diff --git a/.gitignore b/.gitignore index 67814fb9..3eac4457 100644 --- a/.gitignore +++ b/.gitignore @@ -28,7 +28,7 @@ site/ # Cake tools/ -# NuGet Package +# NuGet Packages artifacts/ # Rider diff --git a/GitVersion.yml b/GitVersion.yml new file mode 100644 index 00000000..70ce7e84 --- /dev/null +++ b/GitVersion.yml @@ -0,0 +1,4 @@ +mode: ContinuousDeployment +branches: {} +ignore: + sha: [] diff --git a/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapLayerModelContent.cs b/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapLayerModelContent.cs index 8b1e8c37..76f1e83a 100644 --- a/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapLayerModelContent.cs +++ b/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapLayerModelContent.cs @@ -44,8 +44,8 @@ namespace MonoGame.Extended.Content.Pipeline.Tiled { var reciprocalWidth = 1f / ImageSize.Width; var reciprocalHeight = 1f / ImageSize.Height; - texelLeft = (sourceRectangle1.X + 0.5f) * reciprocalWidth; - texelTop = (sourceRectangle1.Y + 0.5f) * reciprocalHeight; + texelLeft = sourceRectangle1.X * reciprocalWidth; + texelTop = sourceRectangle1.Y * reciprocalHeight; texelRight = (sourceRectangle1.X + sourceRectangle1.Width) * reciprocalWidth; texelBottom = (sourceRectangle1.Y + sourceRectangle1.Height) * reciprocalHeight; } diff --git a/Source/MonoGame.Extended.Entities/EntityManager.cs b/Source/MonoGame.Extended.Entities/EntityManager.cs index 61a6ef68..f2f30d37 100644 --- a/Source/MonoGame.Extended.Entities/EntityManager.cs +++ b/Source/MonoGame.Extended.Entities/EntityManager.cs @@ -228,7 +228,6 @@ namespace MonoGame.Extended.Entities internal void MarkEntityToBeRemoved(Entity entity) { Debug.Assert(entity != null); - Debug.Assert(entity != null); entity.WaitingToBeRemoved = true; diff --git a/Source/MonoGame.Extended.Graphics/Geometry/GeometryBuilder2D.cs b/Source/MonoGame.Extended.Graphics/Geometry/GeometryBuilder2D.cs index 32e49ef9..4b88a7af 100644 --- a/Source/MonoGame.Extended.Graphics/Geometry/GeometryBuilder2D.cs +++ b/Source/MonoGame.Extended.Graphics/Geometry/GeometryBuilder2D.cs @@ -26,8 +26,8 @@ namespace MonoGame.Extended.Graphics.Geometry if (sourceRectangle.Width > 0) { - texelLeft = (sourceRectangle.X + 0.5f) / texture.Width; - texelTop = (sourceRectangle.Y + 0.5f) / texture.Height; + texelLeft = sourceRectangle.X / texture.Width; + texelTop = sourceRectangle.Y / texture.Height; texelRight = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width; texelBottom = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height; } diff --git a/Source/MonoGame.Extended.Tiled/TiledMapTilesetTileAnimationFrame.cs b/Source/MonoGame.Extended.Tiled/TiledMapTilesetTileAnimationFrame.cs index c1771db1..beedfd94 100644 --- a/Source/MonoGame.Extended.Tiled/TiledMapTilesetTileAnimationFrame.cs +++ b/Source/MonoGame.Extended.Tiled/TiledMapTilesetTileAnimationFrame.cs @@ -21,8 +21,8 @@ namespace MonoGame.Extended.Tiled { var sourceRectangle = tileset.GetTileRegion(LocalTileIdentifier); var texture = tileset.Texture; - var texelLeft = (sourceRectangle.X + 0.5f) / texture.Width; - var texelTop = (sourceRectangle.Y + 0.5f) / texture.Height; + var texelLeft = sourceRectangle.X / texture.Width; + var texelTop = sourceRectangle.Y / texture.Height; var texelRight = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width; var texelBottom = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height;