Lucas Girouard-Stranks
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239142eef2
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remove content pipeline pcl
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2016-03-12 20:53:56 -08:00 |
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Lucas Girouard-Stranks
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dae497e327
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remove test
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2016-03-12 20:48:03 -08:00 |
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Lucas Girouard-Stranks
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1cedc64db7
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path extensions part 2
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2016-03-12 20:47:50 -08:00 |
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Lucas Girouard-Stranks
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32b4282a2f
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path extensions
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2016-03-12 20:46:38 -08:00 |
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Lucas Girouard-Stranks
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dba8884716
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update nuspec
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2016-03-12 18:19:55 -08:00 |
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Lucas Girouard-Stranks
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4475e54f5a
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remove DotNetZip; MonoGame 3.5 has zlib support
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2016-03-12 18:10:47 -08:00 |
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Lucas Girouard-Stranks
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1558f7ef23
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unit tests have to target monogame non-PCL
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2016-03-12 17:42:59 -08:00 |
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Lucas Girouard-Stranks
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a42f84659b
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use monogame PCL for everything
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2016-03-12 17:09:25 -08:00 |
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Lucas Girouard-Stranks
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192cae8034
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add MonoGame.Content.Pipeline portable .dll
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2016-03-12 16:58:12 -08:00 |
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Lucas Girouard-Stranks
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d509dc17e4
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cleanup
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2016-03-12 14:42:22 -08:00 |
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Lucas Girouard-Stranks
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982525173c
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add unsafe test
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2016-03-12 14:38:23 -08:00 |
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Lucas Girouard-Stranks
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9a1a320f0e
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fixed unit tests
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2016-03-12 14:32:57 -08:00 |
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Lucas Girouard-Stranks
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b959b31e3f
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use PCL reflection
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2016-03-12 14:13:08 -08:00 |
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Lucas Girouard-Stranks
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dca3a0f1e6
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remove silverlight
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2016-03-12 14:12:50 -08:00 |
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Lucas Girouard-Stranks
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2ec00fbd9f
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update MonoGame.Framework PCL
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2016-03-12 14:12:15 -08:00 |
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Dylan Wilson
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599c1e621d
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got things working on windows running out of VS2015
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2016-03-10 22:07:50 +10:00 |
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Lucas Girouard-Stranks
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a82afb9cbc
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moved demos to /source/ and into the one solution
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2016-03-09 23:19:14 -08:00 |
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Lucas Girouard-Stranks
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f0d31732f4
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upgrade to 3.5
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2016-03-09 20:02:53 -08:00 |
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Dylan Wilson
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bbf1a906cd
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finished loading all object layer properties
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2016-03-07 21:48:33 +10:00 |
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Dylan Wilson
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00229cb275
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Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git
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2016-03-07 19:51:30 +10:00 |
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Dylan Wilson
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4430f4210e
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deserialized more of the object layer properties
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2016-03-07 17:36:37 +10:00 |
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Dylan Wilson
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4435143fcc
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started fixing object layers
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2016-03-07 08:27:24 +10:00 |
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Dylan Wilson
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f0e0ed1660
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benchmarking with large tiled map
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2016-03-06 20:17:50 +10:00 |
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Dylan Wilson
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1548a4950f
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changed the scene graph api to use collections
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2016-03-02 21:06:42 +10:00 |
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Dylan Wilson
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4a5271d54f
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fixed a whole bunch of C# 6.0 niceties
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2016-03-02 20:28:50 +10:00 |
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Dylan Wilson
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e5e6659856
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added tiled support for layer visiblity and opacity to be loaded from the editor
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2016-03-01 19:47:01 +10:00 |
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Dylan Wilson
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8586caf3a3
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finished improving the tiled map renderer for individual layers
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2016-02-29 20:27:47 +10:00 |
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Dylan Wilson
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796761e152
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improved tiled map rendering when manually rendering multiple layers
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2016-02-29 17:53:54 +10:00 |
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Dylan Wilson
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7f4e825aac
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Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git
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2016-02-27 21:41:36 +10:00 |
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Dylan Wilson
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5f8c54ec35
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added the ability to query the scene graph nodes in world space
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2016-02-27 21:41:30 +10:00 |
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Dylan Wilson
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f688f23f6a
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fixed the camera and viewport adapters in the demos
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2016-02-26 08:30:32 +10:00 |
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Dylan Wilson
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ec117b8b54
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fixed an issue with the tiled map visible rectangle calculations
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2016-02-25 21:46:00 +10:00 |
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Dylan Wilson
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b3cf287bd0
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merged tiled-maps with develop
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2016-02-25 20:48:28 +10:00 |
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Dylan Wilson
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17f3b8d060
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added the rest of the samples as demos
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2016-02-25 20:37:43 +10:00 |
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Dylan Wilson
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532e4f7b71
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fixed the nuspec file
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2016-02-25 18:20:12 +10:00 |
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Dylan Wilson
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f134e58e81
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added a camera demo
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2016-02-25 17:44:06 +10:00 |
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Dylan Wilson
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86d3c8831f
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fixed the demo projects to depend on building the pipeline dll
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2016-02-25 17:24:01 +10:00 |
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Dylan Wilson
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9a9fc39496
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fixed the build output folder for the debug build of the pipeline project
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2016-02-25 17:20:53 +10:00 |
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Dylan Wilson
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0f16e642f7
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fixing up the build in release mode
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2016-02-25 16:39:22 +10:00 |
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Dylan Wilson
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e9c93a93e2
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set demo projects to depend on the pipeline dll
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2016-02-25 15:32:38 +10:00 |
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Dylan Wilson
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26e6527a0b
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fixed up the demo project template
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2016-02-25 15:00:22 +10:00 |
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Dylan Wilson
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0882ba6d6c
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moved the bitmap fonts sample into a demo project
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2016-02-25 08:31:40 +10:00 |
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Dylan Wilson
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8a3c1b85d7
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restored the broken zombie animation
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2016-02-24 08:46:14 +10:00 |
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Dylan Wilson
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678883a1eb
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renamed the sandbox folder for the repurposed sprite sheet animations demo
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2016-02-24 08:32:14 +10:00 |
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Dylan Wilson
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b89a700a65
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repurposed the sandbox to a sprite sheet animations demo
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2016-02-24 08:29:28 +10:00 |
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Dylan Wilson
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c2819bb228
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renamed the space game demo folder
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2016-02-24 08:25:24 +10:00 |
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Dylan Wilson
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99d21ebfb9
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promoted the space game to a demo within visual studio
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2016-02-24 08:21:57 +10:00 |
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Dylan Wilson
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641a6d07e1
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added a bounding rectangle method to scene nodes
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2016-02-18 21:35:03 +10:00 |
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Dylan Wilson
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3b4f2267f4
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made some improvements to the draw method situation
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2016-02-14 20:55:42 +10:00 |
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Dylan Wilson
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87f50c7d1a
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fixed a broken unit test
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2016-02-13 22:57:38 +10:00 |
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