Jon Seaman and Dylan Wilson
54ee97a8bb
Create function to draw an ellipse. ( #613 )
2019-06-30 17:35:42 +10:00
Dylan Wilson
321977ff8a
very nearly fully working json content reader
2019-06-26 23:01:38 +10:00
Dylan Wilson
438836078d
almost worked out the generic json importer
2019-06-25 23:20:58 +10:00
Dylan Wilson
cb159e15b0
refactored the camera to have a base class
2019-05-27 23:07:42 +10:00
Dylan Wilson
5040a2512e
refactored the camera to have a base class
2019-05-27 23:04:12 +10:00
rumkuhgel and Dylan Wilson
1a7e71f001
Fix typo ( #605 )
2019-05-23 22:01:51 +10:00
Dylan Wilson
65603a4acd
Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended into develop
2019-05-21 21:30:56 +10:00
Dylan Wilson
e17b24833b
fixed #604 unused parameter in equality check
2019-05-21 21:29:58 +10:00
TreeNode and Dylan Wilson
d2e51cc476
typo fix ( #602 )
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* typo fix
* Update Animations.md
2019-04-27 12:46:58 +10:00
Dylan Wilson
cc17c888ee
a tiny bit of code cleanup
2019-02-19 21:16:04 +10:00
Lucas Girouard-Stranks and Dylan Wilson
7c8de64caa
Math folder ( #594 )
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* Move files to `Math` folder
* Allow `.DotSettings` (not `.DotSettings.user`)
* Allow the `Math` folder to ignore namespaces
2019-02-19 16:08:45 +10:00
Dylan Wilson
8b325f2291
changed the cake script to build the new symbols format (snupkg)
2019-02-05 21:12:30 +10:00
Dylan Wilson
45e3024b6f
bump git version
2019-02-04 21:35:53 +10:00
Martin Stauber and Dylan Wilson
cadaed7fea
Scale Particles without Maintaining Aspect Ratio ( #483 )
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* Update ParticleReleaseParameters.cs
Add parameters to allow scaling particles without maintaining aspect ratio
* Update ParticleEmitter.cs
Scale particles without maintaining aspect ratio.
2019-02-04 21:13:12 +10:00
KevinYeti and Dylan Wilson
4c34ff9705
remove isLoaded ( #585 )
2019-02-04 21:10:08 +10:00
Matěj Štágl and Dylan Wilson
44720310e8
Update README.md ( #586 )
2019-02-04 21:09:27 +10:00
Rafael Almeida and Dylan Wilson
7526606feb
Notify subscribers before removing components from entity ( #589 )
2019-02-04 21:08:39 +10:00
autemox and Dylan Wilson
fd59442316
Update installation.md ( #583 )
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Added precise location of nuget packages folder to clear up confusion about it being in the solution folder (it is not), and by default windows 10 normal search feature does not check the .nuget folder, thus a search for the dll will find nothing and can lead to a lot of confusion for new users.
2019-01-21 10:00:55 +10:00
Tyler B Jenkins and Dylan Wilson
de55f57b8f
Cameras.md typo: too -> to ( #584 )
2019-01-21 09:59:41 +10:00
Dylan Wilson
595b9a8bd8
fixed some disposing in the demos
2018-12-28 18:43:59 +10:00
Dylan Wilson
9d86ff4680
Merge branch 'develop' into mutabletiled
2018-12-28 18:32:47 +10:00
Rubén Tomás Gracia and Dylan Wilson
6295c8dc36
Fixed ContentReaderExtensions ( #575 )
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Fixes #573
2018-12-28 18:21:30 +10:00
luisfb and Dylan Wilson
7a524a156c
Fixed the correct value passed to GC on Dispose of ParticleBuffer ( #580 ) ( #581 )
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More info available in #580
2018-12-27 23:14:51 +10:00
Dylan Wilson
c1452e81c0
tileset interface
2018-11-25 13:03:39 +10:00
Dylan Wilson
8ab5e384ec
added the ability to change the tiles collection at runtime
2018-11-17 22:09:10 +10:00
Dylan Wilson
0a8577f77f
small tweaks
2018-11-13 21:58:18 +10:00
Dylan Wilson
8e91b622da
added some calculated properties to tilesets
2018-11-07 21:21:24 +10:00
Dylan Wilson
c6c540c22a
code cleanup
2018-11-05 20:29:23 +10:00
Gyorgy Peto and Dylan Wilson
e76440a055
Fix compiler warnings (issue #563 ) ( #569 )
2018-11-04 22:22:50 +10:00
Dylan Wilson
640e067d8f
a slightly better tiled animation demo
2018-10-29 21:25:58 +10:00
Peter Taylor and Dylan Wilson
c401b06da1
Changed to call initialisation if not done ( #564 )
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as per request from http://community.monogame.net/t/screenmanager-wont-loadcontent/11043
2018-10-23 20:17:25 +10:00
Zoey M and Dylan Wilson
2b269d563b
Added loop to handle dynamic -> dynamic body collision resolution ( #559 )
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- The equality check is a little gross for dynamicBody -> otherDynamicBody, but it works for now.
- Added notes about how I did this.
- Tested it with the current platformer demo
2018-10-20 12:55:31 +10:00
Dylan Wilson and GitHub
e962cec448
A mix between Tiled and GUI stuff ( #553 )
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* mostly restored the tiled importer unit tests
* code cleanup
* code cleanup
* almost got tiled maps serialization independent of the content pipeline
* refactored the tiled map content importer so that tiled maps can be loaded at runtime
* code cleanup
* removed nuspec files
* experimenting with an XML based GUI markup parser
* a few more markup parser features
* finally got a working open file dialog
* experimenting with markup bindings
* attached properties
* working on the gui stuff again
* working on a better textbox
* multiline textboxing
* new text box is really coming along
* removed the content explorer experiment
* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00
vividos and Dylan Wilson
bfd7c5b0f1
removed non-existing .nuspec files from solution ( #551 )
2018-10-07 20:01:58 +10:00
Dylan Wilson and GitHub
d279625022
removed psuedo motion as requested in #550
2018-09-28 22:12:51 +10:00
YHH and Dylan Wilson
36efebeba4
fix reflection bug ( #548 )
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* fix reflection bug
* fix
2018-09-18 11:49:20 +10:00
micarmst and Dylan Wilson
5c791897a6
Fix broken link in screens documentation ( #541 ) ( #542 )
2018-09-10 20:29:13 +10:00
Dylan Wilson and GitHub
7bf7574ba2
updated link to chat room
2018-09-08 11:12:15 +10:00
Dylan Wilson
dbc57e0f8a
code cleanup
2018-08-13 20:29:26 +10:00
Dylan Wilson
8cdacfb644
Merge branch 'mgjam' into develop
2018-08-13 20:25:55 +10:00
Dylan Wilson
5f043c0c7b
Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended into develop
2018-08-13 20:25:17 +10:00
Dylan Wilson
8ee16c60fb
hacked together a quick and dirty content explorer
2018-08-06 21:07:52 +10:00
Dylan Wilson
59e28cb2f3
updated nuget packages
2018-08-06 20:26:09 +10:00
Jon Seaman and Dylan Wilson
756a01ebf2
Circle Rectangle penetration vector fix ( #533 )
2018-08-01 12:08:54 +10:00
Anthony Fisher and Dylan Wilson
6d9a9f2228
Fixed typo. ( #535 )
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Corrected spelling of "Documentation".
2018-08-01 12:05:57 +10:00
Dylan Wilson
ccf03f18ed
little explosions and fixed more bugs in the ecs
2018-07-31 21:52:13 +10:00
Dylan Wilson
defeac7b97
adhoc map generation
2018-07-30 23:06:00 +10:00
Dylan Wilson
a53955e8b0
fireballs killing zombies and stuff
2018-07-30 21:09:18 +10:00
Dylan Wilson
559affb633
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
Dylan Wilson
af773807d8
great balls of fire
2018-07-27 22:27:27 +10:00