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@@ -40,11 +40,8 @@ public:
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}
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};
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/*
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* Owned by each d3d9 device (see D3D9Hooks.cpp). Holds the side-state for every
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* texture and performs the actual modding. The On*() methods are the vtable-hook
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* entry points, all driven by the game's render thread.
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*/
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// Owned by each d3d9 device (see D3D9Hooks.cpp). Holds per-texture side-state
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// and does the modding; the On*() methods are the vtable-hook entry points.
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export class TextureClient {
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public:
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TextureClient(IDirect3DDevice9* device);
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