Dylan Wilson
25bc9addee
cleaned up renaming bitvector32 code
2018-07-12 20:40:17 +10:00
Dylan Wilson
50bf89faf5
made the monogame pcl a private asset in the nuget packages and fixed a few things in the cake build
2018-07-10 22:12:55 +10:00
Dylan Wilson
547799d93c
it's pretty darn close to fast
2018-06-22 22:59:52 +10:00
Dylan Wilson
e715f33573
loading tiled map into platformer demo
2018-05-29 21:59:50 +10:00
stefanrbk and Dylan Wilson
f98776ac8b
Texture bug fix ( #501 )
...
When I released #480 to fix some texture alignment issues, I failed to check the variable types for the math being done. With my original fix by removing the `+ 0.5f` overdraw, the math changed from `float` division to `int` division. I'm now recasting for `float` division as it should be!
My bad!!
2018-05-28 21:50:13 +10:00
Dylan Wilson
2791d4347a
do away with the old nuspec files
2018-05-24 21:36:15 +10:00
Dylan Wilson
3ff145422e
merged from develop
2018-05-23 22:51:45 +10:00
Dylan Wilson
2ec6df4db4
added nuget package metadata
2018-05-17 22:25:07 +10:00
Dylan Wilson
2cf9ec7350
partially restored the cake build
2018-05-10 21:33:43 +10:00
Dylan Wilson
0121a2b9c5
dotnet standard 2.0 baby!
2018-05-09 21:58:40 +10:00
stefanrbk and Dylan Wilson
2005c2c161
Fix Texture Alignment ( #480 )
2018-03-08 12:51:11 +10:00
Dylan Wilson
4126e68fb3
merge commit
2018-02-07 22:20:05 +10:00
Dylan Wilson
ad03ad3251
removed most of the compiler warnings about missing XML docs
2018-02-07 22:13:43 +10:00
Jon Seaman and Dylan Wilson
5470a52e05
Added XML docs to NuGet ( #460 )
2018-02-01 20:14:59 +10:00
Dylan Wilson
d7f7c95dd1
renaming some things to be more consistent
2017-12-28 21:42:16 +10:00
Dylan Wilson
6e4f4d5982
Merge branch 'LithiumToast-dxfix' into develop
2017-04-29 14:27:12 +10:00
Lucas Girouard-Stranks
8f08e84af7
DirectX feature demos & shader fix
2017-04-28 18:44:34 -07:00
Lucas Girouard-Stranks
4edce00e35
Fix BitmapFont
2017-04-20 02:16:08 -07:00
Lucas Girouard-Stranks and Dylan Wilson
7d4a5043ce
Fix#351 ( #369 )
...
* Fix typo.
* Use reflection to determine what shader to load.
2017-04-06 21:57:53 +10:00
Roman Shapiro and Dylan Wilson
eab2ed17ce
Added kernings support to the BitmapFont ( #372 )
2017-04-06 21:41:21 +10:00
Dylan Wilson
68094d0e4c
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
Lucas Girouard-Stranks and Dylan Wilson
3a164d5385
Tiled Fix ( #349 )
...
* Tiled fix.
* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson
a75d8deb5a
enforce c# 6.0 language version at least until VS2017 comes out of RC
2017-02-09 22:45:52 +10:00
Dylan Wilson
a002aef77f
big code cleanup
2017-01-31 21:15:21 +10:00
Lucas Girouard-Stranks and Dylan Wilson
8a7a27f89d
Graphics refactor ( #340 )
...
* Graphics refactor
* fix
2017-01-28 01:51:19 -08:00
Lucas Girouard-Stranks and Dylan Wilson
b22a062147
Fix Tiled Problems ( #332 )
...
* Add Tiled Content Pipeline library to NuGet
* Update Tiled NuGet package elements.
* Remove dependency on Graphics
* Update csproj for removal of Graphics dependency
* Fix build errors
* Fix problems
2017-01-20 21:08:14 +10:00
Lucas Girouard-Stranks and Dylan Wilson
9e359fb750
Tiled Rework ( #331 )
...
* Tiled Rework
* fix failing tests
* really fix failing tests
2017-01-18 20:46:38 +10:00
Lucas Girouard-Stranks and Dylan Wilson
b3b634fbad
DynamicBatch rework ( #317 )
...
* Fix BoundingRect unit tests.
* Create `graphics` library.
* DynamicBatchRenderer2D
* remove sprite
* remove shipbuilder artifact
2016-11-29 20:03:46 +10:00
Lucas Girouard-Stranks and Dylan Wilson
d0c621d0dc
Create Graphics library. ( #316 )
...
* Fix BoundingRect unit tests.
* Create `graphics` library.
2016-11-27 22:51:59 +10:00