mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-21 01:39:32 +00:00
merged from develop
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@@ -28,7 +28,7 @@ site/
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# Cake
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tools/
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# NuGet Package
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# NuGet Packages
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artifacts/
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# Rider
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@@ -0,0 +1,4 @@
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mode: ContinuousDeployment
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branches: {}
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ignore:
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sha: []
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@@ -44,8 +44,8 @@ namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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var reciprocalWidth = 1f / ImageSize.Width;
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var reciprocalHeight = 1f / ImageSize.Height;
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texelLeft = (sourceRectangle1.X + 0.5f) * reciprocalWidth;
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texelTop = (sourceRectangle1.Y + 0.5f) * reciprocalHeight;
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texelLeft = sourceRectangle1.X * reciprocalWidth;
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texelTop = sourceRectangle1.Y * reciprocalHeight;
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texelRight = (sourceRectangle1.X + sourceRectangle1.Width) * reciprocalWidth;
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texelBottom = (sourceRectangle1.Y + sourceRectangle1.Height) * reciprocalHeight;
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}
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@@ -228,7 +228,6 @@ namespace MonoGame.Extended.Entities
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internal void MarkEntityToBeRemoved(Entity entity)
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{
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Debug.Assert(entity != null);
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Debug.Assert(entity != null);
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entity.WaitingToBeRemoved = true;
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@@ -26,8 +26,8 @@ namespace MonoGame.Extended.Graphics.Geometry
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if (sourceRectangle.Width > 0)
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{
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texelLeft = (sourceRectangle.X + 0.5f) / texture.Width;
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texelTop = (sourceRectangle.Y + 0.5f) / texture.Height;
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texelLeft = sourceRectangle.X / texture.Width;
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texelTop = sourceRectangle.Y / texture.Height;
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texelRight = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width;
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texelBottom = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height;
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}
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@@ -21,8 +21,8 @@ namespace MonoGame.Extended.Tiled
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{
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var sourceRectangle = tileset.GetTileRegion(LocalTileIdentifier);
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var texture = tileset.Texture;
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var texelLeft = (sourceRectangle.X + 0.5f) / texture.Width;
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var texelTop = (sourceRectangle.Y + 0.5f) / texture.Height;
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var texelLeft = sourceRectangle.X / texture.Width;
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var texelTop = sourceRectangle.Y / texture.Height;
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var texelRight = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width;
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var texelBottom = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height;
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