Commit Graph
312 Commits
Author SHA1 Message Date
Lucas Girouard-Stranks 2ec00fbd9f update MonoGame.Framework PCL 2016-03-12 14:12:15 -08:00
Dylan Wilson 599c1e621d got things working on windows running out of VS2015 2016-03-10 22:07:50 +10:00
Lucas Girouard-Stranks a82afb9cbc moved demos to /source/ and into the one solution 2016-03-09 23:19:14 -08:00
Lucas Girouard-Stranks f0d31732f4 upgrade to 3.5 2016-03-09 20:02:53 -08:00
Dylan Wilson bbf1a906cd finished loading all object layer properties 2016-03-07 21:48:33 +10:00
Dylan Wilson 00229cb275 Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git 2016-03-07 19:51:30 +10:00
Dylan Wilson 4430f4210e deserialized more of the object layer properties 2016-03-07 17:36:37 +10:00
Dylan Wilson 4435143fcc started fixing object layers 2016-03-07 08:27:24 +10:00
Dylan Wilson f0e0ed1660 benchmarking with large tiled map 2016-03-06 20:17:50 +10:00
Dylan Wilson 1548a4950f changed the scene graph api to use collections 2016-03-02 21:06:42 +10:00
Dylan Wilson 4a5271d54f fixed a whole bunch of C# 6.0 niceties 2016-03-02 20:28:50 +10:00
Dylan Wilson e5e6659856 added tiled support for layer visiblity and opacity to be loaded from the editor 2016-03-01 19:47:01 +10:00
Dylan Wilson 8586caf3a3 finished improving the tiled map renderer for individual layers 2016-02-29 20:27:47 +10:00
Dylan Wilson 796761e152 improved tiled map rendering when manually rendering multiple layers 2016-02-29 17:53:54 +10:00
Dylan Wilson 7f4e825aac Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git 2016-02-27 21:41:36 +10:00
Dylan Wilson 5f8c54ec35 added the ability to query the scene graph nodes in world space 2016-02-27 21:41:30 +10:00
Dylan Wilson f688f23f6a fixed the camera and viewport adapters in the demos 2016-02-26 08:30:32 +10:00
Dylan Wilson ec117b8b54 fixed an issue with the tiled map visible rectangle calculations 2016-02-25 21:46:00 +10:00
Dylan Wilson b3cf287bd0 merged tiled-maps with develop 2016-02-25 20:48:28 +10:00
Dylan Wilson 17f3b8d060 added the rest of the samples as demos 2016-02-25 20:37:43 +10:00
Dylan Wilson 532e4f7b71 fixed the nuspec file 2016-02-25 18:20:12 +10:00
Dylan Wilson f134e58e81 added a camera demo 2016-02-25 17:44:06 +10:00
Dylan Wilson 86d3c8831f fixed the demo projects to depend on building the pipeline dll 2016-02-25 17:24:01 +10:00
Dylan Wilson 9a9fc39496 fixed the build output folder for the debug build of the pipeline project 2016-02-25 17:20:53 +10:00
Dylan Wilson 0f16e642f7 fixing up the build in release mode 2016-02-25 16:39:22 +10:00
Dylan Wilson e9c93a93e2 set demo projects to depend on the pipeline dll 2016-02-25 15:32:38 +10:00
Dylan Wilson 26e6527a0b fixed up the demo project template 2016-02-25 15:00:22 +10:00
Dylan Wilson 0882ba6d6c moved the bitmap fonts sample into a demo project 2016-02-25 08:31:40 +10:00
Dylan Wilson 8a3c1b85d7 restored the broken zombie animation 2016-02-24 08:46:14 +10:00
Dylan Wilson 678883a1eb renamed the sandbox folder for the repurposed sprite sheet animations demo 2016-02-24 08:32:14 +10:00
Dylan Wilson b89a700a65 repurposed the sandbox to a sprite sheet animations demo 2016-02-24 08:29:28 +10:00
Dylan Wilson c2819bb228 renamed the space game demo folder 2016-02-24 08:25:24 +10:00
Dylan Wilson 99d21ebfb9 promoted the space game to a demo within visual studio 2016-02-24 08:21:57 +10:00
Dylan Wilson 641a6d07e1 added a bounding rectangle method to scene nodes 2016-02-18 21:35:03 +10:00
Dylan Wilson 3b4f2267f4 made some improvements to the draw method situation 2016-02-14 20:55:42 +10:00
Dylan Wilson 87f50c7d1a fixed a broken unit test 2016-02-13 22:57:38 +10:00
Dylan Wilson 0686980432 merged develop into tiled-maps branch 2016-02-13 12:23:19 +10:00
Dylan Wilson c8298dcd9b merged pr 129 2016-02-13 12:17:28 +10:00
Rafael Almeida 3288cff086 Correction at variable types 2016-02-12 19:43:52 -02:00
Dylan Wilson be8363369c merged develop into scene graph 2016-02-12 20:53:58 +10:00
Rafael Almeida 6e96def953 Get Object Group by name 2016-02-11 16:10:42 -02:00
Dylan Wilson 9fc43aaccb resolved merge conflict 2016-02-11 22:57:30 +10:00
Dylan Wilson 740f6e3efb Merge remote-tracking branch 'refs/remotes/origin/tiled-maps' into pr/126
# Conflicts:
#	Source/MonoGame.Extended/Maps/Tiled/TiledTileSet.cs
2016-02-11 22:51:55 +10:00
Dylan Wilson 4bf84e5dfa added an object layer file to the unit tests 2016-02-11 21:08:23 +10:00
Rafael Almeida 27bf56404b Read properties from Object Layers and Objects 2016-02-11 05:39:08 -02:00
Rafael Almeida fb68c560d2 Support to Object Layers 2016-02-11 05:06:23 -02:00
Dylan Wilson bfa26bf370 refactored the tiled map draw methods to allow using your own spritebatch 2016-02-10 21:27:05 +10:00
Rafael Almeida 38612994aa Exception change 2016-02-10 06:05:47 -02:00
Rafael Almeida 1e39bbb26a Add a exception if the tileset file size is not multiple of the tile size 2016-02-10 04:41:41 -02:00
Dylan Wilson 3fd71ff992 made some public methods private 2016-02-08 20:22:16 +10:00