* use directxtex for dds textures
* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it
* update d3d9 loading
* remove more unnecessary code
* todo?
* 1.5.5.0
* change GetHash from in_out parameter to return the hash
* remove ForceReload bool for textures
* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map
* fix debug compilation errors
* fix typo
* should_update boolean, replace the entire MergeUpdate logic later
* tidy up d3d9_dll.cpp and bits (#12)
* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp
* Bug fix
* Another typo
---------
Co-authored-by: Jon <>
* gitignore
* Proxy functions, cache dx9 device type
* simplify LoadModsFromFile
* move minhook dependency to fetch content
* Make it work
* Tweaked debug for file reads
* Fixed inverse check
* unordered_map
* set should_update (yikes)
* simplify libzippp.cmake
* remove unnecessary code
* rename project files (keep uMod_ prefix only for d3d9 classes)
* remove unused Nothing() function
* remove unnecessary fields
* remove some code duplication
refactor methods together
* refactor SwitchTextures and UnswitchTextures together
* move loaded_size into function
* enable libzippp encryption again
* copy data from opened zipentry and then delete the entry
* fix hash bug in volume textures
* const
* change uMod_TextureClient to TextureClient
* revert libzippp.cmake
* 1.5.6
* toggle use_folders on
* Rename pipelines
* its a strcpy :(
* add miniz, add xorstream, add non-working ziploader
* start integrating libzip (WIP)
* use ExternalProject test (doesnt work maybe?!)
* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib
* LibZip build script
* make libzip build too
todo: specify cmake find_library to check the paths we install to
* prepare everything in cmake
* fix rebuilding of libzip/zlib
* fix stupid double quotes
* libzippp works
* Setup libzippp archive loading
* Remove allocation of new data when adding file to TextureServer
* Enable CI on dev
* Create LICENSE (#5)
* add mbedtls
* fix cmake (forgot to substitute, woops)
* fix %lu warnings for printing addresses
* enable debug messages, some formatting
* remove mbedtls, fix libzip for /MD(d)
* some code changes
* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15
* linker errors in release
* c++ify a little
* remove unnecessary duplicate c++23 definition
* Fixes to gMod_XorStream when calculating stream length
* Fix loading tpf contents with password
* Implemented complete parsing
* Cleanup file loading
* Change to NI
* Revert "Change to NI"
This reverts commit 19b511d907.
* update XorStreamReader to read whole file, then xor
* delete a lot of unused code
* loading logic
* rename console window
* 1.5.4
* remove pointless mutex
* wtf is this code
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Co-authored-by: Alex Macocian <amacocian@yahoo.com>