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work with reshade (#15)
* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
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@@ -0,0 +1,26 @@
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include_guard()
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include(FetchContent)
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FetchContent_Declare(
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DirectXTex
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GIT_REPOSITORY https://github.com/microsoft/DirectXTex
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GIT_TAG jul2022)
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FetchContent_GetProperties(directxtex)
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if (directxtex_POPULATED)
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return()
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endif()
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FetchContent_Populate(directxtex)
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add_library(directxtex)
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set(SOURCES
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.cpp"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp"
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)
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source_group(TREE ${directxtex_SOURCE_DIR} FILES ${SOURCES})
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target_sources(directxtex PRIVATE ${SOURCES})
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target_include_directories(directxtex PUBLIC "${directxtex_SOURCE_DIR}")
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set_target_properties(directxtex PROPERTIES FOLDER "Dependencies/")
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