Set capacity for ObjectPool in the constructor

This commit is contained in:
Lucas Girouard-Stranks
2020-07-03 12:53:17 -04:00
parent cbff0da1a3
commit f46f730535
@@ -41,7 +41,9 @@ namespace MonoGame.Extended.Collections
_instantiationFunction = instantiationFunc;
_freeItems = new Deque<T>(capacity);
IsFullPolicy = isFullPolicy;
IsFullPolicy = isFullPolicy;
Capacity = capacity;
}
public IEnumerator<T> GetEnumerator()