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f07e180b53
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
#include "Main.h"
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#define IDirect3D9 IDirect3D9Ex
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#define uMod_IDirect3D9 uMod_IDirect3D9Ex
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#define m_pIDirect3D9 m_pIDirect3D9Ex
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#define PRE_MESSAGE "uMod_IDirect3D9Ex"
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// ReSharper disable once CppUnusedIncludeDirective
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#include "uMod_IDirect3D9.cpp"
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HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
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IDirect3DDevice9Ex** ppReturnedDeviceInterface)
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{
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Message("uMod_IDirect3D9Ex::CreateDeviceEx: %p\n", this);
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// we intercept this call and provide our own "fake" Device Object
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const HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
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int count = 1;
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if (pPresentationParameters != nullptr) {
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count = pPresentationParameters->BackBufferCount;
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}
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const auto pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, count);
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// store our pointer (the fake one) for returning it to the calling program
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*ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
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return hres;
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode)
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{
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return m_pIDirect3D9Ex->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
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{
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return m_pIDirect3D9Ex->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID(UINT Adapter, LUID* pLUID)
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{
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return m_pIDirect3D9Ex->GetAdapterLUID(Adapter, pLUID);
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}
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UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter)
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{
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return m_pIDirect3D9Ex->GetAdapterModeCountEx(Adapter, pFilter);
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}
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