unsloppify comments

This commit is contained in:
DubbleClick
2026-06-08 17:44:00 +07:00
parent 17c7d5bdfc
commit b34da98139
5 changed files with 7 additions and 27 deletions
-9
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@@ -2,17 +2,8 @@
#include <d3d9.h>
// Hooks the IDirect3D9(Ex) CreateDevice slot on the real object returned by
// Direct3DCreate9(Ex); `is_ex` also hooks CreateDeviceEx. Requires a prior
// MH_Initialize() (done in dll_main).
void InstallD3D9Hooks(IDirect3D9* d3d9, bool is_ex);
// Reverts every gMod hook, leaving the host process as it was. Safe if nothing
// was hooked.
void RemoveAllD3D9Hooks();
// Registers a device that already existed when gMod was injected, so the
// CreateDevice hook never ran: hooks its vtable and stands up a TextureClient.
// Textures created from here on are modded; pre-existing ones stay unknown.
// Returns false if the device is null or already registered.
bool RegisterExistingDevice(IDirect3DDevice9* device);
+2 -3
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@@ -3,9 +3,8 @@
#include <d3d9.h>
#include "Defines.h"
// Per-texture side-state, kept in lookups keyed by the real texture pointer (see
// D3D9Hooks.h). Holding it out-of-band leaves the game's own objects untouched,
// so reverting the vtable hooks fully detaches gMod.
// Per-texture side-state, keyed by the real texture pointer (see D3D9Hooks.h).
// Held out-of-band so reverting the vtable hooks fully detaches gMod.
enum class TexType {
Tex2D,
-2
View File
@@ -17,8 +17,6 @@
#include "Defines.h"
#include "Error.h"
// gMod no longer subclasses the D3D9 interfaces; it hooks their vtable slots and
// keeps per-object side-state in lookups (see D3D9State.h / D3D9Hooks.h).
#include "D3D9State.h"
#pragma warning(disable : 4477)
+2 -5
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@@ -40,11 +40,8 @@ public:
}
};
/*
* Owned by each d3d9 device (see D3D9Hooks.cpp). Holds the side-state for every
* texture and performs the actual modding. The On*() methods are the vtable-hook
* entry points, all driven by the game's render thread.
*/
// Owned by each d3d9 device (see D3D9Hooks.cpp). Holds per-texture side-state
// and does the modding; the On*() methods are the vtable-hook entry points.
export class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
+3 -8
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@@ -177,9 +177,6 @@ HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
return ret;
}
/*
* dll entry routine, here we initialize or clean up
*/
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
UNREFERENCED_PARAMETER(lpReserved);
@@ -254,9 +251,8 @@ void InitInstance(HINSTANCE hModule)
}
}
// Exported entry for late injection: hand gMod a device that already exists
// (IDirect3DDevice9Ex* works too) so it hooks the vtable and mods textures from
// here on. Returns RETURN_OK if newly registered, RETURN_EXISTS if already known.
// Exported entry for late injection: hand gMod an existing device so it hooks
// the vtable and mods textures from here on.
extern "C" __declspec(dllexport) int __cdecl SetDevice(IDirect3DDevice9* device)
{
if (!device) return RETURN_BAD_ARGUMENT;
@@ -290,9 +286,8 @@ extern "C" __declspec(dllexport) int __cdecl RemoveFile(const wchar_t* path)
}
}
// nullptr first arg = return required size
// nullptr first arg = return required size; paths come back in load (priority) order
// returns paths separated by null terminator, e.g. "C:\foo.tpf\0C:\bar.zip\0\0"
// Paths come back in load order (== priority order).
extern "C" __declspec(dllexport) int __cdecl GetFiles(wchar_t* buffer, const size_t buffer_size_chars)
{
try {