mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-21 01:49:31 +00:00
rename to gmod, drop gui (#1)
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
This commit is contained in:
@@ -0,0 +1,99 @@
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#include "uMod_Main.h"
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uMod_FileHandler::uMod_FileHandler()
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{
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Message("uMod_FileHandler(): %lu\n", this);
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Number = 0;
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FieldCounter = 0;
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Files = nullptr;
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}
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uMod_FileHandler::~uMod_FileHandler()
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{
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Message("~uMod_FileHandler(): %lu\n", this);
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if (Files != nullptr) {
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for (int i = 0; i < FieldCounter; i++) {
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delete [] Files[i];
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}
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delete [] Files;
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}
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}
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int uMod_FileHandler::Add(TextureFileStruct* file)
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{
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Message("uMod_FileHandler::Add(%lu): %lu\n", file, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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if (file->Reference >= 0) {
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return RETURN_UPDATE_ALLREADY_ADDED;
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}
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if (Number / FieldLength == FieldCounter) // get more memory
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{
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TextureFileStruct*** temp = nullptr;
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try { temp = new TextureFileStruct**[FieldCounter + 10]; }
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catch (...) {
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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for (int i = 0; i < FieldCounter; i++) {
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temp[i] = Files[i]; //copy to new allocated memory
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}
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for (int i = FieldCounter; i < FieldCounter + 10; i++) {
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temp[i] = nullptr; // initialize unused parts to zero
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}
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FieldCounter += 10;
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delete [] Files;
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Files = temp;
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}
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if (Number % FieldLength == 0) // maybe we need to get more memory
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{
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try {
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if (Files[Number / FieldLength] == nullptr) {
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Files[Number / FieldLength] = new TextureFileStruct*[FieldLength];
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}
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}
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catch (...) {
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Files[Number / FieldLength] = nullptr;
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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}
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Files[Number / FieldLength][Number % FieldLength] = file;
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file->Reference = Number++; //set the reference for a fast deleting
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return RETURN_OK;
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}
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int uMod_FileHandler::Remove(TextureFileStruct* file)
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{
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Message("uMod_FileHandler::Remove(%lu): %lu\n", file, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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const int ref = file->Reference;
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if (ref < 0) {
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return RETURN_OK; // returning if no Reference is set
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}
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file->Reference = -1; //set reference outside of bound
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if (ref < (--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
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{
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Files[ref / FieldLength][ref % FieldLength] = Files[Number / FieldLength][Number % FieldLength];
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Files[ref / FieldLength][ref % FieldLength]->Reference = ref; //set the new reference entry
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}
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return RETURN_OK;
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}
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@@ -0,0 +1,365 @@
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#include "uMod_DX9_dll.h"
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#include "uMod_Main.h"
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#include <Windows.h>
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#include <Psapi.h>
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#include <TlHelp32.h>
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#pragma comment(lib, "Psapi.lib")
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//#include "detours.h"
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//#include "detourxs/detourxs/detourxs.h"
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/*
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#include "detourxs/detourxs/ADE32.cpp"
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#include "detourxs/detourxs/detourxs.cpp"
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*/
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/*
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* global variable which are not linked external
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*/
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HINSTANCE gl_hOriginalDll = nullptr;
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HINSTANCE gl_hThisInstance = nullptr;
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uMod_TextureServer* gl_TextureServer = nullptr;
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HANDLE gl_ServerThread = nullptr;
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using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
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using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
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Direct3DCreate9_type Direct3DCreate9_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
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Direct3DCreate9Ex_type Direct3DCreate9Ex_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
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HHOOK gl_hHook = nullptr;
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static FILE* stdout_proxy;
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static FILE* stderr_proxy;
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/*
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* global variable which are linked external
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*/
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unsigned int gl_ErrorState = 0u;
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#ifdef LOG_MESSAGE
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FILE* gl_File = nullptr;
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#endif
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#ifdef DIRECT_INJECTION
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void Nothing() { (void)NULL; }
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#endif
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/*
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* dll entry routine, here we initialize or clean up
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*/
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BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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UNREFERENCED_PARAMETER(lpReserved);
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH: {
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#ifdef BUILD_TYPE_DEBUG
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AllocConsole();
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SetConsoleTitleA("uMod Console");
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freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
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freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
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#endif
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InitInstance(hModule);
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break;
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}
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case DLL_PROCESS_DETACH: {
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ExitInstance();
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break;
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}
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default: break;
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}
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return true;
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}
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DWORD WINAPI ServerThread(LPVOID lpParam)
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{
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UNREFERENCED_PARAMETER(lpParam);
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if (gl_TextureServer != nullptr) {
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gl_TextureServer->MainLoop(); //This is and endless mainloop, it sleep till something is written into the pipe.
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}
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return 0;
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}
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void InitInstance(HINSTANCE hModule)
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{
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DisableThreadLibraryCalls(hModule); //reduce overhead
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gl_hThisInstance = hModule;
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char game[MAX_PATH];
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if (HookThisProgram(game)) //ask if we need to hook this program
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{
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OpenMessage();
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Message("InitInstance: %lu\n", hModule);
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char uMod[MAX_PATH];
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for (auto i = 0; i < MAX_PATH; i++) {
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uMod[i] = 0;
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}
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GetModuleFileNameA(hModule, uMod, MAX_PATH);
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Message("InitInstance: %s\n", uMod);
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gl_TextureServer = new uMod_TextureServer(game, uMod); //create the server which listen on the pipe and prepare the update for the texture clients
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LoadOriginalDll();
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if (gl_hOriginalDll) {
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Direct3DCreate9_fn = (Direct3DCreate9_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
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if (Direct3DCreate9_fn != nullptr) {
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Message("Detour: Direct3DCreate9\n");
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Direct3DCreate9_fn = static_cast<Direct3DCreate9_type>(DetourFunc((BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5));
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}
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Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
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if (Direct3DCreate9Ex_fn != nullptr) {
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Message("Detour: Direct3DCreate9Ex\n");
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Direct3DCreate9Ex_fn = static_cast<Direct3DCreate9Ex_type>(DetourFunc((BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7));
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}
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}
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gl_ServerThread = CreateThread(nullptr, 0, ServerThread, nullptr, 0, nullptr); //creating a thread for the mainloop
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if (gl_ServerThread == nullptr) { Message("InitInstance: Serverthread not started\n"); }
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}
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}
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bool HasDesiredMethods(HMODULE hModule, HANDLE hProcess)
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{
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const auto d3dcreate9Addr = GetProcAddress(hModule, "Direct3DCreate9");
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if (!d3dcreate9Addr) {
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return false;
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}
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const auto d3dcreate9ExAddr = GetProcAddress(hModule, "Direct3DCreate9Ex");
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if (!d3dcreate9ExAddr) {
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return false;
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}
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return true;
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}
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bool IsDesiredModule(HMODULE hModule, HANDLE hProcess)
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{
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TCHAR szModuleName[MAX_PATH];
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GetModuleBaseName(hProcess, hModule, szModuleName, sizeof(szModuleName) / sizeof(TCHAR));
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return strcmp(szModuleName, TEXT("d3d9.dll")) == 0;
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}
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bool FindLoadedDll()
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{
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HMODULE hModules[1024];
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HANDLE hProcess;
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DWORD cbNeeded;
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unsigned int i;
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// Get a handle to the current process.
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hProcess = GetCurrentProcess();
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if (EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded)) {
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for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
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if (IsDesiredModule(hModules[i], hProcess)) {
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// If the module is d3d9.dll, store the handle or do your hooking here.
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gl_hOriginalDll = hModules[i];
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break;
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}
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if (HasDesiredMethods(hModules[i], hProcess)) {
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// If the module has the two specific methods, store the handle or do your hooking here.
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gl_hOriginalDll = hModules[i];
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break;
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}
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}
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}
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if (gl_hOriginalDll) {
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return true;
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}
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return false;
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}
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void LoadOriginalDll()
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{
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if (FindLoadedDll()) {
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return;
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}
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char buffer[MAX_PATH];
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GetSystemDirectory(buffer, MAX_PATH); //get the system directory, we need to open the original d3d9.dll
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// Append dll name
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strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
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// try to load the system's d3d9.dll, if pointer empty
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if (!gl_hOriginalDll) {
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gl_hOriginalDll = LoadLibrary(buffer);
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}
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if (!gl_hOriginalDll) {
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ExitProcess(0); // exit the hard way
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}
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}
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void ExitInstance()
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{
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if (gl_ServerThread != nullptr) {
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CloseHandle(gl_ServerThread); // kill the server thread
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gl_ServerThread = nullptr;
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}
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if (gl_TextureServer != nullptr) {
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delete gl_TextureServer; //delete the texture server
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gl_TextureServer = nullptr;
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}
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// Release the system's d3d9.dll
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if (gl_hOriginalDll != nullptr) {
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FreeLibrary(gl_hOriginalDll);
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gl_hOriginalDll = nullptr;
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}
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#ifdef BUILD_TYPE_DEBUG
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if (stdout_proxy)
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fclose(stdout_proxy);
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if (stderr_proxy)
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fclose(stderr_proxy);
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FreeConsole();
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#endif
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CloseMessage();
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}
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/*
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* We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
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*/
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IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
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{
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Message("uMod_Direct3DCreate9: original %lu, uMod %lu\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
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// in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
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// but somehow, for me it only works, if I retour the function and calling afterward the original function
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||||
// BEGIN
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LoadOriginalDll();
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RetourFunc((BYTE*)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
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Direct3DCreate9_fn = (Direct3DCreate9_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
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||||
|
||||
/*
|
||||
if (Direct3DCreate9Ex_fn!=NULL)
|
||||
{
|
||||
RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
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||||
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
|
||||
}
|
||||
*/
|
||||
// END
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = nullptr;
|
||||
if (Direct3DCreate9_fn) {
|
||||
pIDirect3D9_orig = Direct3DCreate9_fn(SDKVersion); //creating the original IDirect3D9 object
|
||||
}
|
||||
else {
|
||||
return nullptr;
|
||||
}
|
||||
uMod_IDirect3D9* pIDirect3D9;
|
||||
if (pIDirect3D9_orig) {
|
||||
pIDirect3D9 = new uMod_IDirect3D9(pIDirect3D9_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
|
||||
}
|
||||
|
||||
// we detour again
|
||||
Direct3DCreate9_fn = static_cast<Direct3DCreate9_type>(DetourFunc((BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5));
|
||||
/*
|
||||
if (Direct3DCreate9Ex_fn!=NULL)
|
||||
{
|
||||
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
|
||||
}
|
||||
*/
|
||||
return pIDirect3D9; //return our object instead of the "real one"
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
{
|
||||
Message("uMod_Direct3DCreate9Ex: original %lu, uMod %lu\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
|
||||
|
||||
// in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
|
||||
// but somehow, for me it only works, if I retour the function and calling afterward the original function
|
||||
|
||||
// BEGIN
|
||||
|
||||
LoadOriginalDll();
|
||||
/*
|
||||
if (Direct3DCreate9_fn!=NULL)
|
||||
{
|
||||
RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
|
||||
Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
|
||||
}
|
||||
*/
|
||||
RetourFunc((BYTE*)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
|
||||
Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
|
||||
// END
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret;
|
||||
if (Direct3DCreate9Ex_fn) {
|
||||
ret = Direct3DCreate9Ex_fn(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
}
|
||||
else {
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
if (ret != S_OK) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
uMod_IDirect3D9Ex* pIDirect3D9Ex;
|
||||
if (pIDirect3D9Ex_orig) {
|
||||
pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
|
||||
}
|
||||
|
||||
// we detour again
|
||||
/*
|
||||
if (Direct3DCreate9_fn!=NULL)
|
||||
{
|
||||
Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
|
||||
}
|
||||
*/
|
||||
Direct3DCreate9Ex_fn = static_cast<Direct3DCreate9Ex_type>(DetourFunc((BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7));
|
||||
ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex; //return our object instead of the "real one"
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool HookThisProgram(char* ret)
|
||||
{
|
||||
char Game[MAX_PATH];
|
||||
GetModuleFileName(GetModuleHandle(nullptr), Game, MAX_PATH); //ask for name and path of this executable
|
||||
|
||||
// we inject directly
|
||||
int i = 0;
|
||||
while (Game[i]) {
|
||||
ret[i] = Game[i];
|
||||
i++;
|
||||
}
|
||||
ret[i] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void* DetourFunc(BYTE* src, const BYTE* dst, const int len)
|
||||
{
|
||||
auto jmp = static_cast<BYTE*>(malloc(len + 5));
|
||||
DWORD dwback = 0;
|
||||
VirtualProtect(jmp, len + 5, PAGE_EXECUTE_READWRITE, &dwback); //This is the addition needed for Windows 7 RC
|
||||
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
|
||||
memcpy(jmp, src, len);
|
||||
jmp += len;
|
||||
jmp[0] = 0xE9;
|
||||
*(DWORD*)(jmp + 1) = static_cast<DWORD>(src + len - jmp) - 5;
|
||||
memset(src, 0x90, len);
|
||||
src[0] = 0xE9;
|
||||
*(DWORD*)(src + 1) = static_cast<DWORD>(dst - src) - 5;
|
||||
VirtualProtect(src, len, dwback, &dwback);
|
||||
return jmp - len;
|
||||
}
|
||||
|
||||
bool RetourFunc(BYTE* src, BYTE* restore, const int len)
|
||||
{
|
||||
DWORD dwback;
|
||||
if (!VirtualProtect(src, len, PAGE_READWRITE, &dwback)) { return false; }
|
||||
if (!memcpy(src, restore, len)) { return false; }
|
||||
restore[0] = 0xE9;
|
||||
*(DWORD*)(restore + 1) = static_cast<DWORD>(src - restore) - 5;
|
||||
if (!VirtualProtect(src, len, dwback, &dwback)) { return false; }
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,485 @@
|
||||
#include "uMod_Main.h"
|
||||
#include "unzip.h"
|
||||
#include "uMod_File.h"
|
||||
#include "utils.h"
|
||||
#include "uMod_Texture.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
|
||||
#ifdef __CDT_PARSER__
|
||||
#define FindZipItem(...) 0
|
||||
#define UnzipItem(...) 0
|
||||
#define CloseZip(...) 0
|
||||
#define GetZipItem(...) 0
|
||||
#endif
|
||||
|
||||
|
||||
uMod_File::uMod_File()
|
||||
{
|
||||
Loaded = false;
|
||||
XORed = false;
|
||||
FileInMemory = static_cast<char*>(nullptr);
|
||||
MemoryLength = 0u;
|
||||
FileLen = 0u;
|
||||
}
|
||||
|
||||
uMod_File::uMod_File(const std::string file)
|
||||
{
|
||||
Loaded = false;
|
||||
XORed = false;
|
||||
FileInMemory = static_cast<char*>(nullptr);
|
||||
MemoryLength = 0u;
|
||||
FileLen = 0u;
|
||||
SetFile(file);
|
||||
}
|
||||
|
||||
|
||||
uMod_File::~uMod_File()
|
||||
{
|
||||
if (FileInMemory != static_cast<char*>(nullptr)) {
|
||||
delete[] FileInMemory;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool uMod_File::FileSupported()
|
||||
{
|
||||
const std::string file_type = GetFileExtension(FileName);
|
||||
if (file_type == "zip") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "tpf") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "bmp") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "jpg") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "tga") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "png") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "dds") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "ppm") {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool uMod_File::PackageFile()
|
||||
{
|
||||
const std::string file_type = GetFileExtension(FileName);
|
||||
if (file_type == "zip") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "tpf") {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool uMod_File::SingleFile()
|
||||
{
|
||||
const std::string file_type = GetFileExtension(FileName);
|
||||
if (file_type == "bmp") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "jpg") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "tga") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "png") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "dds") {
|
||||
return true;
|
||||
}
|
||||
if (file_type == "ppm") {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int uMod_File::GetContent()
|
||||
{
|
||||
const std::string file_type = GetFileExtension(FileName);
|
||||
if (file_type == "zip") {
|
||||
AddZip();
|
||||
}
|
||||
else if (file_type == "tpf") {
|
||||
AddTpf();
|
||||
}
|
||||
else if (SingleFile()) {
|
||||
AddFile();
|
||||
}
|
||||
else {
|
||||
printf(FileName.c_str());
|
||||
printf(" Not supported\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_File::ReadFile()
|
||||
{
|
||||
if (Loaded) {
|
||||
return 0;
|
||||
}
|
||||
XORed = false;
|
||||
|
||||
const auto name = FileName;
|
||||
std::ifstream inputFile(name, std::ios::binary);
|
||||
if (!inputFile ||
|
||||
!inputFile.is_open()) {
|
||||
printf(name.c_str());
|
||||
printf(" Could not open\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const std::vector<char> buffer(std::istreambuf_iterator<char>(inputFile), {});
|
||||
if (FileInMemory) {
|
||||
delete[] FileInMemory;
|
||||
}
|
||||
|
||||
FileInMemory = new char[buffer.size()];
|
||||
for (auto i = 0; i < buffer.size(); i++) {
|
||||
FileInMemory[i] = buffer[i];
|
||||
}
|
||||
|
||||
FileLen = buffer.size();
|
||||
inputFile.close();
|
||||
FileInMemory[FileLen] = 0;
|
||||
printf(name.c_str());
|
||||
printf("%d\n", FileLen);
|
||||
|
||||
Loaded = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_File::UnXOR()
|
||||
{
|
||||
if (XORed) {
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
*
|
||||
* BIG THANKS TO Tonttu
|
||||
* (TPFcreate 1.5)
|
||||
*
|
||||
*/
|
||||
const auto buff = (unsigned int*)FileInMemory;
|
||||
const unsigned int TPF_XOR = 0x3FA43FA4u;
|
||||
const unsigned int size = FileLen / 4u;
|
||||
for (unsigned int i = 0; i < size; i++) {
|
||||
buff[i] ^= TPF_XOR;
|
||||
}
|
||||
for (unsigned int i = size * 4u; i < size * 4u + FileLen % 4u; i++) {
|
||||
((unsigned char*)FileInMemory)[i] ^= static_cast<unsigned char>(TPF_XOR);
|
||||
}
|
||||
|
||||
|
||||
unsigned int pos = FileLen - 1;
|
||||
while (pos > 0u && FileInMemory[pos]) {
|
||||
pos--;
|
||||
}
|
||||
if (pos > 0u && pos < FileLen - 1) {
|
||||
FileLen = pos + 1;
|
||||
}
|
||||
XORed = true;
|
||||
|
||||
/*
|
||||
* original code by Tonttu
|
||||
* The last bytes are not revealed correctly
|
||||
unsigned int j=0;
|
||||
while ( j <= result - 4 )
|
||||
{
|
||||
*( unsigned int* )( &buffer[j] ) ^= TPF_XOR;
|
||||
j += 4;
|
||||
}
|
||||
|
||||
while ( j < result )
|
||||
{
|
||||
buffer[j] ^= (unsigned char )( TPF_XOR >> 24 );
|
||||
TPF_XOR <<= 4;
|
||||
j++;
|
||||
}
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int uMod_File::AddFile()
|
||||
{
|
||||
DWORD64 temp_hash;
|
||||
|
||||
std::string name = AfterLast(FileName, '_');
|
||||
name = BeforeLast(name, '.');
|
||||
|
||||
try {
|
||||
// Convert hexadecimal string to unsigned long long
|
||||
temp_hash = std::stoull(name, nullptr, 16);
|
||||
}
|
||||
catch (const std::invalid_argument& e) {
|
||||
printf("Encountered error");
|
||||
printf(e.what());
|
||||
}
|
||||
catch (const std::out_of_range& e) {
|
||||
printf("Encountered error");
|
||||
printf(e.what());
|
||||
}
|
||||
|
||||
if (const int ret = ReadFile()) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
FileHash = temp_hash;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_File::AddZip()
|
||||
{
|
||||
if (const int ret = ReadFile()) {
|
||||
return ret;
|
||||
}
|
||||
return AddContent(nullptr);
|
||||
}
|
||||
|
||||
int uMod_File::AddTpf()
|
||||
{
|
||||
if (const int ret = ReadFile()) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
UnXOR();
|
||||
|
||||
constexpr char pw[] = {
|
||||
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
|
||||
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
|
||||
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
|
||||
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
|
||||
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
|
||||
0x46, 0x6F, '\0'
|
||||
};
|
||||
|
||||
return AddContent(pw);
|
||||
}
|
||||
|
||||
|
||||
int uMod_File::AddContent(const char* pw)
|
||||
{
|
||||
// Thats is really nasty code, but atm I am happy that it works. I should try an other unzip api,
|
||||
// This one seems to behave very strange.
|
||||
// I know, that also a bug in my code could be reason for the crashes, but UnzipItem( ... ) unzipes wrong files
|
||||
// and GetZipItem( ... ) returns garbage as file names, and the next call of GetZipItem( ... ) blows up the program.
|
||||
//
|
||||
// I have commented line 3519 in unzip.cpp.
|
||||
// It was stated this is a bug, but it did not solve my problems.
|
||||
//
|
||||
// closing and reopen the zip handle did the trick.
|
||||
//
|
||||
|
||||
const auto& name = FileName;
|
||||
HZIP ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
|
||||
if (ZIP_Handle == static_cast<HZIP>(nullptr)) {
|
||||
printf(name.c_str());
|
||||
printf(" Failed to unzip file\n");
|
||||
return -1;
|
||||
}
|
||||
ZIPENTRY ze;
|
||||
int index;
|
||||
FindZipItem(ZIP_Handle, "texmod.def", false, &index, &ze);
|
||||
if (index >= 0) //if texmod.def is present in the zip file
|
||||
{
|
||||
printf(name.c_str());
|
||||
printf(" Unzipping based on texmod.def of size %d\n", ze.unc_size);
|
||||
char* def;
|
||||
int len = ze.unc_size;
|
||||
try { def = new char[len + 1]; }
|
||||
catch (...) {
|
||||
printf(name.c_str());
|
||||
printf(" Memory error\n");
|
||||
return -1;
|
||||
}
|
||||
ZRESULT zr = UnzipItem(ZIP_Handle, index, def, len);
|
||||
|
||||
if (zr != ZR_OK && zr != ZR_MORE) {
|
||||
delete[] def;
|
||||
return -1;
|
||||
}
|
||||
def[len] = 0;
|
||||
|
||||
std::stringstream tokenStream(def);
|
||||
std::string token;
|
||||
DWORD64 temp_hash;
|
||||
std::string entry;
|
||||
std::string file;
|
||||
|
||||
while (std::getline(tokenStream, token)) {
|
||||
entry = token;
|
||||
printf(name.c_str());
|
||||
printf(" Parsing token %s\n", token.c_str());
|
||||
file = BeforeFirst(token, '|');
|
||||
try {
|
||||
temp_hash = std::stoull(file, nullptr, 16);
|
||||
// Successful conversion; can continue processing...
|
||||
}
|
||||
catch (const std::invalid_argument&) {
|
||||
// Handle invalid argument
|
||||
printf(name.c_str());
|
||||
printf(" Invalid hash\n");
|
||||
continue; // Skip the rest of the current loop iteration
|
||||
}
|
||||
catch (const std::out_of_range&) {
|
||||
// Handle out of range
|
||||
printf(name.c_str());
|
||||
printf(" Invalid hash\n");
|
||||
continue; // Skip the rest of the current loop iteration
|
||||
}
|
||||
|
||||
file = AfterFirst(entry, '|');
|
||||
ReplaceAll(file, "\r", "");
|
||||
|
||||
while ((!file.empty() && file[0] == '.' && (file.size() > 1 && (file[1] == '/' || file[1] == '\\')))
|
||||
|| (!file.empty() && (file[0] == '/' || file[0] == '\\'))) {
|
||||
file.erase(0, 1);
|
||||
}
|
||||
|
||||
FindZipItem(ZIP_Handle, file.c_str(), false, &index, &ze); // look for texture
|
||||
if (index >= 0) {
|
||||
std::vector<char> data;
|
||||
UModTexture texture;
|
||||
data.resize(ze.unc_size);
|
||||
|
||||
ZRESULT rz = UnzipItem(ZIP_Handle, index, data.data(), ze.unc_size);
|
||||
if (rz != ZR_OK && rz != ZR_MORE) {
|
||||
printf(name.c_str());
|
||||
printf(" Unzip error\n");
|
||||
}
|
||||
else {
|
||||
texture.hash = temp_hash;
|
||||
texture.data = data;
|
||||
texture.name = file;
|
||||
Textures.push_back(texture);
|
||||
printf(name.c_str());
|
||||
printf(" Added texture of size %d %s\n", data.size(), file.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf(name.c_str());
|
||||
printf(" Unzip error\n");
|
||||
CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
|
||||
ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
|
||||
}
|
||||
}
|
||||
delete[] def;
|
||||
|
||||
CloseZip(ZIP_Handle);
|
||||
if (Textures.size() == 0) {
|
||||
printf(name.c_str());
|
||||
printf(" No textures parsed\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//we load each dds file
|
||||
{
|
||||
printf(name.c_str());
|
||||
printf(" Unzipping without texmode.def\n");
|
||||
CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
|
||||
ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
|
||||
if (ZIP_Handle == static_cast<HZIP>(nullptr)) {
|
||||
printf(name.c_str());
|
||||
printf(" Failed to unzip file");
|
||||
return -1;
|
||||
}
|
||||
std::string file;
|
||||
GetZipItem(ZIP_Handle, -1, &ze); //ask for number of entries
|
||||
int num = ze.index;
|
||||
DWORD64 temp_hash;
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (GetZipItem(ZIP_Handle, i, &ze) != ZR_OK) {
|
||||
continue; //ask for name and size
|
||||
}
|
||||
int len = ze.unc_size;
|
||||
|
||||
printf(name.c_str());
|
||||
printf(" Parsing token %s\n", ze.name);
|
||||
std::vector<char> data;
|
||||
UModTexture texture;
|
||||
data.resize(ze.unc_size);
|
||||
|
||||
ZRESULT rz = UnzipItem(ZIP_Handle, i, data.data(), len);
|
||||
if (rz != ZR_OK && rz != ZR_MORE) {
|
||||
printf(name.c_str());
|
||||
printf(" Unzip error\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
file = ze.name;
|
||||
if (file.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (file == "Comment.txt") // skip comment
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto entryName = AfterLast(file, '.');
|
||||
if (entryName != "dds") {
|
||||
continue;
|
||||
}
|
||||
|
||||
entryName = AfterLast(file, L'_');
|
||||
entryName = BeforeLast(entryName, L'.');
|
||||
|
||||
try {
|
||||
temp_hash = std::stoull(entryName, nullptr, 16); // Convert hex string to number
|
||||
}
|
||||
catch (const std::invalid_argument& e) {
|
||||
printf(name.c_str());
|
||||
printf(" Invalid hash\n");
|
||||
continue;
|
||||
}
|
||||
catch (const std::out_of_range& e) {
|
||||
printf(name.c_str());
|
||||
printf(" Invalid hash\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
texture.hash = temp_hash;
|
||||
texture.name = entryName;
|
||||
texture.data = data;
|
||||
Textures.push_back(texture);
|
||||
printf(name.c_str());
|
||||
printf(" Added texture of size %d %s\n", data.size(), entryName.c_str());
|
||||
}
|
||||
|
||||
CloseZip(ZIP_Handle);
|
||||
if (Textures.size() == 0) {
|
||||
printf(name.c_str());
|
||||
printf(" No textures parsed\n");
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
#ifndef PRE_MESSAGE
|
||||
#define PRE_MESSAGE "uMod_IDirect3D9"
|
||||
#endif
|
||||
|
||||
uMod_IDirect3D9::uMod_IDirect3D9(IDirect3D9* pOriginal, uMod_TextureServer* server)
|
||||
{
|
||||
Message(PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
|
||||
m_pIDirect3D9 = pOriginal;
|
||||
uMod_Server = server;
|
||||
}
|
||||
|
||||
uMod_IDirect3D9::~uMod_IDirect3D9()
|
||||
{
|
||||
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
*ppvObj = nullptr;
|
||||
|
||||
// call this to increase AddRef at original object
|
||||
// and to check if such an interface is there
|
||||
|
||||
const HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
|
||||
|
||||
if (hRes == NOERROR) // if OK, send our "fake" address
|
||||
{
|
||||
*ppvObj = this;
|
||||
}
|
||||
|
||||
return hRes;
|
||||
}
|
||||
|
||||
ULONG __stdcall uMod_IDirect3D9::AddRef()
|
||||
{
|
||||
return m_pIDirect3D9->AddRef();
|
||||
}
|
||||
|
||||
ULONG __stdcall uMod_IDirect3D9::Release()
|
||||
{
|
||||
// call original routine
|
||||
const ULONG count = m_pIDirect3D9->Release();
|
||||
|
||||
// in case no further Ref is there, the Original Object has deleted itself
|
||||
if (count == 0) {
|
||||
delete this;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
|
||||
{
|
||||
return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
|
||||
}
|
||||
|
||||
UINT __stdcall uMod_IDirect3D9::GetAdapterCount()
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterCount();
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
|
||||
}
|
||||
|
||||
UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
|
||||
{
|
||||
return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
|
||||
{
|
||||
return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
|
||||
{
|
||||
return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
|
||||
{
|
||||
return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
|
||||
{
|
||||
return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
|
||||
{
|
||||
return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
|
||||
{
|
||||
return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
|
||||
}
|
||||
|
||||
HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterMonitor(Adapter);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
|
||||
{
|
||||
Message(PRE_MESSAGE "::CreateDevice(): %lu\n", this);
|
||||
// we intercept this call and provide our own "fake" Device Object
|
||||
const HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
||||
|
||||
int count = 1;
|
||||
if (pPresentationParameters != nullptr) {
|
||||
count = pPresentationParameters->BackBufferCount;
|
||||
}
|
||||
const auto pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
|
||||
|
||||
// store our pointer (the fake one) for returning it to the calling program
|
||||
*ppReturnedDeviceInterface = pIDirect3DDevice9;
|
||||
|
||||
return hres;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
#define IDirect3D9 IDirect3D9Ex
|
||||
#define uMod_IDirect3D9 uMod_IDirect3D9Ex
|
||||
#define m_pIDirect3D9 m_pIDirect3D9Ex
|
||||
#define PRE_MESSAGE "uMod_IDirect3D9Ex"
|
||||
|
||||
// ReSharper disable once CppUnusedIncludeDirective
|
||||
#include "uMod_IDirect3D9.cpp"
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
|
||||
IDirect3DDevice9Ex** ppReturnedDeviceInterface)
|
||||
{
|
||||
Message("uMod_IDirect3D9Ex::CreateDeviceEx: %lu\n", this);
|
||||
// we intercept this call and provide our own "fake" Device Object
|
||||
const HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
|
||||
|
||||
int count = 1;
|
||||
if (pPresentationParameters != nullptr) {
|
||||
count = pPresentationParameters->BackBufferCount;
|
||||
}
|
||||
const auto pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, uMod_Server, count);
|
||||
|
||||
// store our pointer (the fake one) for returning it to the calling program
|
||||
*ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
|
||||
|
||||
return hres;
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode)
|
||||
{
|
||||
return m_pIDirect3D9Ex->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
|
||||
{
|
||||
return m_pIDirect3D9Ex->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID(UINT Adapter, LUID* pLUID)
|
||||
{
|
||||
return m_pIDirect3D9Ex->GetAdapterLUID(Adapter, pLUID);
|
||||
}
|
||||
|
||||
UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter)
|
||||
{
|
||||
return m_pIDirect3D9Ex->GetAdapterModeCountEx(Adapter, pFilter);
|
||||
}
|
||||
@@ -0,0 +1,360 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
if (riid == IID_IDirect3D9) {
|
||||
// This function should never be called with IID_IDirect3D9 by the game
|
||||
// thus this call comes from our own dll to ask for the texture type
|
||||
// 0x01000000L == uMod_IDirect3DTexture9
|
||||
// 0x01000001L == uMod_IDirect3DVolumeTexture9
|
||||
// 0x01000002L == uMod_IDirect3DCubeTexture9
|
||||
|
||||
*ppvObj = this;
|
||||
return 0x01000002L;
|
||||
}
|
||||
HRESULT hRes;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
return hRes;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
|
||||
{
|
||||
if (FAKE) {
|
||||
return 1; //bug, this case should never happen
|
||||
}
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
|
||||
}
|
||||
return m_D3Dtex->AddRef();
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
|
||||
{
|
||||
Message("uMod_IDirect3DCubeTexture9::Release(): %lu\n", this);
|
||||
|
||||
void* cpy;
|
||||
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
|
||||
ULONG count;
|
||||
if (FAKE) {
|
||||
UnswitchTextures(this);
|
||||
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
|
||||
}
|
||||
else {
|
||||
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
|
||||
{
|
||||
uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex;
|
||||
count = fake_texture->m_D3Dtex->Release(); //release the original texture
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
count = m_D3Dtex->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0) //if this texture is released, we clean up
|
||||
{
|
||||
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
|
||||
// the hash of a non existing texture would be calculated
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
|
||||
delete(this);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
|
||||
{
|
||||
*ppDevice = m_D3Ddev;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
return m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
|
||||
{
|
||||
return m_D3Dtex->SetPriority(PriorityNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
|
||||
{
|
||||
return m_D3Dtex->GetPriority();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
|
||||
{
|
||||
m_D3Dtex->PreLoad();
|
||||
}
|
||||
|
||||
D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
|
||||
{
|
||||
return m_D3Dtex->GetType();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
|
||||
{
|
||||
return m_D3Dtex->SetLOD(LODNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
|
||||
{
|
||||
return m_D3Dtex->GetLOD();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
|
||||
{
|
||||
return m_D3Dtex->GetLevelCount();
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
|
||||
{
|
||||
return m_D3Dtex->SetAutoGenFilterType(FilterType);
|
||||
}
|
||||
|
||||
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
|
||||
{
|
||||
return m_D3Dtex->GetAutoGenFilterType();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
|
||||
{
|
||||
m_D3Dtex->GenerateMipSubLevels();
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
|
||||
}
|
||||
return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
return m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
|
||||
}
|
||||
return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
|
||||
}
|
||||
return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level);
|
||||
}
|
||||
return m_D3Dtex->UnlockRect(FaceType, Level);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_IDirect3DCubeTexture9::GetHash(MyTypeHash& hash)
|
||||
{
|
||||
hash = 0u;
|
||||
if (FAKE) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
pTexture = CrossRef_D3Dtex->m_D3Dtex;
|
||||
}
|
||||
|
||||
//IDirect3DSurface9 *pOffscreenSurface = NULL;
|
||||
//IDirect3DCubeTexture9 *pOffscreenTexture = NULL;
|
||||
IDirect3DSurface9* pResolvedSurface = nullptr;
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
D3DSURFACE_DESC desc;
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return RETURN_GetLevelDesc_FAILED;
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
|
||||
|
||||
/*
|
||||
if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
|
||||
{
|
||||
//Message("uMod_IDirect3DCubeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
|
||||
|
||||
IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
|
||||
if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
|
||||
{
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
|
||||
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
|
||||
{
|
||||
//Message("uMod_IDirect3DCubeTexture9::GetHash() MultiSampleType\n");
|
||||
if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
|
||||
pSurfaceLevel_orig = pResolvedSurface;
|
||||
}
|
||||
|
||||
|
||||
if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_TEXTURE_NOT_LOADED);
|
||||
}
|
||||
|
||||
if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
pSurfaceLevel_orig->Release();
|
||||
|
||||
if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
|
||||
{
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
|
||||
hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
/*
|
||||
if (pOffscreenSurface!=NULL)
|
||||
{
|
||||
pOffscreenSurface->UnlockRect();
|
||||
pOffscreenSurface->Release();
|
||||
//pOffscreenTexture->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->UnlockRect();
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
else {
|
||||
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
|
||||
return RETURN_OK;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,95 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
|
||||
#define IDirect3DDevice9 IDirect3DDevice9Ex
|
||||
#define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex
|
||||
|
||||
#define RETURN_QueryInterface 0x01000001L
|
||||
#define PRE_MESSAGE "uMod_IDirect3DDevice9Ex"
|
||||
|
||||
// ReSharper disable once CppUnusedIncludeDirective
|
||||
#include "uMod_IDirect3DDevice9.cpp"
|
||||
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState(HWND hWindow)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->CheckDeviceState(hWindow);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency(IDirect3DResource9** ppResourceArray, UINT32 NumResources)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->CheckResourceResidency(ppResourceArray, NumResources);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation,
|
||||
INT XOffset, INT YOffset)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->ComposeRects(pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx(Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->CreateRenderTargetEx(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->GetDisplayModeEx(iSwapChain, pMode, pRotation);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority(INT* pPriority)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->GetGPUThreadPriority(pPriority);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency(UINT* pMaxLatency)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->GetMaximumFrameLatency(pMaxLatency);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->ResetEx(pPresentationParameters, pFullscreenDisplayMode);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel(Width, Height, RowWeights, ColumnWeights);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority(INT pPriority)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->SetGPUThreadPriority(pPriority);
|
||||
}
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency(UINT pMaxLatency)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->SetMaximumFrameLatency(pMaxLatency);
|
||||
}
|
||||
|
||||
/*
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel()
|
||||
{
|
||||
return(m_pIDirect3DDevice9Ex->TestCooperativeLevel();
|
||||
}
|
||||
*/
|
||||
|
||||
HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank(UINT SwapChainIndex)
|
||||
{
|
||||
return m_pIDirect3DDevice9Ex->WaitForVBlank(SwapChainIndex);
|
||||
}
|
||||
@@ -0,0 +1,354 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
if (riid == IID_IDirect3D9) {
|
||||
// This function should never be called with IID_IDirect3D9 by the game
|
||||
// thus this call comes from our own dll to ask for the texture type
|
||||
// 0x01000000L == uMod_IDirect3DTexture9
|
||||
// 0x01000001L == uMod_IDirect3DVolumeTexture9
|
||||
// 0x01000002L == uMod_IDirect3DCubeTexture9
|
||||
|
||||
*ppvObj = this;
|
||||
return 0x01000000L;
|
||||
}
|
||||
HRESULT hRes;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
return hRes;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
|
||||
{
|
||||
if (FAKE) {
|
||||
return 1; //bug, this case should never happen
|
||||
}
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
|
||||
}
|
||||
return m_D3Dtex->AddRef();
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DTexture9::Release()
|
||||
{
|
||||
Message("uMod_IDirect3DTexture9::Release(): %lu\n", this);
|
||||
|
||||
void* cpy;
|
||||
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
|
||||
ULONG count;
|
||||
if (FAKE) {
|
||||
UnswitchTextures(this);
|
||||
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
|
||||
}
|
||||
else {
|
||||
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
|
||||
{
|
||||
uMod_IDirect3DTexture9* fake_texture = CrossRef_D3Dtex;
|
||||
count = fake_texture->m_D3Dtex->Release(); //release the original texture
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
count = m_D3Dtex->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0) //if this texture is released, we clean up
|
||||
{
|
||||
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
|
||||
// the hash of a non existing texture would be calculated
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
|
||||
delete(this);
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this);
|
||||
return count;
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
|
||||
{
|
||||
*ppDevice = m_D3Ddev;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
return m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
|
||||
{
|
||||
return m_D3Dtex->SetPriority(PriorityNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
|
||||
{
|
||||
return m_D3Dtex->GetPriority();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DTexture9::PreLoad()
|
||||
{
|
||||
m_D3Dtex->PreLoad();
|
||||
}
|
||||
|
||||
D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
|
||||
{
|
||||
return m_D3Dtex->GetType();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
|
||||
{
|
||||
return m_D3Dtex->SetLOD(LODNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
|
||||
{
|
||||
return m_D3Dtex->GetLOD();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
|
||||
{
|
||||
return m_D3Dtex->GetLevelCount();
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
|
||||
{
|
||||
return m_D3Dtex->SetAutoGenFilterType(FilterType);
|
||||
}
|
||||
|
||||
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
|
||||
{
|
||||
return m_D3Dtex->GetAutoGenFilterType();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
|
||||
{
|
||||
m_D3Dtex->GenerateMipSubLevels();
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
return m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
|
||||
}
|
||||
return m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
|
||||
}
|
||||
return m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level);
|
||||
}
|
||||
return m_D3Dtex->UnlockRect(Level);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect);
|
||||
}
|
||||
return m_D3Dtex->AddDirtyRect(pDirtyRect);
|
||||
}
|
||||
|
||||
|
||||
int uMod_IDirect3DTexture9::GetHash(MyTypeHash& hash)
|
||||
{
|
||||
hash = 0u;
|
||||
if (FAKE) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
IDirect3DTexture9* pTexture = m_D3Dtex;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
pTexture = CrossRef_D3Dtex->m_D3Dtex;
|
||||
}
|
||||
|
||||
IDirect3DSurface9* pOffscreenSurface = nullptr;
|
||||
//IDirect3DTexture9 *pOffscreenTexture = NULL;
|
||||
IDirect3DSurface9* pResolvedSurface = nullptr;
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
D3DSURFACE_DESC desc;
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return RETURN_GetLevelDesc_FAILED;
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
|
||||
|
||||
|
||||
if (desc.Pool == D3DPOOL_DEFAULT) //get the raw data of the texture
|
||||
{
|
||||
//Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
|
||||
|
||||
IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
|
||||
if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
|
||||
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
|
||||
//Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
|
||||
if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
|
||||
pSurfaceLevel_orig = pResolvedSurface;
|
||||
}
|
||||
|
||||
if (D3D_OK != m_D3Ddev->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, nullptr)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
|
||||
if (D3D_OK != m_D3Ddev->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
pSurfaceLevel_orig->Release();
|
||||
|
||||
if (pOffscreenSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
}
|
||||
else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
|
||||
|
||||
hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
|
||||
if (pOffscreenSurface != nullptr) {
|
||||
pOffscreenSurface->UnlockRect();
|
||||
pOffscreenSurface->Release();
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
}
|
||||
else if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->UnlockRect();
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
else {
|
||||
pTexture->UnlockRect(0);
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
|
||||
return RETURN_OK;
|
||||
}
|
||||
@@ -0,0 +1,386 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
||||
{
|
||||
if (riid == IID_IDirect3D9) {
|
||||
// This function should never be called with IID_IDirect3D9 by the game
|
||||
// thus this call comes from our own dll to ask for the texture type
|
||||
// 0x01000000L == uMod_IDirect3DTexture9
|
||||
// 0x01000001L == uMod_IDirect3DVolumeTexture9
|
||||
// 0x01000002L == uMod_IDirect3DCubeTexture9
|
||||
|
||||
*ppvObj = this;
|
||||
return 0x01000001L;
|
||||
}
|
||||
HRESULT hRes;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
|
||||
if (*ppvObj == m_D3Dtex) {
|
||||
*ppvObj = this;
|
||||
}
|
||||
}
|
||||
return hRes;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
|
||||
{
|
||||
if (FAKE) {
|
||||
return 1; //bug, this case should never happen
|
||||
}
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
|
||||
}
|
||||
return m_D3Dtex->AddRef();
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
|
||||
{
|
||||
Message("uMod_IDirect3DVolumeTexture9::Release(): %lu\n", this);
|
||||
|
||||
void* cpy;
|
||||
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
|
||||
ULONG count;
|
||||
if (FAKE) {
|
||||
UnswitchTextures(this);
|
||||
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
|
||||
}
|
||||
else {
|
||||
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
|
||||
{
|
||||
uMod_IDirect3DVolumeTexture9* fake_texture = CrossRef_D3Dtex;
|
||||
count = fake_texture->m_D3Dtex->Release(); //release the original texture
|
||||
if (count == 0) //if texture is released we switch the textures back
|
||||
{
|
||||
UnswitchTextures(this);
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
|
||||
fake_texture->Release(); // we release the fake texture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
count = m_D3Dtex->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0) //if this texture is released, we clean up
|
||||
{
|
||||
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
|
||||
// the hash of a non existing texture would be calculated
|
||||
if (ret == 0x01000000L) {
|
||||
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
||||
}
|
||||
}
|
||||
|
||||
delete(this);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
|
||||
{
|
||||
*ppDevice = m_D3Ddev;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
return m_D3Dtex->FreePrivateData(refguid);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
|
||||
{
|
||||
return m_D3Dtex->SetPriority(PriorityNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
|
||||
{
|
||||
return m_D3Dtex->GetPriority();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
|
||||
{
|
||||
m_D3Dtex->PreLoad();
|
||||
}
|
||||
|
||||
D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
|
||||
{
|
||||
return m_D3Dtex->GetType();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
|
||||
{
|
||||
return m_D3Dtex->SetLOD(LODNew);
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
|
||||
{
|
||||
return m_D3Dtex->GetLOD();
|
||||
}
|
||||
|
||||
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
|
||||
{
|
||||
return m_D3Dtex->GetLevelCount();
|
||||
}
|
||||
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
|
||||
{
|
||||
return m_D3Dtex->SetAutoGenFilterType(FilterType);
|
||||
}
|
||||
|
||||
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
|
||||
{
|
||||
return m_D3Dtex->GetAutoGenFilterType();
|
||||
}
|
||||
|
||||
void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
|
||||
{
|
||||
m_D3Dtex->GenerateMipSubLevels();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX* pDirtyBox)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyBox(pDirtyBox);
|
||||
}
|
||||
return m_D3Dtex->AddDirtyBox(pDirtyBox);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC* pDesc)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
return m_D3Dtex->GetLevelDesc(Level, pDesc);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9** ppVolumeLevel)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
|
||||
}
|
||||
return m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
|
||||
}
|
||||
return m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
|
||||
}
|
||||
|
||||
//this function yields for the non switched texture object
|
||||
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
|
||||
{
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
return CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level);
|
||||
}
|
||||
return m_D3Dtex->UnlockBox(Level);
|
||||
}
|
||||
|
||||
|
||||
int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash& hash)
|
||||
{
|
||||
hash = 0u;
|
||||
if (FAKE) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
|
||||
if (CrossRef_D3Dtex != nullptr) {
|
||||
pTexture = CrossRef_D3Dtex->m_D3Dtex;
|
||||
}
|
||||
|
||||
//IDirect3DVolume9 *pOffscreenSurface = NULL;
|
||||
//IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
|
||||
IDirect3DVolume9* pResolvedSurface = nullptr;
|
||||
D3DLOCKED_BOX d3dlr;
|
||||
D3DVOLUME_DESC desc;
|
||||
|
||||
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
|
||||
{
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
|
||||
return RETURN_GetLevelDesc_FAILED;
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
|
||||
|
||||
/*
|
||||
if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
|
||||
{
|
||||
//Message("uMod_IDirect3DVolumeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
|
||||
|
||||
IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
|
||||
if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
|
||||
{
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
/*
|
||||
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
|
||||
{
|
||||
//Message("uMod_IDirect3DVolumeTexture9::GetHash() MultiSampleType\n");
|
||||
if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
|
||||
pSurfaceLevel_orig = pResolvedSurface;
|
||||
}
|
||||
*/
|
||||
//CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleTexture, NULL)
|
||||
/*
|
||||
if (D3D_OK!=m_D3Ddev->CreateTexture( desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenTexture, NULL))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateTexture (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_TEXTURE_NOT_LOADED);
|
||||
}
|
||||
if (pOffscreenTexture->GetSurfaceLevel( 0, &pOffscreenSurface)!=D3D_OK)
|
||||
{
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 2 (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
|
||||
if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
pOffscreenTexture->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
pSurfaceLevel_orig->Release();
|
||||
|
||||
if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
|
||||
{
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
pOffscreenTexture->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_TEXTURE_NOT_LOADED);
|
||||
}
|
||||
|
||||
if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
|
||||
{
|
||||
pSurfaceLevel_orig->Release();
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
pSurfaceLevel_orig->Release();
|
||||
|
||||
if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
|
||||
{
|
||||
if (pResolvedSurface!=NULL) pResolvedSurface->Release();
|
||||
pOffscreenSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
|
||||
return RETURN_LockRect_FAILED);
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
|
||||
if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
|
||||
pResolvedSurface->Release();
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
|
||||
return RETURN_LockRect_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
|
||||
|
||||
hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
|
||||
|
||||
|
||||
if (pResolvedSurface != nullptr) {
|
||||
pResolvedSurface->UnlockBox();
|
||||
pResolvedSurface->Release();
|
||||
}
|
||||
else {
|
||||
pTexture->UnlockBox(0);
|
||||
}
|
||||
|
||||
Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
|
||||
return RETURN_OK;
|
||||
}
|
||||
@@ -0,0 +1,995 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
uMod_TextureClient::uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device)
|
||||
{
|
||||
Message("uMod_TextureClient::uMod_TextureClient(): %lu\n", this);
|
||||
Server = server;
|
||||
D3D9Device = device;
|
||||
BoolSaveAllTextures = false;
|
||||
BoolSaveSingleTexture = false;
|
||||
KeyBack = 0;
|
||||
KeySave = 0;
|
||||
KeyNext = 0;
|
||||
SavePath[0] = 0;
|
||||
GameName[0] = 0;
|
||||
|
||||
NumberToMod = 0;
|
||||
FileToMod = nullptr;
|
||||
|
||||
if (Server != nullptr) {
|
||||
if (Server->AddClient(this, &FileToMod, &NumberToMod)) {
|
||||
Server = nullptr;
|
||||
NumberToMod = 0;
|
||||
FileToMod = nullptr;
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < NumberToMod; i++) {
|
||||
FileToMod[i].NumberOfTextures = 0;
|
||||
FileToMod[i].Textures = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
Mutex = CreateMutex(nullptr, false, nullptr);
|
||||
|
||||
Update = nullptr;
|
||||
NumberOfUpdate = -1;
|
||||
FontColour = D3DCOLOR_ARGB(255, 255, 0, 0);
|
||||
TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
|
||||
}
|
||||
|
||||
uMod_TextureClient::~uMod_TextureClient()
|
||||
{
|
||||
Message("uMod_TextureClient::~uMod_TextureClient(): %lu\n", this);
|
||||
if (Server != nullptr) {
|
||||
Server->RemoveClient(this);
|
||||
}
|
||||
|
||||
if (Mutex != nullptr) {
|
||||
CloseHandle(Mutex);
|
||||
}
|
||||
|
||||
delete [] Update;
|
||||
|
||||
if (FileToMod != nullptr) {
|
||||
for (int i = 0; i < NumberToMod; i++) {
|
||||
|
||||
delete [] FileToMod[i].Textures;
|
||||
|
||||
}
|
||||
delete [] FileToMod;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int uMod_TextureClient::AddTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
{
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
if (pTexture->FAKE) {
|
||||
return RETURN_OK; // this is a fake texture
|
||||
}
|
||||
|
||||
Message("uMod_TextureClient::AddTexture( %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
|
||||
|
||||
MyTypeHash hash;
|
||||
if (const int ret = pTexture->GetHash(hash)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
pTexture->Hash = hash;
|
||||
|
||||
if (BoolSaveAllTextures) {
|
||||
SaveTexture(pTexture);
|
||||
}
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
OriginalTextures.Add(pTexture); // add the texture to the list of original texture
|
||||
|
||||
return LookUpToMod(pTexture); // check if this texture should be modded
|
||||
}
|
||||
|
||||
int uMod_TextureClient::AddTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
{
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
if (pTexture->FAKE) {
|
||||
return RETURN_OK; // this is a fake texture
|
||||
}
|
||||
|
||||
Message("uMod_TextureClient::AddTexture( Volume: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
|
||||
|
||||
MyTypeHash hash;
|
||||
if (const int ret = pTexture->GetHash(hash)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
pTexture->Hash = hash;
|
||||
|
||||
if (BoolSaveAllTextures) {
|
||||
SaveTexture(pTexture);
|
||||
}
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
OriginalVolumeTextures.Add(pTexture); // add the texture to the list of original texture
|
||||
|
||||
return LookUpToMod(pTexture); // check if this texture should be modded
|
||||
}
|
||||
|
||||
int uMod_TextureClient::AddTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
{
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
if (pTexture->FAKE) {
|
||||
return RETURN_OK; // this is a fake texture
|
||||
}
|
||||
|
||||
Message("uMod_TextureClient::AddTexture( Cube: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
|
||||
|
||||
MyTypeHash hash;
|
||||
if (const int ret = pTexture->GetHash(hash)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
pTexture->Hash = hash;
|
||||
|
||||
if (BoolSaveAllTextures) {
|
||||
SaveTexture(pTexture);
|
||||
}
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
|
||||
OriginalCubeTextures.Add(pTexture); // add the texture to the list of original texture
|
||||
|
||||
return LookUpToMod(pTexture); // check if this texture should be modded
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_TextureClient::RemoveTexture(uMod_IDirect3DTexture9* pTexture) // is called from a texture, if it is finally released
|
||||
{
|
||||
Message("uMod_TextureClient::RemoveTexture( %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
if (pTexture->FAKE) {
|
||||
// we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
|
||||
const int ref = pTexture->Reference;
|
||||
if (ref >= 0 && ref < NumberToMod) {
|
||||
for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
|
||||
if (FileToMod[ref].Textures[i] == pTexture) {
|
||||
FileToMod[ref].NumberOfTextures--;
|
||||
for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
|
||||
FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
|
||||
}
|
||||
FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
return OriginalTextures.Remove(pTexture); //remove this texture form the list
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::RemoveTexture(uMod_IDirect3DVolumeTexture9* pTexture) // is called from a texture, if it is finally released
|
||||
{
|
||||
Message("uMod_TextureClient::RemoveTexture( Volume %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
if (pTexture->FAKE) {
|
||||
// we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
|
||||
const int ref = pTexture->Reference;
|
||||
if (ref >= 0 && ref < NumberToMod) {
|
||||
for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
|
||||
if (FileToMod[ref].Textures[i] == pTexture) {
|
||||
FileToMod[ref].NumberOfTextures--;
|
||||
for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
|
||||
FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
|
||||
}
|
||||
FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
return OriginalVolumeTextures.Remove(pTexture); //remove this texture form the list
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::RemoveTexture(uMod_IDirect3DCubeTexture9* pTexture) // is called from a texture, if it is finally released
|
||||
{
|
||||
Message("uMod_TextureClient::RemoveTexture( Cube %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
|
||||
|
||||
if (gl_ErrorState & uMod_ERROR_FATAL) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
if (pTexture->FAKE) {
|
||||
// we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
|
||||
const int ref = pTexture->Reference;
|
||||
if (ref >= 0 && ref < NumberToMod) {
|
||||
for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
|
||||
if (FileToMod[ref].Textures[i] == pTexture) {
|
||||
FileToMod[ref].NumberOfTextures--;
|
||||
for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
|
||||
FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
|
||||
}
|
||||
FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
return OriginalCubeTextures.Remove(pTexture); //remove this texture form the list
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
int uMod_TextureClient::SaveAllTextures(bool val)
|
||||
{
|
||||
Message("uMod_TextureClient::SaveAllTextures( %d): %lu\n", val, this);
|
||||
BoolSaveAllTextures = val;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::SaveSingleTexture(bool val)
|
||||
{
|
||||
Message("uMod_TextureClient::SaveSingleTexture( %d): %lu\n", val, this);
|
||||
if (BoolSaveSingleTexture && !val) //if BoolSaveSingleTexture is set to false and was previously true we switch the SingleTexture back
|
||||
{
|
||||
uMod_IDirect3DTexture9* pTexture;
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
pTexture = static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
pTexture = static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
|
||||
}
|
||||
|
||||
if (pTexture != nullptr) {
|
||||
UnswitchTextures(pTexture);
|
||||
}
|
||||
}
|
||||
BoolSaveSingleTexture = val;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
int uMod_TextureClient::SetSaveDirectory(wchar_t* dir)
|
||||
{
|
||||
Message("uMod_TextureClient::SetSaveDirectory( %ls): %lu\n", dir, this);
|
||||
int i = 0;
|
||||
for (i = 0; i < MAX_PATH && (dir[i]); i++) {
|
||||
SavePath[i] = dir[i];
|
||||
}
|
||||
if (i == MAX_PATH) {
|
||||
SavePath[0] = 0;
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
SavePath[i] = 0;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::SetGameName(wchar_t* name)
|
||||
{
|
||||
Message("uMod_TextureClient::SetGameName( %ls): %lu\n", name, this);
|
||||
int i = 0;
|
||||
for (i = 0; i < MAX_PATH && (name[i]); i++) {
|
||||
GameName[i] = name[i];
|
||||
}
|
||||
if (i == MAX_PATH) {
|
||||
GameName[0] = 0;
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
GameName[i] = 0;
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_TextureClient::SaveTexture(uMod_IDirect3DTexture9* pTexture)
|
||||
{
|
||||
if (pTexture == nullptr) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
if (SavePath[0] == 0) {
|
||||
Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
|
||||
wchar_t file[MAX_PATH];
|
||||
if (GameName[0]) {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\%ls_T_%#lX.dds", SavePath, GameName, pTexture->Hash);
|
||||
}
|
||||
else {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\T_%#lX.dds", SavePath, pTexture->Hash);
|
||||
}
|
||||
Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
|
||||
|
||||
if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture)
|
||||
{
|
||||
if (pTexture == nullptr) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
if (SavePath[0] == 0) {
|
||||
Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
|
||||
wchar_t file[MAX_PATH];
|
||||
if (GameName[0]) {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\%ls_V_%#lX.dds", SavePath, GameName, pTexture->Hash);
|
||||
}
|
||||
else {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\V_%#lX.dds", SavePath, pTexture->Hash);
|
||||
}
|
||||
Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
|
||||
|
||||
if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::SaveTexture(uMod_IDirect3DCubeTexture9* pTexture)
|
||||
{
|
||||
if (pTexture == nullptr) {
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
if (SavePath[0] == 0) {
|
||||
Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
|
||||
wchar_t file[MAX_PATH];
|
||||
if (GameName[0]) {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\%ls_C_%#lX.dds", SavePath, GameName, pTexture->Hash);
|
||||
}
|
||||
else {
|
||||
swprintf_s(file, MAX_PATH, L"%ls\\C_%#lX.dds", SavePath, pTexture->Hash);
|
||||
}
|
||||
Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
|
||||
|
||||
if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
|
||||
return RETURN_TEXTURE_NOT_SAVED;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int uMod_TextureClient::AddUpdate(TextureFileStruct* update, int number) //client must delete the update array
|
||||
{
|
||||
Message("AddUpdate( %lu, %d): %lu\n", update, number, this);
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_TEXTURE;
|
||||
return ret;
|
||||
}
|
||||
|
||||
delete [] Update;
|
||||
|
||||
Update = update;
|
||||
NumberOfUpdate = number;
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_TextureClient::MergeUpdate()
|
||||
{
|
||||
if (NumberOfUpdate < 0) { return RETURN_OK; }
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_TEXTURE;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Message("MergeUpdate(): %lu\n", this);
|
||||
|
||||
for (int i = 0; i < NumberOfUpdate; i++) {
|
||||
Update[i].NumberOfTextures = 0;
|
||||
Update[i].Textures = nullptr;
|
||||
} // this is already done, but safety comes first ^^
|
||||
|
||||
int pos_old = 0;
|
||||
int pos_new = 0;
|
||||
int* to_lookup = nullptr;
|
||||
if (NumberOfUpdate > 0) {
|
||||
to_lookup = new int[NumberOfUpdate];
|
||||
}
|
||||
int num_to_lookup = 0;
|
||||
|
||||
/*
|
||||
* FileToMod contains the old files (textures) which should replace the target textures (if they are loaded by the game)
|
||||
* Update contains the new files (textures) which should replace the target textures (if they are loaded by the game)
|
||||
*
|
||||
* Both arrays (FileToMod and Update) are sorted according to their hash values.
|
||||
*
|
||||
* First we go through both arrays linearly and
|
||||
* 1) take over the old entry if the hash is the same,
|
||||
* 2) release old fake texture (if target texture exist and is not in the Update)
|
||||
* 3) or mark newly added fake texture (if they are not in FileToMod)
|
||||
*/
|
||||
|
||||
while (pos_old < NumberToMod && pos_new < NumberOfUpdate) {
|
||||
if (FileToMod[pos_old].Hash > Update[pos_new].Hash) // this fake texture is new
|
||||
{
|
||||
to_lookup[num_to_lookup++] = pos_new++; // keep this fake texture in mind, we must search later for it through all original textures
|
||||
// we increase only the new counter by one
|
||||
}
|
||||
else if (FileToMod[pos_old].Hash < Update[pos_new].Hash) // this fake texture is not in the update
|
||||
{
|
||||
for (int i = FileToMod[pos_old].NumberOfTextures - 1; i >= 0; i--) {
|
||||
FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
|
||||
}
|
||||
|
||||
delete [] FileToMod[pos_old].Textures; // we delete the memory
|
||||
|
||||
FileToMod[pos_old].NumberOfTextures = 0;
|
||||
FileToMod[pos_old].Textures = nullptr;
|
||||
|
||||
pos_old++; // we increase only the old counter by one
|
||||
}
|
||||
else // the hash value is the same, thus this texture is in the array FileToMod as well as in the array Update
|
||||
{
|
||||
if (Update[pos_new].ForceReload) {
|
||||
if (FileToMod[pos_old].NumberOfTextures > 0) {
|
||||
Update[pos_new].Textures = new IDirect3DBaseTexture9*[FileToMod[pos_old].NumberOfTextures];
|
||||
}
|
||||
for (int i = 0; i < FileToMod[pos_old].NumberOfTextures; i++) {
|
||||
IDirect3DBaseTexture9* base_texture;
|
||||
int ret = FileToMod[pos_old].Textures[i]->QueryInterface(IID_IDirect3D9, (void**)&base_texture);
|
||||
switch (ret) {
|
||||
case 0x01000000L: {
|
||||
auto pTexture = static_cast<uMod_IDirect3DTexture9*>(FileToMod[pos_old].Textures[i]);//
|
||||
uMod_IDirect3DTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
|
||||
pTexture->Release();
|
||||
i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
|
||||
|
||||
uMod_IDirect3DTexture9* fake_Texture;
|
||||
if (int ret = LoadTexture(&(Update[pos_new]), &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pRefTexture)) {
|
||||
Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = pos_new;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x01000001L: {
|
||||
auto pTexture = static_cast<uMod_IDirect3DVolumeTexture9*>(FileToMod[pos_old].Textures[i]);//
|
||||
uMod_IDirect3DVolumeTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
|
||||
pTexture->Release();
|
||||
i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
|
||||
|
||||
uMod_IDirect3DVolumeTexture9* fake_Texture;
|
||||
if (int ret = LoadTexture(&(Update[pos_new]), &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pRefTexture)) {
|
||||
Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = pos_new;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x01000002L: {
|
||||
auto pTexture = static_cast<uMod_IDirect3DCubeTexture9*>(FileToMod[pos_old].Textures[i]);//
|
||||
uMod_IDirect3DCubeTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
|
||||
pTexture->Release();
|
||||
i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
|
||||
|
||||
uMod_IDirect3DCubeTexture9* fake_Texture;
|
||||
if (int ret = LoadTexture(&Update[pos_new], &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pRefTexture)) {
|
||||
Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = pos_new;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
|
||||
}
|
||||
}
|
||||
}
|
||||
else // the texture might be loaded or not
|
||||
{
|
||||
Update[pos_new].NumberOfTextures = FileToMod[pos_old].NumberOfTextures;
|
||||
Update[pos_new].Textures = FileToMod[pos_old].Textures;
|
||||
FileToMod[pos_old].NumberOfTextures = 0;
|
||||
FileToMod[pos_old].Textures = nullptr;
|
||||
}
|
||||
// we increase both counters by one
|
||||
pos_old++;
|
||||
pos_new++;
|
||||
}
|
||||
}
|
||||
|
||||
while (pos_old < NumberToMod) //this fake textures are not in the Update
|
||||
{
|
||||
for (int i = FileToMod[pos_old].NumberOfTextures - 1; i >= 0; i--) {
|
||||
FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
|
||||
}
|
||||
//for (int i=0; i<FileToMod[pos_old].NumberOfTextures; i++) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
|
||||
|
||||
delete [] FileToMod[pos_old].Textures; // we delete the memory
|
||||
|
||||
FileToMod[pos_old].Textures = nullptr;
|
||||
pos_old++;
|
||||
}
|
||||
while (pos_new < NumberOfUpdate) //this fake textures are newly added
|
||||
{
|
||||
to_lookup[num_to_lookup++] = pos_new++; //keep this fake texture in mind, we must search later for it through all original textures
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* if (num_to_lookup>0) we need to look through all original textures
|
||||
* because there were newly added textures and we don't know
|
||||
* if the corresponding target textures are loaded by the game or not.
|
||||
*
|
||||
* Note: to_lookup[num_to_lookup++] = pos_new++; is in ascending order,
|
||||
* thus Update[to_lookup[pos]].Hash is also sorted ascending!
|
||||
*/
|
||||
/*
|
||||
uMod_IDirect3DTexture9 *single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture();
|
||||
if (num_to_lookup>0)
|
||||
{
|
||||
int num = OriginalTextures.GetNumber();
|
||||
for (int i=0; i<num; i++)
|
||||
if (OriginalTextures[i]->CrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
|
||||
// We need look only for textures, that are not switched or switched with the single_texture.
|
||||
// The single_texture is a special texture, which you can toggle through all original texture, if save single texture is turned on.
|
||||
{
|
||||
MyTypeHash hash = OriginalTextures[i]->Hash;
|
||||
|
||||
if (hash<Update[to_lookup[0]].Hash || hash>Update[to_lookup[num_to_lookup-1]].Hash) continue;
|
||||
|
||||
int index = -1;
|
||||
int pos = num_to_lookup/2;
|
||||
int begin = 0;
|
||||
int end = num_to_lookup-1;
|
||||
|
||||
// We look in the middle of the interval and each step we halve the interval,
|
||||
// unless we find the texture or the size of the interval is less than 3.
|
||||
// Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
|
||||
while (begin+1<end) // as long as the interval is longer than two
|
||||
{
|
||||
if (hash > Update[to_lookup[pos]].Hash) // the new interval is the right half of the actual interval
|
||||
{
|
||||
begin = pos+1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
|
||||
}
|
||||
else if (hash < Update[to_lookup[pos]].Hash) // the new interval is the left half of the actual interval
|
||||
{
|
||||
end = pos-1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
|
||||
}
|
||||
else {index = to_lookup[pos]; break;} // we hit the correct hash
|
||||
}
|
||||
if (index<0) // if we did not find the hash, it might be in the last interval
|
||||
{
|
||||
for (int i=begin; i<=end; i++) if (Update[to_lookup[i]].Hash==hash) index = to_lookup[i];
|
||||
}
|
||||
|
||||
if (index>=0) // target texture is loaded by the game
|
||||
{
|
||||
if (OriginalTextures[i]->CrossRef_D3Dtex!=NULL) UnswitchTextures(OriginalTextures[i]); // this texture was switched with the single texture
|
||||
|
||||
uMod_IDirect3DTexture9 *fake_Texture;
|
||||
if (int ret = LoadTexture( & (Update[index]), &fake_Texture)) return ret;
|
||||
if (SwitchTextures( fake_Texture, OriginalTextures[i]))
|
||||
{
|
||||
Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[Update[index].NumberOfTextures+1];
|
||||
for (int j=0; j<Update[index].NumberOfTextures; j++) temp[j] = Update[index].Textures[j];
|
||||
|
||||
if (Update[index].Textures!=NULL) delete [] Update[index].Textures;
|
||||
Update[index].Textures = temp;
|
||||
|
||||
Update[index].Textures[Update[index].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//for (int i=0; i<NumberToMod; i++) if (FileToMod[i].Textures!=NULL) delete [] FileToMod[i].Textures;
|
||||
delete [] FileToMod;
|
||||
|
||||
|
||||
FileToMod = Update;
|
||||
NumberToMod = NumberOfUpdate;
|
||||
|
||||
NumberOfUpdate = -1;
|
||||
Update = nullptr;
|
||||
|
||||
|
||||
if (num_to_lookup > 0) {
|
||||
uMod_IDirect3DTexture9* single_texture;
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
single_texture = static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
single_texture = static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
|
||||
}
|
||||
|
||||
int num = OriginalTextures.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (OriginalTextures[i]->CrossRef_D3Dtex == nullptr || OriginalTextures[i]->CrossRef_D3Dtex == single_texture) {
|
||||
UnswitchTextures(OriginalTextures[i]); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(OriginalTextures[i], num_to_lookup, to_lookup);
|
||||
}
|
||||
}
|
||||
|
||||
uMod_IDirect3DVolumeTexture9* single_volume_texture;
|
||||
if (ret == 0x01000000L) {
|
||||
single_volume_texture = static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
single_volume_texture = static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
|
||||
}
|
||||
num = OriginalVolumeTextures.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (OriginalVolumeTextures[i]->CrossRef_D3Dtex == nullptr || OriginalVolumeTextures[i]->CrossRef_D3Dtex == single_volume_texture) {
|
||||
UnswitchTextures(OriginalVolumeTextures[i]); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(OriginalVolumeTextures[i], num_to_lookup, to_lookup);
|
||||
}
|
||||
}
|
||||
|
||||
uMod_IDirect3DCubeTexture9* single_cube_texture;
|
||||
if (ret == 0x01000000L) {
|
||||
single_cube_texture = static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
single_cube_texture = static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
|
||||
}
|
||||
num = OriginalCubeTextures.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (OriginalCubeTextures[i]->CrossRef_D3Dtex == nullptr || OriginalCubeTextures[i]->CrossRef_D3Dtex == single_cube_texture) {
|
||||
UnswitchTextures(OriginalCubeTextures[i]); //this we can do always, so we unswitch the single texture
|
||||
LookUpToMod(OriginalCubeTextures[i], num_to_lookup, to_lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete [] to_lookup;
|
||||
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int uMod_TextureClient::LockMutex()
|
||||
{
|
||||
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
|
||||
return RETURN_NO_MUTEX;
|
||||
}
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
|
||||
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::UnlockMutex()
|
||||
{
|
||||
if (ReleaseMutex(Mutex) == 0) {
|
||||
return RETURN_MUTEX_UNLOCK;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
|
||||
int uMod_TextureClient::LookUpToMod(MyTypeHash hash, int num_index_list, int* index_list)
|
||||
{
|
||||
if (NumberToMod > 0) {
|
||||
if (index_list == nullptr || num_index_list == 0) {
|
||||
if (hash < FileToMod[0].Hash || hash > FileToMod[NumberToMod - 1].Hash) {
|
||||
return -1;
|
||||
}
|
||||
int pos = NumberToMod / 2;
|
||||
int begin = 0;
|
||||
int end = NumberToMod - 1;
|
||||
|
||||
// We look in the middle of the interval and each step we halve the interval,
|
||||
// unless we find the texture or the size of the interval is less than 3.
|
||||
// Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
|
||||
while (begin + 1 < end) // as long as the interval is longer than two
|
||||
{
|
||||
if (hash > FileToMod[pos].Hash) // the new interval is the right half of the actual interval
|
||||
{
|
||||
begin = pos + 1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
|
||||
}
|
||||
else if (hash < FileToMod[pos].Hash) // the new interval is the left half of the actual interval
|
||||
{
|
||||
end = pos - 1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
|
||||
}
|
||||
else {
|
||||
return pos;
|
||||
break;
|
||||
} // we hit the correct hash
|
||||
}
|
||||
for (pos = begin; pos <= end; pos++) {
|
||||
if (FileToMod[pos].Hash == hash) {
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (hash < FileToMod[index_list[0]].Hash || hash > FileToMod[index_list[num_index_list - 1]].Hash) {
|
||||
return -1;
|
||||
}
|
||||
int pos = num_index_list / 2;
|
||||
int begin = 0;
|
||||
int end = num_index_list - 1;
|
||||
|
||||
// We look in the middle of the interval and each step we halve the interval,
|
||||
// unless we find the texture or the size of the interval is less than 3.
|
||||
// Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
|
||||
while (begin + 1 < end) // as long as the interval is longer than two
|
||||
{
|
||||
if (hash > FileToMod[index_list[pos]].Hash) // the new interval is the right half of the actual interval
|
||||
{
|
||||
begin = pos + 1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
|
||||
}
|
||||
else if (hash < FileToMod[index_list[pos]].Hash) // the new interval is the left half of the actual interval
|
||||
{
|
||||
end = pos - 1; // the new interval does not contain the index "pos"
|
||||
pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
|
||||
}
|
||||
else {
|
||||
return index_list[pos];
|
||||
break;
|
||||
} // we hit the correct hash
|
||||
}
|
||||
for (pos = begin; pos <= end; pos++) {
|
||||
if (FileToMod[index_list[pos]].Hash == hash) {
|
||||
return index_list[pos];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LookUpToMod(uMod_IDirect3DTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
|
||||
{
|
||||
Message("uMod_TextureClient::LookUpToMod( %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
|
||||
if (pTexture->CrossRef_D3Dtex != nullptr) {
|
||||
return RETURN_OK; // bug, this texture is already switched
|
||||
}
|
||||
const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
|
||||
if (index >= 0) {
|
||||
uMod_IDirect3DTexture9* fake_Texture;
|
||||
if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pTexture)) {
|
||||
Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
|
||||
for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
|
||||
temp[j] = FileToMod[index].Textures[j];
|
||||
}
|
||||
|
||||
delete [] FileToMod[index].Textures;
|
||||
|
||||
FileToMod[index].Textures = temp;
|
||||
|
||||
FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = index;
|
||||
}
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LookUpToMod(uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
|
||||
{
|
||||
Message("uMod_TextureClient::LookUpToMod( Volume %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
|
||||
if (pTexture->CrossRef_D3Dtex != nullptr) {
|
||||
return RETURN_OK; // bug, this texture is already switched
|
||||
}
|
||||
const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
|
||||
if (index >= 0) {
|
||||
uMod_IDirect3DVolumeTexture9* fake_Texture;
|
||||
if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pTexture)) {
|
||||
Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
|
||||
for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
|
||||
temp[j] = FileToMod[index].Textures[j];
|
||||
}
|
||||
|
||||
delete [] FileToMod[index].Textures;
|
||||
|
||||
FileToMod[index].Textures = temp;
|
||||
|
||||
FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = index;
|
||||
}
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LookUpToMod(uMod_IDirect3DCubeTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
|
||||
{
|
||||
Message("uMod_TextureClient::LookUpToMod( Cube %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
|
||||
if (pTexture->CrossRef_D3Dtex != nullptr) {
|
||||
return RETURN_OK; // bug, this texture is already switched
|
||||
}
|
||||
const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
|
||||
if (index >= 0) {
|
||||
uMod_IDirect3DCubeTexture9* fake_Texture;
|
||||
if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
|
||||
return ret;
|
||||
}
|
||||
if (SwitchTextures(fake_Texture, pTexture)) {
|
||||
Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
|
||||
fake_Texture->Release();
|
||||
}
|
||||
else {
|
||||
const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
|
||||
for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
|
||||
temp[j] = FileToMod[index].Textures[j];
|
||||
}
|
||||
|
||||
delete [] FileToMod[index].Textures;
|
||||
FileToMod[index].Textures = temp;
|
||||
|
||||
FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
|
||||
fake_Texture->Reference = index;
|
||||
}
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9** ppTexture) // to load fake texture from a file in memory
|
||||
{
|
||||
Message("LoadTexture( %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
|
||||
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
|
||||
(IDirect3DTexture9**)ppTexture))
|
||||
//if (D3D_OK != D3DXCreateTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DTexture9 **) ppTexture))
|
||||
{
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
(*ppTexture)->FAKE = true;
|
||||
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
Message("LoadTexture( %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9** ppTexture) // to load fake texture from a file in memory
|
||||
{
|
||||
Message("LoadTexture( Volume %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
|
||||
if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr,
|
||||
nullptr,
|
||||
(IDirect3DVolumeTexture9**)ppTexture))
|
||||
//if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DVolumeTexture9 **) ppTexture))
|
||||
{
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
(*ppTexture)->FAKE = true;
|
||||
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
Message("LoadTexture( Volume %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9** ppTexture) // to load fake texture from a file in memory
|
||||
{
|
||||
Message("LoadTexture( Cube %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
|
||||
if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
|
||||
(IDirect3DCubeTexture9**)ppTexture))
|
||||
//if (D3D_OK != D3DXCreateCubeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DCubeTexture9 **) ppTexture))
|
||||
{
|
||||
*ppTexture = nullptr;
|
||||
return RETURN_TEXTURE_NOT_LOADED;
|
||||
}
|
||||
(*ppTexture)->FAKE = true;
|
||||
|
||||
void* cpy;
|
||||
const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
|
||||
if (ret == 0x01000000L) {
|
||||
static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
else {
|
||||
static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
|
||||
}
|
||||
|
||||
Message("LoadTexture( Cube %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
|
||||
return RETURN_OK;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#include "uMod_Main.h"
|
||||
|
||||
/*
|
||||
MyTypeHash GetHash(unsigned char *str, int len) // estimate the hash
|
||||
{
|
||||
MyTypeHash hash = 0;
|
||||
for (int i=0; i<len; i++) hash = str[i] + (hash << 6) + (hash << 16) - hash;
|
||||
return hash);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* BIG THANKS TO RS !!
|
||||
*
|
||||
* who gave me his hashing algorithm (well or crc32 algorithm^^)
|
||||
*
|
||||
The hash function is CRC32 using polynomial 0xEDB88320.
|
||||
However, the hashed data is calculated incorrectly in TexMod: it's simply BytesPerPixel * Width * Height, from the beginning of the data (that is mapped using LockRect).
|
||||
The problem is that it doesn't take the pitch into account and BytesPerPixel may be wrong for some rare formats (not sure about that).
|
||||
*/
|
||||
|
||||
|
||||
#define CRC32POLY 0xEDB88320u /* CRC-32 Polynom */
|
||||
#define ulCrc_in 0xffffffff
|
||||
|
||||
unsigned int GetCRC32(char* pcDatabuf, unsigned int ulDatalen)
|
||||
{
|
||||
unsigned int crc = ulCrc_in;
|
||||
for (unsigned int idx = 0u; idx < ulDatalen; idx++) {
|
||||
unsigned int data = *pcDatabuf++;
|
||||
for (unsigned int bit = 0u; bit < 8u; bit++, data >>= 1) {
|
||||
crc = crc >> 1 ^ ((crc ^ data) & 1 ? CRC32POLY : 0);
|
||||
}
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
@@ -0,0 +1,680 @@
|
||||
#include "uMod_Main.h"
|
||||
#include "uMod_File.h"
|
||||
|
||||
uMod_TextureServer::uMod_TextureServer(char* game, char* uModName)
|
||||
{
|
||||
Message("uMod_TextureServer(): %lu\n", this);
|
||||
|
||||
Mutex = CreateMutex(nullptr, false, nullptr);
|
||||
|
||||
Clients = nullptr;
|
||||
NumberOfClients = 0;
|
||||
LenghtOfClients = 0;
|
||||
BoolSaveAllTextures = false;
|
||||
BoolSaveSingleTexture = false;
|
||||
SavePath[0] = 0;
|
||||
|
||||
int len = 0;
|
||||
int path_pos = 0;
|
||||
int dot_pos = 0;
|
||||
for (len = 0; len < MAX_PATH && (game[len]); len++) {
|
||||
if (game[len] == '\\' || game[len] == '/') {
|
||||
path_pos = len + 1;
|
||||
}
|
||||
else if (game[len] == '.') {
|
||||
dot_pos = len;
|
||||
}
|
||||
}
|
||||
|
||||
if (dot_pos > path_pos) {
|
||||
len = dot_pos - path_pos;
|
||||
}
|
||||
else {
|
||||
len -= path_pos;
|
||||
}
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
GameName[i] = game[i + path_pos];
|
||||
}
|
||||
|
||||
if (len < MAX_PATH) {
|
||||
GameName[len] = 0;
|
||||
}
|
||||
else {
|
||||
GameName[0] = 0;
|
||||
}
|
||||
|
||||
for (len = 0; len < MAX_PATH; len++) {
|
||||
UModName[len] = uModName[len];
|
||||
}
|
||||
|
||||
KeyBack = 0;
|
||||
KeySave = 0;
|
||||
KeyNext = 0;
|
||||
|
||||
FontColour = 0u;
|
||||
TextureColour = 0u;
|
||||
|
||||
Pipe.In = INVALID_HANDLE_VALUE;
|
||||
Pipe.Out = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
uMod_TextureServer::~uMod_TextureServer()
|
||||
{
|
||||
Message("~uMod_TextureServer(): %lu\n", this);
|
||||
if (Mutex != nullptr) {
|
||||
CloseHandle(Mutex);
|
||||
}
|
||||
|
||||
//delete the files in memory
|
||||
int num = CurrentMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
delete[] CurrentMod[i]->pData; //delete the file content of the texture
|
||||
}
|
||||
|
||||
num = OldMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
delete[] OldMod[i]->pData; //delete the file content of the texture
|
||||
}
|
||||
|
||||
if (Pipe.In != INVALID_HANDLE_VALUE) {
|
||||
CloseHandle(Pipe.In);
|
||||
}
|
||||
Pipe.In = INVALID_HANDLE_VALUE;
|
||||
if (Pipe.Out != INVALID_HANDLE_VALUE) {
|
||||
CloseHandle(Pipe.Out);
|
||||
}
|
||||
Pipe.Out = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number) // called from a client
|
||||
{
|
||||
Message("AddClient(%lu): %lu\n", client, this);
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// the following functions must not change the original uMod_IDirect3DDevice9 object
|
||||
// somehow on game start some uMod_IDirect3DDevice9 object are created, which must rest unchanged!!
|
||||
// these objects are released and are not used for rendering
|
||||
client->SetGameName(GameName);
|
||||
client->SaveAllTextures(BoolSaveAllTextures);
|
||||
client->SaveSingleTexture(BoolSaveSingleTexture);
|
||||
client->SetSaveDirectory(SavePath);
|
||||
if (KeyBack > 0) {
|
||||
client->SetKeyBack(KeyBack);
|
||||
}
|
||||
if (KeySave > 0) {
|
||||
client->SetKeySave(KeySave);
|
||||
}
|
||||
if (KeyNext > 0) {
|
||||
client->SetKeyNext(KeyNext);
|
||||
}
|
||||
|
||||
if (FontColour > 0u) {
|
||||
const DWORD r = FontColour >> 16 & 0xFF;
|
||||
const DWORD g = FontColour >> 8 & 0xFF;
|
||||
const DWORD b = FontColour & 0xFF;
|
||||
client->SetFontColour(r, g, b);
|
||||
}
|
||||
if (TextureColour > 0u) {
|
||||
const DWORD r = TextureColour >> 16 & 0xFF;
|
||||
const DWORD g = TextureColour >> 8 & 0xFF;
|
||||
const DWORD b = TextureColour & 0xFF;
|
||||
client->SetTextureColour(r, g, b);
|
||||
}
|
||||
|
||||
|
||||
if (const int ret = PrepareUpdate(update, number)) {
|
||||
return ret; // get a copy of all texture to be modded
|
||||
}
|
||||
|
||||
|
||||
if (NumberOfClients == LenghtOfClients) //allocate more memory
|
||||
{
|
||||
uMod_TextureClient** temp = nullptr;
|
||||
try { temp = new uMod_TextureClient*[LenghtOfClients + 10]; }
|
||||
catch (...) {
|
||||
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
|
||||
if (const int ret = UnlockMutex()) {
|
||||
return ret;
|
||||
}
|
||||
return RETURN_NO_MEMORY;
|
||||
}
|
||||
for (int i = 0; i < LenghtOfClients; i++) {
|
||||
temp[i] = Clients[i];
|
||||
}
|
||||
|
||||
delete[] Clients;
|
||||
|
||||
Clients = temp;
|
||||
LenghtOfClients += 10;
|
||||
}
|
||||
Clients[NumberOfClients++] = client;
|
||||
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::RemoveClient(uMod_TextureClient* client) // called from a client
|
||||
{
|
||||
Message("RemoveClient(): %lu\n", client);
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
if (client == Clients[i]) {
|
||||
NumberOfClients--;
|
||||
Clients[i] = Clients[NumberOfClients];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force) // called from Mainloop()
|
||||
{
|
||||
Message("uMod_TextureServer::AddFile( %lu %lu, %#lX, %d): %lu\n", buffer, size, hash, force, this);
|
||||
|
||||
TextureFileStruct* temp = nullptr;
|
||||
|
||||
int num = CurrentMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (CurrentMod[i]->Hash == hash) //look through all current textures
|
||||
{
|
||||
if (force) {
|
||||
temp = CurrentMod[i];
|
||||
break;
|
||||
} // we need to reload it
|
||||
return RETURN_OK; // we still have added this texture
|
||||
}
|
||||
}
|
||||
if (temp == nullptr) // if not found, look through all old textures
|
||||
{
|
||||
num = OldMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (OldMod[i]->Hash == hash) {
|
||||
temp = OldMod[i];
|
||||
OldMod.Remove(temp);
|
||||
CurrentMod.Add(temp);
|
||||
if (force) {
|
||||
break; // we must reload it
|
||||
}
|
||||
return RETURN_OK; // we should not reload it
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool new_file = true;
|
||||
if (temp != nullptr) //if it was found, we delete the old file content
|
||||
{
|
||||
new_file = false;
|
||||
|
||||
delete[] temp->pData;
|
||||
|
||||
temp->pData = nullptr;
|
||||
}
|
||||
else //if it was not found, we need to create a new object
|
||||
{
|
||||
new_file = true;
|
||||
temp = new TextureFileStruct;
|
||||
temp->Reference = -1;
|
||||
}
|
||||
|
||||
try {
|
||||
temp->pData = new char[size];
|
||||
}
|
||||
catch (...) {
|
||||
if (!new_file) {
|
||||
CurrentMod.Remove(temp); // if this is a not a new file it is in the list of the CurrentMod
|
||||
}
|
||||
delete temp;
|
||||
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
|
||||
return RETURN_NO_MEMORY;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < size; i++) {
|
||||
temp->pData[i] = buffer[i];
|
||||
}
|
||||
|
||||
temp->Size = size;
|
||||
temp->NumberOfTextures = 0;
|
||||
temp->Textures = nullptr;
|
||||
temp->Hash = hash;
|
||||
|
||||
//if (new_file) temp->ForceReload = false; // no need to force a load of the texture
|
||||
//else
|
||||
temp->ForceReload = force;
|
||||
|
||||
Message("End AddFile(%#lX)\n", hash);
|
||||
if (new_file) {
|
||||
return CurrentMod.Add(temp); // new files must be added to the list of the CurrentMod
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::AddFile(wchar_t* file_name, MyTypeHash hash, bool force) // called from Mainloop
|
||||
// this functions does the same, but loads the file content from disk
|
||||
{
|
||||
Message("uMod_TextureServer::AddFile( %ls, %#lX, %d): %lu\n", file_name, hash, force, this);
|
||||
|
||||
TextureFileStruct* temp = nullptr;
|
||||
|
||||
int num = CurrentMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (CurrentMod[i]->Hash == hash) {
|
||||
if (force) {
|
||||
temp = CurrentMod[i];
|
||||
break;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
}
|
||||
if (temp == nullptr) {
|
||||
num = OldMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (OldMod[i]->Hash == hash) {
|
||||
temp = OldMod[i];
|
||||
OldMod.Remove(temp);
|
||||
CurrentMod.Add(temp);
|
||||
if (force) {
|
||||
break;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FILE* file;
|
||||
if (_wfopen_s(&file, file_name, L"rb") != 0) {
|
||||
Message("AddFile( ): file not found\n");
|
||||
return RETURN_FILE_NOT_LOADED;
|
||||
}
|
||||
|
||||
fseek(file, 0, SEEK_END);
|
||||
const unsigned int size = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
|
||||
bool new_file = true;
|
||||
if (temp != nullptr) {
|
||||
new_file = false;
|
||||
|
||||
delete[] temp->pData;
|
||||
|
||||
temp->pData = nullptr;
|
||||
}
|
||||
else {
|
||||
new_file = true;
|
||||
temp = new TextureFileStruct;
|
||||
temp->Reference = -1;
|
||||
}
|
||||
|
||||
try {
|
||||
temp->pData = new char[size];
|
||||
}
|
||||
catch (...) {
|
||||
if (!new_file) {
|
||||
CurrentMod.Remove(temp);
|
||||
}
|
||||
delete temp;
|
||||
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
|
||||
return RETURN_NO_MEMORY;
|
||||
}
|
||||
const int result = fread(temp->pData, 1, size, file);
|
||||
fclose(file);
|
||||
if (result != size) {
|
||||
delete[] temp->pData;
|
||||
if (!new_file) {
|
||||
CurrentMod.Remove(temp);
|
||||
}
|
||||
delete temp;
|
||||
return RETURN_FILE_NOT_LOADED;
|
||||
}
|
||||
|
||||
temp->Size = size;
|
||||
temp->NumberOfTextures = 0;
|
||||
temp->Textures = nullptr;
|
||||
temp->Hash = hash;
|
||||
|
||||
if (new_file) {
|
||||
temp->ForceReload = false;
|
||||
}
|
||||
else {
|
||||
temp->ForceReload = force;
|
||||
}
|
||||
|
||||
Message("End AddFile(%#lX)\n", hash);
|
||||
if (new_file) {
|
||||
return CurrentMod.Add(temp);
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::RemoveFile(MyTypeHash hash) // called from Mainloop()
|
||||
{
|
||||
Message("RemoveFile( %lu): %lu\n", hash, this);
|
||||
|
||||
const int num = CurrentMod.GetNumber();
|
||||
for (int i = 0; i < num; i++) {
|
||||
if (CurrentMod[i]->Hash == hash) {
|
||||
TextureFileStruct* temp = CurrentMod[i];
|
||||
CurrentMod.Remove(temp);
|
||||
return OldMod.Add(temp);
|
||||
}
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SaveAllTextures(bool val) // called from Mainloop()
|
||||
{
|
||||
if (BoolSaveAllTextures == val) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
BoolSaveAllTextures = val;
|
||||
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SaveAllTextures(BoolSaveAllTextures);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SaveSingleTexture(bool val) // called from Mainloop()
|
||||
{
|
||||
if (BoolSaveSingleTexture == val) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
BoolSaveSingleTexture = val;
|
||||
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SaveSingleTexture(BoolSaveSingleTexture);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetSaveDirectory(wchar_t* dir) // called from Mainloop()
|
||||
{
|
||||
Message("uMod_TextureServer::SetSaveDirectory( %ls): %lu\n", dir, this);
|
||||
int i = 0;
|
||||
for (i = 0; i < MAX_PATH && dir[i]; i++) {
|
||||
SavePath[i] = dir[i];
|
||||
}
|
||||
if (i == MAX_PATH) {
|
||||
SavePath[0] = 0;
|
||||
return RETURN_BAD_ARGUMENT;
|
||||
}
|
||||
SavePath[i] = 0;
|
||||
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetSaveDirectory(SavePath);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetKeyBack(int key) // called from Mainloop()
|
||||
{
|
||||
if (KeyBack == key || KeySave == key || KeyNext == key) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
KeyBack = key;
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetKeyBack(key);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetKeySave(int key) // called from Mainloop()
|
||||
{
|
||||
if (KeyBack == key || KeySave == key || KeyNext == key) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
KeySave = key;
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetKeySave(key);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetKeyNext(int key) // called from Mainloop()
|
||||
{
|
||||
if (KeyBack == key || KeySave == key || KeyNext == key) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
KeyNext = key;
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetKeyNext(key);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetFontColour(DWORD colour) // called from Mainloop()
|
||||
{
|
||||
if (colour == 0u) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
FontColour = colour;
|
||||
const DWORD r = (FontColour >> 16) & 0xFF;
|
||||
const DWORD g = (FontColour >> 8) & 0xFF;
|
||||
const DWORD b = (FontColour) & 0xFF;
|
||||
Message("uMod_TextureServer::SetFontColour( %u %u %u): %lu\n", r, g, b, this);
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetFontColour(r, g, b);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::SetTextureColour(DWORD colour) // called from Mainloop()
|
||||
{
|
||||
if (colour == 0u) {
|
||||
return RETURN_OK;
|
||||
}
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_SERVER;
|
||||
return ret;
|
||||
}
|
||||
TextureColour = colour;
|
||||
const DWORD r = (TextureColour >> 16) & 0xFF;
|
||||
const DWORD g = (TextureColour >> 8) & 0xFF;
|
||||
const DWORD b = (TextureColour) & 0xFF;
|
||||
Message("uMod_TextureServer::SetTextureColour( %u %u %u): %lu\n", r, g, b, this);
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
Clients[i]->SetTextureColour(r, g, b);
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
int uMod_TextureServer::PropagateUpdate(uMod_TextureClient* client) // called from Mainloop(), send the update to all clients
|
||||
{
|
||||
Message("PropagateUpdate(%lu): %lu\n", client, this);
|
||||
if (const int ret = LockMutex()) {
|
||||
gl_ErrorState |= uMod_ERROR_TEXTURE;
|
||||
return ret;
|
||||
}
|
||||
if (client != nullptr) {
|
||||
TextureFileStruct* update;
|
||||
int number;
|
||||
if (const int ret = PrepareUpdate(&update, &number)) {
|
||||
return ret;
|
||||
}
|
||||
client->AddUpdate(update, number);
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < NumberOfClients; i++) {
|
||||
TextureFileStruct* update;
|
||||
int number;
|
||||
if (const int ret = PrepareUpdate(&update, &number)) {
|
||||
return ret;
|
||||
}
|
||||
Clients[i]->AddUpdate(update, number);
|
||||
}
|
||||
}
|
||||
return UnlockMutex();
|
||||
}
|
||||
|
||||
#define cpy_file_struct( a, b) \
|
||||
{ \
|
||||
a.ForceReload = b.ForceReload; \
|
||||
a.pData = b.pData; \
|
||||
a.Size = b.Size; \
|
||||
a.NumberOfTextures = b.NumberOfTextures; \
|
||||
a.Reference = b.Reference; \
|
||||
a.Textures = b.Textures; \
|
||||
a.Hash = b.Hash; }
|
||||
|
||||
int TextureFileStruct_Compare(const void* elem1, const void* elem2)
|
||||
{
|
||||
const auto tex1 = (TextureFileStruct*)elem1;
|
||||
const auto tex2 = (TextureFileStruct*)elem2;
|
||||
if (tex1->Hash < tex2->Hash) {
|
||||
return -1;
|
||||
}
|
||||
if (tex1->Hash > tex2->Hash) {
|
||||
return +1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::PrepareUpdate(TextureFileStruct** update, int* number) // called from the PropagateUpdate() and AddClient.
|
||||
// Prepare an update for one client. The allocated memory must deleted by the client.
|
||||
{
|
||||
Message("PrepareUpdate(%lu, %d): %lu\n", update, number, this);
|
||||
|
||||
TextureFileStruct* temp = nullptr;
|
||||
const int num = CurrentMod.GetNumber();
|
||||
if (num > 0) {
|
||||
try { temp = new TextureFileStruct[num]; }
|
||||
catch (...) {
|
||||
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
|
||||
return RETURN_NO_MEMORY;
|
||||
}
|
||||
|
||||
for (int i = 0; i < num; i++) cpy_file_struct(temp[i], (*(CurrentMod[i])));
|
||||
qsort(temp, num, sizeof(TextureFileStruct), TextureFileStruct_Compare);
|
||||
}
|
||||
|
||||
|
||||
*update = temp;
|
||||
*number = num;
|
||||
return RETURN_OK;
|
||||
}
|
||||
#undef cpy_file_struct
|
||||
|
||||
int uMod_TextureServer::LockMutex()
|
||||
{
|
||||
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
|
||||
return RETURN_NO_MUTEX;
|
||||
}
|
||||
if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
|
||||
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
int uMod_TextureServer::UnlockMutex()
|
||||
{
|
||||
if (ReleaseMutex(Mutex) == 0) {
|
||||
return RETURN_MUTEX_UNLOCK;
|
||||
}
|
||||
return RETURN_OK;
|
||||
}
|
||||
|
||||
void uMod_TextureServer::LoadModsFromFile(char* source)
|
||||
{
|
||||
Message("MainLoop: searching in %s\n", source);
|
||||
// Attempt to open the file
|
||||
FILE* file = fopen(source, "r");
|
||||
if (file) {
|
||||
Message("MainLoop: found modlist.txt. Reading\n");
|
||||
// Read each line from the file
|
||||
char line[MAX_PATH];
|
||||
while (fgets(line, sizeof(line), file) != nullptr) {
|
||||
Message("MainLoop: loading file %s\n", line);
|
||||
for (auto i = 0; i < MAX_PATH; i++) {
|
||||
if (line[i] == '\n') {
|
||||
line[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
const auto file = new uMod_File(line);
|
||||
const auto result = file->GetContent();
|
||||
if (file->Textures.size() > 0) {
|
||||
if (!result) {
|
||||
Message("MainLoop: WARNING! GetContent returned failure, but some textures have been loaded for %s\n", line);
|
||||
}
|
||||
|
||||
Message("MainLoop: Texture count %d %s\n", file->Textures.size(), line);
|
||||
for (auto& texture : file->Textures) {
|
||||
AddFile(texture.data.data(), texture.data.size(), texture.hash, true);
|
||||
}
|
||||
|
||||
PropagateUpdate(nullptr);
|
||||
}
|
||||
else {
|
||||
Message("MainLoop: Failed to load any textures for %s\n", line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int uMod_TextureServer::MainLoop() // run as a separated thread
|
||||
{
|
||||
Message("MainLoop: searching for modlist.txt\n");
|
||||
char gwpath[MAX_PATH];
|
||||
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
|
||||
char* last_backslash = strrchr(gwpath, '\\');
|
||||
if (last_backslash != nullptr) {
|
||||
// Terminate the string at the last backslash to remove the executable name
|
||||
*last_backslash = '\0';
|
||||
}
|
||||
|
||||
strcat(gwpath, "\\modlist.txt");
|
||||
LoadModsFromFile(gwpath);
|
||||
|
||||
char umodpath[MAX_PATH];
|
||||
strcpy(umodpath, UModName);
|
||||
|
||||
last_backslash = strrchr(umodpath, '\\');
|
||||
if (last_backslash != nullptr) {
|
||||
// Terminate the string at the last backslash to remove the executable name
|
||||
*last_backslash = '\0';
|
||||
}
|
||||
|
||||
strcat(umodpath, "\\modlist.txt");
|
||||
LoadModsFromFile(umodpath);
|
||||
|
||||
Message("MainLoop: begin\n");
|
||||
for (auto i = 0; i < 10; i++) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
|
||||
return RETURN_OK;
|
||||
}
|
||||
+4163
File diff suppressed because it is too large
Load Diff
+3152
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user