Files
MonoGame.Extended/Source
Christopher Whitley 26cfd55ef9 Check for existing layer name (#618)
* Check for existing layer name

Added check for an existing layer by name before adding new layer. If layer name already exists, a descriptive exception is thrown instead of the generic ArgumentException.

* Update TiledMap.cs
2019-07-16 21:18:15 +10:00
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2019-07-01 14:52:17 +10:00
2019-07-02 10:38:14 +10:00
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