moved demos to /source/ and into the one solution
@@ -0,0 +1,57 @@
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||||
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||||
#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:Windows
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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/reference:../../../MonoGame.Extended.Content.Pipeline/bin/MonoGame.Extended.Content.Pipeline.dll
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#---------------------------------- Content ---------------------------------#
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/processor:TextureProcessor
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/importer:BitmapFontImporter
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/build:montserrat-32.fnt
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyEnabled=True
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:montserrat-32_0.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyEnabled=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:vignette.png
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After Width: | Height: | Size: 16 KiB |
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<kerning first="104" second="86" amount="-1" />
|
||||
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|
||||
<kerning first="102" second="119" amount="1" />
|
||||
<kerning first="102" second="118" amount="1" />
|
||||
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|
||||
<kerning first="102" second="107" amount="1" />
|
||||
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|
||||
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|
||||
<kerning first="102" second="97" amount="-1" />
|
||||
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|
||||
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|
||||
<kerning first="102" second="86" amount="2" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
<kerning first="102" second="66" amount="1" />
|
||||
<kerning first="101" second="125" amount="-1" />
|
||||
<kerning first="101" second="120" amount="-1" />
|
||||
<kerning first="101" second="89" amount="-2" />
|
||||
<kerning first="101" second="87" amount="-2" />
|
||||
<kerning first="101" second="86" amount="-2" />
|
||||
<kerning first="101" second="84" amount="-2" />
|
||||
<kerning first="101" second="74" amount="-1" />
|
||||
<kerning first="101" second="65" amount="-1" />
|
||||
<kerning first="99" second="89" amount="-1" />
|
||||
<kerning first="99" second="87" amount="-1" />
|
||||
<kerning first="99" second="86" amount="-1" />
|
||||
<kerning first="98" second="120" amount="-1" />
|
||||
<kerning first="98" second="89" amount="-2" />
|
||||
<kerning first="98" second="87" amount="-2" />
|
||||
<kerning first="98" second="86" amount="-2" />
|
||||
<kerning first="98" second="84" amount="-2" />
|
||||
<kerning first="98" second="74" amount="-1" />
|
||||
<kerning first="98" second="65" amount="-1" />
|
||||
<kerning first="97" second="89" amount="-1" />
|
||||
<kerning first="97" second="87" amount="-1" />
|
||||
<kerning first="97" second="86" amount="-1" />
|
||||
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|
||||
<kerning first="89" second="120" amount="-1" />
|
||||
<kerning first="89" second="117" amount="-1" />
|
||||
<kerning first="89" second="116" amount="-1" />
|
||||
<kerning first="89" second="115" amount="-1" />
|
||||
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|
||||
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|
||||
<kerning first="68" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="89" second="111" amount="-2" />
|
||||
<kerning first="68" second="74" amount="-1" />
|
||||
<kerning first="89" second="110" amount="-1" />
|
||||
<kerning first="89" second="109" amount="-1" />
|
||||
<kerning first="68" second="84" amount="-1" />
|
||||
<kerning first="89" second="103" amount="-2" />
|
||||
<kerning first="89" second="101" amount="-2" />
|
||||
<kerning first="89" second="100" amount="-2" />
|
||||
<kerning first="89" second="99" amount="-2" />
|
||||
<kerning first="89" second="97" amount="-1" />
|
||||
<kerning first="89" second="65" amount="-1" />
|
||||
<kerning first="89" second="38" amount="-1" />
|
||||
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|
||||
<kerning first="87" second="120" amount="-1" />
|
||||
<kerning first="87" second="117" amount="-1" />
|
||||
<kerning first="87" second="116" amount="-1" />
|
||||
<kerning first="87" second="115" amount="-1" />
|
||||
<kerning first="87" second="114" amount="-1" />
|
||||
<kerning first="87" second="113" amount="-2" />
|
||||
<kerning first="87" second="111" amount="-2" />
|
||||
<kerning first="87" second="110" amount="-1" />
|
||||
<kerning first="87" second="109" amount="-1" />
|
||||
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|
||||
<kerning first="87" second="101" amount="-2" />
|
||||
<kerning first="87" second="100" amount="-2" />
|
||||
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|
||||
<kerning first="87" second="97" amount="-1" />
|
||||
<kerning first="87" second="65" amount="-1" />
|
||||
<kerning first="86" second="122" amount="-1" />
|
||||
<kerning first="86" second="120" amount="-1" />
|
||||
<kerning first="86" second="117" amount="-1" />
|
||||
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|
||||
<kerning first="70" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="86" second="115" amount="-1" />
|
||||
<kerning first="86" second="114" amount="-1" />
|
||||
<kerning first="86" second="113" amount="-2" />
|
||||
<kerning first="86" second="111" amount="-2" />
|
||||
<kerning first="86" second="110" amount="-1" />
|
||||
<kerning first="86" second="109" amount="-1" />
|
||||
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|
||||
<kerning first="86" second="101" amount="-2" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="85" second="65" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="84" second="111" amount="-2" />
|
||||
<kerning first="84" second="108" amount="-1" />
|
||||
<kerning first="84" second="107" amount="-1" />
|
||||
<kerning first="84" second="104" amount="-1" />
|
||||
<kerning first="84" second="103" amount="-2" />
|
||||
<kerning first="84" second="101" amount="-2" />
|
||||
<kerning first="84" second="100" amount="-2" />
|
||||
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|
||||
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|
||||
<kerning first="84" second="98" amount="-1" />
|
||||
<kerning first="84" second="81" amount="-1" />
|
||||
<kerning first="84" second="79" amount="-1" />
|
||||
<kerning first="84" second="71" amount="-1" />
|
||||
<kerning first="84" second="67" amount="-1" />
|
||||
<kerning first="84" second="65" amount="-2" />
|
||||
<kerning first="79" second="46" amount="-1" />
|
||||
<kerning first="79" second="65" amount="-1" />
|
||||
<kerning first="84" second="46" amount="-1" />
|
||||
<kerning first="84" second="38" amount="-1" />
|
||||
<kerning first="79" second="74" amount="-1" />
|
||||
<kerning first="81" second="84" amount="-1" />
|
||||
<kerning first="81" second="74" amount="-1" />
|
||||
<kerning first="79" second="84" amount="-1" />
|
||||
<kerning first="81" second="65" amount="-1" />
|
||||
<kerning first="81" second="46" amount="-1" />
|
||||
<kerning first="80" second="74" amount="-1" />
|
||||
<kerning first="80" second="65" amount="-1" />
|
||||
<kerning first="80" second="46" amount="-1" />
|
||||
</kernings>
|
||||
</font>
|
||||
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 857 KiB |
@@ -0,0 +1,85 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{18CCC0B0-4FF9-4C23-BD46-483132E1D986}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Demo.BitmapFonts</RootNamespace>
|
||||
<AssemblyName>Demo.BitmapFonts</AssemblyName>
|
||||
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="Content\logo-square-512.png" />
|
||||
<None Include="Content\montserrat-32_0.png" />
|
||||
<None Include="Content\vignette.png" />
|
||||
<None Include="Content\montserrat-32.fnt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenTK.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
|
||||
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
|
||||
<Name>MonoGame.Extended</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,76 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Demo.BitmapFonts
|
||||
{
|
||||
public class Game1 : Game
|
||||
{
|
||||
private Texture2D _backgroundTexture;
|
||||
private BitmapFont _bitmapFont;
|
||||
private Camera2D _camera;
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private Vector2 _labelPosition = Vector2.Zero;
|
||||
private string _labelText = "";
|
||||
private SpriteBatch _spriteBatch;
|
||||
private ViewportAdapter _viewportAdapter;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Window.Position = Point.Zero;
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_camera = new Camera2D(_viewportAdapter);
|
||||
_backgroundTexture = Content.Load<Texture2D>("vignette");
|
||||
_bitmapFont = Content.Load<BitmapFont>("montserrat-32");
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
_labelText = $"{mouseState.X}, {mouseState.Y}";
|
||||
var stringRectangle = _bitmapFont.GetStringRectangle(_labelText, Vector2.Zero);
|
||||
_labelPosition = new Vector2(400 - stringRectangle.Width / 2, 440);
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: _camera.GetViewMatrix());
|
||||
_spriteBatch.Draw(_backgroundTexture, _viewportAdapter.BoundingRectangle, Color.White);
|
||||
_spriteBatch.DrawString(_bitmapFont, "MonoGame.Extended BitmapFont Sample", new Vector2(50, 10), Color.White);
|
||||
_spriteBatch.DrawString(_bitmapFont, "Contrary to popular belief, Lorem Ipsum is not simply random text.\n\n" + "It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard " + "McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin " + "words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, " + "discovered the undoubtable source.", new Vector2(50, 50), new Color(Color.Black, 0.5f), 750);
|
||||
_spriteBatch.DrawString(_bitmapFont, _labelText, _labelPosition, Color.Black);
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1" />
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1" />
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1" />
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0" />
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so" />
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6" />
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6" />
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL" />
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib" />
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib" />
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib" />
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib" />
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib" />
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib" />
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib" />
|
||||
</configuration>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Demo.BitmapFonts
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
using (var game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly: AssemblyTitle("Demo.BitmapFonts")]
|
||||
[assembly: AssemblyProduct("Demo.BitmapFonts")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly: Guid("9b7203c6-a9a6-40e9-a798-893df7f10bf1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
[assembly: AssemblyVersion("3.4.0.456")]
|
||||
[assembly: AssemblyFileVersion("3.4.0.456")]
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
|
||||
@@ -0,0 +1,120 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:../../../MonoGame.Extended.Content.Pipeline/bin/MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin logo-square-128.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:logo-square-128.png
|
||||
|
||||
#begin hills.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills.png
|
||||
|
||||
#begin hills-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-1.png
|
||||
|
||||
#begin hills-2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-2.png
|
||||
|
||||
#begin hills-3.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-3.png
|
||||
|
||||
#begin hills-4.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-4.png
|
||||
|
||||
#begin hills-clouds.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-clouds.png
|
||||
|
||||
#begin hills-sky.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:hills-sky.png
|
||||
|
||||
#begin montserrat-32.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:montserrat-32.fnt
|
||||
|
||||
#begin montserrat-32_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:montserrat-32_0.png
|
||||
|
||||
|
After Width: | Height: | Size: 6.8 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 118 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
@@ -0,0 +1,341 @@
|
||||
<?xml version="1.0"?>
|
||||
<font>
|
||||
<info face="Montserrat" size="32" bold="1" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="0"/>
|
||||
<common lineHeight="32" base="27" scaleW="256" scaleH="256" pages="1" packed="0" alphaChnl="1" redChnl="0" greenChnl="0" blueChnl="0"/>
|
||||
<pages>
|
||||
<page id="0" file="montserrat-32_0.png" />
|
||||
</pages>
|
||||
<chars count="95">
|
||||
<char id="32" x="88" y="44" width="3" height="1" xoffset="-1" yoffset="31" xadvance="6" page="0" chnl="15" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
<None Include="Content\montserrat-32_0.png" />
|
||||
<None Include="Content\montserrat-32.fnt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenTK.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
|
||||
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
|
||||
<Name>MonoGame.Extended</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,176 @@
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Demo.Camera
|
||||
{
|
||||
public class Game1 : Game
|
||||
{
|
||||
private const float _cloudsRepeatWidth = 800;
|
||||
private Texture2D _backgroundClouds;
|
||||
private Texture2D[] _backgroundHills;
|
||||
private Texture2D _backgroundSky;
|
||||
private BitmapFont _bitmapFont;
|
||||
private Camera2D _camera;
|
||||
|
||||
private float _cloudsOffset;
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private Vector2 _worldPosition;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Window.Position = Point.Zero;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_camera = new Camera2D(viewportAdapter);
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_bitmapFont = Content.Load<BitmapFont>("montserrat-32");
|
||||
_backgroundSky = Content.Load<Texture2D>("hills-sky");
|
||||
_backgroundClouds = Content.Load<Texture2D>("hills-clouds");
|
||||
|
||||
_backgroundHills = new Texture2D[4];
|
||||
_backgroundHills[0] = Content.Load<Texture2D>("hills-1");
|
||||
_backgroundHills[1] = Content.Load<Texture2D>("hills-2");
|
||||
_backgroundHills[2] = Content.Load<Texture2D>("hills-3");
|
||||
_backgroundHills[3] = Content.Load<Texture2D>("hills-4");
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
_cloudsOffset -= deltaTime * 5;
|
||||
|
||||
if (_cloudsOffset < -_cloudsRepeatWidth)
|
||||
{
|
||||
_cloudsOffset = _cloudsRepeatWidth;
|
||||
}
|
||||
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
// the camera properties of the camera can be conrolled to move, zoom and rotate
|
||||
const float movementSpeed = 200;
|
||||
const float rotationSpeed = 0.5f;
|
||||
const float zoomSpeed = 0.5f;
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.W) || keyboardState.IsKeyDown(Keys.Up))
|
||||
{
|
||||
_camera.Move(new Vector2(0, -movementSpeed) * deltaTime);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.A) || keyboardState.IsKeyDown(Keys.Left))
|
||||
{
|
||||
_camera.Move(new Vector2(-movementSpeed, 0) * deltaTime);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.S) || keyboardState.IsKeyDown(Keys.Down))
|
||||
{
|
||||
_camera.Move(new Vector2(0, movementSpeed) * deltaTime);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.D) || keyboardState.IsKeyDown(Keys.Right))
|
||||
{
|
||||
_camera.Move(new Vector2(movementSpeed, 0) * deltaTime);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.E))
|
||||
{
|
||||
_camera.Rotation += rotationSpeed * deltaTime;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Q))
|
||||
{
|
||||
_camera.Rotation -= rotationSpeed * deltaTime;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.R))
|
||||
{
|
||||
_camera.ZoomIn(zoomSpeed * deltaTime);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.F))
|
||||
{
|
||||
_camera.ZoomOut(zoomSpeed * deltaTime);
|
||||
}
|
||||
|
||||
_worldPosition = _camera.ScreenToWorld(new Vector2(mouseState.X, mouseState.Y));
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// the camera produces a view matrix that can be applied to any sprite batch
|
||||
var transformMatrix = _camera.GetViewMatrix(Vector2.Zero);
|
||||
_spriteBatch.Begin(transformMatrix: transformMatrix);
|
||||
_spriteBatch.Draw(_backgroundSky, Vector2.Zero, Color.White);
|
||||
_spriteBatch.Draw(_backgroundClouds, new Vector2(-_cloudsOffset, 0), Color.White);
|
||||
_spriteBatch.Draw(_backgroundClouds, new Vector2(_cloudsOffset, 10), Color.White);
|
||||
_spriteBatch.End();
|
||||
|
||||
for (var layerIndex = 0; layerIndex < 4; layerIndex++)
|
||||
{
|
||||
// different layers can have a parallax factor applied for a nice depth effect
|
||||
var parallaxFactor = Vector2.One * (0.25f * layerIndex);
|
||||
var viewMatrix = _camera.GetViewMatrix(parallaxFactor);
|
||||
_spriteBatch.Begin(transformMatrix: viewMatrix);
|
||||
|
||||
for (var repeatIndex = -3; repeatIndex <= 3; repeatIndex++)
|
||||
{
|
||||
var texture = _backgroundHills[layerIndex];
|
||||
var position = new Vector2(repeatIndex * texture.Width, 0);
|
||||
_spriteBatch.Draw(texture, position, Color.White);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
}
|
||||
|
||||
// not all sprite batches need to be affected by the camera
|
||||
var rectangle = _camera.GetBoundingRectangle();
|
||||
var stringBuilder = new StringBuilder();
|
||||
stringBuilder.AppendLine($"WASD: Move [{_camera.Position.X:0}, {_camera.Position.Y:0}]");
|
||||
stringBuilder.AppendLine($"EQ: Rotate [{MathHelper.ToDegrees(_camera.Rotation):0.00}]");
|
||||
stringBuilder.AppendLine($"RF: Zoom [{_camera.Zoom:0.00}]");
|
||||
stringBuilder.AppendLine($"World Pos: [{_worldPosition.X:0}, {_worldPosition.Y:0}]");
|
||||
stringBuilder.AppendLine($"Bounds: [{rectangle.X:0}, {rectangle.Y:0}, {rectangle.Width:0}, {rectangle.Height:0}]");
|
||||
|
||||
_spriteBatch.Begin(blendState: BlendState.AlphaBlend);
|
||||
_spriteBatch.DrawString(_bitmapFont, stringBuilder.ToString(), new Vector2(5, 5), Color.DarkBlue);
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1" />
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1" />
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1" />
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0" />
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so" />
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6" />
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6" />
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL" />
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib" />
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib" />
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib" />
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib" />
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib" />
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib" />
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib" />
|
||||
</configuration>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Demo.Camera
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
using (var game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly: AssemblyTitle("Demo.Camera")]
|
||||
[assembly: AssemblyProduct("Demo.Camera")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly: Guid("9b7203c6-a9a6-40e9-a798-893df7f10bf1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
[assembly: AssemblyVersion("3.4.0.456")]
|
||||
[assembly: AssemblyFileVersion("3.4.0.456")]
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -0,0 +1,54 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:../../../MonoGame.Extended.Content.Pipeline/bin/MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin logo-square-128.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:logo-square-128.png
|
||||
|
||||
#begin montserrat-32.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:montserrat-32.fnt
|
||||
|
||||
#begin montserrat-32_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:montserrat-32_0.png
|
||||
|
||||
#begin vignette.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:vignette.png
|
||||
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
@@ -0,0 +1,341 @@
|
||||
<?xml version="1.0"?>
|
||||
<font>
|
||||
<info face="Montserrat" size="32" bold="1" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="0"/>
|
||||
<common lineHeight="32" base="27" scaleW="256" scaleH="256" pages="1" packed="0" alphaChnl="1" redChnl="0" greenChnl="0" blueChnl="0"/>
|
||||
<pages>
|
||||
<page id="0" file="montserrat-32_0.png" />
|
||||
</pages>
|
||||
<chars count="95">
|
||||
<char id="32" x="88" y="44" width="3" height="1" xoffset="-1" yoffset="31" xadvance="6" page="0" chnl="15" />
|
||||
<char id="33" x="250" y="21" width="5" height="19" xoffset="2" yoffset="8" xadvance="7" page="0" chnl="15" />
|
||||
<char id="34" x="72" y="103" width="8" height="8" xoffset="2" yoffset="8" xadvance="12" page="0" chnl="15" />
|
||||
<char id="35" x="0" y="49" width="19" height="19" xoffset="0" yoffset="8" xadvance="20" page="0" chnl="15" />
|
||||
<char id="36" x="0" y="0" width="16" height="27" xoffset="0" yoffset="4" xadvance="17" page="0" chnl="15" />
|
||||
<char id="37" x="118" y="24" width="25" height="19" xoffset="1" yoffset="8" xadvance="28" page="0" chnl="15" />
|
||||
<char id="38" x="172" y="0" width="17" height="20" xoffset="1" yoffset="8" xadvance="18" page="0" chnl="15" />
|
||||
<char id="39" x="251" y="61" width="4" height="8" xoffset="2" yoffset="8" xadvance="7" page="0" chnl="15" />
|
||||
<char id="40" x="72" y="0" width="8" height="24" xoffset="2" yoffset="7" xadvance="9" page="0" chnl="15" />
|
||||
<char id="41" x="62" y="0" width="9" height="24" xoffset="1" yoffset="7" xadvance="10" page="0" chnl="15" />
|
||||
<char id="42" x="61" y="104" width="10" height="9" xoffset="0" yoffset="8" xadvance="10" page="0" chnl="15" />
|
||||
<char id="43" x="13" y="105" width="13" height="13" xoffset="0" yoffset="12" xadvance="14" page="0" chnl="15" />
|
||||
<char id="44" x="81" y="103" width="6" height="7" xoffset="0" yoffset="23" xadvance="7" page="0" chnl="15" />
|
||||
<char id="45" x="130" y="100" width="7" height="3" xoffset="1" yoffset="17" xadvance="10" page="0" chnl="15" />
|
||||
<char id="46" x="107" y="100" width="5" height="5" xoffset="1" yoffset="22" xadvance="7" page="0" chnl="15" />
|
||||
<char id="47" x="29" y="0" width="13" height="25" xoffset="-1" yoffset="5" xadvance="10" page="0" chnl="15" />
|
||||
<char id="48" x="170" y="42" width="17" height="19" xoffset="1" yoffset="8" xadvance="19" page="0" chnl="15" />
|
||||
<char id="49" x="203" y="61" width="9" height="19" xoffset="0" yoffset="8" xadvance="11" page="0" chnl="15" />
|
||||
<char id="50" x="130" y="64" width="15" height="19" xoffset="1" yoffset="8" xadvance="16" page="0" chnl="15" />
|
||||
<char id="51" x="236" y="61" width="14" height="18" xoffset="0" yoffset="9" xadvance="15" page="0" chnl="15" />
|
||||
<char id="52" x="17" y="69" width="16" height="19" xoffset="1" yoffset="8" xadvance="17" page="0" chnl="15" />
|
||||
<char id="53" x="114" y="64" width="15" height="19" xoffset="0" yoffset="8" xadvance="16" page="0" chnl="15" />
|
||||
<char id="54" x="146" y="64" width="15" height="19" xoffset="1" yoffset="8" xadvance="17" page="0" chnl="15" />
|
||||
<char id="55" x="98" y="64" width="15" height="19" xoffset="1" yoffset="8" xadvance="16" page="0" chnl="15" />
|
||||
<char id="56" x="82" y="66" width="15" height="19" xoffset="1" yoffset="8" xadvance="17" page="0" chnl="15" />
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<kerning first="87" second="113" amount="-2" />
|
||||
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|
||||
<kerning first="87" second="110" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="87" second="97" amount="-1" />
|
||||
<kerning first="87" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="86" second="120" amount="-1" />
|
||||
<kerning first="86" second="117" amount="-1" />
|
||||
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|
||||
<kerning first="70" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="86" second="115" amount="-1" />
|
||||
<kerning first="86" second="114" amount="-1" />
|
||||
<kerning first="86" second="113" amount="-2" />
|
||||
<kerning first="86" second="111" amount="-2" />
|
||||
<kerning first="86" second="110" amount="-1" />
|
||||
<kerning first="86" second="109" amount="-1" />
|
||||
<kerning first="86" second="103" amount="-2" />
|
||||
<kerning first="86" second="101" amount="-2" />
|
||||
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|
||||
<kerning first="86" second="100" amount="-2" />
|
||||
<kerning first="74" second="120" amount="-1" />
|
||||
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|
||||
<kerning first="86" second="97" amount="-1" />
|
||||
<kerning first="86" second="65" amount="-1" />
|
||||
<kerning first="86" second="46" amount="-1" />
|
||||
<kerning first="86" second="38" amount="-1" />
|
||||
<kerning first="85" second="120" amount="-1" />
|
||||
<kerning first="85" second="65" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="84" second="111" amount="-2" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="84" second="65" amount="-2" />
|
||||
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|
||||
<kerning first="79" second="65" amount="-1" />
|
||||
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|
||||
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|
||||
<kerning first="79" second="74" amount="-1" />
|
||||
<kerning first="81" second="84" amount="-1" />
|
||||
<kerning first="81" second="74" amount="-1" />
|
||||
<kerning first="79" second="84" amount="-1" />
|
||||
<kerning first="81" second="65" amount="-1" />
|
||||
<kerning first="81" second="46" amount="-1" />
|
||||
<kerning first="80" second="74" amount="-1" />
|
||||
<kerning first="80" second="65" amount="-1" />
|
||||
<kerning first="80" second="46" amount="-1" />
|
||||
</kernings>
|
||||
</font>
|
||||
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 857 KiB |
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{AE49D5C1-94DB-4A78-9A59-C58AEB03D62D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo.InputListeners</RootNamespace>
|
||||
<AssemblyName>Demo.InputListeners</AssemblyName>
|
||||
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="Content\logo-square-128.png" />
|
||||
<None Include="Content\montserrat-32_0.png" />
|
||||
<None Include="Content\vignette.png" />
|
||||
<None Include="Content\montserrat-32.fnt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenTK.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
|
||||
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
|
||||
<Name>MonoGame.Extended</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,145 @@
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.InputListeners;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Demo.InputListeners
|
||||
{
|
||||
public class Game1 : Game
|
||||
{
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private readonly GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private readonly List<string> _logLines = new List<string>();
|
||||
private SpriteBatch _spriteBatch;
|
||||
private Texture2D _backgroundTexture;
|
||||
private BitmapFont _bitmapFont;
|
||||
private InputListenerManager _inputManager;
|
||||
private string _typedString = string.Empty;
|
||||
private bool _isCursorVisible = true;
|
||||
private const float _cursorBlinkDelay = 0.5f;
|
||||
private float _cursorBlinkDelta = _cursorBlinkDelay;
|
||||
private Camera2D _camera;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Window.Position = Point.Zero;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
_inputManager = new InputListenerManager();
|
||||
var mouseListener = _inputManager.AddListener(new MouseListenerSettings());
|
||||
var keyboardListener = _inputManager.AddListener(new KeyboardListenerSettings());
|
||||
|
||||
keyboardListener.KeyPressed += (sender, args) =>
|
||||
{
|
||||
if (args.Key == Keys.Escape)
|
||||
Exit();
|
||||
};
|
||||
|
||||
mouseListener.MouseClicked += (sender, args) => LogMessage("{0} mouse button clicked", args.Button);
|
||||
mouseListener.MouseDoubleClicked += (sender, args) => LogMessage("{0} mouse button double-clicked", args.Button);
|
||||
mouseListener.MouseDown += (sender, args) => LogMessage("{0} mouse button down", args.Button);
|
||||
mouseListener.MouseUp += (sender, args) => LogMessage("{0} mouse button up", args.Button);
|
||||
mouseListener.MouseDrag += (sender, args) => LogMessage("Mouse dragged");
|
||||
mouseListener.MouseWheelMoved += (sender, args) => LogMessage("Mouse scroll wheel value {0}", args.ScrollWheelValue);
|
||||
|
||||
keyboardListener.KeyPressed += (sender, args) => LogMessage("{0} key pressed", args.Key);
|
||||
keyboardListener.KeyReleased += (sender, args) => LogMessage("{0} key released", args.Key);
|
||||
keyboardListener.KeyTyped += (sender, args) =>
|
||||
{
|
||||
if (args.Key == Keys.Back && _typedString.Length > 0)
|
||||
{
|
||||
_typedString = _typedString.Substring(0, _typedString.Length - 1);
|
||||
}
|
||||
else if (args.Key == Keys.Enter)
|
||||
{
|
||||
LogMessage(_typedString);
|
||||
_typedString = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_typedString += args.Character?.ToString() ?? "";
|
||||
}
|
||||
};
|
||||
|
||||
LogMessage("Do something with the mouse or keyboard...");
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
private const int _maxLogLines = 13;
|
||||
|
||||
private void LogMessage(string messageFormat, params object[] args)
|
||||
{
|
||||
var message = string.Format(messageFormat, args);
|
||||
|
||||
if (_logLines.Count == _maxLogLines)
|
||||
_logLines.RemoveAt(0);
|
||||
|
||||
_logLines.Add(message);
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_camera = new Camera2D(viewportAdapter);
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
_backgroundTexture = Content.Load<Texture2D>("vignette");
|
||||
_bitmapFont = Content.Load<BitmapFont>("montserrat-32");
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
_cursorBlinkDelta -= (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
if (_cursorBlinkDelta <= 0)
|
||||
{
|
||||
_isCursorVisible = !_isCursorVisible;
|
||||
_cursorBlinkDelta = _cursorBlinkDelay;
|
||||
}
|
||||
|
||||
_inputManager.Update(gameTime);
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
_spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, transformMatrix: _camera.GetViewMatrix());
|
||||
_spriteBatch.Draw(_backgroundTexture, new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height), Color.DarkSlateGray);
|
||||
|
||||
for (var i = 0; i < _logLines.Count; i++)
|
||||
{
|
||||
var logLine = _logLines[i];
|
||||
_spriteBatch.DrawString(_bitmapFont, logLine, new Vector2(4, i * _bitmapFont.LineHeight), Color.LightGray * 0.2f);
|
||||
}
|
||||
|
||||
var textInputY = 14 * _bitmapFont.LineHeight - 2;
|
||||
var position = new Vector2(4, textInputY);
|
||||
var stringRectangle = _bitmapFont.GetStringRectangle(_typedString, position);
|
||||
|
||||
_spriteBatch.DrawString(_bitmapFont, _typedString, position, Color.White);
|
||||
|
||||
if (_isCursorVisible)
|
||||
_spriteBatch.DrawString(_bitmapFont, "_", new Vector2(stringRectangle.Width, textInputY), Color.White);
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1" />
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1" />
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1" />
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0" />
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so" />
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6" />
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6" />
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL" />
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib" />
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib" />
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib" />
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib" />
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib" />
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib" />
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib" />
|
||||
</configuration>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Demo.InputListeners
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
using (var game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Demo.InputListeners")]
|
||||
[assembly: AssemblyProduct("Demo.InputListeners")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9b7203c6-a9a6-40e9-a798-893df7f10bf1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("3.4.0.456")]
|
||||
[assembly: AssemblyFileVersion("3.4.0.456")]
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
|
||||
@@ -0,0 +1,65 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:../../../MonoGame.Extended.Content.Pipeline/bin/MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin logo-square-512.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
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/processor:TextureProcessor
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After Width: | Height: | Size: 410 B |
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After Width: | Height: | Size: 16 KiB |
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|
||||
<kerning first="65" second="117" amount="-1" />
|
||||
<kerning first="65" second="118" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="104" second="87" amount="-1" />
|
||||
<kerning first="104" second="86" amount="-1" />
|
||||
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|
||||
<kerning first="102" second="119" amount="1" />
|
||||
<kerning first="102" second="118" amount="1" />
|
||||
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|
||||
<kerning first="102" second="107" amount="1" />
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="101" second="87" amount="-2" />
|
||||
<kerning first="101" second="86" amount="-2" />
|
||||
<kerning first="101" second="84" amount="-2" />
|
||||
<kerning first="101" second="74" amount="-1" />
|
||||
<kerning first="101" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="99" second="87" amount="-1" />
|
||||
<kerning first="99" second="86" amount="-1" />
|
||||
<kerning first="98" second="120" amount="-1" />
|
||||
<kerning first="98" second="89" amount="-2" />
|
||||
<kerning first="98" second="87" amount="-2" />
|
||||
<kerning first="98" second="86" amount="-2" />
|
||||
<kerning first="98" second="84" amount="-2" />
|
||||
<kerning first="98" second="74" amount="-1" />
|
||||
<kerning first="98" second="65" amount="-1" />
|
||||
<kerning first="97" second="89" amount="-1" />
|
||||
<kerning first="97" second="87" amount="-1" />
|
||||
<kerning first="97" second="86" amount="-1" />
|
||||
<kerning first="89" second="122" amount="-1" />
|
||||
<kerning first="89" second="120" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="68" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="89" second="111" amount="-2" />
|
||||
<kerning first="68" second="74" amount="-1" />
|
||||
<kerning first="89" second="110" amount="-1" />
|
||||
<kerning first="89" second="109" amount="-1" />
|
||||
<kerning first="68" second="84" amount="-1" />
|
||||
<kerning first="89" second="103" amount="-2" />
|
||||
<kerning first="89" second="101" amount="-2" />
|
||||
<kerning first="89" second="100" amount="-2" />
|
||||
<kerning first="89" second="99" amount="-2" />
|
||||
<kerning first="89" second="97" amount="-1" />
|
||||
<kerning first="89" second="65" amount="-1" />
|
||||
<kerning first="89" second="38" amount="-1" />
|
||||
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|
||||
<kerning first="87" second="120" amount="-1" />
|
||||
<kerning first="87" second="117" amount="-1" />
|
||||
<kerning first="87" second="116" amount="-1" />
|
||||
<kerning first="87" second="115" amount="-1" />
|
||||
<kerning first="87" second="114" amount="-1" />
|
||||
<kerning first="87" second="113" amount="-2" />
|
||||
<kerning first="87" second="111" amount="-2" />
|
||||
<kerning first="87" second="110" amount="-1" />
|
||||
<kerning first="87" second="109" amount="-1" />
|
||||
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|
||||
<kerning first="87" second="101" amount="-2" />
|
||||
<kerning first="87" second="100" amount="-2" />
|
||||
<kerning first="87" second="99" amount="-2" />
|
||||
<kerning first="87" second="97" amount="-1" />
|
||||
<kerning first="87" second="65" amount="-1" />
|
||||
<kerning first="86" second="122" amount="-1" />
|
||||
<kerning first="86" second="120" amount="-1" />
|
||||
<kerning first="86" second="117" amount="-1" />
|
||||
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|
||||
<kerning first="70" second="65" amount="-1" />
|
||||
<kerning first="86" second="116" amount="-1" />
|
||||
<kerning first="86" second="115" amount="-1" />
|
||||
<kerning first="86" second="114" amount="-1" />
|
||||
<kerning first="86" second="113" amount="-2" />
|
||||
<kerning first="86" second="111" amount="-2" />
|
||||
<kerning first="86" second="110" amount="-1" />
|
||||
<kerning first="86" second="109" amount="-1" />
|
||||
<kerning first="86" second="103" amount="-2" />
|
||||
<kerning first="86" second="101" amount="-2" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="86" second="97" amount="-1" />
|
||||
<kerning first="86" second="65" amount="-1" />
|
||||
<kerning first="86" second="46" amount="-1" />
|
||||
<kerning first="86" second="38" amount="-1" />
|
||||
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|
||||
<kerning first="85" second="65" amount="-1" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<kerning first="84" second="111" amount="-2" />
|
||||
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|
||||
<kerning first="84" second="107" amount="-1" />
|
||||
<kerning first="84" second="104" amount="-1" />
|
||||
<kerning first="84" second="103" amount="-2" />
|
||||
<kerning first="84" second="101" amount="-2" />
|
||||
<kerning first="84" second="100" amount="-2" />
|
||||
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|
||||
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|
||||
<kerning first="84" second="98" amount="-1" />
|
||||
<kerning first="84" second="81" amount="-1" />
|
||||
<kerning first="84" second="79" amount="-1" />
|
||||
<kerning first="84" second="71" amount="-1" />
|
||||
<kerning first="84" second="67" amount="-1" />
|
||||
<kerning first="84" second="65" amount="-2" />
|
||||
<kerning first="79" second="46" amount="-1" />
|
||||
<kerning first="79" second="65" amount="-1" />
|
||||
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|
||||
<kerning first="84" second="38" amount="-1" />
|
||||
<kerning first="79" second="74" amount="-1" />
|
||||
<kerning first="81" second="84" amount="-1" />
|
||||
<kerning first="81" second="74" amount="-1" />
|
||||
<kerning first="79" second="84" amount="-1" />
|
||||
<kerning first="81" second="65" amount="-1" />
|
||||
<kerning first="81" second="46" amount="-1" />
|
||||
<kerning first="80" second="74" amount="-1" />
|
||||
<kerning first="80" second="65" amount="-1" />
|
||||
<kerning first="80" second="46" amount="-1" />
|
||||
</kernings>
|
||||
</font>
|
||||
|
After Width: | Height: | Size: 10 KiB |
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{274091CB-D74C-4DCB-849D-75D29622ADD2}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo.SceneGraphs</RootNamespace>
|
||||
<AssemblyName>Demo.SceneGraphs</AssemblyName>
|
||||
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="Content\car-hull.png" />
|
||||
<None Include="Content\car-wheel.png" />
|
||||
<None Include="Content\logo-square-512.png" />
|
||||
<None Include="Content\montserrat-32_0.png" />
|
||||
<None Include="Content\montserrat-32.fnt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenTK.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
|
||||
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
|
||||
<Name>MonoGame.Extended</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,165 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.SceneGraphs;
|
||||
using MonoGame.Extended.Shapes;
|
||||
using MonoGame.Extended.Sprites;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Demo.SceneGraphs
|
||||
{
|
||||
public class Game1 : Game
|
||||
{
|
||||
private readonly GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private readonly bool _isFullScreen;
|
||||
private BitmapFont _bitmapFont;
|
||||
private Camera2D _camera;
|
||||
private SceneNode _carNode;
|
||||
private SceneNode _hoveredNode;
|
||||
private SceneNode _leftWheelNode;
|
||||
private SceneNode _rightWheelNode;
|
||||
private SceneGraph _sceneGraph;
|
||||
|
||||
private float _speed = 0.15f;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
_isFullScreen = false;
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
Window.Title = "MonoGame.Extended Game";
|
||||
Window.AllowUserResizing = true;
|
||||
Window.Position = Point.Zero;
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_isFullScreen)
|
||||
{
|
||||
_graphicsDeviceManager.IsFullScreen = true;
|
||||
_graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width;
|
||||
_graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
|
||||
_graphicsDeviceManager.ApplyChanges();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
_bitmapFont = Content.Load<BitmapFont>("montserrat-32");
|
||||
|
||||
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_camera = new Camera2D(viewportAdapter)
|
||||
{
|
||||
Zoom = 2.0f
|
||||
};
|
||||
_sceneGraph = new SceneGraph();
|
||||
|
||||
var carHullTexture = Content.Load<Texture2D>("car-hull");
|
||||
var carHullSprite = new Sprite(carHullTexture);
|
||||
var carWheelTexture = Content.Load<Texture2D>("car-wheel");
|
||||
var carWheelSprite = new Sprite(carWheelTexture);
|
||||
|
||||
_carNode = new SceneNode("car-hull", viewportAdapter.Center.ToVector2());
|
||||
_carNode.Entities.Add(carHullSprite);
|
||||
|
||||
_leftWheelNode = new SceneNode("left-wheel", new Vector2(-29, 17));
|
||||
_leftWheelNode.Entities.Add(carWheelSprite);
|
||||
|
||||
_rightWheelNode = new SceneNode("right-wheel", new Vector2(40, 17));
|
||||
_rightWheelNode.Entities.Add(carWheelSprite);
|
||||
|
||||
_carNode.Children.Add(_rightWheelNode);
|
||||
_carNode.Children.Add(_leftWheelNode);
|
||||
_sceneGraph.RootNode.Children.Add(_carNode);
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
_speed += deltaTime * 0.5f;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
_speed -= deltaTime * 0.5f;
|
||||
}
|
||||
|
||||
_leftWheelNode.Rotation += _speed;
|
||||
_rightWheelNode.Rotation = _leftWheelNode.Rotation;
|
||||
_carNode.Position += new Vector2(_speed * 5, 0);
|
||||
|
||||
// quick and dirty collision detection
|
||||
const int maxX = 535;
|
||||
if (_carNode.Position.X >= maxX)
|
||||
{
|
||||
_speed = -_speed * 0.2f;
|
||||
_carNode.Position = new Vector2(maxX, _carNode.Position.Y);
|
||||
}
|
||||
|
||||
const int minX = 265;
|
||||
if (_carNode.Position.X <= minX)
|
||||
{
|
||||
_speed = -_speed * 0.2f;
|
||||
_carNode.Position = new Vector2(minX, _carNode.Position.Y);
|
||||
}
|
||||
|
||||
var worldPosition = _camera.ScreenToWorld(mouseState.X, mouseState.Y);
|
||||
_hoveredNode = _sceneGraph.GetSceneNodeAt(worldPosition);
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: _camera.GetViewMatrix());
|
||||
_spriteBatch.Draw(_sceneGraph);
|
||||
_spriteBatch.FillRectangle(0, 266, 800, 240, Color.DarkOliveGreen);
|
||||
_spriteBatch.FillRectangle(200, 0, 5, 480, Color.DarkOliveGreen);
|
||||
_spriteBatch.FillRectangle(595, 0, 5, 480, Color.DarkOliveGreen);
|
||||
|
||||
if (_hoveredNode != null)
|
||||
{
|
||||
var boundingRectangle = _hoveredNode.GetBoundingRectangle();
|
||||
_spriteBatch.DrawRectangle(boundingRectangle, Color.Black);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
_spriteBatch.Begin();
|
||||
|
||||
if (_hoveredNode != null)
|
||||
{
|
||||
_spriteBatch.DrawString(_bitmapFont, _hoveredNode.Name, new Vector2(14, 2), Color.White);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1" />
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1" />
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1" />
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0" />
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so" />
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6" />
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6" />
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL" />
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib" />
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib" />
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib" />
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib" />
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib" />
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib" />
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib" />
|
||||
</configuration>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Demo.SceneGraphs
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
using (var game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly: AssemblyTitle("Demo.SceneGraphs")]
|
||||
[assembly: AssemblyProduct("Demo.SceneGraphs")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly: Guid("9b7203c6-a9a6-40e9-a798-893df7f10bf1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
[assembly: AssemblyVersion("3.4.0.456")]
|
||||
[assembly: AssemblyFileVersion("3.4.0.456")]
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -0,0 +1,262 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:../../../MonoGame.Extended.Content.Pipeline/bin/MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin playerShip1_blue.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:playerShip1_blue.png
|
||||
|
||||
#begin meteorBrown_big1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_big1.png
|
||||
|
||||
#begin laserBlue03.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:laserBlue03.png
|
||||
|
||||
#begin meteorBrown_big2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_big2.png
|
||||
|
||||
#begin meteorBrown_big3.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_big3.png
|
||||
|
||||
#begin meteorBrown_big4.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_big4.png
|
||||
|
||||
#begin meteorBrown_med1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_med1.png
|
||||
|
||||
#begin meteorBrown_med3.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_med3.png
|
||||
|
||||
#begin meteorBrown_small1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_small1.png
|
||||
|
||||
#begin meteorBrown_small2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_small2.png
|
||||
|
||||
#begin meteorBrown_tiny1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_tiny1.png
|
||||
|
||||
#begin meteorBrown_tiny2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:meteorBrown_tiny2.png
|
||||
|
||||
#begin black.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:black.png
|
||||
|
||||
#begin explosion-animations.aa
|
||||
/importer:AstridAnimatorImporter
|
||||
/processor:AstridAnimatorProcessor
|
||||
/build:explosion-animations.aa
|
||||
|
||||
#begin regular-explosion.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:regular-explosion.png
|
||||
|
||||
#begin regular-explosion-sheet.json
|
||||
/importer:TexturePackerJsonImporter
|
||||
/processor:TexturePackerProcessor
|
||||
/build:regular-explosion-sheet.json
|
||||
|
||||
#begin Fonts/courier-new-32.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:Fonts/courier-new-32.fnt
|
||||
|
||||
#begin Fonts/courier-new-32_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Fonts/courier-new-32_0.png
|
||||
|
||||
#begin Gui/button-clicked.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/button-clicked.png
|
||||
|
||||
#begin Gui/button-hover.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/button-hover.png
|
||||
|
||||
#begin Gui/button-locked.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/button-locked.png
|
||||
|
||||
#begin Gui/button-normal.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/button-normal.png
|
||||
|
||||
#begin Gui/9patch-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/9patch-1.png
|
||||
|
||||
#begin Gui/9patch-2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Gui/9patch-2.png
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0"?>
|
||||
<font>
|
||||
<info face="Courier New" size="32" bold="1" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="1"/>
|
||||
<common lineHeight="31" base="23" scaleW="256" scaleH="256" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
|
||||
<pages>
|
||||
<page id="0" file="courier-new-32_0.png" />
|
||||
</pages>
|
||||
<chars count="95">
|
||||
<char id="32" x="248" y="37" width="5" height="3" xoffset="-2" yoffset="29" xadvance="17" page="0" chnl="15" />
|
||||
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|
||||
<char id="34" x="36" y="121" width="13" height="10" xoffset="2" yoffset="6" xadvance="17" page="0" chnl="15" />
|
||||
<char id="35" x="64" y="0" width="18" height="23" xoffset="-1" yoffset="3" xadvance="17" page="0" chnl="15" />
|
||||
<char id="36" x="48" y="0" width="15" height="24" xoffset="1" yoffset="3" xadvance="17" page="0" chnl="15" />
|
||||
<char id="37" x="158" y="24" width="17" height="19" xoffset="0" yoffset="5" xadvance="17" page="0" chnl="15" />
|
||||
<char id="38" x="116" y="83" width="16" height="18" xoffset="1" yoffset="6" xadvance="17" page="0" chnl="15" />
|
||||
<char id="39" x="247" y="60" width="7" height="10" xoffset="5" yoffset="6" xadvance="17" page="0" chnl="15" />
|
||||
<char id="40" x="107" y="0" width="10" height="23" xoffset="6" yoffset="5" xadvance="17" page="0" chnl="15" />
|
||||
<char id="41" x="129" y="0" width="10" height="23" xoffset="1" yoffset="5" xadvance="17" page="0" chnl="15" />
|
||||
<char id="42" x="236" y="95" width="16" height="14" xoffset="1" yoffset="5" xadvance="17" page="0" chnl="15" />
|
||||
<char id="43" x="217" y="79" width="18" height="17" xoffset="0" yoffset="6" xadvance="17" page="0" chnl="15" />
|
||||
<char id="44" x="50" y="121" width="9" height="10" xoffset="4" yoffset="18" xadvance="17" page="0" chnl="15" />
|
||||
<char id="45" x="112" y="118" width="15" height="5" xoffset="1" yoffset="12" xadvance="17" page="0" chnl="15" />
|
||||
<char id="46" x="247" y="71" width="7" height="6" xoffset="5" yoffset="18" xadvance="17" page="0" chnl="15" />
|
||||
<char id="47" x="17" y="0" width="15" height="25" xoffset="1" yoffset="2" xadvance="17" page="0" chnl="15" />
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|
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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|
||||
<ItemGroup>
|
||||
<Compile Include="Entities\BulletFactory.cs" />
|
||||
<Compile Include="Entities\Entity.cs" />
|
||||
<Compile Include="Entities\Explosion.cs" />
|
||||
<Compile Include="Entities\Laser.cs" />
|
||||
<Compile Include="Entities\Meteor.cs" />
|
||||
<Compile Include="Entities\Spaceship.cs" />
|
||||
<Compile Include="Entities\EntityManager.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Entities\MeteorFactory.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Content\black.png" />
|
||||
<None Include="Content\Fonts\courier-new-32_0.png" />
|
||||
<None Include="Content\Gui\9patch-1.png" />
|
||||
<None Include="Content\Gui\9patch-2.png" />
|
||||
<None Include="Content\Gui\button-clicked.png" />
|
||||
<None Include="Content\Gui\button-hover.png" />
|
||||
<None Include="Content\Gui\button-locked.png" />
|
||||
<None Include="Content\Gui\button-normal.png" />
|
||||
<None Include="Content\laserBlue03.png" />
|
||||
<None Include="Content\meteorBrown_big1.png" />
|
||||
<None Include="Content\meteorBrown_big2.png" />
|
||||
<None Include="Content\meteorBrown_big3.png" />
|
||||
<None Include="Content\meteorBrown_big4.png" />
|
||||
<None Include="Content\meteorBrown_med1.png" />
|
||||
<None Include="Content\meteorBrown_med3.png" />
|
||||
<None Include="Content\meteorBrown_small1.png" />
|
||||
<None Include="Content\meteorBrown_small2.png" />
|
||||
<None Include="Content\meteorBrown_tiny1.png" />
|
||||
<None Include="Content\meteorBrown_tiny2.png" />
|
||||
<None Include="Content\playerShip1_blue.png" />
|
||||
<None Include="Content\regular-explosion.png" />
|
||||
<None Include="Content\Screens\TitleScreen.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\explosion-animations.aa" />
|
||||
<Content Include="Content\regular-explosion-sheet.json" />
|
||||
<None Include="app.config" />
|
||||
<None Include="Content\Fonts\courier-new-32.fnt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenTK.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
|
||||
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
|
||||
<Name>MonoGame.Extended</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,33 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public interface IBulletFactory
|
||||
{
|
||||
void Create(Vector2 position, Vector2 direction, float rotation, float speed);
|
||||
}
|
||||
|
||||
public class BulletFactory : IBulletFactory
|
||||
{
|
||||
private readonly TextureRegion2D _bulletRegion;
|
||||
private readonly IEntityManager _entityManager;
|
||||
|
||||
public BulletFactory(IEntityManager entityManager, TextureRegion2D bulletRegion)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
_bulletRegion = bulletRegion;
|
||||
}
|
||||
|
||||
public void Create(Vector2 position, Vector2 direction, float rotation, float speed)
|
||||
{
|
||||
var velocity = direction * speed;
|
||||
var laser = new Laser(_bulletRegion, velocity)
|
||||
{
|
||||
Position = position,
|
||||
Rotation = rotation
|
||||
};
|
||||
_entityManager.AddEntity(laser);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public abstract class Entity
|
||||
{
|
||||
public bool IsDestroyed { get; private set; }
|
||||
|
||||
protected Entity()
|
||||
{
|
||||
IsDestroyed = false;
|
||||
}
|
||||
|
||||
public abstract void Update(GameTime gameTime);
|
||||
public abstract void Draw(SpriteBatch spriteBatch);
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
IsDestroyed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public interface IEntityManager
|
||||
{
|
||||
T AddEntity<T>(T entity) where T : Entity;
|
||||
}
|
||||
|
||||
public class EntityManager : IEntityManager
|
||||
{
|
||||
private readonly List<Entity> _entities;
|
||||
public IEnumerable<Entity> Entities => _entities;
|
||||
|
||||
public EntityManager()
|
||||
{
|
||||
_entities = new List<Entity>();
|
||||
}
|
||||
|
||||
public T AddEntity<T>(T entity) where T : Entity
|
||||
{
|
||||
_entities.Add(entity);
|
||||
return entity;
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
foreach (var entity in _entities.Where(e => !e.IsDestroyed))
|
||||
{
|
||||
entity.Update(gameTime);
|
||||
}
|
||||
|
||||
_entities.RemoveAll(e => e.IsDestroyed);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
foreach (var entity in _entities.Where(e => !e.IsDestroyed))
|
||||
{
|
||||
entity.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended.Animations;
|
||||
using MonoGame.Extended.Sprites;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public class Explosion : Entity
|
||||
{
|
||||
private readonly SpriteSheetAnimator _animator;
|
||||
|
||||
public Explosion(SpriteSheetAnimationGroup animations, Vector2 position, float radius)
|
||||
{
|
||||
_animator = new SpriteSheetAnimator(animations)
|
||||
{
|
||||
Sprite = {
|
||||
Position = position,
|
||||
Scale = Vector2.One * radius * 0.2f
|
||||
},
|
||||
IsLooping = false
|
||||
};
|
||||
_animator.PlayAnimation("explode", Destroy);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
_animator.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(_animator);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended.Sprites;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public class Laser : Entity
|
||||
{
|
||||
private readonly Sprite _sprite;
|
||||
private float _timeToLive;
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return _sprite.Position; }
|
||||
set { _sprite.Position = value; }
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get { return _sprite.Rotation; }
|
||||
set { _sprite.Rotation = value; }
|
||||
}
|
||||
|
||||
public Vector2 Velocity { get; set; }
|
||||
|
||||
public Laser(TextureRegion2D textureRegion, Vector2 velocity)
|
||||
{
|
||||
_timeToLive = 1.0f;
|
||||
_sprite = new Sprite(textureRegion)
|
||||
{
|
||||
Scale = Vector2.One * 0.5f
|
||||
};
|
||||
|
||||
Velocity = velocity;
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
Position += Velocity * deltaTime;
|
||||
|
||||
_timeToLive -= deltaTime;
|
||||
|
||||
if (_timeToLive <= 0)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(_sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended.Shapes;
|
||||
using MonoGame.Extended.Sprites;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public class Meteor : Entity
|
||||
{
|
||||
private const float _radius = 55f / 4f;
|
||||
private readonly Sprite _sprite;
|
||||
|
||||
public CircleF BoundingCircle;
|
||||
|
||||
public int HealthPoints { get; private set; }
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return _sprite.Position; }
|
||||
set
|
||||
{
|
||||
_sprite.Position = value;
|
||||
BoundingCircle.Center = _sprite.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get { return _sprite.Rotation; }
|
||||
set { _sprite.Rotation = value; }
|
||||
}
|
||||
|
||||
public float RotationSpeed { get; }
|
||||
public int Size { get; private set; }
|
||||
public Vector2 Velocity { get; set; }
|
||||
|
||||
public Meteor(TextureRegion2D textureRegion, Vector2 position, Vector2 velocity, float rotationSpeed, int size)
|
||||
{
|
||||
_sprite = new Sprite(textureRegion);
|
||||
BoundingCircle = new CircleF(_sprite.Position, _radius * size);
|
||||
|
||||
Position = position;
|
||||
Velocity = velocity;
|
||||
RotationSpeed = rotationSpeed;
|
||||
HealthPoints = 1;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public void Damage(int damage)
|
||||
{
|
||||
HealthPoints -= damage;
|
||||
|
||||
if (HealthPoints <= 0)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
Position += Velocity * deltaTime;
|
||||
Rotation += RotationSpeed * deltaTime;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(_sprite);
|
||||
}
|
||||
|
||||
public bool Contains(Vector2 position)
|
||||
{
|
||||
return BoundingCircle.Contains(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Shapes;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public class MeteorFactory
|
||||
{
|
||||
private readonly EntityManager _entityManager;
|
||||
private readonly Dictionary<int, TextureRegion2D[]> _meteorRegions;
|
||||
private readonly Random _random = new Random();
|
||||
|
||||
public MeteorFactory(EntityManager entityManager, ContentManager contentManager)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
|
||||
_meteorRegions = new Dictionary<int, TextureRegion2D[]>
|
||||
{
|
||||
{4, new[]
|
||||
{
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_big1")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_big2")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_big3")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_big4"))
|
||||
}},
|
||||
{3, new[]
|
||||
{
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_med1")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_med3"))
|
||||
}},
|
||||
{2, new[]
|
||||
{
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_small1")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_small2"))
|
||||
}},
|
||||
{1, new[]
|
||||
{
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_tiny1")),
|
||||
new TextureRegion2D(contentManager.Load<Texture2D>("meteorBrown_tiny2"))
|
||||
}}
|
||||
};
|
||||
}
|
||||
|
||||
private TextureRegion2D GetMeteorRegion(int size)
|
||||
{
|
||||
var regions = _meteorRegions[size];
|
||||
var index = _random.Next(0, regions.Length);
|
||||
return regions[index];
|
||||
}
|
||||
|
||||
public void SplitMeteor(Meteor meteor)
|
||||
{
|
||||
if (meteor.Size <= 1)
|
||||
{
|
||||
throw new InvalidOperationException("Meteor size less than 2 can't be split");
|
||||
}
|
||||
|
||||
for (var i = 0; i < 2; i++)
|
||||
{
|
||||
var size = meteor.Size - 1;
|
||||
var rotationSpeed = _random.Next(-10, 10) * 0.1f;
|
||||
var spawnPosition = meteor.Position;
|
||||
var velocity = i == 0 ? meteor.Velocity.PerpendicularClockwise() + meteor.Velocity : meteor.Velocity.PerpendicularCounterClockwise() + meteor.Velocity;
|
||||
var textureRegion = GetMeteorRegion(size);
|
||||
var newMeteor = new Meteor(textureRegion, spawnPosition, velocity, rotationSpeed, size);
|
||||
|
||||
_entityManager.AddEntity(newMeteor);
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnNewMeteor(Vector2 playerPosition)
|
||||
{
|
||||
var rotationSpeed = _random.Next(-10, 10) * 0.1f;
|
||||
var spawnCircle = new CircleF(playerPosition, 630);
|
||||
var spawnAngle = MathHelper.ToRadians(_random.Next(0, 360));
|
||||
var spawnPosition = spawnCircle.GetPointAlongEdge(spawnAngle);
|
||||
var velocity = (playerPosition - spawnPosition).Rotate(MathHelper.ToRadians(_random.Next(-15, 15))) * _random.Next(3, 10) * 0.01f;
|
||||
var textureRegion = GetMeteorRegion(4);
|
||||
var meteor = new Meteor(textureRegion, spawnPosition, velocity, rotationSpeed, 3);
|
||||
|
||||
_entityManager.AddEntity(meteor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Shapes;
|
||||
using MonoGame.Extended.Sprites;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Demo.SpaceGame.Entities
|
||||
{
|
||||
public class Spaceship : Entity
|
||||
{
|
||||
private readonly IBulletFactory _bulletFactory;
|
||||
|
||||
private readonly Sprite _sprite;
|
||||
|
||||
private float _fireCooldown;
|
||||
public CircleF BoundingCircle;
|
||||
|
||||
public Vector2 Direction => Vector2.UnitX.Rotate(Rotation);
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return _sprite.Position; }
|
||||
set
|
||||
{
|
||||
_sprite.Position = value;
|
||||
BoundingCircle.Center = value;
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get { return _sprite.Rotation - MathHelper.ToRadians(90); }
|
||||
set { _sprite.Rotation = value + MathHelper.ToRadians(90); }
|
||||
}
|
||||
|
||||
public Vector2 Velocity { get; set; }
|
||||
|
||||
public Spaceship(TextureRegion2D textureRegion, IBulletFactory bulletFactory)
|
||||
{
|
||||
_bulletFactory = bulletFactory;
|
||||
_sprite = new Sprite(textureRegion)
|
||||
{
|
||||
Scale = Vector2.One * 0.5f,
|
||||
Position = new Vector2(400, 240)
|
||||
};
|
||||
BoundingCircle = new CircleF(_sprite.Position, 20);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
Position += Velocity * deltaTime;
|
||||
Velocity *= 0.98f;
|
||||
|
||||
if (_fireCooldown > 0)
|
||||
{
|
||||
_fireCooldown -= deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(_sprite);
|
||||
}
|
||||
|
||||
public void Accelerate(float acceleration)
|
||||
{
|
||||
Velocity += Direction * acceleration;
|
||||
}
|
||||
|
||||
public void LookAt(Vector2 point)
|
||||
{
|
||||
Rotation = (float)Math.Atan2(point.Y - Position.Y, point.X - Position.X);
|
||||
}
|
||||
|
||||
public void Fire()
|
||||
{
|
||||
if (_fireCooldown > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var angle = Rotation + MathHelper.ToRadians(90);
|
||||
var muzzle1Position = Position + new Vector2(14, 0).Rotate(angle);
|
||||
var muzzle2Position = Position + new Vector2(-14, 0).Rotate(angle);
|
||||
_bulletFactory.Create(muzzle1Position, Direction, angle, 550f);
|
||||
_bulletFactory.Create(muzzle2Position, Direction, angle, 550f);
|
||||
_fireCooldown = 0.2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
using System.Linq;
|
||||
using Demo.SpaceGame.Entities;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Animations;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.Shapes;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Demo.SpaceGame
|
||||
{
|
||||
public class Game1 : Game
|
||||
{
|
||||
private readonly EntityManager _entityManager;
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private readonly GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private Texture2D _backgroundTexture;
|
||||
private BulletFactory _bulletFactory;
|
||||
private Camera2D _camera;
|
||||
private SpriteSheetAnimationGroup _explosionAnimations;
|
||||
private BitmapFont _font;
|
||||
private MeteorFactory _meteorFactory;
|
||||
private Spaceship _player;
|
||||
private MouseState _previousMouseState;
|
||||
private int _score;
|
||||
|
||||
private int _shieldHealth = 10;
|
||||
private float _shieldRadius = 50;
|
||||
|
||||
private SpriteBatch _spriteBatch;
|
||||
private ViewportAdapter _viewportAdapter;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
_entityManager = new EntityManager();
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
Window.AllowUserResizing = true;
|
||||
Window.Position = Point.Zero;
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
//protected override void Initialize()
|
||||
//{
|
||||
// base.Initialize();
|
||||
|
||||
// _graphicsDeviceManager.IsFullScreen = true;
|
||||
// _graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width;
|
||||
// _graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
|
||||
// _graphicsDeviceManager.ApplyChanges();
|
||||
//}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_font = Content.Load<BitmapFont>("Fonts/courier-new-32");
|
||||
|
||||
_camera = new Camera2D(_viewportAdapter);
|
||||
_explosionAnimations = Content.Load<SpriteSheetAnimationGroup>("explosion-animations");
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
_backgroundTexture = Content.Load<Texture2D>("black");
|
||||
|
||||
var bulletTexture = Content.Load<Texture2D>("laserBlue03");
|
||||
var bulletRegion = new TextureRegion2D(bulletTexture);
|
||||
_bulletFactory = new BulletFactory(_entityManager, bulletRegion);
|
||||
|
||||
SpawnPlayer(_bulletFactory);
|
||||
|
||||
_meteorFactory = new MeteorFactory(_entityManager, Content);
|
||||
|
||||
for (var i = 0; i < 13; i++)
|
||||
{
|
||||
_meteorFactory.SpawnNewMeteor(_player.Position);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPlayer(BulletFactory bulletFactory)
|
||||
{
|
||||
var spaceshipTexture = Content.Load<Texture2D>("playerShip1_blue");
|
||||
var spaceshipRegion = new TextureRegion2D(spaceshipTexture);
|
||||
_player = _entityManager.AddEntity(new Spaceship(spaceshipRegion, bulletFactory));
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = gameTime.GetElapsedSeconds();
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
if (_player != null && !_player.IsDestroyed)
|
||||
{
|
||||
const float acceleration = 5f;
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.W) || keyboardState.IsKeyDown(Keys.Up))
|
||||
{
|
||||
_player.Accelerate(acceleration);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.S) || keyboardState.IsKeyDown(Keys.Down))
|
||||
{
|
||||
_player.Accelerate(-acceleration);
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.A) || keyboardState.IsKeyDown(Keys.Left))
|
||||
{
|
||||
_player.Rotation -= deltaTime * 3f;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.D) || keyboardState.IsKeyDown(Keys.Right))
|
||||
{
|
||||
_player.Rotation += deltaTime * 3f;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Space) || mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
_player.Fire();
|
||||
}
|
||||
|
||||
if (_previousMouseState.X != mouseState.X || _previousMouseState.Y != mouseState.Y)
|
||||
{
|
||||
_player.LookAt(_camera.ScreenToWorld(new Vector2(mouseState.X, mouseState.Y)));
|
||||
}
|
||||
|
||||
_camera.LookAt(_player.Position + _player.Velocity * 0.2f);
|
||||
_camera.Zoom = 1.0f - _player.Velocity.Length() / 500f;
|
||||
}
|
||||
|
||||
_entityManager.Update(gameTime);
|
||||
|
||||
CheckCollisions();
|
||||
|
||||
_previousMouseState = mouseState;
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
private void CheckCollisions()
|
||||
{
|
||||
var meteors = _entityManager.Entities.Where(e => e is Meteor).Cast<Meteor>().ToArray();
|
||||
var lasers = _entityManager.Entities.Where(e => e is Laser).Cast<Laser>().ToArray();
|
||||
|
||||
foreach (var meteor in meteors)
|
||||
{
|
||||
if (_player != null && !_player.IsDestroyed && _player.BoundingCircle.Intersects(meteor.BoundingCircle))
|
||||
{
|
||||
Explode(meteor.Position, meteor.Size);
|
||||
Explode(_player.Position, 3);
|
||||
|
||||
_player.Destroy();
|
||||
_player = null;
|
||||
meteor.Destroy();
|
||||
}
|
||||
|
||||
foreach (var laser in lasers.Where(laser => meteor.Contains(laser.Position)))
|
||||
{
|
||||
meteor.Damage(1);
|
||||
laser.Destroy();
|
||||
_score++;
|
||||
|
||||
Explode(laser.Position, meteor.Size);
|
||||
|
||||
if (meteor.Size >= 2)
|
||||
{
|
||||
_meteorFactory.SplitMeteor(meteor);
|
||||
}
|
||||
}
|
||||
|
||||
if (_player != null && _shieldHealth > 0 && meteor.BoundingCircle.Intersects(new CircleF(_player.Position, _shieldRadius)))
|
||||
{
|
||||
_shieldHealth--;
|
||||
_shieldRadius--;
|
||||
Explode(meteor.Position, meteor.Size);
|
||||
meteor.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Explode(Vector2 position, float radius)
|
||||
{
|
||||
var explosion = new Explosion(_explosionAnimations, position, radius);
|
||||
_entityManager.AddEntity(explosion);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
// background
|
||||
var sourceRectangle = new Rectangle(0, 0, _viewportAdapter.VirtualWidth, _viewportAdapter.VirtualHeight);
|
||||
sourceRectangle.Offset(_camera.Position * new Vector2(0.1f));
|
||||
|
||||
_spriteBatch.Begin(samplerState: SamplerState.LinearWrap, transformMatrix: _viewportAdapter.GetScaleMatrix());
|
||||
_spriteBatch.Draw(_backgroundTexture, Vector2.Zero, sourceRectangle, Color.White);
|
||||
_spriteBatch.DrawString(_font, $"{_score}", Vector2.One, Color.White);
|
||||
_spriteBatch.End();
|
||||
|
||||
// entities
|
||||
_spriteBatch.Begin(samplerState: SamplerState.LinearClamp, blendState: BlendState.AlphaBlend, transformMatrix: _camera.GetViewMatrix());
|
||||
_entityManager.Draw(_spriteBatch);
|
||||
_spriteBatch.End();
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: _camera.GetViewMatrix());
|
||||
|
||||
if (_player != null && _shieldHealth > 0)
|
||||
{
|
||||
_spriteBatch.DrawCircle(_player.Position, _shieldRadius, 32, Color.Green, _shieldHealth);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1" />
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1" />
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1" />
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0" />
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so" />
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6" />
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6" />
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL" />
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib" />
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib" />
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib" />
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib" />
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib" />
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib" />
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib" />
|
||||
</configuration>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Demo.SpaceGame
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
using (var game = new Game1())
|
||||
{
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly: AssemblyTitle("SpaceGame")]
|
||||
[assembly: AssemblyProduct("SpaceGame")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly: Guid("8d113802-8e43-4c89-a06e-a7d0625f70e6")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
[assembly: AssemblyVersion("3.5.0.629")]
|
||||
[assembly: AssemblyFileVersion("3.5.0.629")]
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 38 KiB |