{BLACK}Χωρητικότητα: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(μετατρέψιμο)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Έτος σχεδίασης: {GOLD}{NUM}{BLACK} Χρόνος ζώης: {GOLD}{COMMA} χρόν{P ο ια}
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Έτος σχεδίασης: {GOLD}{NUM}{BLACK} Χρόνος ζώης: {GOLD}{COMMA} χρόνια
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Μεγ. Αξιοπιστία: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Κόστος: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Βάρος: {GOLD}{WEIGHT_S} ({WEIGHT_S})
@@ -2971,9 +2959,9 @@ STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} {P
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Τρένα - κλικ σε ένα τρένο για πληροφορίες, μεταφέρετε ενα όχημα για το προσθέσετε/αφαιρέσετε στο τρένο
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Οχήματα δρόμου - δέξι κλικ σε ένα όχημα για πληροφορίες
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Πλοία - δέξι κλικ σε ένα πλοίο για πληροφορίες
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Αεροπλάνα - δέξι κλικ σε ένα αεροπλάνο για πληροφορίες
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Οχήματα δρόμου - κλικ σε ένα όχημα για πληροφορίες
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Πλοία - κλικ σε ένα πλοίο για πληροφορίες
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Αεροπλάνα - κλικ σε ένα αεροπλάνο για πληροφορίες
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Μεταφέρετε το όχημα τρένου εδώ για το πουλήσετε
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Μεταφέρετε το όχημα δρόμου εδώ για το πουλήσετε
@@ -3353,10 +3341,9 @@ STR_ORDER_TRANSFER :(Μεταφορ
STR_ORDER_TRANSFER_FULL_LOAD :(Μεταφορά και αναμονή για πλήρη φόρτωση)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Μετάφορα και αναμονή για πλήρης φόρτωση οποιοδήποτε φορτίου)
STR_ORDER_TRANSFER_NO_LOAD :(Μεταφορά και φύγε άδειο)
STR_ORDER_NO_UNLOAD :(Χωρίς ξεφόρτωση και πάρε φορτίο)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Χωρίς ξεφόρτωση και αναμονή για πλήρης φόρτωση)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Χωρίς ξεφόρτωση και αναμονή για πλήρης φόρτωση οποιοδήποτε φορτίου)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Χώρις ξεφόρτωση και χώρις φόρτωση)
STR_ORDER_NO_UNLOAD :(Χωρίς αποφόρτωση και πάρε φορτίο)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Χωρίς αποφόρτωση και αναμονή για πλήρης φόρτωση)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Χωρίς αποφόρτωση και αναμονή για πλήρης φόρτωση οποιοδήποτε φορτίου)
STR_ORDER_STOP_LOCATION_NEAR_END :[κοντά στο τέλος]
STR_ORDER_STOP_LOCATION_MIDDLE :[μέση]
@@ -3373,7 +3360,7 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE
STR_TIMETABLE_ORDER_VIEW :{BLACK}Εντολές
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Αλλαγή στην προβολή εντολών
STR_TIMETABLE_TOOLTIP :{BLACK}Δρομολόγια - κλικ σε μια εντολή για την τονίσετε
STR_TIMETABLE_TOOLTIP :{BLACK}Δρομολόγια - κλικ σε μια εντολή για την τονίσετε.
STR_TIMETABLE_NO_TRAVEL :Μη ταξιδέψεις
STR_TIMETABLE_NOT_TIMETABLEABLE :Ταξίδι (αυτόματα; με δρομολόγιο στην επόμενη μη αυτόματη εντολή)
@@ -3436,7 +3423,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Τερμ
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ενεργοποίηση/Απενεργοποίηση break όταν μια καταχώρηση του ΑΙ ταιριάζει το break string
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break στο:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break στο
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Εάν υπάρξει ταύτιση του παρόντος string με μια καταχώρηση από τα μηνύματα του ΑΙ, τότε γίνεται παύση του παιγνιδιού
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Εάν υπάρξει ταύτιση του παρόντος string με μια καταχώρηση από τα μηνύματα του ΑΙ, τότε γίνεται παύση του παιγνιδιού.
STR_AI_DEBUG_MATCH_CASE :{BLACK}Ταύτιση
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Μεταβολή της ταύτισης όταν η γίνεται η σύγκριση με μια καταχώρηση του ΑΙ με ένα break string
STR_AI_DEBUG_CONTINUE :{BLACK}Συνέχεια
@@ -3447,7 +3434,7 @@ STR_ERROR_NO_AI :{WHITE}Στο O
STR_ERROR_NO_AI_SUB :{WHITE}... καμία ΤΝ δεν είναι διαθέσιμη!
STR_ERROR_AI_NO_AI_FOUND :Δεν βρέθηκε κατάλληλο AI για φόρτωση.{}Αυτό το AI είναι ένα ψεύτικο AI και δεν θα κάνει τίποτα.{}Μπορείτε να κατεβάσετε διάφορα AΙ από το σύστημα 'Online περιεχομένου"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ένα από τα AI που εκτελούνται κράσαρε. Παρακαλώ ενημερώστε τον συγγραφέα του AI με ένα στιγμιότυπο οθόνης από το παράθυρο αποσφαλμάτωσης AI
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ένα από τα AI που εκτελούνται κράσαρε. Παρακαλώ ενημερώστε τον συγγραφέα του AI με μια φωτογραφία οθόνης από το παράθυρο αποσφαλμάτωσης AI.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης AI είναι διαθέσιμο μόνο για τον διακομιστή
# AI configuration window
@@ -3524,9 +3511,9 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Η δη
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... δεν υπάρχει καμία πόλη σε αυτό το σενάριο
STR_ERROR_PNGMAP :{WHITE}Δεν είναι δυνατή η φόρτωση από PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... το αρχείο δεν βρέθηκε
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... το αρχείο δεν βρέθηκε.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... δεν είναι δυνατή η μετατροπή του τύπου εικόνας. 8 ή 24-bit PNG εικόνα χρείαζεται.
STR_ERROR_PNGMAP_MISC :{WHITE}... κάτι πήγε στραβά (πιθανώς κατεστραμμένο αρχείο)
STR_ERROR_PNGMAP_MISC :{WHITE}... άπλα κάτι πήγε στραβά. Συγνώμη. (πιθανώς κατεστραμμένο αρχείο)
STR_ERROR_BMPMAP :{WHITE}Αδυναμία φόρτωσης τοπίου από το ΒΜΡ...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... αδύνατη η μετατροπή του τύπου εικόνας
@@ -3655,7 +3642,7 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Δεν
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί η στάση επιβατών τραμ...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί ο στάθμος εμπορευμάτων τραμ...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Πρέπει να γίνει αφαίρεση της στάσης οχημάτων πρώτα
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... δεν υπάρχει σταθμός εδώ
STR_ERROR_THERE_IS_NO_STATION :{WHITE}...δεν υπάρχει σταθμός εδώ
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Πρέπει να κατεδαφιστεί ο σιδηροδρομικός σταθμός πρώτα
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί η στάσης λεωφορείου πρώτα
@@ -3694,7 +3681,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... πρ
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Τα τρένα μπόρουν να τροποιηθούν μόνο όταν σταματήσουν μέσα σε αμαξοστάσιο
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Τρένο πολύ μεγάλο
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Δεν αντιστρέφεται η κατεύθυνση του οχήματος...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... αποτελείται από πολλαπλές μονάδες
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Δεν μπορεί να γίνει αναστροφή της κατεύθυνσης του οχήματος αποτελούμενο από πολλαπλές μονάδες...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Μη σύμβατος τύπος σιδηροτροχιάς
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Δεν μπορεί να μετακινηθεί το όχημα...
@@ -3706,7 +3693,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Λάθος τύ
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Το {VEHICLE} είναι πολύ μεγάλο μετά την ανανέωση
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Χωρίς εφαρμογή κανόνων αυτόματης αντικατάστασης/ανανέωσης
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Χωρίς επιλογή Αυτόματης Ανανέωσης
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(χρηματικό όριο)
# Rail construction errors
@@ -3721,8 +3708,8 @@ STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Δεν
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Δεν μπορεί να αφαιρεθεί σιδηρόδρομος από εδώ...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Αδύνατο να αφαιρεθούν σηματοδότες από εδώ...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Δεν μπορούν να μετατραπούν οι σηματοδότες εδώ...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... δεν υπάρχει σιδηροτροχιά
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... δεν υπάρχουν σηματοδότες
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}...δεν υπάρχει σιδηροτροχιά
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}...δεν υπάρχουν σηματοδότες
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Δεν γίνεται να μετατραπεί ο τύπος της σιδηροτροχιάς εδώ...
@@ -3733,8 +3720,8 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Αδύν
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Δεν μπορεί να χτιστεί γραμμή τραμ εδώ...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Αδύνατο να αφαιρεθεί δρόμος από εδώ...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Δεν μπορω να αφαιρέσω τροχιόδρομο(τραμ) από εδώ
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... δεν υπάρχει δρόμος
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... δεν υπάρχει τροχιόδρομος(τραμ)
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}...δεν υπάρχει δρόμος
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}...δεν υπάρχει τροχιόδρομος(τραμ)
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Δεν μπορεί να χτιστεί κανάλι εδώ
@@ -3768,7 +3755,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Πρέπ
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Άλλο τουνελ στη μέση
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Το τούνελ θα καταλήξει εκτός του χάρτη
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Αδύνατο να γίνει εκσκαφή γης στην άλλη άκρη του τούνελ
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... τούνελ πολύ μακρύ
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... πάρα πολλά αντικείμενα
@@ -3876,7 +3862,7 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Δεν
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Δεν μπορεί να διαγραφεί η πινακίδα
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Ένας παιχνίδι εξομοίωσης βασισμένο στο Transport Tycoon Deluxe
STR_DESKTOP_SHORTCUT_COMMENT :Ένας κλώνος του Transport Tycoon Deluxe
##id 0x2000
# Town building names
+1 -5
View File
@@ -1080,6 +1080,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :בסוף המס
STR_DISASTERS_OFF :ללא
STR_DISASTERS_ON :עם
STR_CITY_APPROVAL_PERMISSIVE :מתירני
STR_CITY_APPROVAL_TOLERANT :סביר
STR_CITY_APPROVAL_HOSTILE :עויין
@@ -1093,10 +1094,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}הגדר
STR_CONFIG_SETTING_OFF :כבוי
STR_CONFIG_SETTING_ON :דלוק
STR_CONFIG_SETTING_DISABLED :מבוטל
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}אפשר לבנות על מידרונות וחופים: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{ORANGE}{STRING}{LTBLUE} :'אפשר יצירת מילוי עפר תחת מבנים, פסי רכבת וכו
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}אפשר לאזורי אגירת מים להיראות יותר ריאליסטיים: {ORANGE}{STRING}
@@ -1332,7 +1329,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}רכב
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}ערים
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}תעשיות
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{ORANGE}{STRING}{LTBLUE} :אלגורתם איתור נתיב לרכבות
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(מומלץ)
+13 -26
View File
@@ -254,7 +254,7 @@ STR_COLOUR_GREY :Szürke
STR_COLOUR_WHITE :Fehér
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/h
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mf/h
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
@@ -1091,8 +1091,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}A váro
############ range for difficulty settings ends
STR_NONE :Semmi
STR_FUNDING_ONLY :Csak finanszírozás
STR_MINIMAL :Minimális
STR_NUM_VERY_LOW :Nagyon kevés
STR_NUM_LOW :Kevés
STR_NUM_NORMAL :Normál
@@ -1142,6 +1140,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Csak vonal vég
STR_DISASTERS_OFF :Ki
STR_DISASTERS_ON :Be
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
STR_CITY_APPROVAL_TOLERANT :Toleráns
STR_CITY_APPROVAL_HOSTILE :Ellenséges
@@ -1155,15 +1154,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Haladó
STR_CONFIG_SETTING_OFF :Ki
STR_CONFIG_SETTING_ON :Be
STR_CONFIG_SETTING_DISABLED :kikapcsolva
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Lejtőre és partokra építés: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Épületek, vágányok, stb. alatti tereprendezés engedélyezése (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Élethűbben méretezett állomási vonzáskörzetek bekapcsolása: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Települési tulajdonú utak/hidak/alagutak rombolásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Vonatok maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Járművek kipufogógáz/füst mennyisége: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nincs
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Eredeti
@@ -1182,8 +1176,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Jármű
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Járművek fokozatos rakodása: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Infláció: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Csak igény esetén kerüljön rakomány az állomásra: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Hidak maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Alagutak maximális hossza: {ORANGE}{STRING} mező
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Kézi nyersanyaglelőhely-létesítési módszer: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nincs
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :mint általában
@@ -1201,7 +1193,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Közút
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Ablakmozgatás, ha az egér a képernyő szélén van: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Önkormányzatok lefizethetősége: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Kizárólagos szállítási jogok vételének engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Helyi útfelújítások finanszírozásának engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Pénz küldésének engedélyezése másik vállalatok részére: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Tömegszorzó tehervonatoknak nehéz vonatok szimulációjára: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Repülőgép sebességszorzó: {ORANGE}1 / {STRING}
@@ -1416,7 +1407,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Vonatok
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Települések
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Gazdaság
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Útvonalkereső vonatokhoz: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Ajánlott)
@@ -1427,7 +1417,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Útvona
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Eredeti (OPF) {BLUE}(Ajánlott)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ellenjavallt)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatikus megfordulás jelzőknél: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Válassz beállítási értéket
@@ -3312,21 +3301,20 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
STR_ORDER_AUTOMATIC :(Automata)
STR_ORDER_FULL_LOAD :(Mindenből teljes berakodás)
STR_ORDER_FULL_LOAD_ANY :(Bármiből teljes berakodás)
STR_ORDER_NO_LOAD :(Nincs berakodás)
STR_ORDER_FULL_LOAD :(mindenből teljes rakományra vár)
STR_ORDER_FULL_LOAD_ANY :(bármiből teljes rakományra vár)
STR_ORDER_NO_LOAD :(nem vesz fel rakományt)
STR_ORDER_UNLOAD :(Kirakodás és rakományfelvétel)
STR_ORDER_UNLOAD_FULL_LOAD :(Kirakodás és mindenből teljes berakodás)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Kirakodás és bármiből teljes berakodás)
STR_ORDER_UNLOAD_NO_LOAD :(Kirakodás és üresen indulás)
STR_ORDER_UNLOAD_FULL_LOAD :(Lerakodás és mindenből teljes rakományra várakozás)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lerakodás és bármiből teljes rakományra várakozás)
STR_ORDER_UNLOAD_NO_LOAD :(Lerakodás és üresen indulás)
STR_ORDER_TRANSFER :(Elszállítás és rakományfelvétel)
STR_ORDER_TRANSFER_FULL_LOAD :(Elszállítás és mindenből teljes berakodás)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Elszállítás és bármiből teljes berakodás)
STR_ORDER_TRANSFER_FULL_LOAD :(Elszállítás és mindenből teljes rakományra várakozás)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Elszállítás és bármiből teljes rakományra várakozás)
STR_ORDER_TRANSFER_NO_LOAD :(Elszállítás és üresen indulás)
STR_ORDER_NO_UNLOAD :(Ki nem rakodás és rakományfelvétel)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ki nem rakodás és mindenből teljes berakodás)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ki nem rakodás és bármiből teljes berakodás)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Nincs ki- és berakodás)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ki nem rakodás és mindenből teljes rakományra várakozás)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ki nem rakodás és bármiből teljes rakományra várakozás)
STR_ORDER_STOP_LOCATION_NEAR_END :[közeli vég]
STR_ORDER_STOP_LOCATION_MIDDLE :[közép]
@@ -3668,7 +3656,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... hang
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Csak a járműtelepen álló vonatokat lehet megváltoztatni
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Túl hosszú a vonat
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}A járművet nem lehet megfordítani...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... több részből álló járművet tartalmaz
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Több részből álló járművet nem lehet megfordítani...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nem kompatibilis pályatípusok
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nem mozgathatod a járművet...
@@ -3742,7 +3730,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Előbb l
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Másik alagút van az útban
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Az alagút vége a pályán kívülre esik
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nem lehet kiásni a földet az alagút túloldalán
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... alagút túl hosszú
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... túl sok az objektum
+1 -5
View File
@@ -1067,6 +1067,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Aðeins á enda
STR_DISASTERS_OFF :Ekki á
STR_DISASTERS_ON :Á
STR_CITY_APPROVAL_PERMISSIVE :Eftirgefin
STR_CITY_APPROVAL_TOLERANT :Umburðarlynd
STR_CITY_APPROVAL_HOSTILE :Fjandsamleg
@@ -1080,10 +1081,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Þróað
STR_CONFIG_SETTING_OFF :Nei
STR_CONFIG_SETTING_ON :Já
STR_CONFIG_SETTING_DISABLED :óvirkt
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Leyfa landslagsbreytingar undir byggingum, teinum o.fl. (landfylling): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
@@ -1326,7 +1323,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Lestir
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Bæir
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Iðnaðuð
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Leiðsagnarkerfi lesta: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Ráðlegt)
+9 -22
View File
@@ -403,7 +403,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Danai industri
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Pembangunan Rel
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Pembangunan Rel Kereta Listrik
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Konstruksi Rel Kereta Listrik
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Pembangunan Monorel
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Pembangunan Maglev
############ range ends here
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Sikap p
############ range for difficulty settings ends
STR_NONE :Tidak ada
STR_FUNDING_ONLY :Hanya pendanaan
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Sangat sedikit
STR_NUM_LOW :Sedikit
STR_NUM_NORMAL :Normal
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Hanya pada ujun
STR_DISASTERS_OFF :Non-aktifkan
STR_DISASTERS_ON :Aktif
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
STR_CITY_APPROVAL_TOLERANT :Toleran
STR_CITY_APPROVAL_HOSTILE :Bermusuhan
@@ -1091,15 +1090,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Pengatur
STR_CONFIG_SETTING_OFF :Tidak
STR_CONFIG_SETTING_ON :Ya
STR_CONFIG_SETTING_DISABLED :Non-aktifkan
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Ijinkan pembangunan di lereng dan pantai: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Ijinkan ukuran jangkauan wilayah lebih realistik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Ijinkan menggusur lebih banyak jalan, jembatan, terowongan milik kota, dsb: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Panjang maksimum kereta: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Banyaknya asap / percikan lokomotif: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Tidak ada
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Orisinil
@@ -1118,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Gunakan
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Angkut secara bertahap: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflasi: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Menerima kargo di suatu stasiun hanya jika dibutuhkan: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Panjang maksimum jembatan: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Panjang maksimum terowongan: {ORANGE}{STRING} kotak
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Metode pembangunan Industri primer : {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :tidak ada
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :seperti industri lainnya
@@ -1137,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Kendara
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Geser tampilan saat mouse ada di tepi: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Ijinkan kolusi pada penguasa setempat: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Ijinkan pembelian hak ekslusif pengelolaan transportasi: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Ijinkan pendanaan rekonstruksi jalan lokal: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Ijinkan pengiriman uang ke perusahaan lain: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Faktor kali muatan untuk simulasi kereta yang berat: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Faktor kecepatan pesawat: {ORANGE}1 / {STRING}
@@ -1321,8 +1312,8 @@ STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Tengah
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Kanan
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Lekatkan jendela pada: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Pelekatan jendela: {ORANGE}dimatikan
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Batas jumlah jendela (tak lekat): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Batas jumlah jendela (tak lekat): {ORANGE}tak ada
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Batas jumlah jendela (non-sticky): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Batas jumlah jendela (non-sticky): {ORANGE}tak ada
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Kecepatan pertumbuhan kota: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Pelan
@@ -1352,7 +1343,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Kereta
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Kota
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industri
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pencari jejak untuk kereta: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
@@ -1363,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pencari
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Orisinil {BLUE}(Dianjurkan)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Tdk dianjurkan)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Berputar otomatis di sinyal: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ganti nilai tetapan
@@ -1910,8 +1899,8 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Gabungka
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Pisahkan waypoint
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Pembangunan Rel Kereta
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Pembangunan Rel Kereta Listrik
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Pembangun Rel Kereta
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Konstruksi Rel Kereta Listrik
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Pembangunan Monorel
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Pembangunan Maglev
@@ -1988,7 +1977,7 @@ STR_BRIDGE_TUBULAR_SILICON :Pipa, Silikon
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan Trem
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Konstruksi Jalan Trem
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bangun bagian jalan. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bangun jalur trem. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalur trem. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bangun jalan menggunakan mode Autoroad. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
@@ -3261,8 +3250,7 @@ STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer dan m
STR_ORDER_TRANSFER_NO_LOAD :(Transfer dan biarkan kosong)
STR_ORDER_NO_UNLOAD :(Jangan bongkar tapi muat)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Jangan bongkar tapi muat sampai penuh)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Jangan bongkar dan tunggu muat sampai ada yang penuh)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Jangan bongkar dan jangan muat)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Jangan bongkar tapi muat sampai ada yang penuh)
STR_ORDER_STOP_LOCATION_NEAR_END :[agak belakang]
STR_ORDER_STOP_LOCATION_MIDDLE :[tengah]
@@ -3604,7 +3592,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... haru
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Kereta hanya dapat diubah ketika berhenti di dalam depo
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Kereta terlalu panjang
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Tidak dapat memutar balik arah kendaraan...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... berisi unit berganda
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Tidak dapat membalik arah kendaraan yang terdiri dari beberapa unit
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Jenis rel tidak sesuai
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Tidak dapat memindahkan kendaraan...
@@ -3678,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Harus me
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Bersinggungan dengan terowongan lain
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Terowongan boleh berakhir di luar peta
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Tidak dapat menyesuaikan kemiringan tanah di ujung terowongan
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... terowongan terlalu panjang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... terlalu banyak obyek
+25 -63
View File
@@ -166,11 +166,11 @@ STR_ABBREV_ALL :{TINYFONT}GACH
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} {P ph ph ph bp p}aisinéir
STR_BAGS :{COMMA} {P m mh m m m}álaí
STR_TONS :{COMMA} {P t th t dt t}ona
STR_LITERS :{COMMA} {P l l l l l}ítear
STR_ITEMS :{COMMA} {P m mh m m m}ír
STR_CRATES :{COMMA} {P ch ch ch gc c}ráta
STR_BAGS :{COMMA} málaí
STR_TONS :{COMMA} tonaí
STR_LITERS :{COMMA} lítear
STR_ITEMS :{COMMA} míreanna
STR_CRATES :{COMMA} crátaí
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Gorm Dorcha
@@ -348,7 +348,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Scoir
STR_SETTINGS_MENU_GAME_OPTIONS :Roghanna an chluiche
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Socruithe deacrachta
STR_SETTINGS_MENU_CONFIG_SETTINGS :Ardsocruithe
STR_SETTINGS_MENU_AI_SETTINGS :Socruithe AI
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Socruithe NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Roghanna trédhearcachta
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Taispeántar ainmneacha bailte
@@ -697,7 +696,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLAC
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Scoránaigh ainmneacha na mbailte air/as ar an léarscáil
STR_SMALLMAP_CENTER :{BLACK}Láraigh an léarscáil beag ar an suíomh reatha
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Díchumasaigh gach
STR_SMALLMAP_ENABLE_ALL :{BLACK}Cumasaigh gach
@@ -1025,8 +1023,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Dearcad
############ range for difficulty settings ends
STR_NONE :Ceann ar bith
STR_FUNDING_ONLY :Maoiniú amháin
STR_MINIMAL :Íosmhéid
STR_NUM_VERY_LOW :An íseal
STR_NUM_LOW :Íseal
STR_NUM_NORMAL :Gnáth
@@ -1076,6 +1072,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Ag deireadh na
STR_DISASTERS_OFF :As
STR_DISASTERS_ON :Air
STR_CITY_APPROVAL_PERMISSIVE :Tugtar cead
STR_CITY_APPROVAL_TOLERANT :Fulangach
STR_CITY_APPROVAL_HOSTILE :Naimhdeach
@@ -1089,16 +1086,11 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Ardsocru
STR_CONFIG_SETTING_OFF :As
STR_CONFIG_SETTING_ON :Air
STR_CONFIG_SETTING_DISABLED :díchumasaithe
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Ceadaigh tógáil a dhéanamh ar fhánaí agus ar chóstaí: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl. (uathfhánú): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Ceadaigh ceantair stáisiún ar mhéid níos realaíoch: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Ceadaigh tuilleadh bóithre, droichid srl. ar le baile iad a bhaint: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Uasfhad na dtraenacha: {ORANGE}{STRING} {P th th t dt t}íl
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Méid deataigh/splancacha na bhfeithiclí: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Méid deataigh/splancacha na dtraenacha: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Deatach ar bith
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Bunaidh
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Réalaíoch
@@ -1116,8 +1108,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Úsáid
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Lódáil feithiclí de réir a chéile: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Boilsciú: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Ná déan lastas a sheachadadh chuig stáisiún ach má tá éileamh ann: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Uasfhad na ndroichead: {ORANGE}{STRING} {P t th t dt t}íl
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Uasfhad na dtollán: {ORANGE}{STRING} {P t th t dt t}íl
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Modh tógála tionscail de láimh go príomhúil: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ceann ar bith
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :cosúil le tionscail eile
@@ -1135,7 +1125,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Scuain
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Peanáil an fhuinneog agus an luch ag an taobh: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Ceadaigh breabanna a thabhairt don údarás áitiúil: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Ceadaigh cearta eisiach iompair a cheannach: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Ceadaigh maoiniú do thógáil bóithre áitiúla: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Ceadaigh airgead a sheoladh chuig cuideachtaí eile: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Iolraitheoir meáchain don lastas le traenacha troma a ionsamhladh: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fachtóir luais na n-eitleán: {ORANGE}1 / {STRING}
@@ -1151,7 +1140,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ní féi
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Ní imíonn aerfoirt as dáta riamh: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}Tabhair rabhadh má tá an fheithicil caillte: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Féach ar orduithe feithicile: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :níl
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :déan é, ach ná tóg feiticlí stoptha san áireamh
@@ -1163,7 +1151,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Uathath
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Uathathnuachan: uasmhéid airgead a theastaíonn le hathnuachan: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Fad na teachtaireachta earráide: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Moill na n-imeachtaí ainlithe: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Taispeán leideanna uirlise: {ORANGE}Deaschliceáil
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Moill na n-imeachtaí ainlithe: {ORANGE}díchumasaithe
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Taispéain daonra an bhaile i lipéad ainm an bhaile: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Gineadóir talún: {ORANGE}{STRING}
@@ -1184,11 +1172,11 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Rothlú
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tuathal
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Deiseal
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Leibhéal airde a fhaighann léarscáil scéil réidh: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Ceadaigh athrú talún ar na tíleanna ag teorainneacha na léarscáile: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Ceadaigh athrú talún ag teorainneacha na léarscáile: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Tá tíl amháin nó níos mó ag an taobh thuaidh nach bhfuil folamh
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Tá tíl amháin nó níos mó ag ceann de na taobhanna nach uisce é
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Uasleathadh stáisún: {ORANGE}{STRING} {P t t t dt t}íl {RED}Rabhadh: Cuireann socrú ard moill leis an gcluiche
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Uasleathadh stáisún: {ORANGE}{STRING} {RED}Rabhadh: Cuireann socrú ard moill leis an gcluiche
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Déan seirbhísiú ar héileacaptair ag héileapadanna go huathoibríoch: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ceangail an barra uirlisí tírdhreacha leis na barraí uirlisí iarnróid/bóíthre/uisce/aerfort: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Dath na talún a úsáidtear sa léarscáil bheag: {ORANGE}{STRING}
@@ -1222,11 +1210,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :gearr (31-12-20
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Cuir cluiche ar sos go huathoibríoch agus cluiche nua á thosú: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}Agus an cluiche ar sos, ceadaigh: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :gníomh ar bith
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :gach gníomh neamh-thógála
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :gach rud ach gníomhartha a mhionathraíonn an tírdhreach
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :gach gníomh
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Bain úsáid as ardliosta na bhfeithiclí {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :As
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Do chuideachta féin
@@ -1246,11 +1229,10 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Taispe
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Fág uirlisí tógála gníomhach i ndiaidh úsáide: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Speansais an ghrúpa i bhfuinneog airgeadais cuideachta: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Díchumasaigh tógáil bonneagair nuair nach bhfuil aon fheithicil oiriúnach ar fáil: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Uaslíon na dtraenacha in aghaidh na cuideachta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Uaslíon na bhfeithiclí bóthair in aghaidh na cuideachta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Uaslíon na n-eitleán in aghaidh na cuideachta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Uaslíon na long in aghaidh na cuideachta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Uaslíon na dtraenacha in aghaidh an imreora: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Uaslíon na bhfeithiclí bóthair in aghaidh an imreora: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Uaslíon na n-eitleán in aghaidh an imreora: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Uaslíon na long in aghaidh an imreora: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Díchumasaigh traenacha don ríomhare: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Díchumasaigh feithiclí bóthair don ríomhaire: {ORANGE}{STRING}
@@ -1265,7 +1247,7 @@ STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Eatramh
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Eatramh seirbhísithe réamhshocraithe do thraenacha: {ORANGE}díchumaithe
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Eatramh seirbhísithe réamhshocraithe d'fheithiclí bóthair: {ORANGE}{STRING} lá/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Eatramh seirbhísithe réamhshocraithe d'fheithiclí bóthair: {ORANGE}díchumasaithe
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Eatramh seirbhísithe réamhshocraithe d'aerárthaigh: {ORANGE}{STRING}/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Eatramh seirbhísithe réamhshocraithe d'aerárthaigh: {ORANGE}{STRING}laethanta/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Eatramh seirbhísithe réamhshocraithe d'aerárthaigh: {ORANGE}díchumasaithe
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Eatramh seirbhísithe réamhshocraithe do longa: {ORANGE}{STRING} lá/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Eatramh seirbhísithe réamhshocraithe do longa: {ORANGE}díchumasaithe
@@ -1317,9 +1299,9 @@ STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Suíomh
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Ar chlé
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Sa lár
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Ar dheis
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Ga léime na bhfuinneog: {ORANGE}{STRING} {P 0:1 ph ph ph bp p}ictilín
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Ga léime na bhfuinneog: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Ga léime na bhfuinneog: {ORANGE}díchumasaithe
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Uaslíon na bhfuinneog neamh-ghreamaitheach: {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Teorainn bhog fuinneoige (neamh-ghreamaitheach): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Uaslíon na bhfuinneoig neamh-ghreamaitheach: {ORANGE}díchumasaithe
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Ráta fáis na mbailte: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ceann ar bith
@@ -1350,7 +1332,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Traenac
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Bailte
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Tionscail
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Aimsitheoir bealaigh do thraenacha: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Molta)
@@ -1361,7 +1342,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Aimsith
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Bunaidh {BLUE}(Molta)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Ní mholtar é seo)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Aisiompú uathoibríoch ag comharthaí: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Athraigh luach an tsocraithe
@@ -1441,7 +1421,6 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Tírdhreach fo-
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Tírdhreach fo-theochriosach
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Tírdhreach thír na mbréagán
STR_CHEAT_CHANGE_DATE :{LTBLUE}Athraigh an dáta: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Athraigh an bhliain reatha
STR_CHEAT_SETUP_PROD :{LTBLUE}Cumasaigh luachanna táirgeachta a athrú: {ORANGE}{STRING}
# Livery window
@@ -1499,10 +1478,10 @@ STR_FACE_LOAD :{BLACK}Lódáil
STR_FACE_LOAD_TOOLTIP :{BLACK}Lódáil an aghaidh is fearr leat
STR_FACE_LOAD_DONE :{WHITE}Lódáladh an aghaidh is fearr leat ó chomhad cumraíochta OpenTTD
STR_FACE_FACECODE :{BLACK}Uimh. aghaidh an imreora
STR_FACE_FACECODE_TOOLTIP :{BLACK}Amharc ar agus/nó socraigh uimhir aghaidh uachtarán na cuideachta
STR_FACE_FACECODE_CAPTION :{WHITE}Amharc ar agus/nó socraigh uimhir aghaidh an uachtaráin
STR_FACE_FACECODE_TOOLTIP :{BLACK}Amharc ar agus/nó socraigh uimhir aghaidh an imreora
STR_FACE_FACECODE_CAPTION :{WHITE}Amharc ar agus/nó socraigh uimhir aghaidh an imreora
STR_FACE_FACECODE_SET :{WHITE}Socraíodh uimhir aghaidh nua
STR_FACE_FACECODE_ERR :{WHITE}Níorbh fhéidir uimhir aghaidhe an imreora a shocrú - ní mór dó a bheith ina uimhir idir 0 agus 4,294,967,295!
STR_FACE_FACECODE_ERR :{WHITE}Níorbh fhéidir uimhir aghaidhe an imreora a shocrú - ní mór dó a bheith uimhriúil idir 0 agus 4,294,967,295!
STR_FACE_SAVE :{BLACK}Sábháil
STR_FACE_SAVE_TOOLTIP :{BLACK}Sábháil aghaidh is fearr leat
STR_FACE_SAVE_DONE :{WHITE}Sábhálfar an aghaidh mar an ceann is fearr leat i gcomhad cumraíochta OpenTTD
@@ -1697,7 +1676,6 @@ STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Ag fáil
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Ag fáil faisnéis cuideachtaí..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} {P ch ch ch gc c}liant romhat
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} íoslódáilte go dtí seo
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} íoslódáilte go dtí seo
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Dínasc
@@ -1973,7 +1951,6 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Roghnaig
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Roghnaigh Droichead Bóthair
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Droichead a roghnú - cliceáil ar an droichead is rogha leat chun é a thógáil
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crochta, Cruach
STR_BRIDGE_NAME_GIRDER_STEEL :Cearchaill, Cruach
STR_BRIDGE_NAME_CANTILEVER_STEEL :Starrmhaide, Cruach
@@ -2077,7 +2054,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Ceannaig
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Roghnú oibiachta
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Roghnaigh oibiacht le tógáil
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Roghnaigh aicme na hoibiachta le tógáil
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Réamhamharc ar an oibiacht
STR_OBJECT_BUILD_SIZE :{BLACK}Méid: {GOLD}{NUM} x {NUM} tíl
@@ -2101,10 +2077,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Laghdaig
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Cruthaigh talamh randamach
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Cruthaigh scéal nua
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Athshocraigh an tírdhreach
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Bain na maoine ar fad ar le cuideachtaí iad ón léarscáil
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Bain na maoine ar fad ar le himreoirí iad ón léarscáil
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Athshocraigh an Tírdhreach
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}An bhfuil tú cinnte gur mian leat na maoine uile atá faoi úinéireacht cuideachtaí a bhaint?
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}An bhfuil tú cinnte gur mian leat na maoine uile atá faoi úinéireacht imreoirí a bhaint?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Bailte a Chruthú
@@ -2418,7 +2394,6 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paraimé
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Níl aon fhaisnéis ar fáil
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Níor aimsíodh comhad a mheaitseálann
STR_NEWGRF_SETTINGS_DISABLED :{RED}Díchumasaithe
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Neamhchomhoiriúnach leis an leagan seo de OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Iontráil paraiméadair NewGRF
@@ -2484,7 +2459,7 @@ STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Tá roin
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Rabhadh!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Tá tú ar tí athruithe a dhéanamh ar chluiche atá ar rith. D'fhéadfadh sé go gclisfidh OpenTTD dá bharr. Ná seol isteach tuairiscí ar fhabhtanna maidir leis na ceisteanna seo.{}An bhfuil tú cinnte dearfa faoi seo?
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Tá tú ar tí athruithe a dhéanamh ar chluiche atá ar rith. D'fhéadfadh sé go gclisfidh OpenTTD dá bharr.{}An bhfuil tú cinnte dearfa faoi seo?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ní féidir comhad a chur leis: ID GRF dúbailte
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Níor aimsíodh comhad a mheaitseálann (GRF comhoiriúnach lódáilte)
@@ -2729,7 +2704,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ceann
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} (iompraíodh {COMMA}%)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} (iompraíodh {COMMA}%/{COMMA}%)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ainmneacha na dtionscal - cliceáil ar ainm chun an príomh-amharc a lárú ar thionscal. Osclaítear amharc nua ar shuíomh an tionscail le Ctrl+Cliceáil
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ainmneacha na dtionscal - cliceáil ar ainm chun an t-amharc a lárú ar thionscal. Osclaítear amharc nua ar shuíomh an tionscail le Ctrl+Cliceáil
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3123,7 +3098,6 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}Roghnaigh an lastas le hiompar:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Toilleadh nua: {GOLD}{CARGO}{}{BLACK}Costas an aisfheistithe: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Toilleadh nua: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Costas athfheistithe: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Roghnaigh na feithiclí le hathfheistiú. Is féidir níos mó ná feithicil amháin a roghnú trí tharraingt leis an luch. Roghnófar an fheithicil iomlán má chliceáltar ar spás folamh. Roghnófar feithicil agus an slabhra ina dhiaidh le Ctrl+Cliceáil
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Roghnaigh an cineál lastais a iompróidh an traein
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Roghnaigh an cineál lastais a iompróidh an fheithicil bóthair
@@ -3209,15 +3183,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK}Téigh t
STR_ORDERS_DELETE_BUTTON :{BLACK}Scrios
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Scrios an t-ordú aibhsithe
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Scrios gach ordú
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Cuir deireadh le comhroinnt
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Cuir deireadh le comhroinnt liosta na n-orduithe. Scriostar gach ordú don fheithicil seo chomh maith le Ctrl+Cliceáil
STR_ORDERS_GO_TO_BUTTON :{BLACK}Gabh Chuig
STR_ORDER_GO_TO_NEAREST_DEPOT :Gabh chuig an iosta is gaire
STR_ORDER_GO_TO_NEAREST_HANGAR :Gabh chuig an haingear is gaire
STR_ORDER_CONDITIONAL :Léim choinníollach ordaithe
STR_ORDER_SHARE :Comhroinn orduithe
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Ionsáigh ordú nua roimh an ordú aibhsithe, nó cuir le deireadh an liosta é. Le Ctrl, beidh orduithe stáisiúin 'lasta iomlán de lastas ar bith', beidh orduithe do phointí bealaigh 'gan stad' agus beidh orduithe d'iostaí 'déan seirbhísiú'
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Cuir isteach ard-ordú
@@ -3244,7 +3214,6 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(Uathoibríoch)
STR_ORDER_FULL_LOAD :(Lasta iomlán)
STR_ORDER_FULL_LOAD_ANY :(Lasta iomlán de lastas ar bith)
@@ -3260,7 +3229,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Aistrigh agus
STR_ORDER_NO_UNLOAD :(Ná dílódáil agus tóg lastas)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ná dílódáil agus fan ar lasta iomlán)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ná dílódáil agus fan ar lasta iomlán ar bith)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ná dílódáil agus ná lódáil)
STR_ORDER_STOP_LOCATION_NEAR_END :[taobh is gaire]
STR_ORDER_STOP_LOCATION_MIDDLE :[lár]
@@ -3280,7 +3248,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Athraigh
STR_TIMETABLE_TOOLTIP :{BLACK}Amchlár - cliceáil ar ordú chun é a aibhsiú
STR_TIMETABLE_NO_TRAVEL :Ná taisteal
STR_TIMETABLE_NOT_TIMETABLEABLE :Taisteal (uathoibríoch; curtha ar an gclár ama ag an chéad ordú de láimh eile)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Taisteal (gan amchlár)
STR_TIMETABLE_TRAVEL_FOR :Taisteal ar feadh {STRING}
STR_TIMETABLE_STAY_FOR :agus fan ar feadh {STRING}
@@ -3466,7 +3433,6 @@ STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... bain
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... baineadh teorainn glanta na dtíleanna amach
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Caithfidh ainm uathúil a bheith ann
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}Tá {1:STRING} sa bhealach
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Ní cheadaítear é seo le linn sosa
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Ní cheadaíonn údarás áitiúil {TOWN} é seo
@@ -3602,7 +3568,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... ní
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Ní féidir traenacha a athrú ach amháin nuair atá siad in iosta
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tá an traein rófhada
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Ní féidir treo na feithicle a aisiompú...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... tá níos mó ná aonad amháin ann
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Ní féidir treo feithiclí atá comhdhéanta d'aonaid iolracha a aisiompú...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Cineálacha ráillí neamh-chomhoiriúnacha
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Ní féidir feithicil a bhogadh...
@@ -3667,7 +3633,6 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Tá an d
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Ní mór an tús agus an deireadh a bheith i líne
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ní mór go mbeadh an dá thaobh den droichead ar thalamh
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... droichead rófhada
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bheadh deireadh an droichid taobh amuigh den léarscáil
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Ní féidir tollán a thógáil anseo...
@@ -3676,7 +3641,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Ní mór
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Tá tollán eile sa bhealach
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Bheadh deireadh an tollán taobh amuigh den léarscáil
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Ní féidir an talamh a thochailt don taobh eile den tollán
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tollán rófhada
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... an iomarca oibiachtaí
@@ -3768,7 +3732,6 @@ STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... ní
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ní féidir le feithicil a bhfuil an t-ordú seo á chomhroinnt aige dul chuig an stáisiún sin
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Ní féidir liosta orduithe a chomhroinnt...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Ní féidir comhroinnt liosta na n-orduithe a stopadh...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Ní féidir liosta orduithe a chóipeáil...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... rófhada ón gceann scríbe roimhe seo
@@ -4255,7 +4218,6 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+77 -102
View File
@@ -222,7 +222,7 @@ STR_UNITS_HEIGHT_SI :{COMMA} m
STR_LIST_FILTER_OSKTITLE :{BLACK}Inserire il filtro
STR_LIST_FILTER_TOOLTIP :{BLACK}Inserire una parola da utilizzare per filtrare la lista
STR_TOOLTIP_SORT_ORDER :{BLACK}Seleziona l'ordinamento (decrescente/crescente)
STR_TOOLTIP_SORT_ORDER :{BLACK}Seleziona l'ordinamento (discendente/ascendente)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleziona il criterio di ordinamento
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Seleziona il criterio di filtraggio
STR_BUTTON_SORT_BY :{BLACK}Ordina per
@@ -826,7 +826,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Il profitto di {VEHICLE} per l'anno scorso è stato {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} è stato fermato a causa del fallimento di un ordine di riadattamento
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Rinnovo automatico di {VEHICLE}{}{STRING} non riuscito
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Rinnovo automatico di {VEHICLE}{}{STRING} fallito
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}Nuov{G o o a} {STRING} disponibile!
STR_NEWS_NEW_VEHICLE_TYPE :{BIGFONT}{BLACK}{ENGINE}
@@ -968,7 +968,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selezion
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} file corrott{P o i}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informazioni aggiuntive sul pacchetto musicale di base
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Attivazione modalità schermo intero non riuscita
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Attivazione modalità schermo intero fallita
# Custom currency window
@@ -1029,8 +1029,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Atteggi
############ range for difficulty settings ends
STR_NONE :Nessuno
STR_FUNDING_ONLY :Solo finanziate
STR_MINIMAL :Minimo
STR_NUM_VERY_LOW :Molto basso
STR_NUM_LOW :Basso
STR_NUM_NORMAL :Normale
@@ -1069,8 +1067,8 @@ STR_SUBSIDY_X4 :x4
STR_TERRAIN_TYPE_VERY_FLAT :Molto pianeggiante
STR_TERRAIN_TYPE_FLAT :Pianeggiante
STR_TERRAIN_TYPE_HILLY :Collinare
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
STR_TERRAIN_TYPE_HILLY :Collinoso
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagnoso
STR_ECONOMY_STEADY :Stabile
STR_ECONOMY_FLUCTUATING :Fluttuante
@@ -1080,6 +1078,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Solo alla fine
STR_DISASTERS_OFF :No
STR_DISASTERS_ON :Si
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tollerante
STR_CITY_APPROVAL_HOSTILE :Ostile
@@ -1091,37 +1090,20 @@ STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Questa a
STR_CONFIG_SETTING_CAPTION :{WHITE}Impostazioni avanzate
STR_CONFIG_SETTING_OFF :No
STR_CONFIG_SETTING_OFF.ms :No
STR_CONFIG_SETTING_OFF.mp :No
STR_CONFIG_SETTING_OFF.fs :No
STR_CONFIG_SETTING_OFF.fp :No
STR_CONFIG_SETTING_ON :Sì
STR_CONFIG_SETTING_ON.ms :Sì
STR_CONFIG_SETTING_ON.mp :Sì
STR_CONFIG_SETTING_ON.fs :Sì
STR_CONFIG_SETTING_ON.fp :Sì
STR_CONFIG_SETTING_DISABLED :Disabilitato
STR_CONFIG_SETTING_DISABLED.ms :Disabilitato
STR_CONFIG_SETTING_DISABLED.mp :Disabilitati
STR_CONFIG_SETTING_DISABLED.fs :Disabilitata
STR_CONFIG_SETTING_DISABLED.fp :Disabilitate
STR_CONFIG_SETTING_ON :Si
STR_CONFIG_SETTING_DISABLED :disabilitato
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Consenti la costruzione su pendii e coste: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Consenti aree di copertura più realistiche: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Consenti la rimozione di strade, ponti, etc. delle città: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Lunghezza massima dei treni: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantità di fumo/scintille dai veicoli: {ORANGE}{STRING.fs}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Quantità di fumo/scintille dai veicoli: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Nessuno
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Originale
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistica
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Modello accelerazione dei treni: {ORANGE}{STRING.ms}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Modello accelerazione dei treni: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Originale
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistico
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Modello accelerazione automezzi: {ORANGE}{STRING.ms}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Modello accelerazione automezzi: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_ORIGINAL :Originale
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Realistico
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Pendenza salite per i treni: {ORANGE}{STRING}%
@@ -1132,8 +1114,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Usa l'a
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Carica i veicoli gradualmente: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflazione: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Scarica il carico in una stazione solo se richiesto: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Lunghezza massima dei ponti: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Lunghezza massima dei tunnel: {ORANGE}{STRING} riquadr{P 0:1 o i}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Costruzione delle industrie primarie: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Non permessa
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Come le altre industrie
@@ -1151,7 +1131,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Accodam
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Scorri la visuale quando il mouse è su un bordo: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Consenti la corruzione dell'autorità locale: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Consenti l'acquisto dell'esclusiva sui trasporti: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Consenti finanziamento della riscostruzione delle strade: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Consenti l'invio di denaro ad altre compagnie: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Moltiplicatore di peso per simulare treni merci pesanti: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fattore di velocità degli aeromobili: {ORANGE}1 / {STRING}
@@ -1179,7 +1158,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Rinnova
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Rinnova solo se disponibile il fondo minimo di {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Durata dei messaggi d'errore: {ORANGE}{STRING} second{P 0:1 o i}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Mostra suggerimenti: {ORANGE}Al passaggio del mouse dopo {STRING} second{P 0:1 o i}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Mostra suggerimenti: {ORANGE}Al clic col pulsante destro
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Mostra suggerimenti: {ORANGE}A clic col pulsante destro
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Mostra la popolazione di una città nell'etichetta del nome: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Generatore terreno: {ORANGE}{STRING}
@@ -1214,7 +1193,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Viola
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Inverti direzione di scorrimento della mappa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Scorrimento morbido delle visuali: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Mostra un tooltip di misura durante la costruzione: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Mostra le livree delle compagnie: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Mostra le livree della società: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES_NONE :Nessuna
STR_CONFIG_SETTING_LIVERIES_OWN :Propria compagnia
STR_CONFIG_SETTING_LIVERIES_ALL :Tutte le compagnie
@@ -1222,13 +1201,13 @@ STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Chatta
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Funzione della rotellina: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom mappa
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scorrimento mappa
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Nessuna
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Velocità rotellina mappa: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Emulazione clic destro: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :COMANDO+clic
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :CTRL+clic
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Nessuna
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Scorrimento con clic sinistro: {ORANGE}{STRING}
@@ -1239,10 +1218,10 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Metti in pausa all'inizio di una nuova partita: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}Azioni consentite durante la pausa: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nessuna
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Tutte tranne quelle di costruzione
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tutte tranne quelle di modifica del terreno
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Tutte
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :nessuna
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :tutte tranne quelle di costruzione
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :tutte tranne quelle di modifica del terreno
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :tutte
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Utilizza la lista veicoli avanzata: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Off
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Propria compagnia
@@ -1268,12 +1247,12 @@ STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max aut
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aeromobili per compagnia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max navi per compagnia: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disabilita treni delle IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disabilita automezzi delle IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disabilita aeromobili delle IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disabilita navi delle IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disabilita treni dell'IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disabilita automezzi dell'IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disabilita aeromobili dell'IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disabilita navi dell'IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Consenti le IA nelle partite multigiocatore: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Permetti le IA nelle partite multigiocatore: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}Max. opcode prima della sospensione della IA: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Gli intervalli di manutenzione sono in percentuale: {ORANGE}{STRING}
@@ -1312,8 +1291,8 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Migliorata
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Griglia 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Griglia 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Casuale
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Consenti alle città di costruire strade: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Consenti alle città di costruire passaggi a livello: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Permetti alle città di costruire strade: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Permetti alle città di costruire passaggi a livello: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Consenti controllo rumore aeroporti da parte delle città: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Fondazione città durante la partita: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non permessa
@@ -1321,9 +1300,9 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permessa
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permessa, disposizione strade personalizzata
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :{LTBLUE}Collocazione di alberi durante la partita: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Nessuna {RED}(funzionamento errato segherie)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Solo nelle foreste pluviali
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Ovunque
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :nessuna {RED}(funzionamento errato segherie)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :solo nelle foreste pluviali
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :ovunque
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Posizione barra degli strumenti principale: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Sinistra
@@ -1366,7 +1345,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Treni
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Città
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrie
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder per i treni: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(raccomandato)
@@ -1377,7 +1355,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originale {BLUE}(raccomandato)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(non raccomandato)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Inversione automatica ai segnali: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Cambia impostazione
@@ -1772,7 +1749,7 @@ STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun d
STR_NETWORK_ERROR_NOSERVER :{WHITE}Impossibile trovare partite in rete
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Il server non ha risposto alla richiesta
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Impossibile connettersi a causa di file NewGRF differenti
STR_NETWORK_ERROR_DESYNC :{WHITE}Sincronizzazione alla partita in rete non riuscita
STR_NETWORK_ERROR_DESYNC :{WHITE}Sincronizzazione alla partita in rete fallita
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Connessione alla partita in rete persa.
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Impossibile caricare la partita salvata
STR_NETWORK_ERROR_SERVER_START :{WHITE}Impossibile avviare il server
@@ -1889,7 +1866,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Impossibile connettersi al server contenuti...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Download non riuscito...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Download fallito...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connessione persa
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... impossibile scrivere il file
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Impossibile decomprimere il file scaricato
@@ -2523,7 +2500,7 @@ STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha modif
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Il treno '{VEHICLE}' della '{COMPANY}' ha una lunghezza non valida, probabilmente a causa di problemi con un NewGRF. È possibile che si verifichino errori di sincronizzazione o crash
STR_NEWGRF_BUGGY :{WHITE}Informazioni scorrette fornite dal NewGRF '{0:STRING}'
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe fallire
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
# 'User removed essential NewGRFs'-placeholders for stuff without specs
@@ -3276,7 +3253,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(Trasferisci e
STR_ORDER_NO_UNLOAD :(Non scaricare e carica)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non scaricare e attendi pieno carico)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non scaricare e attendi carico)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Non scaricare e non caricare)
STR_ORDER_STOP_LOCATION_NEAR_END :(inizio)
STR_ORDER_STOP_LOCATION_MIDDLE :(centro)
@@ -3425,17 +3401,17 @@ STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Incasso
# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Salvataggio in corso,{}prego attenderne la fine!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Salvataggio automatico non riuscito
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Salvataggio automatico fallito
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Impossibile leggere dall'unità
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Salvataggio non riuscito{}{STRING}
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Salvataggio fallito{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Impossibile eliminare il file
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Caricamento non riuscito{}{STRING}
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Caricamento fallito{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Errore interno: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Salvataggio danneggiato - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Salvataggio creato con una versione più recente
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File non leggibile
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File non scrivibile
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Controllo integrità dati non riuscito
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Controllo integrità dati fallito
STR_GAME_SAVELOAD_NOT_AVAILABLE :<non disponibile>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}La partita è stata salvata in una versione senza il supporto per i tram. Tutti i tram sono stati rimossi
@@ -3618,7 +3594,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... deve
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Un treno può essere modificato solo quando è fermo in un deposito
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Treno troppo lungo
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Impossibile invertire la direzione del veicolo...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... è composto da più unità
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Impossibile invertire i veicoli composti da più unità
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipi di rotaia non compatibili
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Impossibile spostare il veicolo...
@@ -3692,7 +3668,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Bisogna
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Altro tunnel di mezzo
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Il tunnel terminerebbe fuori dalla mappa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossibile scavare il terreno all'altra estremità del tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel troppo lungo
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... troppi oggetti
@@ -3859,7 +3834,7 @@ STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Miniera d'
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=f}Banca
STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Miniera di diamanti
STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Miniera di ferro
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=m}Frutteto
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Piantagione di frutta
STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Piantagione di gomma
STR_INDUSTRY_NAME_WATER_SUPPLY :{G=f}Falda acquifera
STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Cisterna idrica
@@ -3949,61 +3924,61 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elett
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elettrica)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Carrozza passeggeri
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Vagone postale
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Carro per carbone
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Vagone cisterna per petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Carrello carbone
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Vagone cisterna petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Vagone bestiame
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Vagone beni
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Tramoggia per grano
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Carro per legname
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Carrello legname
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Tramoggia per ferro
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Carro per acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Carrello acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Vagone blindato
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagone alimentari
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Carro per carta
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Carrello carta
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Tramoggia per rame
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Vagone cisterna per acqua
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Carro per frutta
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Carro per gomma
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Carro per zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Vagone cisterna acqua
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Carrello frutta
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Carrello gomma
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Carrello zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Tramoggia per zucchero filato
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Tramoggia per toffee
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Vagone bollicine
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Vagone cisterna per Cola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Vagone cisterna Cola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Vagone caramelle
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Vagone giocattoli
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Carro per batterie
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Carro per bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Carro per plastica
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Carrello batterie
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Carrello bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Carrello plastica
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elettrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elettrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Carrozza passeggeri
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Vagone postale
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Carro per carbone
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Vagone cisterna per petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Carrello carbone
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Vagone cisterna petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Vagone bestiame
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Vagone beni
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Tramoggia per grano
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Carro per legname
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Carrello legname
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Tramoggia per ferro
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Carro per acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Carrello acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Vagone blindato
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagone alimentari
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Carro per carta
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Carrello carta
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Tramoggia per rame
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Vagone cisterna per acqua
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Carro per frutta
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Carro per gomma
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Carro per zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Vagone cisterna acqua
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Carrello frutta
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Carrello gomma
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Carrello zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Tramoggia per zucchero filato
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Tramoggia per toffee
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Vagone bollicine
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Vagone cisterna per Cola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Vagone cisterna Cola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Vagone caramelle
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Vagone giocattoli
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Carro per batterie
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Carro per bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Carro per plastica
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Carrello batterie
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Carrello bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Carrello plastica
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elettrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elettrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elettrica)
@@ -4011,31 +3986,31 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera'
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Carrozza passeggeri
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Vagone postale
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Carro per carbone
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Vagone cisterna per petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Carrello carbone
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Vagone cisterna petrolio
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Vagone bestiame
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Vagone beni
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Tramoggia per grano
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Carro per legname
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Carrello legname
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Tramoggia per ferro
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Carro per acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Carrello acciaio
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Vagone blindato
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagone alimentari
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Carro per carta
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Carrello carta
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Tramoggia per rame
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Vagone cisterna per acqua
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Carro per frutta
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Carro per gomma
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Carro per zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Vagone cisterna acqua
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Carrello frutta
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Carrello gomma
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Carrello zucchero
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Tramoggia per zucchero filato
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Tramoggia per toffee
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Vagone bollicine
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Vagone cisterna per Cola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Vagone cisterna Cola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Vagone caramelle
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Vagone giocattoli
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Carro per batterie
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Carro per bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Carro per plastica
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Carrello batterie
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Carrello bibite frizzanti
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Carrello plastica
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :Bus MPS Regal
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Bus Hereford Leopard
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Bus Foster
+91 -104
View File
@@ -347,7 +347,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :OpenTTDを終
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :ゲームオプションの設定
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :難易度の設定
STR_SETTINGS_MENU_CONFIG_SETTINGS :追加機能の設定
STR_SETTINGS_MENU_CONFIG_SETTINGS :拡張オプションの設定
STR_SETTINGS_MENU_AI_SETTINGS :AIの設定。
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明度の設定
@@ -697,138 +697,138 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}雪
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}地図での町名の表示/非表示を切り替えます。
STR_SMALLMAP_CENTER :{BLACK}ミニマップの画面を、メイン画面で表示している場所に移動します
STR_SMALLMAP_CENTER :{BLACK}ミニマップを現在の場所に移動します
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINYFONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}全て非表示
STR_SMALLMAP_ENABLE_ALL :{BLACK}全て表示
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}標高を表示
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}全ての産業を非表示にします
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}全ての産業を表示します。
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}標高別に色分けをするかどうかを切り替えます
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}全ての会社の所有物を非表示にします。
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}全ての会社の所有物を表示します。
STR_SMALLMAP_DISABLE_ALL :{BLACK}すべてを切
STR_SMALLMAP_ENABLE_ALL :{BLACK}すべてを入
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}雪の高さ
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}地図に産業を示さないようにします
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}地図のぜんぶの産業を示す
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}ハイトマップを示すのをトグルします
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}会社の資産を非表示にします。
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}地図に全ての会社の資産を表示します。
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最後のメッセージ/ニュースを表示します
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最後のメッセージ/報道を表示します
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}**ポーズ**
STR_STATUSBAR_AUTOSAVE :{RED}オートセーブ
STR_STATUSBAR_SAVING_GAME :{RED}**ゲームをセーブ中**
STR_STATUSBAR_PAUSED :{YELLOW}**ポーズ**
STR_STATUSBAR_AUTOSAVE :{RED}自動保存
STR_STATUSBAR_SAVING_GAME :{RED}**ゲームを保存中**
# News message history
STR_MESSAGE_HISTORY :{WHITE}メッセージ履歴
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}最近ニュースやメッセージのリストです。
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}最近表示したニュースやその他のメッセージのリストを表示します
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
# Message settings window
STR_NEWS_MESSAGE_CAPTION :{WHITE}メッセージ
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}メッセージの設定
STR_NEWS_MESSAGES_ALL :{YELLOW}てのメッセージの表示を切り替え
STR_NEWS_MESSAGES_SOUND :{YELLOW}ニュースを簡易表示するときに音を鳴らす。
STR_NEWS_MESSAGES_ALL :{YELLOW}すべてのメッセージ種類を:切/概要/完全
STR_NEWS_MESSAGES_SOUND :{YELLOW}概要ニュースを表示するときに、サウンドを再生
STR_NEWS_MESSAGES_OFF :切
STR_NEWS_MESSAGES_SUMMARY :簡易
STR_NEWS_MESSAGES_SUMMARY :概要
STR_NEWS_MESSAGES_FULL :完全
STR_NEWS_MESSAGE_TYPES :{BLACK}メッセージの表示方法
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}自分の新しい駅に初めて車両が到着
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}競争相手の新しい駅に初めて車両が到着
STR_NEWS_MESSAGE_TYPES :{BLACK}メッセージの種類:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}プレヤーの駅へ車両の初めての到着
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}競争者の駅へ車両の初めての到着
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}事故/災害
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}会社情報
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}産業の開
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}産業の閉
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}産業の開
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}産業の閉
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}経済の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}自が運送している産業の生産量変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}競争相手が運送している産業の生産量の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}その他の産業の生産量の変化
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}会社の車両の勧告/情報
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}新しい乗り物の登場
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}受入れする貨物の変化
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}自が運送している産業の生産量変化したとき
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}競争が運送している産業の生産量が変更したとき
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}その他の産業の生産量が変更したとき
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}会社の車両についての勧告/情報
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}新式の乗り物
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}貨物の受入れの変化
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}助成金
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}一般情報
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて列車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めてバスが到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めてトラックが到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて旅客用路面電車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて貨物用路面電車が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて船舶が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}{STATION}に初めて航空機が到着!{}住民から歓声が湧き上がっている模様。
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初列車が{STATION}駅に到着!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初バスが{STATION}バス停に到着!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初トラックが{STATION}荷役所に到着!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初乗客用路面電車が{STATION}駅に到着!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀{}初貨物用路面電車が{STATION}駅に到着!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初船舶が{STATION}に到着!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIGFONT}{BLACK}町民の祝賀!{}初飛行機が{STATION}に到着!
STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK}列車衝突事故発生!{}列車同士の衝突により、乗車していた{COMMA}人が死亡
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}自動車衝突事故発生!{}列車との衝突により、自動車の運転者が死亡
STR_NEWS_ROAD_VEHICLE_CRASH :{BIGFONT}{BLACK}自動車衝突事故発生!{}列車との衝突により、自動車に乗車していた{COMMA}人が死亡
STR_NEWS_AIRCRAFT_CRASH :{BIGFONT}{BLACK}飛行機墜落事故発生{}{1:STATION}で飛行機が墜落し、搭乗していた{0:COMMA}人が死亡
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}飛行機墜落事故発生{}燃料切れにより飛行機が墜落し、搭乗していた{COMMA}人が死亡
STR_NEWS_TRAIN_CRASH :{BIGFONT}{BLACK}列車事故!{}{COMMA}人が死亡
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIGFONT}{BLACK}交通事故!{}列車に衝突、運転者が死亡
STR_NEWS_ROAD_VEHICLE_CRASH :{BIGFONT}{BLACK}交通事故!{}列車に衝突、{COMMA}人が死亡
STR_NEWS_AIRCRAFT_CRASH :{BIGFONT}{BLACK}墜落事故!{}{COMMA}人が{STATION}で死亡
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIGFONT}{BLACK}墜落事故!{}燃料切れ{COMMA}人が死亡
STR_NEWS_DISASTER_ZEPPELIN :{BIGFONT}{BLACK}{STATION}で飛行船墜落!
STR_NEWS_DISASTER_SMALL_UFO :{BIGFONT}{BLACK}自動車がUFOとの衝突により壊れた!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIGFONT}{BLACK}{TOWN}付近で石油精製所が爆発した
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIGFONT}{BLACK}{TOWN}付近の工場が、原因不明の崩壊!
STR_NEWS_DISASTER_ZEPPELIN :{BIGFONT}{BLACK}{STATION}で飛行船墜落!
STR_NEWS_DISASTER_SMALL_UFO :{BIGFONT}{BLACK}交通事故!UFO と衝突、車両が壊れた!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIGFONT}{BLACK}{TOWN}付近で石油精製所が爆発!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIGFONT}{BLACK}{TOWN}工場が破壊!状況が不審
STR_NEWS_DISASTER_BIG_UFO :{BIGFONT}{BLACK}{TOWN}付近にUFOが着陸!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIGFONT}{BLACK}{TOWN}付近の炭鉱が、地盤沈下の影響で崩壊
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIGFONT}{BLACK}洪水発生{}この洪水により、少なくとも{COMMA}人が死亡、もしくは行方不明。
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIGFONT}{BLACK}炭鉱の地盤沈下によって{TOWN}が壊れた
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIGFONT}{BLACK}洪水!{}浸水後に{COMMA}人が死亡
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIGFONT}{BLACK}運送会社にトラブル発生
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIGFONT}{BLACK}{STRING}はすぐに業績改善をしないと、倒産または買収されてしまいます
STR_NEWS_COMPANY_MERGER_TITLE :{BIGFONT}{BLACK}運送会社合併!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が{STRING}に{CURRENCY}で会社を売却
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIGFONT}{BLACK}交通会社が経営困難
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIGFONT}{BLACK}{STRING}はすぐにパフォーマンス改善が無いと売却および破産の危機
STR_NEWS_COMPANY_MERGER_TITLE :{BIGFONT}{BLACK}交通会社合併!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が{STRING}に売却、価格:{CURRENCY}
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIGFONT}{BLACK}破産!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が倒産!債権者が資産を売
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIGFONT}{BLACK}新しい運送会社が開業!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が{TOWN}付近建設を開始!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{1:STRING}が{0:STRING}買収!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}経営者
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が閉鎖、債権者が資産を売!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIGFONT}{BLACK}新しい交通会社が開業!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK}{STRING}が{TOWN}付近建設を開始します
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING}が{STRING}買収!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}社長
STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT}{1:TOWN}が{0:STRING}の出資により新しく設立!
STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT}{STRING}が{TOWN}という町の建設をスポンサーした!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}付近に建設
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}付近に植林!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}町に工事中
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}新しい{STRING}が{TOWN}に植林
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING}がまもなく閉鎖!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}{STRING}が配給の問題により、まもなく閉鎖!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}{STRING}が周辺の森林不足により、まもなく閉鎖!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING}が間近く閉鎖!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}供給不足によって{STRING}が間近く閉鎖!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}周辺の森林不足によって{STRING}が間近く閉鎖!
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}ヨーロッパの通貨と併合!{}{}この地域は、ユーロを通常業務の通貨として導入!
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}世界的な不況{}{}金融の専門家が経済の落ち込みを危惧
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}不況の終わり!{}{}経済が回復し、産業の取引量が増強
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}欧州通貨統合!{}{}この国は今からユーロを通貨として使用になります。
STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}世界中不景気{}{}経済がスランプに陥る、アナリストの不安説
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}スランプの終わり!{}{}経済が上昇気流、産業が好転
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY}の生産量が増加!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}{INDUSTRY}で新しい石炭層の発見!{}生産量が二倍になる予想
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}{INDUSTRY}で新しい油層の発見!{}生産量が二倍になる予想
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}{INDUSTRY}の農業経営が改善!生産量が二倍になる予想
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY}の生産量が増えました。
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}{INDUSTRY}で新しい石炭層の発見!{}予報:生産量2倍
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}{INDUSTRY}で新しい油層の発見!{}予報:生産量 2倍
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}{INDUSTRY}で改良した農法。予報:生産量 2倍
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIGFONT}{BLACK}{1:INDUSTRY}で{0:STRING}の生産量が{2:COMMA}%増加!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY}の生産量が50減少。
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIGFONT}{BLACK}{INDUSTRY}で虫が大量発生{} 生産量が50減少。
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIGFONT}{BLACK}{1:INDUSTRY}で{0:STRING}の生産量が{2:COMMA}減少
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY}の生産量が50縮小
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIGFONT}{BLACK}{INDUSTRY}で虫がついている{} 生産量が50縮小
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIGFONT}{BLACK}{1:INDUSTRY}で{0:STRING}の生産量が{2:COMMA}縮小
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE}は電車庫に停車しました。
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE}は自動車庫に停車しました。
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE}は造船所に停船しました
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE}は航空機格納庫に停船しました
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} は電車庫に停車しています
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} は車庫で待機しています
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} は造船所で待機しています
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} は格納庫の中に待機しています
# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}への命令が少なぎます
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}無効な令があります。
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE}重複した命令があります。
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE}に無効な駅を含む命令があります。
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}の指令が少なさ過ぎます
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}無効な令があります。
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE}重複している指令があります。
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} の指令の中で、無効な駅があります。
# end of order system
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE}は古くなっています
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE}はとても古くなっています
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE}はとても古くなっているため、早急に取り替える必要があります
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE}は目的地への経路を見つけられません。
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE}が迷っています。
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}昨年{VEHICLE}の利益は{CURRENCY}でした
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} は古くなっています
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} はとても古くなっています
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} はとても古くなっていて、すばやく取り替えなければなりません
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} は目的地への経路を見つけられません。
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} が迷っています。
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}昨年 {VEHICLE} の利益は {CURRENCY}。
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE}の修復に失敗したため、命令を停止しました
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}の自動交換が失敗しました。{}{STRING}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE}が命令された改装の失敗のため、止めました
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} の自動交換が失敗しました。{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIGFONT}{BLACK}{STRING}が新登場!
STR_NEWS_NEW_VEHICLE_TYPE :{BIGFONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING}が新登場!  {ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING}が新登場!{ENGINE}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION}は今後{STRING}を受入れません
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION}は今後{STRING}と{STRING}を受入れません
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}町議
############ range for difficulty settings ends
STR_NONE :なし
STR_FUNDING_ONLY :出資のみ
STR_MINIMAL :最小
STR_NUM_VERY_LOW :特に低い
STR_NUM_LOW :低い
STR_NUM_NORMAL :通常
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :線路終点の
STR_DISASTERS_OFF :切
STR_DISASTERS_ON :入
STR_CITY_APPROVAL_PERMISSIVE :寛大
STR_CITY_APPROVAL_TOLERANT :寛容
STR_CITY_APPROVAL_HOSTILE :対立
@@ -1091,15 +1090,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}拡張
STR_CONFIG_SETTING_OFF :切
STR_CONFIG_SETTING_ON :入
STR_CONFIG_SETTING_DISABLED :切
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}傾斜地/海岸上の建設を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}建物、道路、鉄道などの下の地形変更を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}より現実的な受入れ地域を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}より多くの町有の道路/橋などの破壊を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}列車の長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}車両の 煙/火の粉 の量{ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :なし
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :オリジナル
@@ -1118,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}改良
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}車両に段階的に積載: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}インフレ:{ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}需要のあるときのみ駅へ貨物を運送:{ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}橋の長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}トンネルの長さの最大: {ORANGE}{STRING} タイル
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}第一次産業の手動の建設方法:{ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :なし
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :他の産業と同様
@@ -1137,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}車両
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}マウスが端にあるとき画面を移動:{ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}町議会の買収を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}独占的運送権の購入を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}地方の道路の再建に出資するのを許容: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}他社への送金を許容:{ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}重い列車のシミュレーションのための重量乗数の設定:{ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}飛行機のスピード係数: {ORANGE}1 / {STRING}
@@ -1352,7 +1343,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}電車
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}市町村
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}産業
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}電車の経路処理アルゴリズム:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF{BLUE}(おすすめ)
@@ -1363,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}船舶
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :本来{BLUE}(おすすめ)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF{RED}(すすめない)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}信号待ちで自動的に折り返す: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}設定を変更します
@@ -3262,7 +3251,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(転載して
STR_ORDER_NO_UNLOAD :(積み荷を降ろさずに貨物を積む)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(積み荷を降ろさずに満載するまで待つ)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(積み荷を降ろさずにいずれかを満載するまで待つ)
STR_ORDER_NO_UNLOAD_NO_LOAD :(降ろさず積載しない)
STR_ORDER_STOP_LOCATION_NEAR_END :[手前に止まる]
STR_ORDER_STOP_LOCATION_MIDDLE :[中間に止まる]
@@ -3678,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}先に
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}他のトンネルがすでにあります
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}トンネルの突き当たりは地図の外にあります。
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}向こうの土地を掘削できません
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... トンネルが長すぎます
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... オブジェクトが多すぎます
+76 -127
View File
@@ -237,7 +237,7 @@ STR_TOOLTIP_RESIZE :{BLACK}이 창
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}대형/소형 창 크기 토글
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}스크롤바 - 목록을 상/하로 스크롤하세요
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}스크롤바 - 목록을 좌/우로 스크롤하세요
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}사각형 모양의 땅에 있는 건물과 땅 등을 부숩니다. CTRL을 누르면 다각형으로 선택 가능합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}사각형 모양의 땅에 있는 건물과 땅 등을 부숩니다.
# Query window
STR_BUTTON_DEFAULT :{BLACK}기본값
@@ -332,9 +332,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}지형
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}도시 만들기
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}산업 시설 만들기
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}도로 건설
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무 심
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}팻말 달기
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}오브젝트 설치합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}오브젝트 설치
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :시나리오 저장
@@ -349,7 +349,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :게임 종료
STR_SETTINGS_MENU_GAME_OPTIONS :게임 옵션
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :난이도 설정
STR_SETTINGS_MENU_CONFIG_SETTINGS :고급 설정
STR_SETTINGS_MENU_AI_SETTINGS :인공지능(AI) 설정
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 설정
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :투명 설정
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :도시 이름을 표시함
@@ -665,8 +664,6 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}맵에
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}맵에 수송경로 표시
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}맵에 초목 표시
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}맵에 부지 소유주 표시
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}산업 시설 타입 표시를 전환하려면 클릭하십시오. CTRL+클릭하면 선택한 산업시설을 제외한 모든 종류를 비활성화합니다. 다시 CTRL+클릭하면 모든 산업시설이 활성화됩니다.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}회사 속성의 표시를 전환하려면 회사를 클릭하십시오. CTRL+클릭으로 선택한 회사를 제외한 모든 회사를 비활성화하십시오. 다시 CTRL+클릭하면 다시 모든 회사가 활성화됩니다.
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}도로
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}철로
@@ -708,8 +705,6 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}고도
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}지도상에 모든 사업 보여주기 않기
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}지도상에 모든 산업 보여주기
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}고도 표시 토글
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}그 어떤 회사 속성도 지도에서 표시하지 않음
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}모든 회사의 속성을 지도에서 표시하지 않음
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}마지막 메시지/뉴스 보기
@@ -1028,8 +1023,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}도시
############ range for difficulty settings ends
STR_NONE :없음
STR_FUNDING_ONLY :투자만
STR_MINIMAL :최소
STR_NUM_VERY_LOW :매우 적음
STR_NUM_LOW :낮음
STR_NUM_NORMAL :보통
@@ -1079,6 +1072,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :선로 끝에
STR_DISASTERS_OFF :끔
STR_DISASTERS_ON :켬
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
STR_CITY_APPROVAL_TOLERANT :신경 씀
STR_CITY_APPROVAL_HOSTILE :싫어함
@@ -1092,15 +1086,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}고급
STR_CONFIG_SETTING_OFF :끔
STR_CONFIG_SETTING_ON :켬
STR_CONFIG_SETTING_DISABLED :사용불가
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}경사/해안가 건설을 허용 : {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}건물, 트랙 등의 하부 지형 편집 허용 (자동 슬로프): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}좀더 현실적인 역세권 지정 : {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}도시 소유의 도로, 다리 등의 제거를 허용 : {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}열차의 최대 길이: {ORANGE}{STRING} 타일{P 0:1 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}기관차 매연/전기 스파크의 양: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :없음
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :오리지널
@@ -1119,13 +1108,10 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}향상
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}화물을 차량에 단계적으로 싣기 : {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}인플레이션 (화폐가치하락) : {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}수요가 있을때만 화물을 역에 옮겨놓음 : {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}최대 다리 건설 길이: {ORANGE}{STRING}칸
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}터널의 최대 길이: {ORANGE}{STRING} 타일{P 0:1 "" s}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}1차 산업 시설 건설 방법: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :없음 (건설 불가)
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :건설 가능 (위치 선택 가능, 7배 비용)
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :건설 가능 (무작위 위치)
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}산업 시설 주변의 평지: {ORANGE}{STRING}칸
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}한 도시에 비슷한 산업시설을 여러 개 건설할 수 있게 허용 : {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}신호기를 차량 통행 방향에 설치 : {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}연말에 재정 창을 띄움 : {ORANGE}{STRING}
@@ -1138,7 +1124,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}(획기
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}가장자리에 마우스를 가져가면 화면 움직이기 : {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}지역 당국에 뇌물을 주는 행위 허용 : {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}독점 운송권 구입 허용: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}지역 도로 재공사 투자 행위를 허용: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}다른 회사에게 돈을 송금하는 것을 허용: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}무거운 열차를 운행하기 위해 화물에 무게를 가함 : {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}비행기 속도 인수: {ORANGE}1 / {STRING}
@@ -1154,7 +1139,6 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}이미
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}공항이 사라지지 않게 함: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}차량이 길을 잃으면 경고: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}차량의 경로 검사 : {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :아니요
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :예 (정지된 차량 제외)
@@ -1166,7 +1150,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}차량
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}교체를 위한 자동 교체 최소 요구 자금 : {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}오류 메시지 표시 : {ORANGE}{STRING}초 동안
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}마우스를 갖다 댈때 도구팁이 뜨는 데 걸리는 시간: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}마우스를 갖다 댈때 도구팁이 뜨는 데 걸리는 시간: {ORANGE}오른쪽 클릭으로 바로
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}마우스를 갖다 댈때 도구팁이 뜨는 데 걸리는 시간: {ORANGE}도구팁 사용 안함
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}도시명 옆에 인구를 표시함 : {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}지형 만들기: {ORANGE}{STRING}
@@ -1225,11 +1209,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :짧은 (2008.12
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}새 게임을 시작할 때 자동으로 일시정지: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}일시정지시 가능한 행동: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :아무 것도 못함
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :모든 비건설적 행동
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :지형 편집을 제외한 모든 행동
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :모든 행동
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}진보된 차량 목록 사용: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :끄기
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :내 회사만
@@ -1249,7 +1228,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}차량
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}건설 도구를 사용 후 계속 유지: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}재정 창에서 비용 그룹화: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}사용 가능한 차량이 없을 경우 해당 기반시설 비활성화: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}최대 열차 수: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}최대 자동차 수: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}최대 항공기 수: {ORANGE}{STRING}
@@ -1320,10 +1298,10 @@ STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}상태
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :왼쪽
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :가운데
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :오른쪽
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}윈도우 자동 맞춤 거리 : {ORANGE}{STRING} 픽셀 안에 들어오면 자동 맞춤
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}윈도우 자동 맞춤 거리 : {ORANGE}사용 안함
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}자동 결합하지 않는 창의 최대 갯수: {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}자동 결합하지 않는 창의 최대 갯수: {ORANGE}사용 안함
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}윈도우 자동 결합(가까이 옮기면 자석처럼 붙는 기능) : {ORANGE}{STRING} 픽셀
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}윈도우 자동 결합 : {ORANGE}사용불가
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}부드러운 윈도우 경계: {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}부드러운 윈도우 경계: {ORANGE}사용 안함
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}도시 성장 속도: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :없음
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :느림
@@ -1353,7 +1331,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}열차
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}도시
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}산업시설
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}열차용 경로탐색: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(추천)
@@ -1364,7 +1341,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}선박
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :오리지널 {BLUE}(추천)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(비추천)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}신호기 앞에서 자동 회차: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정값 변경
@@ -1689,18 +1665,17 @@ STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}이 회
STR_NETWORK_CONNECTING_CAPTION :{WHITE}접속중...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) 접속중...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) 권한 부여중...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) 기다리는 중...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) 맵 다운로드중...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) 데이터 처리중...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) 등록중...
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) 접속중입니다..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) 권한 부여중..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) 기다리는 중..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) 맵 다운로드중..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) 데이터 처리중..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) 등록중..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}게임 정보 가져오는 중...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}게임 정보 가져오는 중..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}회사 정보 가져오는 중..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기
@@ -1782,7 +1757,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :연결 손실
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :프로토콜 오류
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF 안맞음
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :권한 없음
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :잘못된 패킷 수신
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :이상 패킷 수신
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :잘못된 버전
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :이미 사용중인 이름
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :잘못된 암호
@@ -1793,8 +1768,6 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :너무 많은 명령 전송
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}가능한 연결 손실
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}마지막 {NUM}초간 서버로부터 데이터를 받지 못했습니다
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
@@ -1916,16 +1889,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :전기철로
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :모노레일 건설
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :자기부상열차 건설
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}철로를 건설합니다. Ctrl키는 철로의 건설/제거를 전환합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}철로 자동건설 모드로 철로를 만듭니다. Ctrl키는 철로의 건설/제거를 전환합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}레일을 웨이포인트로 변경합니다. Ctrl을 눌러 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. Ctrl을 눌러 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}철도 신호기를 짓습니다. Ctrl을 누르면 까치발/전등 신호기 사이를 전환합니다.{}곧게 뻗은 철로 위에 마우스를 드래그하십시오. CTRL을 사용하면 다음 분기점까지 신호기를 건설합니다.{}CTRL+클릭을 사용하면 신호기 선택 창을 전환합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}철교를 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}터널을 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}철로를 건설합니다. Ctrl키는 철로의 건설/제거를 전환합니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}철로 자동건설 모드로 철로를 만듭니다. Ctrl키는 철로의 건설/제거를 전환합니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다 (열차 건설 및 점검용)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}레일을 웨이포인트로 변경합니다. Ctrl을 눌러 역간 결합을 사용합니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도 역사 건설. Ctrl을 눌러 역간 결합을 사용합니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}철도 신호기 건설. Ctrl을 누르면 까치발/전등 신호기 사이를 전환합니다{}일자로 뻗은 철로에 신호기 건설을 드래그하십시오. Ctrl을 누르면 다음 분기점까지 신호기를 건설합니다{}Ctrl+클릭은 신호기 선택 창을 전환합니다.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}철교 건설
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}터널 건설
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}철로, 신호기, 웨이포인트와 역의 건설/제거툴 켜기/끄기. Ctrl을 누르면 웨이포인트와 역에서 레일을 제거합니다.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}철도의 타입을 변경/업그레이드 합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}철도의 타입을 변경/업그레이드 합니다
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}차량 기지 방향
@@ -1963,10 +1936,10 @@ STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}일방
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}폐색 신호기 (전자식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}입구-신호기 (전자식){}다음 폐색 구간에 출구 신호기가 하나라도 파란불이면 파란불이 되며, 다른 경우에는 빨간불이 됩니다.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구-신호기 (전자식){}일반 신호기와 같은 방법으로 만들되, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}콤보-신호기 (전자식){}콤보-신호기는 입구,출구 신호기의 역할을 동시에 합니다. 이 신호기는 전면신호기의 거대한 "나뭇가지 구조"를 건설할 수 있게 도와줍니다.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}콤보-신호기 (전자식){}콤보-신호기는 입구,출구 신호기의 역할을 동시에 합니다. 이 신호기는 전면신호기의 거대한 "나뭇가지 구조"를 건설할 수 있게 도와줍니다.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}일방통행 경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 일방통행 경로 신호기는 반대편에서 통과가 불가능합니다.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}선택했을 때, 이미 설치한 신호기를 클릭하면 선택한 신호기의 타입과 종류를 변경하게 되고, CTRL+클릭은 존재하는 종류를 토글할 것입니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}선택했을 때, 이미 설치한 신호기를 클릭하면 선택한 신호기의 타입과 종류를 변경하게 되고, CTRL+클릭은 존재하는 종류를 토글할 것입니다.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}드래그시 신호기 간격
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}드래그시 신호기 간격 감소
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래그시 신호기 증가
@@ -1990,21 +1963,21 @@ STR_BRIDGE_TUBULAR_SILICON :실리콘 원
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}도로 건설
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}전찻길 건설
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로를 짓습니다. Ctrl을 사용하여 건설/제거를 전환하십시오. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. Ctrl을 사용하여 건설/제거를 전환하십시오. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. Ctrl을 사용하여 건설/제거를 전환하십시오. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. Ctrl을 사용하여 건설/제거를 전환하십시오. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차 구입 점검을 위한 차고를 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}차량 구입과 점검을 위한 차량기지를 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}승객 전차역을 짓습니다. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}화물 전차 거장을 짓습니다. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로 섹션 건설. Ctrl을 사용하여 건설/제거를 전환하십시오.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전찻길 섹션 건설. Ctrl을 사용하여 건설/제거를 전환하십시오.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로 섹션 건설. Ctrl을 사용하여 건설/제거를 전환하십시오.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 섹션 건설. Ctrl을 사용하여 건설/제거를 전환하십시오.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고 건설 (차량의 구입 점검용)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}차량기지 건설 (차량 구입 및 점검용)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장 건설. Ctrl을 누르면 역간 결합을 사용합니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}승객 전차 정거장 건설. Ctrl을 누르면 역간 결합을 사용합니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장 건설. Ctrl을 누르면 역간 결합을 사용합니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}화물 전차 거장 건설. Ctrl을 누르면 역간 결합을 사용합니다.
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}일방통행 활성/비활성화
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}다리를 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}전차교를 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}터널을 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}전차 터널을 짓습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}다리 건설
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}전차교 건설
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}터널 건설
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}터널 건설
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}도로 제거툴 켜기/끄기
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}전찻길/신호등 건설/제거툴 켜기/끄기
@@ -2027,14 +2000,14 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}화물
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}수로 건설
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}항만
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}운하듭니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}갑문습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}선박 구입과 점검을 위한 정박소듭니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}항구 건설. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}웨이포인트로 사용할 부이를 설치합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}수도교습니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}운하 만들기
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}갑문 짓
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}정박소 만들기 (선박 구입 및 점검용)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}항구 건설. Ctrl을 누르면 역간 결합을 사용합니다.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}웨이포인트로 사용할 부이를 설치합니다.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}수도교 짓
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}벽으로 물을 막고 있는 운하를 만듭니다.{}가장 낮은 곳에서 CTRL을 누르면 (벽 없이) 물을 생성하여 주변을 물로 채웁니다.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만듭니다.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}정박소 방향
@@ -2045,7 +2018,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}항구
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}공항
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}공항 건설. Ctrl을 누르면 역간 결합을 사용합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}공항 건설. Ctrl을 누르면 역간 결합을 사용합니다.
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}공항 선택
@@ -2075,12 +2048,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}지평
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}땅의 모퉁이를 낮춥니다.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}땅의 모퉁이를 높입니다.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}땅을 평평하게 고릅니다.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}나중에 그 땅을 사용하기 위해 소유권을 구입합니다. SHIFT를 사용하면 예상 가격을 볼 수 있습니다.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}나중에 그 땅을 사용하기 위해 소유권을 사 놓습니다
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}오브젝트 선택
STR_OBJECT_BUILD_TOOLTIP :{BLACK}건설할 오브젝트 선택합니다.
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}건설할 오브젝트의 등급을 선택합니다
STR_OBJECT_BUILD_TOOLTIP :{BLACK}건설할 오브젝트 선택
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}오브젝트 미리보기
STR_OBJECT_BUILD_SIZE :{BLACK}크기: {GOLD}{NUM} x {NUM} 타일
@@ -2091,7 +2063,7 @@ STR_OBJECT_CLASS_TRNS :송신기
STR_PLANT_TREE_CAPTION :{WHITE}나무
STR_PLANT_TREE_TOOLTIP :{BLACK}심을 나무의 종류 선택
STR_TREES_RANDOM_TYPE :{BLACK}무작위 나무
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러 종류의 나무를 심습니다. SHIFT를 누르고 나무를 심으면 예상 가격을 볼 수 있습니다.
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}나무를 무작위로 심습니다.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}무작위로 나무 심기
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}전 지역에 걸쳐 무작위로 나무를 심습니다.
@@ -2112,7 +2084,7 @@ STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}이 작
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}도시 만들기
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}새 도시
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}새 도시 건설합니다. SHIFT+클릭으로 예상 가격을 볼 수 있습니다.
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}새 도시 건설
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}무작위 도시 건설
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}무작위 위치에 도시를 건설합니다.
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}도시 여러개를 무작위 건설
@@ -2302,7 +2274,7 @@ STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}선택
STR_SAVELOAD_LOAD_BUTTON :{BLACK}불러오기
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}선택한 게임을 불러옵니다
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}게임 상세 정보
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}사용 가능한 정보 없음.
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}사용가능한 정보 없음.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
@@ -2413,7 +2385,6 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}빠져
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}파일명: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}버젼: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}최소 이용 가능한 버전: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}팔레트: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}파라미터: {SILVER}{STRING}
@@ -2421,7 +2392,6 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}파라
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}사용가능한 정보 없음
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}일치하는 파일을 찾을 수 없습니다
STR_NEWGRF_SETTINGS_DISABLED :{RED}사용안함
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}이 OpenTTD 버전과 맞지 않습니다...
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}NewGRF 파라미터 입력
@@ -2477,13 +2447,12 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}는 O
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일 자체는 번역용으로 디자인됨
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF이 너무 많습니다.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{4:STRING}{G 4 "을" "를"} 포함한 정적 NewGRF {2:STRING}{G 2 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 객체
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알수없는 액션 0 속성
STR_NEWGRF_ERROR_INVALID_ID :유효하지 않은 ID 사용 시도
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 에 손상된 객체가 있습니다. 모든 손상된 객체는 붉은 물음표로 보일 것입니다.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Action 8 엔트리가 여러 개 존재합니다.
STR_NEWGRF_ERROR_READ_BOUNDS :객체의 읽기 범위를 초과했습니다.
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}최근에 이용한 기본 그래픽 세트에 객체가 많이 손실되었습니다.{}기본 그래픽 세트를 업데이트 하십시오.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 에 손상된 스프라이트가 있습니다. 모든 손상된 스프라이트는 붉은 물음표(?)로 보일 것입니다.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Action 8 엔트리가 여러개 존재합니다.
STR_NEWGRF_ERROR_READ_BOUNDS :pseudo-sprite의 읽기 범위를 초과했습니다.
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}경고!
@@ -2522,10 +2491,6 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<인식오류
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}팻말 목록 - 팻말 {COMMA}개
STR_SIGN_LIST_MATCH_CASE :{BLACK}대소문자 매치
STR_SIGN_LIST_CLEAR :{BLACK}필터링 초기화
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}이름 비교시 필터링 문자열에 대소문자 구별 전환
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}필터링 문자열 초기화
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}팻말 내용 고치기
@@ -2705,7 +2670,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}회사
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}본사 보기
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}회사 지부 보기.
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}본사 재위치
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}회사가치의 1% 가격으로 본사를 다른 위치에 재건축합니다. SHIFT+클릭으로 예상 가격을 볼 수 있습니다.
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}회사가치의 1% 가격으로 본사를 다른 위치에 재건축합니다.
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}새 얼굴
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}매니저의 얼굴을 선택합니다.
@@ -2718,8 +2683,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}매니
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}회사 주식의 25%를 매입
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}회사 주식의 25%를 매도
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}이 회사 주식의 25%를 매입합니다. SHIFT+클릭으로 예상 매입 가격을 볼 수 있습니다.
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}이 회사 주식의 25%를 매도합니다. SHIFT+클릭으로 예상 매도 가격을 볼 수 있습니다.
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}이 회사 주식의 25%를 매입합니다.
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}이 회사 주식의 25%를 매도합니다.
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :회사 이름
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :매니저 이름
@@ -2739,7 +2704,6 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}지난달 생산량:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% 수송됨)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}이 산업시설로 시점을 변경합니다. Ctrl+Click하면 이 산업시설로 새로운 뷰포트를 엽니다.
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}생산 수준: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}
@@ -2755,7 +2719,6 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}생산:
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}생산량 변경 (8의 배수, 최대 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}생산 등급 변경 (퍼센트, 800%까지)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA}대의 열차
@@ -2852,10 +2815,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}차량
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}선박 구입
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}항공기 구입
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량 구입합니다. SHIFT+클릭으로 예상 구입 가격을 볼 수 있습니다.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 자동차 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량 구입
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 자동차 구입
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박 구입
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기 구입
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}이름
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}이름 지정
@@ -2920,10 +2883,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}차량
STR_DEPOT_CLONE_SHIP :{BLACK}선박 복제
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}항공기 복제
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}모든 차량을 포함한 열차 전체 복제합니다. 이 버튼을 클릭하고 차고 안이나 밖에 있는 차량을 클릭하십시오. Ctrl+클릭하면 경로 같이 공유니다.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}자동차 복제합니다. 이 버튼을 클릭하고 차고 안이나 밖에 있는 차량을 클릭하십시오. Ctrl+클릭하면 경로 같이 공유니다.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}선박 복제합니다. 이 버튼을 누르고 정류소의 안이나 밖에 있는 선박을 클릭하십시오. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}항공기 복제합니다. 격납고 안이나 밖에 있는 항공기를 선택하십시오. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}모든 차량을 포함한 열차 전체 복제를 구입합니다. 이 버튼을 클릭하고 차고 안이나 밖에 있는 차량을 클릭하십시오. Ctrl+클릭하면 경로 같이 공유니다.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}자동차 복제본을 구입합니다. 이 버튼을 클릭하고 차고 안이나 밖에 있는 차량을 클릭하십시오. Ctrl+클릭하면 경로 같이 공유니다.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}선박 복제본을 구입합니다. 이 버튼을 누르고 정류소의 안이나 밖에 있는 선박을 클릭하십시오. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}항공기 복제본을 구입합니다. 격납고 안이나 밖에 있는 항공기를 선택하십시오. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}이 열차 기지로 시점을 변경합니다. Ctrl+Click하면 새로운 뷰포트를 열어 열차 기지를 확인합니다.
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}이 차고가 있는 곳으로 시점을 변경합니다. Ctrl+Click하면 이 차고 위치의 새로운 뷰포트를 엽니다.
@@ -3007,10 +2970,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검만 합니다.
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검만 합니다
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}모든 차량을 포함한 열차 전체 복제니다. Ctrl+클릭하면 경로도 같이 공유됩니다.
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}이 버튼은 모든 차량을 포함한 열차 전체 복제본을 구입할 것입니다. Ctrl+클릭하면 경로도 같이 공유됩니다.
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}이 버튼은 이 자동차의 복제를 구입할 것입니다. Ctrl+클릭하면 경로도 같이 공유됩니다.
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}이 선박 복제니다. Ctrl+클릭하면 경로를 공유합니다.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}이 항공기 복제니다. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}이 버튼은 선박 복제를 구입할 것입니다. Ctrl+클릭하면 경로를 공유합니다.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}이 버튼은 이 항공기 복제본을 구입할 것입니다. Ctrl+클릭하면 경로를 같이 공유합니다.
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}신호를 무시하고 열차를 진행시킵니다.
@@ -3125,8 +3088,6 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}수송
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (개조)
STR_REFIT_TITLE :{GOLD}수송할 화물 선택:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}새 수송량: {GOLD}{CARGO}{}{BLACK}개조 가격: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}새 화물: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}개조 비용: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}개조할 차량을 선택하십시오. 마우스로 드래그하면 여러 개의 차량을 선택 가능합니다. 빈 곳을 클릭하면 전체를 선택합니다. CTRL+클릭하시면 전체 차량을 선택 가능합니다.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}열차가 수송할 화물의 종류를 선택하세요
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}자동차가 수송할 화물의 종류를 선택하십시오.
@@ -3213,14 +3174,11 @@ STR_ORDERS_SKIP_TOOLTIP :{BLACK}현재
STR_ORDERS_DELETE_BUTTON :{BLACK}삭제
STR_ORDERS_DELETE_TOOLTIP :{BLACK}선택된 경로를 삭제합니다.
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}모든 경로 삭제
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}경로 공유 해제
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}경로 공유를 해제합니다. 추가적으로 CTRL+클릭하시면 모든 경로가 삭제됩니다.
STR_ORDERS_GO_TO_BUTTON :{BLACK}행선지
STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차량기지로
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
STR_ORDER_SHARE :경로 공유
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. Ctrl키와 함께 누르면 역에서는 '아무 화물이나 가득 싣고', 웨이포인트에서는 '논스톱', 차량기지에서는 '점검' 이 실행됩니다.
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}확장된 이동경로를 입력합니다
@@ -3247,7 +3205,6 @@ STR_ORDER_STOP_ORDER :(멈춤)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_AUTOMATIC :(자동)
STR_ORDER_FULL_LOAD :(모든 화물을 가득 실음)
STR_ORDER_FULL_LOAD_ANY :(아무 화물이나 가득 싣기)
@@ -3263,7 +3220,6 @@ STR_ORDER_TRANSFER_NO_LOAD :(환승 후 빈
STR_ORDER_NO_UNLOAD :(내리지 않고 화물을 받음)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(내리지 않고 가득 찰 때까지 기다림)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(내리지 않고 아무 화물이나 가득 찰 때까지 기다림)
STR_ORDER_NO_UNLOAD_NO_LOAD :(적재와 하차 없음)
STR_ORDER_STOP_LOCATION_NEAR_END :[가까운쪽]
STR_ORDER_STOP_LOCATION_MIDDLE :[중간]
@@ -3283,7 +3239,6 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}순서
STR_TIMETABLE_TOOLTIP :{BLACK}시간표 - 경로를 클릭하면 선택합니다.
STR_TIMETABLE_NO_TRAVEL :운행정보 없음
STR_TIMETABLE_NOT_TIMETABLEABLE :이동 (자동; 시간표상 다음 순서로)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :여행 (시간표 없음)
STR_TIMETABLE_TRAVEL_FOR :{STRING} 동안 운행
STR_TIMETABLE_STAY_FOR :그리고 {STRING} 동안 머무름
@@ -3343,7 +3298,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}AI를
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}AI 로그 메세지가 중단 문자열과 일치할때 AI 중단을 활성화/비활성화
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}중단:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}중단
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}인공지능 로그 메세지가 이 문자열과 일치할때, 게임이 일시 정지합니다.
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}AI 로그 메세지가 이 문자열과 일치할때, 게임이 일시 정지.
STR_AI_DEBUG_MATCH_CASE :{BLACK}일치 케이스
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}AI 로그 메세지를 중단 문자열과 비교할때 일치 케이스 검색으로 전환.
STR_AI_DEBUG_CONTINUE :{BLACK}계속
@@ -3353,7 +3308,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}이 AI
STR_ERROR_NO_AI :{WHITE}AI 지원 없이 OpenTTD를 빌드합니다...
STR_ERROR_NO_AI_SUB :{WHITE}... 사용 가능한 AI가 없습니다!
STR_ERROR_AI_NO_AI_FOUND :불러올 인공지능이 없습니다.{}이 인공지능은 불용품이며 아무 기능도 하지 않을 것입니다.{}'온라인 컨텐츠 체크' 기능으로 다른 인공지능을 다운받으세요.
STR_ERROR_AI_NO_AI_FOUND :불러올 인공지능이 없습니다.{}이 인공지능은 아무것도 하지 않는 더미입니다.{}'온라인 컨텐츠 체크' 기능으로 인공지능을 다운받으세요.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}작동중인 인공지능 중 하나가 충돌했습니다. 인공지능 디버그 창에서 스크린샷을 찍어 인공지능 제작자에게 보고하십시오.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI 디버그창은 오직 서버만 사용 가능합니다
@@ -3442,7 +3397,7 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}맵 크
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}원본 맵의 크기를 많이 조정하는 것은 좋지 않습니다. 만들기를 계속하시겠습니까?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임에 대체 사운드만 존재합니다. 다른 사운드를 원하신다면, 컨텐츠 다운로드 시스템에서 사운드 세트를 받아서 설치하세요.
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}fallback 사운드만 있습니다. 다른 사운드를 원하신다면, 컨텐츠 다운로드 시스템에서 사운드 세트를 받아서 설치하세요.
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 다음과 같이 저장되었습니다 : '{STRING}'
@@ -3465,11 +3420,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... 알
STR_ERROR_ALREADY_BUILT :{WHITE}... 이미 지어져있습니다
STR_ERROR_OWNED_BY :{WHITE}... {STRING}의 소유입니다.
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... 다른 회사의 소유지입니다!
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... 지형 편집 제한에 다다랐습니다
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... 타일 제거 제한에 다다랐습니다
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}이름은 유일해야 합니다
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}중간에 {1:STRING}{G 1 "이" "가"} 있습니다.
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}일시정지 중에는 할 수 없습니다
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}에 대한 낮은 성취도로 인해 지역당국이 이 행위를 거절했습니다!
@@ -3670,7 +3622,6 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}그 지
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}시작과 끝은 한 줄 위에 있어야 합니다
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... 다리의 양 끝은 모두 땅이어야합니다.
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... 다리가 너무 깁니다!
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}다리 끝이 지도 밖을 넘어갑니다
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}여기에 터널을 지을 수 없습니다...
@@ -3679,7 +3630,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}터널
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}도중에 다른 터널이 있습니다
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}터널이 맵 끝을 통과합니다
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}지형 문제로 터널의 반대쪽 출구를 만들 수 없습니다
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... 터널이 너무 깁니다!
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... 오브젝트가 너무 많습니다.
@@ -3771,7 +3721,6 @@ STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... 차
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... 경로를 공유하고 있는 차량이 그 정거장에 갈 수 없습니다.
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}경로를 공유할 수 없습니다...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}경로 공유를 중단할 수 없습니다...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}경로를 복사할 수 없습니다...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... 이전의 목적지로부터 너무 멉니다
+2 -7
View File
@@ -1053,6 +1053,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Tikai līniju b
STR_DISASTERS_OFF :Izslēgtas
STR_DISASTERS_ON :Ieslēgtas
STR_CITY_APPROVAL_PERMISSIVE :Pieļaujams
STR_CITY_APPROVAL_TOLERANT :Tolerants
STR_CITY_APPROVAL_HOSTILE :Naidīgs
@@ -1065,10 +1066,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Papildus
STR_CONFIG_SETTING_OFF :Izslēgts
STR_CONFIG_SETTING_ON :Ieslēgts
STR_CONFIG_SETTING_DISABLED :atspējots
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Atļaut celt uz nelīdzenas zemes un krastiem: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Atļaut zemes transformācijas zem dažādām būvēm: {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Atļaut realistiskākus mikrorajonus: {ORANGE}{STRING}
@@ -1182,7 +1179,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izslēgta
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Kreisā-klikšķa ritināšana: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Izmantot {ORANGE}{STRING}{LTBLUE} datuma formātu priekš saglabāto spēļu nosaukumiem .
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :garš (31-ais Dec.2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :garšs (31-ais Dec.2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :īss (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -1304,7 +1301,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Vilcien
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Pilsētas
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Rūpniecības nozares
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Vilcienu virziena meklētājs: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Ieteicamais)
@@ -3551,7 +3547,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Vispirms
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Traucē cits tunelis
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunelis beigsies ārpus kartes
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nevar izrakt citu tuneli
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunelis ir pārāk garš
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... pārak daudz objektu
+1 -5
View File
@@ -1145,6 +1145,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Tik bėgių pab
STR_DISASTERS_OFF :Išjungta
STR_DISASTERS_ON :Įjungta
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
STR_CITY_APPROVAL_HOSTILE :Priešiškas
@@ -1158,10 +1159,6 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Sudėtin
STR_CONFIG_SETTING_OFF :Išjungta
STR_CONFIG_SETTING_ON :Įjungta
STR_CONFIG_SETTING_DISABLED :išjungta
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Leisti statyti pastatus pakrantėse ir ant šlaitų: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Leisti keisti reljefą po pastatais, bėgiais, ir t.t.. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Kurti tikroviškesnio dydžio mikrorajonus: {ORANGE}{STRING}
@@ -1403,7 +1400,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Traukin
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Miestai
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Gamyklos
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Traukinių maršruto radėjas: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Rekomenduojama)
+4 -17
View File
@@ -1027,8 +1027,6 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Dem Sta
############ range for difficulty settings ends
STR_NONE :Keng
STR_FUNDING_ONLY :Nëmmen finanzéiren
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Ganz niddreg
STR_NUM_LOW :Wéineg
STR_NUM_NORMAL :Normal
@@ -1078,6 +1076,7 @@ STR_REVERSE_AT_END_OF_LINE_ONLY :Um Enn vun der
STR_DISASTERS_OFF :Aus
STR_DISASTERS_ON :Un
STR_CITY_APPROVAL_PERMISSIVE :Erlaabend
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Ofleenend
@@ -1091,15 +1090,10 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Erweider
STR_CONFIG_SETTING_OFF :Aus
STR_CONFIG_SETTING_ON :Un
STR_CONFIG_SETTING_DISABLED :ausgeschalt
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Erlaabt d'Bauen op Küsten an op Ofhäng: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Erlaabt Landforumung ënnert Gebaier, Stroossen, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Erlaabt méi realistësch Staugréisstplazen: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximal Längt vun Zich: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Unzuel vun Gefiererdamp/partikel: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :Keen
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
@@ -1118,8 +1112,6 @@ STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Benotz
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Lued d'Gefierer schrëttweis: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflatioun: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Luedung nëmmen ofliwweren wann et gebraucht gëtt: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximal Bréckenlängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximal Tunnellängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manuel Primär Industriebau Method: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :keng
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :wei aaner Industrien
@@ -1137,7 +1129,6 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Strooss
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}D'Fënster schwenken wann d'Maus um Rand ass: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Erlaabt Bestiechung vun den Gemengen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Erlaabt exklusiv Transportrechter ze kafen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Erlab Stroossenrenovatiounen ze finanzéiren: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Erlaabt d'Schécken vun Suen un aner Firmen: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Gewiichtsmultiplizéirer fir Luedungen fir schwéier Zich: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Fliger Geschwindegkeetsfaktor: {ORANGE}1 / {STRING}
@@ -1352,7 +1343,6 @@ STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Zich
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Stied
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industrien
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pfadfinder fir Zich: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(recommandéiert)
@@ -1363,7 +1353,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pfadfin
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(recommandéiert)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nët recommandéiert)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatëscht Emdréinen bei Signaler: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellung änneren
@@ -3259,10 +3248,9 @@ STR_ORDER_TRANSFER :(Transferéiere
STR_ORDER_TRANSFER_FULL_LOAD :(Transferéieren an voll lueden)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferéieren an mat all Wuer voll lueden)
STR_ORDER_TRANSFER_NO_LOAD :(Transferéieren an eidel loosen)
STR_ORDER_NO_UNLOAD :(Net entlueden an Wueren lueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden an op voll Beluedung warden)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an op all voll Beluedung warden)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden)
STR_ORDER_NO_UNLOAD :(Net entlueden an weider belueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden an voll weider belueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an mat all Wuer voll belueden)
STR_ORDER_STOP_LOCATION_NEAR_END :[noot Enn]
STR_ORDER_STOP_LOCATION_MIDDLE :[Mëtt]
@@ -3678,7 +3666,6 @@ STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Muss den
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Aaneren Tunnel am Wee
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel géif ausserhalb der Kaart erauskommen
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kann d'Land net fir dei aaner Säit vum Tunnel fräi leen
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel ze laang
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objekter

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