mirror of
https://github.com/gwdevhub/gMod.git
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667 lines
22 KiB
C++
667 lines
22 KiB
C++
module;
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#include "Main.h"
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#include "Error.h"
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#include "D3D9State.h"
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#include <DDSTextureLoader/DDSTextureLoader9.h>
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#include <DirectXTex/DirectXTex.h>
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#include <mutex>
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#include <unordered_map>
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export module TextureClient;
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import TextureFunction;
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import ModfileLoader;
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export std::vector<std::pair<std::string, std::string>> modlists_contents;
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struct PendingOp {
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enum class Kind {
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Add,
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Remove
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};
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Kind kind;
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HashType hash;
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std::vector<BYTE> data;
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};
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// Couples a value with the mutex guarding it; the value is only reachable while
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// the lock is held.
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template <class T>
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class Guarded {
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std::mutex mutex;
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T value;
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public:
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template <class Fn>
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auto with(Fn&& fn)
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{
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std::lock_guard lock(mutex);
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return fn(value);
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}
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};
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// Owned by each d3d9 device (see D3D9Hooks.cpp). Holds per-texture side-state
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// and does the modding; the On*() methods are the vtable-hook entry points.
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export class TextureClient {
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public:
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TextureClient(IDirect3DDevice9* device);
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~TextureClient();
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// Called from the hooked vtable slots:
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TexState* OnCreateTexture(IDirect3DBaseTexture9* texture, TexType type);
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void OnBeginScene();
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// The fake replacement when `texture` is a modded original, else `texture`.
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IDirect3DBaseTexture9* ResolveBinding(IDirect3DBaseTexture9* texture);
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// For GetTexture: the original behind one of our fakes, or nullptr.
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IDirect3DBaseTexture9* ResolveOriginalFromFake(IDirect3DBaseTexture9* texture);
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void OnUpdateTexture(IDirect3DBaseTexture9* source, IDirect3DBaseTexture9* destination);
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void OnReleaseTexture(IDirect3DBaseTexture9* texture); // called once the real refcount hit zero
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void Initialize();
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void EnqueueAdd(HashType hash, std::vector<BYTE> data);
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void EnqueueRemove(HashType hash);
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static int AddFile(const std::filesystem::path& path);
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static int RemoveFile(const std::filesystem::path& path);
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static std::vector<std::filesystem::path> GetFiles();
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// The texture Release hook has only a texture pointer, so it finds its client here.
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static TextureClient* CurrentClient();
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private:
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IDirect3DDevice9* D3D9Device;
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// Side-state keyed by real texture pointer: the game's textures vs. our fakes.
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std::recursive_mutex registry_mutex;
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std::unordered_map<IDirect3DBaseTexture9*, TexState*> originals;
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std::unordered_map<IDirect3DBaseTexture9*, TexState*> fakes;
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// Hashed one creation later, once the game has filled it with data.
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IDirect3DBaseTexture9* last_created[3] = {};
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bool loading_fake = false; // set while LoadTexture() drives CreateTexture internally
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bool shutting_down = false; // set in ~TextureClient so the Release hook stops touching us
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bool should_update = false;
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int AddTexture(IDirect3DBaseTexture9* texture); // hash a freshly filled original + look up its mod
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int LookUpToMod(TexState* state); // switch in a fake if a mod matches the hash
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int LoadTexture(TextureFileStruct* file_in_memory, IDirect3DBaseTexture9** ppTexture, TexState** ppState);
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static void Switch(TexState* original, TexState* fake);
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static void Unswitch(TexState* original);
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void UnswitchAndRelease(TexState* original); // unswitch + release our fake
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int MergeUpdate();
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int LockMutex();
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int UnlockMutex();
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HANDLE hMutex;
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Guarded<std::vector<PendingOp>> pending_ops;
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void ProcessPendingOps();
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void RemoveModdedTexture(HashType hash);
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std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures; // hash -> mod file in memory
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static void LoadStartupModlists();
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// Enqueue an Add per distinct non-zero hash, free the structs, return the hashes
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// in load order; accumulates moved bytes into loaded_bytes when given.
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static std::vector<HashType> IngestModfile(std::vector<gsl::owner<TextureFileStruct*>>& texture_file_structs, uint64_t* loaded_bytes = nullptr);
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// Kept in load order, which is priority order: on a hash collision the
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// earlier file wins (see ProcessPendingOps).
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struct LoadedFile {
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std::filesystem::path path;
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std::vector<HashType> hashes;
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};
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static inline std::mutex global_mutex;
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static inline TextureClient* current_client = nullptr;
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// A vector, not a map: tens of mods at most, and their order is meaningful.
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static inline std::vector<LoadedFile> loaded_files;
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// Caller holds global_mutex; path must already be absolute.
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static std::vector<LoadedFile>::iterator FindLoadedFile(const std::filesystem::path& absolute_path)
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{
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return std::ranges::find(loaded_files, absolute_path, &LoadedFile::path);
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}
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};
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TextureClient* TextureClient::CurrentClient()
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{
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std::lock_guard lk(global_mutex);
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return current_client;
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}
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TextureClient::TextureClient(IDirect3DDevice9* device)
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{
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Message("TextureClient::TextureClient(): %p\n", this);
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D3D9Device = device;
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hMutex = CreateMutex(nullptr, false, nullptr);
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std::lock_guard lk(global_mutex);
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ASSERT(current_client == nullptr); // gMod assumes a single d3d9 device per process
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current_client = this;
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}
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TextureClient::~TextureClient()
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{
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Message("TextureClient::~TextureClient(): %p\n", this);
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{
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std::lock_guard lk(global_mutex);
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if (current_client == this) current_client = nullptr;
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}
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{
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std::lock_guard lk(registry_mutex);
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shutting_down = true; // the texture Release hook now no-ops for our textures
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// Drop side-state but don't Release the textures: the game already released
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// its originals (and our fakes with them), and the device may be gone.
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for (const auto state : fakes | std::views::values) {
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delete state;
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}
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fakes.clear();
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for (const auto state : originals | std::views::values) {
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delete state;
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}
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originals.clear();
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}
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if (hMutex != nullptr) {
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CloseHandle(hMutex);
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}
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for (const auto texture_file_struct : modded_textures | std::views::values) {
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delete texture_file_struct;
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}
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modded_textures.clear();
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}
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void TextureClient::Switch(TexState* original, TexState* fake)
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{
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original->partner = fake;
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fake->partner = original;
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}
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void TextureClient::Unswitch(TexState* original)
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{
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if (original->partner != nullptr) {
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original->partner->partner = nullptr;
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original->partner = nullptr;
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}
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}
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void TextureClient::UnswitchAndRelease(TexState* original)
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{
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TexState* fake = original->partner;
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if (fake == nullptr) return;
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Unswitch(original); // detach before releasing so the fake's Release hook won't touch `original`
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if (fake->real) fake->real->Release(); // re-enters OnReleaseTexture(fake), which frees its state
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}
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TexState* TextureClient::OnCreateTexture(IDirect3DBaseTexture9* texture, TexType type)
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{
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std::lock_guard lk(registry_mutex);
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const auto state = new TexState();
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state->real = texture;
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state->device = D3D9Device;
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state->type = type;
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if (loading_fake) {
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// A replacement we're creating: track as a fake, skip the originals bookkeeping.
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state->isFake = true;
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fakes.emplace(texture, state);
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return state;
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}
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originals.emplace(texture, state);
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// The previous texture of this type is now filled, so hash it.
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if (const auto last = last_created[static_cast<int>(type)]) {
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AddTexture(last);
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}
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last_created[static_cast<int>(type)] = texture;
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return state;
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}
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int TextureClient::AddTexture(IDirect3DBaseTexture9* texture)
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{
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const auto it = originals.find(texture);
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if (it == originals.end()) return RETURN_OK;
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const auto state = it->second;
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// No longer pending.
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if (last_created[static_cast<int>(state->type)] == texture) {
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last_created[static_cast<int>(state->type)] = nullptr;
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}
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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state->hash = GetTextureHash(state);
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if (!state->hash) {
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return RETURN_FATAL_ERROR;
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}
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return LookUpToMod(state); // check if this texture should be modded
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}
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int TextureClient::LookUpToMod(TexState* state)
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{
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Message("TextureClient::LookUpToMod( %p): hash: %#lX\n", state->real, state->hash);
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if (state->partner != nullptr)
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return RETURN_OK; // already switched
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auto found = modded_textures.find(state->hash.crc32);
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if (found == modded_textures.end())
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if (found = modded_textures.find(state->hash.crc64), !state->hash.crc64 || found == modded_textures.end())
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return RETURN_OK;
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const auto textureFileStruct = found->second;
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IDirect3DBaseTexture9* fake_texture = nullptr;
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TexState* fake_state = nullptr;
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if (const int ret = LoadTexture(textureFileStruct, &fake_texture, &fake_state); ret != RETURN_OK)
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return ret;
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Switch(state, fake_state);
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fake_state->reference = textureFileStruct;
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return RETURN_OK;
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}
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int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, IDirect3DBaseTexture9** ppTexture, TexState** ppState)
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{
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Message("LoadTexture( %p, %#lX): %p\n", file_in_memory, file_in_memory->crc_hash, this);
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*ppTexture = nullptr;
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*ppState = nullptr;
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// CreateDDSTextureFromMemoryEx calls the hooked CreateTexture; loading_fake
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// makes that hook register the result as a fake, not a game original.
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IDirect3DTexture9* texture = nullptr;
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loading_fake = true;
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const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
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D3D9Device,
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file_in_memory->data.data(),
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file_in_memory->data.size(),
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0, D3DPOOL_MANAGED, false,
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&texture);
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loading_fake = false;
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if (ret != D3D_OK || texture == nullptr) {
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Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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const auto fake = static_cast<IDirect3DBaseTexture9*>(texture);
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const auto state_it = fakes.find(fake);
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ASSERT(state_it != fakes.end()); // must have been registered by the CreateTexture hook
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*ppTexture = fake;
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*ppState = state_it->second;
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Message("LoadTexture (%p, %#lX): DONE\n", fake, file_in_memory->crc_hash);
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return RETURN_OK;
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}
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IDirect3DBaseTexture9* TextureClient::ResolveBinding(IDirect3DBaseTexture9* texture)
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{
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if (texture == nullptr) return nullptr;
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std::lock_guard lk(registry_mutex);
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const auto it = originals.find(texture);
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if (it != originals.end() && it->second->partner != nullptr) {
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return it->second->partner->real; // bind the fake in place of the original
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}
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return texture;
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}
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IDirect3DBaseTexture9* TextureClient::ResolveOriginalFromFake(IDirect3DBaseTexture9* texture)
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{
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if (texture == nullptr) return nullptr;
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std::lock_guard lk(registry_mutex);
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const auto it = fakes.find(texture);
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if (it != fakes.end() && it->second->partner != nullptr) {
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return it->second->partner->real;
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}
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return nullptr;
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}
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void TextureClient::OnBeginScene()
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{
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{
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std::lock_guard lk(registry_mutex);
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for (int type = 0; type < 3; ++type) {
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if (last_created[type] != nullptr) {
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AddTexture(last_created[type]); // hashes + clears the slot
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}
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}
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}
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MergeUpdate();
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}
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void TextureClient::OnUpdateTexture(IDirect3DBaseTexture9* source, IDirect3DBaseTexture9* destination)
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{
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// The copy already happened; re-hash both textures and re-run the mod lookup.
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std::lock_guard lk(registry_mutex);
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auto refresh = [this](IDirect3DBaseTexture9* texture) {
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const auto it = originals.find(texture);
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if (it == originals.end()) return;
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const auto state = it->second;
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const auto hash = GetTextureHash(state);
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if (hash == state->hash) return; // unchanged
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state->hash = hash;
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if (state->partner != nullptr) UnswitchAndRelease(state);
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if (hash) LookUpToMod(state);
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};
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refresh(source);
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refresh(destination);
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}
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void TextureClient::OnReleaseTexture(IDirect3DBaseTexture9* texture)
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{
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std::lock_guard lk(registry_mutex);
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if (shutting_down) return; // ~TextureClient is tearing everything down itself
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// A fake of ours being released (either by us during cleanup, or transitively).
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if (const auto fit = fakes.find(texture); fit != fakes.end()) {
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const auto state = fit->second;
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if (state->partner != nullptr) state->partner->partner = nullptr;
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fakes.erase(fit);
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delete state;
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return;
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}
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// A game texture (original) reaching zero references.
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if (const auto oit = originals.find(texture); oit != originals.end()) {
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const auto state = oit->second;
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if (last_created[static_cast<int>(state->type)] == texture) {
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last_created[static_cast<int>(state->type)] = nullptr;
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}
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originals.erase(oit);
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UnswitchAndRelease(state); // release the fake we held for it, if any
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delete state;
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}
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}
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int TextureClient::MergeUpdate()
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{
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const bool has_pending = pending_ops.with([](auto& ops) { return !ops.empty(); });
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if (!should_update && !has_pending) return RETURN_OK;
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if (const int ret = LockMutex()) {
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gl_ErrorState |= uMod_ERROR_TEXTURE;
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return ret;
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}
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Message("MergeUpdate(): %p\n", this);
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ProcessPendingOps();
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{
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std::lock_guard lk(registry_mutex);
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for (const auto state : originals | std::views::values) {
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if (state->partner == nullptr && state->hash) {
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LookUpToMod(state);
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}
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}
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}
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should_update = false;
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return UnlockMutex();
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}
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void TextureClient::EnqueueAdd(HashType hash, std::vector<BYTE> data)
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{
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if (!hash) return;
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pending_ops.with([&](auto& ops) { ops.push_back(PendingOp{PendingOp::Kind::Add, hash, std::move(data)}); });
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}
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void TextureClient::EnqueueRemove(HashType hash)
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{
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if (!hash) return;
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pending_ops.with([&](auto& ops) { ops.push_back(PendingOp{PendingOp::Kind::Remove, hash, {}}); });
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}
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void TextureClient::ProcessPendingOps()
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{
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std::vector<PendingOp> ops;
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pending_ops.with([&](auto& pending) { ops.swap(pending); });
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for (auto& op : ops) {
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if (op.kind == PendingOp::Kind::Add) {
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if (modded_textures.contains(op.hash)) continue;
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const auto texture_file_struct = new TextureFileStruct();
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texture_file_struct->crc_hash = op.hash;
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texture_file_struct->data = std::move(op.data);
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modded_textures.emplace(op.hash, texture_file_struct);
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should_update = true;
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}
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else {
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RemoveModdedTexture(op.hash);
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}
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}
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}
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void TextureClient::RemoveModdedTexture(HashType hash)
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{
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const auto it = modded_textures.find(hash);
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if (it == modded_textures.end()) return;
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const auto texture_file_struct = it->second;
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{
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std::lock_guard lk(registry_mutex);
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for (const auto original : originals | std::views::values) {
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const auto fake = original->partner;
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if (fake != nullptr && fake->reference == texture_file_struct) {
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UnswitchAndRelease(original);
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}
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}
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}
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modded_textures.erase(it);
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delete texture_file_struct;
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}
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int TextureClient::LockMutex()
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{
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if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
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return RETURN_NO_MUTEX;
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}
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if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
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return RETURN_MUTEX_LOCK; // waiting 100ms, to wait infinite pass INFINITE
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}
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return RETURN_OK;
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}
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int TextureClient::UnlockMutex()
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{
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if (ReleaseMutex(hMutex) == 0) {
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return RETURN_MUTEX_UNLOCK;
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}
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return RETURN_OK;
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}
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gsl::owner<TextureFileStruct*> MakeTextureFileStruct(TexEntry& entry, const bool compress)
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{
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const auto texture_file_struct = new TextureFileStruct();
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texture_file_struct->crc_hash = entry.crc_hash;
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const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress);
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texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
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return texture_file_struct;
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}
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std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const bool compress)
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{
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const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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if (FAILED(hr)) return {};
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const auto modfile_str = modfile.string();
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|
Message("Initialize: loading file %s... ", modfile_str.c_str());
|
|
auto file_loader = ModfileLoader(modfile);
|
|
auto entries = file_loader.GetContents();
|
|
if (entries.empty()) {
|
|
Message("No entries found.\n");
|
|
CoUninitialize();
|
|
return {};
|
|
}
|
|
Message("%zu textures... ", entries.size());
|
|
std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
|
|
texture_file_structs.reserve(entries.size());
|
|
unsigned file_bytes_loaded = 0;
|
|
for (auto& tpf_entry : entries) {
|
|
const auto texture_file_struct = MakeTextureFileStruct(tpf_entry, compress);
|
|
texture_file_structs.push_back(texture_file_struct);
|
|
file_bytes_loaded += static_cast<unsigned>(texture_file_structs.back()->data.size());
|
|
}
|
|
entries.clear();
|
|
Message("%d bytes loaded.\n", file_bytes_loaded);
|
|
CoUninitialize();
|
|
return texture_file_structs;
|
|
}
|
|
|
|
std::vector<HashType> TextureClient::IngestModfile(std::vector<gsl::owner<TextureFileStruct*>>& texture_file_structs, uint64_t* loaded_bytes)
|
|
{
|
|
std::vector<HashType> hashes;
|
|
for (auto* texture_file_struct : texture_file_structs) {
|
|
const auto hash = texture_file_struct->crc_hash;
|
|
if (hash && std::ranges::find(hashes, hash) == hashes.end()) {
|
|
hashes.push_back(hash);
|
|
if (loaded_bytes) *loaded_bytes += texture_file_struct->data.size();
|
|
if (current_client) {
|
|
current_client->EnqueueAdd(hash, std::move(texture_file_struct->data));
|
|
}
|
|
}
|
|
delete texture_file_struct;
|
|
}
|
|
texture_file_structs.clear();
|
|
return hashes;
|
|
}
|
|
|
|
std::vector<std::filesystem::path> TextureClient::GetFiles()
|
|
{
|
|
std::lock_guard lk(global_mutex);
|
|
std::vector<std::filesystem::path> result;
|
|
result.reserve(loaded_files.size());
|
|
for (const auto& loaded_file : loaded_files) {
|
|
result.push_back(loaded_file.path);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int TextureClient::RemoveFile(const std::filesystem::path& path)
|
|
{
|
|
const auto absolute_path = std::filesystem::absolute(path);
|
|
std::lock_guard lk(global_mutex);
|
|
const auto it = FindLoadedFile(absolute_path);
|
|
if (it == loaded_files.end()) return RETURN_FILE_NOT_LOADED;
|
|
if (current_client) {
|
|
for (const auto hash : it->hashes) {
|
|
current_client->EnqueueRemove(hash);
|
|
}
|
|
}
|
|
loaded_files.erase(it);
|
|
return RETURN_OK;
|
|
}
|
|
|
|
int TextureClient::AddFile(const std::filesystem::path& path)
|
|
{
|
|
const auto absolute_path = std::filesystem::absolute(path);
|
|
{
|
|
std::lock_guard lk(global_mutex);
|
|
if (FindLoadedFile(absolute_path) != loaded_files.end()) return RETURN_EXISTS;
|
|
}
|
|
if (!std::filesystem::exists(absolute_path)) return RETURN_FILE_NOT_LOADED;
|
|
|
|
const auto file_size = std::filesystem::file_size(absolute_path);
|
|
auto texture_file_structs = ProcessModfile(absolute_path, file_size > 400'000'000);
|
|
if (texture_file_structs.empty()) return RETURN_FILE_NOT_LOADED;
|
|
|
|
std::lock_guard lk(global_mutex);
|
|
// Re-check under lock; another thread may have loaded the same path concurrently.
|
|
if (FindLoadedFile(absolute_path) != loaded_files.end()) {
|
|
for (auto* texture_file_struct : texture_file_structs)
|
|
delete texture_file_struct;
|
|
return RETURN_EXISTS;
|
|
}
|
|
|
|
auto hashes = IngestModfile(texture_file_structs);
|
|
if (hashes.empty()) return RETURN_TEXTURE_NOT_LOADED;
|
|
loaded_files.push_back({absolute_path, std::move(hashes)});
|
|
return RETURN_OK;
|
|
}
|
|
|
|
void TextureClient::LoadStartupModlists()
|
|
{
|
|
std::locale::global(std::locale(""));
|
|
std::vector<std::filesystem::path> modfiles;
|
|
for (const auto& content : modlists_contents | std::views::values) {
|
|
std::istringstream iss(content);
|
|
std::string line;
|
|
while (std::getline(iss, line)) {
|
|
if (line.starts_with("//") || line.starts_with("#") || line.empty()) {
|
|
continue;
|
|
}
|
|
// Remove newline character
|
|
line.erase(std::ranges::remove(line, '\r').begin(), line.end());
|
|
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
|
|
if (line.empty()) continue;
|
|
|
|
auto modfile = std::filesystem::absolute(std::filesystem::path(utils::utf8_to_wstring(line)));
|
|
if (!std::ranges::contains(modfiles, modfile)) {
|
|
modfiles.push_back(std::move(modfile));
|
|
}
|
|
}
|
|
}
|
|
|
|
auto total_size = 0ull;
|
|
for (const auto& modfile : modfiles) {
|
|
if (std::filesystem::exists(modfile)) total_size += std::filesystem::file_size(modfile);
|
|
}
|
|
const bool compress = total_size > 400'000'000;
|
|
|
|
std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
|
|
futures.reserve(modfiles.size());
|
|
for (const auto& modfile : modfiles) {
|
|
futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, compress));
|
|
}
|
|
auto loaded_size = 0ull;
|
|
for (size_t i = 0; i < modfiles.size(); ++i) {
|
|
auto texture_file_structs = futures[i].get();
|
|
|
|
std::lock_guard lk(global_mutex);
|
|
if (FindLoadedFile(modfiles[i]) != loaded_files.end()) {
|
|
for (const auto* texture_file_struct : texture_file_structs)
|
|
delete texture_file_struct;
|
|
continue;
|
|
}
|
|
|
|
auto hashes = IngestModfile(texture_file_structs, &loaded_size);
|
|
if (!hashes.empty()) {
|
|
loaded_files.push_back({modfiles[i], std::move(hashes)});
|
|
}
|
|
}
|
|
Info("LoadStartupModlists: %llu bytes (%llu MB)\n", loaded_size, loaded_size / 1024 / 1024);
|
|
}
|
|
|
|
void TextureClient::Initialize()
|
|
{
|
|
const auto t1 = std::chrono::high_resolution_clock::now();
|
|
Info("Initialize: begin\n");
|
|
|
|
// AddFile() before the device existed recorded files but couldn't enqueue them
|
|
// (no client yet); enqueue them now.
|
|
for (const auto& path : GetFiles()) {
|
|
if (!std::filesystem::exists(path)) continue;
|
|
const auto file_size = std::filesystem::file_size(path);
|
|
auto texture_file_structs = ProcessModfile(path, file_size > 400'000'000);
|
|
IngestModfile(texture_file_structs);
|
|
}
|
|
|
|
LoadStartupModlists();
|
|
|
|
const auto t2 = std::chrono::high_resolution_clock::now();
|
|
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
|
|
Info("Initialize: end, took %d ms\n", ms);
|
|
}
|