mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 23:19:30 +00:00
c23eda8db1
Added some debug comments if logging mode is enabled.
163 lines
3.7 KiB
C++
163 lines
3.7 KiB
C++
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_MAIN_H_
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#define uMod_MAIN_H_
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// I use eclipse and somehow i need these define or many of the wx classes are unknown to the CDT parser
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#ifdef __CDT_PARSER__
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#define HAVE_W32API_H
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#define __WXMSW__
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#define NOPCH
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#define _UNICODE
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#define wxUSE_GUI 1
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#define wxUSE_NOTEBOOK 1
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#define wxUSE_CHECKBOX 1
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#define wxUSE_THREADS 1
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#define wxUSE_MSGDLG 1
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#define wxUSE_MENUS 1
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#define wxUSE_BUTTON 1
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#define wxUSE_FILEDLG 1
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#define wxUSE_DIRDLG 1
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#define wxUSE_CHOICE 1
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#define wxUSE_FILE 1
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#define wxUSE_TEXTCTRL 1
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#define wxUSE_CHOICEDLG 1
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#define wxUSE_TOOLTIPS 1
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#define wxUSE_DATAVIEWCTRL 1
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#define wxUSE_COLLPANE 1
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#define wxUSE_COLOURDLG 1
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#define wxUSE_HYPERLINKCTRL 1
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#endif
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#define wxUSE_SPINCTRL 1
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#define WINVER _WIN32_WINNT_WINXP
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#define _WIN32_WINNT _WIN32_WINNT_WINXP
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#define NTDDI_VERSION NTDDI_WINXP
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#define WIN32_LEAN_AND_MEAN
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#include <wx\wx.h>
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#include <wx\notebook.h>
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#include <wx/file.h>
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#include <wx/dir.h>
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#include <wx/tokenzr.h>
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#include <wx/dynlib.h>
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#include <wx/dataview.h>
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#include <wx/thread.h>
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#include <wx/checkbox.h>
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#include <wx/msgdlg.h>
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#include <wx/menu.h>
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#include <wx/button.h>
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#include <wx/filedlg.h>
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#include <wx/choice.h>
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#include <wx/textctrl.h>
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#include <wx/choicdlg.h>
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#include <wx/collpane.h>
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#include <wx/colourdata.h>
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#include <wx/colordlg.h>
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#include <wx/spinctrl.h>
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#include <wx/hyperlink.h>
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//#include <windows.h>
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#include "../uMod_GlobalDefines.h"
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#include "../uMod_Error.h"
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#include "../uMod_Utils.h"
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class uMod_Frame;
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#define MAX_TEXTURES 1024
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enum
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{
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ID_Menu_Exit = wxID_HIGHEST,
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ID_Menu_Lang,
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ID_Menu_Help,
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ID_Menu_About,
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ID_Menu_Acknowledgement,
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ID_Menu_StartGame,
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ID_Menu_StartGameCMD,
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ID_Menu_UseHook,
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ID_Menu_AddGame,
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ID_Menu_DeleteGame,
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ID_Menu_LoadTemplate,
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ID_Menu_SaveTemplate,
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ID_Menu_SaveTemplateAs,
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ID_Menu_SetDefaultTemplate,
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ID_Add_Game,
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ID_Delete_Game,
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ID_Add_Device,
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ID_Delete_Device,
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ID_OpenPackage,
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ID_RemovePackage,
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ID_RemoveSelectedPackages,
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ID_Update,
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ID_Reload,
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ID_SupportTPF,
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ID_Button_Update,
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ID_CollPane,
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ID_SaveSingleTexture,
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ID_SaveAllTexture,
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ID_ShowSingleTextureString,
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ID_FontColour,
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ID_TextureColour,
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ID_KeyPress,
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ID_UseSizeFilter,
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ID_SpinMin, ID_SpinMax,
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ID_UseFormatFilter,
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ID_SetFormatFilter,
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ID_Button_SavePath,
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ID_Button_ExtractPath,
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ID_ExtractTextures,
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ID_DataViewCtrl,
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ID_ContextMenu,
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};
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#define ABORT_SERVER L"uMod_Abort_Server"
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#define uMod_d3d9_Hook_dll L"uMod_d3d9_HI.dll"
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#define uMod_d3d9_DI_dll L"uMod_d3d9_10_DI.dll"
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#include "uMod_Settings.h"
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#include "uMod_ModElement.h"
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#include "uMod_TreeView.h"
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#include "uMod_AddTexture.h"
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#include "uMod_Language.h"
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#include "uMod_Dialogs.h"
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#include "uMod_Event.h"
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#include "uMod_Client.h"
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#include "uMod_GameInfo.h"
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#include "uMod_File.h"
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#include "uMod_Sender.h"
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#include "uMod_Server.h"
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#include "uMod_MiniPanels.h"
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#include "uMod_GamePage.h"
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#include "uMod_DirectInjection.h"
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#include "uMod_GUI.h"
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#endif
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