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https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-25 08:22:15 +00:00
TiledMap property multi-line bug fix (#641)
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="40" height="10" tilewidth="128" tileheight="128" infinite="0" backgroundcolor="#7d7d7d" nextobjectid="23">
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<map version="1.2" tiledversion="1.2.4" orientation="orthogonal" renderorder="right-down" width="40" height="10" tilewidth="128" tileheight="128" infinite="0" backgroundcolor="#7d7d7d" nextlayerid="10" nextobjectid="23">
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<properties>
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<property name="awesome" value="42"/>
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</properties>
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@@ -31,16 +31,16 @@
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</properties>
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</tile>
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</tileset>
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<imagelayer name="Background 1">
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<imagelayer id="1" name="Background 1">
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<image source="hills.png" trans="000000" width="2048" height="1536"/>
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</imagelayer>
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<group name="Ground Group">
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<layer name="Water" width="40" height="10">
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<group id="2" name="Ground Group">
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<layer id="3" name="Water" width="40" height="10">
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<data encoding="base64" compression="gzip">
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H4sIAAAAAAAACmNgGAWjYBSMgoEBgljwYAJCWPBgAgPtPgAzvv49QAYAAA==
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</data>
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</layer>
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<layer name="Ground" width="40" height="10">
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<layer id="4" name="Ground" width="40" height="10">
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<properties>
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<property name="customlayerprop" value="1"/>
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<property name="customlayerprop2" value="2"/>
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@@ -50,17 +50,17 @@
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</data>
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</layer>
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</group>
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<layer name="Platforms" width="40" height="10">
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<layer id="5" name="Platforms" width="40" height="10">
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<data encoding="base64" compression="gzip">
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H4sIAAAAAAAACmNgGAWDDfACMR8Q82MRw4f5GcgDyGbz4xEj11xy9Y+CUTAKBjcAAB+IdqlABgAA
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</data>
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</layer>
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<layer name="Details" width="40" height="10">
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<layer id="6" name="Details" width="40" height="10">
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<data encoding="base64" compression="gzip">
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H4sIAAAAAAAACmNgGLlAGIuYBJQWRROXpNAuKSxmSkPNlaXQbHKBzADZSwiAwgkUD9IE1MkhsUUYEHGHDsSp4Sg6A3S/44orUagcKB3J4VCDDtDTGy8DwwJ+BoYDfEAMZB8AshOIdyntAdBdC3ghNAM/hE4YWBehAqCbFiDzeQeZ+2gJAHOitUlABgAA
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</data>
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</layer>
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<objectgroup color="#befdf9" draworder="index" name="Objects Layer 1">
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<objectgroup color="#befdf9" draworder="index" id="7" name="Objects Layer 1">
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<properties>
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<property name="objLayerProp" value="true"/>
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</properties>
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@@ -78,10 +78,16 @@
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<object id="20" name="Crate2" gid="23" x="60" y="345" width="226" height="226"/>
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<object id="21" name="Crate3" gid="23" x="170" y="246" width="171" height="171"/>
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</objectgroup>
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<objectgroup name="TransparentObjects" opacity="0.5">
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<objectgroup id="8" name="TransparentObjects" opacity="0.5">
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<object id="18" name="TP1" gid="21" x="133" y="432" width="280" height="280"/>
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</objectgroup>
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<layer name="Tile Layer 5" width="40" height="10">
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<layer id="9" name="Tile Layer 5" width="40" height="10">
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<properties>
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<property name="InlineString" value="This is an inline string"/>
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<property name="MultilineString">You can press the three dots in the property editor to open a bigger text edit window.
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Pressing enter in it causes the string to contain a newline character, as well as the xml entry to be structured differently.
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The Tiled Map Importer is unable to read this property. Deleting it fixes the import error.</property>
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</properties>
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<data encoding="base64" compression="gzip">
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H4sIAAAAAAAACmNgGAWjYBSMglEwCkgHADV9EcVABgAA
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</data>
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@@ -8,7 +8,12 @@ namespace MonoGame.Extended.Tiled.Serialization
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public string Name { get; set; }
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[XmlAttribute(AttributeName = "value")]
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public string Value { get; set; }
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public string ValueAttribute { get; set; }
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[XmlText]
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public string ValueBody { get; set; }
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public string Value => ValueAttribute ?? ValueBody;
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public override string ToString()
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{
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