Added class for Detour. It also detours the LoadLibrary function and thus has no problems if the game unloads the DX library and load it back again later.

Added some debug comments if logging mode is enabled.
This commit is contained in:
code@koerner-de.net
2013-07-30 17:19:44 +00:00
parent 601c8c1504
commit c23eda8db1
17 changed files with 793 additions and 160 deletions
+4
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@@ -44,12 +44,16 @@ uMod_DXMain/uMod_ArrayHandler.cpp -text
uMod_DXMain/uMod_ArrayHandler.h -text
uMod_DXMain/uMod_DX10_dll_DIRECT_INJECTION.def -text
uMod_DXMain/uMod_DX10_dll_HOOK_INJECTION.def -text
uMod_DXMain/uMod_DX9_10_dll_DIRECT_INJECTION.def -text
uMod_DXMain/uMod_DX9_dll_DIRECT_INJECTION.def -text
uMod_DXMain/uMod_DX9_dll_HOOK_INJECTION.def -text
uMod_DXMain/uMod_DX9_dll_NO_INJECTION.def -text
uMod_DXMain/uMod_DXMain_dll.cpp -text
uMod_DXMain/uMod_DXMain_dll.h -text
uMod_DXMain/uMod_Defines.h -text
uMod_DXMain/uMod_Detour.cpp -text
uMod_DXMain/uMod_Detour.h -text
uMod_DXMain/uMod_DetourEntry.h -text
uMod_DXMain/uMod_Main.h -text
uMod_DXMain/uMod_TextureClient.cpp -text
uMod_DXMain/uMod_TextureClient.h -text
+50 -36
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@@ -34,15 +34,17 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
/*
* global variable which are not linked external
*/
#if INJECTION_METHOD==NO_INJECTION
HINSTANCE gl_hOriginal_DX10_Dll = NULL;
HINSTANCE gl_hOriginal_DX101_Dll = NULL;
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
typedef HRESULT (APIENTRY *D3D10CreateDeviceAndSwapChain_type)( IDXGIAdapter*, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D10Device**);
typedef HRESULT (APIENTRY *D3D10CreateDeviceAndSwapChain1_type)( IDXGIAdapter*, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D10Device1**);
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
D3D10CreateDeviceAndSwapChain_type D3D10CreateDeviceAndSwapChain_fn = NULL;
D3D10CreateDeviceAndSwapChain1_type D3D10CreateDeviceAndSwapChain1_fn = NULL;
uMod_Detour_Entry<D3D10CreateDeviceAndSwapChain_type> Detour_D3D10CreateDeviceAndSwapChain(5);
uMod_Detour_Entry<D3D10CreateDeviceAndSwapChain1_type> Detour_D3D10CreateDeviceAndSwapChain1(5);
#endif
@@ -54,34 +56,46 @@ D3D10CreateDeviceAndSwapChain1_type D3D10CreateDeviceAndSwapChain1_fn = NULL;
void InitDX10(void)
{
#if INJECTION_METHOD==NO_INJECTION
LoadOriginal_DX10_Dll();
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
// we detour the original D3D10CreateDeviceAndSwapChain to our uMod_D3D10CreateDeviceAndSwapChain
if (gl_hOriginal_DX10_Dll!=NULL)
{
D3D10CreateDeviceAndSwapChain_fn = (D3D10CreateDeviceAndSwapChain_type) GetProcAddress(gl_hOriginal_DX10_Dll, "D3D10CreateDeviceAndSwapChain");
if (D3D10CreateDeviceAndSwapChain_fn!=NULL)
{
Message("Detour: D3D10CreateDeviceAndSwapChain\n");
D3D10CreateDeviceAndSwapChain_fn = (D3D10CreateDeviceAndSwapChain_type)DetourFunc( (BYTE*)D3D10CreateDeviceAndSwapChain_fn, (BYTE*)uMod_D3D10CreateDeviceAndSwapChain, number_of_byte);
}
}
if (gl_hOriginal_DX101_Dll!=NULL)
{
D3D10CreateDeviceAndSwapChain1_fn = (D3D10CreateDeviceAndSwapChain1_type) GetProcAddress(gl_hOriginal_DX101_Dll, "D3D10CreateDeviceAndSwapChain1");
if (D3D10CreateDeviceAndSwapChain1_fn!=NULL)
{
Message("Detour: D3D10CreateDeviceAndSwapChain1\n");
D3D10CreateDeviceAndSwapChain1_fn = (D3D10CreateDeviceAndSwapChain1_type)DetourFunc( (BYTE*)D3D10CreateDeviceAndSwapChain1_fn, (BYTE*)uMod_D3D10CreateDeviceAndSwapChain1, 5);
}
}
char buffer[MAX_PATH];
wchar_t buffer_w[MAX_PATH];
GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
swprintf_s( buffer_w, MAX_PATH, L"%s\\d3d10.dll", buffer);
strcat_s( buffer, MAX_PATH,"\\d3d10.dll");
Detour_D3D10CreateDeviceAndSwapChain.SetFunctionName( "D3D10CreateDeviceAndSwapChain");
Detour_D3D10CreateDeviceAndSwapChain.SetTargetFunction( uMod_D3D10CreateDeviceAndSwapChain);
Detour_D3D10CreateDeviceAndSwapChain.SetLibName( "d3d10.dll");
Detour_D3D10CreateDeviceAndSwapChain.SetFullLibName( buffer);
Detour_D3D10CreateDeviceAndSwapChain.SetLibName( L"d3d10.dll"); // set also for wide character
Detour_D3D10CreateDeviceAndSwapChain.SetFullLibName( buffer_w); // set also for wide character
GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
swprintf_s( buffer_w, MAX_PATH, L"%s\\d3d10_1.dll", buffer);
strcat_s( buffer, MAX_PATH,"\\d3d10_1.dll");
Detour_D3D10CreateDeviceAndSwapChain1.SetFunctionName( "D3D10CreateDeviceAndSwapChain1");
Detour_D3D10CreateDeviceAndSwapChain1.SetTargetFunction( uMod_D3D10CreateDeviceAndSwapChain1);
Detour_D3D10CreateDeviceAndSwapChain1.SetLibName( "d3d10_1.dll");
Detour_D3D10CreateDeviceAndSwapChain1.SetFullLibName( buffer);
Detour_D3D10CreateDeviceAndSwapChain1.SetLibName( L"d3d10_1.dll"); // set also for wide character
Detour_D3D10CreateDeviceAndSwapChain1.SetFullLibName( buffer_w); // set also for wide character
GlobalDetour.AddEntry(&Detour_D3D10CreateDeviceAndSwapChain);
GlobalDetour.AddEntry(&Detour_D3D10CreateDeviceAndSwapChain1);
#endif
}
void ExitDX10(void)
{
#if INJECTION_METHOD==NO_INJECTION
// Release the system's d3d9.dll
if (gl_hOriginal_DX10_Dll!=NULL)
{
@@ -94,7 +108,15 @@ void ExitDX10(void)
FreeLibrary(gl_hOriginal_DX101_Dll);
gl_hOriginal_DX101_Dll = NULL;
}
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
#endif
}
#if INJECTION_METHOD==NO_INJECTION
void LoadOriginal_DX10_Dll(void)
{
char buffer[MAX_PATH];
@@ -119,8 +141,6 @@ void LoadOriginal_DX10_Dll(void)
}
#if INJECTION_METHOD==NO_INJECTION
/*
* We do not inject, the game loads this dll by itself thus we must include the Direct3DCreate9 function
*/
@@ -254,10 +274,8 @@ HRESULT APIENTRY uMod_D3D10CreateDeviceAndSwapChain(
ID3D10Device **ppDevice
)
{
RetourFunc((BYTE*) GetProcAddress( gl_hOriginal_DX10_Dll, "D3D10CreateDeviceAndSwapChain"), (BYTE*)D3D10CreateDeviceAndSwapChain_fn, number_of_byte);
D3D10CreateDeviceAndSwapChain_fn = (D3D10CreateDeviceAndSwapChain_type) GetProcAddress( gl_hOriginal_DX10_Dll, "D3D10CreateDeviceAndSwapChain");
HRESULT ret = D3D10CreateDeviceAndSwapChain_fn(pAdapter,DriverType,Software,Flags,SDKVersion,pSwapChainDesc, ppSwapChain, ppDevice);
Detour_D3D10CreateDeviceAndSwapChain.Retour();
HRESULT ret = Detour_D3D10CreateDeviceAndSwapChain.Function()(pAdapter,DriverType,Software,Flags,SDKVersion,pSwapChainDesc, ppSwapChain, ppDevice);
if (ret==S_OK)
{
uMod_ID3D10Device *dev = new uMod_ID3D10Device( *ppDevice, gl_TextureServer);
@@ -270,7 +288,7 @@ HRESULT APIENTRY uMod_D3D10CreateDeviceAndSwapChain(
}
}
else Message("D3D10CreateDeviceAndSwapChain: Failed\n");
D3D10CreateDeviceAndSwapChain_fn = (D3D10CreateDeviceAndSwapChain_type)DetourFunc( (BYTE*)D3D10CreateDeviceAndSwapChain_fn, (BYTE*)uMod_D3D10CreateDeviceAndSwapChain, number_of_byte);
Detour_D3D10CreateDeviceAndSwapChain.Detour();
return ret;
}
@@ -286,10 +304,8 @@ HRESULT APIENTRY uMod_D3D10CreateDeviceAndSwapChain1(
ID3D10Device1 **ppDevice
)
{
RetourFunc((BYTE*) GetProcAddress( gl_hOriginal_DX101_Dll, "D3D10CreateDeviceAndSwapChain1"), (BYTE*)D3D10CreateDeviceAndSwapChain1_fn, 5);
D3D10CreateDeviceAndSwapChain1_fn = (D3D10CreateDeviceAndSwapChain1_type) GetProcAddress( gl_hOriginal_DX101_Dll, "D3D10CreateDeviceAndSwapChain1");
HRESULT ret = D3D10CreateDeviceAndSwapChain1_fn(pAdapter,DriverType,Software,Flags,HardwareLevel,SDKVersion,pSwapChainDesc, ppSwapChain, ppDevice);
Detour_D3D10CreateDeviceAndSwapChain1.Retour();
HRESULT ret = Detour_D3D10CreateDeviceAndSwapChain1.Function()(pAdapter,DriverType,Software,Flags,HardwareLevel,SDKVersion,pSwapChainDesc, ppSwapChain, ppDevice);
if (ret==S_OK)
{
uMod_ID3D10Device1 *dev = new uMod_ID3D10Device1( *ppDevice, gl_TextureServer);
@@ -302,9 +318,7 @@ HRESULT APIENTRY uMod_D3D10CreateDeviceAndSwapChain1(
}
}
else Message("D3D10CreateDeviceAndSwapChain1: Failed\n");
D3D10CreateDeviceAndSwapChain1_fn = (D3D10CreateDeviceAndSwapChain1_type)DetourFunc( (BYTE*)D3D10CreateDeviceAndSwapChain1_fn, (BYTE*)uMod_D3D10CreateDeviceAndSwapChain1, 5);
Detour_D3D10CreateDeviceAndSwapChain1.Detour();
return (ret);
}
+8 -1
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@@ -23,10 +23,17 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "../uMod_DXMain/uMod_Main.h"
void LoadOriginal_DX10_Dll(void);
void InitDX10();
void ExitDX10();
#if INJECTION_METHOD==NO_INJECTION
/**
* Load the official d3d10.dll from the system path.
*/
void LoadOriginal_DX10_Dll(void);
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
HRESULT APIENTRY uMod_D3D10CreateDeviceAndSwapChain(
+6 -2
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@@ -23,7 +23,7 @@ along with Universal Modding Engine.If not, see <http://www.gnu.org/licenses/>.
uMod_IDXGISwapChain::uMod_IDXGISwapChain(IDXGISwapChain *pOriginal, uMod_ID3D10Device *dev)
{
Message( "IDXGISwapChain::IDXGISwapChain( %lu, %lu): %lu\n", pOriginal, dev, this);
Message( "uMod_IDXGISwapChain::uMod_IDXGISwapChain( %lu, %lu): %lu\n", pOriginal, dev, this);
m_IDXGISwapChain = pOriginal;
u_ID3D10Device = dev;
RefCounter = 1;
@@ -37,7 +37,7 @@ uMod_IDXGISwapChain::~uMod_IDXGISwapChain()
HRESULT STDMETHODCALLTYPE uMod_IDXGISwapChain::QueryInterface( REFIID riid, void** ppvObject)
{
*ppvObject = NULL;
Message( "IDXGISwapChain::QueryInterface(): %lu\n", this);
Message( "uMod_IDXGISwapChain::QueryInterface(): %lu\n", this);
HRESULT hRes = m_IDXGISwapChain->QueryInterface(riid, ppvObject);
if (*ppvObject == m_IDXGISwapChain)
@@ -51,12 +51,14 @@ HRESULT STDMETHODCALLTYPE uMod_IDXGISwapChain::QueryInterface( REFIID riid, void
ULONG STDMETHODCALLTYPE uMod_IDXGISwapChain::AddRef(void)
{
Message( "uMod_IDXGISwapChain::AddRef(): %lu\n", this);
RefCounter++;
return m_IDXGISwapChain->AddRef();
}
ULONG STDMETHODCALLTYPE uMod_IDXGISwapChain::Release( void)
{
Message( "uMod_IDXGISwapChain::Release(): %lu\n", this);
if (--RefCounter==0) //if our counter drops to zero, the real device will be deleted, so we clean up before
{
// we must not release the fake textures, cause they are released if the target textures are released
@@ -111,11 +113,13 @@ HRESULT STDMETHODCALLTYPE uMod_IDXGISwapChain::GetDevice( REFIID riid, void **pp
HRESULT STDMETHODCALLTYPE uMod_IDXGISwapChain::Present( UINT SyncInterval, UINT Flags)
{
Message( "uMod_IDXGISwapChain::Present(): %lu\n", this);
return m_IDXGISwapChain->Present( SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE uMod_IDXGISwapChain::GetBuffer( UINT Buffer, REFIID riid, void **ppSurface)
{
Message( "uMod_IDXGISwapChain::GetBuffer(): %lu\n", this);
return m_IDXGISwapChain->GetBuffer( Buffer, riid, ppSurface);
}
+78 -97
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@@ -33,58 +33,93 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
/*
* global variable which are not linked external
*/
#if INJECTION_METHOD==NO_INJECTION
HINSTANCE gl_hOriginal_DX9_Dll = NULL;
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
typedef IDirect3D9 *(APIENTRY *Direct3DCreate9_type)(UINT);
typedef HRESULT (APIENTRY *Direct3DCreate9Ex_type)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
Direct3DCreate9_type Direct3DCreate9_fn = NULL; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
Direct3DCreate9Ex_type Direct3DCreate9Ex_fn = NULL; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
uMod_Detour_Entry<Direct3DCreate9_type> Detour_Direct3DCreate9(5);
uMod_Detour_Entry<Direct3DCreate9Ex_type> Detour_Direct3DCreate9Ex(5);
#endif
/*
* global variable which are linked external
*/
void InitDX9(void)
{
LoadOriginal_DX9_Dll();
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
// we detour the original Direct3DCreate9 to our MyDirect3DCreate9
if (gl_hOriginal_DX9_Dll!=NULL)
{
Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress(gl_hOriginal_DX9_Dll, "Direct3DCreate9");
if (Direct3DCreate9_fn!=NULL)
{
Message("Detour: Direct3DCreate9\n");
Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5);
}
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress(gl_hOriginal_DX9_Dll, "Direct3DCreate9Ex");
if (Direct3DCreate9Ex_fn!=NULL)
{
Message("Detour: Direct3DCreate9Ex\n");
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7);
}
char buffer[MAX_PATH];
wchar_t buffer_w[MAX_PATH];
GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
swprintf_s( buffer_w, MAX_PATH, L"%s\\d3d9.dll", buffer);
strcat_s( buffer, MAX_PATH,"\\d3d9.dll");
Detour_Direct3DCreate9.SetFunctionName( "Direct3DCreate9");
Detour_Direct3DCreate9.SetTargetFunction( uMod_Direct3DCreate9);
Detour_Direct3DCreate9.SetLibName( "d3d9.dll");
Detour_Direct3DCreate9.SetFullLibName( buffer);
Detour_Direct3DCreate9.SetLibName( L"d3d9.dll"); // set also for wide character
Detour_Direct3DCreate9.SetFullLibName( buffer_w); // set also for wide character
Detour_Direct3DCreate9Ex.SetFunctionName( "Direct3DCreate9Ex");
Detour_Direct3DCreate9Ex.SetTargetFunction( uMod_Direct3DCreate9Ex);
Detour_Direct3DCreate9Ex.SetLibName( "d3d9.dll");
Detour_Direct3DCreate9Ex.SetFullLibName( buffer);
Detour_Direct3DCreate9Ex.SetLibName( L"d3d9.dll"); // set also for wide character
Detour_Direct3DCreate9Ex.SetFullLibName( buffer_w); // set also for wide character
GlobalDetour.AddEntry(&Detour_Direct3DCreate9);
GlobalDetour.AddEntry(&Detour_Direct3DCreate9Ex);
//char buffer[MAX_PATH];
//if (gl_hOriginal_DX9_Dll==NULL)
{
GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
// Append dll name
strcat_s( buffer, MAX_PATH,"\\d3d9.dll");
// try to load the system's d3d9.dll
HANDLE gl_hOriginal_DX9_Dll = LoadLibrary(buffer);
}
#endif
#if INJECTION_METHOD==NO_INJECTION
LoadOriginal_DX9_Dll();
#endif
}
void ExitDX9(void)
{
// Release the system's d3d9.dll
#if INJECTION_METHOD==NO_INJECTION
if (gl_hOriginal_DX9_Dll!=NULL)
{
FreeLibrary(gl_hOriginal_DX9_Dll);
gl_hOriginal_DX9_Dll = NULL;
}
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
#endif
}
#if INJECTION_METHOD==NO_INJECTION
/*
* We do not inject, the game loads this dll by itself thus we must include the Direct3DCreate9 function
*/
void LoadOriginal_DX9_Dll(void)
{
char buffer[MAX_PATH];
@@ -100,12 +135,6 @@ void LoadOriginal_DX9_Dll(void)
}
}
#if INJECTION_METHOD==NO_INJECTION
/*
* We do not inject, the game loads this dll by itself thus we must include the Direct3DCreate9 function
*/
IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
{
Message("WINAPI Direct3DCreate9\n");
@@ -218,6 +247,9 @@ DWORD WINAPI D3DPERF_GetStatus( void )
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
/*
@@ -226,95 +258,44 @@ DWORD WINAPI D3DPERF_GetStatus( void )
IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
{
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
// in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
// but somehow, for me it only works, if I retour the function and calling afterward the original function
// BEGIN
LoadOriginal_DX9_Dll();
RetourFunc((BYTE*) GetProcAddress( gl_hOriginal_DX9_Dll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginal_DX9_Dll, "Direct3DCreate9");
/*
if (Direct3DCreate9Ex_fn!=NULL)
{
RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
}
*/
// END
Message("uMod_Direct3DCreate9: original %p, uMod %p\n", Detour_Direct3DCreate9.Function(), uMod_Direct3DCreate9);
IDirect3D9 *pIDirect3D9_orig = NULL;
if (Direct3DCreate9_fn)
{
pIDirect3D9_orig = Direct3DCreate9_fn(SDKVersion); //creating the original IDirect3D9 object
}
else return (NULL);
uMod_IDirect3D9 *pIDirect3D9;
uMod_IDirect3D9 *pIDirect3D9 = NULL;
Detour_Direct3DCreate9.Retour();
pIDirect3D9_orig = Detour_Direct3DCreate9.Function()(SDKVersion); //creating the original IDirect3D9 object
if (pIDirect3D9_orig)
{
pIDirect3D9 = new uMod_IDirect3D9( pIDirect3D9_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
}
Detour_Direct3DCreate9.Detour();
// we detour again
Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
/*
if (Direct3DCreate9Ex_fn!=NULL)
{
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
}
*/
return (pIDirect3D9); //return our object instead of the "real one"
}
HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D)
{
Message( "uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
// in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
// but somehow, for me it only works, if I retour the function and calling afterward the original function
// BEGIN
LoadOriginal_DX9_Dll();
/*
if (Direct3DCreate9_fn!=NULL)
{
RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
}
*/
RetourFunc((BYTE*) GetProcAddress( gl_hOriginal_DX9_Dll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginal_DX9_Dll, "Direct3DCreate9Ex");
// END
Message( "uMod_Direct3DCreate9Ex: original %p, uMod %p\n", Detour_Direct3DCreate9Ex.Function(), uMod_Direct3DCreate9Ex);
IDirect3D9Ex *pIDirect3D9Ex_orig = NULL;
HRESULT ret;
if (Direct3DCreate9Ex_fn)
{
ret = Direct3DCreate9Ex_fn(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
}
else return (D3DERR_NOTAVAILABLE);
uMod_IDirect3D9Ex *pIDirect3D9Ex = NULL;
HRESULT ret = D3DERR_NOTAVAILABLE;
Detour_Direct3DCreate9Ex.Retour();
ret = Detour_Direct3DCreate9Ex.Function()(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
if (ret!=S_OK) return (ret);
uMod_IDirect3D9Ex *pIDirect3D9Ex;
if (pIDirect3D9Ex_orig)
{
pIDirect3D9Ex = new uMod_IDirect3D9Ex( pIDirect3D9Ex_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
}
Detour_Direct3DCreate9Ex.Detour();
// we detour again
/*
if (Direct3DCreate9_fn!=NULL)
{
Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
}
*/
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
ppD3D = (IDirect3D9Ex**) &pIDirect3D9Ex; //return our object instead of the "real one"
return (ret);
}
+7 -10
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@@ -23,20 +23,17 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "../uMod_DXMain/uMod_Main.h"
void InitDX9();
void ExitDX9();
#if INJECTION_METHOD==NO_INJECTION
/**
* Load the official d3d9.dll from the system path.
*/
void LoadOriginal_DX9_Dll(void);
/**
* Initialize dx9 -> loads d3d9.dll and set detour if this dll is compiled for "Direct Injection" or "Hook Injection"
*/
void InitDX9();
/**
* Unload the d3d9.dll
*/
void ExitDX9();
#endif
#if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION
+3 -1
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@@ -491,11 +491,13 @@ BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain)
{
Message("uMod_IDirect3DDevice9::CreateAdditionalSwapChain() %p\n", this);
return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain));
}
HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain)
{
Message("uMod_IDirect3DDevice9::GetSwapChain() %p\n", this);
return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain));
}
@@ -971,7 +973,7 @@ HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Heigh
HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget)
{
//Message( PRE_MESSAGE "::SetRenderTarget( %u, %p): %p\n", RenderTargetIndex, pRenderTarget, this);
Message( PRE_MESSAGE "::SetRenderTarget( %u, %p): %p\n", RenderTargetIndex, pRenderTarget, this);
{
IDirect3DSurface9 *back_buffer;
NormalRendering = false;
+11 -12
View File
@@ -50,14 +50,14 @@ HRESULT uMod_IDirect3DSurface9::QueryInterface(REFIID riid, void** ppvObj)
ULONG uMod_IDirect3DSurface9::AddRef()
{
//Message( "uMod_IDirect3DSurface9::AddRef(): %p\n", this);
Message( "uMod_IDirect3DSurface9::AddRef(): %p\n", this);
RefCounter++;
return m_D3Dsurf->AddRef();
}
ULONG uMod_IDirect3DSurface9::Release()
{
//Message( "uMod_IDirect3DSurface9::Release(): %p\n", this);
Message( "uMod_IDirect3DSurface9::Release(): %p\n", this);
// this object might be created by uMod_IDirect3DTexture9::GetSurfaceLevel
// thus the RefCounter might be zero although m_D3Dsurf->Release() does not delete
// the m_D3Dsurf object
@@ -75,19 +75,19 @@ HRESULT uMod_IDirect3DSurface9::GetDevice( IDirect3DDevice9** ppDevice)
HRESULT uMod_IDirect3DSurface9::SetPrivateData( REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
{
//Message( "uMod_IDirect3DSurface9::SetPrivateData(): %p\n", this);
Message( "uMod_IDirect3DSurface9::SetPrivateData(): %p\n", this);
return m_D3Dsurf->SetPrivateData( refguid, pData, SizeOfData, Flags);
}
HRESULT uMod_IDirect3DSurface9::GetPrivateData( REFGUID refguid,void* pData,DWORD* pSizeOfData)
{
//Message( "uMod_IDirect3DSurface9::GetPrivateData(): %p\n", this);
Message( "uMod_IDirect3DSurface9::GetPrivateData(): %p\n", this);
return m_D3Dsurf->GetPrivateData( refguid, pData, pSizeOfData);
}
HRESULT uMod_IDirect3DSurface9::FreePrivateData( REFGUID refguid)
{
//Message( "uMod_IDirect3DSurface9::FreePrivateData(): %p\n", this);
Message( "uMod_IDirect3DSurface9::FreePrivateData(): %p\n", this);
return m_D3Dsurf->FreePrivateData( refguid);
}
@@ -116,7 +116,7 @@ D3DRESOURCETYPE uMod_IDirect3DSurface9::GetType()
HRESULT uMod_IDirect3DSurface9::GetContainer( REFIID riid,void** ppContainer)
{
//Message( "uMod_IDirect3DSurface9::GetContainer(): %p\n", this);
Message( "uMod_IDirect3DSurface9::GetContainer(): %p\n", this);
HRESULT ret = m_D3Dsurf->GetContainer( riid, ppContainer);
//return the uMod_IDirect3DTexture9 object
@@ -136,38 +136,37 @@ HRESULT uMod_IDirect3DSurface9::GetContainer( REFIID riid,void** ppContainer)
HRESULT uMod_IDirect3DSurface9::GetDesc( D3DSURFACE_DESC *pDesc)
{
//Message( "uMod_IDirect3DSurface9::GetDesc(): %p\n", this);
Message( "uMod_IDirect3DSurface9::GetDesc(): %p\n", this);
return m_D3Dsurf->GetDesc( pDesc);
}
HRESULT uMod_IDirect3DSurface9::LockRect( D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
{
//Message( "uMod_IDirect3DSurface9::LockRect(): %p\n", this);
Message( "uMod_IDirect3DSurface9::LockRect(): %p\n", this);
return m_D3Dsurf->LockRect( pLockedRect, pRect, Flags);
}
HRESULT uMod_IDirect3DSurface9::UnlockRect()
{
//Message( "uMod_IDirect3DSurface9::UnlockRect(): %p\n", this);
Message( "uMod_IDirect3DSurface9::UnlockRect(): %p\n", this);
HRESULT ret = m_D3Dsurf->UnlockRect();
if (m_D3DTex!=NULL && !m_D3DTex->FAKE)
m_D3DTex->Dirty=1;
else if (m_D3DCubeTex!=NULL && !m_D3DCubeTex->FAKE)
m_D3DCubeTex->Dirty = 1;
return ret;
}
HRESULT uMod_IDirect3DSurface9::GetDC( HDC *phdc)
{
//Message( "uMod_IDirect3DSurface9::GetDC(): %p\n", this);
Message( "uMod_IDirect3DSurface9::GetDC(): %p\n", this);
return m_D3Dsurf->GetDC( phdc);
}
HRESULT uMod_IDirect3DSurface9::ReleaseDC( HDC hdc)
{
//Message( "uMod_IDirect3DSurface9::ReleaseDC(): %p\n", this);
Message( "uMod_IDirect3DSurface9::ReleaseDC(): %p\n", this);
HRESULT ret = m_D3Dsurf->ReleaseDC( hdc);
if (m_D3DTex!=NULL && !m_D3DTex->FAKE)
+6
View File
@@ -79,6 +79,7 @@ objects = \
${obj}\uMod_ArrayHandler.$(DX_XX_File).${obj_suff} \
${obj}\uMod_TextureClient.$(DX_XX_File).${obj_suff} \
${obj}\uMod_TextureServer.$(DX_XX_File).${obj_suff} \
${obj}\uMod_Detour.$(DX_XX_File).${obj_suff} \
${obj}\uMod_DXMain_dll.$(DX_XX_File).${obj_suff} \
\
${obj}\uMod_DX9_dll.${obj_suff} \
@@ -103,6 +104,8 @@ objects = \
headers = uMod_Main.h \
uMod_DXMain_dll.h \
uMod_Detour.h \
uMod_DetourEntry.h \
uMod_Defines.h \
uMod_TextureFunction.h \
uMod_ArrayHandler.h \
@@ -137,6 +140,9 @@ ${bin}\d3d9.dll: ${objects}
${obj}\uMod_DXMain_dll.$(DX_XX_File).${obj_suff}: uMod_DXMain_dll.cpp ${headers}
${CXX} ${CFLAGS} /c $< /Fo$@
${obj}\uMod_Detour.$(DX_XX_File).${obj_suff}: uMod_Detour.cpp ${headers}
${CXX} ${CFLAGS} /c $< /Fo$@
${obj}\uMod_ArrayHandler.$(DX_XX_File).${obj_suff}: uMod_ArrayHandler.cpp ${headers}
${CXX} ${CFLAGS} /c $< /Fo$@
+6
View File
@@ -79,6 +79,7 @@ objects = \
$(obj)\uMod_ArrayHandler.$(DX_XX_File).$(obj_suff) \
$(obj)\uMod_TextureClient.$(DX_XX_File).$(obj_suff) \
$(obj)\uMod_TextureServer.$(DX_XX_File).$(obj_suff) \
$(obj)\uMod_Detour.$(DX_XX_File).$(obj_suff) \
$(obj)\uMod_DXMain_dll.$(DX_XX_File).$(obj_suff) \
\
$(obj)\uMod_DX9_dll.$(obj_suff) \
@@ -103,6 +104,8 @@ objects = \
headers = uMod_Main.h \
uMod_DXMain_dll.h \
uMod_Detour.h \
uMod_DetourEntry.h \
uMod_Defines.h \
uMod_TextureFunction.h \
uMod_ArrayHandler.h \
@@ -137,6 +140,9 @@ $(bin)\d3d9.dll: $(objects)
$(obj)\uMod_DXMain_dll.$(DX_XX_File).$(obj_suff): uMod_DXMain_dll.cpp $(headers)
$(CXX) $(CFLAGS) /c uMod_DXMain_dll.cpp /Fo$@
$(obj)\uMod_Detour.$(DX_XX_File).$(obj_suff): uMod_Detour.cpp $(headers)
$(CXX) $(CFLAGS) /c uMod_Detour.cpp /Fo$@
$(obj)\uMod_ArrayHandler.$(DX_XX_File).$(obj_suff): uMod_ArrayHandler.cpp $(headers)
$(CXX) $(CFLAGS) /c uMod_ArrayHandler.cpp /Fo$@
@@ -0,0 +1,7 @@
LIBRARY "uMod_d3d9_DI"
EXPORTS
uMod_Direct3DCreate9 @1
uMod_Direct3DCreate9Ex @2
uMod_D3D10CreateDeviceAndSwapChain @3
uMod_D3D10CreateDeviceAndSwapChain1 @4
Nothing @5
+2
View File
@@ -102,6 +102,7 @@ void InitInstance(HINSTANCE hModule)
gl_TextureServer = new uMod_TextureServer(game); //create the server which listen on the pipe and prepare the update for the texture clients
GlobalDetour.Init();
#ifdef DEF_USE_DX9
InitDX9();
#endif
@@ -146,6 +147,7 @@ void ExitInstance()
ExitDX10();
#endif
GlobalDetour.Exit();
CloseMessage();
}
+206
View File
@@ -0,0 +1,206 @@
/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "uMod_Detour.h"
#include "uMod_Main.h"
uMod_Detour::uMod_Detour() : NumOfEntries(0), Entries(NULL),
Detour_FreeLibrary(5),
Detour_LoadLibraryA(5),
Detour_LoadLibraryW(5),
Detour_LoadLibraryExA(5),
Detour_LoadLibraryExW(5)
{
}
uMod_Detour::~uMod_Detour()
{
if (Entries!=NULL) delete [] Entries;
}
void uMod_Detour::Init(void)
{
Detour_FreeLibrary.SetOrigFunction(FreeLibrary);
Detour_FreeLibrary.SetTargetFunction(uMod_FreeLibrary);
Detour_FreeLibrary.Detour();
Detour_LoadLibraryA.SetOrigFunction(LoadLibraryA);
Detour_LoadLibraryA.SetTargetFunction(uMod_LoadLibraryA);
Detour_LoadLibraryA.Detour();
Detour_LoadLibraryW.SetOrigFunction(LoadLibraryW);
Detour_LoadLibraryW.SetTargetFunction(uMod_LoadLibraryW);
Detour_LoadLibraryW.Detour();
Detour_LoadLibraryExA.SetOrigFunction(LoadLibraryExA);
Detour_LoadLibraryExA.SetTargetFunction(uMod_LoadLibraryExA);
Detour_LoadLibraryExA.Detour();
Detour_LoadLibraryExW.SetOrigFunction(LoadLibraryExW);
Detour_LoadLibraryExW.SetTargetFunction(uMod_LoadLibraryExW);
Detour_LoadLibraryExW.Detour();
//for (int i=0; i<NumOfEntries; i++)
// Entries[i]->Detour();
}
void uMod_Detour::Exit(void)
{
Detour_FreeLibrary.Retour();
Detour_LoadLibraryA.Retour();
Detour_LoadLibraryW.Retour();
Detour_LoadLibraryExA.Retour();
Detour_LoadLibraryExW.Retour();
//for (int i=0; i<NumOfEntries; i++)
// Entries[i]->Retour();
}
int uMod_Detour::AddEntry( uMod_Detour_Entry_Base* entry)
{
uMod_Detour_Entry_Base** temp = new uMod_Detour_Entry_Base*[NumOfEntries+1];
if (Entries!=NULL)
{
for (int i=0; i<NumOfEntries; i++)
temp[i] = Entries[i];
delete [] Entries;
}
Entries = temp;
Entries[NumOfEntries] = entry;
NumOfEntries++;
return 0;
}
void uMod_Detour::FreeLib( HMODULE plib)
{
Message("uMod_Detour::FreeLib( %p )\n", plib);
if (plib==NULL) return;
for (int i=0; i<NumOfEntries; i++)
Entries[i]->FreeLib( plib);
}
void uMod_Detour::TestLib(const char* lib_name, HMODULE plib)
{
Message("uMod_Detour::TestLib( %s, %p )\n", lib_name, plib);
if (lib_name==NULL) return;
if (plib==NULL) return;
for (int i=0; i<NumOfEntries; i++)
Entries[i]->TestLib( lib_name, plib);
}
void uMod_Detour::TestLib(const wchar_t* lib_name, HMODULE plib)
{
Message("uMod_Detour::TestLib( %ls, %p )\n", lib_name, plib);
if (lib_name==NULL) return;
if (plib==NULL) return;
for (int i=0; i<NumOfEntries; i++)
Entries[i]->TestLib( lib_name, plib);
}
uMod_Detour GlobalDetour;
BOOL WINAPI uMod_FreeLibrary( HMODULE hModule)
{
GlobalDetour.Detour_FreeLibrary.Retour(); //retour the FreeLibrary function
BOOL ret = FreeLibrary( hModule); // now call the original function
Message("%d = uMod_FreeLibrary( %p )\n", ret, hModule);
GlobalDetour.FreeLib(hModule); // notify all detoured function, that this library was once more freed
GlobalDetour.Detour_FreeLibrary.Detour(); // detour again the FreeLibrary function
return ret;
}
HMODULE WINAPI uMod_LoadLibraryA( LPCSTR lpFileName)
{
GlobalDetour.Detour_LoadLibraryA.Retour(); //retour the LoadLibraryA function
HMODULE ret = LoadLibraryA( lpFileName); // now call the original function
Message("%p = uMod_LoadLibraryA( %s )\n", ret, lpFileName);
GlobalDetour.TestLib( lpFileName, ret); // notify all detoured function, that this library was once more loaded
GlobalDetour.Detour_LoadLibraryA.Detour(); // detour again the LoadLibraryA function
return ret;
}
HMODULE WINAPI uMod_LoadLibraryW( LPCWSTR lpFileName)
{
GlobalDetour.Detour_LoadLibraryW.Retour(); //retour the LoadLibraryW function
HMODULE ret = LoadLibraryW( lpFileName); // now call the original function
GlobalDetour.TestLib( lpFileName, ret); // notify all detoured function, that this library was once more loaded
Message("%p = uMod_LoadLibraryW( %ls )\n", ret, lpFileName);
GlobalDetour.Detour_LoadLibraryW.Detour(); // detour again the LoadLibraryW function
return ret;
}
HMODULE WINAPI uMod_LoadLibraryExA( LPCSTR lpFileName, HANDLE hFile, DWORD dwFlags)
{
GlobalDetour.Detour_LoadLibraryExA.Retour(); //retour the LoadLibraryExA function
HMODULE ret = LoadLibraryExA( lpFileName, hFile, dwFlags); // now call the original function
Message("%p = uMod_LoadLibraryExA( %s, %p, %d)\n", ret, lpFileName, hFile, dwFlags);
if (dwFlags==0)
{
GlobalDetour.TestLib( lpFileName, ret); // notify all detoured function, that this library was once more loaded
}
GlobalDetour.Detour_LoadLibraryExA.Detour(); // detour again the LoadLibraryExA function
return ret;
}
HMODULE WINAPI uMod_LoadLibraryExW( LPCWSTR lpFileName, HANDLE hFile, DWORD dwFlags)
{
GlobalDetour.Detour_LoadLibraryExW.Retour(); //retour the LoadLibraryExA function
HMODULE ret = LoadLibraryExW( lpFileName, hFile, dwFlags); // now call the original function
Message("%p = uMod_LoadLibraryExW( %ls, %p, %d)\n", ret, lpFileName, hFile, dwFlags);
if (dwFlags==0)
{
GlobalDetour.TestLib( lpFileName, ret); // notify all detoured function, that this library was once more loaded
}
GlobalDetour.Detour_LoadLibraryExW.Detour(); // detour again the LoadLibraryExA function
return ret;
}
+72
View File
@@ -0,0 +1,72 @@
/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UMOD_DETOUR_H_
#define UMOD_DETOUR_H_
#include "uMod_DetourEntry.h"
#include <windows.h>
#ifdef __CDT_PARSER__
#define NULL 0
#endif
typedef BOOL (WINAPI *FreeLibrary_type)( HMODULE hModule);
typedef HMODULE (WINAPI *LoadLibraryA_type)( LPCSTR lpFileName);
typedef HMODULE (WINAPI *LoadLibraryW_type)( LPCWSTR lpFileName);
typedef HMODULE (WINAPI *LoadLibraryExA_type)( LPCSTR lpFileName, HANDLE hFile, DWORD dwFlags);
typedef HMODULE (WINAPI *LoadLibraryExW_type)( LPCWSTR lpFileName, HANDLE hFile, DWORD dwFlags);
BOOL WINAPI uMod_FreeLibrary( HMODULE hModule);
HMODULE WINAPI uMod_LoadLibraryA( LPCSTR lpFileName);
HMODULE WINAPI uMod_LoadLibraryW( LPCWSTR lpFileName);
HMODULE WINAPI uMod_LoadLibraryExA( LPCSTR lpFileName, HANDLE hFile, DWORD dwFlags);
HMODULE WINAPI uMod_LoadLibraryExW( LPCWSTR lpFileName, HANDLE hFile, DWORD dwFlags);
class uMod_Detour
{
public:
uMod_Detour();
~uMod_Detour();
void Init();
void Exit();
int AddEntry( uMod_Detour_Entry_Base* entry);
void FreeLib( HMODULE plib);
void TestLib(const char* lib_name, HMODULE plib);
void TestLib(const wchar_t* lib_name, HMODULE plib);
uMod_Detour_Entry<FreeLibrary_type> Detour_FreeLibrary;
uMod_Detour_Entry<LoadLibraryA_type> Detour_LoadLibraryA;
uMod_Detour_Entry<LoadLibraryW_type> Detour_LoadLibraryW;
uMod_Detour_Entry<LoadLibraryExA_type> Detour_LoadLibraryExA;
uMod_Detour_Entry<LoadLibraryExW_type> Detour_LoadLibraryExW;
private:
int NumOfEntries;
uMod_Detour_Entry_Base** Entries;
};
extern uMod_Detour GlobalDetour;
#endif /* UMOD_DETOUR_H_ */
+324
View File
@@ -0,0 +1,324 @@
/*
* uMod_DetourEntry.h
*
* Created on: 13.01.2013
* Author: marts
*/
#ifndef UMOD_DETOURENTRY_H_
#define UMOD_DETOURENTRY_H_
#include "uMod_Main.h"
#ifdef __CDT_PARSER__
#define NULL 0
#endif
class uMod_Detour_Entry_Base
{
public:
uMod_Detour_Entry_Base() {}
virtual ~uMod_Detour_Entry_Base() {}
virtual void TestLib(const char* lib_name, HMODULE plib) = 0;
virtual void TestLib(const wchar_t* lib_name, HMODULE plib) = 0;
virtual void FreeLib(HMODULE plib) = 0;
virtual void Detour(void) = 0;
virtual void Retour(void) = 0;
};
template <class T>
class uMod_Detour_Entry : public uMod_Detour_Entry_Base
{
public:
uMod_Detour_Entry(const int num_bytes);
virtual ~uMod_Detour_Entry();
virtual void TestLib(const char* lib_name, HMODULE plib);
virtual void TestLib(const wchar_t* lib_name, HMODULE plib);
virtual void FreeLib(HMODULE plib);
virtual void Detour(void);
virtual void Retour(void);
bool CheckForDetour();
int SetFunctionName( const char* name) {return SetName( FunctionName, name);}
int SetLibName( const char* name) {return SetName( LibName, name);}
int SetFullLibName( const char* name) {return SetName( FullLibName, name);}
int SetLibName( const wchar_t* name) {return SetName( LibNameW, name);}
int SetFullLibName( const wchar_t* name) {return SetName( FullLibNameW, name);}
void SetOrigFunction(T func) {OrigFunction = func;}
void SetTargetFunction(T func) {TargetFunction = func;}
T Function(void) const {return OrigFunction;}
private:
int SetName( char* &member_var, const char* name);
int SetName( wchar_t* &member_var, const wchar_t* name);
char* FunctionName;
char* LibName;
char* FullLibName;
wchar_t* LibNameW;
wchar_t* FullLibNameW;
HMODULE PLibrary;
int RefCounter;
const int NumBytes;
T OrigFunction;
T TargetFunction;
BYTE* DetourFunction;
bool IsDetoured;
bool IsFailed;
};
template <class T>
uMod_Detour_Entry<T>::uMod_Detour_Entry(const int num_bytes) : FunctionName(NULL), LibName(NULL), FullLibName(NULL),
LibNameW(NULL), FullLibNameW(NULL), PLibrary(NULL),
NumBytes(num_bytes), OrigFunction(NULL), TargetFunction(NULL), DetourFunction(NULL), IsDetoured(false), IsFailed(false)
{
}
template <class T>
uMod_Detour_Entry<T>::~uMod_Detour_Entry()
{
if (FunctionName!=NULL) delete [] FunctionName;
if (LibName!=NULL) delete [] LibName;
if (FullLibName!=NULL) delete [] FullLibName;
if (LibNameW!=NULL) delete [] LibNameW;
if (FullLibNameW!=NULL) delete [] FullLibNameW;
if (DetourFunction!=NULL) delete [] DetourFunction;
}
template <class T>
void uMod_Detour_Entry<T>::TestLib(const char* lib_name, HMODULE plib)
{
if (lib_name==NULL) return;
if (plib==NULL) return;
if (FunctionName==NULL) return;
if (LibName==NULL) return;
if (PLibrary==plib)
{
RefCounter++;
//return;
}
int len=0;
while (lib_name[len]) len++;
while (len>=0 && (lib_name[len]!='/' && lib_name[len]!='\\')) len--;
len++;
if (_stricmp( &lib_name[len], LibName)==0)
{
bool set_detour = true;
if (FullLibName!=NULL)
{
set_detour = false;
GlobalDetour.Detour_LoadLibraryA.Retour();
GlobalDetour.Detour_FreeLibrary.Retour();
HMODULE test_handle = LoadLibraryA( FullLibName); //get handle of original library
if (test_handle==NULL || test_handle==plib) set_detour = true; // test if library (loaded by the game) is the original one or a fake one
//if (test_handle!=NULL) FreeLibrary( test_handle); // free the library (we don't want top disturb our own RefCounter)
GlobalDetour.Detour_LoadLibraryA.Detour();
GlobalDetour.Detour_FreeLibrary.Detour();
}
if (!set_detour) return; // it is not the official library (or FullLibName is not set)
if (CheckForDetour()) return;
OrigFunction = (T) GetProcAddress(plib, FunctionName);
if (OrigFunction==NULL) return; // this library does not contain the function we want to detour
Message("uMod_Detour_Entry<T>::TestLib( %s, %p ) set detour -> %s \n", lib_name, plib, FunctionName);
RefCounter = 1;
PLibrary = plib;
IsDetoured = false;
IsFailed = false;
Detour();
}
}
template <class T>
void uMod_Detour_Entry<T>::TestLib(const wchar_t* lib_name, HMODULE plib)
{
if (lib_name==NULL) return;
if (plib==NULL) return;
if (FunctionName==NULL) return;
if (LibNameW==NULL) return;
if (PLibrary==plib)
{
RefCounter++;
// return;
}
int len=0;
while (lib_name[len]) len++;
while (len>=0 && (lib_name[len]!='/' && lib_name[len]!='\\' )) len--;
len++;
if (_wcsicmp( &lib_name[len], LibNameW)==0)
{
bool set_detour = true;
if (FullLibNameW!=NULL)
{
set_detour = false;
GlobalDetour.Detour_LoadLibraryW.Retour();
GlobalDetour.Detour_FreeLibrary.Retour();
HMODULE test_handle = LoadLibraryW( FullLibNameW); //get handle of original library
if (test_handle==NULL || test_handle==plib) set_detour = true; // test if library (loaded by the game) is the original one or a fake one
if (test_handle!=NULL) FreeLibrary( test_handle); // free the library (we don't want top disturb our own RefCounter)
GlobalDetour.Detour_LoadLibraryW.Detour();
GlobalDetour.Detour_FreeLibrary.Detour();
}
if (!set_detour) return; // it is not the official library (or FullLibName is not set)
if (CheckForDetour()) return;
OrigFunction = (T) GetProcAddress(plib, FunctionName);
if (OrigFunction==NULL) return; // this library does not contain the function we want to detour
Message("uMod_Detour_Entry<T>::TestLib( %ls, %p ) set detour -> %s \n", lib_name, plib, FunctionName);
RefCounter = 1;
PLibrary = plib;
IsDetoured = false;
IsFailed = false;
Detour();
}
}
template <class T>
void uMod_Detour_Entry<T>::FreeLib(HMODULE plib)
{
if (plib==NULL) return;
if (plib==PLibrary) RefCounter--;
if (RefCounter<=0) PLibrary = NULL;
}
template <class T>
void uMod_Detour_Entry<T>::Detour(void)
{
if (IsDetoured || IsFailed) return;
if (DetourFunction==NULL)
{
DetourFunction = new BYTE[NumBytes+5];
}
BYTE *jmp = DetourFunction;
BYTE *src = (BYTE*) OrigFunction;
const BYTE *dst = (BYTE*) TargetFunction;
const int len = NumBytes;
DWORD dwback = 0;
//(jmp, len+5, PAGE_EXECUTE_READWRITE, &dwback); //This is the addition needed for Windows 7 RC
if(!VirtualProtect(src, NumBytes, PAGE_READWRITE, &dwback)) IsFailed = true;
if(!memcpy(jmp, src, len)) IsFailed = true;
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
//memset(src, 0x90, len);
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
if(!VirtualProtect(src, len, dwback, &dwback)) IsFailed = true;
IsDetoured = true;
}
template <class T>
void uMod_Detour_Entry<T>::Retour(void)
{
if (!IsDetoured || IsFailed) return;
BYTE *src = (BYTE*) OrigFunction;
BYTE *restore = DetourFunction;
const int len = NumBytes;
DWORD dwback;
if(!VirtualProtect(src, len, PAGE_READWRITE, &dwback)) IsFailed = true;
if(!memcpy(src, restore, len)) IsFailed = true;
restore[0] = 0xE9;
*(DWORD*)(restore+1) = (DWORD)(src - restore) - 5;
if(!VirtualProtect(src, len, dwback, &dwback)) IsFailed = true;
IsDetoured = false;
}
template <class T>
bool uMod_Detour_Entry<T>::CheckForDetour()
{
if (DetourFunction==NULL) return false;
//BYTE *jmp = DetourFunction;
BYTE *src = (BYTE*) OrigFunction;
const BYTE *dst = (BYTE*) TargetFunction;
//const int len = NumBytes;
if (src[0] != 0xE9) return false;
if ( *(DWORD*)(src+1) != (DWORD)(dst - src) - 5) return false;
return true;
}
template <class T>
int uMod_Detour_Entry<T>::SetName( char* &member_var, const char* name)
{
if (member_var!=NULL) delete [] member_var;
member_var = NULL;
int len=0;
while (name[len]) len++;
len++;
member_var = new char[len];
len = 0;
while (name[len]) {member_var[len] = name[len]; len++;}
member_var[len] = 0;
return 0;
}
template <class T>
int uMod_Detour_Entry<T>::SetName( wchar_t* &member_var, const wchar_t* name)
{
if (member_var!=NULL) delete [] member_var;
member_var = NULL;
int len=0;
while (name[len]) len++;
len++;
member_var = new wchar_t[len];
len = 0;
while (name[len]) {member_var[len] = name[len]; len++;}
member_var[len] = 0;
return 0;
}
#endif /* UMOD_DETOURENTRY_H_ */
+2
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@@ -52,6 +52,8 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "uMod_TextureFunction.h"
#include "uMod_DetourEntry.h"
#include "uMod_Detour.h"
#include "uMod_DXMain_dll.h"
+1 -1
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@@ -140,7 +140,7 @@ enum
#define ABORT_SERVER L"uMod_Abort_Server"
#define uMod_d3d9_Hook_dll L"uMod_d3d9_HI.dll"
#define uMod_d3d9_DI_dll L"uMod_d3d9_DI.dll"
#define uMod_d3d9_DI_dll L"uMod_d3d9_10_DI.dll"
#include "uMod_Settings.h"
#include "uMod_ModElement.h"