Replace D3D9 proxy wrappers with vtable hooks

This commit is contained in:
henderkes
2026-06-03 22:11:28 +00:00
committed by DubbleClick
parent 63110be15a
commit 17c7d5bdfc
32 changed files with 1191 additions and 3105 deletions
+48
View File
@@ -0,0 +1,48 @@
---
Language: Cpp
Standard: Latest
# Long, hand-wrapped declarations (vtable typedefs, D3D signatures) are kept as
# written rather than reflowed to a column.
ColumnLimit: 0
IndentWidth: 4
TabWidth: 4
UseTab: Never
AccessModifierOffset: -4
NamespaceIndentation: All
IndentCaseLabels: true
PointerAlignment: Left
MaxEmptyLinesToKeep: 2
Cpp11BracedListStyle: true
SpaceBeforeParens: ControlStatements
AllowShortCaseLabelsOnASingleLine: true
AllowShortEnumsOnASingleLine: true
FixNamespaceComments: false
# Include order is load-bearing in the Windows headers; never reorder.
SortIncludes: Never
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortBlocksOnASingleLine: Always
AllowShortLambdasOnASingleLine: All
BreakBeforeBraces: Custom
BraceWrapping:
AfterFunction: true
AfterControlStatement: Never
AfterCaseLabel: false
AfterClass: false
AfterStruct: false
AfterEnum: false
AfterUnion: false
AfterNamespace: false
AfterExternBlock: false
BeforeElse: true
BeforeCatch: true
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
+40
View File
@@ -0,0 +1,40 @@
name: gMod Lint
on:
pull_request:
branches:
- master
push:
branches:
- dev
workflow_dispatch:
permissions:
contents: write
jobs:
clang-format:
runs-on: ubuntu-24.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.head_ref || github.ref_name }}
# Pinned to the version the tree was formatted with so CI and local agree.
- name: Install clang-format
run: pipx install clang-format==22.1.5
- name: Apply clang-format
run: clang-format -i header/*.h source/*.cpp modules/*.ixx TpfConvert/src/*.ixx
# Push / same-repo PRs: commit the fixes back. Fork PRs can't be pushed to,
# so fail the check instead and let the contributor format.
- name: Commit fixes
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name == github.repository
uses: stefanzweifel/git-auto-commit-action@v5
with:
commit_message: "ci: apply clang-format"
- name: Verify formatting (fork PRs)
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name != github.repository
run: git diff --exit-code
+4 -5
View File
@@ -13,7 +13,8 @@ export struct TexEntry {
};
namespace {
HashType GetCrcFromFilename(const std::string& filename) {
HashType GetCrcFromFilename(const std::string& filename)
{
const static std::regex re(R"(0[xX][0-9a-fA-F]{4,16})", std::regex::optimize);
std::smatch match;
if (!std::regex_search(filename, match, re)) {
@@ -45,8 +46,7 @@ export class ModfileLoader {
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
0x46, 0x6F
};
0x46, 0x6F};
public:
ModfileLoader(const std::filesystem::path& fileName);
@@ -54,7 +54,6 @@ public:
std::vector<TexEntry> GetContents() const;
private:
std::vector<TexEntry> GetTpfContents() const;
std::vector<TexEntry> GetFileContents() const;
@@ -85,7 +84,7 @@ std::vector<TexEntry> ModfileLoader::GetTpfContents() const
const auto buffer = tpf_reader.ReadToEnd();
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
if (!zip_archive) {
std::print(stderr, "Failed to open tpf file: {} - {} uint8_ts!\n", file_name.string(), buffer.size());
std::print(stderr, "Failed to open tpf file: {} - {} uint8_ts!\n", file_name.string(), buffer.size());
return {};
}
zip_archive->setErrorHandlerCallback(
+1 -1
View File
@@ -35,7 +35,7 @@ public:
// in the other zip libraries, these had to be cut off, with libzip we need to zero them out
// cutting them off makes the archive invalid
//data.resize(last_zero);
// data.resize(last_zero);
return data;
}
+2 -2
View File
@@ -27,7 +27,7 @@ namespace {
d3dpp.hDeviceWindow = GetDesktopWindow();
if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice))) {
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice))) {
std::print(stderr, "Failed to create Direct3D9 device\n");
pD3D->Release();
return false;
@@ -105,7 +105,7 @@ int main(int argc, char* argv[])
const auto mod_path = modfile.path();
const auto backup_file = backup_path / mod_path.filename();
if (std::filesystem::exists( backup_file)) {
if (std::filesystem::exists(backup_file)) {
std::print("Skipping previous TpfConvert output: {}\n", mod_path.filename().string());
continue;
}
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#include <d3d9.h>
// Hooks the IDirect3D9(Ex) CreateDevice slot on the real object returned by
// Direct3DCreate9(Ex); `is_ex` also hooks CreateDeviceEx. Requires a prior
// MH_Initialize() (done in dll_main).
void InstallD3D9Hooks(IDirect3D9* d3d9, bool is_ex);
// Reverts every gMod hook, leaving the host process as it was. Safe if nothing
// was hooked.
void RemoveAllD3D9Hooks();
// Registers a device that already existed when gMod was injected, so the
// CreateDevice hook never ran: hooks its vtable and stands up a TextureClient.
// Textures created from here on are modded; pre-existing ones stay unknown.
// Returns false if the device is null or already registered.
bool RegisterExistingDevice(IDirect3DDevice9* device);
+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include <d3d9.h>
#include "Defines.h"
// Per-texture side-state, kept in lookups keyed by the real texture pointer (see
// D3D9Hooks.h). Holding it out-of-band leaves the game's own objects untouched,
// so reverting the vtable hooks fully detaches gMod.
enum class TexType {
Tex2D,
Volume,
Cube,
};
// State for one texture: an "original" the game created, or a "fake" we loaded
// from a mod to stand in for one.
struct TexState {
IDirect3DBaseTexture9* real = nullptr;
// An original points at the fake bound in its place (or nullptr); a fake
// points back at the original it replaces.
TexState* partner = nullptr;
IDirect3DDevice9* device = nullptr;
TextureFileStruct* reference = nullptr; // the modfile backing a fake
HashTuple hash = {};
TexType type = TexType::Tex2D;
bool isFake = false;
};
// Content hash (CRC32 + optional CRC64) of an original texture. Defined in
// D3D9Hooks.cpp.
HashTuple GetTextureHash(const TexState* state);
+3 -3
View File
@@ -1,6 +1,6 @@
#pragma once
//using HashType = DWORD32;
// using HashType = DWORD32;
using HashType = DWORD64;
struct HashTuple {
@@ -37,7 +37,7 @@ struct TextureFileStruct {
inline void Message([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
//const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//[[maybe_unused]] const auto success = SetConsoleTextAttribute(hConsole, 0); // white
va_list args;
va_start(args, format);
@@ -49,7 +49,7 @@ inline void Message([[maybe_unused]] const char* format, ...)
inline void Info([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
//const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//[[maybe_unused]] const auto success = SetConsoleTextAttribute(hConsole, 0); // white
va_list args;
va_start(args, format);
+8 -9
View File
@@ -33,14 +33,14 @@
// define error states
#define uMod_ERROR_FATAL 1u
#define uMod_ERROR_MUTEX 1u<<1
#define uMod_ERROR_PIPE 1u<<2
#define uMod_ERROR_MEMORY 1u<<3
#define uMod_ERROR_TEXTURE 1u<<4
#define uMod_ERROR_MULTIPLE_IDirect3D9 1u<<5
#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u<<6
#define uMod_ERROR_UPDATE 1u<<7
#define uMod_ERROR_SERVER 1u<<8
#define uMod_ERROR_MUTEX 1u << 1
#define uMod_ERROR_PIPE 1u << 2
#define uMod_ERROR_MEMORY 1u << 3
#define uMod_ERROR_TEXTURE 1u << 4
#define uMod_ERROR_MULTIPLE_IDirect3D9 1u << 5
#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u << 6
#define uMod_ERROR_UPDATE 1u << 7
#define uMod_ERROR_SERVER 1u << 8
__declspec(noreturn) void FatalAssert(
const char* expr,
@@ -49,4 +49,3 @@ __declspec(noreturn) void FatalAssert(
const char* function);
#define ASSERT(expr) ((void)(!!(expr) || (FatalAssert(#expr, __FILE__, (unsigned)__LINE__, __FUNCTION__), 0)))
+3 -10
View File
@@ -16,17 +16,10 @@
#include "Defines.h"
#include "Error.h"
#include "Defines.h"
#include "uMod_IDirect3D9.h"
#include "uMod_IDirect3D9Ex.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_IDirect3DDevice9Ex.h"
#include "uMod_IDirect3DCubeTexture9.h"
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
// gMod no longer subclasses the D3D9 interfaces; it hooks their vtable slots and
// keeps per-object side-state in lookups (see D3D9State.h / D3D9Hooks.h).
#include "D3D9State.h"
#pragma warning(disable : 4477)
+4 -4
View File
@@ -2,9 +2,8 @@
#include <vector>
namespace utils
{
template<typename T>
namespace utils {
template <typename T>
void erase_first(std::vector<T>& vec, const T& elem)
{
const auto found = std::ranges::find(vec, elem);
@@ -13,7 +12,8 @@ namespace utils
}
}
inline std::wstring utf8_to_wstring(const std::string& utf8str) {
inline std::wstring utf8_to_wstring(const std::string& utf8str)
{
if (utf8str.empty()) return {};
// Calculate the number of wide characters needed for the conversion
-31
View File
@@ -1,31 +0,0 @@
#pragma once
#include <d3d9.h>
class uMod_IDirect3D9 : public IDirect3D9 {
public:
uMod_IDirect3D9(IDirect3D9* pOriginal);
virtual ~uMod_IDirect3D9();
// The original DX9 function definitions
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
UINT __stdcall GetAdapterCount() override;
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
private:
IDirect3D9* m_pIDirect3D9;
};
-39
View File
@@ -1,39 +0,0 @@
#pragma once
#include <d3d9.h>
class uMod_IDirect3D9Ex : public IDirect3D9Ex {
public:
uMod_IDirect3D9Ex(IDirect3D9Ex* pOriginal);
virtual ~uMod_IDirect3D9Ex();
// The original DX9 function definitions
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
UINT __stdcall GetAdapterCount() override;
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
HRESULT __stdcall CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
IDirect3DDevice9Ex** ppReturnedDeviceInterface) override;
HRESULT __stdcall EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) override;
HRESULT __stdcall GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) override;
HRESULT __stdcall GetAdapterLUID(UINT Adapter, LUID* pLUID) override;
UINT __stdcall GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter) override;
private:
IDirect3D9Ex* m_pIDirect3D9Ex;
};
-48
View File
@@ -1,48 +0,0 @@
#pragma once
#include <d3d9.h>
interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DCubeTexture9() = default;
// callback interface
IDirect3DCubeTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DCubeTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashTuple Hash = {};
bool FAKE = false;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
STDMETHOD_(ULONG, AddRef)() override;
STDMETHOD_(ULONG, Release)() override;
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
STDMETHOD(FreePrivateData)(REFGUID refguid) override;
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
STDMETHOD_(DWORD, GetPriority)() override;
STDMETHOD_(void, PreLoad)() override;
STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
STDMETHOD_(DWORD, GetLOD)() override;
STDMETHOD_(DWORD, GetLevelCount)() override;
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
STDMETHOD_(void, GenerateMipSubLevels)() override;
STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) override;
STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC* pDesc) override;
STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) override;
STDMETHOD(LockRect)(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) override;
STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level) override;
[[nodiscard]] HashTuple GetHash() const;
};
-173
View File
@@ -1,173 +0,0 @@
#pragma once
#include <d3d9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
class TextureClient;
class uMod_IDirect3DDevice9 : public IDirect3DDevice9 {
public:
uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int back_buffer_count);
virtual ~uMod_IDirect3DDevice9();
// START: The original DX9 function definitions
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall TestCooperativeLevel() override;
UINT __stdcall GetAvailableTextureMem() override;
HRESULT __stdcall EvictManagedResources() override;
HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) override;
HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
BOOL __stdcall ShowCursor(BOOL bShow) override;
HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
UINT __stdcall GetNumberOfSwapChains() override;
HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) override;
HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) override;
void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) override;
HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) override;
HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
HRESULT __stdcall BeginScene() override;
HRESULT __stdcall EndScene() override;
HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight) override;
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane) override;
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall BeginStateBlock() override;
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) override;
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
HRESULT __stdcall GetCurrentTexturePalette(UINT* PaletteNumber) override;
HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
HRESULT __stdcall GetScissorRect(RECT* pRect) override;
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
BOOL __stdcall GetSoftwareVertexProcessing() override;
HRESULT __stdcall SetNPatchMode(float nSegments) override;
float __stdcall GetNPatchMode() override;
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride) override;
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetFVF(DWORD FVF) override;
HRESULT __stdcall GetFVF(DWORD* pFVF) override;
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
HRESULT __stdcall DeletePatch(UINT Handle) override;
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
// END: The original DX9 function definitions
TextureClient* GetuMod_Client() { return uMod_Client; }
uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
void SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
{
LastCreatedTexture = pTexture;
}
uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
{
LastCreatedVolumeTexture = pTexture;
}
uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
{
LastCreatedCubeTexture = pTexture;
}
private:
IDirect3DDevice9* m_pIDirect3DDevice9 = nullptr;
int BackBufferCount;
bool NormalRendering = true;
int uMod_Reference = 1;
uMod_IDirect3DTexture9* LastCreatedTexture = nullptr;
uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture = nullptr;
uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture = nullptr;
TextureClient* uMod_Client;
};
-196
View File
@@ -1,196 +0,0 @@
#pragma once
#include <d3d9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
class TextureClient;
class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
public:
uMod_IDirect3DDevice9Ex(IDirect3DDevice9Ex* pOriginal, int back_buffer_count);
virtual ~uMod_IDirect3DDevice9Ex();
// START: The original DX9 function definitions
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall TestCooperativeLevel() override;
UINT __stdcall GetAvailableTextureMem() override;
HRESULT __stdcall EvictManagedResources() override;
HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) override;
HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
BOOL __stdcall ShowCursor(BOOL bShow) override;
HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
UINT __stdcall GetNumberOfSwapChains() override;
HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) override;
HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) override;
void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) override;
HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) override;
HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
HRESULT __stdcall BeginScene() override;
HRESULT __stdcall EndScene() override;
HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight) override;
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane) override;
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall BeginStateBlock() override;
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) override;
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
HRESULT __stdcall GetCurrentTexturePalette(UINT* PaletteNumber) override;
HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
HRESULT __stdcall GetScissorRect(RECT* pRect) override;
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
BOOL __stdcall GetSoftwareVertexProcessing() override;
HRESULT __stdcall SetNPatchMode(float nSegments) override;
float __stdcall GetNPatchMode() override;
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride) override;
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetFVF(DWORD FVF) override;
HRESULT __stdcall GetFVF(DWORD* pFVF) override;
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
HRESULT __stdcall DeletePatch(UINT Handle) override;
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
HRESULT __stdcall CheckDeviceState(HWND hWindow) override;
HRESULT __stdcall CheckResourceResidency(IDirect3DResource9** pResourceArray, UINT32 NumResources) override;
HRESULT __stdcall ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset,
INT YOffset) override;
HRESULT __stdcall CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
HRESULT __stdcall CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
HRESULT __stdcall CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
HRESULT __stdcall GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) override;
HRESULT __stdcall GetGPUThreadPriority(INT* pPriority) override;
HRESULT __stdcall GetMaximumFrameLatency(UINT* pMaxLatency) override;
HRESULT __stdcall PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags) override;
HRESULT __stdcall ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) override;
HRESULT __stdcall SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights) override;
HRESULT __stdcall SetGPUThreadPriority(INT pPriority) override;
HRESULT __stdcall SetMaximumFrameLatency(UINT pMaxLatency) override;
//HRESULT __stdcall TestCooperativeLevel();
HRESULT __stdcall WaitForVBlank(UINT SwapChainIndex) override;
// END: The original DX9 function definitions
TextureClient* GetuMod_Client() { return uMod_Client; }
uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
void SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
{
LastCreatedTexture = pTexture;
}
uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
{
LastCreatedVolumeTexture = pTexture;
}
uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
{
LastCreatedCubeTexture = pTexture;
}
private:
IDirect3DDevice9Ex* m_pIDirect3DDevice9Ex;
int BackBufferCount;
bool NormalRendering = true;
int uMod_Reference = 1;
uMod_IDirect3DTexture9* LastCreatedTexture = nullptr;
uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture = nullptr;
uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture = nullptr;
TextureClient* uMod_Client = nullptr;
};
-48
View File
@@ -1,48 +0,0 @@
#pragma once
#include <d3d9.h>
#include "Defines.h"
struct TextureFileStruct;
interface uMod_IDirect3DTexture9 : IDirect3DTexture9 {
uMod_IDirect3DTexture9(IDirect3DTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DTexture9() = default;
// callback interface
IDirect3DTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashTuple Hash = {};
bool FAKE = false;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
STDMETHOD_(ULONG, AddRef)() override;
STDMETHOD_(ULONG, Release)() override;
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
STDMETHOD(FreePrivateData)(REFGUID refguid) override;
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
STDMETHOD_(DWORD, GetPriority)() override;
STDMETHOD_(void, PreLoad)() override;
STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
STDMETHOD_(DWORD, GetLOD)() override;
STDMETHOD_(DWORD, GetLevelCount)() override;
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
STDMETHOD_(void, GenerateMipSubLevels)() override;
STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC* pDesc) override;
STDMETHOD(GetSurfaceLevel)(UINT Level, IDirect3DSurface9** ppSurfaceLevel) override;
STDMETHOD(LockRect)(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) override;
STDMETHOD(UnlockRect)(UINT Level) override;
STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect) override;
[[nodiscard]] HashTuple GetHash() const;
};
-47
View File
@@ -1,47 +0,0 @@
#pragma once
#include <d3d9.h>
interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DVolumeTexture9() = default;
// callback interface
IDirect3DVolumeTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DVolumeTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashTuple Hash = {};
bool FAKE = false;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
STDMETHOD_(ULONG, AddRef)() override;
STDMETHOD_(ULONG, Release)() override;
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
STDMETHOD(FreePrivateData)(REFGUID refguid) override;
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
STDMETHOD_(DWORD, GetPriority)() override;
STDMETHOD_(void, PreLoad)() override;
STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
STDMETHOD_(DWORD, GetLOD)() override;
STDMETHOD_(DWORD, GetLevelCount)() override;
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
STDMETHOD_(void, GenerateMipSubLevels)() override;
STDMETHOD(AddDirtyBox)(CONST D3DBOX* pDirtyBox) override;
STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC* pDesc) override;
STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9** ppVolumeLevel) override;
STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) override;
STDMETHOD(UnlockBox)(UINT Level) override;
[[nodiscard]] HashTuple GetHash() const;
};
+5 -5
View File
@@ -13,7 +13,8 @@ import TextureFunction;
namespace {
bool use_64_bit_crc = false;
HashType GetCrcFromFilename(const std::string& filename) {
HashType GetCrcFromFilename(const std::string& filename)
{
const static std::regex re(R"(0[xX][0-9a-fA-F]{4,16})", std::regex::optimize);
std::smatch match;
if (!std::regex_search(filename, match, re)) {
@@ -39,7 +40,8 @@ namespace {
}
namespace HashCheck {
export bool Use64BitCrc() {
export bool Use64BitCrc()
{
return use_64_bit_crc;
}
}
@@ -52,8 +54,7 @@ export class ModfileLoader {
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
0x46, 0x6F
};
0x46, 0x6F};
public:
ModfileLoader(const std::filesystem::path& fileName);
@@ -61,7 +62,6 @@ public:
std::vector<TexEntry> GetContents() const;
private:
std::vector<TexEntry> GetTpfContents() const;
std::vector<TexEntry> GetFileContents() const;
+1 -1
View File
@@ -35,7 +35,7 @@ public:
// in the other zip libraries, these had to be cut off, with libzip we need to zero them out
// cutting them off makes the archive invalid
//data.resize(last_zero);
// data.resize(last_zero);
return data;
}
+362 -266
View File
@@ -2,10 +2,11 @@ module;
#include "Main.h"
#include "Error.h"
#include "uMod_IDirect3DTexture9.h"
#include "D3D9State.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <DirectXTex/DirectXTex.h>
#include <mutex>
#include <unordered_map>
export module TextureClient;
import TextureFunction;
@@ -14,27 +15,51 @@ import ModfileLoader;
export std::vector<std::pair<std::string, std::string>> modlists_contents;
struct PendingOp {
enum class Kind { Add, Remove };
enum class Kind {
Add,
Remove
};
Kind kind;
HashType hash;
std::vector<BYTE> data;
};
// Couples a value with the mutex guarding it; the value is only reachable while
// the lock is held.
template <class T>
class Guarded {
std::mutex mutex;
T value;
public:
template <class Fn>
auto with(Fn&& fn)
{
std::lock_guard lock(mutex);
return fn(value);
}
};
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
* Owned by each d3d9 device (see D3D9Hooks.cpp). Holds the side-state for every
* texture and performs the actual modding. The On*() methods are the vtable-hook
* entry points, all driven by the game's render thread.
*/
export class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
~TextureClient();
int AddTexture(uModTexturePtr auto pTexture);
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
int LookUpToMod(uModTexturePtr auto pTexture);
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
// Called from the hooked vtable slots:
TexState* OnCreateTexture(IDirect3DBaseTexture9* texture, TexType type);
void OnBeginScene();
// The fake replacement when `texture` is a modded original, else `texture`.
IDirect3DBaseTexture9* ResolveBinding(IDirect3DBaseTexture9* texture);
// For GetTexture: the original behind one of our fakes, or nullptr.
IDirect3DBaseTexture9* ResolveOriginalFromFake(IDirect3DBaseTexture9* texture);
void OnUpdateTexture(IDirect3DBaseTexture9* source, IDirect3DBaseTexture9* destination);
void OnReleaseTexture(IDirect3DBaseTexture9* texture); // called once the real refcount hit zero
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
void EnqueueAdd(HashType hash, std::vector<BYTE> data);
@@ -44,55 +69,80 @@ public:
static int RemoveFile(const std::filesystem::path& path);
static std::vector<std::filesystem::path> GetFiles();
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
// The texture Release hook has only a texture pointer, so it finds its client here.
static TextureClient* CurrentClient();
private:
IDirect3DDevice9* D3D9Device;
// Cached info about whether this id a dx9ex device or not; used for proxy functions
bool isDirectXExDevice = false;
// DX9 proxy functions
void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
// Side-state keyed by real texture pointer: the game's textures vs. our fakes.
std::recursive_mutex registry_mutex;
std::unordered_map<IDirect3DBaseTexture9*, TexState*> originals;
std::unordered_map<IDirect3DBaseTexture9*, TexState*> fakes;
// Hashed one creation later, once the game has filled it with data.
IDirect3DBaseTexture9* last_created[3] = {};
bool loading_fake = false; // set while LoadTexture() drives CreateTexture internally
bool shutting_down = false; // set in ~TextureClient so the Release hook stops touching us
bool should_update = false;
int AddTexture(IDirect3DBaseTexture9* texture); // hash a freshly filled original + look up its mod
int LookUpToMod(TexState* state); // switch in a fake if a mod matches the hash
int LoadTexture(TextureFileStruct* file_in_memory, IDirect3DBaseTexture9** ppTexture, TexState** ppState);
static void Switch(TexState* original, TexState* fake);
static void Unswitch(TexState* original);
void UnswitchAndRelease(TexState* original); // unswitch + release our fake
int MergeUpdate();
int LockMutex();
int UnlockMutex();
HANDLE hMutex;
std::mutex pending_mutex;
std::vector<PendingOp> pending_ops;
Guarded<std::vector<PendingOp>> pending_ops;
void ProcessPendingOps();
void RemoveModdedTexture(HashType hash);
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures; // hash -> mod file in memory
static void LoadStartupModlists();
// Enqueue an Add per distinct non-zero hash, free the structs, return the hashes
// in load order; accumulates moved bytes into loaded_bytes when given.
static std::vector<HashType> IngestModfile(std::vector<gsl::owner<TextureFileStruct*>>& texture_file_structs, uint64_t* loaded_bytes = nullptr);
// Kept in load order, which is priority order: on a hash collision the
// earlier file wins (see ProcessPendingOps).
struct LoadedFile {
std::filesystem::path path;
std::vector<HashType> hashes;
};
static inline std::mutex global_mutex;
static inline TextureClient* current_client = nullptr;
static inline std::map<std::filesystem::path, std::vector<HashType>> loaded_files;
// A vector, not a map: tens of mods at most, and their order is meaningful.
static inline std::vector<LoadedFile> loaded_files;
// Caller holds global_mutex; path must already be absolute.
static std::vector<LoadedFile>::iterator FindLoadedFile(const std::filesystem::path& absolute_path)
{
return std::ranges::find(loaded_files, absolute_path, &LoadedFile::path);
}
};
TextureClient* TextureClient::CurrentClient()
{
std::lock_guard lk(global_mutex);
return current_client;
}
TextureClient::TextureClient(IDirect3DDevice9* device)
{
Message("TextureClient::TextureClient(): %p\n", this);
D3D9Device = device;
void* cpy;
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
hMutex = CreateMutex(nullptr, false, nullptr);
std::lock_guard lk(global_mutex);
@@ -107,6 +157,23 @@ TextureClient::~TextureClient()
std::lock_guard lk(global_mutex);
if (current_client == this) current_client = nullptr;
}
{
std::lock_guard lk(registry_mutex);
shutting_down = true; // the texture Release hook now no-ops for our textures
// Drop side-state but don't Release the textures: the game already released
// its originals (and our fakes with them), and the device may be gone.
for (const auto state : fakes | std::views::values) {
delete state;
}
fakes.clear();
for (const auto state : originals | std::views::values) {
delete state;
}
originals.clear();
}
if (hMutex != nullptr) {
CloseHandle(hMutex);
}
@@ -116,13 +183,216 @@ TextureClient::~TextureClient()
modded_textures.clear();
}
void TextureClient::Switch(TexState* original, TexState* fake)
{
original->partner = fake;
fake->partner = original;
}
void TextureClient::Unswitch(TexState* original)
{
if (original->partner != nullptr) {
original->partner->partner = nullptr;
original->partner = nullptr;
}
}
void TextureClient::UnswitchAndRelease(TexState* original)
{
TexState* fake = original->partner;
if (fake == nullptr) return;
Unswitch(original); // detach before releasing so the fake's Release hook won't touch `original`
if (fake->real) fake->real->Release(); // re-enters OnReleaseTexture(fake), which frees its state
}
TexState* TextureClient::OnCreateTexture(IDirect3DBaseTexture9* texture, TexType type)
{
std::lock_guard lk(registry_mutex);
const auto state = new TexState();
state->real = texture;
state->device = D3D9Device;
state->type = type;
if (loading_fake) {
// A replacement we're creating: track as a fake, skip the originals bookkeeping.
state->isFake = true;
fakes.emplace(texture, state);
return state;
}
originals.emplace(texture, state);
// The previous texture of this type is now filled, so hash it.
if (const auto last = last_created[static_cast<int>(type)]) {
AddTexture(last);
}
last_created[static_cast<int>(type)] = texture;
return state;
}
int TextureClient::AddTexture(IDirect3DBaseTexture9* texture)
{
const auto it = originals.find(texture);
if (it == originals.end()) return RETURN_OK;
const auto state = it->second;
// No longer pending.
if (last_created[static_cast<int>(state->type)] == texture) {
last_created[static_cast<int>(state->type)] = nullptr;
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
state->hash = GetTextureHash(state);
if (!state->hash) {
return RETURN_FATAL_ERROR;
}
return LookUpToMod(state); // check if this texture should be modded
}
int TextureClient::LookUpToMod(TexState* state)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX\n", state->real, state->hash);
if (state->partner != nullptr)
return RETURN_OK; // already switched
auto found = modded_textures.find(state->hash.crc32);
if (found == modded_textures.end())
if (found = modded_textures.find(state->hash.crc64), !state->hash.crc64 || found == modded_textures.end())
return RETURN_OK;
const auto textureFileStruct = found->second;
IDirect3DBaseTexture9* fake_texture = nullptr;
TexState* fake_state = nullptr;
if (const int ret = LoadTexture(textureFileStruct, &fake_texture, &fake_state); ret != RETURN_OK)
return ret;
Switch(state, fake_state);
fake_state->reference = textureFileStruct;
return RETURN_OK;
}
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, IDirect3DBaseTexture9** ppTexture, TexState** ppState)
{
Message("LoadTexture( %p, %#lX): %p\n", file_in_memory, file_in_memory->crc_hash, this);
*ppTexture = nullptr;
*ppState = nullptr;
// CreateDDSTextureFromMemoryEx calls the hooked CreateTexture; loading_fake
// makes that hook register the result as a fake, not a game original.
IDirect3DTexture9* texture = nullptr;
loading_fake = true;
const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false,
&texture);
loading_fake = false;
if (ret != D3D_OK || texture == nullptr) {
Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
return RETURN_TEXTURE_NOT_LOADED;
}
const auto fake = static_cast<IDirect3DBaseTexture9*>(texture);
const auto state_it = fakes.find(fake);
ASSERT(state_it != fakes.end()); // must have been registered by the CreateTexture hook
*ppTexture = fake;
*ppState = state_it->second;
Message("LoadTexture (%p, %#lX): DONE\n", fake, file_in_memory->crc_hash);
return RETURN_OK;
}
IDirect3DBaseTexture9* TextureClient::ResolveBinding(IDirect3DBaseTexture9* texture)
{
if (texture == nullptr) return nullptr;
std::lock_guard lk(registry_mutex);
const auto it = originals.find(texture);
if (it != originals.end() && it->second->partner != nullptr) {
return it->second->partner->real; // bind the fake in place of the original
}
return texture;
}
IDirect3DBaseTexture9* TextureClient::ResolveOriginalFromFake(IDirect3DBaseTexture9* texture)
{
if (texture == nullptr) return nullptr;
std::lock_guard lk(registry_mutex);
const auto it = fakes.find(texture);
if (it != fakes.end() && it->second->partner != nullptr) {
return it->second->partner->real;
}
return nullptr;
}
void TextureClient::OnBeginScene()
{
{
std::lock_guard lk(registry_mutex);
for (int type = 0; type < 3; ++type) {
if (last_created[type] != nullptr) {
AddTexture(last_created[type]); // hashes + clears the slot
}
}
}
MergeUpdate();
}
void TextureClient::OnUpdateTexture(IDirect3DBaseTexture9* source, IDirect3DBaseTexture9* destination)
{
// The copy already happened; re-hash both textures and re-run the mod lookup.
std::lock_guard lk(registry_mutex);
auto refresh = [this](IDirect3DBaseTexture9* texture) {
const auto it = originals.find(texture);
if (it == originals.end()) return;
const auto state = it->second;
const auto hash = GetTextureHash(state);
if (hash == state->hash) return; // unchanged
state->hash = hash;
if (state->partner != nullptr) UnswitchAndRelease(state);
if (hash) LookUpToMod(state);
};
refresh(source);
refresh(destination);
}
void TextureClient::OnReleaseTexture(IDirect3DBaseTexture9* texture)
{
std::lock_guard lk(registry_mutex);
if (shutting_down) return; // ~TextureClient is tearing everything down itself
// A fake of ours being released (either by us during cleanup, or transitively).
if (const auto fit = fakes.find(texture); fit != fakes.end()) {
const auto state = fit->second;
if (state->partner != nullptr) state->partner->partner = nullptr;
fakes.erase(fit);
delete state;
return;
}
// A game texture (original) reaching zero references.
if (const auto oit = originals.find(texture); oit != originals.end()) {
const auto state = oit->second;
if (last_created[static_cast<int>(state->type)] == texture) {
last_created[static_cast<int>(state->type)] = nullptr;
}
originals.erase(oit);
UnswitchAndRelease(state); // release the fake we held for it, if any
delete state;
}
}
int TextureClient::MergeUpdate()
{
bool has_pending;
{
std::lock_guard lk(pending_mutex);
has_pending = !pending_ops.empty();
}
const bool has_pending = pending_ops.with([](auto& ops) { return !ops.empty(); });
if (!should_update && !has_pending) return RETURN_OK;
if (const int ret = LockMutex()) {
gl_ErrorState |= uMod_ERROR_TEXTURE;
@@ -133,19 +403,12 @@ int TextureClient::MergeUpdate()
ProcessPendingOps();
for (const auto pTexture : OriginalTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalVolumeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalCubeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
{
std::lock_guard lk(registry_mutex);
for (const auto state : originals | std::views::values) {
if (state->partner == nullptr && state->hash) {
LookUpToMod(state);
}
}
}
@@ -156,24 +419,19 @@ int TextureClient::MergeUpdate()
void TextureClient::EnqueueAdd(HashType hash, std::vector<BYTE> data)
{
if (!hash) return;
std::lock_guard lk(pending_mutex);
pending_ops.push_back(PendingOp{PendingOp::Kind::Add, hash, std::move(data)});
pending_ops.with([&](auto& ops) { ops.push_back(PendingOp{PendingOp::Kind::Add, hash, std::move(data)}); });
}
void TextureClient::EnqueueRemove(HashType hash)
{
if (!hash) return;
std::lock_guard lk(pending_mutex);
pending_ops.push_back(PendingOp{PendingOp::Kind::Remove, hash, {}});
pending_ops.with([&](auto& ops) { ops.push_back(PendingOp{PendingOp::Kind::Remove, hash, {}}); });
}
void TextureClient::ProcessPendingOps()
{
std::vector<PendingOp> ops;
{
std::lock_guard lk(pending_mutex);
ops.swap(pending_ops);
}
pending_ops.with([&](auto& pending) { ops.swap(pending); });
for (auto& op : ops) {
if (op.kind == PendingOp::Kind::Add) {
if (modded_textures.contains(op.hash)) continue;
@@ -195,51 +453,27 @@ void TextureClient::RemoveModdedTexture(HashType hash)
if (it == modded_textures.end()) return;
const auto texture_file_struct = it->second;
auto unswitch_in = [texture_file_struct](auto& vec) {
for (auto* original_texture : vec) {
auto* fake_texture = original_texture->CrossRef_D3Dtex;
if (fake_texture && fake_texture->Reference == texture_file_struct) {
UnswitchTextures(original_texture);
fake_texture->Release();
{
std::lock_guard lk(registry_mutex);
for (const auto original : originals | std::views::values) {
const auto fake = original->partner;
if (fake != nullptr && fake->reference == texture_file_struct) {
UnswitchAndRelease(original);
}
}
};
unswitch_in(OriginalTextures);
unswitch_in(OriginalVolumeTextures);
unswitch_in(OriginalCubeTextures);
}
modded_textures.erase(it);
delete texture_file_struct;
}
void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
}
void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
}
void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
}
int TextureClient::LockMutex()
{
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
return RETURN_NO_MUTEX;
}
if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
return RETURN_MUTEX_LOCK; // waiting 100ms, to wait infinite pass INFINITE
}
return RETURN_OK;
}
@@ -289,13 +523,31 @@ std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem
return texture_file_structs;
}
std::vector<HashType> TextureClient::IngestModfile(std::vector<gsl::owner<TextureFileStruct*>>& texture_file_structs, uint64_t* loaded_bytes)
{
std::vector<HashType> hashes;
for (auto* texture_file_struct : texture_file_structs) {
const auto hash = texture_file_struct->crc_hash;
if (hash && std::ranges::find(hashes, hash) == hashes.end()) {
hashes.push_back(hash);
if (loaded_bytes) *loaded_bytes += texture_file_struct->data.size();
if (current_client) {
current_client->EnqueueAdd(hash, std::move(texture_file_struct->data));
}
}
delete texture_file_struct;
}
texture_file_structs.clear();
return hashes;
}
std::vector<std::filesystem::path> TextureClient::GetFiles()
{
std::lock_guard lk(global_mutex);
std::vector<std::filesystem::path> result;
result.reserve(loaded_files.size());
for (const auto& key : loaded_files | std::views::keys) {
result.push_back(key);
for (const auto& loaded_file : loaded_files) {
result.push_back(loaded_file.path);
}
return result;
}
@@ -304,10 +556,10 @@ int TextureClient::RemoveFile(const std::filesystem::path& path)
{
const auto absolute_path = std::filesystem::absolute(path);
std::lock_guard lk(global_mutex);
const auto it = loaded_files.find(absolute_path);
const auto it = FindLoadedFile(absolute_path);
if (it == loaded_files.end()) return RETURN_FILE_NOT_LOADED;
if (current_client) {
for (const auto hash : it->second) {
for (const auto hash : it->hashes) {
current_client->EnqueueRemove(hash);
}
}
@@ -320,35 +572,25 @@ int TextureClient::AddFile(const std::filesystem::path& path)
const auto absolute_path = std::filesystem::absolute(path);
{
std::lock_guard lk(global_mutex);
if (loaded_files.contains(absolute_path)) return RETURN_EXISTS;
if (FindLoadedFile(absolute_path) != loaded_files.end()) return RETURN_EXISTS;
}
if (!std::filesystem::exists(absolute_path)) return RETURN_FILE_NOT_LOADED;
const auto file_size = std::filesystem::file_size(absolute_path);
const auto texture_file_structs = ProcessModfile(absolute_path, file_size > 400'000'000);
auto texture_file_structs = ProcessModfile(absolute_path, file_size > 400'000'000);
if (texture_file_structs.empty()) return RETURN_FILE_NOT_LOADED;
std::lock_guard lk(global_mutex);
// Re-check under lock; another thread may have loaded the same path concurrently.
if (loaded_files.contains(absolute_path)) {
for (auto* texture_file_struct : texture_file_structs) delete texture_file_struct;
if (FindLoadedFile(absolute_path) != loaded_files.end()) {
for (auto* texture_file_struct : texture_file_structs)
delete texture_file_struct;
return RETURN_EXISTS;
}
std::vector<HashType> hashes;
for (auto* texture_file_struct : texture_file_structs) {
const auto hash = texture_file_struct->crc_hash;
if (hash && std::ranges::find(hashes, hash) == hashes.end()) {
hashes.push_back(hash);
if (current_client) {
current_client->EnqueueAdd(hash, std::move(texture_file_struct->data));
}
}
delete texture_file_struct;
}
auto hashes = IngestModfile(texture_file_structs);
if (hashes.empty()) return RETURN_TEXTURE_NOT_LOADED;
loaded_files.emplace(absolute_path, std::move(hashes));
loaded_files.push_back({absolute_path, std::move(hashes)});
return RETURN_OK;
}
@@ -391,26 +633,15 @@ void TextureClient::LoadStartupModlists()
auto texture_file_structs = futures[i].get();
std::lock_guard lk(global_mutex);
if (loaded_files.contains(modfiles[i])) {
for (const auto* texture_file_struct : texture_file_structs) delete texture_file_struct;
if (FindLoadedFile(modfiles[i]) != loaded_files.end()) {
for (const auto* texture_file_struct : texture_file_structs)
delete texture_file_struct;
continue;
}
std::vector<HashType> hashes;
for (auto* texture_file_struct : texture_file_structs) {
const auto hash = texture_file_struct->crc_hash;
if (hash && std::ranges::find(hashes, hash) == hashes.end()) {
hashes.push_back(hash);
loaded_size += texture_file_struct->data.size();
if (current_client) {
current_client->EnqueueAdd(hash, std::move(texture_file_struct->data));
}
}
delete texture_file_struct;
}
auto hashes = IngestModfile(texture_file_structs, &loaded_size);
if (!hashes.empty()) {
loaded_files.emplace(modfiles[i], std::move(hashes));
loaded_files.push_back({modfiles[i], std::move(hashes)});
}
}
Info("LoadStartupModlists: %llu bytes (%llu MB)\n", loaded_size, loaded_size / 1024 / 1024);
@@ -421,26 +652,13 @@ void TextureClient::Initialize()
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
// now load files that were added by AddFile() before the device existed
std::vector<std::filesystem::path> pre_existing_paths;
{
std::lock_guard lk(global_mutex);
pre_existing_paths.reserve(loaded_files.size());
for (const auto& key : loaded_files | std::views::keys) pre_existing_paths.push_back(key);
}
for (const auto& path : pre_existing_paths) {
// AddFile() before the device existed recorded files but couldn't enqueue them
// (no client yet); enqueue them now.
for (const auto& path : GetFiles()) {
if (!std::filesystem::exists(path)) continue;
const auto file_size = std::filesystem::file_size(path);
auto texture_file_structs = ProcessModfile(path, file_size > 400'000'000);
std::vector<HashType> seen;
for (auto* texture_file_struct : texture_file_structs) {
const auto hash = texture_file_struct->crc_hash;
if (hash && std::ranges::find(seen, hash) == seen.end()) {
seen.push_back(hash);
EnqueueAdd(hash, std::move(texture_file_struct->data));
}
delete texture_file_struct;
}
IngestModfile(texture_file_structs);
}
LoadStartupModlists();
@@ -449,125 +667,3 @@ void TextureClient::Initialize()
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
Info("Initialize: end, took %d ms\n", ms);
}
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
{
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
SetLastCreatedCubeTexture(nullptr);
}
if (pTexture->FAKE) {
return RETURN_OK; // this is a fake texture
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
pTexture->Hash = pTexture->GetHash();
if (!pTexture->Hash) {
return RETURN_FATAL_ERROR;
}
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
OriginalTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
OriginalVolumeTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
OriginalCubeTextures.push_back(pTexture);
}
return LookUpToMod(pTexture); // check if this texture should be modded
}
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
{
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (!pTexture->FAKE) {
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
utils::erase_first(OriginalTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
utils::erase_first(OriginalVolumeTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
utils::erase_first(OriginalCubeTextures, pTexture);
}
}
if (!pTexture->Reference)
return RETURN_OK; // Should this ever happen?
return RETURN_OK;
}
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX\n", pTexture, pTexture->Hash);
int ret = RETURN_OK;
if (pTexture->CrossRef_D3Dtex != nullptr)
return ret; // bug, this texture is already switched
auto found = modded_textures.find(pTexture->Hash.crc32);
if (found == modded_textures.end())
if (found = modded_textures.find(pTexture->Hash.crc64), !pTexture->Hash.crc64 || found == modded_textures.end())
return ret;
const auto textureFileStruct = found->second;
decltype(pTexture) fake_texture;
ret = LoadTexture(textureFileStruct, &fake_texture);
if (ret != RETURN_OK)
return ret;
ret = SwitchTextures(fake_texture, pTexture);
if (ret != RETURN_OK) {
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
fake_texture->Release();
return ret;
}
fake_texture->Reference = textureFileStruct;
return ret;
}
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if (const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false,
reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture)); ret != D3D_OK) {
*ppTexture = nullptr;
Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
return RETURN_TEXTURE_NOT_LOADED;
}
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
SetLastCreatedCubeTexture(nullptr);
}
(*ppTexture)->FAKE = true;
Message("LoadTexture (%p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}
+57 -93
View File
@@ -6,45 +6,7 @@ module;
export module TextureFunction;
export template <typename T>
concept uModTexturePtr = requires(T a)
{
std::same_as<uMod_IDirect3DTexture9*, T> ||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
};
export template <typename T>
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
export template <typename T> requires uModTexturePtr<T>
void UnswitchTextures(T pTexture)
{
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef != nullptr) {
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
// cancel the link
CrossRef->CrossRef_D3Dtex = nullptr;
pTexture->CrossRef_D3Dtex = nullptr;
}
}
export template <typename T> requires uModTexturePtr<T>
int SwitchTextures(T pTexture1, T pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
return RETURN_OK;
}
return RETURN_TEXTURE_NOT_SWITCHED;
}
// clang-format off
constexpr auto crctab64 = std::to_array({
0x0000000000000000ULL, 0x7ad870c830358979ULL, 0xf5b0e190606b12f2ULL,
0x8f689158505e9b8bULL, 0xc038e5739841b68fULL, 0xbae095bba8743ff6ULL,
@@ -133,10 +95,12 @@ constexpr auto crctab64 = std::to_array({
0xa6df411fbfb21ca3ULL, 0xdc0731d78f8795daULL, 0x536fa08fdfd90e51ULL,
0x29b7d047efec8728ULL
});
// clang-format on
export namespace TextureFunction {
uint64_t get_crc64(const char* data, unsigned int length) {
uint64_t get_crc64(const char* data, unsigned int length)
{
uint64_t crc = 0xFFFFFFFFFFFFFFFFULL;
while (length--) {
@@ -162,7 +126,7 @@ export namespace TextureFunction {
int GetBitsFromFormat(D3DFORMAT format)
{
switch (format) //switch trough the formats to calculate the size of the raw data
switch (format) // switch trough the formats to calculate the size of the raw data
{
case D3DFMT_A1: // 1-bit monochrome.
{
@@ -170,75 +134,75 @@ export namespace TextureFunction {
}
case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
case D3DFMT_A8: // 8-bit alpha only.
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
case D3DFMT_P8: // 8-bit color indexed.
case D3DFMT_L8: // 8-bit luminance only.
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
case D3DFMT_A8: // 8-bit alpha only.
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
case D3DFMT_P8: // 8-bit color indexed.
case D3DFMT_L8: // 8-bit luminance only.
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
case D3DFMT_FORCE_DWORD:
case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
{
return 8;
}
case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
case D3DFMT_L16: // 16-bit luminance only.
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
case D3DFMT_D16: // 16-bit z-buffer bit depth.
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
case D3DFMT_G8R8_G8B8: // ??
case D3DFMT_R8G8_B8G8: // ??
case D3DFMT_UYVY: // ??
case D3DFMT_YUY2: // ??
case D3DFMT_D16_LOCKABLE: // 16-bit z-buffer bit depth.
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
case D3DFMT_L16: // 16-bit luminance only.
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
case D3DFMT_D16: // 16-bit z-buffer bit depth.
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
case D3DFMT_G8R8_G8B8: // ??
case D3DFMT_R8G8_B8G8: // ??
case D3DFMT_UYVY: // ??
case D3DFMT_YUY2: // ??
{
return 16;
}
case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
case D3DFMT_R8G8B8: // 24-bit RGB pixel format with 8 bits per channel.
{
return 24;
}
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
case D3DFMT_D32: // 32-bit z-buffer bit depth.
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
case D3DFMT_D32: // 32-bit z-buffer bit depth.
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
case D3DFMT_D24X8: // 32-bit z-buffer bit depth using 24 bits for the depth channel.
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
{
return 32;
}
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
{
return 64;
@@ -257,7 +221,7 @@ export namespace TextureFunction {
case D3DFMT_DXT1: {
return 4;
}
default: //compressed formats
default: // compressed formats
{
return 4;
}
@@ -406,9 +370,9 @@ export namespace TextureFunction {
return {};
}
#ifdef _DEBUG
#ifdef _DEBUG
ImageSave(compressed_image, entry);
#endif
#endif
return dds_blob;
}
}
+560
View File
@@ -0,0 +1,560 @@
#include "Main.h"
#include "D3D9Hooks.h"
#include "MinHook.h"
#include <mutex>
#include <unordered_map>
#include <vector>
import TextureClient;
import TextureFunction;
import ModfileLoader; // HashCheck::Use64BitCrc
// Hooked vtable slot indices (frozen D3D9 ABI). Device9Ex shares Device9's prefix.
namespace {
// --- IDirect3D9 / IDirect3D9Ex --------------------------------------
constexpr int kIDirect3D9_CreateDevice = 16;
constexpr int kIDirect3D9Ex_CreateDeviceEx = 20;
// --- IDirect3DDevice9 -----------------------------------------------
constexpr int kDevice_Release = 2;
constexpr int kDevice_CreateTexture = 23;
constexpr int kDevice_CreateVolumeTexture = 24;
constexpr int kDevice_CreateCubeTexture = 25;
constexpr int kDevice_UpdateTexture = 31;
constexpr int kDevice_BeginScene = 41;
constexpr int kDevice_GetTexture = 64;
constexpr int kDevice_SetTexture = 65;
// --- IDirect3D*Texture9 (IUnknown layout) ---------------------------
constexpr int kResource_Release = 2;
void** GetVTable(void* com_object)
{
return *static_cast<void***>(com_object);
}
// ---- trampolines to the real implementations -----------------------
using CreateDevice_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3D9*, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, IDirect3DDevice9**);
using CreateDeviceEx_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3D9Ex*, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, D3DDISPLAYMODEEX*, IDirect3DDevice9Ex**);
using DeviceRelease_t = ULONG(STDMETHODCALLTYPE*)(IDirect3DDevice9*);
using CreateTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9**, HANDLE*);
using CreateVolumeTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9**, HANDLE*);
using CreateCubeTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9**, HANDLE*);
using UpdateTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, IDirect3DBaseTexture9*, IDirect3DBaseTexture9*);
using BeginScene_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*);
using SetTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, DWORD, IDirect3DBaseTexture9*);
using GetTexture_t = HRESULT(STDMETHODCALLTYPE*)(IDirect3DDevice9*, DWORD, IDirect3DBaseTexture9**);
using ResourceRelease_t = ULONG(STDMETHODCALLTYPE*)(IUnknown*);
CreateDevice_t o_CreateDevice = nullptr;
CreateDeviceEx_t o_CreateDeviceEx = nullptr;
DeviceRelease_t o_DeviceRelease = nullptr;
CreateTexture_t o_CreateTexture = nullptr;
CreateVolumeTexture_t o_CreateVolumeTexture = nullptr;
CreateCubeTexture_t o_CreateCubeTexture = nullptr;
UpdateTexture_t o_UpdateTexture = nullptr;
BeginScene_t o_BeginScene = nullptr;
SetTexture_t o_SetTexture = nullptr;
GetTexture_t o_GetTexture = nullptr;
ResourceRelease_t o_Tex2DRelease = nullptr;
ResourceRelease_t o_VolumeRelease = nullptr;
ResourceRelease_t o_CubeRelease = nullptr;
// A vtable is shared by every instance of its class, so each is hooked once.
bool g_d3d9_hooks_installed = false;
bool g_device_hooks_installed = false;
bool g_tex2d_release_installed = false;
bool g_volume_release_installed = false;
bool g_cube_release_installed = false;
std::vector<void*> g_hooked_targets;
// device -> owning TextureClient
std::mutex g_devices_mutex;
std::unordered_map<IDirect3DDevice9*, TextureClient*> g_devices;
TextureClient* ClientFor(IDirect3DDevice9* device)
{
std::lock_guard lk(g_devices_mutex);
const auto it = g_devices.find(device);
return it != g_devices.end() ? it->second : nullptr;
}
bool HookRaw(void* target, void* detour, void** original)
{
if (target == nullptr) return false;
if (MH_CreateHook(target, detour, original) != MH_OK) {
Warning("D3D9Hooks: MH_CreateHook failed for %p\n", target);
return false;
}
if (MH_EnableHook(target) != MH_OK) {
Warning("D3D9Hooks: MH_EnableHook failed for %p\n", target);
return false;
}
g_hooked_targets.push_back(target);
return true;
}
// Funnels the fn-ptr <-> void* casts through one spot so call sites stay /WX-clean.
template <typename TDetour, typename TOrig>
bool Hook(void* target, TDetour detour, TOrig* original)
{
return HookRaw(target, reinterpret_cast<void*>(detour), reinterpret_cast<void**>(original));
}
HRESULT STDMETHODCALLTYPE h_CreateDevice(IDirect3D9*, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, IDirect3DDevice9**);
HRESULT STDMETHODCALLTYPE h_CreateDeviceEx(IDirect3D9Ex*, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, D3DDISPLAYMODEEX*, IDirect3DDevice9Ex**);
ULONG STDMETHODCALLTYPE h_DeviceRelease(IDirect3DDevice9*);
HRESULT STDMETHODCALLTYPE h_CreateTexture(IDirect3DDevice9*, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9**, HANDLE*);
HRESULT STDMETHODCALLTYPE h_CreateVolumeTexture(IDirect3DDevice9*, UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9**, HANDLE*);
HRESULT STDMETHODCALLTYPE h_CreateCubeTexture(IDirect3DDevice9*, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9**, HANDLE*);
HRESULT STDMETHODCALLTYPE h_UpdateTexture(IDirect3DDevice9*, IDirect3DBaseTexture9*, IDirect3DBaseTexture9*);
HRESULT STDMETHODCALLTYPE h_BeginScene(IDirect3DDevice9*);
HRESULT STDMETHODCALLTYPE h_SetTexture(IDirect3DDevice9*, DWORD, IDirect3DBaseTexture9*);
HRESULT STDMETHODCALLTYPE h_GetTexture(IDirect3DDevice9*, DWORD, IDirect3DBaseTexture9**);
ULONG STDMETHODCALLTYPE h_Tex2DRelease(IUnknown*);
ULONG STDMETHODCALLTYPE h_VolumeRelease(IUnknown*);
ULONG STDMETHODCALLTYPE h_CubeRelease(IUnknown*);
void InstallDeviceHooks(IDirect3DDevice9* device)
{
if (g_device_hooks_installed) return;
void** vt = GetVTable(device);
Hook(vt[kDevice_Release], &h_DeviceRelease, reinterpret_cast<void**>(&o_DeviceRelease));
Hook(vt[kDevice_CreateTexture], &h_CreateTexture, reinterpret_cast<void**>(&o_CreateTexture));
Hook(vt[kDevice_CreateVolumeTexture], &h_CreateVolumeTexture, reinterpret_cast<void**>(&o_CreateVolumeTexture));
Hook(vt[kDevice_CreateCubeTexture], &h_CreateCubeTexture, reinterpret_cast<void**>(&o_CreateCubeTexture));
Hook(vt[kDevice_UpdateTexture], &h_UpdateTexture, reinterpret_cast<void**>(&o_UpdateTexture));
Hook(vt[kDevice_BeginScene], &h_BeginScene, reinterpret_cast<void**>(&o_BeginScene));
Hook(vt[kDevice_GetTexture], &h_GetTexture, reinterpret_cast<void**>(&o_GetTexture));
Hook(vt[kDevice_SetTexture], &h_SetTexture, reinterpret_cast<void**>(&o_SetTexture));
g_device_hooks_installed = true;
}
// A texture vtable is reachable only via an instance, so hook Release lazily per kind.
void InstallTextureReleaseHook(void* sample_texture, TexType type)
{
void** vt = GetVTable(sample_texture);
switch (type) {
case TexType::Tex2D:
if (!g_tex2d_release_installed && Hook(vt[kResource_Release], &h_Tex2DRelease, reinterpret_cast<void**>(&o_Tex2DRelease)))
g_tex2d_release_installed = true;
break;
case TexType::Volume:
if (!g_volume_release_installed && Hook(vt[kResource_Release], &h_VolumeRelease, reinterpret_cast<void**>(&o_VolumeRelease)))
g_volume_release_installed = true;
break;
case TexType::Cube:
if (!g_cube_release_installed && Hook(vt[kResource_Release], &h_CubeRelease, reinterpret_cast<void**>(&o_CubeRelease)))
g_cube_release_installed = true;
break;
}
}
void OnDeviceCreated(IDirect3DDevice9* device)
{
if (device == nullptr) return;
TextureClient* client = nullptr;
{
// Lock spans check+install+create so racing callers can't double-register.
std::lock_guard lk(g_devices_mutex);
if (g_devices.contains(device)) return;
InstallDeviceHooks(device);
client = new TextureClient(device);
g_devices.emplace(device, client);
}
client->Initialize();
}
HRESULT STDMETHODCALLTYPE h_CreateDevice(IDirect3D9* self, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
{
const HRESULT hr = o_CreateDevice(self, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
if (SUCCEEDED(hr) && ppReturnedDeviceInterface && *ppReturnedDeviceInterface) {
OnDeviceCreated(*ppReturnedDeviceInterface);
}
return hr;
}
HRESULT STDMETHODCALLTYPE h_CreateDeviceEx(IDirect3D9Ex* self, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface)
{
const HRESULT hr = o_CreateDeviceEx(self, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
if (SUCCEEDED(hr) && ppReturnedDeviceInterface && *ppReturnedDeviceInterface) {
OnDeviceCreated(*ppReturnedDeviceInterface);
}
return hr;
}
ULONG STDMETHODCALLTYPE h_DeviceRelease(IDirect3DDevice9* self)
{
const ULONG count = o_DeviceRelease(self);
if (count == 0) {
TextureClient* client = nullptr;
{
std::lock_guard lk(g_devices_mutex);
const auto it = g_devices.find(self);
if (it != g_devices.end()) {
client = it->second;
g_devices.erase(it);
}
}
delete client; // ~TextureClient drops all side-state
}
return count;
}
HRESULT STDMETHODCALLTYPE h_CreateTexture(IDirect3DDevice9* self, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
{
const HRESULT hr = o_CreateTexture(self, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
if (SUCCEEDED(hr) && ppTexture && *ppTexture) {
InstallTextureReleaseHook(*ppTexture, TexType::Tex2D);
if (auto* client = ClientFor(self))
client->OnCreateTexture(static_cast<IDirect3DBaseTexture9*>(*ppTexture), TexType::Tex2D);
}
return hr;
}
HRESULT STDMETHODCALLTYPE h_CreateVolumeTexture(IDirect3DDevice9* self, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
{
const HRESULT hr = o_CreateVolumeTexture(self, Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
if (SUCCEEDED(hr) && ppVolumeTexture && *ppVolumeTexture) {
InstallTextureReleaseHook(*ppVolumeTexture, TexType::Volume);
if (auto* client = ClientFor(self))
client->OnCreateTexture(static_cast<IDirect3DBaseTexture9*>(*ppVolumeTexture), TexType::Volume);
}
return hr;
}
HRESULT STDMETHODCALLTYPE h_CreateCubeTexture(IDirect3DDevice9* self, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
{
const HRESULT hr = o_CreateCubeTexture(self, EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
if (SUCCEEDED(hr) && ppCubeTexture && *ppCubeTexture) {
InstallTextureReleaseHook(*ppCubeTexture, TexType::Cube);
if (auto* client = ClientFor(self))
client->OnCreateTexture(static_cast<IDirect3DBaseTexture9*>(*ppCubeTexture), TexType::Cube);
}
return hr;
}
HRESULT STDMETHODCALLTYPE h_UpdateTexture(IDirect3DDevice9* self, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture)
{
// Pass the real textures through, then re-evaluate mods on the changed destination.
const HRESULT hr = o_UpdateTexture(self, pSourceTexture, pDestinationTexture);
if (SUCCEEDED(hr)) {
if (auto* client = ClientFor(self))
client->OnUpdateTexture(pSourceTexture, pDestinationTexture);
}
return hr;
}
HRESULT STDMETHODCALLTYPE h_BeginScene(IDirect3DDevice9* self)
{
if (auto* client = ClientFor(self))
client->OnBeginScene();
return o_BeginScene(self);
}
HRESULT STDMETHODCALLTYPE h_SetTexture(IDirect3DDevice9* self, DWORD Stage, IDirect3DBaseTexture9* pTexture)
{
IDirect3DBaseTexture9* bind = pTexture;
if (auto* client = ClientFor(self))
bind = client->ResolveBinding(pTexture); // substitute the fake when modded
return o_SetTexture(self, Stage, bind);
}
HRESULT STDMETHODCALLTYPE h_GetTexture(IDirect3DDevice9* self, DWORD Stage, IDirect3DBaseTexture9** ppTexture)
{
const HRESULT hr = o_GetTexture(self, Stage, ppTexture);
if (SUCCEEDED(hr) && ppTexture && *ppTexture) {
if (auto* client = ClientFor(self)) {
if (auto* original = client->ResolveOriginalFromFake(*ppTexture)) {
(*ppTexture)->Release(); // drop the fake reference the runtime handed back
original->AddRef(); // return the original the game set, with a matching ref
*ppTexture = original;
}
}
}
return hr;
}
void ReleaseTextureCleanup(IUnknown* self, ULONG count)
{
if (count != 0) return;
if (auto* client = TextureClient::CurrentClient())
client->OnReleaseTexture(reinterpret_cast<IDirect3DBaseTexture9*>(self));
}
ULONG STDMETHODCALLTYPE h_Tex2DRelease(IUnknown* self)
{
const ULONG count = o_Tex2DRelease(self);
ReleaseTextureCleanup(self, count);
return count;
}
ULONG STDMETHODCALLTYPE h_VolumeRelease(IUnknown* self)
{
const ULONG count = o_VolumeRelease(self);
ReleaseTextureCleanup(self, count);
return count;
}
ULONG STDMETHODCALLTYPE h_CubeRelease(IUnknown* self)
{
const ULONG count = o_CubeRelease(self);
ReleaseTextureCleanup(self, count);
return count;
}
}
void InstallD3D9Hooks(IDirect3D9* d3d9, const bool is_ex)
{
if (d3d9 == nullptr || g_d3d9_hooks_installed) return;
void** vt = GetVTable(d3d9);
Hook(vt[kIDirect3D9_CreateDevice], &h_CreateDevice, reinterpret_cast<void**>(&o_CreateDevice));
if (is_ex) {
Hook(vt[kIDirect3D9Ex_CreateDeviceEx], &h_CreateDeviceEx, reinterpret_cast<void**>(&o_CreateDeviceEx));
}
g_d3d9_hooks_installed = true;
}
bool RegisterExistingDevice(IDirect3DDevice9* device)
{
if (device == nullptr) return false;
{
std::lock_guard lk(g_devices_mutex);
if (g_devices.contains(device)) return false; // already known
if (!g_devices.empty()) return false; // gMod supports a single device at a time
}
OnDeviceCreated(device); // installs device hooks + TextureClient (idempotent)
return ClientFor(device) != nullptr;
}
void RemoveAllD3D9Hooks()
{
for (void* target : g_hooked_targets) {
MH_DisableHook(target);
MH_RemoveHook(target);
}
g_hooked_targets.clear();
g_d3d9_hooks_installed = false;
g_device_hooks_installed = false;
g_tex2d_release_installed = false;
g_volume_release_installed = false;
g_cube_release_installed = false;
o_CreateDevice = nullptr;
o_CreateDeviceEx = nullptr;
o_DeviceRelease = nullptr;
o_CreateTexture = nullptr;
o_CreateVolumeTexture = nullptr;
o_CreateCubeTexture = nullptr;
o_UpdateTexture = nullptr;
o_BeginScene = nullptr;
o_SetTexture = nullptr;
o_GetTexture = nullptr;
o_Tex2DRelease = nullptr;
o_VolumeRelease = nullptr;
o_CubeRelease = nullptr;
}
// All three read state->real directly; gMod never swaps the underlying resource.
namespace {
HashTuple HashBits(const void* bits, const int size)
{
const auto data = static_cast<const char*>(bits);
const auto crc32 = TextureFunction::get_crc32(data, size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(data, size) : 0;
return {crc32, crc64};
}
HashTuple HashTexture2D(const TexState* state)
{
const auto pTexture = static_cast<IDirect3DTexture9*>(state->real);
IDirect3DDevice9* device = state->device;
IDirect3DSurface9* pOffscreenSurface = nullptr;
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) {
Warning("GetTextureHash(2D) Failed: GetLevelDesc\n");
return {};
}
if (desc.Pool == D3DPOOL_DEFAULT) {
IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
Warning("GetTextureHash(2D) Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
return {};
}
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
if (D3D_OK != device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
pSurfaceLevel_orig->Release();
Warning("GetTextureHash(2D) Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
return {};
}
if (D3D_OK != device->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
pSurfaceLevel_orig->Release();
Warning("GetTextureHash(2D) Failed: StretchRect (D3DPOOL_DEFAULT)\n");
return {};
}
pSurfaceLevel_orig = pResolvedSurface;
}
if (D3D_OK != device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, nullptr)) {
pSurfaceLevel_orig->Release();
if (pResolvedSurface != nullptr) pResolvedSurface->Release();
Warning("GetTextureHash(2D) Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
return {};
}
if (D3D_OK != device->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
pSurfaceLevel_orig->Release();
if (pResolvedSurface != nullptr) pResolvedSurface->Release();
pOffscreenSurface->Release();
Warning("GetTextureHash(2D) Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
return {};
}
pSurfaceLevel_orig->Release();
if (pOffscreenSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
if (pResolvedSurface != nullptr) pResolvedSurface->Release();
pOffscreenSurface->Release();
Warning("GetTextureHash(2D) Failed: LockRect (D3DPOOL_DEFAULT)\n");
return {};
}
}
else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
Warning("GetTextureHash(2D) Failed: LockRect 1\n");
if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("GetTextureHash(2D) Failed: GetSurfaceLevel\n");
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("GetTextureHash(2D) Failed: LockRect 2\n");
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = HashBits(d3dlr.pBits, size);
if (pOffscreenSurface != nullptr) {
pOffscreenSurface->UnlockRect();
pOffscreenSurface->Release();
if (pResolvedSurface != nullptr) pResolvedSurface->Release();
}
else if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(0);
}
return hash;
}
HashTuple HashVolume(const TexState* state)
{
const auto pTexture = static_cast<IDirect3DVolumeTexture9*>(state->real);
IDirect3DVolume9* pResolvedSurface = nullptr;
D3DLOCKED_BOX d3dlr;
D3DVOLUME_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) {
Warning("GetTextureHash(Volume) Failed: GetLevelDesc\n");
return {};
}
if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("GetTextureHash(Volume) Failed: GetVolumeLevel\n");
return {};
}
if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("GetTextureHash(Volume) Failed: LockBox\n");
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
const auto hash = HashBits(d3dlr.pBits, size);
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockBox();
pResolvedSurface->Release();
}
else {
pTexture->UnlockBox(0);
}
return hash;
}
HashTuple HashCube(const TexState* state)
{
const auto pTexture = static_cast<IDirect3DCubeTexture9*>(state->real);
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) {
Warning("GetTextureHash(Cube) Failed: GetLevelDesc\n");
return {};
}
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Warning("GetTextureHash(Cube) Failed: GetCubeMapSurface\n");
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("GetTextureHash(Cube) Failed: LockRect\n");
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = HashBits(d3dlr.pBits, size);
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0);
}
return hash;
}
}
HashTuple GetTextureHash(const TexState* state)
{
if (state == nullptr || state->real == nullptr || state->isFake) return {};
switch (state->type) {
case TexType::Tex2D: return HashTexture2D(state);
case TexType::Volume: return HashVolume(state);
case TexType::Cube: return HashCube(state);
}
return {};
}
+5 -5
View File
@@ -6,10 +6,10 @@
#include <Main.h>
__declspec(noreturn) void FatalAssert(
const char *expr,
const char *file,
unsigned int line,
const char *function)
const char* expr,
const char* file,
unsigned int line,
const char* function)
{
char module_path[MAX_PATH]{};
if (gl_hThisInstance) {
@@ -21,7 +21,7 @@ const char *function)
const char* fmt = "Module: %s\n\nExpr: %s\n\nFile: %s\n\nFunction: %s, line %d";
int len = snprintf(NULL, 0, fmt, module_path, expr, file, function, line);
char* buf = new char[len + 1];
snprintf(buf,len + 1, fmt, module_path, expr, file, function, line);
snprintf(buf, len + 1, fmt, module_path, expr, file, function, line);
MessageBox(0, buf, "uMod Assertion Failure", MB_OK | MB_ICONERROR);
+38 -17
View File
@@ -1,6 +1,7 @@
#include "Main.h"
#include <Psapi.h>
#include "MinHook.h"
#include "D3D9Hooks.h"
import TextureClient;
@@ -9,9 +10,10 @@ void InitInstance(HINSTANCE hModule);
namespace {
#define DISABLE_HOOK(var) if(var) { MH_DisableHook(var);}
#define DISABLE_HOOK(var) \
if (var) { MH_DisableHook(var); }
using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
using Direct3DCreate9_type = IDirect3D9*(APIENTRY*)(UINT);
using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
using GetProcAddress_type = FARPROC(APIENTRY*)(HMODULE, LPCSTR);
@@ -65,15 +67,14 @@ namespace {
const auto exe_path = std::filesystem::path(executable_path);
const auto gmod_path = std::filesystem::path(dll_path);
if (exe_path.parent_path() != gmod_path.parent_path()
|| gmod_path.filename() != "d3d9.dll") {
if (exe_path.parent_path() != gmod_path.parent_path() || gmod_path.filename() != "d3d9.dll") {
// Call basic LoadLibrary function; we're not in the same directory as the exe.
gMod_Loaded_d3d9_Module_Handle = LoadLibrary("d3d9.dll");
}
if (!gMod_Loaded_d3d9_Module_Handle) {
// Tried resolving d3d9.dll locally, didn't work. Try system directory
char buffer[MAX_PATH];
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); //get the system directory, we need to open the original d3d9.dll
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); // get the system directory, we need to open the original d3d9.dll
// Append dll name
strcat_s(buffer, _countof(buffer), "\\d3d9.dll");
@@ -141,12 +142,14 @@ IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
DISABLE_HOOK(GetProcAddress_fn);
CheckLoadD3d9Dll();
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); // creating the original IDirect3D9 object
ASSERT(pIDirect3D9_orig);
creating_d3d9 = false;
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
// Hook the vtable and hand the game back the real object untouched.
InstallD3D9Hooks(pIDirect3D9_orig, false);
return pIDirect3D9_orig;
}
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
@@ -161,17 +164,16 @@ HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
CheckLoadD3d9Dll();
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); // creating the original IDirect3D9 object
creating_d3d9 = false;
if (ret != S_OK)
return ret;
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
const auto pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
// original umod does not do this for some reason
*ppD3D = static_cast<IDirect3D9Ex*>(pIDirect3D9Ex);
// Hook the vtable (CreateDevice + CreateDeviceEx) and return the real object untouched.
InstallD3D9Hooks(pIDirect3D9Ex_orig, true);
*ppD3D = pIDirect3D9Ex_orig;
return ret;
}
@@ -210,9 +212,9 @@ void LoadModlists()
{
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); // ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); // ask for name and path of this dll
const auto exe_path = std::filesystem::path(gwpath).parent_path();
const auto dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
@@ -235,11 +237,11 @@ void InitInstance(HINSTANCE hModule)
gl_hThisInstance = hModule;
LoadModlists();
DisableThreadLibraryCalls(hModule); //reduce overhead
DisableThreadLibraryCalls(hModule); // reduce overhead
// d3d9.dll shouldn't be loaded at this point.
[[maybe_unused]] const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
//ASSERT(!d3d9_loaded);
// ASSERT(!d3d9_loaded);
MH_Initialize();
@@ -252,6 +254,20 @@ void InitInstance(HINSTANCE hModule)
}
}
// Exported entry for late injection: hand gMod a device that already exists
// (IDirect3DDevice9Ex* works too) so it hooks the vtable and mods textures from
// here on. Returns RETURN_OK if newly registered, RETURN_EXISTS if already known.
extern "C" __declspec(dllexport) int __cdecl SetDevice(IDirect3DDevice9* device)
{
if (!device) return RETURN_BAD_ARGUMENT;
try {
return RegisterExistingDevice(device) ? RETURN_OK : RETURN_EXISTS;
}
catch (...) {
return RETURN_FATAL_ERROR;
}
}
extern "C" __declspec(dllexport) int __cdecl AddFile(const wchar_t* path)
{
if (!path) return RETURN_BAD_ARGUMENT;
@@ -276,6 +292,7 @@ extern "C" __declspec(dllexport) int __cdecl RemoveFile(const wchar_t* path)
// nullptr first arg = return required size
// returns paths separated by null terminator, e.g. "C:\foo.tpf\0C:\bar.zip\0\0"
// Paths come back in load order (== priority order).
extern "C" __declspec(dllexport) int __cdecl GetFiles(wchar_t* buffer, const size_t buffer_size_chars)
{
try {
@@ -306,6 +323,9 @@ void ExitInstance()
{
DISABLE_HOOK(GetProcAddress_fn);
// Revert every D3D9 vtable hook so the original objects are left pristine.
RemoveAllD3D9Hooks();
MH_Uninitialize();
if (gMod_Loaded_d3d9_Module_Handle)
@@ -319,6 +339,7 @@ void ExitInstance()
__try {
FreeConsole();
}
__except (EXCEPTION_CONTINUE_EXECUTION) { }
__except (EXCEPTION_CONTINUE_EXECUTION) {
}
#endif
}
-134
View File
@@ -1,134 +0,0 @@
#include "Main.h"
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3D9"
#endif
uMod_IDirect3D9::uMod_IDirect3D9(IDirect3D9* pOriginal)
{
Message(PRE_MESSAGE "::" PRE_MESSAGE " (%p): %p\n", pOriginal, this);
m_pIDirect3D9 = pOriginal;
}
uMod_IDirect3D9::~uMod_IDirect3D9()
{
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %p\n", this);
}
HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
{
*ppvObj = nullptr;
// call this to increase AddRef at original object
// and to check if such an interface is there
const HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG __stdcall uMod_IDirect3D9::AddRef()
{
return m_pIDirect3D9->AddRef();
}
ULONG __stdcall uMod_IDirect3D9::Release()
{
// call original routine
const ULONG count = m_pIDirect3D9->Release();
// in case no further Ref is there, the Original Object has deleted itself
if (count == 0) {
delete this;
}
return count;
}
HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
{
return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterCount()
{
return m_pIDirect3D9->GetAdapterCount();
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
{
return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
{
return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
}
HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{
return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
{
return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
{
return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
}
HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
{
return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
}
HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return m_pIDirect3D9->GetAdapterMonitor(Adapter);
}
HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
{
Message(PRE_MESSAGE "::CreateDevice(): %p\n", this);
// we intercept this call and provide our own "fake" Device Object
const HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
int count = 1;
if (pPresentationParameters != nullptr) {
count = pPresentationParameters->BackBufferCount;
}
const auto pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, count);
// store our pointer (the fake one) for returning it to the calling program
*ppReturnedDeviceInterface = pIDirect3DDevice9;
return hres;
}
-48
View File
@@ -1,48 +0,0 @@
#include "Main.h"
#define IDirect3D9 IDirect3D9Ex
#define uMod_IDirect3D9 uMod_IDirect3D9Ex
#define m_pIDirect3D9 m_pIDirect3D9Ex
#define PRE_MESSAGE "uMod_IDirect3D9Ex"
// ReSharper disable once CppUnusedIncludeDirective
#include "uMod_IDirect3D9.cpp"
HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
IDirect3DDevice9Ex** ppReturnedDeviceInterface)
{
Message("uMod_IDirect3D9Ex::CreateDeviceEx: %p\n", this);
// we intercept this call and provide our own "fake" Device Object
const HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
int count = 1;
if (pPresentationParameters != nullptr) {
count = pPresentationParameters->BackBufferCount;
}
const auto pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, count);
// store our pointer (the fake one) for returning it to the calling program
*ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
return hres;
}
HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode)
{
return m_pIDirect3D9Ex->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
}
HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
{
return m_pIDirect3D9Ex->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
}
HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID(UINT Adapter, LUID* pLUID)
{
return m_pIDirect3D9Ex->GetAdapterLUID(Adapter, pLUID);
}
UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter)
{
return m_pIDirect3D9Ex->GetAdapterModeCountEx(Adapter, pFilter);
}
-283
View File
@@ -1,283 +0,0 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return 0x01000002L;
}
HRESULT hRes;
if (CrossRef_D3Dtex != nullptr) {
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
*ppvObj = this;
}
}
else {
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == m_D3Dtex) {
*ppvObj = this;
}
}
return hRes;
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
{
if (FAKE) {
return 1; //bug, this case should never happen
}
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
}
return m_D3Dtex->AddRef();
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
{
Message("uMod_IDirect3DCubeTexture9::Release(): %p\n", this);
void* cpy;
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE) {
UnswitchTextures(this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else {
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
{
uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex;
count = fake_texture->m_D3Dtex->Release(); //release the original texture
if (count == 0) //if texture is released we switch the textures back
{
UnswitchTextures(this);
fake_texture->Release(); // we release the fake texture
}
}
else {
count = m_D3Dtex->Release();
}
}
if (count == 0) //if this texture is released, we clean up
{
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
// the hash of a non existing texture would be calculated
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
delete this;
}
return count;
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
}
return m_D3Dtex->FreePrivateData(refguid);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
{
return m_D3Dtex->SetPriority(PriorityNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
{
return m_D3Dtex->GetPriority();
}
void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
{
return m_D3Dtex->GetType();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
{
return m_D3Dtex->SetLOD(LODNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
{
return m_D3Dtex->GetLOD();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
{
return m_D3Dtex->GetLevelCount();
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return m_D3Dtex->SetAutoGenFilterType(FilterType);
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
{
return m_D3Dtex->GetAutoGenFilterType();
}
void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
}
return m_D3Dtex->GetLevelDesc(Level, pDesc);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level);
}
return m_D3Dtex->UnlockRect(FaceType, Level);
}
HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
{
if (FAKE) {
return {};
}
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
pTexture = CrossRef_D3Dtex->m_D3Dtex;
}
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
return {};
}
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK)
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
return {};
}
}
const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
}
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DCubeTexture9::GetHash() %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}
-914
View File
@@ -1,914 +0,0 @@
#include "Main.h"
import TextureClient;
#ifndef RETURN_QueryInterface
#define RETURN_QueryInterface 0x01000000L
#endif
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3DDevice9"
#endif
uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int back_buffer_count)
{
Message(PRE_MESSAGE "::" PRE_MESSAGE " (%p): %p\n", pOriginal, this);
BackBufferCount = back_buffer_count;
uMod_Client = new TextureClient(this); //get a new texture client for this device
uMod_Client->Initialize();
m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
}
uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9()
{
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %p\n", this);
}
HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
{
// check if original dll can provide interface. then send *our* address
if (riid == IID_IDirect3DTexture9) {
// This function should never be called with IDirect3DTexture9 by the game
*ppvObj = this;
return RETURN_QueryInterface;
}
*ppvObj = nullptr;
Message(PRE_MESSAGE "::QueryInterface(): %p\n", this);
const HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
if (*ppvObj == m_pIDirect3DDevice9) {
uMod_Reference++; //increasing our counter
*ppvObj = this;
}
return hRes;
}
ULONG uMod_IDirect3DDevice9::AddRef()
{
uMod_Reference++; //increasing our counter
Message("%p = " PRE_MESSAGE "::AddRef(): %p\n", uMod_Reference, this);
return m_pIDirect3DDevice9->AddRef();
}
ULONG uMod_IDirect3DDevice9::Release()
{
if (--uMod_Reference == 0) //if our counter drops to zero, the real device will be deleted, so we clean up before
{
// we must not release the fake textures, cause they are released if the target textures are released
// and the target textures are released by the game.
delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
uMod_Client = nullptr;
}
const ULONG count = m_pIDirect3DDevice9->Release();
Message("%p = " PRE_MESSAGE "::Release(): %p\n", count, this);
if (uMod_Reference != static_cast<int>(count)) //bug
{
Message("Error in " PRE_MESSAGE "::Release(): %p!=%p\n", uMod_Reference, count);
}
if (count == 0u) {
delete this;
}
return count;
}
HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel()
{
return m_pIDirect3DDevice9->TestCooperativeLevel();
}
UINT uMod_IDirect3DDevice9::GetAvailableTextureMem()
{
return m_pIDirect3DDevice9->GetAvailableTextureMem();
}
HRESULT uMod_IDirect3DDevice9::EvictManagedResources()
{
return m_pIDirect3DDevice9->EvictManagedResources();
}
HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
{
return m_pIDirect3DDevice9->GetDirect3D(ppD3D9);
}
HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
{
return m_pIDirect3DDevice9->GetDeviceCaps(pCaps);
}
HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode);
}
HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters)
{
return m_pIDirect3DDevice9->GetCreationParameters(pParameters);
}
HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap)
{
return m_pIDirect3DDevice9->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
}
void uMod_IDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags)
{
m_pIDirect3DDevice9->SetCursorPosition(X, Y, Flags);
}
BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
{
return m_pIDirect3DDevice9->ShowCursor(bShow);
}
HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain)
{
return m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain);
}
HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain)
{
return m_pIDirect3DDevice9->GetSwapChain(iSwapChain, pSwapChain);
}
UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
{
return m_pIDirect3DDevice9->GetNumberOfSwapChains();
}
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
{
return m_pIDirect3DDevice9->Reset(pPresentationParameters);
}
HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
return m_pIDirect3DDevice9->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer)
{
return m_pIDirect3DDevice9->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus)
{
return m_pIDirect3DDevice9->GetRasterStatus(iSwapChain, pRasterStatus);
}
HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
{
return m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs);
}
void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp)
{
return m_pIDirect3DDevice9->SetGammaRamp(iSwapChain, Flags, pRamp);
}
void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp)
{
return m_pIDirect3DDevice9->GetGammaRamp(iSwapChain, pRamp);
}
HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
const auto texture = new uMod_IDirect3DTexture9(ppTexture, this);
*ppTexture = texture;
if (LastCreatedTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedTexture);
}
LastCreatedTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
//create fake texture
const auto texture = new uMod_IDirect3DVolumeTexture9(ppVolumeTexture, this);
*ppVolumeTexture = texture;
if (LastCreatedVolumeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedVolumeTexture);
}
LastCreatedVolumeTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
//create fake texture
const auto texture = new uMod_IDirect3DCubeTexture9(ppCubeTexture, this);
*ppCubeTexture = texture;
if (LastCreatedCubeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedCubeTexture);
}
LastCreatedCubeTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
{
return m_pIDirect3DDevice9->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
}
HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture)
{
Message(PRE_MESSAGE "::UpdateTexture( %p, %p): %p\n", pSourceTexture, pDestinationTexture, this);
// we must pass the real texture objects
uMod_IDirect3DTexture9* pSource = nullptr;
uMod_IDirect3DVolumeTexture9* pSourceVolume = nullptr;
uMod_IDirect3DCubeTexture9* pSourceCube = nullptr;
IDirect3DBaseTexture9* cpy;
if (pSourceTexture != nullptr) {
const auto hash = pSource->GetHash();
switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
case 0x01000000L: {
pSource = static_cast<uMod_IDirect3DTexture9*>(pSourceTexture);
if (hash) {
if (hash != pSource->Hash) // this hash has changed !!
{
pSource->Hash = hash;
if (pSource->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSource);
}
uMod_Client->LookUpToMod(pSource);
}
}
else if (pSource->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSource); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSource->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSource->m_D3Dtex;
}
break;
}
case 0x01000001L: {
pSourceVolume = static_cast<uMod_IDirect3DVolumeTexture9*>(pSourceTexture);
if (hash) {
if (hash != pSourceVolume->Hash) // this hash has changed !!
{
pSourceVolume->Hash = hash;
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceVolume);
}
uMod_Client->LookUpToMod(pSourceVolume);
}
}
else if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceVolume); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSourceVolume->m_D3Dtex;
}
break;
}
case 0x01000002L: {
pSourceCube = static_cast<uMod_IDirect3DCubeTexture9*>(pSourceTexture);
if (hash) {
if (hash != pSourceCube->Hash) // this hash has changed !!
{
pSourceCube->Hash = hash;
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceCube);
}
uMod_Client->LookUpToMod(pSourceCube);
}
}
else if (pSourceCube->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceCube); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSourceCube->m_D3Dtex;
}
break;
}
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
if (pDestinationTexture != nullptr) {
switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
case 0x01000000L: {
const auto pDest = static_cast<uMod_IDirect3DTexture9*>(pDestinationTexture);
if (pSource != nullptr && pDest->Hash != pSource->Hash) {
pDest->Hash = pSource->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSource->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DTexture9* cpy2 = pSource->CrossRef_D3Dtex;
UnswitchTextures(pSource);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
case 0x01000001L: {
const auto pDest = static_cast<uMod_IDirect3DVolumeTexture9*>(pDestinationTexture);
if (pSourceVolume != nullptr && pDest->Hash != pSourceVolume->Hash) {
pDest->Hash = pSourceVolume->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DVolumeTexture9* cpy2 = pSourceVolume->CrossRef_D3Dtex;
UnswitchTextures(pSourceVolume);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
case 0x01000002L: {
auto pDest = static_cast<uMod_IDirect3DCubeTexture9*>(pDestinationTexture);
if (pSourceCube != nullptr && pDest->Hash != pSourceCube->Hash) {
pDest->Hash = pSourceCube->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DCubeTexture9* cpy2 = pSourceCube->CrossRef_D3Dtex;
UnswitchTextures(pSourceCube);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
}
}
return m_pIDirect3DDevice9->UpdateTexture(pSourceTexture, pDestinationTexture);
}
HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface)
{
return m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget, pDestSurface);
}
HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface)
{
return m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain, pDestSurface);
}
HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter)
{
return m_pIDirect3DDevice9->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
}
HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color)
{
return m_pIDirect3DDevice9->ColorFill(pSurface, pRect, color);
}
HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget)
{
{
IDirect3DSurface9* back_buffer;
NormalRendering = false;
for (int i = 0; !NormalRendering && i < BackBufferCount; i++) {
m_pIDirect3DDevice9->GetBackBuffer(0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
if (back_buffer == pRenderTarget) {
NormalRendering = true;
}
back_buffer->Release();
}
}
return m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget)
{
return m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
}
HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
{
return m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil);
}
HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
{
return m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface);
}
HRESULT uMod_IDirect3DDevice9::BeginScene()
{
if (LastCreatedTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedTexture);
}
if (LastCreatedVolumeTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedVolumeTexture);
}
if (LastCreatedCubeTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedCubeTexture);
}
uMod_Client->MergeUpdate(); // merge an update, if present
return m_pIDirect3DDevice9->BeginScene();
}
HRESULT uMod_IDirect3DDevice9::EndScene()
{
return m_pIDirect3DDevice9->EndScene();
}
HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
{
return m_pIDirect3DDevice9->Clear(Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->SetTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->GetTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->MultiplyTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
{
return m_pIDirect3DDevice9->SetViewport(pViewport);
}
HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
{
return m_pIDirect3DDevice9->GetViewport(pViewport);
}
HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
{
return m_pIDirect3DDevice9->SetMaterial(pMaterial);
}
HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
{
return m_pIDirect3DDevice9->GetMaterial(pMaterial);
}
HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
{
return m_pIDirect3DDevice9->SetLight(Index, pLight);
}
HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9* pLight)
{
return m_pIDirect3DDevice9->GetLight(Index, pLight);
}
HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index, BOOL Enable)
{
return m_pIDirect3DDevice9->LightEnable(Index, Enable);
}
HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index, BOOL* pEnable)
{
return m_pIDirect3DDevice9->GetLightEnable(Index, pEnable);
}
HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
{
return m_pIDirect3DDevice9->SetClipPlane(Index, pPlane);
}
HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index, float* pPlane)
{
return m_pIDirect3DDevice9->GetClipPlane(Index, pPlane);
}
HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
{
return m_pIDirect3DDevice9->SetRenderState(State, Value);
}
HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetRenderState(State, pValue);
}
HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB)
{
return m_pIDirect3DDevice9->CreateStateBlock(Type, ppSB);
}
HRESULT uMod_IDirect3DDevice9::BeginStateBlock()
{
return m_pIDirect3DDevice9->BeginStateBlock();
}
HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
{
return m_pIDirect3DDevice9->EndStateBlock(ppSB);
}
HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
{
return m_pIDirect3DDevice9->SetClipStatus(pClipStatus);
}
HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
{
return m_pIDirect3DDevice9->GetClipStatus(pClipStatus);
}
HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture)
{
return m_pIDirect3DDevice9->GetTexture(Stage, ppTexture);
}
HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
{
// we must pass the real texture objects
// if (dev != this) this texture was not initialized through our device and is thus no fake texture object
//IDirect3DDevice9 *dev = NULL;
IDirect3DBaseTexture9* cpy;
if (pTexture != nullptr) {
long int ret = pTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy);
switch (ret) {
case 0x01000000L:
pTexture = static_cast<uMod_IDirect3DTexture9*>(pTexture)->m_D3Dtex;
break;
case 0x01000001L:
pTexture = static_cast<uMod_IDirect3DVolumeTexture9*>(pTexture)->m_D3Dtex;
break;
case 0x01000002L:
pTexture = static_cast<uMod_IDirect3DCubeTexture9*>(pTexture)->m_D3Dtex;
break;
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
/*
if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
{
if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
}
*/
return m_pIDirect3DDevice9->SetTexture(Stage, pTexture);
}
HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetTextureStageState(Stage, Type, pValue);
}
HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
return m_pIDirect3DDevice9->SetTextureStageState(Stage, Type, Value);
}
HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetSamplerState(Sampler, Type, pValue);
}
HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
{
return m_pIDirect3DDevice9->SetSamplerState(Sampler, Type, Value);
}
HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
{
return m_pIDirect3DDevice9->ValidateDevice(pNumPasses);
}
HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
{
return m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries)
{
return m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
{
return m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber);
}
HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT* PaletteNumber)
{
return m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber);
}
HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
{
return m_pIDirect3DDevice9->SetScissorRect(pRect);
}
HRESULT uMod_IDirect3DDevice9::GetScissorRect(RECT* pRect)
{
return m_pIDirect3DDevice9->GetScissorRect(pRect);
}
HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
{
return m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware);
}
BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing()
{
return m_pIDirect3DDevice9->GetSoftwareVertexProcessing();
}
HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
{
return m_pIDirect3DDevice9->SetNPatchMode(nSegments);
}
float uMod_IDirect3DDevice9::GetNPatchMode()
{
return m_pIDirect3DDevice9->GetNPatchMode();
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
{
return m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
return m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
return m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride)
{
return m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
{
return m_pIDirect3DDevice9->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
}
HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl)
{
return m_pIDirect3DDevice9->CreateVertexDeclaration(pVertexElements, ppDecl);
}
HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
{
return m_pIDirect3DDevice9->SetVertexDeclaration(pDecl);
}
HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
{
return m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl);
}
HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
{
return m_pIDirect3DDevice9->SetFVF(FVF);
}
HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
{
return m_pIDirect3DDevice9->GetFVF(pFVF);
}
HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
{
return m_pIDirect3DDevice9->CreateVertexShader(pFunction, ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
{
return m_pIDirect3DDevice9->SetVertexShader(pShader);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
{
return m_pIDirect3DDevice9->GetVertexShader(ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride)
{
return m_pIDirect3DDevice9->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
}
HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride)
{
return m_pIDirect3DDevice9->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride);
}
HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Divider)
{
return m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider)
{
return m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
{
return m_pIDirect3DDevice9->SetIndices(pIndexData);
}
HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
{
return m_pIDirect3DDevice9->GetIndices(ppIndexData);
}
HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
{
return m_pIDirect3DDevice9->CreatePixelShader(pFunction, ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
{
return m_pIDirect3DDevice9->SetPixelShader(pShader);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
{
return m_pIDirect3DDevice9->GetPixelShader(ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
{
return m_pIDirect3DDevice9->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
}
HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
{
return m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
}
HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
{
return m_pIDirect3DDevice9->DeletePatch(Handle);
}
HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery)
{
return m_pIDirect3DDevice9->CreateQuery(Type, ppQuery);
}
-95
View File
@@ -1,95 +0,0 @@
#include "Main.h"
#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
#define IDirect3DDevice9 IDirect3DDevice9Ex
#define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex
#define RETURN_QueryInterface 0x01000001L
#define PRE_MESSAGE "uMod_IDirect3DDevice9Ex"
// ReSharper disable once CppUnusedIncludeDirective
#include "uMod_IDirect3DDevice9.cpp"
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState(HWND hWindow)
{
return m_pIDirect3DDevice9Ex->CheckDeviceState(hWindow);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency(IDirect3DResource9** ppResourceArray, UINT32 NumResources)
{
return m_pIDirect3DDevice9Ex->CheckResourceResidency(ppResourceArray, NumResources);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation,
INT XOffset, INT YOffset)
{
return m_pIDirect3DDevice9Ex->ComposeRects(pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
{
return m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
{
return m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx(Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
{
return m_pIDirect3DDevice9Ex->CreateRenderTargetEx(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
{
return m_pIDirect3DDevice9Ex->GetDisplayModeEx(iSwapChain, pMode, pRotation);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority(INT* pPriority)
{
return m_pIDirect3DDevice9Ex->GetGPUThreadPriority(pPriority);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency(UINT* pMaxLatency)
{
return m_pIDirect3DDevice9Ex->GetMaximumFrameLatency(pMaxLatency);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags)
{
return m_pIDirect3DDevice9Ex->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode)
{
return m_pIDirect3DDevice9Ex->ResetEx(pPresentationParameters, pFullscreenDisplayMode);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights)
{
return m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel(Width, Height, RowWeights, ColumnWeights);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority(INT pPriority)
{
return m_pIDirect3DDevice9Ex->SetGPUThreadPriority(pPriority);
}
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency(UINT pMaxLatency)
{
return m_pIDirect3DDevice9Ex->SetMaximumFrameLatency(pMaxLatency);
}
/*
HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel()
{
return(m_pIDirect3DDevice9Ex->TestCooperativeLevel();
}
*/
HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank(UINT SwapChainIndex)
{
return m_pIDirect3DDevice9Ex->WaitForVBlank(SwapChainIndex);
}
-348
View File
@@ -1,348 +0,0 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return 0x01000000L;
}
HRESULT hRes;
if (CrossRef_D3Dtex != nullptr) {
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
*ppvObj = this;
}
}
else {
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == m_D3Dtex) {
*ppvObj = this;
}
}
return hRes;
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
{
if (FAKE) {
return 1; //bug, this case should never happen
}
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
}
return m_D3Dtex->AddRef();
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DTexture9::Release()
{
Message("uMod_IDirect3DTexture9::Release(): %p\n", this);
void* cpy;
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE) {
UnswitchTextures(this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else {
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
{
uMod_IDirect3DTexture9* fake_texture = CrossRef_D3Dtex;
count = fake_texture->m_D3Dtex->Release(); //release the original texture
if (count == 0) //if texture is released we switch the textures back
{
UnswitchTextures(this);
fake_texture->Release(); // we release the fake texture
}
}
else {
count = m_D3Dtex->Release();
}
}
if (count == 0) //if this texture is released, we clean up
{
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
// the hash of a non existing texture would be calculated
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
delete this;
}
Message("uMod_IDirect3DTexture9::Release() end: %p\n", this);
return count;
}
HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
}
return m_D3Dtex->FreePrivateData(refguid);
}
DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
{
return m_D3Dtex->SetPriority(PriorityNew);
}
DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
{
return m_D3Dtex->GetPriority();
}
void APIENTRY uMod_IDirect3DTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
{
return m_D3Dtex->GetType();
}
DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
{
return m_D3Dtex->SetLOD(LODNew);
}
DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
{
return m_D3Dtex->GetLOD();
}
DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
{
return m_D3Dtex->GetLevelCount();
}
HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return m_D3Dtex->SetAutoGenFilterType(FilterType);
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
{
return m_D3Dtex->GetAutoGenFilterType();
}
void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
}
return m_D3Dtex->GetLevelDesc(Level, pDesc);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
}
return m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
}
return m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level);
}
return m_D3Dtex->UnlockRect(Level);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect);
}
return m_D3Dtex->AddDirtyRect(pDirtyRect);
}
HashTuple uMod_IDirect3DTexture9::GetHash() const
{
ASSERT(!FAKE);
IDirect3DTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
pTexture = CrossRef_D3Dtex->m_D3Dtex;
}
IDirect3DSurface9* pOffscreenSurface = nullptr;
//IDirect3DTexture9 *pOffscreenTexture = NULL;
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
return {};
}
Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
if (desc.Pool == D3DPOOL_DEFAULT) //get the raw data of the texture
{
//Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
return {};
}
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
//Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
pSurfaceLevel_orig->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
return {};
}
if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
pSurfaceLevel_orig->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
return {};
}
pSurfaceLevel_orig = pResolvedSurface;
}
if (D3D_OK != m_D3Ddev->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, nullptr)) {
pSurfaceLevel_orig->Release();
if (pResolvedSurface != nullptr) {
pResolvedSurface->Release();
}
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
return {};
}
if (D3D_OK != m_D3Ddev->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
pSurfaceLevel_orig->Release();
if (pResolvedSurface != nullptr) {
pResolvedSurface->Release();
}
pOffscreenSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
return {};
}
pSurfaceLevel_orig->Release();
if (pOffscreenSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
if (pResolvedSurface != nullptr) {
pResolvedSurface->Release();
}
pOffscreenSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
return {};
}
}
else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pOffscreenSurface != nullptr) {
pOffscreenSurface->UnlockRect();
pOffscreenSurface->Release();
if (pResolvedSurface != nullptr) {
pResolvedSurface->Release();
}
}
else if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(0);
}
Message("uMod_IDirect3DTexture9::GetHash() crc32 %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DTexture9::GetHash() crc64 %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}
-280
View File
@@ -1,280 +0,0 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return 0x01000001L;
}
HRESULT hRes;
if (CrossRef_D3Dtex != nullptr) {
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
*ppvObj = this;
}
}
else {
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == m_D3Dtex) {
*ppvObj = this;
}
}
return hRes;
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
{
if (FAKE) {
return 1; //bug, this case should never happen
}
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
}
return m_D3Dtex->AddRef();
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
{
Message("uMod_IDirect3DVolumeTexture9::Release(): %p\n", this);
void* cpy;
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE) {
UnswitchTextures(this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else {
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
{
uMod_IDirect3DVolumeTexture9* fake_texture = CrossRef_D3Dtex;
count = fake_texture->m_D3Dtex->Release(); //release the original texture
if (count == 0) //if texture is released we switch the textures back
{
UnswitchTextures(this);
fake_texture->Release(); // we release the fake texture
}
}
else {
count = m_D3Dtex->Release();
}
}
if (count == 0) //if this texture is released, we clean up
{
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
// the hash of a non existing texture would be calculated
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
delete this;
}
return count;
}
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
}
return m_D3Dtex->FreePrivateData(refguid);
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
{
return m_D3Dtex->SetPriority(PriorityNew);
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
{
return m_D3Dtex->GetPriority();
}
void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
{
return m_D3Dtex->GetType();
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
{
return m_D3Dtex->SetLOD(LODNew);
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
{
return m_D3Dtex->GetLOD();
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
{
return m_D3Dtex->GetLevelCount();
}
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return m_D3Dtex->SetAutoGenFilterType(FilterType);
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
{
return m_D3Dtex->GetAutoGenFilterType();
}
void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX* pDirtyBox)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyBox(pDirtyBox);
}
return m_D3Dtex->AddDirtyBox(pDirtyBox);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC* pDesc)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
}
return m_D3Dtex->GetLevelDesc(Level, pDesc);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9** ppVolumeLevel)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
}
return m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
}
return m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level);
}
return m_D3Dtex->UnlockBox(Level);
}
HashTuple uMod_IDirect3DVolumeTexture9::GetHash() const
{
if (FAKE) {
return {};
}
IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
pTexture = CrossRef_D3Dtex->m_D3Dtex;
}
IDirect3DVolume9* pResolvedSurface = nullptr;
D3DLOCKED_BOX d3dlr;
D3DVOLUME_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
return {};
}
Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return {};
}
if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockBox();
pResolvedSurface->Release();
}
else {
pTexture->UnlockBox(0);
}
Message("uMod_IDirect3DVolumeTexture9::GetHash() crc32 %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DVolumeTexture9::GetHash() crc64 %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}