Lucas Girouard-Stranks
6025e434c9
Delete demos and samples
2020-08-18 19:04:05 -04:00
Lucas Girouard-Stranks and GitHub
ff0b9fdbae
Merge pull request #682 from TraceBullet/platformer-animation-fix
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Fix missing animations in Platformer sample game
2020-08-14 10:48:12 -04:00
janfokkeurk
4b1b7804e0
Removed packages.config
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Replaced old Newtonsoft.Json with 12.0.3.
2020-08-02 21:48:20 +02:00
TraceBullet
0679eb8c35
Fix missing animations in Platformer sample game
2020-07-30 13:56:32 -04:00
Lucas Girouard-Stranks
f46f730535
Set capacity for ObjectPool in the constructor
2020-07-03 12:53:17 -04:00
Lucas Girouard-Stranks and GitHub
a330e80d8a
Merge pull request #673 from craftworkgames/fix-670
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3.8
2020-06-28 20:41:44 -04:00
Lucas Girouard-Stranks
fe2d2aa9b0
Fix content pipeline dll path
2020-06-28 20:25:14 -04:00
Lucas Girouard-Stranks
537ac62bc2
Remove NuclexGui
2020-06-28 20:10:33 -04:00
Jonathan Kaufman
b9e21e6a43
(Transform3 is not public #664 )
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Transform3 is now public
2020-06-28 19:12:49 -04:00
Lucas Girouard-Stranks
7ee7910348
Update all NuGet packages to latest versions
2020-06-28 18:11:35 -04:00
Lucas Girouard-Stranks
2f7694976c
Use netcoreapp3.1 for content pipeline project
2020-06-28 17:41:01 -04:00
Lucas Girouard-Stranks
56205df3fe
Use Arial font for NuclexGui
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This is a work-around because the virtual machine used for GitHub actions doesn't have some fonts installed.
2020-06-28 16:58:51 -04:00
Lucas Girouard-Stranks
5f9986f666
Use Arial font for NuclexGui
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This is a work-around because the virtual machine used for GitHub actions doesn't have some fonts installed.
2020-06-28 16:55:06 -04:00
Lucas Girouard-Stranks
29430fc350
Upgrade tests to .NET Core 3.1
2020-06-28 15:15:17 -04:00
Lucas Girouard-Stranks
493ef96667
Upgrade to 3.8
2020-06-28 15:06:47 -04:00
Lucas Girouard-Stranks
d09b52ef1f
Update shaders to use dotnet-mgfx
2020-06-28 14:37:56 -04:00
jamieyello and GitHub
5aa5ea701e
Add RectangleF.TopRight ( #661 )
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There was a TopLeft and a BottomRight, but no TopRight or BottomLeft... But there could be. :)
2020-04-04 17:39:42 +10:00
davidbezdek and GitHub
88e9ca5244
#601 [GUI] Padding fix, Uniform grid padding offset ( #656 )
2020-02-29 20:55:34 +10:00
Geir Sagberg and GitHub
c7410c9a9e
Don't add entity to _removedEntities if it is already there ( #658 )
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* Gitignore .vscode/
* Fix casing of Installation.md
* Make Destroy Entity idempotent
2020-02-29 20:48:49 +10:00
Patrick Adesso and GitHub
f9afd8e2e0
Additional Shapes - Issue 629 ( #647 )
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* Added PrimitiveBatch.cs
* New shapes from primitivebatch WIP.
* Circles are being drawn.
* Polygon drawing WIP
* Polygons are drawing
* Filled polygon WIP
* The existing implementation can't handle convex polygons well. Going to wrap up other features and revisit.
* Concave polygons now filling using ear clipping algorithm.
* Ellipse and solid ellipse.
* Added point drawing
* Rectangles now drawing.
* Tweaking demo project
* WIP
* Comment cleanup
2020-02-05 15:48:18 +10:00
JanFokke and Dylan Wilson
c360b66535
Re-added collision demo ( #642 )
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Improved collision performance
2019-12-26 22:20:43 +10:00
JanFokke and Dylan Wilson
dfa3bce162
TiledMap property multi-line bug fix ( #641 )
2019-12-24 12:29:21 +10:00
vividos and Dylan Wilson
e4538dedd1
Gui System fixes ( #588 )
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* added serializer for Size type
* updated type names of Gui classes
* throw more specific FormatException when deserializing json elements fails
* fixed Control deserializer
2019-11-14 10:43:12 +10:00
Cory Kroll and Dylan Wilson
2d984d2c5a
Fixed pathing issues creating problems loading Tiled assets ( #639 )
2019-10-30 09:58:48 +10:00
Dylan Wilson
9aa87c2919
fixed #638 by changing layerDepth from int to float
2019-10-17 20:10:32 +10:00
Dylan Wilson
87901bbcf0
more demo cleanup
2019-10-08 21:43:46 +10:00
Dylan Wilson
57bc38e5c9
started cleaning up the demos
2019-10-08 21:15:34 +10:00
Dylan Wilson
af2a301bf0
code cleanup
2019-10-08 21:01:09 +10:00
Dylan Wilson
ffba0e05e8
started the sprites docs and demo
2019-10-03 22:08:33 +10:00
Dylan Wilson
0287f8c837
starting the big docs cleanup
2019-10-02 22:05:09 +10:00
Dylan Wilson
d932d1a181
Merge branch 'develop' into animations
2019-10-02 20:19:02 +10:00
Dylan Wilson
3daf4c8c5e
a couple of tweaks
2019-09-30 21:59:07 +10:00
Dylan Wilson
326bf2743a
loading sprite factory files in monogame
2019-09-27 20:30:15 +10:00
Dylan Wilson
928418ff6d
custom monospaced font added to the fonts demo
2019-09-06 21:37:26 +10:00
Dylan Wilson
5a5bbc3b5e
Merge branch 'develop' into animations
2019-08-30 21:31:43 +10:00
Dylan Wilson
1cd06ef244
removed unused variables
2019-08-30 21:31:19 +10:00
Dylan Wilson
6b08ddd8a9
merge with develop and remove old demo
2019-08-27 21:21:40 +10:00
Dylan Wilson
58a30106f7
pack the content pipeline project as a nuget tool
2019-08-27 21:02:32 +10:00
Ryan Cheung and Dylan Wilson
fbe44fb958
Remove garbage generated in input listners ( #624 )
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* Remove garbage generated in inpot listners
* fixed coding conventions
2019-08-20 22:12:34 +10:00
Dylan Wilson
ce376c1386
clean up warnings produced when generating nuget packages
2019-08-18 19:13:59 +10:00
Dylan Wilson
bbd03e4d73
fixed some long overdue bugs in the boxing viewport adapter
2019-08-18 18:27:48 +10:00
Dylan Wilson
b2b90832a0
exposed layer depth on the shape extensions to implement #623
2019-08-09 21:15:26 +10:00
reidbhuntley and Dylan Wilson
202ff98a3c
Implemented Transform3 class ( #598 )
2019-07-27 21:37:29 +10:00
Christopher Whitley and Dylan Wilson
26cfd55ef9
Check for existing layer name ( #618 )
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* Check for existing layer name
Added check for an existing layer by name before adding new layer. If layer name already exists, a descriptive exception is thrown instead of the generic ArgumentException.
* Update TiledMap.cs
2019-07-16 21:18:15 +10:00
rumkuhgel and Dylan Wilson
130daf3e5e
Fix Clear method ( #614 )
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Make sure to clear the array before setting count to zero.
2019-07-02 10:38:14 +10:00
Jon Seaman and Dylan Wilson
31b77e5689
Improve collision demo ( #612 )
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* Replace square in center of level with stationary ball
* Improve collision demo
- Collisions between balls are smoother.
- Fixed an issue with collision bounds not being set properly. (This is what made the collision appear unsmooth)
2019-07-01 14:52:17 +10:00
Marco Ferragina and Dylan Wilson
2144ca871e
ensure systems cleanup on world dispose ( #611 )
2019-07-01 14:44:06 +10:00
Jon Seaman and Dylan Wilson
54ee97a8bb
Create function to draw an ellipse. ( #613 )
2019-06-30 17:35:42 +10:00
Dylan Wilson
321977ff8a
very nearly fully working json content reader
2019-06-26 23:01:38 +10:00
Dylan Wilson
438836078d
almost worked out the generic json importer
2019-06-25 23:20:58 +10:00