diff --git a/.cproject b/.cproject
deleted file mode 100644
index 43ef20e..0000000
--- a/.cproject
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..8a54070
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,7 @@
+root = true
+
+[*]
+end_of_line = lf
+insert_final_newline = true
+charset = utf-8
+indent_style = space
\ No newline at end of file
diff --git a/.gitattributes b/.gitattributes
deleted file mode 100644
index 19c32b3..0000000
--- a/.gitattributes
+++ /dev/null
@@ -1,81 +0,0 @@
-* text=auto !eol
-/.cproject -text
-/.project -text
-.settings/org.eclipse.cdt.codan.core.prefs -text
-/README.txt -text
-uMod_DX9/makefile.gcc -text
-uMod_DX9/makefile.vc -text
-uMod_DX9/uMod_ArrayHandler.cpp -text
-uMod_DX9/uMod_ArrayHandler.h -text
-uMod_DX9/uMod_DX9_dll.cpp -text
-uMod_DX9/uMod_DX9_dll.h -text
-uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def -text
-uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def -text
-uMod_DX9/uMod_DX9_dll_NO_INJECTION.def -text
-uMod_DX9/uMod_Defines.h -text
-uMod_DX9/uMod_IDirect3D9.cpp -text
-uMod_DX9/uMod_IDirect3D9.h -text
-uMod_DX9/uMod_IDirect3D9Ex.cpp -text
-uMod_DX9/uMod_IDirect3D9Ex.h -text
-uMod_DX9/uMod_IDirect3DCubeTexture9.cpp -text
-uMod_DX9/uMod_IDirect3DCubeTexture9.h -text
-uMod_DX9/uMod_IDirect3DDevice9.cpp -text
-uMod_DX9/uMod_IDirect3DDevice9.h -text
-uMod_DX9/uMod_IDirect3DDevice9Ex.cpp -text
-uMod_DX9/uMod_IDirect3DDevice9Ex.h -text
-uMod_DX9/uMod_IDirect3DTexture9.cpp -text
-uMod_DX9/uMod_IDirect3DTexture9.h -text
-uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp -text
-uMod_DX9/uMod_IDirect3DVolumeTexture9.h -text
-uMod_DX9/uMod_Main.h -text
-uMod_DX9/uMod_TextureClient.cpp -text
-uMod_DX9/uMod_TextureClient.h -text
-uMod_DX9/uMod_TextureFunction.cpp -text
-uMod_DX9/uMod_TextureFunction.h -text
-uMod_DX9/uMod_TextureServer.cpp -text
-uMod_DX9/uMod_TextureServer.h -text
-/uMod_Error.h -text
-uMod_GUI/bin/README_Deutsch.txt -text
-uMod_GUI/bin/README_English.txt -text
-uMod_GUI/bin/README_French.txt -text
-uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt -text
-uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt -text
-uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt -text
-uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt -text
-uMod_GUI/bin/languages/uMod_LanguagePack_Italian.txt -text
-uMod_GUI/config.gcc -text
-uMod_GUI/config.vc -text
-uMod_GUI/makefile.gcc -text
-uMod_GUI/makefile.vc -text
-uMod_GUI/uMod.ico -text
-uMod_GUI/uMod.rc -text
-uMod_GUI/uMod_AddTexture.cpp -text
-uMod_GUI/uMod_AddTexture.h -text
-uMod_GUI/uMod_Client.cpp -text
-uMod_GUI/uMod_Client.h -text
-uMod_GUI/uMod_DirectInjection.cpp -text
-uMod_GUI/uMod_DirectInjection.h -text
-uMod_GUI/uMod_Event.cpp -text
-uMod_GUI/uMod_Event.h -text
-uMod_GUI/uMod_File.cpp -text
-uMod_GUI/uMod_File.h -text
-uMod_GUI/uMod_GUI.cpp -text
-uMod_GUI/uMod_GUI.h -text
-uMod_GUI/uMod_GameInfo.cpp -text
-uMod_GUI/uMod_GameInfo.h -text
-uMod_GUI/uMod_GamePage.cpp -text
-uMod_GUI/uMod_GamePage.h -text
-uMod_GUI/uMod_Language.cpp -text
-uMod_GUI/uMod_Language.h -text
-uMod_GUI/uMod_Main.h -text
-uMod_GUI/uMod_Sender.cpp -text
-uMod_GUI/uMod_Sender.h -text
-uMod_GUI/uMod_Server.cpp -text
-uMod_GUI/uMod_Server.h -text
-uMod_GUI/uMod_Settings.cpp -text
-uMod_GUI/uMod_Settings.h -text
-uMod_GUI/unzip.cpp -text
-uMod_GUI/unzip.h -text
-uMod_GUI/zip.cpp -text
-uMod_GUI/zip.h -text
-/uMod_GlobalDefines.h -text
diff --git a/.github/workflows/cd.yaml b/.github/workflows/cd.yaml
new file mode 100644
index 0000000..64781fb
--- /dev/null
+++ b/.github/workflows/cd.yaml
@@ -0,0 +1,117 @@
+# This continuous integration pipeline is triggered anytime a user pushes code to the repo.
+# This pipeline builds the Wpf project, runs unit tests, then saves the MSIX build artifact.
+name: uMod CD Pipeline
+
+on:
+ push:
+ branches:
+ - master
+ workflow_dispatch:
+
+jobs:
+
+ build:
+
+ strategy:
+ matrix:
+ targetplatform: [x86]
+
+ runs-on: windows-latest
+
+ env:
+ Configuration: Release
+ Actions_Allow_Unsecure_Commands: true
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ fetch-depth: 0
+
+ - name: Config
+ run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
+ shell: bash
+
+ - name: Cache
+ id: cache
+ uses: actions/cache@v1
+ with:
+ path: DXSDK
+ key: DXSDK
+
+ - name: Cache create
+ if: steps.cache.outputs.cache-hit != 'true'
+ run: |
+ curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
+ 7z x _DX2010_.exe DXSDK/Include
+ 7z x _DX2010_.exe DXSDK/Lib/x86
+ shell: bash
+
+ - name: Echo cache
+ run: echo ${{ env.DXSDK_DIR }}
+
+ - name: List dxsdk files
+ run: |
+ cd DXSDK
+ ls
+ cd Include
+ ls
+ cd ../Lib/x86
+ ls
+
+ - name: Copy DirectX headers to project include directory
+ run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+ shell: pwsh
+
+ - name: Ensure Lib directory exists and copy DirectX libraries
+ run: |
+ $libDir = "Lib/"
+ if (-Not (Test-Path -Path $libDir)) {
+ New-Item -ItemType Directory -Path $libDir
+ }
+ Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+ shell: pwsh
+
+ - name: Setup MSBuild.exe
+ uses: microsoft/setup-msbuild@v1.3.1
+
+ - name: Build CMake Files
+ run: cmake -S . -B build -A Win32
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+
+ - name: Build binaries
+ run: cmake --build build --config Release
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+
+ - name: Retrieve version
+ id: set_version
+ run: |
+ $fileVersionInfo = (Get-Item -Path .\bin\Release\gMod.dll).VersionInfo.FileVersion
+ if ([string]::IsNullOrEmpty($fileVersionInfo)) {
+ Write-Host "The DLL file version information could not be retrieved."
+ exit 1
+ } else {
+ Write-Host "FileVersionInfo: $fileVersionInfo"
+ echo "::set-output name=version::$fileVersionInfo"
+ }
+ shell: pwsh
+
+ - name: Publish release
+ uses: Xotl/cool-github-releases@v1.1.8
+ with:
+ mode: update
+ tag_name: v${{ steps.set_version.outputs.version }}
+ release_name: gMod v${{ steps.set_version.outputs.version }}
+ assets: .\bin\Release\gMod.dll
+ github_token: ${{ env.GITHUB_TOKEN }}
+ replace_assets: true
+ body_mrkdwn: ${{ env.Changelog }}
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+
\ No newline at end of file
diff --git a/.github/workflows/ci.yaml b/.github/workflows/ci.yaml
new file mode 100644
index 0000000..51a0ec2
--- /dev/null
+++ b/.github/workflows/ci.yaml
@@ -0,0 +1,92 @@
+# This continuous integration pipeline is triggered anytime a user pushes code to the repo.
+# This pipeline builds the Wpf project, runs unit tests, then saves the MSIX build artifact.
+name: uMod CI Pipeline
+
+on:
+ pull_request:
+ branches:
+ - master
+ workflow_dispatch:
+
+jobs:
+
+ build:
+
+ strategy:
+ matrix:
+ targetplatform: [x86]
+
+ runs-on: windows-latest
+
+ env:
+ Configuration: Release
+ Actions_Allow_Unsecure_Commands: true
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ fetch-depth: 0
+
+ #https://stackoverflow.com/questions/61037714/how-to-install-an-old-version-of-the-direct-x-api-in-github-actions
+ - name: Config
+ run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
+ shell: bash
+
+ - name: Cache
+ id: cache
+ uses: actions/cache@v1
+ with:
+ path: DXSDK
+ key: DXSDK
+
+ - name: Cache create
+ if: steps.cache.outputs.cache-hit != 'true'
+ run: |
+ curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
+ 7z x _DX2010_.exe DXSDK/Include
+ 7z x _DX2010_.exe DXSDK/Lib/x86
+ shell: bash
+
+ - name: Echo cache
+ run: echo ${{ env.DXSDK_DIR }}
+
+ - name: List dxsdk files
+ run: |
+ cd DXSDK
+ ls
+ cd Include
+ ls
+ cd ../Lib/x86
+ ls
+
+ - name: Copy DirectX headers to project include directory
+ run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+ shell: pwsh
+
+ - name: Ensure Lib directory exists and copy DirectX libraries
+ run: |
+ $libDir = "Lib/"
+ if (-Not (Test-Path -Path $libDir)) {
+ New-Item -ItemType Directory -Path $libDir
+ }
+ Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+ shell: pwsh
+
+ - name: Setup MSBuild.exe
+ uses: microsoft/setup-msbuild@v1.3.1
+
+ - name: Build CMake Files
+ run: cmake -S . -B build -A Win32
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+
+ - name: Build binaries
+ run: cmake --build build --config Release
+ env:
+ DXSDK_DIR: ${{ env.DXSDK_DIR }}
+
\ No newline at end of file
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..8aa0c63
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,52 @@
+# IDE
+*.vs
+*.user
+*.settings
+*.vscode
+*.project
+*.cproject
+
+# Build directories
+Release
+Debug
+bin/
+*/Debug
+*/Release
+*/bin
+*/obj
+
+# Bloated Windows Databases
+*.sdf
+*.opensdf
+*.suo
+*.exp
+*.db
+*.pdb
+*.idb
+*.ilk
+*.opendb
+*.log
+*.lastbuildstate
+
+# Compiled files
+*.slo
+*.lo
+*.o
+*.obj
+*.exe
+*.wxs
+*.wixobj
+*.msi
+
+# Precompiled Headers
+*.gch
+*.pch
+*.idb
+*.pdb
+*.opendb
+*.wixpdb
+
+/out
+/build
+
+.idea
\ No newline at end of file
diff --git a/.project b/.project
deleted file mode 100644
index 134d88e..0000000
--- a/.project
+++ /dev/null
@@ -1,71 +0,0 @@
-
-
- uMod 1
-
-
-
-
-
- org.eclipse.cdt.managedbuilder.core.genmakebuilder
- clean,full,incremental,
-
-
- ?name?
-
-
-
- org.eclipse.cdt.make.core.append_environment
- true
-
-
- org.eclipse.cdt.make.core.buildArguments
-
-
-
- org.eclipse.cdt.make.core.buildCommand
- make
-
-
- org.eclipse.cdt.make.core.buildLocation
- ${workspace_loc:/uMod/Debug}
-
-
- org.eclipse.cdt.make.core.contents
- org.eclipse.cdt.make.core.activeConfigSettings
-
-
- org.eclipse.cdt.make.core.enableAutoBuild
- false
-
-
- org.eclipse.cdt.make.core.enableCleanBuild
- true
-
-
- org.eclipse.cdt.make.core.enableFullBuild
- true
-
-
- org.eclipse.cdt.make.core.stopOnError
- true
-
-
- org.eclipse.cdt.make.core.useDefaultBuildCmd
- true
-
-
-
-
- org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder
- full,incremental,
-
-
-
-
-
- org.eclipse.cdt.core.cnature
- org.eclipse.cdt.core.ccnature
- org.eclipse.cdt.managedbuilder.core.managedBuildNature
- org.eclipse.cdt.managedbuilder.core.ScannerConfigNature
-
-
diff --git a/.settings/org.eclipse.cdt.codan.core.prefs b/.settings/org.eclipse.cdt.codan.core.prefs
deleted file mode 100644
index e6a7634..0000000
--- a/.settings/org.eclipse.cdt.codan.core.prefs
+++ /dev/null
@@ -1,66 +0,0 @@
-#Sun Mar 11 21:51:23 CET 2012
-eclipse.preferences.version=1
-org.eclipse.cdt.codan.checkers.errnoreturn=Warning
-org.eclipse.cdt.codan.checkers.errnoreturn.params={implicit\=>false}
-org.eclipse.cdt.codan.checkers.errreturnvalue=Error
-org.eclipse.cdt.codan.checkers.errreturnvalue.params={}
-org.eclipse.cdt.codan.checkers.noreturn=Error
-org.eclipse.cdt.codan.checkers.noreturn.params={implicit\=>false}
-org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=Error
-org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=Error
-org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=Error
-org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
-org.eclipse.cdt.codan.internal.checkers.CatchByReference=Warning
-org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={unknown\=>false,exceptions\=>()}
-org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=Error
-org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.InvalidArguments=Error
-org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=Error
-org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=Error
-org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=Error
-org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
-org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
-org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.OverloadProblem=Error
-org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=Error
-org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
-org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
-org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={macro\=>true,exceptions\=>()}
-org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={paramNot\=>false}
-org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={else\=>false,afterelse\=>false}
-org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
-org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={}
-org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=Warning
-org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={exceptions\=>("@(\#)","$Id")}
-org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=Error
-org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..6d77e3d
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,64 @@
+cmake_minimum_required(VERSION 3.16)
+
+set(CMAKE_GENERATOR_PLATFORM win32)
+
+project(gMod)
+
+if(NOT(CMAKE_SIZEOF_VOID_P EQUAL 4))
+ message(FATAL_ERROR "You are configuring a non 32-bit build, this is not supported. Run cmake with `-A Win32`")
+endif()
+
+set(VERSION_MAJOR 1)
+set(VERSION_MINOR 5)
+set(VERSION_PATCH 3)
+set(VERSION_TWEAK 0)
+
+set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
+configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.rc.in" "${VERSION_RC}" @ONLY)
+
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin/")
+set(CMAKE_CXX_STANDARD 23)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>")
+
+set_property(GLOBAL PROPERTY USE_FOLDERS OFF)
+
+add_compile_options(/MP /permissive-)
+
+find_library(D3D9_LIB NAMES d3d9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
+find_library(D3DX9_LIB NAMES d3dx9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
+find_library(DXGUID_LIB NAMES dxguid PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
+
+if(NOT D3D9_LIB)
+ find_library(D3D9_LIB NAMES d3d9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
+endif()
+
+if(NOT D3DX9_LIB)
+ find_library(D3DX9_LIB NAMES d3dx9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
+endif()
+
+if(NOT DXGUID_LIB)
+ find_library(DXGUID_LIB NAMES dxguid PATHS ${CMAKE_SOURCE_DIR}/Lib)
+endif()
+
+add_library(gMod SHARED)
+
+file(GLOB SOURCES
+ "header/*.h"
+ "source/*.cpp"
+ ${VERSION_RC}
+ )
+
+target_link_libraries(gMod PRIVATE ${D3D9_LIB} ${D3DX9_LIB} ${DXGUID_LIB})
+target_include_directories(gMod PRIVATE $ENV{DXSDK_DIR}/Include)
+target_include_directories(gMod PUBLIC "header")
+source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
+target_sources(gMod PRIVATE ${SOURCES})
+target_compile_definitions(gMod PRIVATE
+ "NOMINMAX"
+ "_WIN32_WINNT=_WIN32_WINNT_WIN7"
+ "WIN32_LEAN_AND_MEAN"
+ "VC_EXTRALEAN"
+ DIRECT_INJECTION
+ LOG_MESSAGE
+)
diff --git a/CMakeSettings.json b/CMakeSettings.json
new file mode 100644
index 0000000..fd27fd8
--- /dev/null
+++ b/CMakeSettings.json
@@ -0,0 +1,26 @@
+{
+ "configurations": [
+ {
+ "name": "x86-Debug",
+ "generator": "Visual Studio 17 2022",
+ "configurationType": "Debug",
+ "inheritEnvironments": [ "msvc_x86" ],
+ "buildRoot": "${projectDir}\\out\\build\\${name}",
+ "installRoot": "${projectDir}\\out\\install\\${name}",
+ "cmakeCommandArgs": "",
+ "buildCommandArgs": "",
+ "ctestCommandArgs": ""
+ },
+ {
+ "name": "x86-Release",
+ "generator": "Visual Studio 17 2022",
+ "configurationType": "Release",
+ "inheritEnvironments": [ "msvc_x86" ],
+ "buildRoot": "${projectDir}\\out\\build\\${name}",
+ "installRoot": "${projectDir}\\out\\install\\${name}",
+ "cmakeCommandArgs": "",
+ "buildCommandArgs": "",
+ "ctestCommandArgs": ""
+ }
+ ]
+}
\ No newline at end of file
diff --git a/README.txt b/README.txt
index 8a62932..9739836 100644
--- a/README.txt
+++ b/README.txt
@@ -1,58 +1,9 @@
-The licence is set for each file separately.
-
-
-1) How to compile the GUI:
-
-1.1) You need:
-- wxWidgets 2.9. (an earlier version won't work, cause I use wxString functions only available in 2.9., I use atm 2.9.2)
-
-In the package a makefile for the gcc (makefile.gcc) and a makefile for the MS Visual C Compiler (makefile.vc) is included, but you can generate your own makefile for the compiler of your choice.
-
-Compiling wxWidgets:
-- Compile it with BUILD=release otherwise the executable will be very large.
-- The vc compiler somehow generates a smaller executable.
-- Set the linkage to static (in the config.gcc or config.vc) before you compile the wxWidgets, to ensure, that also on other PC's your executable will run.
-
-If you use my makefiles, you have to change the WX_DIR Variable to your wxWidgets directory. This Variable is nearly at the beginning of the makefiles.
-note: I have set the linkage to static in the corresponding config.* files, if you have not compiled you wxWidgets with static linkage the compiler will fail, when linking the GUI.
-
-1.2) Using gcc:
-change in the uMod_GUI Directory and type:
-mingw32-make -f makefile.gcc BUILD=release
-(note: with the options -j 4 you compile simultaneously with 4 threads)
-
-1.3) Using vc:
-change in the uMod_GUI Directory and type:
-nmake -f makefile.vc BUILD=release
-(note: you need to use the special MS Visual prompt)
-
-
-2) How to compile the dll:
-
-2.1) You need:
-- The DirectX SDK (I use June 2010)
-- MS Visual C Compiler (I use the free Express 2010 version)
-- maybe the Microsoft Windows SDK
-
-There exist two makefiles, one for the mingw32-make.exe (makefile.gcc) which call the vc compiler and one for the nmake.exe (makefile.vc) which also calls the vc compiler. I have created the makefile.gcc only to use the -j 4 option of the gnu make.
-
-You have to compile the 3 dll's separately (one for each injection method). The dll will be copied after successful compilation in the uMod_GUI/bin directory.
-
-If you want to use the logging mode of the dll you have to parse LOG_MESSAGE=1
-
-
-2.2) Using gcc (BUT you need the vc compiler!):
-change in the uMod_DX9 Directory and type:
-mingw32-make -f makefile.gcc
-mingw32-make -f makefile.gcc DI=1
-mingw32-make -f makefile.gcc NI=1
-(note: you need to use the special MS Visual prompt)
-(note: with the options -j 4 you compile simultaneously with 4 threads)
-
-
-2.3) Using vc:
-change in the uMod_DX9 Directory and type:
-nmake -f makefile.vc
-nmake -f makefile.vc DI=1
-nmake -f makefile.vc NI=1
-(note: you need to use the special MS Visual prompt)
\ No newline at end of file
+Requirements:
+- The DirectX SDK (I use June 2010)
+- Visual Studio (2010+)
+(- Maybe CMake if you don't want to use Visual Studio)
+
+Usage:
+Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
+Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
+uMod will load all these files on startup
\ No newline at end of file
diff --git a/header/uMod_ArrayHandler.h b/header/uMod_ArrayHandler.h
new file mode 100644
index 0000000..c5e0ced
--- /dev/null
+++ b/header/uMod_ArrayHandler.h
@@ -0,0 +1,165 @@
+#pragma once
+
+#include "uMod_GlobalDefines.h"
+#include "uMod_IDirect3DTexture9.h"
+extern unsigned int gl_ErrorState;
+
+using TextureFileStruct = struct {
+ bool ForceReload; // to force a reload of the texture (if it is already modded)
+ char* pData; // store texture file as file in memory
+ unsigned int Size; // size of file
+ int NumberOfTextures;
+ int Reference; // for a fast delete in the FileHandler
+ IDirect3DBaseTexture9** Textures; // pointer to the fake textures
+ MyTypeHash Hash; // hash value
+};
+
+class uMod_FileHandler // array to store TextureFileStruct
+{
+public:
+ uMod_FileHandler();
+ ~uMod_FileHandler();
+
+ int Add(TextureFileStruct* file);
+ int Remove(TextureFileStruct* file);
+
+ int GetNumber() { return Number; }
+
+ TextureFileStruct* operator [](int i)
+ {
+ if (i < 0 || i >= Number) {
+ return nullptr;
+ }
+ return Files[i / FieldLength][i % FieldLength];
+ }
+
+protected:
+ static constexpr int FieldLength = 1024;
+ long Number;
+ int FieldCounter;
+ TextureFileStruct*** Files;
+};
+
+
+template
+class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
+{
+public:
+ uMod_TextureHandler();
+ ~uMod_TextureHandler();
+
+ int Add(T* texture);
+ int Remove(T* texture);
+
+ int GetNumber() { return Number; }
+
+ T* operator [](int i)
+ {
+ if (i < 0 || i >= Number) {
+ return nullptr;
+ }
+ return Textures[i / FieldLength][i % FieldLength];
+ }
+
+private:
+ static constexpr int FieldLength = 1024;
+ long Number;
+ int FieldCounter;
+ T*** Textures;
+};
+
+template
+uMod_TextureHandler::uMod_TextureHandler()
+{
+ Message("uMod_TextureHandler(): %lu\n", this);
+ Number = 0;
+ FieldCounter = 0;
+
+ Textures = NULL;
+}
+
+template
+uMod_TextureHandler::~uMod_TextureHandler()
+{
+ Message("~uMod_TextureHandler(): %lu\n", this);
+ if (Textures != nullptr) {
+ for (int i = 0; i < FieldCounter; i++) {
+ delete [] Textures[i];
+ }
+ delete [] Textures;
+ }
+}
+
+template
+int uMod_TextureHandler::Add(T* pTexture)
+{
+ Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ if (pTexture->Reference >= 0) {
+ return RETURN_TEXTURE_ALLREADY_ADDED;
+ }
+
+ if (Number / FieldLength == FieldCounter) {
+ T*** temp = nullptr;
+ try { temp = new T**[FieldCounter + 10]; }
+ catch (...) {
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
+ return RETURN_NO_MEMORY;
+ }
+
+ for (int i = 0; i < FieldCounter; i++) {
+ temp[i] = Textures[i];
+ }
+
+ for (int i = FieldCounter; i < FieldCounter + 10; i++) {
+ temp[i] = NULL;
+ }
+
+ FieldCounter += 10;
+
+ delete [] Textures;
+
+ Textures = temp;
+ }
+ if (Number % FieldLength == 0) {
+ try {
+ if (Textures[Number / FieldLength] == NULL) {
+ Textures[Number / FieldLength] = new T*[FieldLength];
+ }
+ }
+ catch (...) {
+ Textures[Number / FieldLength] = NULL;
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
+ return RETURN_NO_MEMORY;
+ }
+ }
+
+ Textures[Number / FieldLength][Number % FieldLength] = pTexture;
+ pTexture->Reference = Number++;
+
+ return RETURN_OK;
+}
+
+
+template
+int uMod_TextureHandler::Remove(T* pTexture) //will be called, if a texture is completely released
+{
+ Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ int ref = pTexture->Reference;
+ if (ref < 0) {
+ return RETURN_OK; // returning if no TextureHandlerRef is set
+ }
+
+ if (ref < (--Number)) {
+ Textures[ref / FieldLength][ref % FieldLength] = Textures[Number / FieldLength][Number % FieldLength];
+ Textures[ref / FieldLength][ref % FieldLength]->Reference = ref;
+ }
+ return RETURN_OK;
+}
diff --git a/header/uMod_DX9_dll.h b/header/uMod_DX9_dll.h
new file mode 100644
index 0000000..ac45b4c
--- /dev/null
+++ b/header/uMod_DX9_dll.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include
+
+void InitInstance(HINSTANCE hModule);
+void ExitInstance();
+void LoadOriginalDll();
+bool FindLoadedDll();
+bool IsDesiredModule(HMODULE hModule, HANDLE hProcess);
+bool HasDesiredMethods(HMODULE hModule, HANDLE hProcess);
+bool HookThisProgram(char* ret);
+DWORD WINAPI ServerThread(LPVOID lpParam);
+
+void* DetourFunc(BYTE* src, const BYTE* dst, int len);
+bool RetourFunc(BYTE* src, BYTE* restore, int len);
+IDirect3D9*APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
+HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D);
+
+
+#ifdef DIRECT_INJECTION
+void Nothing();
+#endif
diff --git a/header/uMod_Defines.h b/header/uMod_Defines.h
new file mode 100644
index 0000000..4bda2d5
--- /dev/null
+++ b/header/uMod_Defines.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include
+
+#ifdef LOG_MESSAGE
+extern FILE* gl_File;
+
+#define Message(...) { printf(__VA_ARGS__); }
+#ifdef HOOK_INJECTION
+#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "HI R40: 0000000\n");}
+#endif
+
+#ifdef DIRECT_INJECTION
+#define OpenMessage(...)
+#endif
+
+#ifdef NO_INJECTION
+#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "NI R40: 0000000\n");}
+#endif
+
+#define CloseMessage(...)
+
+
+#else
+#define OpenMessage(...)
+#define Message(...)
+#define CloseMessage(...)
+#endif
+
+
+#ifdef __CDT_PARSER__
+typedef unsigned long DWORD64;
+typedef unsigned long DWORD32;
+
+#define STDMETHOD(method) virtual HRESULT method
+#define STDMETHOD_(ret, method) virtual ret method
+#define sprintf_s(...)
+#define fprintf(...)
+#define fclose(...)
+#define fseek(...)
+#define ftell(...) 0
+#define fflush(...)
+typedef LONG HRESULT;
+
+#define UNREFERENCED_PARAMETER(...)
+#endif
diff --git a/uMod_Error.h b/header/uMod_Error.h
similarity index 55%
rename from uMod_Error.h
rename to header/uMod_Error.h
index d7a790e..8ea2819 100644
--- a/uMod_Error.h
+++ b/header/uMod_Error.h
@@ -1,73 +1,43 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_ERROR_H_
-#define uMod_ERROR_H_
-
-
-// define return values, a value less than zero indicates an error
-#define RETURN_OK 0
-
-#define RETURN_FATAL_ERROR -1
-#define RETURN_NO_MEMORY -2
-#define RETURN_BAD_ARGUMENT -3
-
-#define RETURN_NO_IDirect3DDevice9 -10
-
-#define RETURN_TEXTURE_NOT_LOADED -20
-#define RETURN_TEXTURE_NOT_SAVED -21
-#define RETURN_TEXTURE_NOT_FOUND -22
-#define RETURN_TEXTURE_ALLREADY_ADDED -23
-#define RETURN_TEXTURE_NOT_SWITCHED -24
-
-#define RETURN_LockRect_FAILED -30
-#define RETURN_UnlockRect_FAILED -31
-#define RETURN_GetLevelDesc_FAILED -32
-
-
-#define RETURN_NO_MUTEX -40
-#define RETURN_MUTEX_LOCK -41
-#define RETURN_MUTEX_UNLOCK -42
-
-#define RETURN_UPDATE_ALLREADY_ADDED -50
-#define RETURN_FILE_NOT_LOADED -51
-
-#define RETURN_PIPE_NOT_OPENED 60
-
-
-
-
-
-// define error states
-#define uMod_ERROR_FATAL 1u
-#define uMod_ERROR_MUTEX 1u<<1
-#define uMod_ERROR_PIPE 1u<<2
-#define uMod_ERROR_MEMORY 1u<<3
-#define uMod_ERROR_TEXTURE 1u<<4
-#define uMod_ERROR_MULTIPLE_IDirect3D9 1u<<5
-#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u<<6
-#define uMod_ERROR_UPDATE 1u<<7
-#define uMod_ERROR_SERVER 1u<<8
-
-
-
-
-
-
-#endif /* uMod_ERROR_H_ */
+#pragma once
+
+// define return values, a value less than zero indicates an error
+#define RETURN_OK 0
+
+#define RETURN_FATAL_ERROR -1
+#define RETURN_NO_MEMORY -2
+#define RETURN_BAD_ARGUMENT -3
+
+#define RETURN_NO_IDirect3DDevice9 -10
+
+#define RETURN_TEXTURE_NOT_LOADED -20
+#define RETURN_TEXTURE_NOT_SAVED -21
+#define RETURN_TEXTURE_NOT_FOUND -22
+#define RETURN_TEXTURE_ALLREADY_ADDED -23
+#define RETURN_TEXTURE_NOT_SWITCHED -24
+
+#define RETURN_LockRect_FAILED -30
+#define RETURN_UnlockRect_FAILED -31
+#define RETURN_GetLevelDesc_FAILED -32
+
+
+#define RETURN_NO_MUTEX -40
+#define RETURN_MUTEX_LOCK -41
+#define RETURN_MUTEX_UNLOCK -42
+
+#define RETURN_UPDATE_ALLREADY_ADDED -50
+#define RETURN_FILE_NOT_LOADED -51
+
+#define RETURN_PIPE_NOT_OPENED 60
+
+
+// define error states
+#define uMod_ERROR_FATAL 1u
+#define uMod_ERROR_MUTEX 1u<<1
+#define uMod_ERROR_PIPE 1u<<2
+#define uMod_ERROR_MEMORY 1u<<3
+#define uMod_ERROR_TEXTURE 1u<<4
+#define uMod_ERROR_MULTIPLE_IDirect3D9 1u<<5
+#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u<<6
+#define uMod_ERROR_UPDATE 1u<<7
+#define uMod_ERROR_SERVER 1u<<8
+
diff --git a/header/uMod_File.h b/header/uMod_File.h
new file mode 100644
index 0000000..e2d72fe
--- /dev/null
+++ b/header/uMod_File.h
@@ -0,0 +1,56 @@
+#pragma once
+
+#include "uMod_Main.h"
+#include
+#include
+#include "uMod_Texture.h"
+
+class uMod_File {
+public:
+ uMod_File();
+ uMod_File(std::string file);
+ ~uMod_File();
+
+ bool FileSupported();
+ bool PackageFile();
+ bool SingleFile();
+ //int AddSingleFileToNode( uMod_TreeViewNode* node);
+ int GetContentTemplate(const std::string& content);
+
+ /*
+ int GetComment( wxString &tool_tip);
+ int GetContent( AddTextureClass &tex, bool add);
+ */
+ int GetContent();
+
+ int SetFile(const std::string file)
+ {
+ FileName = file;
+ Loaded = false;
+ return 0;
+ }
+
+ std::string GetFile() { return FileName; }
+ std::vector Textures;
+
+private:
+ int ReadFile();
+
+ int UnXOR();
+ /*
+ int GetCommentZip( wxString &tool_tip);
+ int GetCommentTpf( wxString &tool_tip);
+ */
+ int AddFile();
+ int AddZip();
+ int AddTpf();
+ int AddContent(const char* pw);
+
+ std::string FileName;
+ bool Loaded;
+ bool XORed;
+ char* FileInMemory;
+ unsigned int MemoryLength;
+ unsigned int FileLen;
+ unsigned long long FileHash;
+};
diff --git a/header/uMod_GlobalDefines.h b/header/uMod_GlobalDefines.h
new file mode 100644
index 0000000..1668648
--- /dev/null
+++ b/header/uMod_GlobalDefines.h
@@ -0,0 +1,45 @@
+#pragma once
+
+//#define MyTypeHash DWORD64
+#define MyTypeHash DWORD32
+
+#define BIG_BUFSIZE 1<<24
+#define SMALL_BUFSIZE 1<<10
+
+using MsgStruct = struct {
+ unsigned int Control;
+ unsigned int Value;
+ MyTypeHash Hash;
+};
+
+using PipeStruct = struct {
+ HANDLE In;
+ HANDLE Out;
+};
+
+
+#define uMod_APP_DX9 L"uMod_DX9.txt"
+#define uMod_APP_DIR L"uMod"
+#define uMod_VERSION L"uMod V 1.0"
+
+#define PIPE_uMod2Game L"\\\\.\\pipe\\uMod2Game"
+#define PIPE_Game2uMod L"\\\\.\\pipe\\Game2uMod"
+
+#define CONTROL_ADD_TEXTURE 1
+#define CONTROL_FORCE_RELOAD_TEXTURE 2
+#define CONTROL_REMOVE_TEXTURE 3
+#define CONTROL_FORCE_RELOAD_TEXTURE_DATA 4
+#define CONTROL_ADD_TEXTURE_DATA 5
+#define CONTROL_MORE_TEXTURES 6
+
+
+#define CONTROL_SAVE_ALL 10
+#define CONTROL_SAVE_SINGLE 11
+#define CONTROL_SET_DIR 12
+
+#define CONTROL_KEY_BACK 20
+#define CONTROL_KEY_SAVE 21
+#define CONTROL_KEY_NEXT 22
+
+#define CONTROL_FONT_COLOUR 30
+#define CONTROL_TEXTURE_COLOUR 31
diff --git a/header/uMod_IDirect3D9.h b/header/uMod_IDirect3D9.h
new file mode 100644
index 0000000..5713d28
--- /dev/null
+++ b/header/uMod_IDirect3D9.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include
+#include "uMod_TextureServer.h"
+
+class uMod_IDirect3D9 : public IDirect3D9 {
+public:
+ uMod_IDirect3D9(IDirect3D9* pOriginal, uMod_TextureServer* server);
+ virtual ~uMod_IDirect3D9();
+
+ // The original DX9 function definitions
+ HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
+ ULONG __stdcall AddRef() override;
+ ULONG __stdcall Release() override;
+ HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
+ UINT __stdcall GetAdapterCount() override;
+ HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
+ UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
+ HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
+ HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
+ HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
+ HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
+ HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
+ HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
+ HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
+ HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
+
+private:
+ IDirect3D9* m_pIDirect3D9;
+ uMod_TextureServer* uMod_Server;
+};
diff --git a/header/uMod_IDirect3D9Ex.h b/header/uMod_IDirect3D9Ex.h
new file mode 100644
index 0000000..5a4b45b
--- /dev/null
+++ b/header/uMod_IDirect3D9Ex.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include
+#include "uMod_TextureServer.h"
+
+class uMod_IDirect3D9Ex : public IDirect3D9Ex {
+public:
+ uMod_IDirect3D9Ex(IDirect3D9Ex* pOriginal, uMod_TextureServer* server);
+ virtual ~uMod_IDirect3D9Ex();
+
+ // The original DX9 function definitions
+ HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
+ ULONG __stdcall AddRef() override;
+ ULONG __stdcall Release() override;
+ HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
+ UINT __stdcall GetAdapterCount() override;
+ HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
+ UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
+ HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
+ HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
+ HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
+ HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
+ HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
+ HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
+ HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
+ HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
+
+ HRESULT __stdcall CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DDevice9Ex** ppReturnedDeviceInterface) override;
+ HRESULT __stdcall EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) override;
+ HRESULT __stdcall GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) override;
+ HRESULT __stdcall GetAdapterLUID(UINT Adapter, LUID* pLUID) override;
+ UINT __stdcall GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter) override;
+
+private:
+ IDirect3D9Ex* m_pIDirect3D9Ex;
+ uMod_TextureServer* uMod_Server;
+};
+
diff --git a/header/uMod_IDirect3DCubeTexture9.h b/header/uMod_IDirect3DCubeTexture9.h
new file mode 100644
index 0000000..73b2b3e
--- /dev/null
+++ b/header/uMod_IDirect3DCubeTexture9.h
@@ -0,0 +1,87 @@
+#pragma once
+
+#include
+
+interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
+ uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
+ {
+ m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
+ m_D3Ddev = pIDirect3DDevice9; //device pointer
+ CrossRef_D3Dtex = nullptr; //cross reference
+ // fake texture: store the pointer to the original uMod_IDirect3DCubeTexture9 object, needed if a fake texture is unselected
+ // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
+ // thus the fake texture can also be deleted
+ Reference = -1; //need for fast deleting
+ Hash = 0u;
+ FAKE = false;
+ }
+
+ // callback interface
+ IDirect3DCubeTexture9* m_D3Dtex;
+ uMod_IDirect3DCubeTexture9* CrossRef_D3Dtex;
+ IDirect3DDevice9* m_D3Ddev;
+ int Reference;
+ MyTypeHash Hash;
+ bool FAKE;
+
+ // original interface
+ STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
+ STDMETHOD_(ULONG, AddRef)() override;
+ STDMETHOD_(ULONG, Release)() override;
+ STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
+ STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
+ STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
+ STDMETHOD(FreePrivateData)(REFGUID refguid) override;
+ STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
+ STDMETHOD_(DWORD, GetPriority)() override;
+ STDMETHOD_(void, PreLoad)() override;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
+ STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
+ STDMETHOD_(DWORD, GetLOD)() override;
+ STDMETHOD_(DWORD, GetLevelCount)() override;
+ STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
+ STDMETHOD_(void, GenerateMipSubLevels)() override;
+
+ STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) override;
+ STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC* pDesc) override;
+ STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) override;
+ STDMETHOD(LockRect)(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) override;
+ STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level) override;
+
+
+ int GetHash(MyTypeHash& hash);
+};
+
+
+
+inline void UnswitchTextures(uMod_IDirect3DCubeTexture9* pTexture)
+{
+ uMod_IDirect3DCubeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
+ if (CrossRef != nullptr) {
+ // switch textures back
+ IDirect3DCubeTexture9* cpy = pTexture->m_D3Dtex;
+ pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
+ CrossRef->m_D3Dtex = cpy;
+
+ // cancel the link
+ CrossRef->CrossRef_D3Dtex = nullptr;
+ pTexture->CrossRef_D3Dtex = nullptr;
+ }
+}
+
+inline int SwitchTextures(uMod_IDirect3DCubeTexture9* pTexture1, uMod_IDirect3DCubeTexture9* pTexture2)
+{
+ if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
+ // make cross reference
+ pTexture1->CrossRef_D3Dtex = pTexture2;
+ pTexture2->CrossRef_D3Dtex = pTexture1;
+
+ // switch textures
+ IDirect3DCubeTexture9* cpy = pTexture2->m_D3Dtex;
+ pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
+ pTexture1->m_D3Dtex = cpy;
+ return RETURN_OK;
+ }
+ return RETURN_TEXTURE_NOT_SWITCHED;
+}
diff --git a/header/uMod_IDirect3DDevice9.h b/header/uMod_IDirect3DDevice9.h
new file mode 100644
index 0000000..ea114aa
--- /dev/null
+++ b/header/uMod_IDirect3DDevice9.h
@@ -0,0 +1,195 @@
+#pragma once
+
+#include
+#include
+#include "uMod_IDirect3DTexture9.h"
+#include "uMod_IDirect3DVolumeTexture9.h"
+#include "uMod_IDirect3DCubeTexture9.h"
+
+
+class uMod_IDirect3DDevice9 : public IDirect3DDevice9 {
+public:
+ uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count);
+ virtual ~uMod_IDirect3DDevice9();
+
+ // START: The original DX9 function definitions
+ HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
+ ULONG __stdcall AddRef() override;
+ ULONG __stdcall Release() override;
+ HRESULT __stdcall TestCooperativeLevel() override;
+ UINT __stdcall GetAvailableTextureMem() override;
+ HRESULT __stdcall EvictManagedResources() override;
+ HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
+ HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
+ HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) override;
+ HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
+ void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
+ BOOL __stdcall ShowCursor(BOOL bShow) override;
+ HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
+ HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
+ UINT __stdcall GetNumberOfSwapChains() override;
+ HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
+ HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) override;
+ HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
+ HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
+ HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
+ void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) override;
+ void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
+ HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) override;
+ HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
+ HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
+ HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
+ HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
+ HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) override;
+ HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
+ HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
+ HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
+ HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
+ HRESULT __stdcall BeginScene() override;
+ HRESULT __stdcall EndScene() override;
+ HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
+ HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
+ HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
+ HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
+ HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
+ HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight) override;
+ HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
+ HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
+ HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
+ HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane) override;
+ HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
+ HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
+ HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
+ HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
+ HRESULT __stdcall BeginStateBlock() override;
+ HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
+ HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
+ HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
+ HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
+ HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
+ HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
+ HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
+ HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
+ HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
+ HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
+ HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) override;
+ HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
+ HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
+ HRESULT __stdcall GetCurrentTexturePalette(UINT* PaletteNumber) override;
+ HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
+ HRESULT __stdcall GetScissorRect(RECT* pRect) override;
+ HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
+ BOOL __stdcall GetSoftwareVertexProcessing() override;
+ HRESULT __stdcall SetNPatchMode(float nSegments) override;
+ float __stdcall GetNPatchMode() override;
+ HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
+ HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
+ HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
+ HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride) override;
+ HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
+ HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
+ HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
+ HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
+ HRESULT __stdcall SetFVF(DWORD FVF) override;
+ HRESULT __stdcall GetFVF(DWORD* pFVF) override;
+ HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
+ HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
+ HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
+ HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
+ HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
+ HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
+ HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
+ HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
+ HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
+ HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
+ HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
+ HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
+ HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
+ HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
+ HRESULT __stdcall DeletePatch(UINT Handle) override;
+ HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
+ // END: The original DX9 function definitions
+
+
+
+ uMod_TextureClient* GetuMod_Client() { return uMod_Client; }
+
+ uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
+
+ int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
+ {
+ LastCreatedTexture = pTexture;
+ return RETURN_OK;
+ }
+
+ uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
+
+ int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
+ {
+ LastCreatedVolumeTexture = pTexture;
+ return RETURN_OK;
+ }
+
+ uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
+
+ int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
+ {
+ LastCreatedCubeTexture = pTexture;
+ return RETURN_OK;
+ }
+
+
+ uMod_IDirect3DTexture9* GetSingleTexture() { return SingleTexture; }
+ uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture() { return SingleVolumeTexture; }
+ uMod_IDirect3DCubeTexture9* GetSingleCubeTexture() { return SingleCubeTexture; }
+
+private:
+ int CreateSingleTexture();
+ IDirect3DDevice9* m_pIDirect3DDevice9;
+
+ int CounterSaveSingleTexture;
+ uMod_IDirect3DTexture9* SingleTexture;
+ uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
+ uMod_IDirect3DCubeTexture9* SingleCubeTexture;
+ char SingleTextureMod;
+
+ D3DCOLOR TextureColour;
+ ID3DXFont* OSD_Font;
+ //D3DCOLOR FontColour;
+ int BackBufferCount;
+ bool NormalRendering;
+
+ int uMod_Reference;
+
+ uMod_IDirect3DTexture9* LastCreatedTexture;
+ uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
+ uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
+
+ uMod_TextureServer* uMod_Server;
+ uMod_TextureClient* uMod_Client;
+};
diff --git a/header/uMod_IDirect3DDevice9Ex.h b/header/uMod_IDirect3DDevice9Ex.h
new file mode 100644
index 0000000..44d393f
--- /dev/null
+++ b/header/uMod_IDirect3DDevice9Ex.h
@@ -0,0 +1,216 @@
+#pragma once
+
+#include
+#include
+#include "uMod_IDirect3DTexture9.h"
+#include "uMod_IDirect3DVolumeTexture9.h"
+#include "uMod_IDirect3DCubeTexture9.h"
+
+
+class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
+public:
+ uMod_IDirect3DDevice9Ex(IDirect3DDevice9Ex* pOriginal, uMod_TextureServer* server, int back_buffer_count);
+ virtual ~uMod_IDirect3DDevice9Ex();
+
+ // START: The original DX9 function definitions
+ HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
+ ULONG __stdcall AddRef() override;
+ ULONG __stdcall Release() override;
+ HRESULT __stdcall TestCooperativeLevel() override;
+ UINT __stdcall GetAvailableTextureMem() override;
+ HRESULT __stdcall EvictManagedResources() override;
+ HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
+ HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
+ HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
+ HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) override;
+ HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
+ void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
+ BOOL __stdcall ShowCursor(BOOL bShow) override;
+ HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
+ HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
+ UINT __stdcall GetNumberOfSwapChains() override;
+ HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
+ HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) override;
+ HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
+ HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
+ HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
+ void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) override;
+ void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
+ HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) override;
+ HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
+ HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
+ HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
+ HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
+ HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) override;
+ HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
+ HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
+ HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
+ HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
+ HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
+ HRESULT __stdcall BeginScene() override;
+ HRESULT __stdcall EndScene() override;
+ HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
+ HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override;
+ HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
+ HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
+ HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
+ HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
+ HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight) override;
+ HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
+ HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
+ HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
+ HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane) override;
+ HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
+ HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
+ HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
+ HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
+ HRESULT __stdcall BeginStateBlock() override;
+ HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
+ HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
+ HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
+ HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
+ HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
+ HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
+ HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
+ HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
+ HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
+ HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
+ HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) override;
+ HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
+ HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
+ HRESULT __stdcall GetCurrentTexturePalette(UINT* PaletteNumber) override;
+ HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
+ HRESULT __stdcall GetScissorRect(RECT* pRect) override;
+ HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
+ BOOL __stdcall GetSoftwareVertexProcessing() override;
+ HRESULT __stdcall SetNPatchMode(float nSegments) override;
+ float __stdcall GetNPatchMode() override;
+ HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
+ HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
+ HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
+ HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride) override;
+ HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
+ HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
+ HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
+ HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
+ HRESULT __stdcall SetFVF(DWORD FVF) override;
+ HRESULT __stdcall GetFVF(DWORD* pFVF) override;
+ HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
+ HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
+ HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
+ HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
+ HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
+ HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
+ HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
+ HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
+ HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
+ HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
+ HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
+ HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
+ HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
+ HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
+ HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
+ HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
+ HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
+ HRESULT __stdcall DeletePatch(UINT Handle) override;
+ HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
+
+
+
+ HRESULT __stdcall CheckDeviceState(HWND hWindow) override;
+ HRESULT __stdcall CheckResourceResidency(IDirect3DResource9** pResourceArray, UINT32 NumResources) override;
+ HRESULT __stdcall ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset,
+ INT YOffset) override;
+ HRESULT __stdcall CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
+ HRESULT __stdcall CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
+ HRESULT __stdcall CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) override;
+ HRESULT __stdcall GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) override;
+ HRESULT __stdcall GetGPUThreadPriority(INT* pPriority) override;
+ HRESULT __stdcall GetMaximumFrameLatency(UINT* pMaxLatency) override;
+ HRESULT __stdcall PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags) override;
+ HRESULT __stdcall ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) override;
+ HRESULT __stdcall SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights) override;
+ HRESULT __stdcall SetGPUThreadPriority(INT pPriority) override;
+ HRESULT __stdcall SetMaximumFrameLatency(UINT pMaxLatency) override;
+ //HRESULT __stdcall TestCooperativeLevel();
+ HRESULT __stdcall WaitForVBlank(UINT SwapChainIndex) override;
+
+
+ // END: The original DX9 function definitions
+
+
+ uMod_TextureClient* GetuMod_Client() { return uMod_Client; }
+
+ uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; }
+
+ int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture)
+ {
+ LastCreatedTexture = pTexture;
+ return RETURN_OK;
+ }
+
+ uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; }
+
+ int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture)
+ {
+ LastCreatedVolumeTexture = pTexture;
+ return RETURN_OK;
+ }
+
+ uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; }
+
+ int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture)
+ {
+ LastCreatedCubeTexture = pTexture;
+ return RETURN_OK;
+ }
+
+
+ uMod_IDirect3DTexture9* GetSingleTexture() { return SingleTexture; }
+ uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture() { return SingleVolumeTexture; }
+ uMod_IDirect3DCubeTexture9* GetSingleCubeTexture() { return SingleCubeTexture; }
+
+private:
+ int CreateSingleTexture();
+ IDirect3DDevice9Ex* m_pIDirect3DDevice9Ex;
+
+ int CounterSaveSingleTexture;
+ uMod_IDirect3DTexture9* SingleTexture;
+ uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
+ uMod_IDirect3DCubeTexture9* SingleCubeTexture;
+ char SingleTextureMod;
+
+ D3DCOLOR TextureColour;
+ ID3DXFont* OSD_Font;
+ //D3DCOLOR FontColour;
+ int BackBufferCount;
+ bool NormalRendering;
+
+ int uMod_Reference;
+
+ uMod_IDirect3DTexture9* LastCreatedTexture;
+ uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
+ uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
+
+ uMod_TextureServer* uMod_Server;
+ uMod_TextureClient* uMod_Client;
+};
diff --git a/header/uMod_IDirect3DTexture9.h b/header/uMod_IDirect3DTexture9.h
new file mode 100644
index 0000000..7f29ea5
--- /dev/null
+++ b/header/uMod_IDirect3DTexture9.h
@@ -0,0 +1,87 @@
+#pragma once
+
+#include
+
+interface uMod_IDirect3DTexture9 : public IDirect3DTexture9 {
+ uMod_IDirect3DTexture9(IDirect3DTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
+ {
+ m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
+ m_D3Ddev = pIDirect3DDevice9; //device pointer
+ CrossRef_D3Dtex = nullptr; //cross reference
+ // fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected
+ // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
+ // thus the fake texture can also be deleted
+ Reference = -1; //need for fast deleting
+ Hash = 0u;
+ FAKE = false;
+ }
+
+ // callback interface
+ IDirect3DTexture9* m_D3Dtex;
+ uMod_IDirect3DTexture9* CrossRef_D3Dtex;
+ IDirect3DDevice9* m_D3Ddev;
+ int Reference;
+ MyTypeHash Hash;
+ bool FAKE;
+
+ // original interface
+ STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
+ STDMETHOD_(ULONG, AddRef)() override;
+ STDMETHOD_(ULONG, Release)() override;
+ STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
+ STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
+ STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
+ STDMETHOD(FreePrivateData)(REFGUID refguid) override;
+ STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
+ STDMETHOD_(DWORD, GetPriority)() override;
+ STDMETHOD_(void, PreLoad)() override;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
+ STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
+ STDMETHOD_(DWORD, GetLOD)() override;
+ STDMETHOD_(DWORD, GetLevelCount)() override;
+ STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
+ STDMETHOD_(void, GenerateMipSubLevels)() override;
+ STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC* pDesc) override;
+ STDMETHOD(GetSurfaceLevel)(UINT Level, IDirect3DSurface9** ppSurfaceLevel) override;
+ STDMETHOD(LockRect)(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) override;
+ STDMETHOD(UnlockRect)(UINT Level) override;
+ STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect) override;
+
+ int GetHash(MyTypeHash& hash);
+};
+
+
+
+inline void UnswitchTextures(uMod_IDirect3DTexture9* pTexture)
+{
+ uMod_IDirect3DTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
+ if (CrossRef != nullptr) {
+ // switch textures back
+ IDirect3DTexture9* cpy = pTexture->m_D3Dtex;
+ pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
+ CrossRef->m_D3Dtex = cpy;
+
+ // cancel the link
+ CrossRef->CrossRef_D3Dtex = nullptr;
+ pTexture->CrossRef_D3Dtex = nullptr;
+ }
+}
+
+inline int SwitchTextures(uMod_IDirect3DTexture9* pTexture1, uMod_IDirect3DTexture9* pTexture2)
+{
+ if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
+ // make cross reference
+ pTexture1->CrossRef_D3Dtex = pTexture2;
+ pTexture2->CrossRef_D3Dtex = pTexture1;
+
+ // switch textures
+ IDirect3DTexture9* cpy = pTexture2->m_D3Dtex;
+ pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
+ pTexture1->m_D3Dtex = cpy;
+ return RETURN_OK;
+ }
+ return RETURN_TEXTURE_NOT_SWITCHED;
+}
+
+
diff --git a/header/uMod_IDirect3DVolumeTexture9.h b/header/uMod_IDirect3DVolumeTexture9.h
new file mode 100644
index 0000000..deb8f88
--- /dev/null
+++ b/header/uMod_IDirect3DVolumeTexture9.h
@@ -0,0 +1,87 @@
+#pragma once
+
+#include
+
+interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
+ uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
+ {
+ m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
+ m_D3Ddev = pIDirect3DDevice9; //device pointer
+ CrossRef_D3Dtex = nullptr; //cross reference
+ // fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
+ // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
+ // thus the fake texture can also be deleted
+ Reference = -1; //need for fast deleting
+ Hash = 0u;
+ FAKE = false;
+ }
+
+ // callback interface
+ IDirect3DVolumeTexture9* m_D3Dtex;
+ uMod_IDirect3DVolumeTexture9* CrossRef_D3Dtex;
+ IDirect3DDevice9* m_D3Ddev;
+ int Reference;
+ MyTypeHash Hash;
+ bool FAKE;
+
+ // original interface
+ STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
+ STDMETHOD_(ULONG, AddRef)() override;
+ STDMETHOD_(ULONG, Release)() override;
+ STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
+ STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
+ STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
+ STDMETHOD(FreePrivateData)(REFGUID refguid) override;
+ STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
+ STDMETHOD_(DWORD, GetPriority)() override;
+ STDMETHOD_(void, PreLoad)() override;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
+ STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
+ STDMETHOD_(DWORD, GetLOD)() override;
+ STDMETHOD_(DWORD, GetLevelCount)() override;
+ STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
+ STDMETHOD_(void, GenerateMipSubLevels)() override;
+ STDMETHOD(AddDirtyBox)(CONST D3DBOX* pDirtyBox) override;
+ STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC* pDesc) override;
+ STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9** ppVolumeLevel) override;
+ STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) override;
+ STDMETHOD(UnlockBox)(UINT Level) override;
+
+
+ int GetHash(MyTypeHash& hash);
+};
+
+
+
+inline void UnswitchTextures(uMod_IDirect3DVolumeTexture9* pTexture)
+{
+ uMod_IDirect3DVolumeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
+ if (CrossRef != nullptr) {
+ // switch textures back
+ IDirect3DVolumeTexture9* cpy = pTexture->m_D3Dtex;
+ pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
+ CrossRef->m_D3Dtex = cpy;
+
+ // cancel the link
+ CrossRef->CrossRef_D3Dtex = nullptr;
+ pTexture->CrossRef_D3Dtex = nullptr;
+ }
+}
+
+inline int SwitchTextures(uMod_IDirect3DVolumeTexture9* pTexture1, uMod_IDirect3DVolumeTexture9* pTexture2)
+{
+ if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
+ // make cross reference
+ pTexture1->CrossRef_D3Dtex = pTexture2;
+ pTexture2->CrossRef_D3Dtex = pTexture1;
+
+ // switch textures
+ IDirect3DVolumeTexture9* cpy = pTexture2->m_D3Dtex;
+ pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
+ pTexture1->m_D3Dtex = cpy;
+ return RETURN_OK;
+ }
+ return RETURN_TEXTURE_NOT_SWITCHED;
+}
+
diff --git a/header/uMod_Main.h b/header/uMod_Main.h
new file mode 100644
index 0000000..ff492a3
--- /dev/null
+++ b/header/uMod_Main.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include
+
+#include
+#include
+
+#include
+#include
+
+#include "uMod_GlobalDefines.h"
+#include "uMod_Error.h"
+#include "uMod_Defines.h"
+#include "uMod_DX9_dll.h"
+#include "uMod_TextureFunction.h"
+
+#include "uMod_IDirect3D9.h"
+#include "uMod_IDirect3D9Ex.h"
+
+#include "uMod_IDirect3DDevice9.h"
+#include "uMod_IDirect3DDevice9Ex.h"
+
+#include "uMod_IDirect3DCubeTexture9.h"
+#include "uMod_IDirect3DTexture9.h"
+#include "uMod_IDirect3DVolumeTexture9.h"
+
+#include "uMod_ArrayHandler.h"
+#include "uMod_TextureServer.h"
+#include "uMod_TextureClient.h"
+
+#pragma warning(disable : 4477)
+
+extern unsigned int gl_ErrorState;
diff --git a/header/uMod_Texture.h b/header/uMod_Texture.h
new file mode 100644
index 0000000..464b416
--- /dev/null
+++ b/header/uMod_Texture.h
@@ -0,0 +1,10 @@
+#pragma once
+#include
+#include
+#include
+
+struct UModTexture {
+ std::vector data;
+ std::string name;
+ DWORD64 hash;
+};
diff --git a/header/uMod_TextureClient.h b/header/uMod_TextureClient.h
new file mode 100644
index 0000000..4d50793
--- /dev/null
+++ b/header/uMod_TextureClient.h
@@ -0,0 +1,123 @@
+#pragma once
+
+#include "uMod_IDirect3DTexture9.h"
+#include "uMod_IDirect3DDevice9.h"
+#include "uMod_Error.h"
+#include "uMod_ArrayHandler.h"
+
+
+class uMod_TextureServer;
+
+/*
+ * An object of this class is owned by each d3d9 device.
+ * functions called by the Server are called from the server thread instance.
+ * All other functions are called from the render thread instance of the game itself.
+ */
+
+class uMod_TextureClient {
+public:
+ uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device);
+ ~uMod_TextureClient();
+
+ int AddTexture(uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DDevice9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
+ int AddTexture(uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
+ int AddTexture(uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
+
+ int RemoveTexture(uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DTexture9::Release()
+ int RemoveTexture(uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
+ int RemoveTexture(uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
+
+ int SaveAllTextures(bool val); //called from the Server
+ int SaveSingleTexture(bool val); //called from the Server
+
+ int SetSaveDirectory(wchar_t* dir); //called from the Server
+ int SetGameName(wchar_t* dir); //called from the Server
+
+ int SaveTexture(uMod_IDirect3DTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
+ int SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
+ int SaveTexture(uMod_IDirect3DCubeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
+
+
+
+ int SetKeyBack(int key)
+ {
+ if (key > 0) {
+ KeyBack = key;
+ }
+ return RETURN_OK;
+ } //called from the Server
+ int SetKeySave(int key)
+ {
+ if (key > 0) {
+ KeySave = key;
+ }
+ return RETURN_OK;
+ } //called from the Server
+ int SetKeyNext(int key)
+ {
+ if (key > 0) {
+ KeyNext = key;
+ }
+ return RETURN_OK;
+ } //called from the Server
+
+ int SetFontColour(DWORD r, DWORD g, DWORD b)
+ {
+ FontColour = D3DCOLOR_ARGB(255, r, g, b);
+ return RETURN_OK;
+ } //called from the Server
+ int SetTextureColour(DWORD r, DWORD g, DWORD b)
+ {
+ TextureColour = D3DCOLOR_ARGB(255, r, g, b);
+ return RETURN_OK;
+ } //called from the Server
+
+
+ int AddUpdate(TextureFileStruct* update, int number); //called from the Server, client object must delete update array
+ int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
+
+ int LookUpToMod(uMod_IDirect3DTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
+ int LookUpToMod(uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
+ int LookUpToMod(uMod_IDirect3DCubeTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
+
+ uMod_TextureHandler OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
+ uMod_TextureHandler OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
+ uMod_TextureHandler OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
+
+ bool BoolSaveAllTextures;
+ bool BoolSaveSingleTexture;
+ int KeyBack;
+ int KeySave;
+ int KeyNext;
+
+ D3DCOLOR FontColour;
+ D3DCOLOR TextureColour;
+
+private:
+ uMod_TextureServer* Server;
+ IDirect3DDevice9* D3D9Device;
+ wchar_t SavePath[MAX_PATH];
+ wchar_t GameName[MAX_PATH];
+
+ TextureFileStruct* Update;
+ int NumberOfUpdate;
+
+ int LockMutex();
+ int UnlockMutex();
+ HANDLE Mutex;
+
+ int NumberToMod; // number of texture to be modded
+ TextureFileStruct* FileToMod; // array which stores the file in memory and the hash of each texture to be modded
+
+
+ int LookUpToMod(MyTypeHash hash, int num_index_list, int* index_list); // called from LookUpToMod(...);
+ int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9** ppTexture); // called if a target texture is found
+ int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9** ppTexture); // called if a target texture is found
+ int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9** ppTexture); // called if a target texture is found
+
+ // and the corresponding fake texture should be loaded
+
+ //MyTypeHash GetHash(unsigned char *str, int len);
+ //unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
+};
+
diff --git a/header/uMod_TextureFunction.h b/header/uMod_TextureFunction.h
new file mode 100644
index 0000000..56964e1
--- /dev/null
+++ b/header/uMod_TextureFunction.h
@@ -0,0 +1,124 @@
+#pragma once
+
+unsigned int GetCRC32(char* pcDatabuf, unsigned int ulDatalen);
+/*
+ case D3DFMT_MULTI2_ARGB8:
+ case D3DFMT_VERTEXDATA:
+ */
+inline int GetBitsFromFormat(D3DFORMAT format)
+{
+ switch (format) //switch trough the formats to calculate the size of the raw data
+ {
+ case D3DFMT_A1: // 1-bit monochrome.
+ {
+ return 1;
+ break;
+ }
+
+ case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
+ case D3DFMT_A8: // 8-bit alpha only.
+ case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
+ case D3DFMT_P8: // 8-bit color indexed.
+ case D3DFMT_L8: // 8-bit luminance only.
+ case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
+ case D3DFMT_FORCE_DWORD:
+ case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
+ {
+ return 8;
+ break;
+ }
+
+ case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
+ case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
+ case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
+ case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
+ case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
+ case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
+ case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
+ case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
+ case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
+ case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
+ case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
+ case D3DFMT_L16: // 16-bit luminance only.
+ case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
+ case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
+ case D3DFMT_D16: // 16-bit z-buffer bit depth.
+ case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
+ case D3DFMT_G8R8_G8B8: // ??
+ case D3DFMT_R8G8_B8G8: // ??
+ case D3DFMT_UYVY: // ??
+ case D3DFMT_YUY2: // ??
+ {
+ return 16;
+ break;
+ }
+
+
+ case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
+ {
+ return 24;
+ break;
+ }
+
+ case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
+ case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
+ case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
+ case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
+ case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
+ case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
+ case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
+ case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
+ case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
+ case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
+ case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
+ case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
+ case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
+ case D3DFMT_D32: // 32-bit z-buffer bit depth.
+ case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
+ case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
+ case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
+ case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
+ case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
+ case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
+ case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
+ //case : //
+ //case : //
+ //case : //
+ //case : //
+ {
+ return 32;
+ break;
+ }
+
+ case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
+ case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
+ case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
+ case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
+ {
+ return 64;
+ break;
+ }
+
+ case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
+ {
+ return 128;
+ break;
+ }
+ case D3DFMT_DXT2:
+ case D3DFMT_DXT3:
+ case D3DFMT_DXT4:
+ case D3DFMT_DXT5: {
+ return 8;
+ break;
+ }
+ case D3DFMT_DXT1: {
+ return 4;
+ break;
+ }
+ default: //compressed formats
+ {
+ return 4;
+ break;
+ }
+ }
+}
diff --git a/header/uMod_TextureServer.h b/header/uMod_TextureServer.h
new file mode 100644
index 0000000..ea5a98a
--- /dev/null
+++ b/header/uMod_TextureServer.h
@@ -0,0 +1,86 @@
+#pragma once
+
+#include "uMod_GlobalDefines.h"
+#include "uMod_ArrayHandler.h"
+
+
+/*
+ * An object of this class is created only once.
+ * The Mainloop functions is executed by a server thread,
+ * which listen on a pipe.
+ *
+ * Functions called by the Client are called from the a thread instance of the game itself.
+ * Nearly all other functions are called from the server thread instance.
+ */
+
+
+class uMod_TextureClient;
+
+class uMod_TextureServer {
+public:
+ uMod_TextureServer(char* name, char* uModName);
+ ~uMod_TextureServer();
+
+ int AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number); // called from a Client
+ int RemoveClient(uMod_TextureClient* client); // called from a Client
+
+ int MainLoop(); // is executed in a server thread
+
+
+ // following functions are only public for testing purpose !!
+ // they should be private and only be called from the Mainloop
+
+ int AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
+ int AddFile(wchar_t* file_name, MyTypeHash hash, bool force); // called from Mainloop(), if the name and the path to the file is sent
+ int RemoveFile(MyTypeHash hash); // called from Mainloop()
+
+ int SaveAllTextures(bool val); // called from Mainloop()
+ int SaveSingleTexture(bool val); // called from Mainloop()
+
+ int SetSaveDirectory(wchar_t* dir); // called from Mainloop()
+
+
+ int SetKeyBack(int key); // called from Mainloop()
+ int SetKeySave(int key); // called from Mainloop()
+ int SetKeyNext(int key); // called from Mainloop()
+
+ int SetFontColour(DWORD colour); // called from Mainloop()
+ int SetTextureColour(DWORD colour); // called from Mainloop()
+
+private:
+ bool BoolSaveAllTextures;
+ bool BoolSaveSingleTexture;
+ wchar_t SavePath[MAX_PATH];
+ wchar_t GameName[MAX_PATH];
+ char UModName[MAX_PATH];
+
+ void LoadModsFromFile(char* source);
+ int PropagateUpdate(uMod_TextureClient* client = nullptr); // called from Mainloop() if texture are loaded or removed
+ int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
+ // generate a copy of the current texture to be modded
+ // the file content of the textures are not copied, the clients get the pointer to the file content
+ // but the arrays allocate by this function, must be deleted by the client
+
+ int LockMutex();
+ int UnlockMutex();
+ HANDLE Mutex;
+
+
+ int KeyBack;
+ int KeySave;
+ int KeyNext;
+
+ DWORD FontColour;
+ DWORD TextureColour;
+
+
+ PipeStruct Pipe;
+
+ uMod_TextureClient** Clients;
+ int NumberOfClients;
+ int LenghtOfClients;
+
+ uMod_FileHandler CurrentMod; // hold the file content of texture
+ uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
+ // this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
+};
diff --git a/uMod_GUI/unzip.h b/header/unzip.h
similarity index 87%
rename from uMod_GUI/unzip.h
rename to header/unzip.h
index d87d771..3a07551 100644
--- a/uMod_GUI/unzip.h
+++ b/header/unzip.h
@@ -1,214 +1,214 @@
-#ifndef _unzip_H
-#define _unzip_H
-//#define TCHAR char
-// UNZIPPING functions -- for unzipping.
-// This file is a repackaged form of extracts from the zlib code available
-// at www.gzip.org/zlib, by Jean-Loup Gailly and Mark Adler. The original
-// copyright notice may be found in unzip.cpp. The repackaging was done
-// by Lucian Wischik to simplify and extend its use in Windows/C++. Also
-// encryption and unicode filenames have been added.
-
-
-#ifndef _zip_H
-DECLARE_HANDLE(HZIP);
-#endif
-// An HZIP identifies a zip file that has been opened
-
-typedef DWORD ZRESULT;
-// return codes from any of the zip functions. Listed later.
-
-typedef struct
-{ int index; // index of this file within the zip
- TCHAR name[MAX_PATH]; // filename within the zip
- DWORD attr; // attributes, as in GetFileAttributes.
- FILETIME atime,ctime,mtime;// access, create, modify filetimes
- long comp_size; // sizes of item, compressed and uncompressed. These
- long unc_size; // may be -1 if not yet known (e.g. being streamed in)
-} ZIPENTRY;
-
-
-HZIP OpenZip(const TCHAR *fn, const char *password);
-HZIP OpenZip(void *z,unsigned int len, const char *password);
-HZIP OpenZipHandle(HANDLE h, const char *password);
-// OpenZip - opens a zip file and returns a handle with which you can
-// subsequently examine its contents. You can open a zip file from:
-// from a pipe: OpenZipHandle(hpipe_read,0);
-// from a file (by handle): OpenZipHandle(hfile,0);
-// from a file (by name): OpenZip("c:\\test.zip","password");
-// from a memory block: OpenZip(bufstart, buflen,0);
-// If the file is opened through a pipe, then items may only be
-// accessed in increasing order, and an item may only be unzipped once,
-// although GetZipItem can be called immediately before and after unzipping
-// it. If it's opened in any other way, then full random access is possible.
-// Note: pipe input is not yet implemented.
-// Note: zip passwords are ascii, not unicode.
-// Note: for windows-ce, you cannot close the handle until after CloseZip.
-// but for real windows, the zip makes its own copy of your handle, so you
-// can close yours anytime.
-
-ZRESULT GetZipItem(HZIP hz, int index, ZIPENTRY *ze);
-// GetZipItem - call this to get information about an item in the zip.
-// If index is -1 and the file wasn't opened through a pipe,
-// then it returns information about the whole zipfile
-// (and in particular ze.index returns the number of index items).
-// Note: the item might be a directory (ze.attr & FILE_ATTRIBUTE_DIRECTORY)
-// See below for notes on what happens when you unzip such an item.
-// Note: if you are opening the zip through a pipe, then random access
-// is not possible and GetZipItem(-1) fails and you can't discover the number
-// of items except by calling GetZipItem on each one of them in turn,
-// starting at 0, until eventually the call fails. Also, in the event that
-// you are opening through a pipe and the zip was itself created into a pipe,
-// then then comp_size and sometimes unc_size as well may not be known until
-// after the item has been unzipped.
-
-ZRESULT FindZipItem(HZIP hz, const TCHAR *name, bool ic, int *index, ZIPENTRY *ze);
-// FindZipItem - finds an item by name. ic means 'insensitive to case'.
-// It returns the index of the item, and returns information about it.
-// If nothing was found, then index is set to -1 and the function returns
-// an error code.
-
-ZRESULT UnzipItem(HZIP hz, int index, const TCHAR *fn);
-ZRESULT UnzipItem(HZIP hz, int index, void *z,unsigned int len);
-ZRESULT UnzipItemHandle(HZIP hz, int index, HANDLE h);
-// UnzipItem - given an index to an item, unzips it. You can unzip to:
-// to a pipe: UnzipItemHandle(hz,i, hpipe_write);
-// to a file (by handle): UnzipItemHandle(hz,i, hfile);
-// to a file (by name): UnzipItem(hz,i, ze.name);
-// to a memory block: UnzipItem(hz,i, buf,buflen);
-// In the final case, if the buffer isn't large enough to hold it all,
-// then the return code indicates that more is yet to come. If it was
-// large enough, and you want to know precisely how big, GetZipItem.
-// Note: zip files are normally stored with relative pathnames. If you
-// unzip with ZIP_FILENAME a relative pathname then the item gets created
-// relative to the current directory - it first ensures that all necessary
-// subdirectories have been created. Also, the item may itself be a directory.
-// If you unzip a directory with ZIP_FILENAME, then the directory gets created.
-// If you unzip it to a handle or a memory block, then nothing gets created
-// and it emits 0 bytes.
-ZRESULT SetUnzipBaseDir(HZIP hz, const TCHAR *dir);
-// if unzipping to a filename, and it's a relative filename, then it will be relative to here.
-// (defaults to current-directory).
-
-
-ZRESULT CloseZip(HZIP hz);
-// CloseZip - the zip handle must be closed with this function.
-
-unsigned int FormatZipMessage(ZRESULT code, TCHAR *buf,unsigned int len);
-// FormatZipMessage - given an error code, formats it as a string.
-// It returns the length of the error message. If buf/len points
-// to a real buffer, then it also writes as much as possible into there.
-
-
-// These are the result codes:
-#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
-#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
-// The following come from general system stuff (e.g. files not openable)
-#define ZR_GENMASK 0x0000FF00
-#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
-#define ZR_NOFILE 0x00000200 // couldn't create/open the file
-#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
-#define ZR_WRITE 0x00000400 // a general error writing to the file
-#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
-#define ZR_MORE 0x00000600 // there's still more data to be unzipped
-#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
-#define ZR_READ 0x00000800 // a general error reading the file
-#define ZR_PASSWORD 0x00001000 // we didn't get the right password to unzip the file
-// The following come from mistakes on the part of the caller
-#define ZR_CALLERMASK 0x00FF0000
-#define ZR_ARGS 0x00010000 // general mistake with the arguments
-#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
-#define ZR_MEMSIZE 0x00030000 // the memory size is too small
-#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
-#define ZR_ENDED 0x00050000 // the zip creation has already been closed
-#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
-#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
-#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
-// The following come from bugs within the zip library itself
-#define ZR_BUGMASK 0xFF000000
-#define ZR_NOTINITED 0x01000000 // initialisation didn't work
-#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
-#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
-#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
-
-
-
-
-
-// e.g.
-//
-// SetCurrentDirectory("c:\\docs\\stuff");
-// HZIP hz = OpenZip("c:\\stuff.zip",0);
-// ZIPENTRY ze; GetZipItem(hz,-1,&ze); int numitems=ze.index;
-// for (int i=0; i
+#include
+
+void ReplaceAll(std::wstring& str, const std::wstring& from, const std::wstring& to)
+{
+ if (from.empty()) {
+ return;
+ }
+ size_t startPos = 0;
+ while ((startPos = str.find(from, startPos)) != std::wstring::npos) {
+ str.replace(startPos, from.length(), to);
+ startPos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
+ }
+}
+
+void ReplaceAll(std::string& str, const std::string& from, const std::string& to)
+{
+ if (from.empty()) {
+ return;
+ }
+ size_t startPos = 0;
+ while ((startPos = str.find(from, startPos)) != std::string::npos) {
+ str.replace(startPos, from.length(), to);
+ startPos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
+ }
+}
+
+std::wstring AfterFirst(const std::wstring& str, wchar_t delimiter)
+{
+ const size_t pos = str.find(delimiter);
+ if (pos != std::wstring::npos) {
+ // Return the substring after the delimiter
+ return str.substr(pos + 1);
+ }
+ // If the delimiter is not found, return an empty string
+ return L"";
+}
+
+std::string AfterFirst(const std::string& str, char delimiter)
+{
+ const size_t pos = str.find(delimiter);
+ if (pos != std::string::npos) {
+ // Return the substring after the delimiter
+ return str.substr(pos + 1);
+ }
+ // If the delimiter is not found, return an empty string
+ return "";
+}
+
+std::wstring BeforeFirst(const std::wstring& str, wchar_t delimiter)
+{
+ const size_t pos = str.find(delimiter);
+ return pos != std::wstring::npos ? str.substr(0, pos) : str;
+}
+
+std::string BeforeFirst(const std::string& str, char delimiter)
+{
+ const size_t pos = str.find(delimiter);
+ return pos != std::string::npos ? str.substr(0, pos) : str;
+}
+
+std::string BeforeLast(const std::string& file_path, char separator)
+{
+ // Find the last occurrence of '.'
+ const std::size_t last_dot_pos = file_path.find_last_of(separator);
+
+ // If there is a dot, and it is not at the beginning of the filename
+ if (last_dot_pos != std::string::npos && last_dot_pos != 0) {
+ // Extract the substring from the dot to the end of the string
+ return file_path.substr(0, last_dot_pos);
+ }
+ // If the dot is not found, or is the first character, return an empty string
+ return "";
+}
+
+std::wstring BeforeLast(const std::wstring& file_path, wchar_t separator)
+{
+ // Find the last occurrence of '.'
+ const std::size_t last_dot_pos = file_path.find_last_of(separator);
+
+ // If there is a dot, and it is not at the beginning of the filename
+ if (last_dot_pos != std::wstring::npos && last_dot_pos != 0) {
+ // Extract the substring from the dot to the end of the string
+ return file_path.substr(0, last_dot_pos);
+ }
+ // If the dot is not found, or is the first character, return an empty string
+ return L"";
+}
+
+std::string AfterLast(const std::string& file_path, char separator)
+{
+ // Find the last occurrence of '.'
+ const std::size_t last_dot_pos = file_path.find_last_of(separator);
+
+ // If there is a dot, and it is not at the beginning of the filename
+ if (last_dot_pos != std::string::npos && last_dot_pos != 0) {
+ // Extract the substring from the dot to the end of the string
+ return file_path.substr(last_dot_pos + 1);
+ }
+ // If the dot is not found, or is the first character, return an empty string
+ return "";
+}
+
+std::wstring AfterLast(const std::wstring& file_path, wchar_t separator)
+{
+ // Find the last occurrence of '.'
+ const std::size_t last_dot_pos = file_path.find_last_of(separator);
+
+ // If there is a dot, and it is not at the beginning of the filename
+ if (last_dot_pos != std::wstring::npos && last_dot_pos != 0) {
+ // Extract the substring from the dot to the end of the string
+ return file_path.substr(last_dot_pos + 1);
+ }
+ // If the dot is not found, or is the first character, return an empty string
+ return L"";
+}
+
+std::string GetFileExtension(const std::string& file_path)
+{
+ // Find the last occurrence of '.'
+ const std::size_t last_dot_pos = file_path.find_last_of(".");
+
+ // If there is a dot, and it is not at the beginning of the filename
+ if (last_dot_pos != std::string::npos && last_dot_pos != 0) {
+ // Extract the substring from the dot to the end of the string
+ return file_path.substr(last_dot_pos + 1);
+ }
+ // If the dot is not found, or is the first character, return an empty string
+ return "";
+}
+
+std::string WideStringToString(const std::wstring& wstr)
+{
+ if (wstr.empty()) {
+ return std::string();
+ }
+
+ const int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], static_cast(wstr.size()), nullptr, 0, nullptr, nullptr);
+ std::string strTo(size_needed, 0);
+ WideCharToMultiByte(CP_UTF8, 0, &wstr[0], static_cast(wstr.size()), &strTo[0], size_needed, nullptr, nullptr);
+ return strTo;
+}
+
+
+std::wstring StringToWString(const std::string& str)
+{
+ if (str.empty()) {
+ return std::wstring();
+ }
+
+ const int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], static_cast(str.size()), nullptr, 0);
+ std::wstring wstrTo(size_needed, 0);
+ MultiByteToWideChar(CP_UTF8, 0, &str[0], static_cast(str.size()), &wstrTo[0], size_needed);
+ return wstrTo;
+}
diff --git a/uMod_GUI/zip.h b/header/zip.h
similarity index 90%
rename from uMod_GUI/zip.h
rename to header/zip.h
index a3480a1..71ee1c5 100644
--- a/uMod_GUI/zip.h
+++ b/header/zip.h
@@ -1,203 +1,205 @@
-#ifndef _zip_H
-#define _zip_H
-
-
-// ZIP functions -- for creating zip files
-// This file is a repackaged form of the Info-Zip source code available
-// at www.info-zip.org. The original copyright notice may be found in
-// zip.cpp. The repackaging was done by Lucian Wischik to simplify and
-// extend its use in Windows/C++. Also to add encryption and unicode.
-
-
-#ifndef _unzip_H
-DECLARE_HANDLE(HZIP);
-#endif
-// An HZIP identifies a zip file that is being created
-
-typedef DWORD ZRESULT;
-// return codes from any of the zip functions. Listed later.
-
-
-
-HZIP CreateZip(const TCHAR *fn, const char *password);
-HZIP CreateZip(void *buf,unsigned int len, const char *password);
-HZIP CreateZipHandle(HANDLE h, const char *password);
-// CreateZip - call this to start the creation of a zip file.
-// As the zip is being created, it will be stored somewhere:
-// to a pipe: CreateZipHandle(hpipe_write);
-// in a file (by handle): CreateZipHandle(hfile);
-// in a file (by name): CreateZip("c:\\test.zip");
-// in memory: CreateZip(buf, len);
-// or in pagefile memory: CreateZip(0, len);
-// The final case stores it in memory backed by the system paging file,
-// where the zip may not exceed len bytes. This is a bit friendlier than
-// allocating memory with new[]: it won't lead to fragmentation, and the
-// memory won't be touched unless needed. That means you can give very
-// large estimates of the maximum-size without too much worry.
-// As for the password, it lets you encrypt every file in the archive.
-// (This api doesn't support per-file encryption.)
-// Note: because pipes don't allow random access, the structure of a zipfile
-// created into a pipe is slightly different from that created into a file
-// or memory. In particular, the compressed-size of the item cannot be
-// stored in the zipfile until after the item itself. (Also, for an item added
-// itself via a pipe, the uncompressed-size might not either be known until
-// after.) This is not normally a problem. But if you try to unzip via a pipe
-// as well, then the unzipper will not know these things about the item until
-// after it has been unzipped. Therefore: for unzippers which don't just write
-// each item to disk or to a pipe, but instead pre-allocate memory space into
-// which to unzip them, then either you have to create the zip not to a pipe,
-// or you have to add items not from a pipe, or at least when adding items
-// from a pipe you have to specify the length.
-// Note: for windows-ce, you cannot close the handle until after CloseZip.
-// but for real windows, the zip makes its own copy of your handle, so you
-// can close yours anytime.
-
-
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, const TCHAR *fn);
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, void *src,unsigned int len);
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h);
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h, unsigned int len);
-ZRESULT ZipAddFolder(HZIP hz,const TCHAR *dstzn);
-// ZipAdd - call this for each file to be added to the zip.
-// dstzn is the name that the file will be stored as in the zip file.
-// The file to be added to the zip can come
-// from a pipe: ZipAddHandle(hz,"file.dat", hpipe_read);
-// from a file: ZipAddHandle(hz,"file.dat", hfile);
-// from a filen: ZipAdd(hz,"file.dat", "c:\\docs\\origfile.dat");
-// from memory: ZipAdd(hz,"subdir\\file.dat", buf,len);
-// (folder): ZipAddFolder(hz,"subdir");
-// Note: if adding an item from a pipe, and if also creating the zip file itself
-// to a pipe, then you might wish to pass a non-zero length to the ZipAddHandle
-// function. This will let the zipfile store the item's size ahead of the
-// compressed item itself, which in turn makes it easier when unzipping the
-// zipfile from a pipe.
-
-ZRESULT ZipGetMemory(HZIP hz, void **buf, unsigned long *len);
-// ZipGetMemory - If the zip was created in memory, via ZipCreate(0,len),
-// then this function will return information about that memory block.
-// buf will receive a pointer to its start, and len its length.
-// Note: you can't add any more after calling this.
-
-ZRESULT CloseZip(HZIP hz);
-// CloseZip - the zip handle must be closed with this function.
-
-unsigned int FormatZipMessage(ZRESULT code, TCHAR *buf,unsigned int len);
-// FormatZipMessage - given an error code, formats it as a string.
-// It returns the length of the error message. If buf/len points
-// to a real buffer, then it also writes as much as possible into there.
-
-
-
-// These are the result codes:
-#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
-#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
-// The following come from general system stuff (e.g. files not openable)
-#define ZR_GENMASK 0x0000FF00
-#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
-#define ZR_NOFILE 0x00000200 // couldn't create/open the file
-#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
-#define ZR_WRITE 0x00000400 // a general error writing to the file
-#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
-#define ZR_MORE 0x00000600 // there's still more data to be unzipped
-#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
-#define ZR_READ 0x00000800 // a general error reading the file
-// The following come from mistakes on the part of the caller
-#define ZR_CALLERMASK 0x00FF0000
-#define ZR_ARGS 0x00010000 // general mistake with the arguments
-#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
-#define ZR_MEMSIZE 0x00030000 // the memory size is too small
-#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
-#define ZR_ENDED 0x00050000 // the zip creation has already been closed
-#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
-#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
-#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
-// The following come from bugs within the zip library itself
-#define ZR_BUGMASK 0xFF000000
-#define ZR_NOTINITED 0x01000000 // initialisation didn't work
-#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
-#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
-#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
-
-
-
-
-
-
-// e.g.
-//
-// (1) Traditional use, creating a zipfile from existing files
-// HZIP hz = CreateZip("c:\\simple1.zip",0);
-// ZipAdd(hz,"znsimple.bmp", "c:\\simple.bmp");
-// ZipAdd(hz,"znsimple.txt", "c:\\simple.txt");
-// CloseZip(hz);
-//
-// (2) Memory use, creating an auto-allocated mem-based zip file from various sources
-// HZIP hz = CreateZip(0,100000, 0);
-// // adding a conventional file...
-// ZipAdd(hz,"src1.txt", "c:\\src1.txt");
-// // adding something from memory...
-// char buf[1000]; for (int i=0; i<1000; i++) buf[i]=(char)(i&0x7F);
-// ZipAdd(hz,"file.dat", buf,1000);
-// // adding something from a pipe...
-// HANDLE hread,hwrite; CreatePipe(&hread,&hwrite,NULL,0);
-// HANDLE hthread = CreateThread(0,0,ThreadFunc,(void*)hwrite,0,0);
-// ZipAdd(hz,"unz3.dat", hread,1000); // the '1000' is optional.
-// WaitForSingleObject(hthread,INFINITE);
-// CloseHandle(hthread); CloseHandle(hread);
-// ... meanwhile DWORD WINAPI ThreadFunc(void *dat)
-// { HANDLE hwrite = (HANDLE)dat;
-// char buf[1000]={17};
-// DWORD writ; WriteFile(hwrite,buf,1000,&writ,NULL);
-// CloseHandle(hwrite);
-// return 0;
-// }
-// // and now that the zip is created, let's do something with it:
-// void *zbuf; unsigned long zlen; ZipGetMemory(hz,&zbuf,&zlen);
-// HANDLE hfz = CreateFile("test2.zip",GENERIC_WRITE,0,0,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,0);
-// DWORD writ; WriteFile(hfz,zbuf,zlen,&writ,NULL);
-// CloseHandle(hfz);
-// CloseZip(hz);
-//
-// (3) Handle use, for file handles and pipes
-// HANDLE hzread,hzwrite; CreatePipe(&hzread,&hzwrite,0,0);
-// HANDLE hthread = CreateThread(0,0,ZipReceiverThread,(void*)hzread,0,0);
-// HZIP hz = CreateZipHandle(hzwrite,0);
-// // ... add to it
-// CloseZip(hz);
-// CloseHandle(hzwrite);
-// WaitForSingleObject(hthread,INFINITE);
-// CloseHandle(hthread);
-// ... meanwhile DWORD WINAPI ZipReceiverThread(void *dat)
-// { HANDLE hread = (HANDLE)dat;
-// char buf[1000];
-// while (true)
-// { DWORD red; ReadFile(hread,buf,1000,&red,NULL);
-// // ... and do something with this zip data we're receiving
-// if (red==0) break;
-// }
-// CloseHandle(hread);
-// return 0;
-// }
-
-
-
-// Now we indulge in a little skullduggery so that the code works whether
-// the user has included just zip or both zip and unzip.
-// Idea: if header files for both zip and unzip are present, then presumably
-// the cpp files for zip and unzip are both present, so we will call
-// one or the other of them based on a dynamic choice. If the header file
-// for only one is present, then we will bind to that particular one.
-ZRESULT CloseZipZ(HZIP hz);
-unsigned int FormatZipMessageZ(ZRESULT code, char *buf,unsigned int len);
-bool IsZipHandleZ(HZIP hz);
-#ifdef _unzip_H
-#undef CloseZip
-#define CloseZip(hz) (IsZipHandleZ(hz)?CloseZipZ(hz):CloseZipU(hz))
-#else
-#define CloseZip CloseZipZ
-#define FormatZipMessage FormatZipMessageZ
-#endif
-
-
-
-#endif
+#include
+#include
+#ifndef _zip_H
+#define _zip_H
+
+
+// ZIP functions -- for creating zip files
+// This file is a repackaged form of the Info-Zip source code available
+// at www.info-zip.org. The original copyright notice may be found in
+// zip.cpp. The repackaging was done by Lucian Wischik to simplify and
+// extend its use in Windows/C++. Also to add encryption and unicode.
+
+
+#ifndef _unzip_H
+DECLARE_HANDLE(HZIP);
+#endif
+// An HZIP identifies a zip file that is being created
+
+typedef DWORD ZRESULT;
+// return codes from any of the zip functions. Listed later.
+
+
+
+HZIP CreateZip(const TCHAR* fn, const char* password);
+HZIP CreateZip(void* buf, unsigned int len, const char* password);
+HZIP CreateZipHandle(HANDLE h, const char* password);
+// CreateZip - call this to start the creation of a zip file.
+// As the zip is being created, it will be stored somewhere:
+// to a pipe: CreateZipHandle(hpipe_write);
+// in a file (by handle): CreateZipHandle(hfile);
+// in a file (by name): CreateZip("c:\\test.zip");
+// in memory: CreateZip(buf, len);
+// or in pagefile memory: CreateZip(0, len);
+// The final case stores it in memory backed by the system paging file,
+// where the zip may not exceed len bytes. This is a bit friendlier than
+// allocating memory with new[]: it won't lead to fragmentation, and the
+// memory won't be touched unless needed. That means you can give very
+// large estimates of the maximum-size without too much worry.
+// As for the password, it lets you encrypt every file in the archive.
+// (This api doesn't support per-file encryption.)
+// Note: because pipes don't allow random access, the structure of a zipfile
+// created into a pipe is slightly different from that created into a file
+// or memory. In particular, the compressed-size of the item cannot be
+// stored in the zipfile until after the item itself. (Also, for an item added
+// itself via a pipe, the uncompressed-size might not either be known until
+// after.) This is not normally a problem. But if you try to unzip via a pipe
+// as well, then the unzipper will not know these things about the item until
+// after it has been unzipped. Therefore: for unzippers which don't just write
+// each item to disk or to a pipe, but instead pre-allocate memory space into
+// which to unzip them, then either you have to create the zip not to a pipe,
+// or you have to add items not from a pipe, or at least when adding items
+// from a pipe you have to specify the length.
+// Note: for windows-ce, you cannot close the handle until after CloseZip.
+// but for real windows, the zip makes its own copy of your handle, so you
+// can close yours anytime.
+
+
+ZRESULT ZipAdd(HZIP hz, const TCHAR* dstzn, const TCHAR* fn);
+ZRESULT ZipAdd(HZIP hz, const TCHAR* dstzn, void* src, unsigned int len);
+ZRESULT ZipAddHandle(HZIP hz, const TCHAR* dstzn, HANDLE h);
+ZRESULT ZipAddHandle(HZIP hz, const TCHAR* dstzn, HANDLE h, unsigned int len);
+ZRESULT ZipAddFolder(HZIP hz, const TCHAR* dstzn);
+// ZipAdd - call this for each file to be added to the zip.
+// dstzn is the name that the file will be stored as in the zip file.
+// The file to be added to the zip can come
+// from a pipe: ZipAddHandle(hz,"file.dat", hpipe_read);
+// from a file: ZipAddHandle(hz,"file.dat", hfile);
+// from a filen: ZipAdd(hz,"file.dat", "c:\\docs\\origfile.dat");
+// from memory: ZipAdd(hz,"subdir\\file.dat", buf,len);
+// (folder): ZipAddFolder(hz,"subdir");
+// Note: if adding an item from a pipe, and if also creating the zip file itself
+// to a pipe, then you might wish to pass a non-zero length to the ZipAddHandle
+// function. This will let the zipfile store the item's size ahead of the
+// compressed item itself, which in turn makes it easier when unzipping the
+// zipfile from a pipe.
+
+ZRESULT ZipGetMemory(HZIP hz, void** buf, unsigned long* len);
+// ZipGetMemory - If the zip was created in memory, via ZipCreate(0,len),
+// then this function will return information about that memory block.
+// buf will receive a pointer to its start, and len its length.
+// Note: you can't add any more after calling this.
+
+ZRESULT CloseZip(HZIP hz);
+// CloseZip - the zip handle must be closed with this function.
+
+unsigned int FormatZipMessage(ZRESULT code, TCHAR* buf, unsigned int len);
+// FormatZipMessage - given an error code, formats it as a string.
+// It returns the length of the error message. If buf/len points
+// to a real buffer, then it also writes as much as possible into there.
+
+
+
+// These are the result codes:
+#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
+#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
+// The following come from general system stuff (e.g. files not openable)
+#define ZR_GENMASK 0x0000FF00
+#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
+#define ZR_NOFILE 0x00000200 // couldn't create/open the file
+#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
+#define ZR_WRITE 0x00000400 // a general error writing to the file
+#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
+#define ZR_MORE 0x00000600 // there's still more data to be unzipped
+#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
+#define ZR_READ 0x00000800 // a general error reading the file
+// The following come from mistakes on the part of the caller
+#define ZR_CALLERMASK 0x00FF0000
+#define ZR_ARGS 0x00010000 // general mistake with the arguments
+#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
+#define ZR_MEMSIZE 0x00030000 // the memory size is too small
+#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
+#define ZR_ENDED 0x00050000 // the zip creation has already been closed
+#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
+#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
+#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
+// The following come from bugs within the zip library itself
+#define ZR_BUGMASK 0xFF000000
+#define ZR_NOTINITED 0x01000000 // initialisation didn't work
+#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
+#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
+#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
+
+
+
+
+
+
+// e.g.
+//
+// (1) Traditional use, creating a zipfile from existing files
+// HZIP hz = CreateZip("c:\\simple1.zip",0);
+// ZipAdd(hz,"znsimple.bmp", "c:\\simple.bmp");
+// ZipAdd(hz,"znsimple.txt", "c:\\simple.txt");
+// CloseZip(hz);
+//
+// (2) Memory use, creating an auto-allocated mem-based zip file from various sources
+// HZIP hz = CreateZip(0,100000, 0);
+// // adding a conventional file...
+// ZipAdd(hz,"src1.txt", "c:\\src1.txt");
+// // adding something from memory...
+// char buf[1000]; for (int i=0; i<1000; i++) buf[i]=(char)(i&0x7F);
+// ZipAdd(hz,"file.dat", buf,1000);
+// // adding something from a pipe...
+// HANDLE hread,hwrite; CreatePipe(&hread,&hwrite,NULL,0);
+// HANDLE hthread = CreateThread(0,0,ThreadFunc,(void*)hwrite,0,0);
+// ZipAdd(hz,"unz3.dat", hread,1000); // the '1000' is optional.
+// WaitForSingleObject(hthread,INFINITE);
+// CloseHandle(hthread); CloseHandle(hread);
+// ... meanwhile DWORD WINAPI ThreadFunc(void *dat)
+// { HANDLE hwrite = (HANDLE)dat;
+// char buf[1000]={17};
+// DWORD writ; WriteFile(hwrite,buf,1000,&writ,NULL);
+// CloseHandle(hwrite);
+// return 0;
+// }
+// // and now that the zip is created, let's do something with it:
+// void *zbuf; unsigned long zlen; ZipGetMemory(hz,&zbuf,&zlen);
+// HANDLE hfz = CreateFile("test2.zip",GENERIC_WRITE,0,0,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,0);
+// DWORD writ; WriteFile(hfz,zbuf,zlen,&writ,NULL);
+// CloseHandle(hfz);
+// CloseZip(hz);
+//
+// (3) Handle use, for file handles and pipes
+// HANDLE hzread,hzwrite; CreatePipe(&hzread,&hzwrite,0,0);
+// HANDLE hthread = CreateThread(0,0,ZipReceiverThread,(void*)hzread,0,0);
+// HZIP hz = CreateZipHandle(hzwrite,0);
+// // ... add to it
+// CloseZip(hz);
+// CloseHandle(hzwrite);
+// WaitForSingleObject(hthread,INFINITE);
+// CloseHandle(hthread);
+// ... meanwhile DWORD WINAPI ZipReceiverThread(void *dat)
+// { HANDLE hread = (HANDLE)dat;
+// char buf[1000];
+// while (true)
+// { DWORD red; ReadFile(hread,buf,1000,&red,NULL);
+// // ... and do something with this zip data we're receiving
+// if (red==0) break;
+// }
+// CloseHandle(hread);
+// return 0;
+// }
+
+
+
+// Now we indulge in a little skullduggery so that the code works whether
+// the user has included just zip or both zip and unzip.
+// Idea: if header files for both zip and unzip are present, then presumably
+// the cpp files for zip and unzip are both present, so we will call
+// one or the other of them based on a dynamic choice. If the header file
+// for only one is present, then we will bind to that particular one.
+ZRESULT CloseZipZ(HZIP hz);
+unsigned int FormatZipMessageZ(ZRESULT code, char* buf, unsigned int len);
+bool IsZipHandleZ(HZIP hz);
+#ifdef _unzip_H
+#undef CloseZip
+#define CloseZip(hz) (IsZipHandleZ(hz)?CloseZipZ(hz):CloseZipU(hz))
+#else
+#define CloseZip CloseZipZ
+#define FormatZipMessage FormatZipMessageZ
+#endif
+
+
+
+#endif
diff --git a/source/uMod_ArrayHandler.cpp b/source/uMod_ArrayHandler.cpp
new file mode 100644
index 0000000..0c45cf1
--- /dev/null
+++ b/source/uMod_ArrayHandler.cpp
@@ -0,0 +1,99 @@
+#include "uMod_Main.h"
+
+
+
+
+
+uMod_FileHandler::uMod_FileHandler()
+{
+ Message("uMod_FileHandler(): %lu\n", this);
+ Number = 0;
+ FieldCounter = 0;
+ Files = nullptr;
+}
+
+uMod_FileHandler::~uMod_FileHandler()
+{
+ Message("~uMod_FileHandler(): %lu\n", this);
+ if (Files != nullptr) {
+ for (int i = 0; i < FieldCounter; i++) {
+ delete [] Files[i];
+ }
+ delete [] Files;
+ }
+}
+
+int uMod_FileHandler::Add(TextureFileStruct* file)
+{
+ Message("uMod_FileHandler::Add(%lu): %lu\n", file, this);
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ if (file->Reference >= 0) {
+ return RETURN_UPDATE_ALLREADY_ADDED;
+ }
+
+ if (Number / FieldLength == FieldCounter) // get more memory
+ {
+ TextureFileStruct*** temp = nullptr;
+ try { temp = new TextureFileStruct**[FieldCounter + 10]; }
+ catch (...) {
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
+ return RETURN_NO_MEMORY;
+ }
+
+ for (int i = 0; i < FieldCounter; i++) {
+ temp[i] = Files[i]; //copy to new allocated memory
+ }
+
+ for (int i = FieldCounter; i < FieldCounter + 10; i++) {
+ temp[i] = nullptr; // initialize unused parts to zero
+ }
+
+ FieldCounter += 10;
+
+ delete [] Files;
+
+ Files = temp;
+ }
+ if (Number % FieldLength == 0) // maybe we need to get more memory
+ {
+ try {
+ if (Files[Number / FieldLength] == nullptr) {
+ Files[Number / FieldLength] = new TextureFileStruct*[FieldLength];
+ }
+ }
+ catch (...) {
+ Files[Number / FieldLength] = nullptr;
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
+ return RETURN_NO_MEMORY;
+ }
+ }
+
+ Files[Number / FieldLength][Number % FieldLength] = file;
+ file->Reference = Number++; //set the reference for a fast deleting
+
+ return RETURN_OK;
+}
+
+
+int uMod_FileHandler::Remove(TextureFileStruct* file)
+{
+ Message("uMod_FileHandler::Remove(%lu): %lu\n", file, this);
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+ const int ref = file->Reference;
+
+ if (ref < 0) {
+ return RETURN_OK; // returning if no Reference is set
+ }
+ file->Reference = -1; //set reference outside of bound
+ if (ref < (--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
+ {
+ Files[ref / FieldLength][ref % FieldLength] = Files[Number / FieldLength][Number % FieldLength];
+ Files[ref / FieldLength][ref % FieldLength]->Reference = ref; //set the new reference entry
+ }
+ return RETURN_OK;
+}
diff --git a/source/uMod_DX9_dll.cpp b/source/uMod_DX9_dll.cpp
new file mode 100644
index 0000000..86af694
--- /dev/null
+++ b/source/uMod_DX9_dll.cpp
@@ -0,0 +1,365 @@
+#include "uMod_DX9_dll.h"
+#include "uMod_Main.h"
+#include
+#include
+#include
+#pragma comment(lib, "Psapi.lib")
+//#include "detours.h"
+//#include "detourxs/detourxs/detourxs.h"
+
+/*
+#include "detourxs/detourxs/ADE32.cpp"
+#include "detourxs/detourxs/detourxs.cpp"
+*/
+/*
+ * global variable which are not linked external
+ */
+HINSTANCE gl_hOriginalDll = nullptr;
+HINSTANCE gl_hThisInstance = nullptr;
+uMod_TextureServer* gl_TextureServer = nullptr;
+HANDLE gl_ServerThread = nullptr;
+
+using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
+using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
+
+Direct3DCreate9_type Direct3DCreate9_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
+Direct3DCreate9Ex_type Direct3DCreate9Ex_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
+HHOOK gl_hHook = nullptr;
+
+static FILE* stdout_proxy;
+static FILE* stderr_proxy;
+
+/*
+ * global variable which are linked external
+ */
+unsigned int gl_ErrorState = 0u;
+
+#ifdef LOG_MESSAGE
+FILE* gl_File = nullptr;
+#endif
+
+
+#ifdef DIRECT_INJECTION
+void Nothing() { (void)NULL; }
+#endif
+/*
+ * dll entry routine, here we initialize or clean up
+ */
+BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
+{
+ UNREFERENCED_PARAMETER(lpReserved);
+
+ switch (ul_reason_for_call) {
+ case DLL_PROCESS_ATTACH: {
+#ifdef BUILD_TYPE_DEBUG
+ AllocConsole();
+ SetConsoleTitleA("uMod Console");
+ freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
+ freopen_s(&stderr_proxy, "CONOUT$", "w", stderr);
+#endif
+ InitInstance(hModule);
+ break;
+ }
+ case DLL_PROCESS_DETACH: {
+ ExitInstance();
+ break;
+ }
+ default: break;
+ }
+
+ return true;
+}
+
+
+DWORD WINAPI ServerThread(LPVOID lpParam)
+{
+ UNREFERENCED_PARAMETER(lpParam);
+ if (gl_TextureServer != nullptr) {
+ gl_TextureServer->MainLoop(); //This is and endless mainloop, it sleep till something is written into the pipe.
+ }
+ return 0;
+}
+
+void InitInstance(HINSTANCE hModule)
+{
+ DisableThreadLibraryCalls(hModule); //reduce overhead
+ gl_hThisInstance = hModule;
+
+ char game[MAX_PATH];
+ if (HookThisProgram(game)) //ask if we need to hook this program
+ {
+ OpenMessage();
+ Message("InitInstance: %lu\n", hModule);
+ char uMod[MAX_PATH];
+ for (auto i = 0; i < MAX_PATH; i++) {
+ uMod[i] = 0;
+ }
+
+ GetModuleFileNameA(hModule, uMod, MAX_PATH);
+ Message("InitInstance: %s\n", uMod);
+ gl_TextureServer = new uMod_TextureServer(game, uMod); //create the server which listen on the pipe and prepare the update for the texture clients
+ LoadOriginalDll();
+ if (gl_hOriginalDll) {
+ Direct3DCreate9_fn = (Direct3DCreate9_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
+ if (Direct3DCreate9_fn != nullptr) {
+ Message("Detour: Direct3DCreate9\n");
+ Direct3DCreate9_fn = static_cast(DetourFunc((BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5));
+ }
+
+ Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
+ if (Direct3DCreate9Ex_fn != nullptr) {
+ Message("Detour: Direct3DCreate9Ex\n");
+ Direct3DCreate9Ex_fn = static_cast(DetourFunc((BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7));
+ }
+ }
+ gl_ServerThread = CreateThread(nullptr, 0, ServerThread, nullptr, 0, nullptr); //creating a thread for the mainloop
+ if (gl_ServerThread == nullptr) { Message("InitInstance: Serverthread not started\n"); }
+
+ }
+}
+
+bool HasDesiredMethods(HMODULE hModule, HANDLE hProcess)
+{
+ const auto d3dcreate9Addr = GetProcAddress(hModule, "Direct3DCreate9");
+ if (!d3dcreate9Addr) {
+ return false;
+ }
+
+ const auto d3dcreate9ExAddr = GetProcAddress(hModule, "Direct3DCreate9Ex");
+ if (!d3dcreate9ExAddr) {
+ return false;
+ }
+
+ return true;
+}
+
+bool IsDesiredModule(HMODULE hModule, HANDLE hProcess)
+{
+ TCHAR szModuleName[MAX_PATH];
+ GetModuleBaseName(hProcess, hModule, szModuleName, sizeof(szModuleName) / sizeof(TCHAR));
+ return strcmp(szModuleName, TEXT("d3d9.dll")) == 0;
+}
+
+bool FindLoadedDll()
+{
+ HMODULE hModules[1024];
+ HANDLE hProcess;
+ DWORD cbNeeded;
+ unsigned int i;
+
+ // Get a handle to the current process.
+ hProcess = GetCurrentProcess();
+ if (EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded)) {
+ for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
+ if (IsDesiredModule(hModules[i], hProcess)) {
+ // If the module is d3d9.dll, store the handle or do your hooking here.
+ gl_hOriginalDll = hModules[i];
+ break;
+ }
+ if (HasDesiredMethods(hModules[i], hProcess)) {
+ // If the module has the two specific methods, store the handle or do your hooking here.
+ gl_hOriginalDll = hModules[i];
+ break;
+ }
+ }
+ }
+
+ if (gl_hOriginalDll) {
+ return true;
+ }
+
+ return false;
+}
+
+void LoadOriginalDll()
+{
+ if (FindLoadedDll()) {
+ return;
+ }
+
+ char buffer[MAX_PATH];
+ GetSystemDirectory(buffer, MAX_PATH); //get the system directory, we need to open the original d3d9.dll
+
+ // Append dll name
+ strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
+
+ // try to load the system's d3d9.dll, if pointer empty
+ if (!gl_hOriginalDll) {
+ gl_hOriginalDll = LoadLibrary(buffer);
+ }
+
+ if (!gl_hOriginalDll) {
+ ExitProcess(0); // exit the hard way
+ }
+}
+
+void ExitInstance()
+{
+ if (gl_ServerThread != nullptr) {
+ CloseHandle(gl_ServerThread); // kill the server thread
+ gl_ServerThread = nullptr;
+ }
+ if (gl_TextureServer != nullptr) {
+ delete gl_TextureServer; //delete the texture server
+ gl_TextureServer = nullptr;
+ }
+
+ // Release the system's d3d9.dll
+ if (gl_hOriginalDll != nullptr) {
+ FreeLibrary(gl_hOriginalDll);
+ gl_hOriginalDll = nullptr;
+ }
+
+#ifdef BUILD_TYPE_DEBUG
+ if (stdout_proxy)
+ fclose(stdout_proxy);
+ if (stderr_proxy)
+ fclose(stderr_proxy);
+ FreeConsole();
+#endif
+ CloseMessage();
+}
+
+/*
+ * We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
+ */
+
+IDirect3D9* APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
+{
+ Message("uMod_Direct3DCreate9: original %lu, uMod %lu\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
+
+ // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
+ // but somehow, for me it only works, if I retour the function and calling afterward the original function
+
+ // BEGIN
+
+ LoadOriginalDll();
+
+ RetourFunc((BYTE*)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
+ Direct3DCreate9_fn = (Direct3DCreate9_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
+
+ /*
+ if (Direct3DCreate9Ex_fn!=NULL)
+ {
+ RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
+ Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
+ }
+ */
+ // END
+
+ IDirect3D9* pIDirect3D9_orig = nullptr;
+ if (Direct3DCreate9_fn) {
+ pIDirect3D9_orig = Direct3DCreate9_fn(SDKVersion); //creating the original IDirect3D9 object
+ }
+ else {
+ return nullptr;
+ }
+ uMod_IDirect3D9* pIDirect3D9;
+ if (pIDirect3D9_orig) {
+ pIDirect3D9 = new uMod_IDirect3D9(pIDirect3D9_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
+ }
+
+ // we detour again
+ Direct3DCreate9_fn = static_cast(DetourFunc((BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5));
+ /*
+ if (Direct3DCreate9Ex_fn!=NULL)
+ {
+ Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
+ }
+ */
+ return pIDirect3D9; //return our object instead of the "real one"
+}
+
+HRESULT APIENTRY uMod_Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
+{
+ Message("uMod_Direct3DCreate9Ex: original %lu, uMod %lu\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
+
+ // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
+ // but somehow, for me it only works, if I retour the function and calling afterward the original function
+
+ // BEGIN
+
+ LoadOriginalDll();
+ /*
+ if (Direct3DCreate9_fn!=NULL)
+ {
+ RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
+ Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
+ }
+ */
+ RetourFunc((BYTE*)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
+ Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
+ // END
+
+ IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
+ HRESULT ret;
+ if (Direct3DCreate9Ex_fn) {
+ ret = Direct3DCreate9Ex_fn(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
+ }
+ else {
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ if (ret != S_OK) {
+ return ret;
+ }
+
+ uMod_IDirect3D9Ex* pIDirect3D9Ex;
+ if (pIDirect3D9Ex_orig) {
+ pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
+ }
+
+ // we detour again
+ /*
+ if (Direct3DCreate9_fn!=NULL)
+ {
+ Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
+ }
+ */
+ Direct3DCreate9Ex_fn = static_cast(DetourFunc((BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7));
+ ppD3D = (IDirect3D9Ex**)&pIDirect3D9Ex; //return our object instead of the "real one"
+ return ret;
+}
+
+bool HookThisProgram(char* ret)
+{
+ char Game[MAX_PATH];
+ GetModuleFileName(GetModuleHandle(nullptr), Game, MAX_PATH); //ask for name and path of this executable
+
+ // we inject directly
+ int i = 0;
+ while (Game[i]) {
+ ret[i] = Game[i];
+ i++;
+ }
+ ret[i] = 0;
+ return true;
+}
+
+void* DetourFunc(BYTE* src, const BYTE* dst, const int len)
+{
+ auto jmp = static_cast(malloc(len + 5));
+ DWORD dwback = 0;
+ VirtualProtect(jmp, len + 5, PAGE_EXECUTE_READWRITE, &dwback); //This is the addition needed for Windows 7 RC
+ VirtualProtect(src, len, PAGE_READWRITE, &dwback);
+ memcpy(jmp, src, len);
+ jmp += len;
+ jmp[0] = 0xE9;
+ *(DWORD*)(jmp + 1) = static_cast(src + len - jmp) - 5;
+ memset(src, 0x90, len);
+ src[0] = 0xE9;
+ *(DWORD*)(src + 1) = static_cast(dst - src) - 5;
+ VirtualProtect(src, len, dwback, &dwback);
+ return jmp - len;
+}
+
+bool RetourFunc(BYTE* src, BYTE* restore, const int len)
+{
+ DWORD dwback;
+ if (!VirtualProtect(src, len, PAGE_READWRITE, &dwback)) { return false; }
+ if (!memcpy(src, restore, len)) { return false; }
+ restore[0] = 0xE9;
+ *(DWORD*)(restore + 1) = static_cast(src - restore) - 5;
+ if (!VirtualProtect(src, len, dwback, &dwback)) { return false; }
+ return true;
+}
diff --git a/source/uMod_File.cpp b/source/uMod_File.cpp
new file mode 100644
index 0000000..d6c7d7a
--- /dev/null
+++ b/source/uMod_File.cpp
@@ -0,0 +1,485 @@
+#include "uMod_Main.h"
+#include "unzip.h"
+#include "uMod_File.h"
+#include "utils.h"
+#include "uMod_Texture.h"
+#include
+#include
+#include
+
+
+#ifdef __CDT_PARSER__
+#define FindZipItem(...) 0
+#define UnzipItem(...) 0
+#define CloseZip(...) 0
+#define GetZipItem(...) 0
+#endif
+
+
+uMod_File::uMod_File()
+{
+ Loaded = false;
+ XORed = false;
+ FileInMemory = static_cast(nullptr);
+ MemoryLength = 0u;
+ FileLen = 0u;
+}
+
+uMod_File::uMod_File(const std::string file)
+{
+ Loaded = false;
+ XORed = false;
+ FileInMemory = static_cast(nullptr);
+ MemoryLength = 0u;
+ FileLen = 0u;
+ SetFile(file);
+}
+
+
+uMod_File::~uMod_File()
+{
+ if (FileInMemory != static_cast(nullptr)) {
+ delete[] FileInMemory;
+ }
+}
+
+
+bool uMod_File::FileSupported()
+{
+ const std::string file_type = GetFileExtension(FileName);
+ if (file_type == "zip") {
+ return true;
+ }
+ if (file_type == "tpf") {
+ return true;
+ }
+ if (file_type == "bmp") {
+ return true;
+ }
+ if (file_type == "jpg") {
+ return true;
+ }
+ if (file_type == "tga") {
+ return true;
+ }
+ if (file_type == "png") {
+ return true;
+ }
+ if (file_type == "dds") {
+ return true;
+ }
+ if (file_type == "ppm") {
+ return true;
+ }
+
+ return false;
+}
+
+
+bool uMod_File::PackageFile()
+{
+ const std::string file_type = GetFileExtension(FileName);
+ if (file_type == "zip") {
+ return true;
+ }
+ if (file_type == "tpf") {
+ return true;
+ }
+ return false;
+}
+
+bool uMod_File::SingleFile()
+{
+ const std::string file_type = GetFileExtension(FileName);
+ if (file_type == "bmp") {
+ return true;
+ }
+ if (file_type == "jpg") {
+ return true;
+ }
+ if (file_type == "tga") {
+ return true;
+ }
+ if (file_type == "png") {
+ return true;
+ }
+ if (file_type == "dds") {
+ return true;
+ }
+ if (file_type == "ppm") {
+ return true;
+ }
+ return false;
+}
+
+
+int uMod_File::GetContent()
+{
+ const std::string file_type = GetFileExtension(FileName);
+ if (file_type == "zip") {
+ AddZip();
+ }
+ else if (file_type == "tpf") {
+ AddTpf();
+ }
+ else if (SingleFile()) {
+ AddFile();
+ }
+ else {
+ printf(FileName.c_str());
+ printf(" Not supported\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+int uMod_File::ReadFile()
+{
+ if (Loaded) {
+ return 0;
+ }
+ XORed = false;
+
+ const auto name = FileName;
+ std::ifstream inputFile(name, std::ios::binary);
+ if (!inputFile ||
+ !inputFile.is_open()) {
+ printf(name.c_str());
+ printf(" Could not open\n");
+ return -1;
+ }
+
+ const std::vector buffer(std::istreambuf_iterator(inputFile), {});
+ if (FileInMemory) {
+ delete[] FileInMemory;
+ }
+
+ FileInMemory = new char[buffer.size()];
+ for (auto i = 0; i < buffer.size(); i++) {
+ FileInMemory[i] = buffer[i];
+ }
+
+ FileLen = buffer.size();
+ inputFile.close();
+ FileInMemory[FileLen] = 0;
+ printf(name.c_str());
+ printf("%d\n", FileLen);
+
+ Loaded = true;
+ return 0;
+}
+
+
+
+int uMod_File::UnXOR()
+{
+ if (XORed) {
+ return 0;
+ }
+ /*
+ *
+ * BIG THANKS TO Tonttu
+ * (TPFcreate 1.5)
+ *
+ */
+ const auto buff = (unsigned int*)FileInMemory;
+ const unsigned int TPF_XOR = 0x3FA43FA4u;
+ const unsigned int size = FileLen / 4u;
+ for (unsigned int i = 0; i < size; i++) {
+ buff[i] ^= TPF_XOR;
+ }
+ for (unsigned int i = size * 4u; i < size * 4u + FileLen % 4u; i++) {
+ ((unsigned char*)FileInMemory)[i] ^= static_cast(TPF_XOR);
+ }
+
+
+ unsigned int pos = FileLen - 1;
+ while (pos > 0u && FileInMemory[pos]) {
+ pos--;
+ }
+ if (pos > 0u && pos < FileLen - 1) {
+ FileLen = pos + 1;
+ }
+ XORed = true;
+
+ /*
+ * original code by Tonttu
+ * The last bytes are not revealed correctly
+ unsigned int j=0;
+ while ( j <= result - 4 )
+ {
+ *( unsigned int* )( &buffer[j] ) ^= TPF_XOR;
+ j += 4;
+ }
+
+ while ( j < result )
+ {
+ buffer[j] ^= (unsigned char )( TPF_XOR >> 24 );
+ TPF_XOR <<= 4;
+ j++;
+ }
+ */
+ return 0;
+}
+
+
+int uMod_File::AddFile()
+{
+ DWORD64 temp_hash;
+
+ std::string name = AfterLast(FileName, '_');
+ name = BeforeLast(name, '.');
+
+ try {
+ // Convert hexadecimal string to unsigned long long
+ temp_hash = std::stoull(name, nullptr, 16);
+ }
+ catch (const std::invalid_argument& e) {
+ printf("Encountered error");
+ printf(e.what());
+ }
+ catch (const std::out_of_range& e) {
+ printf("Encountered error");
+ printf(e.what());
+ }
+
+ if (const int ret = ReadFile()) {
+ return ret;
+ }
+
+ FileHash = temp_hash;
+ return 0;
+}
+
+int uMod_File::AddZip()
+{
+ if (const int ret = ReadFile()) {
+ return ret;
+ }
+ return AddContent(nullptr);
+}
+
+int uMod_File::AddTpf()
+{
+ if (const int ret = ReadFile()) {
+ return ret;
+ }
+
+ UnXOR();
+
+ constexpr char pw[] = {
+ 0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast(0xA6), static_cast(0xBD),
+ 0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
+ 0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
+ 0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
+ 0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
+ 0x46, 0x6F, '\0'
+ };
+
+ return AddContent(pw);
+}
+
+
+int uMod_File::AddContent(const char* pw)
+{
+ // Thats is really nasty code, but atm I am happy that it works. I should try an other unzip api,
+ // This one seems to behave very strange.
+ // I know, that also a bug in my code could be reason for the crashes, but UnzipItem( ... ) unzipes wrong files
+ // and GetZipItem( ... ) returns garbage as file names, and the next call of GetZipItem( ... ) blows up the program.
+ //
+ // I have commented line 3519 in unzip.cpp.
+ // It was stated this is a bug, but it did not solve my problems.
+ //
+ // closing and reopen the zip handle did the trick.
+ //
+
+ const auto& name = FileName;
+ HZIP ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
+ if (ZIP_Handle == static_cast(nullptr)) {
+ printf(name.c_str());
+ printf(" Failed to unzip file\n");
+ return -1;
+ }
+ ZIPENTRY ze;
+ int index;
+ FindZipItem(ZIP_Handle, "texmod.def", false, &index, &ze);
+ if (index >= 0) //if texmod.def is present in the zip file
+ {
+ printf(name.c_str());
+ printf(" Unzipping based on texmod.def of size %d\n", ze.unc_size);
+ char* def;
+ int len = ze.unc_size;
+ try { def = new char[len + 1]; }
+ catch (...) {
+ printf(name.c_str());
+ printf(" Memory error\n");
+ return -1;
+ }
+ ZRESULT zr = UnzipItem(ZIP_Handle, index, def, len);
+
+ if (zr != ZR_OK && zr != ZR_MORE) {
+ delete[] def;
+ return -1;
+ }
+ def[len] = 0;
+
+ std::stringstream tokenStream(def);
+ std::string token;
+ DWORD64 temp_hash;
+ std::string entry;
+ std::string file;
+
+ while (std::getline(tokenStream, token)) {
+ entry = token;
+ printf(name.c_str());
+ printf(" Parsing token %s\n", token.c_str());
+ file = BeforeFirst(token, '|');
+ try {
+ temp_hash = std::stoull(file, nullptr, 16);
+ // Successful conversion; can continue processing...
+ }
+ catch (const std::invalid_argument&) {
+ // Handle invalid argument
+ printf(name.c_str());
+ printf(" Invalid hash\n");
+ continue; // Skip the rest of the current loop iteration
+ }
+ catch (const std::out_of_range&) {
+ // Handle out of range
+ printf(name.c_str());
+ printf(" Invalid hash\n");
+ continue; // Skip the rest of the current loop iteration
+ }
+
+ file = AfterFirst(entry, '|');
+ ReplaceAll(file, "\r", "");
+
+ while ((!file.empty() && file[0] == '.' && (file.size() > 1 && (file[1] == '/' || file[1] == '\\')))
+ || (!file.empty() && (file[0] == '/' || file[0] == '\\'))) {
+ file.erase(0, 1);
+ }
+
+ FindZipItem(ZIP_Handle, file.c_str(), false, &index, &ze); // look for texture
+ if (index >= 0) {
+ std::vector data;
+ UModTexture texture;
+ data.resize(ze.unc_size);
+
+ ZRESULT rz = UnzipItem(ZIP_Handle, index, data.data(), ze.unc_size);
+ if (rz != ZR_OK && rz != ZR_MORE) {
+ printf(name.c_str());
+ printf(" Unzip error\n");
+ }
+ else {
+ texture.hash = temp_hash;
+ texture.data = data;
+ texture.name = file;
+ Textures.push_back(texture);
+ printf(name.c_str());
+ printf(" Added texture of size %d %s\n", data.size(), file.c_str());
+ }
+ }
+ else {
+ printf(name.c_str());
+ printf(" Unzip error\n");
+ CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
+ ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
+ }
+ }
+ delete[] def;
+
+ CloseZip(ZIP_Handle);
+ if (Textures.size() == 0) {
+ printf(name.c_str());
+ printf(" No textures parsed\n");
+ return -1;
+ }
+
+ return 0;
+ }
+
+ //we load each dds file
+ {
+ printf(name.c_str());
+ printf(" Unzipping without texmode.def\n");
+ CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
+ ZIP_Handle = OpenZip(FileInMemory, FileLen, pw);
+ if (ZIP_Handle == static_cast(nullptr)) {
+ printf(name.c_str());
+ printf(" Failed to unzip file");
+ return -1;
+ }
+ std::string file;
+ GetZipItem(ZIP_Handle, -1, &ze); //ask for number of entries
+ int num = ze.index;
+ DWORD64 temp_hash;
+ for (int i = 0; i < num; i++) {
+ if (GetZipItem(ZIP_Handle, i, &ze) != ZR_OK) {
+ continue; //ask for name and size
+ }
+ int len = ze.unc_size;
+
+ printf(name.c_str());
+ printf(" Parsing token %s\n", ze.name);
+ std::vector data;
+ UModTexture texture;
+ data.resize(ze.unc_size);
+
+ ZRESULT rz = UnzipItem(ZIP_Handle, i, data.data(), len);
+ if (rz != ZR_OK && rz != ZR_MORE) {
+ printf(name.c_str());
+ printf(" Unzip error\n");
+ continue;
+ }
+
+ file = ze.name;
+ if (file.size() == 0) {
+ continue;
+ }
+
+ if (file == "Comment.txt") // skip comment
+ {
+ continue;
+ }
+
+ auto entryName = AfterLast(file, '.');
+ if (entryName != "dds") {
+ continue;
+ }
+
+ entryName = AfterLast(file, L'_');
+ entryName = BeforeLast(entryName, L'.');
+
+ try {
+ temp_hash = std::stoull(entryName, nullptr, 16); // Convert hex string to number
+ }
+ catch (const std::invalid_argument& e) {
+ printf(name.c_str());
+ printf(" Invalid hash\n");
+ continue;
+ }
+ catch (const std::out_of_range& e) {
+ printf(name.c_str());
+ printf(" Invalid hash\n");
+ continue;
+ }
+
+ texture.hash = temp_hash;
+ texture.name = entryName;
+ texture.data = data;
+ Textures.push_back(texture);
+ printf(name.c_str());
+ printf(" Added texture of size %d %s\n", data.size(), entryName.c_str());
+ }
+
+ CloseZip(ZIP_Handle);
+ if (Textures.size() == 0) {
+ printf(name.c_str());
+ printf(" No textures parsed\n");
+ return -1;
+ }
+ return 0;
+ }
+ return 0;
+}
diff --git a/source/uMod_IDirect3D9.cpp b/source/uMod_IDirect3D9.cpp
new file mode 100644
index 0000000..9bad5eb
--- /dev/null
+++ b/source/uMod_IDirect3D9.cpp
@@ -0,0 +1,135 @@
+#include "uMod_Main.h"
+
+#ifndef PRE_MESSAGE
+#define PRE_MESSAGE "uMod_IDirect3D9"
+#endif
+
+uMod_IDirect3D9::uMod_IDirect3D9(IDirect3D9* pOriginal, uMod_TextureServer* server)
+{
+ Message(PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
+ m_pIDirect3D9 = pOriginal;
+ uMod_Server = server;
+}
+
+uMod_IDirect3D9::~uMod_IDirect3D9()
+{
+ Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
+{
+ *ppvObj = nullptr;
+
+ // call this to increase AddRef at original object
+ // and to check if such an interface is there
+
+ const HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
+
+ if (hRes == NOERROR) // if OK, send our "fake" address
+ {
+ *ppvObj = this;
+ }
+
+ return hRes;
+}
+
+ULONG __stdcall uMod_IDirect3D9::AddRef()
+{
+ return m_pIDirect3D9->AddRef();
+}
+
+ULONG __stdcall uMod_IDirect3D9::Release()
+{
+ // call original routine
+ const ULONG count = m_pIDirect3D9->Release();
+
+ // in case no further Ref is there, the Original Object has deleted itself
+ if (count == 0) {
+ delete this;
+ }
+
+ return count;
+}
+
+HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
+{
+ return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
+}
+
+UINT __stdcall uMod_IDirect3D9::GetAdapterCount()
+{
+ return m_pIDirect3D9->GetAdapterCount();
+}
+
+HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
+{
+ return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
+}
+
+UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
+{
+ return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
+{
+ return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
+{
+ return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
+{
+ return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
+{
+ return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
+{
+ return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
+{
+ return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
+{
+ return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
+{
+ return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
+}
+
+HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
+{
+ return m_pIDirect3D9->GetAdapterMonitor(Adapter);
+}
+
+HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
+{
+ Message(PRE_MESSAGE "::CreateDevice(): %lu\n", this);
+ // we intercept this call and provide our own "fake" Device Object
+ const HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
+
+ int count = 1;
+ if (pPresentationParameters != nullptr) {
+ count = pPresentationParameters->BackBufferCount;
+ }
+ const auto pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
+
+ // store our pointer (the fake one) for returning it to the calling program
+ *ppReturnedDeviceInterface = pIDirect3DDevice9;
+
+ return hres;
+}
diff --git a/source/uMod_IDirect3D9Ex.cpp b/source/uMod_IDirect3D9Ex.cpp
new file mode 100644
index 0000000..f6d625f
--- /dev/null
+++ b/source/uMod_IDirect3D9Ex.cpp
@@ -0,0 +1,48 @@
+#include "uMod_Main.h"
+
+#define IDirect3D9 IDirect3D9Ex
+#define uMod_IDirect3D9 uMod_IDirect3D9Ex
+#define m_pIDirect3D9 m_pIDirect3D9Ex
+#define PRE_MESSAGE "uMod_IDirect3D9Ex"
+
+// ReSharper disable once CppUnusedIncludeDirective
+#include "uMod_IDirect3D9.cpp"
+
+HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DDevice9Ex** ppReturnedDeviceInterface)
+{
+ Message("uMod_IDirect3D9Ex::CreateDeviceEx: %lu\n", this);
+ // we intercept this call and provide our own "fake" Device Object
+ const HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
+
+ int count = 1;
+ if (pPresentationParameters != nullptr) {
+ count = pPresentationParameters->BackBufferCount;
+ }
+ const auto pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, uMod_Server, count);
+
+ // store our pointer (the fake one) for returning it to the calling program
+ *ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
+
+ return hres;
+}
+
+HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode)
+{
+ return m_pIDirect3D9Ex->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
+}
+
+HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
+{
+ return m_pIDirect3D9Ex->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
+}
+
+HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID(UINT Adapter, LUID* pLUID)
+{
+ return m_pIDirect3D9Ex->GetAdapterLUID(Adapter, pLUID);
+}
+
+UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter)
+{
+ return m_pIDirect3D9Ex->GetAdapterModeCountEx(Adapter, pFilter);
+}
diff --git a/source/uMod_IDirect3DCubeTexture9.cpp b/source/uMod_IDirect3DCubeTexture9.cpp
new file mode 100644
index 0000000..df29296
--- /dev/null
+++ b/source/uMod_IDirect3DCubeTexture9.cpp
@@ -0,0 +1,360 @@
+#include "uMod_Main.h"
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
+{
+ if (riid == IID_IDirect3D9) {
+ // This function should never be called with IID_IDirect3D9 by the game
+ // thus this call comes from our own dll to ask for the texture type
+ // 0x01000000L == uMod_IDirect3DTexture9
+ // 0x01000001L == uMod_IDirect3DVolumeTexture9
+ // 0x01000002L == uMod_IDirect3DCubeTexture9
+
+ *ppvObj = this;
+ return 0x01000002L;
+ }
+ HRESULT hRes;
+ if (CrossRef_D3Dtex != nullptr) {
+ hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ else {
+ hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ return hRes;
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
+{
+ if (FAKE) {
+ return 1; //bug, this case should never happen
+ }
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddRef();
+ }
+ return m_D3Dtex->AddRef();
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
+{
+ Message("uMod_IDirect3DCubeTexture9::Release(): %lu\n", this);
+
+ void* cpy;
+ const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
+
+ ULONG count;
+ if (FAKE) {
+ UnswitchTextures(this);
+ count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
+ }
+ else {
+ if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
+ {
+ uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex;
+ count = fake_texture->m_D3Dtex->Release(); //release the original texture
+ if (count == 0) //if texture is released we switch the textures back
+ {
+ UnswitchTextures(this);
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ }
+ }
+ else {
+ count = m_D3Dtex->Release();
+ }
+ }
+
+ if (count == 0) //if this texture is released, we clean up
+ {
+ // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
+ // the hash of a non existing texture would be calculated
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+
+ delete(this);
+ }
+ return count;
+}
+
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
+{
+ *ppDevice = m_D3Ddev;
+ return D3D_OK;
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+ }
+ return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+ }
+ return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
+ }
+ return m_D3Dtex->FreePrivateData(refguid);
+}
+
+DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
+{
+ return m_D3Dtex->SetPriority(PriorityNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
+{
+ return m_D3Dtex->GetPriority();
+}
+
+void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
+{
+ m_D3Dtex->PreLoad();
+}
+
+D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
+{
+ return m_D3Dtex->GetType();
+}
+
+DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
+{
+ return m_D3Dtex->SetLOD(LODNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
+{
+ return m_D3Dtex->GetLOD();
+}
+
+DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
+{
+ return m_D3Dtex->GetLevelCount();
+}
+
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
+{
+ return m_D3Dtex->SetAutoGenFilterType(FilterType);
+}
+
+D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
+{
+ return m_D3Dtex->GetAutoGenFilterType();
+}
+
+void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
+{
+ m_D3Dtex->GenerateMipSubLevels();
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
+ }
+ return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
+ }
+ return m_D3Dtex->GetLevelDesc(Level, pDesc);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
+ }
+ return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
+ }
+ return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level);
+ }
+ return m_D3Dtex->UnlockRect(FaceType, Level);
+}
+
+
+
+int uMod_IDirect3DCubeTexture9::GetHash(MyTypeHash& hash)
+{
+ hash = 0u;
+ if (FAKE) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ IDirect3DCubeTexture9* pTexture = m_D3Dtex;
+ if (CrossRef_D3Dtex != nullptr) {
+ pTexture = CrossRef_D3Dtex->m_D3Dtex;
+ }
+
+ //IDirect3DSurface9 *pOffscreenSurface = NULL;
+ //IDirect3DCubeTexture9 *pOffscreenTexture = NULL;
+ IDirect3DSurface9* pResolvedSurface = nullptr;
+ D3DLOCKED_RECT d3dlr;
+ D3DSURFACE_DESC desc;
+
+ if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
+ {
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
+ return RETURN_GetLevelDesc_FAILED;
+ }
+
+ Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
+
+/*
+ if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
+ {
+ //Message("uMod_IDirect3DCubeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
+
+ IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
+ if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
+ {
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+
+ if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
+ {
+ //Message("uMod_IDirect3DCubeTexture9::GetHash() MultiSampleType\n");
+ if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
+ {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
+ {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+
+ pSurfaceLevel_orig = pResolvedSurface;
+ }
+
+
+ if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
+ return RETURN_TEXTURE_NOT_LOADED);
+ }
+
+ if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ pSurfaceLevel_orig->Release();
+
+ if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
+ {
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ }
+ else
+ */
+ if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
+ if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
+ return RETURN_LockRect_FAILED;
+ }
+ if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ pResolvedSurface->Release();
+ Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
+ return RETURN_LockRect_FAILED;
+ }
+ }
+
+
+ const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
+
+ hash = GetCRC32(static_cast(d3dlr.pBits), size); //calculate the crc32 of the texture
+/*
+ if (pOffscreenSurface!=NULL)
+ {
+ pOffscreenSurface->UnlockRect();
+ pOffscreenSurface->Release();
+ //pOffscreenTexture->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ }
+ else
+ */
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->UnlockRect();
+ pResolvedSurface->Release();
+ }
+ else {
+ pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
+ }
+
+ Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
+ return RETURN_OK;
+}
diff --git a/source/uMod_IDirect3DDevice9.cpp b/source/uMod_IDirect3DDevice9.cpp
new file mode 100644
index 0000000..044644e
--- /dev/null
+++ b/source/uMod_IDirect3DDevice9.cpp
@@ -0,0 +1,1258 @@
+#include "uMod_Main.h"
+
+#ifndef RETURN_QueryInterface
+#define RETURN_QueryInterface 0x01000000L
+#endif
+
+#ifndef PRE_MESSAGE
+#define PRE_MESSAGE "uMod_IDirect3DDevice9"
+#endif
+
+
+int uMod_IDirect3DDevice9::CreateSingleTexture()
+{
+ if (SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr && TextureColour == uMod_Client->TextureColour) {
+ return RETURN_OK;
+ }
+ TextureColour = uMod_Client->TextureColour;
+ if (SingleTexture == nullptr) //create texture
+ {
+ if (D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**)&SingleTexture, nullptr)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n");
+ SingleTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ LastCreatedTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
+ SingleTexture->FAKE = true; //this is no texture created from by game
+ SingleTexture->Reference = -2;
+ }
+
+ {
+ D3DLOCKED_RECT d3dlr;
+ IDirect3DTexture9* pD3Dtex = SingleTexture->m_D3Dtex;
+
+ if (D3D_OK != pD3Dtex->LockRect(0, &d3dlr, nullptr, 0)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n");
+ SingleTexture->Release();
+ SingleTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ const auto pDst = static_cast(d3dlr.pBits);
+
+ for (int i = 0; i < 8 * 8; i++) {
+ pDst[i] = TextureColour;
+ }
+ pD3Dtex->UnlockRect(0);
+ }
+
+ if (SingleVolumeTexture == nullptr) //create texture
+ {
+ if (D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**)&SingleVolumeTexture, nullptr)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n");
+ SingleVolumeTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ LastCreatedVolumeTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
+ SingleVolumeTexture->FAKE = true; //this is no texture created from by game
+ SingleVolumeTexture->Reference = -2;
+ }
+
+ {
+ D3DLOCKED_BOX d3dlr;
+ IDirect3DVolumeTexture9* pD3Dtex = SingleVolumeTexture->m_D3Dtex;
+ //LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox,
+ if (D3D_OK != pD3Dtex->LockBox(0, &d3dlr, nullptr, 0)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n");
+ SingleVolumeTexture->Release();
+ SingleVolumeTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ const auto pDst = static_cast(d3dlr.pBits);
+
+ for (int i = 0; i < 8 * 8 * 8; i++) {
+ pDst[i] = TextureColour;
+ }
+ pD3Dtex->UnlockBox(0);
+ }
+ if (SingleCubeTexture == nullptr) //create texture
+ {
+ if (D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**)&SingleCubeTexture, nullptr)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n");
+ SingleCubeTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ LastCreatedCubeTexture = nullptr; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
+ SingleCubeTexture->FAKE = true; //this is no texture created from by game
+ SingleCubeTexture->Reference = -2;
+ }
+
+ {
+ D3DLOCKED_RECT d3dlr;
+ IDirect3DCubeTexture9* pD3Dtex = SingleCubeTexture->m_D3Dtex;
+
+ for (int c = 0; c < 6; c++) {
+ if (D3D_OK != pD3Dtex->LockRect(static_cast(c), 0, &d3dlr, nullptr, 0)) {
+ Message(PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n");
+ SingleCubeTexture->Release();
+ SingleCubeTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ const auto pDst = static_cast(d3dlr.pBits);
+
+ for (int i = 0; i < 8 * 8; i++) {
+ pDst[i] = TextureColour;
+ }
+ pD3Dtex->UnlockRect(static_cast(c), 0);
+ }
+ }
+
+ return RETURN_OK;
+}
+
+uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count)
+{
+ Message(PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
+
+ BackBufferCount = back_buffer_count;
+ NormalRendering = true;
+
+ uMod_Server = server;
+ uMod_Client = new uMod_TextureClient(uMod_Server, this); //get a new texture client for this device
+
+ LastCreatedTexture = nullptr;
+ LastCreatedVolumeTexture = nullptr;
+ LastCreatedCubeTexture = nullptr;
+ m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
+ TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
+
+ CounterSaveSingleTexture = -20;
+
+ SingleTextureMod = 0;
+ SingleTexture = nullptr;
+ SingleVolumeTexture = nullptr;
+ SingleCubeTexture = nullptr;
+ OSD_Font = nullptr;
+ uMod_Reference = 1;
+}
+
+uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9()
+{
+ Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
+}
+
+HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
+{
+ // check if original dll can provide interface. then send *our* address
+ if (riid == IID_IDirect3DTexture9) {
+ // This function should never be called with IDirect3DTexture9 by the game
+ *ppvObj = this;
+ return RETURN_QueryInterface;
+ }
+
+ *ppvObj = nullptr;
+ Message(PRE_MESSAGE "::QueryInterface(): %lu\n", this);
+ const HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
+
+ if (*ppvObj == m_pIDirect3DDevice9) {
+ uMod_Reference++; //increasing our counter
+ *ppvObj = this;
+ }
+
+ return hRes;
+}
+
+ULONG uMod_IDirect3DDevice9::AddRef()
+{
+ uMod_Reference++; //increasing our counter
+ Message("%lu = " PRE_MESSAGE "::AddRef(): %lu\n", uMod_Reference, this);
+ return m_pIDirect3DDevice9->AddRef();
+}
+
+ULONG uMod_IDirect3DDevice9::Release()
+{
+ if (--uMod_Reference == 0) //if our counter drops to zero, the real device will be deleted, so we clean up before
+ {
+ // we must not release the fake textures, cause they are released if the target textures are released
+ // and the target textures are released by the game.
+
+ if (SingleTexture != nullptr) {
+ SingleTexture->Release(); //this is the only texture we must release by ourself
+ }
+ if (SingleVolumeTexture != nullptr) {
+ SingleVolumeTexture->Release(); //this is the only texture we must release by ourself
+ }
+ if (SingleCubeTexture != nullptr) {
+ SingleCubeTexture->Release(); //this is the only texture we must release by ourself
+ }
+ if (OSD_Font != nullptr) {
+ OSD_Font->Release();
+ }
+
+ if (uMod_Client != nullptr) {
+ delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
+ }
+
+ uMod_Client = nullptr;
+ SingleTexture = nullptr;
+ OSD_Font = nullptr;
+ }
+
+ const ULONG count = m_pIDirect3DDevice9->Release();
+ Message("%lu = " PRE_MESSAGE "::Release(): %lu\n", count, this);
+ if (uMod_Reference != count) //bug
+ {
+ Message("Error in " PRE_MESSAGE "::Release(): %lu!=%lu\n", uMod_Reference, count);
+ }
+
+ if (count == 0u) {
+ delete this;
+ }
+ return count;
+}
+
+HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel()
+{
+ return m_pIDirect3DDevice9->TestCooperativeLevel();
+}
+
+UINT uMod_IDirect3DDevice9::GetAvailableTextureMem()
+{
+ return m_pIDirect3DDevice9->GetAvailableTextureMem();
+}
+
+HRESULT uMod_IDirect3DDevice9::EvictManagedResources()
+{
+ return m_pIDirect3DDevice9->EvictManagedResources();
+}
+
+HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
+{
+ return m_pIDirect3DDevice9->GetDirect3D(ppD3D9);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
+{
+ return m_pIDirect3DDevice9->GetDeviceCaps(pCaps);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode)
+{
+ return m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters)
+{
+ return m_pIDirect3DDevice9->GetCreationParameters(pParameters);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap)
+{
+ return m_pIDirect3DDevice9->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
+}
+
+void uMod_IDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags)
+{
+ m_pIDirect3DDevice9->SetCursorPosition(X, Y, Flags);
+}
+
+BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
+{
+ return m_pIDirect3DDevice9->ShowCursor(bShow);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain)
+{
+ return m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain)
+{
+ return m_pIDirect3DDevice9->GetSwapChain(iSwapChain, pSwapChain);
+}
+
+UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
+{
+ return m_pIDirect3DDevice9->GetNumberOfSwapChains();
+}
+
+HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
+{
+ if (OSD_Font != nullptr) {
+ OSD_Font->Release();
+ OSD_Font = nullptr;
+ } //the game will crashes if the font is not released before the game is minimized!
+ return m_pIDirect3DDevice9->Reset(pPresentationParameters);
+}
+
+HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
+{
+ return m_pIDirect3DDevice9->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer)
+{
+ return m_pIDirect3DDevice9->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus)
+{
+ return m_pIDirect3DDevice9->GetRasterStatus(iSwapChain, pRasterStatus);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
+{
+ return m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs);
+}
+
+void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp)
+{
+ return m_pIDirect3DDevice9->SetGammaRamp(iSwapChain, Flags, pRamp);
+}
+
+void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp)
+{
+ return m_pIDirect3DDevice9->GetGammaRamp(iSwapChain, pRamp);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
+{
+ //create real texture
+ //Message("uMod_IDirect3DDevice9::CreateTexture()\n");
+ const HRESULT ret = m_pIDirect3DDevice9->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
+ if (ret != D3D_OK) {
+ return ret;
+ }
+
+ //create fake texture
+ const auto texture = new uMod_IDirect3DTexture9(ppTexture, this);
+ if (texture) {
+ *ppTexture = texture;
+ }
+
+ if (LastCreatedTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
+ {
+ if (uMod_Client != nullptr) {
+ uMod_Client->AddTexture(LastCreatedTexture);
+ }
+ }
+ LastCreatedTexture = texture;
+ return ret;
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
+{
+ //create real texture
+ //Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
+ const HRESULT ret = m_pIDirect3DDevice9->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
+ if (ret != D3D_OK) {
+ return ret;
+ }
+
+ //create fake texture
+ const auto texture = new uMod_IDirect3DVolumeTexture9(ppVolumeTexture, this);
+ if (texture) {
+ *ppVolumeTexture = texture;
+ }
+
+ if (LastCreatedVolumeTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
+ {
+ if (uMod_Client != nullptr) {
+ uMod_Client->AddTexture(LastCreatedVolumeTexture);
+ }
+ }
+ LastCreatedVolumeTexture = texture;
+ return ret;
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
+{
+ //create real texture
+ //Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
+ const HRESULT ret = m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
+ if (ret != D3D_OK) {
+ return ret;
+ }
+
+ //create fake texture
+ const auto texture = new uMod_IDirect3DCubeTexture9(ppCubeTexture, this);
+ if (texture) {
+ *ppCubeTexture = texture;
+ }
+
+ if (LastCreatedCubeTexture != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
+ {
+ if (uMod_Client != nullptr) {
+ uMod_Client->AddTexture(LastCreatedCubeTexture);
+ }
+ }
+ LastCreatedCubeTexture = texture;
+ return ret;
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
+{
+ return m_pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle)
+{
+ return m_pIDirect3DDevice9->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
+{
+ return m_pIDirect3DDevice9->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
+{
+ return m_pIDirect3DDevice9->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
+}
+
+HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
+{
+ return m_pIDirect3DDevice9->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
+}
+
+HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture)
+{
+ Message(PRE_MESSAGE "::UpdateTexture( %lu, %lu): %lu\n", pSourceTexture, pDestinationTexture, this);
+ // we must pass the real texture objects
+
+
+ uMod_IDirect3DTexture9* pSource = nullptr;
+ uMod_IDirect3DVolumeTexture9* pSourceVolume = nullptr;
+ uMod_IDirect3DCubeTexture9* pSourceCube = nullptr;
+ IDirect3DBaseTexture9* cpy;
+ if (pSourceTexture != nullptr) {
+ long int ret = pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy);
+ switch (ret) {
+ case 0x01000000L: {
+ MyTypeHash hash;
+ pSource = static_cast(pSourceTexture);
+ if (pSource->GetHash(hash) == RETURN_OK) {
+ if (hash != pSource->Hash) // this hash has changed !!
+ {
+ pSource->Hash = hash;
+ if (pSource->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSource);
+ }
+ uMod_Client->LookUpToMod(pSource);
+ }
+ }
+ else if (pSource->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSource); // we better unswitch
+ }
+
+ // the source must be the original texture if not switched and the fake texture if it is switched
+ if (pSource->CrossRef_D3Dtex != nullptr) {
+ pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
+ }
+ else {
+ pSourceTexture = pSource->m_D3Dtex;
+ }
+ break;
+ }
+ case 0x01000001L: {
+ MyTypeHash hash;
+ pSourceVolume = static_cast(pSourceTexture);
+ if (pSourceVolume->GetHash(hash) == RETURN_OK) {
+ if (hash != pSourceVolume->Hash) // this hash has changed !!
+ {
+ pSourceVolume->Hash = hash;
+ if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSourceVolume);
+ }
+ uMod_Client->LookUpToMod(pSourceVolume);
+ }
+ }
+ else if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSourceVolume); // we better unswitch
+ }
+
+ // the source must be the original texture if not switched and the fake texture if it is switched
+ if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
+ pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
+ }
+ else {
+ pSourceTexture = pSourceVolume->m_D3Dtex;
+ }
+ break;
+ }
+ case 0x01000002L: {
+ MyTypeHash hash;
+ pSourceCube = static_cast(pSourceTexture);
+ if (pSourceCube->GetHash(hash) == RETURN_OK) {
+ if (hash != pSourceCube->Hash) // this hash has changed !!
+ {
+ pSourceCube->Hash = hash;
+ if (pSourceCube->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSourceCube);
+ }
+ uMod_Client->LookUpToMod(pSourceCube);
+ }
+ }
+ else if (pSourceCube->CrossRef_D3Dtex != nullptr) {
+ UnswitchTextures(pSourceCube); // we better unswitch
+ }
+
+ // the source must be the original texture if not switched and the fake texture if it is switched
+ if (pSourceCube->CrossRef_D3Dtex != nullptr) {
+ pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
+ }
+ else {
+ pSourceTexture = pSourceCube->m_D3Dtex;
+ }
+ break;
+ }
+ default:
+ break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
+ }
+ }
+
+
+ if (pDestinationTexture != nullptr) {
+ long int ret = pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy);
+ switch (ret) {
+ case 0x01000000L: {
+ auto pDest = static_cast(pDestinationTexture);
+
+ if (pSource != nullptr && pDest->Hash != pSource->Hash) {
+ pDest->Hash = pSource->Hash; // take over the hash
+ UnswitchTextures(pDest);
+ if (pSource->CrossRef_D3Dtex != nullptr) {
+ uMod_IDirect3DTexture9* cpy = pSource->CrossRef_D3Dtex;
+ UnswitchTextures(pSource);
+ SwitchTextures(cpy, pDest);
+ }
+ }
+ if (pDest->CrossRef_D3Dtex != nullptr) {
+ pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
+ }
+ else {
+ pDestinationTexture = pDest->m_D3Dtex;
+ }
+ break;
+ }
+ case 0x01000001L: {
+ auto pDest = static_cast(pDestinationTexture);
+
+ if (pSourceVolume != nullptr && pDest->Hash != pSourceVolume->Hash) {
+ pDest->Hash = pSourceVolume->Hash; // take over the hash
+ UnswitchTextures(pDest);
+ if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
+ uMod_IDirect3DVolumeTexture9* cpy = pSourceVolume->CrossRef_D3Dtex;
+ UnswitchTextures(pSourceVolume);
+ SwitchTextures(cpy, pDest);
+ }
+ }
+ if (pDest->CrossRef_D3Dtex != nullptr) {
+ pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
+ }
+ else {
+ pDestinationTexture = pDest->m_D3Dtex;
+ }
+ break;
+ }
+ case 0x01000002L: {
+ auto pDest = static_cast(pDestinationTexture);
+
+ if (pSourceCube != nullptr && pDest->Hash != pSourceCube->Hash) {
+ pDest->Hash = pSourceCube->Hash; // take over the hash
+ UnswitchTextures(pDest);
+ if (pSourceCube->CrossRef_D3Dtex != nullptr) {
+ uMod_IDirect3DCubeTexture9* cpy = pSourceCube->CrossRef_D3Dtex;
+ UnswitchTextures(pSourceCube);
+ SwitchTextures(cpy, pDest);
+ }
+ }
+ if (pDest->CrossRef_D3Dtex != nullptr) {
+ pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
+ }
+ else {
+ pDestinationTexture = pDest->m_D3Dtex;
+ }
+ break;
+ }
+ }
+ }
+ return m_pIDirect3DDevice9->UpdateTexture(pSourceTexture, pDestinationTexture);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface)
+{
+ return m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget, pDestSurface);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface)
+{
+ return m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain, pDestSurface);
+}
+
+HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter)
+{
+ return m_pIDirect3DDevice9->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
+}
+
+HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color)
+{
+ return m_pIDirect3DDevice9->ColorFill(pSurface, pRect, color);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
+{
+ return m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget)
+{
+ {
+ IDirect3DSurface9* back_buffer;
+ NormalRendering = false;
+ for (int i = 0; !NormalRendering && i < BackBufferCount; i++) {
+ m_pIDirect3DDevice9->GetBackBuffer(0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
+ if (back_buffer == pRenderTarget) {
+ NormalRendering = true;
+ }
+ back_buffer->Release();
+ }
+ }
+ return m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex, pRenderTarget);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget)
+{
+ return m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
+{
+ return m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
+{
+ return m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface);
+}
+
+HRESULT uMod_IDirect3DDevice9::BeginScene()
+{
+ //if ( NormalRendering )
+ {
+ if (LastCreatedTexture != nullptr) // add the last created texture
+ {
+ uMod_Client->AddTexture(LastCreatedTexture);
+ }
+ if (LastCreatedVolumeTexture != nullptr) // add the last created texture
+ {
+ uMod_Client->AddTexture(LastCreatedVolumeTexture);
+ }
+ if (LastCreatedCubeTexture != nullptr) // add the last created texture
+ {
+ uMod_Client->AddTexture(LastCreatedCubeTexture);
+ }
+ uMod_Client->MergeUpdate(); // merge an update, if present
+
+ if (uMod_Client->BoolSaveSingleTexture) {
+ if (CreateSingleTexture() == 0) {
+ if (uMod_Client->KeyBack > 0 && (GetAsyncKeyState(uMod_Client->KeyBack) & 1)) //ask for the status of the back key
+ {
+ UnswitchTextures(SingleTexture); // can be called, even if texture is not switched
+ UnswitchTextures(SingleVolumeTexture); // can be called, even if texture is not switched
+ UnswitchTextures(SingleCubeTexture); // can be called, even if texture is not switched
+
+ if (CounterSaveSingleTexture < -10) {
+ CounterSaveSingleTexture = 0;
+ SingleTextureMod = 0;
+ } //first initialization of the counter
+ else if (--CounterSaveSingleTexture < 0) {
+ if (--SingleTextureMod < 0) {
+ SingleTextureMod = 2;
+ }
+ switch (SingleTextureMod) {
+ case 0:
+ CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() - 1;
+ break;
+ case 1:
+ CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() - 1;
+ break;
+ case 2:
+ CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() - 1;
+ break;
+ }
+ }
+
+ if (CounterSaveSingleTexture >= 0) {
+ switch (SingleTextureMod) {
+ case 0:
+ SwitchTextures(SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
+ SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ case 1:
+ SwitchTextures(SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
+ SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ case 2:
+ SwitchTextures(SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
+ SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ }
+ }
+ }
+
+ if (uMod_Client->KeySave > 0 && (GetAsyncKeyState(uMod_Client->KeySave) & 1)) //ask for the status of the save key
+ {
+ switch (SingleTextureMod) {
+ case 0:
+ uMod_Client->SaveTexture(SingleTexture); //after switching the SingleTexture holds the pointer to the original texture object
+ break;
+ case 1:
+ uMod_Client->SaveTexture(SingleVolumeTexture); //after switching the SingleTexture holds the pointer to the original texture object
+ break;
+ case 2:
+ uMod_Client->SaveTexture(SingleCubeTexture); //after switching the SingleTexture holds the pointer to the original texture object
+ break;
+ }
+ }
+
+ if (uMod_Client->KeyNext > 0 && (GetAsyncKeyState(uMod_Client->KeyNext) & 1)) //ask for the status of the next key
+ {
+ UnswitchTextures(SingleTexture); // can be called, even if texture is not switched
+ UnswitchTextures(SingleVolumeTexture); // can be called, even if texture is not switched
+ UnswitchTextures(SingleCubeTexture); // can be called, even if texture is not switched
+
+ if (CounterSaveSingleTexture < -10) {
+ CounterSaveSingleTexture = 0;
+ SingleTextureMod = 0;
+ } //first initialization of the counter
+ else {
+ int num = 0;
+ switch (SingleTextureMod) {
+ case 0:
+ num = uMod_Client->OriginalTextures.GetNumber();
+ break;
+ case 1:
+ num = uMod_Client->OriginalVolumeTextures.GetNumber();
+ break;
+ case 2:
+ num = uMod_Client->OriginalCubeTextures.GetNumber();
+ break;
+ }
+ if (++CounterSaveSingleTexture >= num) {
+ if (++SingleTextureMod > 2) {
+ SingleTextureMod = 0;
+ }
+ switch (SingleTextureMod) {
+ case 0:
+ CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() > 0 ? 0 : -1;
+ break;
+ case 1:
+ CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() > 0 ? 0 : -1;
+ break;
+ case 2:
+ CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() > 0 ? 0 : -1;
+ break;
+ }
+ }
+ }
+
+ if (CounterSaveSingleTexture >= 0) {
+ switch (SingleTextureMod) {
+ case 0:
+ SwitchTextures(SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
+ SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ case 1:
+ SwitchTextures(SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
+ SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ case 2:
+ SwitchTextures(SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
+ SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return m_pIDirect3DDevice9->BeginScene();
+}
+
+HRESULT uMod_IDirect3DDevice9::EndScene()
+{
+ if (NormalRendering && uMod_Client->BoolSaveSingleTexture && SingleTexture != nullptr && SingleVolumeTexture != nullptr && SingleCubeTexture != nullptr) {
+ if (OSD_Font == nullptr) // create the font
+ {
+ if (D3D_OK != D3DXCreateFontA(m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font)) {
+ OSD_Font = nullptr;
+ return m_pIDirect3DDevice9->EndScene();
+ }
+ }
+
+ char buffer[100];
+ buffer[0] = 0;
+ switch (SingleTextureMod) {
+ case 0: {
+ if (SingleTexture->CrossRef_D3Dtex != nullptr) {
+ sprintf_s(buffer, 100, "normal texture: %4d (1..%d): %#lX", CounterSaveSingleTexture + 1, uMod_Client->OriginalTextures.GetNumber(), SingleTexture->Hash);
+ }
+ else {
+ if (uMod_Client->OriginalTextures.GetNumber() > 0) {
+ sprintf_s(buffer, 100, "normal texture: nothing selected (1..%d)", uMod_Client->OriginalTextures.GetNumber());
+ }
+ else {
+ sprintf_s(buffer, 100, "normal texture: nothing loaded");
+ }
+ }
+ break;
+ }
+ case 1: {
+ if (SingleVolumeTexture->CrossRef_D3Dtex != nullptr) {
+ sprintf_s(buffer, 100, "volume texture: %4d (1..%d): %#lX", CounterSaveSingleTexture + 1, uMod_Client->OriginalVolumeTextures.GetNumber(), SingleVolumeTexture->Hash);
+ }
+ else {
+ if (uMod_Client->OriginalVolumeTextures.GetNumber() > 0) {
+ sprintf_s(buffer, 100, "volume texture: nothing selected (1..%d)", uMod_Client->OriginalVolumeTextures.GetNumber());
+ }
+ else {
+ sprintf_s(buffer, 100, "volume texture: nothing loaded");
+ }
+ }
+ break;
+ }
+ case 2: {
+ if (SingleCubeTexture->CrossRef_D3Dtex != nullptr) {
+ sprintf_s(buffer, 100, "cube texture: %4d (1..%d): %#lX", CounterSaveSingleTexture + 1, uMod_Client->OriginalCubeTextures.GetNumber(), SingleCubeTexture->Hash);
+ }
+ else {
+ if (uMod_Client->OriginalCubeTextures.GetNumber() > 0) {
+ sprintf_s(buffer, 100, "cube texture: nothing selected (1..%d)", uMod_Client->OriginalCubeTextures.GetNumber());
+ }
+ else {
+ sprintf_s(buffer, 100, "cube texture: nothing loaded");
+ }
+ }
+ break;
+ }
+ }
+ D3DVIEWPORT9 viewport;
+ GetViewport(&viewport);
+ RECT rct;
+ rct.left = viewport.X + 10;
+ rct.right = 0; //size of box is calculated automatically (DT_NOCLIP)
+ rct.top = viewport.Y + 10;
+ rct.bottom = 0; //size of box is calculated automatically (DT_NOCLIP)
+ OSD_Font->DrawTextA(nullptr, buffer, -1, &rct, DT_NOCLIP, uMod_Client->FontColour);
+ }
+ return m_pIDirect3DDevice9->EndScene();
+}
+
+HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
+{
+ return m_pIDirect3DDevice9->Clear(Count, pRects, Flags, Color, Z, Stencil);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
+{
+ return m_pIDirect3DDevice9->SetTransform(State, pMatrix);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
+{
+ return m_pIDirect3DDevice9->GetTransform(State, pMatrix);
+}
+
+HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
+{
+ return m_pIDirect3DDevice9->MultiplyTransform(State, pMatrix);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
+{
+ return m_pIDirect3DDevice9->SetViewport(pViewport);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
+{
+ return m_pIDirect3DDevice9->GetViewport(pViewport);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
+{
+ return m_pIDirect3DDevice9->SetMaterial(pMaterial);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
+{
+ return m_pIDirect3DDevice9->GetMaterial(pMaterial);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
+{
+ return m_pIDirect3DDevice9->SetLight(Index, pLight);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9* pLight)
+{
+ return m_pIDirect3DDevice9->GetLight(Index, pLight);
+}
+
+HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index, BOOL Enable)
+{
+ return m_pIDirect3DDevice9->LightEnable(Index, Enable);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index, BOOL* pEnable)
+{
+ return m_pIDirect3DDevice9->GetLightEnable(Index, pEnable);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
+{
+ return m_pIDirect3DDevice9->SetClipPlane(Index, pPlane);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index, float* pPlane)
+{
+ return m_pIDirect3DDevice9->GetClipPlane(Index, pPlane);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
+{
+ return m_pIDirect3DDevice9->SetRenderState(State, Value);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue)
+{
+ return m_pIDirect3DDevice9->GetRenderState(State, pValue);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB)
+{
+ return m_pIDirect3DDevice9->CreateStateBlock(Type, ppSB);
+}
+
+HRESULT uMod_IDirect3DDevice9::BeginStateBlock()
+{
+ return m_pIDirect3DDevice9->BeginStateBlock();
+}
+
+HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
+{
+ return m_pIDirect3DDevice9->EndStateBlock(ppSB);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
+{
+ return m_pIDirect3DDevice9->SetClipStatus(pClipStatus);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
+{
+ return m_pIDirect3DDevice9->GetClipStatus(pClipStatus);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture)
+{
+ return m_pIDirect3DDevice9->GetTexture(Stage, ppTexture);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
+{
+ // we must pass the real texture objects
+ // if (dev != this) this texture was not initialized through our device and is thus no fake texture object
+
+ //IDirect3DDevice9 *dev = NULL;
+ IDirect3DBaseTexture9* cpy;
+ if (pTexture != nullptr) {
+ long int ret = pTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy);
+ switch (ret) {
+ case 0x01000000L:
+ pTexture = static_cast(pTexture)->m_D3Dtex;
+ break;
+ case 0x01000001L:
+ pTexture = static_cast(pTexture)->m_D3Dtex;
+ break;
+ case 0x01000002L:
+ pTexture = static_cast(pTexture)->m_D3Dtex;
+ break;
+ default:
+ break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
+ }
+ }
+ /*
+ if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
+ {
+ if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
+ }
+ */
+ return m_pIDirect3DDevice9->SetTexture(Stage, pTexture);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue)
+{
+ return m_pIDirect3DDevice9->GetTextureStageState(Stage, Type, pValue);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
+{
+ return m_pIDirect3DDevice9->SetTextureStageState(Stage, Type, Value);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
+{
+ return m_pIDirect3DDevice9->GetSamplerState(Sampler, Type, pValue);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
+{
+ return m_pIDirect3DDevice9->SetSamplerState(Sampler, Type, Value);
+}
+
+HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
+{
+ return m_pIDirect3DDevice9->ValidateDevice(pNumPasses);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
+{
+ return m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries)
+{
+ return m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
+{
+ return m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT* PaletteNumber)
+{
+ return m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
+{
+ return m_pIDirect3DDevice9->SetScissorRect(pRect);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetScissorRect(RECT* pRect)
+{
+ return m_pIDirect3DDevice9->GetScissorRect(pRect);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
+{
+ return m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware);
+}
+
+BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing()
+{
+ return m_pIDirect3DDevice9->GetSoftwareVertexProcessing();
+}
+
+HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
+{
+ return m_pIDirect3DDevice9->SetNPatchMode(nSegments);
+}
+
+float uMod_IDirect3DDevice9::GetNPatchMode()
+{
+ return m_pIDirect3DDevice9->GetNPatchMode();
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
+{
+ return m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
+{
+ return m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
+{
+ return m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride)
+{
+ return m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
+}
+
+HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
+{
+ return m_pIDirect3DDevice9->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl)
+{
+ return m_pIDirect3DDevice9->CreateVertexDeclaration(pVertexElements, ppDecl);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
+{
+ return m_pIDirect3DDevice9->SetVertexDeclaration(pDecl);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
+{
+ return m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
+{
+ return m_pIDirect3DDevice9->SetFVF(FVF);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
+{
+ return m_pIDirect3DDevice9->GetFVF(pFVF);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
+{
+ return m_pIDirect3DDevice9->CreateVertexShader(pFunction, ppShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
+{
+ return m_pIDirect3DDevice9->SetVertexShader(pShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
+{
+ return m_pIDirect3DDevice9->GetVertexShader(ppShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
+{
+ return m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
+{
+ return m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
+{
+ return m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
+{
+ return m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
+{
+ return m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
+{
+ return m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride)
+{
+ return m_pIDirect3DDevice9->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride)
+{
+ return m_pIDirect3DDevice9->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Divider)
+{
+ return m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber, Divider);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider)
+{
+ return m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber, Divider);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
+{
+ return m_pIDirect3DDevice9->SetIndices(pIndexData);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
+{
+ return m_pIDirect3DDevice9->GetIndices(ppIndexData);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
+{
+ return m_pIDirect3DDevice9->CreatePixelShader(pFunction, ppShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
+{
+ return m_pIDirect3DDevice9->SetPixelShader(pShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
+{
+ return m_pIDirect3DDevice9->GetPixelShader(ppShader);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
+{
+ return m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
+{
+ return m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
+{
+ return m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
+{
+ return m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
+{
+ return m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
+{
+ return m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
+{
+ return m_pIDirect3DDevice9->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
+}
+
+HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
+{
+ return m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
+}
+
+HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
+{
+ return m_pIDirect3DDevice9->DeletePatch(Handle);
+}
+
+HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery)
+{
+ return m_pIDirect3DDevice9->CreateQuery(Type, ppQuery);
+}
diff --git a/source/uMod_IDirect3DDevice9Ex.cpp b/source/uMod_IDirect3DDevice9Ex.cpp
new file mode 100644
index 0000000..e828e3d
--- /dev/null
+++ b/source/uMod_IDirect3DDevice9Ex.cpp
@@ -0,0 +1,95 @@
+#include "uMod_Main.h"
+
+#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
+#define IDirect3DDevice9 IDirect3DDevice9Ex
+#define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex
+
+#define RETURN_QueryInterface 0x01000001L
+#define PRE_MESSAGE "uMod_IDirect3DDevice9Ex"
+
+// ReSharper disable once CppUnusedIncludeDirective
+#include "uMod_IDirect3DDevice9.cpp"
+
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState(HWND hWindow)
+{
+ return m_pIDirect3DDevice9Ex->CheckDeviceState(hWindow);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency(IDirect3DResource9** ppResourceArray, UINT32 NumResources)
+{
+ return m_pIDirect3DDevice9Ex->CheckResourceResidency(ppResourceArray, NumResources);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation,
+ INT XOffset, INT YOffset)
+{
+ return m_pIDirect3DDevice9Ex->ComposeRects(pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
+{
+ return m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
+{
+ return m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx(Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage)
+{
+ return m_pIDirect3DDevice9Ex->CreateRenderTargetEx(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
+{
+ return m_pIDirect3DDevice9Ex->GetDisplayModeEx(iSwapChain, pMode, pRotation);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority(INT* pPriority)
+{
+ return m_pIDirect3DDevice9Ex->GetGPUThreadPriority(pPriority);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency(UINT* pMaxLatency)
+{
+ return m_pIDirect3DDevice9Ex->GetMaximumFrameLatency(pMaxLatency);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags)
+{
+ return m_pIDirect3DDevice9Ex->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode)
+{
+ return m_pIDirect3DDevice9Ex->ResetEx(pPresentationParameters, pFullscreenDisplayMode);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights)
+{
+ return m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel(Width, Height, RowWeights, ColumnWeights);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority(INT pPriority)
+{
+ return m_pIDirect3DDevice9Ex->SetGPUThreadPriority(pPriority);
+}
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency(UINT pMaxLatency)
+{
+ return m_pIDirect3DDevice9Ex->SetMaximumFrameLatency(pMaxLatency);
+}
+
+/*
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel()
+{
+ return(m_pIDirect3DDevice9Ex->TestCooperativeLevel();
+}
+*/
+
+HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank(UINT SwapChainIndex)
+{
+ return m_pIDirect3DDevice9Ex->WaitForVBlank(SwapChainIndex);
+}
diff --git a/source/uMod_IDirect3DTexture9.cpp b/source/uMod_IDirect3DTexture9.cpp
new file mode 100644
index 0000000..d54c1e5
--- /dev/null
+++ b/source/uMod_IDirect3DTexture9.cpp
@@ -0,0 +1,354 @@
+#include "uMod_Main.h"
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
+{
+ if (riid == IID_IDirect3D9) {
+ // This function should never be called with IID_IDirect3D9 by the game
+ // thus this call comes from our own dll to ask for the texture type
+ // 0x01000000L == uMod_IDirect3DTexture9
+ // 0x01000001L == uMod_IDirect3DVolumeTexture9
+ // 0x01000002L == uMod_IDirect3DCubeTexture9
+
+ *ppvObj = this;
+ return 0x01000000L;
+ }
+ HRESULT hRes;
+ if (CrossRef_D3Dtex != nullptr) {
+ hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ else {
+ hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ return hRes;
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
+{
+ if (FAKE) {
+ return 1; //bug, this case should never happen
+ }
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddRef();
+ }
+ return m_D3Dtex->AddRef();
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DTexture9::Release()
+{
+ Message("uMod_IDirect3DTexture9::Release(): %lu\n", this);
+
+ void* cpy;
+ const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
+
+ ULONG count;
+ if (FAKE) {
+ UnswitchTextures(this);
+ count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
+ }
+ else {
+ if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
+ {
+ uMod_IDirect3DTexture9* fake_texture = CrossRef_D3Dtex;
+ count = fake_texture->m_D3Dtex->Release(); //release the original texture
+ if (count == 0) //if texture is released we switch the textures back
+ {
+ UnswitchTextures(this);
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetSingleTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetSingleTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ }
+ }
+ else {
+ count = m_D3Dtex->Release();
+ }
+ }
+
+ if (count == 0) //if this texture is released, we clean up
+ {
+ // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
+ // the hash of a non existing texture would be calculated
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetLastCreatedTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetLastCreatedTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+
+ delete(this);
+ }
+
+ Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this);
+ return count;
+}
+
+HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
+{
+ *ppDevice = m_D3Ddev;
+ return D3D_OK;
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+ }
+ return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+ }
+ return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
+ }
+ return m_D3Dtex->FreePrivateData(refguid);
+}
+
+DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
+{
+ return m_D3Dtex->SetPriority(PriorityNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
+{
+ return m_D3Dtex->GetPriority();
+}
+
+void APIENTRY uMod_IDirect3DTexture9::PreLoad()
+{
+ m_D3Dtex->PreLoad();
+}
+
+D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
+{
+ return m_D3Dtex->GetType();
+}
+
+DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
+{
+ return m_D3Dtex->SetLOD(LODNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
+{
+ return m_D3Dtex->GetLOD();
+}
+
+DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
+{
+ return m_D3Dtex->GetLevelCount();
+}
+
+HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
+{
+ return m_D3Dtex->SetAutoGenFilterType(FilterType);
+}
+
+D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
+{
+ return m_D3Dtex->GetAutoGenFilterType();
+}
+
+void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
+{
+ m_D3Dtex->GenerateMipSubLevels();
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
+ }
+ return m_D3Dtex->GetLevelDesc(Level, pDesc);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
+ }
+ return m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
+ }
+ return m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level);
+ }
+ return m_D3Dtex->UnlockRect(Level);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect);
+ }
+ return m_D3Dtex->AddDirtyRect(pDirtyRect);
+}
+
+
+int uMod_IDirect3DTexture9::GetHash(MyTypeHash& hash)
+{
+ hash = 0u;
+ if (FAKE) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ IDirect3DTexture9* pTexture = m_D3Dtex;
+ if (CrossRef_D3Dtex != nullptr) {
+ pTexture = CrossRef_D3Dtex->m_D3Dtex;
+ }
+
+ IDirect3DSurface9* pOffscreenSurface = nullptr;
+ //IDirect3DTexture9 *pOffscreenTexture = NULL;
+ IDirect3DSurface9* pResolvedSurface = nullptr;
+ D3DLOCKED_RECT d3dlr;
+ D3DSURFACE_DESC desc;
+
+ if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
+ {
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
+ return RETURN_GetLevelDesc_FAILED;
+ }
+
+ Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
+
+
+ if (desc.Pool == D3DPOOL_DEFAULT) //get the raw data of the texture
+ {
+ //Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
+
+ IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
+ if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED;
+ }
+
+ if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
+ //Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
+ if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED;
+ }
+ if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED;
+ }
+
+ pSurfaceLevel_orig = pResolvedSurface;
+ }
+
+ if (D3D_OK != m_D3Ddev->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, nullptr)) {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->Release();
+ }
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+
+ if (D3D_OK != m_D3Ddev->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->Release();
+ }
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED;
+ }
+ pSurfaceLevel_orig->Release();
+
+ if (pOffscreenSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->Release();
+ }
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED;
+ }
+ }
+ else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
+ if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
+ return RETURN_LockRect_FAILED;
+ }
+ if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ pResolvedSurface->Release();
+ Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
+ return RETURN_LockRect_FAILED;
+ }
+ }
+
+ const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
+
+ hash = GetCRC32(static_cast(d3dlr.pBits), size); //calculate the crc32 of the texture
+
+ if (pOffscreenSurface != nullptr) {
+ pOffscreenSurface->UnlockRect();
+ pOffscreenSurface->Release();
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->Release();
+ }
+ }
+ else if (pResolvedSurface != nullptr) {
+ pResolvedSurface->UnlockRect();
+ pResolvedSurface->Release();
+ }
+ else {
+ pTexture->UnlockRect(0);
+ }
+
+ Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
+ return RETURN_OK;
+}
diff --git a/source/uMod_IDirect3DVolumeTexture9.cpp b/source/uMod_IDirect3DVolumeTexture9.cpp
new file mode 100644
index 0000000..6c5252e
--- /dev/null
+++ b/source/uMod_IDirect3DVolumeTexture9.cpp
@@ -0,0 +1,386 @@
+#include "uMod_Main.h"
+
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
+{
+ if (riid == IID_IDirect3D9) {
+ // This function should never be called with IID_IDirect3D9 by the game
+ // thus this call comes from our own dll to ask for the texture type
+ // 0x01000000L == uMod_IDirect3DTexture9
+ // 0x01000001L == uMod_IDirect3DVolumeTexture9
+ // 0x01000002L == uMod_IDirect3DCubeTexture9
+
+ *ppvObj = this;
+ return 0x01000001L;
+ }
+ HRESULT hRes;
+ if (CrossRef_D3Dtex != nullptr) {
+ hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ else {
+ hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
+ if (*ppvObj == m_D3Dtex) {
+ *ppvObj = this;
+ }
+ }
+ return hRes;
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
+{
+ if (FAKE) {
+ return 1; //bug, this case should never happen
+ }
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddRef();
+ }
+ return m_D3Dtex->AddRef();
+}
+
+//this function yields for the non switched texture object
+ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
+{
+ Message("uMod_IDirect3DVolumeTexture9::Release(): %lu\n", this);
+
+ void* cpy;
+ const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
+
+ ULONG count;
+ if (FAKE) {
+ UnswitchTextures(this);
+ count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
+ }
+ else {
+ if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
+ {
+ uMod_IDirect3DVolumeTexture9* fake_texture = CrossRef_D3Dtex;
+ count = fake_texture->m_D3Dtex->Release(); //release the original texture
+ if (count == 0) //if texture is released we switch the textures back
+ {
+ UnswitchTextures(this);
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetSingleVolumeTexture() != fake_texture) {
+ fake_texture->Release(); // we release the fake texture
+ }
+ }
+ }
+ }
+ else {
+ count = m_D3Dtex->Release();
+ }
+ }
+
+ if (count == 0) //if this texture is released, we clean up
+ {
+ // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
+ // the hash of a non existing texture would be calculated
+ if (ret == 0x01000000L) {
+ if (static_cast(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+ else {
+ if (static_cast(m_D3Ddev)->GetLastCreatedVolumeTexture() == this) {
+ static_cast(m_D3Ddev)->SetLastCreatedVolumeTexture(nullptr);
+ }
+ else {
+ static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
+ }
+ }
+
+ delete(this);
+ }
+ return count;
+}
+
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
+{
+ *ppDevice = m_D3Ddev;
+ return D3D_OK;
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+ }
+ return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+ }
+ return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
+ }
+ return m_D3Dtex->FreePrivateData(refguid);
+}
+
+DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
+{
+ return m_D3Dtex->SetPriority(PriorityNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
+{
+ return m_D3Dtex->GetPriority();
+}
+
+void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
+{
+ m_D3Dtex->PreLoad();
+}
+
+D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
+{
+ return m_D3Dtex->GetType();
+}
+
+DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
+{
+ return m_D3Dtex->SetLOD(LODNew);
+}
+
+DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
+{
+ return m_D3Dtex->GetLOD();
+}
+
+DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
+{
+ return m_D3Dtex->GetLevelCount();
+}
+
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
+{
+ return m_D3Dtex->SetAutoGenFilterType(FilterType);
+}
+
+D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
+{
+ return m_D3Dtex->GetAutoGenFilterType();
+}
+
+void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
+{
+ m_D3Dtex->GenerateMipSubLevels();
+}
+
+
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX* pDirtyBox)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->AddDirtyBox(pDirtyBox);
+ }
+ return m_D3Dtex->AddDirtyBox(pDirtyBox);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC* pDesc)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
+ }
+ return m_D3Dtex->GetLevelDesc(Level, pDesc);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9** ppVolumeLevel)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
+ }
+ return m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
+ }
+ return m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags);
+}
+
+//this function yields for the non switched texture object
+HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
+{
+ if (CrossRef_D3Dtex != nullptr) {
+ return CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level);
+ }
+ return m_D3Dtex->UnlockBox(Level);
+}
+
+
+int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash& hash)
+{
+ hash = 0u;
+ if (FAKE) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
+ if (CrossRef_D3Dtex != nullptr) {
+ pTexture = CrossRef_D3Dtex->m_D3Dtex;
+ }
+
+ //IDirect3DVolume9 *pOffscreenSurface = NULL;
+ //IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
+ IDirect3DVolume9* pResolvedSurface = nullptr;
+ D3DLOCKED_BOX d3dlr;
+ D3DVOLUME_DESC desc;
+
+ if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
+ {
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
+ return RETURN_GetLevelDesc_FAILED;
+ }
+
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
+
+/*
+ if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
+ {
+ //Message("uMod_IDirect3DVolumeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
+
+ IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
+ if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
+ {
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+/*
+ if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
+ {
+ //Message("uMod_IDirect3DVolumeTexture9::GetHash() MultiSampleType\n");
+ if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
+ {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
+ {
+ pSurfaceLevel_orig->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+
+ pSurfaceLevel_orig = pResolvedSurface;
+ }
+ */
+//CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleTexture, NULL)
+ /*
+ if (D3D_OK!=m_D3Ddev->CreateTexture( desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenTexture, NULL))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateTexture (D3DPOOL_DEFAULT)\n");
+ return RETURN_TEXTURE_NOT_LOADED);
+ }
+ if (pOffscreenTexture->GetSurfaceLevel( 0, &pOffscreenSurface)!=D3D_OK)
+ {
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 2 (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+
+ if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ pOffscreenTexture->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ pSurfaceLevel_orig->Release();
+
+ if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
+ {
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ pOffscreenTexture->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ */
+/*
+ if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
+ return RETURN_TEXTURE_NOT_LOADED);
+ }
+
+ if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
+ {
+ pSurfaceLevel_orig->Release();
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ pSurfaceLevel_orig->Release();
+
+ if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
+ {
+ if (pResolvedSurface!=NULL) pResolvedSurface->Release();
+ pOffscreenSurface->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
+ return RETURN_LockRect_FAILED);
+ }
+ }
+ else
+ */
+ if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
+ if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
+ return RETURN_LockRect_FAILED;
+ }
+ if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
+ pResolvedSurface->Release();
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
+ return RETURN_LockRect_FAILED;
+ }
+ }
+
+ const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
+
+ hash = GetCRC32(static_cast(d3dlr.pBits), size); //calculate the crc32 of the texture
+
+
+ if (pResolvedSurface != nullptr) {
+ pResolvedSurface->UnlockBox();
+ pResolvedSurface->Release();
+ }
+ else {
+ pTexture->UnlockBox(0);
+ }
+
+ Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
+ return RETURN_OK;
+}
diff --git a/source/uMod_TextureClient.cpp b/source/uMod_TextureClient.cpp
new file mode 100644
index 0000000..94df35c
--- /dev/null
+++ b/source/uMod_TextureClient.cpp
@@ -0,0 +1,995 @@
+#include "uMod_Main.h"
+
+uMod_TextureClient::uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device)
+{
+ Message("uMod_TextureClient::uMod_TextureClient(): %lu\n", this);
+ Server = server;
+ D3D9Device = device;
+ BoolSaveAllTextures = false;
+ BoolSaveSingleTexture = false;
+ KeyBack = 0;
+ KeySave = 0;
+ KeyNext = 0;
+ SavePath[0] = 0;
+ GameName[0] = 0;
+
+ NumberToMod = 0;
+ FileToMod = nullptr;
+
+ if (Server != nullptr) {
+ if (Server->AddClient(this, &FileToMod, &NumberToMod)) {
+ Server = nullptr;
+ NumberToMod = 0;
+ FileToMod = nullptr;
+ }
+ else {
+ for (int i = 0; i < NumberToMod; i++) {
+ FileToMod[i].NumberOfTextures = 0;
+ FileToMod[i].Textures = nullptr;
+ }
+ }
+ }
+ Mutex = CreateMutex(nullptr, false, nullptr);
+
+ Update = nullptr;
+ NumberOfUpdate = -1;
+ FontColour = D3DCOLOR_ARGB(255, 255, 0, 0);
+ TextureColour = D3DCOLOR_ARGB(255, 0, 255, 0);
+}
+
+uMod_TextureClient::~uMod_TextureClient()
+{
+ Message("uMod_TextureClient::~uMod_TextureClient(): %lu\n", this);
+ if (Server != nullptr) {
+ Server->RemoveClient(this);
+ }
+
+ if (Mutex != nullptr) {
+ CloseHandle(Mutex);
+ }
+
+ delete [] Update;
+
+ if (FileToMod != nullptr) {
+ for (int i = 0; i < NumberToMod; i++) {
+
+ delete [] FileToMod[i].Textures;
+
+ }
+ delete [] FileToMod;
+ }
+}
+
+
+int uMod_TextureClient::AddTexture(uMod_IDirect3DTexture9* pTexture)
+{
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
+ }
+
+ if (pTexture->FAKE) {
+ return RETURN_OK; // this is a fake texture
+ }
+
+ Message("uMod_TextureClient::AddTexture( %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
+
+ MyTypeHash hash;
+ if (const int ret = pTexture->GetHash(hash)) {
+ return ret;
+ }
+
+ pTexture->Hash = hash;
+
+ if (BoolSaveAllTextures) {
+ SaveTexture(pTexture);
+ }
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ OriginalTextures.Add(pTexture); // add the texture to the list of original texture
+
+ return LookUpToMod(pTexture); // check if this texture should be modded
+}
+
+int uMod_TextureClient::AddTexture(uMod_IDirect3DVolumeTexture9* pTexture)
+{
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
+ }
+
+ if (pTexture->FAKE) {
+ return RETURN_OK; // this is a fake texture
+ }
+
+ Message("uMod_TextureClient::AddTexture( Volume: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
+
+ MyTypeHash hash;
+ if (const int ret = pTexture->GetHash(hash)) {
+ return ret;
+ }
+
+ pTexture->Hash = hash;
+
+ if (BoolSaveAllTextures) {
+ SaveTexture(pTexture);
+ }
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ OriginalVolumeTextures.Add(pTexture); // add the texture to the list of original texture
+
+ return LookUpToMod(pTexture); // check if this texture should be modded
+}
+
+int uMod_TextureClient::AddTexture(uMod_IDirect3DCubeTexture9* pTexture)
+{
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
+ }
+
+ if (pTexture->FAKE) {
+ return RETURN_OK; // this is a fake texture
+ }
+
+ Message("uMod_TextureClient::AddTexture( Cube: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
+
+ MyTypeHash hash;
+ if (const int ret = pTexture->GetHash(hash)) {
+ return ret;
+ }
+
+ pTexture->Hash = hash;
+
+ if (BoolSaveAllTextures) {
+ SaveTexture(pTexture);
+ }
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+
+ OriginalCubeTextures.Add(pTexture); // add the texture to the list of original texture
+
+ return LookUpToMod(pTexture); // check if this texture should be modded
+}
+
+
+
+int uMod_TextureClient::RemoveTexture(uMod_IDirect3DTexture9* pTexture) // is called from a texture, if it is finally released
+{
+ Message("uMod_TextureClient::RemoveTexture( %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+ if (pTexture->FAKE) {
+ // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
+ const int ref = pTexture->Reference;
+ if (ref >= 0 && ref < NumberToMod) {
+ for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
+ if (FileToMod[ref].Textures[i] == pTexture) {
+ FileToMod[ref].NumberOfTextures--;
+ for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
+ FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
+ }
+ FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
+ break;
+ }
+ }
+ }
+ }
+ else {
+ return OriginalTextures.Remove(pTexture); //remove this texture form the list
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::RemoveTexture(uMod_IDirect3DVolumeTexture9* pTexture) // is called from a texture, if it is finally released
+{
+ Message("uMod_TextureClient::RemoveTexture( Volume %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+ if (pTexture->FAKE) {
+ // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
+ const int ref = pTexture->Reference;
+ if (ref >= 0 && ref < NumberToMod) {
+ for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
+ if (FileToMod[ref].Textures[i] == pTexture) {
+ FileToMod[ref].NumberOfTextures--;
+ for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
+ FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
+ }
+ FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
+ break;
+ }
+ }
+ }
+ }
+ else {
+ return OriginalVolumeTextures.Remove(pTexture); //remove this texture form the list
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::RemoveTexture(uMod_IDirect3DCubeTexture9* pTexture) // is called from a texture, if it is finally released
+{
+ Message("uMod_TextureClient::RemoveTexture( Cube %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
+
+ if (gl_ErrorState & uMod_ERROR_FATAL) {
+ return RETURN_FATAL_ERROR;
+ }
+ if (pTexture->FAKE) {
+ // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
+ const int ref = pTexture->Reference;
+ if (ref >= 0 && ref < NumberToMod) {
+ for (int i = 0; i < FileToMod[ref].NumberOfTextures; i++) {
+ if (FileToMod[ref].Textures[i] == pTexture) {
+ FileToMod[ref].NumberOfTextures--;
+ for (int j = i; j < FileToMod[ref].NumberOfTextures; j++) {
+ FileToMod[ref].Textures[j] = FileToMod[ref].Textures[j + 1];
+ }
+ FileToMod[ref].Textures[FileToMod[ref].NumberOfTextures] = nullptr;
+ break;
+ }
+ }
+ }
+ }
+ else {
+ return OriginalCubeTextures.Remove(pTexture); //remove this texture form the list
+ }
+ return RETURN_OK;
+}
+
+
+int uMod_TextureClient::SaveAllTextures(bool val)
+{
+ Message("uMod_TextureClient::SaveAllTextures( %d): %lu\n", val, this);
+ BoolSaveAllTextures = val;
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::SaveSingleTexture(bool val)
+{
+ Message("uMod_TextureClient::SaveSingleTexture( %d): %lu\n", val, this);
+ if (BoolSaveSingleTexture && !val) //if BoolSaveSingleTexture is set to false and was previously true we switch the SingleTexture back
+ {
+ uMod_IDirect3DTexture9* pTexture;
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ pTexture = static_cast(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
+ }
+ else {
+ pTexture = static_cast(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
+ }
+
+ if (pTexture != nullptr) {
+ UnswitchTextures(pTexture);
+ }
+ }
+ BoolSaveSingleTexture = val;
+ return RETURN_OK;
+}
+
+
+int uMod_TextureClient::SetSaveDirectory(wchar_t* dir)
+{
+ Message("uMod_TextureClient::SetSaveDirectory( %ls): %lu\n", dir, this);
+ int i = 0;
+ for (i = 0; i < MAX_PATH && (dir[i]); i++) {
+ SavePath[i] = dir[i];
+ }
+ if (i == MAX_PATH) {
+ SavePath[0] = 0;
+ return RETURN_BAD_ARGUMENT;
+ }
+ SavePath[i] = 0;
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::SetGameName(wchar_t* name)
+{
+ Message("uMod_TextureClient::SetGameName( %ls): %lu\n", name, this);
+ int i = 0;
+ for (i = 0; i < MAX_PATH && (name[i]); i++) {
+ GameName[i] = name[i];
+ }
+ if (i == MAX_PATH) {
+ GameName[0] = 0;
+ return RETURN_BAD_ARGUMENT;
+ }
+ GameName[i] = 0;
+ return RETURN_OK;
+}
+
+
+
+int uMod_TextureClient::SaveTexture(uMod_IDirect3DTexture9* pTexture)
+{
+ if (pTexture == nullptr) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ if (SavePath[0] == 0) {
+ Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+
+ wchar_t file[MAX_PATH];
+ if (GameName[0]) {
+ swprintf_s(file, MAX_PATH, L"%ls\\%ls_T_%#lX.dds", SavePath, GameName, pTexture->Hash);
+ }
+ else {
+ swprintf_s(file, MAX_PATH, L"%ls\\T_%#lX.dds", SavePath, pTexture->Hash);
+ }
+ Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
+
+ if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture)
+{
+ if (pTexture == nullptr) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ if (SavePath[0] == 0) {
+ Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+
+ wchar_t file[MAX_PATH];
+ if (GameName[0]) {
+ swprintf_s(file, MAX_PATH, L"%ls\\%ls_V_%#lX.dds", SavePath, GameName, pTexture->Hash);
+ }
+ else {
+ swprintf_s(file, MAX_PATH, L"%ls\\V_%#lX.dds", SavePath, pTexture->Hash);
+ }
+ Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
+
+ if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::SaveTexture(uMod_IDirect3DCubeTexture9* pTexture)
+{
+ if (pTexture == nullptr) {
+ return RETURN_BAD_ARGUMENT;
+ }
+ if (SavePath[0] == 0) {
+ Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this);
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+
+ wchar_t file[MAX_PATH];
+ if (GameName[0]) {
+ swprintf_s(file, MAX_PATH, L"%ls\\%ls_C_%#lX.dds", SavePath, GameName, pTexture->Hash);
+ }
+ else {
+ swprintf_s(file, MAX_PATH, L"%ls\\C_%#lX.dds", SavePath, pTexture->Hash);
+ }
+ Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
+
+ if (D3D_OK != D3DXSaveTextureToFileW(file, D3DXIFF_DDS, pTexture->m_D3Dtex, nullptr)) {
+ return RETURN_TEXTURE_NOT_SAVED;
+ }
+ return RETURN_OK;
+}
+
+
+
+
+int uMod_TextureClient::AddUpdate(TextureFileStruct* update, int number) //client must delete the update array
+{
+ Message("AddUpdate( %lu, %d): %lu\n", update, number, this);
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_TEXTURE;
+ return ret;
+ }
+
+ delete [] Update;
+
+ Update = update;
+ NumberOfUpdate = number;
+ return UnlockMutex();
+}
+
+
+
+int uMod_TextureClient::MergeUpdate()
+{
+ if (NumberOfUpdate < 0) { return RETURN_OK; }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_TEXTURE;
+ return ret;
+ }
+
+ Message("MergeUpdate(): %lu\n", this);
+
+ for (int i = 0; i < NumberOfUpdate; i++) {
+ Update[i].NumberOfTextures = 0;
+ Update[i].Textures = nullptr;
+ } // this is already done, but safety comes first ^^
+
+ int pos_old = 0;
+ int pos_new = 0;
+ int* to_lookup = nullptr;
+ if (NumberOfUpdate > 0) {
+ to_lookup = new int[NumberOfUpdate];
+ }
+ int num_to_lookup = 0;
+
+ /*
+ * FileToMod contains the old files (textures) which should replace the target textures (if they are loaded by the game)
+ * Update contains the new files (textures) which should replace the target textures (if they are loaded by the game)
+ *
+ * Both arrays (FileToMod and Update) are sorted according to their hash values.
+ *
+ * First we go through both arrays linearly and
+ * 1) take over the old entry if the hash is the same,
+ * 2) release old fake texture (if target texture exist and is not in the Update)
+ * 3) or mark newly added fake texture (if they are not in FileToMod)
+ */
+
+ while (pos_old < NumberToMod && pos_new < NumberOfUpdate) {
+ if (FileToMod[pos_old].Hash > Update[pos_new].Hash) // this fake texture is new
+ {
+ to_lookup[num_to_lookup++] = pos_new++; // keep this fake texture in mind, we must search later for it through all original textures
+ // we increase only the new counter by one
+ }
+ else if (FileToMod[pos_old].Hash < Update[pos_new].Hash) // this fake texture is not in the update
+ {
+ for (int i = FileToMod[pos_old].NumberOfTextures - 1; i >= 0; i--) {
+ FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
+ }
+
+ delete [] FileToMod[pos_old].Textures; // we delete the memory
+
+ FileToMod[pos_old].NumberOfTextures = 0;
+ FileToMod[pos_old].Textures = nullptr;
+
+ pos_old++; // we increase only the old counter by one
+ }
+ else // the hash value is the same, thus this texture is in the array FileToMod as well as in the array Update
+ {
+ if (Update[pos_new].ForceReload) {
+ if (FileToMod[pos_old].NumberOfTextures > 0) {
+ Update[pos_new].Textures = new IDirect3DBaseTexture9*[FileToMod[pos_old].NumberOfTextures];
+ }
+ for (int i = 0; i < FileToMod[pos_old].NumberOfTextures; i++) {
+ IDirect3DBaseTexture9* base_texture;
+ int ret = FileToMod[pos_old].Textures[i]->QueryInterface(IID_IDirect3D9, (void**)&base_texture);
+ switch (ret) {
+ case 0x01000000L: {
+ auto pTexture = static_cast(FileToMod[pos_old].Textures[i]);//
+ uMod_IDirect3DTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
+ pTexture->Release();
+ i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
+
+ uMod_IDirect3DTexture9* fake_Texture;
+ if (int ret = LoadTexture(&(Update[pos_new]), &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pRefTexture)) {
+ Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
+ fake_Texture->Release();
+ }
+ else {
+ Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = pos_new;
+ }
+ break;
+ }
+ case 0x01000001L: {
+ auto pTexture = static_cast(FileToMod[pos_old].Textures[i]);//
+ uMod_IDirect3DVolumeTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
+ pTexture->Release();
+ i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
+
+ uMod_IDirect3DVolumeTexture9* fake_Texture;
+ if (int ret = LoadTexture(&(Update[pos_new]), &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pRefTexture)) {
+ Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
+ fake_Texture->Release();
+ }
+ else {
+ Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = pos_new;
+ }
+ break;
+ }
+ case 0x01000002L: {
+ auto pTexture = static_cast(FileToMod[pos_old].Textures[i]);//
+ uMod_IDirect3DCubeTexture9* pRefTexture = pTexture->CrossRef_D3Dtex;
+ pTexture->Release();
+ i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
+
+ uMod_IDirect3DCubeTexture9* fake_Texture;
+ if (int ret = LoadTexture(&Update[pos_new], &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pRefTexture)) {
+ Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
+ fake_Texture->Release();
+ }
+ else {
+ Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = pos_new;
+ }
+ break;
+ }
+ default:
+ break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
+ }
+ }
+ }
+ else // the texture might be loaded or not
+ {
+ Update[pos_new].NumberOfTextures = FileToMod[pos_old].NumberOfTextures;
+ Update[pos_new].Textures = FileToMod[pos_old].Textures;
+ FileToMod[pos_old].NumberOfTextures = 0;
+ FileToMod[pos_old].Textures = nullptr;
+ }
+ // we increase both counters by one
+ pos_old++;
+ pos_new++;
+ }
+ }
+
+ while (pos_old < NumberToMod) //this fake textures are not in the Update
+ {
+ for (int i = FileToMod[pos_old].NumberOfTextures - 1; i >= 0; i--) {
+ FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
+ }
+ //for (int i=0; iRelease(); // we release the fake textures
+
+ delete [] FileToMod[pos_old].Textures; // we delete the memory
+
+ FileToMod[pos_old].Textures = nullptr;
+ pos_old++;
+ }
+ while (pos_new < NumberOfUpdate) //this fake textures are newly added
+ {
+ to_lookup[num_to_lookup++] = pos_new++; //keep this fake texture in mind, we must search later for it through all original textures
+ }
+
+
+ /*
+ * if (num_to_lookup>0) we need to look through all original textures
+ * because there were newly added textures and we don't know
+ * if the corresponding target textures are loaded by the game or not.
+ *
+ * Note: to_lookup[num_to_lookup++] = pos_new++; is in ascending order,
+ * thus Update[to_lookup[pos]].Hash is also sorted ascending!
+ */
+/*
+ uMod_IDirect3DTexture9 *single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture();
+ if (num_to_lookup>0)
+ {
+ int num = OriginalTextures.GetNumber();
+ for (int i=0; iCrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
+ // We need look only for textures, that are not switched or switched with the single_texture.
+ // The single_texture is a special texture, which you can toggle through all original texture, if save single texture is turned on.
+ {
+ MyTypeHash hash = OriginalTextures[i]->Hash;
+
+ if (hashUpdate[to_lookup[num_to_lookup-1]].Hash) continue;
+
+ int index = -1;
+ int pos = num_to_lookup/2;
+ int begin = 0;
+ int end = num_to_lookup-1;
+
+ // We look in the middle of the interval and each step we halve the interval,
+ // unless we find the texture or the size of the interval is less than 3.
+ // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
+ while (begin+1 Update[to_lookup[pos]].Hash) // the new interval is the right half of the actual interval
+ {
+ begin = pos+1; // the new interval does not contain the index "pos"
+ pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
+ }
+ else if (hash < Update[to_lookup[pos]].Hash) // the new interval is the left half of the actual interval
+ {
+ end = pos-1; // the new interval does not contain the index "pos"
+ pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
+ }
+ else {index = to_lookup[pos]; break;} // we hit the correct hash
+ }
+ if (index<0) // if we did not find the hash, it might be in the last interval
+ {
+ for (int i=begin; i<=end; i++) if (Update[to_lookup[i]].Hash==hash) index = to_lookup[i];
+ }
+
+ if (index>=0) // target texture is loaded by the game
+ {
+ if (OriginalTextures[i]->CrossRef_D3Dtex!=NULL) UnswitchTextures(OriginalTextures[i]); // this texture was switched with the single texture
+
+ uMod_IDirect3DTexture9 *fake_Texture;
+ if (int ret = LoadTexture( & (Update[index]), &fake_Texture)) return ret;
+ if (SwitchTextures( fake_Texture, OriginalTextures[i]))
+ {
+ Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
+ fake_Texture->Release();
+ }
+ else
+ {
+ IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[Update[index].NumberOfTextures+1];
+ for (int j=0; jReference = index;
+ }
+ }
+ }
+ }
+*/
+
+
+ //for (int i=0; i 0) {
+ uMod_IDirect3DTexture9* single_texture;
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ single_texture = static_cast(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
+ }
+ else {
+ single_texture = static_cast(D3D9Device)->GetSingleTexture(); //this texture must no be added twice
+ }
+
+ int num = OriginalTextures.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (OriginalTextures[i]->CrossRef_D3Dtex == nullptr || OriginalTextures[i]->CrossRef_D3Dtex == single_texture) {
+ UnswitchTextures(OriginalTextures[i]); //this we can do always, so we unswitch the single texture
+ LookUpToMod(OriginalTextures[i], num_to_lookup, to_lookup);
+ }
+ }
+
+ uMod_IDirect3DVolumeTexture9* single_volume_texture;
+ if (ret == 0x01000000L) {
+ single_volume_texture = static_cast(D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
+ }
+ else {
+ single_volume_texture = static_cast(D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
+ }
+ num = OriginalVolumeTextures.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (OriginalVolumeTextures[i]->CrossRef_D3Dtex == nullptr || OriginalVolumeTextures[i]->CrossRef_D3Dtex == single_volume_texture) {
+ UnswitchTextures(OriginalVolumeTextures[i]); //this we can do always, so we unswitch the single texture
+ LookUpToMod(OriginalVolumeTextures[i], num_to_lookup, to_lookup);
+ }
+ }
+
+ uMod_IDirect3DCubeTexture9* single_cube_texture;
+ if (ret == 0x01000000L) {
+ single_cube_texture = static_cast(D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
+ }
+ else {
+ single_cube_texture = static_cast(D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
+ }
+ num = OriginalCubeTextures.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (OriginalCubeTextures[i]->CrossRef_D3Dtex == nullptr || OriginalCubeTextures[i]->CrossRef_D3Dtex == single_cube_texture) {
+ UnswitchTextures(OriginalCubeTextures[i]); //this we can do always, so we unswitch the single texture
+ LookUpToMod(OriginalCubeTextures[i], num_to_lookup, to_lookup);
+ }
+ }
+ }
+
+ delete [] to_lookup;
+
+ return UnlockMutex();
+}
+
+
+
+int uMod_TextureClient::LockMutex()
+{
+ if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
+ return RETURN_NO_MUTEX;
+ }
+ if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
+ return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::UnlockMutex()
+{
+ if (ReleaseMutex(Mutex) == 0) {
+ return RETURN_MUTEX_UNLOCK;
+ }
+ return RETURN_OK;
+}
+
+
+int uMod_TextureClient::LookUpToMod(MyTypeHash hash, int num_index_list, int* index_list)
+{
+ if (NumberToMod > 0) {
+ if (index_list == nullptr || num_index_list == 0) {
+ if (hash < FileToMod[0].Hash || hash > FileToMod[NumberToMod - 1].Hash) {
+ return -1;
+ }
+ int pos = NumberToMod / 2;
+ int begin = 0;
+ int end = NumberToMod - 1;
+
+ // We look in the middle of the interval and each step we halve the interval,
+ // unless we find the texture or the size of the interval is less than 3.
+ // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
+ while (begin + 1 < end) // as long as the interval is longer than two
+ {
+ if (hash > FileToMod[pos].Hash) // the new interval is the right half of the actual interval
+ {
+ begin = pos + 1; // the new interval does not contain the index "pos"
+ pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
+ }
+ else if (hash < FileToMod[pos].Hash) // the new interval is the left half of the actual interval
+ {
+ end = pos - 1; // the new interval does not contain the index "pos"
+ pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
+ }
+ else {
+ return pos;
+ break;
+ } // we hit the correct hash
+ }
+ for (pos = begin; pos <= end; pos++) {
+ if (FileToMod[pos].Hash == hash) {
+ return pos;
+ }
+ }
+ }
+ else {
+ if (hash < FileToMod[index_list[0]].Hash || hash > FileToMod[index_list[num_index_list - 1]].Hash) {
+ return -1;
+ }
+ int pos = num_index_list / 2;
+ int begin = 0;
+ int end = num_index_list - 1;
+
+ // We look in the middle of the interval and each step we halve the interval,
+ // unless we find the texture or the size of the interval is less than 3.
+ // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
+ while (begin + 1 < end) // as long as the interval is longer than two
+ {
+ if (hash > FileToMod[index_list[pos]].Hash) // the new interval is the right half of the actual interval
+ {
+ begin = pos + 1; // the new interval does not contain the index "pos"
+ pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
+ }
+ else if (hash < FileToMod[index_list[pos]].Hash) // the new interval is the left half of the actual interval
+ {
+ end = pos - 1; // the new interval does not contain the index "pos"
+ pos = (begin + end) / 2; // set "pos" somewhere inside the new interval
+ }
+ else {
+ return index_list[pos];
+ break;
+ } // we hit the correct hash
+ }
+ for (pos = begin; pos <= end; pos++) {
+ if (FileToMod[index_list[pos]].Hash == hash) {
+ return index_list[pos];
+ }
+ }
+ }
+ }
+ return -1;
+}
+
+int uMod_TextureClient::LookUpToMod(uMod_IDirect3DTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
+{
+ Message("uMod_TextureClient::LookUpToMod( %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
+ if (pTexture->CrossRef_D3Dtex != nullptr) {
+ return RETURN_OK; // bug, this texture is already switched
+ }
+ const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
+ if (index >= 0) {
+ uMod_IDirect3DTexture9* fake_Texture;
+ if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pTexture)) {
+ Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
+ fake_Texture->Release();
+ }
+ else {
+ const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
+ for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
+ temp[j] = FileToMod[index].Textures[j];
+ }
+
+ delete [] FileToMod[index].Textures;
+
+ FileToMod[index].Textures = temp;
+
+ FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = index;
+ }
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::LookUpToMod(uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
+{
+ Message("uMod_TextureClient::LookUpToMod( Volume %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
+ if (pTexture->CrossRef_D3Dtex != nullptr) {
+ return RETURN_OK; // bug, this texture is already switched
+ }
+ const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
+ if (index >= 0) {
+ uMod_IDirect3DVolumeTexture9* fake_Texture;
+ if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pTexture)) {
+ Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
+ fake_Texture->Release();
+ }
+ else {
+ const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
+ for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
+ temp[j] = FileToMod[index].Textures[j];
+ }
+
+ delete [] FileToMod[index].Textures;
+
+ FileToMod[index].Textures = temp;
+
+ FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = index;
+ }
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::LookUpToMod(uMod_IDirect3DCubeTexture9* pTexture, int num_index_list, int* index_list) // should only be called for original textures
+{
+ Message("uMod_TextureClient::LookUpToMod( Cube %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
+ if (pTexture->CrossRef_D3Dtex != nullptr) {
+ return RETURN_OK; // bug, this texture is already switched
+ }
+ const int index = LookUpToMod(pTexture->Hash, num_index_list, index_list);
+ if (index >= 0) {
+ uMod_IDirect3DCubeTexture9* fake_Texture;
+ if (const int ret = LoadTexture(&(FileToMod[index]), &fake_Texture)) {
+ return ret;
+ }
+ if (SwitchTextures(fake_Texture, pTexture)) {
+ Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
+ fake_Texture->Release();
+ }
+ else {
+ const auto temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures + 1];
+ for (int j = 0; j < FileToMod[index].NumberOfTextures; j++) {
+ temp[j] = FileToMod[index].Textures[j];
+ }
+
+ delete [] FileToMod[index].Textures;
+ FileToMod[index].Textures = temp;
+
+ FileToMod[index].Textures[FileToMod[index].NumberOfTextures++] = fake_Texture;
+ fake_Texture->Reference = index;
+ }
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9** ppTexture) // to load fake texture from a file in memory
+{
+ Message("LoadTexture( %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
+ if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
+ (IDirect3DTexture9**)ppTexture))
+ //if (D3D_OK != D3DXCreateTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DTexture9 **) ppTexture))
+ {
+ *ppTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ (*ppTexture)->FAKE = true;
+
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedTexture(nullptr); //this texture must no be added twice
+ }
+
+ Message("LoadTexture( %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9** ppTexture) // to load fake texture from a file in memory
+{
+ Message("LoadTexture( Volume %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
+ if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr,
+ nullptr,
+ (IDirect3DVolumeTexture9**)ppTexture))
+ //if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DVolumeTexture9 **) ppTexture))
+ {
+ *ppTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ (*ppTexture)->FAKE = true;
+
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedVolumeTexture(nullptr); //this texture must no be added twice
+ }
+
+ Message("LoadTexture( Volume %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
+ return RETURN_OK;
+}
+
+int uMod_TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9** ppTexture) // to load fake texture from a file in memory
+{
+ Message("LoadTexture( Cube %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
+ if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
+ (IDirect3DCubeTexture9**)ppTexture))
+ //if (D3D_OK != D3DXCreateCubeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DCubeTexture9 **) ppTexture))
+ {
+ *ppTexture = nullptr;
+ return RETURN_TEXTURE_NOT_LOADED;
+ }
+ (*ppTexture)->FAKE = true;
+
+ void* cpy;
+ const long ret = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy);
+ if (ret == 0x01000000L) {
+ static_cast(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
+ }
+ else {
+ static_cast(D3D9Device)->SetLastCreatedCubeTexture(nullptr); //this texture must no be added twice
+ }
+
+ Message("LoadTexture( Cube %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
+ return RETURN_OK;
+}
diff --git a/source/uMod_TextureFunction.cpp b/source/uMod_TextureFunction.cpp
new file mode 100644
index 0000000..30726bd
--- /dev/null
+++ b/source/uMod_TextureFunction.cpp
@@ -0,0 +1,40 @@
+#include "uMod_Main.h"
+
+/*
+MyTypeHash GetHash(unsigned char *str, int len) // estimate the hash
+{
+ MyTypeHash hash = 0;
+ for (int i=0; i>= 1) {
+ crc = crc >> 1 ^ ((crc ^ data) & 1 ? CRC32POLY : 0);
+ }
+ }
+ return crc;
+}
diff --git a/source/uMod_TextureServer.cpp b/source/uMod_TextureServer.cpp
new file mode 100644
index 0000000..a3a5686
--- /dev/null
+++ b/source/uMod_TextureServer.cpp
@@ -0,0 +1,680 @@
+#include "uMod_Main.h"
+#include "uMod_File.h"
+
+uMod_TextureServer::uMod_TextureServer(char* game, char* uModName)
+{
+ Message("uMod_TextureServer(): %lu\n", this);
+
+ Mutex = CreateMutex(nullptr, false, nullptr);
+
+ Clients = nullptr;
+ NumberOfClients = 0;
+ LenghtOfClients = 0;
+ BoolSaveAllTextures = false;
+ BoolSaveSingleTexture = false;
+ SavePath[0] = 0;
+
+ int len = 0;
+ int path_pos = 0;
+ int dot_pos = 0;
+ for (len = 0; len < MAX_PATH && (game[len]); len++) {
+ if (game[len] == '\\' || game[len] == '/') {
+ path_pos = len + 1;
+ }
+ else if (game[len] == '.') {
+ dot_pos = len;
+ }
+ }
+
+ if (dot_pos > path_pos) {
+ len = dot_pos - path_pos;
+ }
+ else {
+ len -= path_pos;
+ }
+
+ for (int i = 0; i < len; i++) {
+ GameName[i] = game[i + path_pos];
+ }
+
+ if (len < MAX_PATH) {
+ GameName[len] = 0;
+ }
+ else {
+ GameName[0] = 0;
+ }
+
+ for (len = 0; len < MAX_PATH; len++) {
+ UModName[len] = uModName[len];
+ }
+
+ KeyBack = 0;
+ KeySave = 0;
+ KeyNext = 0;
+
+ FontColour = 0u;
+ TextureColour = 0u;
+
+ Pipe.In = INVALID_HANDLE_VALUE;
+ Pipe.Out = INVALID_HANDLE_VALUE;
+}
+
+uMod_TextureServer::~uMod_TextureServer()
+{
+ Message("~uMod_TextureServer(): %lu\n", this);
+ if (Mutex != nullptr) {
+ CloseHandle(Mutex);
+ }
+
+ //delete the files in memory
+ int num = CurrentMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ delete[] CurrentMod[i]->pData; //delete the file content of the texture
+ }
+
+ num = OldMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ delete[] OldMod[i]->pData; //delete the file content of the texture
+ }
+
+ if (Pipe.In != INVALID_HANDLE_VALUE) {
+ CloseHandle(Pipe.In);
+ }
+ Pipe.In = INVALID_HANDLE_VALUE;
+ if (Pipe.Out != INVALID_HANDLE_VALUE) {
+ CloseHandle(Pipe.Out);
+ }
+ Pipe.Out = INVALID_HANDLE_VALUE;
+}
+
+int uMod_TextureServer::AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number) // called from a client
+{
+ Message("AddClient(%lu): %lu\n", client, this);
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+
+ // the following functions must not change the original uMod_IDirect3DDevice9 object
+ // somehow on game start some uMod_IDirect3DDevice9 object are created, which must rest unchanged!!
+ // these objects are released and are not used for rendering
+ client->SetGameName(GameName);
+ client->SaveAllTextures(BoolSaveAllTextures);
+ client->SaveSingleTexture(BoolSaveSingleTexture);
+ client->SetSaveDirectory(SavePath);
+ if (KeyBack > 0) {
+ client->SetKeyBack(KeyBack);
+ }
+ if (KeySave > 0) {
+ client->SetKeySave(KeySave);
+ }
+ if (KeyNext > 0) {
+ client->SetKeyNext(KeyNext);
+ }
+
+ if (FontColour > 0u) {
+ const DWORD r = FontColour >> 16 & 0xFF;
+ const DWORD g = FontColour >> 8 & 0xFF;
+ const DWORD b = FontColour & 0xFF;
+ client->SetFontColour(r, g, b);
+ }
+ if (TextureColour > 0u) {
+ const DWORD r = TextureColour >> 16 & 0xFF;
+ const DWORD g = TextureColour >> 8 & 0xFF;
+ const DWORD b = TextureColour & 0xFF;
+ client->SetTextureColour(r, g, b);
+ }
+
+
+ if (const int ret = PrepareUpdate(update, number)) {
+ return ret; // get a copy of all texture to be modded
+ }
+
+
+ if (NumberOfClients == LenghtOfClients) //allocate more memory
+ {
+ uMod_TextureClient** temp = nullptr;
+ try { temp = new uMod_TextureClient*[LenghtOfClients + 10]; }
+ catch (...) {
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
+ if (const int ret = UnlockMutex()) {
+ return ret;
+ }
+ return RETURN_NO_MEMORY;
+ }
+ for (int i = 0; i < LenghtOfClients; i++) {
+ temp[i] = Clients[i];
+ }
+
+ delete[] Clients;
+
+ Clients = temp;
+ LenghtOfClients += 10;
+ }
+ Clients[NumberOfClients++] = client;
+
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::RemoveClient(uMod_TextureClient* client) // called from a client
+{
+ Message("RemoveClient(): %lu\n", client);
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+
+ for (int i = 0; i < NumberOfClients; i++) {
+ if (client == Clients[i]) {
+ NumberOfClients--;
+ Clients[i] = Clients[NumberOfClients];
+ break;
+ }
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force) // called from Mainloop()
+{
+ Message("uMod_TextureServer::AddFile( %lu %lu, %#lX, %d): %lu\n", buffer, size, hash, force, this);
+
+ TextureFileStruct* temp = nullptr;
+
+ int num = CurrentMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (CurrentMod[i]->Hash == hash) //look through all current textures
+ {
+ if (force) {
+ temp = CurrentMod[i];
+ break;
+ } // we need to reload it
+ return RETURN_OK; // we still have added this texture
+ }
+ }
+ if (temp == nullptr) // if not found, look through all old textures
+ {
+ num = OldMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (OldMod[i]->Hash == hash) {
+ temp = OldMod[i];
+ OldMod.Remove(temp);
+ CurrentMod.Add(temp);
+ if (force) {
+ break; // we must reload it
+ }
+ return RETURN_OK; // we should not reload it
+ }
+ }
+ }
+
+ bool new_file = true;
+ if (temp != nullptr) //if it was found, we delete the old file content
+ {
+ new_file = false;
+
+ delete[] temp->pData;
+
+ temp->pData = nullptr;
+ }
+ else //if it was not found, we need to create a new object
+ {
+ new_file = true;
+ temp = new TextureFileStruct;
+ temp->Reference = -1;
+ }
+
+ try {
+ temp->pData = new char[size];
+ }
+ catch (...) {
+ if (!new_file) {
+ CurrentMod.Remove(temp); // if this is a not a new file it is in the list of the CurrentMod
+ }
+ delete temp;
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
+ return RETURN_NO_MEMORY;
+ }
+
+ for (unsigned int i = 0; i < size; i++) {
+ temp->pData[i] = buffer[i];
+ }
+
+ temp->Size = size;
+ temp->NumberOfTextures = 0;
+ temp->Textures = nullptr;
+ temp->Hash = hash;
+
+ //if (new_file) temp->ForceReload = false; // no need to force a load of the texture
+ //else
+ temp->ForceReload = force;
+
+ Message("End AddFile(%#lX)\n", hash);
+ if (new_file) {
+ return CurrentMod.Add(temp); // new files must be added to the list of the CurrentMod
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureServer::AddFile(wchar_t* file_name, MyTypeHash hash, bool force) // called from Mainloop
+// this functions does the same, but loads the file content from disk
+{
+ Message("uMod_TextureServer::AddFile( %ls, %#lX, %d): %lu\n", file_name, hash, force, this);
+
+ TextureFileStruct* temp = nullptr;
+
+ int num = CurrentMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (CurrentMod[i]->Hash == hash) {
+ if (force) {
+ temp = CurrentMod[i];
+ break;
+ }
+ return RETURN_OK;
+ }
+ }
+ if (temp == nullptr) {
+ num = OldMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (OldMod[i]->Hash == hash) {
+ temp = OldMod[i];
+ OldMod.Remove(temp);
+ CurrentMod.Add(temp);
+ if (force) {
+ break;
+ }
+ return RETURN_OK;
+ }
+ }
+ }
+
+ FILE* file;
+ if (_wfopen_s(&file, file_name, L"rb") != 0) {
+ Message("AddFile( ): file not found\n");
+ return RETURN_FILE_NOT_LOADED;
+ }
+
+ fseek(file, 0, SEEK_END);
+ const unsigned int size = ftell(file);
+ fseek(file, 0, SEEK_SET);
+
+ bool new_file = true;
+ if (temp != nullptr) {
+ new_file = false;
+
+ delete[] temp->pData;
+
+ temp->pData = nullptr;
+ }
+ else {
+ new_file = true;
+ temp = new TextureFileStruct;
+ temp->Reference = -1;
+ }
+
+ try {
+ temp->pData = new char[size];
+ }
+ catch (...) {
+ if (!new_file) {
+ CurrentMod.Remove(temp);
+ }
+ delete temp;
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
+ return RETURN_NO_MEMORY;
+ }
+ const int result = fread(temp->pData, 1, size, file);
+ fclose(file);
+ if (result != size) {
+ delete[] temp->pData;
+ if (!new_file) {
+ CurrentMod.Remove(temp);
+ }
+ delete temp;
+ return RETURN_FILE_NOT_LOADED;
+ }
+
+ temp->Size = size;
+ temp->NumberOfTextures = 0;
+ temp->Textures = nullptr;
+ temp->Hash = hash;
+
+ if (new_file) {
+ temp->ForceReload = false;
+ }
+ else {
+ temp->ForceReload = force;
+ }
+
+ Message("End AddFile(%#lX)\n", hash);
+ if (new_file) {
+ return CurrentMod.Add(temp);
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureServer::RemoveFile(MyTypeHash hash) // called from Mainloop()
+{
+ Message("RemoveFile( %lu): %lu\n", hash, this);
+
+ const int num = CurrentMod.GetNumber();
+ for (int i = 0; i < num; i++) {
+ if (CurrentMod[i]->Hash == hash) {
+ TextureFileStruct* temp = CurrentMod[i];
+ CurrentMod.Remove(temp);
+ return OldMod.Add(temp);
+ }
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureServer::SaveAllTextures(bool val) // called from Mainloop()
+{
+ if (BoolSaveAllTextures == val) {
+ return RETURN_OK;
+ }
+ BoolSaveAllTextures = val;
+
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SaveAllTextures(BoolSaveAllTextures);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SaveSingleTexture(bool val) // called from Mainloop()
+{
+ if (BoolSaveSingleTexture == val) {
+ return RETURN_OK;
+ }
+ BoolSaveSingleTexture = val;
+
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SaveSingleTexture(BoolSaveSingleTexture);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetSaveDirectory(wchar_t* dir) // called from Mainloop()
+{
+ Message("uMod_TextureServer::SetSaveDirectory( %ls): %lu\n", dir, this);
+ int i = 0;
+ for (i = 0; i < MAX_PATH && dir[i]; i++) {
+ SavePath[i] = dir[i];
+ }
+ if (i == MAX_PATH) {
+ SavePath[0] = 0;
+ return RETURN_BAD_ARGUMENT;
+ }
+ SavePath[i] = 0;
+
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetSaveDirectory(SavePath);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetKeyBack(int key) // called from Mainloop()
+{
+ if (KeyBack == key || KeySave == key || KeyNext == key) {
+ return RETURN_OK;
+ }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ KeyBack = key;
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetKeyBack(key);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetKeySave(int key) // called from Mainloop()
+{
+ if (KeyBack == key || KeySave == key || KeyNext == key) {
+ return RETURN_OK;
+ }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ KeySave = key;
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetKeySave(key);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetKeyNext(int key) // called from Mainloop()
+{
+ if (KeyBack == key || KeySave == key || KeyNext == key) {
+ return RETURN_OK;
+ }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ KeyNext = key;
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetKeyNext(key);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetFontColour(DWORD colour) // called from Mainloop()
+{
+ if (colour == 0u) {
+ return RETURN_OK;
+ }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ FontColour = colour;
+ const DWORD r = (FontColour >> 16) & 0xFF;
+ const DWORD g = (FontColour >> 8) & 0xFF;
+ const DWORD b = (FontColour) & 0xFF;
+ Message("uMod_TextureServer::SetFontColour( %u %u %u): %lu\n", r, g, b, this);
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetFontColour(r, g, b);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::SetTextureColour(DWORD colour) // called from Mainloop()
+{
+ if (colour == 0u) {
+ return RETURN_OK;
+ }
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_SERVER;
+ return ret;
+ }
+ TextureColour = colour;
+ const DWORD r = (TextureColour >> 16) & 0xFF;
+ const DWORD g = (TextureColour >> 8) & 0xFF;
+ const DWORD b = (TextureColour) & 0xFF;
+ Message("uMod_TextureServer::SetTextureColour( %u %u %u): %lu\n", r, g, b, this);
+ for (int i = 0; i < NumberOfClients; i++) {
+ Clients[i]->SetTextureColour(r, g, b);
+ }
+ return UnlockMutex();
+}
+
+int uMod_TextureServer::PropagateUpdate(uMod_TextureClient* client) // called from Mainloop(), send the update to all clients
+{
+ Message("PropagateUpdate(%lu): %lu\n", client, this);
+ if (const int ret = LockMutex()) {
+ gl_ErrorState |= uMod_ERROR_TEXTURE;
+ return ret;
+ }
+ if (client != nullptr) {
+ TextureFileStruct* update;
+ int number;
+ if (const int ret = PrepareUpdate(&update, &number)) {
+ return ret;
+ }
+ client->AddUpdate(update, number);
+ }
+ else {
+ for (int i = 0; i < NumberOfClients; i++) {
+ TextureFileStruct* update;
+ int number;
+ if (const int ret = PrepareUpdate(&update, &number)) {
+ return ret;
+ }
+ Clients[i]->AddUpdate(update, number);
+ }
+ }
+ return UnlockMutex();
+}
+
+#define cpy_file_struct( a, b) \
+{ \
+ a.ForceReload = b.ForceReload; \
+ a.pData = b.pData; \
+ a.Size = b.Size; \
+ a.NumberOfTextures = b.NumberOfTextures; \
+ a.Reference = b.Reference; \
+ a.Textures = b.Textures; \
+ a.Hash = b.Hash; }
+
+int TextureFileStruct_Compare(const void* elem1, const void* elem2)
+{
+ const auto tex1 = (TextureFileStruct*)elem1;
+ const auto tex2 = (TextureFileStruct*)elem2;
+ if (tex1->Hash < tex2->Hash) {
+ return -1;
+ }
+ if (tex1->Hash > tex2->Hash) {
+ return +1;
+ }
+ return 0;
+}
+
+int uMod_TextureServer::PrepareUpdate(TextureFileStruct** update, int* number) // called from the PropagateUpdate() and AddClient.
+// Prepare an update for one client. The allocated memory must deleted by the client.
+{
+ Message("PrepareUpdate(%lu, %d): %lu\n", update, number, this);
+
+ TextureFileStruct* temp = nullptr;
+ const int num = CurrentMod.GetNumber();
+ if (num > 0) {
+ try { temp = new TextureFileStruct[num]; }
+ catch (...) {
+ gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
+ return RETURN_NO_MEMORY;
+ }
+
+ for (int i = 0; i < num; i++) cpy_file_struct(temp[i], (*(CurrentMod[i])));
+ qsort(temp, num, sizeof(TextureFileStruct), TextureFileStruct_Compare);
+ }
+
+
+ *update = temp;
+ *number = num;
+ return RETURN_OK;
+}
+#undef cpy_file_struct
+
+int uMod_TextureServer::LockMutex()
+{
+ if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
+ return RETURN_NO_MUTEX;
+ }
+ if (WAIT_OBJECT_0 != WaitForSingleObject(Mutex, 100)) {
+ return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
+ }
+ return RETURN_OK;
+}
+
+int uMod_TextureServer::UnlockMutex()
+{
+ if (ReleaseMutex(Mutex) == 0) {
+ return RETURN_MUTEX_UNLOCK;
+ }
+ return RETURN_OK;
+}
+
+void uMod_TextureServer::LoadModsFromFile(char* source)
+{
+ Message("MainLoop: searching in %s\n", source);
+ // Attempt to open the file
+ FILE* file = fopen(source, "r");
+ if (file) {
+ Message("MainLoop: found modlist.txt. Reading\n");
+ // Read each line from the file
+ char line[MAX_PATH];
+ while (fgets(line, sizeof(line), file) != nullptr) {
+ Message("MainLoop: loading file %s\n", line);
+ for (auto i = 0; i < MAX_PATH; i++) {
+ if (line[i] == '\n') {
+ line[i] = 0;
+ }
+ }
+
+ const auto file = new uMod_File(line);
+ const auto result = file->GetContent();
+ if (file->Textures.size() > 0) {
+ if (!result) {
+ Message("MainLoop: WARNING! GetContent returned failure, but some textures have been loaded for %s\n", line);
+ }
+
+ Message("MainLoop: Texture count %d %s\n", file->Textures.size(), line);
+ for (auto& texture : file->Textures) {
+ AddFile(texture.data.data(), texture.data.size(), texture.hash, true);
+ }
+
+ PropagateUpdate(nullptr);
+ }
+ else {
+ Message("MainLoop: Failed to load any textures for %s\n", line);
+ }
+ }
+ }
+}
+
+int uMod_TextureServer::MainLoop() // run as a separated thread
+{
+ Message("MainLoop: searching for modlist.txt\n");
+ char gwpath[MAX_PATH];
+ GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
+ char* last_backslash = strrchr(gwpath, '\\');
+ if (last_backslash != nullptr) {
+ // Terminate the string at the last backslash to remove the executable name
+ *last_backslash = '\0';
+ }
+
+ strcat(gwpath, "\\modlist.txt");
+ LoadModsFromFile(gwpath);
+
+ char umodpath[MAX_PATH];
+ strcpy(umodpath, UModName);
+
+ last_backslash = strrchr(umodpath, '\\');
+ if (last_backslash != nullptr) {
+ // Terminate the string at the last backslash to remove the executable name
+ *last_backslash = '\0';
+ }
+
+ strcat(umodpath, "\\modlist.txt");
+ LoadModsFromFile(umodpath);
+
+ Message("MainLoop: begin\n");
+ for (auto i = 0; i < 10; i++) {
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+ }
+
+ return RETURN_OK;
+}
diff --git a/uMod_GUI/unzip.cpp b/source/unzip.cpp
similarity index 96%
rename from uMod_GUI/unzip.cpp
rename to source/unzip.cpp
index 77c330a..3429991 100644
--- a/uMod_GUI/unzip.cpp
+++ b/source/unzip.cpp
@@ -1,1428 +1,1427 @@
-#define UNICODE /*added by ROTA*/
-#include
-#include
-#include
-#include
-//#include /*added by ROTA*/
-#include
-#include "unzip.h"
-
-// THIS FILE is almost entirely based upon code by Jean-loup Gailly
-// and Mark Adler. It has been modified by Lucian Wischik.
-// The modifications were: incorporate the bugfixes of 1.1.4, allow
-// unzipping to/from handles/pipes/files/memory, encryption, unicode,
-// a windowsish api, and putting everything into a single .cpp file.
-// The original code may be found at http://www.gzip.org/zlib/
-// The original copyright text follows.
-//
-//
-//
-// zlib.h -- interface of the 'zlib' general purpose compression library
-// version 1.1.3, July 9th, 1998
-//
-// Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-// Jean-loup Gailly Mark Adler
-// jloup@gzip.org madler@alumni.caltech.edu
-//
-//
-// The data format used by the zlib library is described by RFCs (Request for
-// Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
-// (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
-//
-//
-// The 'zlib' compression library provides in-memory compression and
-// decompression functions, including integrity checks of the uncompressed
-// data. This version of the library supports only one compression method
-// (deflation) but other algorithms will be added later and will have the same
-// stream interface.
-//
-// Compression can be done in a single step if the buffers are large
-// enough (for example if an input file is mmap'ed), or can be done by
-// repeated calls of the compression function. In the latter case, the
-// application must provide more input and/or consume the output
-// (providing more output space) before each call.
-//
-// The library also supports reading and writing files in gzip (.gz) format
-// with an interface similar to that of stdio.
-//
-// The library does not install any signal handler. The decoder checks
-// the consistency of the compressed data, so the library should never
-// crash even in case of corrupted input.
-//
-// for more info about .ZIP format, see ftp://ftp.cdrom.com/pub/infozip/doc/appnote-970311-iz.zip
-// PkWare has also a specification at ftp://ftp.pkware.com/probdesc.zip
-
-#define ZIP_HANDLE 1
-#define ZIP_FILENAME 2
-#define ZIP_MEMORY 3
-
-
-#define zmalloc(len) malloc(len)
-
-#define zfree(p) free(p)
-
-/*
-void *zmalloc(unsigned int len)
-{ char *buf = new char[len+32];
- for (int i=0; i<16; i++)
- { buf[i]=i;
- buf[len+31-i]=i;
- }
- *((unsigned int*)buf) = len;
- char c[1000]; wsprintf(c,"malloc 0x%lx - %lu",buf+16,len);
- OutputDebugString(c);
- return buf+16;
-}
-
-void zfree(void *buf)
-{ char c[1000]; wsprintf(c,"free 0x%lx",buf);
- OutputDebugString(c);
- char *p = ((char*)buf)-16;
- unsigned int len = *((unsigned int*)p);
- bool blown=false;
- for (int i=0; i<16; i++)
- { char lo = p[i];
- char hi = p[len+31-i];
- if (hi!=i || (lo!=i && i>4)) blown=true;
- }
- if (blown)
- { OutputDebugString("BLOWN!!!");
- }
- delete[] p;
-}
-*/
-
-
-typedef struct tm_unz_s
-{ unsigned int tm_sec; // seconds after the minute - [0,59]
- unsigned int tm_min; // minutes after the hour - [0,59]
- unsigned int tm_hour; // hours since midnight - [0,23]
- unsigned int tm_mday; // day of the month - [1,31]
- unsigned int tm_mon; // months since January - [0,11]
- unsigned int tm_year; // years - [1980..2044]
-} tm_unz;
-
-
-// unz_global_info structure contain global data about the ZIPfile
-typedef struct unz_global_info_s
-{ unsigned long number_entry; // total number of entries in the central dir on this disk
- unsigned long size_comment; // size of the global comment of the zipfile
-} unz_global_info;
-
-// unz_file_info contain information about a file in the zipfile
-typedef struct unz_file_info_s
-{ unsigned long version; // version made by 2 bytes
- unsigned long version_needed; // version needed to extract 2 bytes
- unsigned long flag; // general purpose bit flag 2 bytes
- unsigned long compression_method; // compression method 2 bytes
- unsigned long dosDate; // last mod file date in Dos fmt 4 bytes
- unsigned long crc; // crc-32 4 bytes
- unsigned long compressed_size; // compressed size 4 bytes
- unsigned long uncompressed_size; // uncompressed size 4 bytes
- unsigned long size_filename; // filename length 2 bytes
- unsigned long size_file_extra; // extra field length 2 bytes
- unsigned long size_file_comment; // file comment length 2 bytes
- unsigned long disk_num_start; // disk number start 2 bytes
- unsigned long internal_fa; // internal file attributes 2 bytes
- unsigned long external_fa; // external file attributes 4 bytes
- tm_unz tmu_date;
-} unz_file_info;
-
-
-#define UNZ_OK (0)
-#define UNZ_END_OF_LIST_OF_FILE (-100)
-#define UNZ_ERRNO (Z_ERRNO)
-#define UNZ_EOF (0)
-#define UNZ_PARAMERROR (-102)
-#define UNZ_BADZIPFILE (-103)
-#define UNZ_INTERNALERROR (-104)
-#define UNZ_CRCERROR (-105)
-#define UNZ_PASSWORD (-106)
-
-
-
-
-
-
-
-#define ZLIB_VERSION "1.1.3"
-
-
-// Allowed flush values; see deflate() for details
-#define Z_NO_FLUSH 0
-#define Z_SYNC_FLUSH 2
-#define Z_FULL_FLUSH 3
-#define Z_FINISH 4
-
-
-// compression levels
-#define Z_NO_COMPRESSION 0
-#define Z_BEST_SPEED 1
-#define Z_BEST_COMPRESSION 9
-#define Z_DEFAULT_COMPRESSION (-1)
-
-// compression strategy; see deflateInit2() for details
-#define Z_FILTERED 1
-#define Z_HUFFMAN_ONLY 2
-#define Z_DEFAULT_STRATEGY 0
-
-// Possible values of the data_type field
-#define Z_BINARY 0
-#define Z_ASCII 1
-#define Z_UNKNOWN 2
-
-// The deflate compression method (the only one supported in this version)
-#define Z_DEFLATED 8
-
-// for initializing zalloc, zfree, opaque
-#define Z_NULL 0
-
-// case sensitivity when searching for filenames
-#define CASE_SENSITIVE 1
-#define CASE_INSENSITIVE 2
-
-
-// Return codes for the compression/decompression functions. Negative
-// values are errors, positive values are used for special but normal events.
-#define Z_OK 0
-#define Z_STREAM_END 1
-#define Z_NEED_DICT 2
-#define Z_ERRNO (-1)
-#define Z_STREAM_ERROR (-2)
-#define Z_DATA_ERROR (-3)
-#define Z_MEM_ERROR (-4)
-#define Z_BUF_ERROR (-5)
-#define Z_VERSION_ERROR (-6)
-
-
-
-// Basic data types
-typedef unsigned char Byte; // 8 bits
-typedef unsigned int uInt; // 16 bits or more
-typedef unsigned long uLong; // 32 bits or more
-typedef void *voidpf;
-typedef void *voidp;
-typedef long z_off_t;
-
-
-
-
-
-
-
-
-
-
-
-
-typedef voidpf (*alloc_func) (voidpf opaque, uInt items, uInt size);
-typedef void (*free_func) (voidpf opaque, voidpf address);
-
-struct internal_state;
-
-typedef struct z_stream_s {
- Byte *next_in; // next input byte
- uInt avail_in; // number of bytes available at next_in
- uLong total_in; // total nb of input bytes read so far
-
- Byte *next_out; // next output byte should be put there
- uInt avail_out; // remaining free space at next_out
- uLong total_out; // total nb of bytes output so far
-
- char *msg; // last error message, NULL if no error
- struct internal_state *state; // not visible by applications
-
- alloc_func zalloc; // used to allocate the internal state
- free_func zfree; // used to free the internal state
- voidpf opaque; // private data object passed to zalloc and zfree
-
- int data_type; // best guess about the data type: ascii or binary
- uLong adler; // adler32 value of the uncompressed data
- uLong reserved; // reserved for future use
-} z_stream;
-
-typedef z_stream *z_streamp;
-
-
-// The application must update next_in and avail_in when avail_in has
-// dropped to zero. It must update next_out and avail_out when avail_out
-// has dropped to zero. The application must initialize zalloc, zfree and
-// opaque before calling the init function. All other fields are set by the
-// compression library and must not be updated by the application.
-//
-// The opaque value provided by the application will be passed as the first
-// parameter for calls of zalloc and zfree. This can be useful for custom
-// memory management. The compression library attaches no meaning to the
-// opaque value.
-//
-// zalloc must return Z_NULL if there is not enough memory for the object.
-// If zlib is used in a multi-threaded application, zalloc and zfree must be
-// thread safe.
-//
-// The fields total_in and total_out can be used for statistics or
-// progress reports. After compression, total_in holds the total size of
-// the uncompressed data and may be saved for use in the decompressor
-// (particularly if the decompressor wants to decompress everything in
-// a single step).
-//
-
-
-// basic functions
-
-const char *zlibVersion ();
-// The application can compare zlibVersion and ZLIB_VERSION for consistency.
-// If the first character differs, the library code actually used is
-// not compatible with the zlib.h header file used by the application.
-// This check is automatically made by inflateInit.
-
-
-
-
-
-
-int inflate (z_streamp strm, int flush);
-//
-// inflate decompresses as much data as possible, and stops when the input
-// buffer becomes empty or the output buffer becomes full. It may some
-// introduce some output latency (reading input without producing any output)
-// except when forced to flush.
-//
-// The detailed semantics are as follows. inflate performs one or both of the
-// following actions:
-//
-// - Decompress more input starting at next_in and update next_in and avail_in
-// accordingly. If not all input can be processed (because there is not
-// enough room in the output buffer), next_in is updated and processing
-// will resume at this point for the next call of inflate().
-//
-// - Provide more output starting at next_out and update next_out and avail_out
-// accordingly. inflate() provides as much output as possible, until there
-// is no more input data or no more space in the output buffer (see below
-// about the flush parameter).
-//
-// Before the call of inflate(), the application should ensure that at least
-// one of the actions is possible, by providing more input and/or consuming
-// more output, and updating the next_* and avail_* values accordingly.
-// The application can consume the uncompressed output when it wants, for
-// example when the output buffer is full (avail_out == 0), or after each
-// call of inflate(). If inflate returns Z_OK and with zero avail_out, it
-// must be called again after making room in the output buffer because there
-// might be more output pending.
-//
-// If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
-// output as possible to the output buffer. The flushing behavior of inflate is
-// not specified for values of the flush parameter other than Z_SYNC_FLUSH
-// and Z_FINISH, but the current implementation actually flushes as much output
-// as possible anyway.
-//
-// inflate() should normally be called until it returns Z_STREAM_END or an
-// error. However if all decompression is to be performed in a single step
-// (a single call of inflate), the parameter flush should be set to
-// Z_FINISH. In this case all pending input is processed and all pending
-// output is flushed; avail_out must be large enough to hold all the
-// uncompressed data. (The size of the uncompressed data may have been saved
-// by the compressor for this purpose.) The next operation on this stream must
-// be inflateEnd to deallocate the decompression state. The use of Z_FINISH
-// is never required, but can be used to inform inflate that a faster routine
-// may be used for the single inflate() call.
-//
-// If a preset dictionary is needed at this point (see inflateSetDictionary
-// below), inflate sets strm-adler to the adler32 checksum of the
-// dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
-// it sets strm->adler to the adler32 checksum of all output produced
-// so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
-// an error code as described below. At the end of the stream, inflate()
-// checks that its computed adler32 checksum is equal to that saved by the
-// compressor and returns Z_STREAM_END only if the checksum is correct.
-//
-// inflate() returns Z_OK if some progress has been made (more input processed
-// or more output produced), Z_STREAM_END if the end of the compressed data has
-// been reached and all uncompressed output has been produced, Z_NEED_DICT if a
-// preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
-// corrupted (input stream not conforming to the zlib format or incorrect
-// adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
-// (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
-// enough memory, Z_BUF_ERROR if no progress is possible or if there was not
-// enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
-// case, the application may then call inflateSync to look for a good
-// compression block.
-//
-
-
-int inflateEnd (z_streamp strm);
-//
-// All dynamically allocated data structures for this stream are freed.
-// This function discards any unprocessed input and does not flush any
-// pending output.
-//
-// inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
-// was inconsistent. In the error case, msg may be set but then points to a
-// static string (which must not be deallocated).
-
- // Advanced functions
-
-// The following functions are needed only in some special applications.
-
-
-
-
-
-int inflateSetDictionary (z_streamp strm,
- const Byte *dictionary,
- uInt dictLength);
-//
-// Initializes the decompression dictionary from the given uncompressed byte
-// sequence. This function must be called immediately after a call of inflate
-// if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
-// can be determined from the Adler32 value returned by this call of
-// inflate. The compressor and decompressor must use exactly the same
-// dictionary.
-//
-// inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
-// parameter is invalid (such as NULL dictionary) or the stream state is
-// inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
-// expected one (incorrect Adler32 value). inflateSetDictionary does not
-// perform any decompression: this will be done by subsequent calls of
-// inflate().
-
-
-int inflateSync (z_streamp strm);
-//
-// Skips invalid compressed data until a full flush point can be found, or until all
-// available input is skipped. No output is provided.
-//
-// inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
-// if no more input was provided, Z_DATA_ERROR if no flush point has been found,
-// or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
-// case, the application may save the current current value of total_in which
-// indicates where valid compressed data was found. In the error case, the
-// application may repeatedly call inflateSync, providing more input each time,
-// until success or end of the input data.
-
-
-int inflateReset (z_streamp strm);
-// This function is equivalent to inflateEnd followed by inflateInit,
-// but does not free and reallocate all the internal decompression state.
-// The stream will keep attributes that may have been set by inflateInit2.
-//
-// inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
-// stream state was inconsistent (such as zalloc or state being NULL).
-//
-
-
-
-// checksum functions
-// These functions are not related to compression but are exported
-// anyway because they might be useful in applications using the
-// compression library.
-
-uLong adler32 (uLong adler, const Byte *buf, uInt len);
-// Update a running Adler-32 checksum with the bytes buf[0..len-1] and
-// return the updated checksum. If buf is NULL, this function returns
-// the required initial value for the checksum.
-// An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
-// much faster. Usage example:
-//
-// uLong adler = adler32(0L, Z_NULL, 0);
-//
-// while (read_buffer(buffer, length) != EOF) {
-// adler = adler32(adler, buffer, length);
-// }
-// if (adler != original_adler) error();
-
-uLong ucrc32 (uLong crc, const Byte *buf, uInt len);
-// Update a running crc with the bytes buf[0..len-1] and return the updated
-// crc. If buf is NULL, this function returns the required initial value
-// for the crc. Pre- and post-conditioning (one's complement) is performed
-// within this function so it shouldn't be done by the application.
-// Usage example:
-//
-// uLong crc = crc32(0L, Z_NULL, 0);
-//
-// while (read_buffer(buffer, length) != EOF) {
-// crc = crc32(crc, buffer, length);
-// }
-// if (crc != original_crc) error();
-
-
-
-
-const char *zError (int err);
-int inflateSyncPoint (z_streamp z);
-const uLong *get_crc_table (void);
-
-
-
-typedef unsigned char uch;
-typedef uch uchf;
-typedef unsigned short ush;
-typedef ush ushf;
-typedef unsigned long ulg;
-
-
-
-const char * const z_errmsg[10] = { // indexed by 2-zlib_error
-"need dictionary", // Z_NEED_DICT 2
-"stream end", // Z_STREAM_END 1
-"", // Z_OK 0
-"file error", // Z_ERRNO (-1)
-"stream error", // Z_STREAM_ERROR (-2)
-"data error", // Z_DATA_ERROR (-3)
-"insufficient memory", // Z_MEM_ERROR (-4)
-"buffer error", // Z_BUF_ERROR (-5)
-"incompatible version",// Z_VERSION_ERROR (-6)
-""};
-
-
-#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
-
-#define ERR_RETURN(strm,err) \
- return (strm->msg = (char*)ERR_MSG(err), (err))
-// To be used only when the state is known to be valid
-
- // common constants
-
-
-#define STORED_BLOCK 0
-#define STATIC_TREES 1
-#define DYN_TREES 2
-// The three kinds of block type
-
-#define MIN_MATCH 3
-#define MAX_MATCH 258
-// The minimum and maximum match lengths
-
-#define PRESET_DICT 0x20 // preset dictionary flag in zlib header
-
- // target dependencies
-
-#define OS_CODE 0x0b // Window 95 & Windows NT
-
-
-
- // functions
-
-#define zmemzero(dest, len) memset(dest, 0, len)
-
-// Diagnostic functions
-#define LuAssert(cond,msg)
-#define LuTrace(x)
-#define LuTracev(x)
-#define LuTracevv(x)
-#define LuTracec(c,x)
-#define LuTracecv(c,x)
-
-
-typedef uLong (*check_func) (uLong check, const Byte *buf, uInt len);
-voidpf zcalloc (voidpf opaque, unsigned items, unsigned size);
-void zcfree (voidpf opaque, voidpf ptr);
-
-#define ZALLOC(strm, items, size) \
- (*((strm)->zalloc))((strm)->opaque, (items), (size))
-#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
-
-//void ZFREE(z_streamp strm,voidpf addr)
-//{ *((strm)->zfree))((strm)->opaque, addr);
-//}
-
-#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
-
-
-
-
-// Huffman code lookup table entry--this entry is four bytes for machines
-// that have 16-bit pointers (e.g. PC's in the small or medium model).
-
-
-typedef struct inflate_huft_s inflate_huft;
-
-struct inflate_huft_s {
- union {
- struct {
- Byte Exop; // number of extra bits or operation
- Byte Bits; // number of bits in this code or subcode
- } what;
- uInt pad; // pad structure to a power of 2 (4 bytes for
- } word; // 16-bit, 8 bytes for 32-bit int's)
- uInt base; // literal, length base, distance base, or table offset
-};
-
-// Maximum size of dynamic tree. The maximum found in a long but non-
-// exhaustive search was 1004 huft structures (850 for length/literals
-// and 154 for distances, the latter actually the result of an
-// exhaustive search). The actual maximum is not known, but the
-// value below is more than safe.
-#define MANY 1440
-
-int inflate_trees_bits (
- uInt *, // 19 code lengths
- uInt *, // bits tree desired/actual depth
- inflate_huft * *, // bits tree result
- inflate_huft *, // space for trees
- z_streamp); // for messages
-
-int inflate_trees_dynamic (
- uInt, // number of literal/length codes
- uInt, // number of distance codes
- uInt *, // that many (total) code lengths
- uInt *, // literal desired/actual bit depth
- uInt *, // distance desired/actual bit depth
- inflate_huft * *, // literal/length tree result
- inflate_huft * *, // distance tree result
- inflate_huft *, // space for trees
- z_streamp); // for messages
-
-int inflate_trees_fixed (
- uInt *, // literal desired/actual bit depth
- uInt *, // distance desired/actual bit depth
- const inflate_huft * *, // literal/length tree result
- const inflate_huft * *, // distance tree result
- z_streamp); // for memory allocation
-
-
-
-
-
-struct inflate_blocks_state;
-typedef struct inflate_blocks_state inflate_blocks_statef;
-
-inflate_blocks_statef * inflate_blocks_new (
- z_streamp z,
- check_func c, // check function
- uInt w); // window size
-
-int inflate_blocks (
- inflate_blocks_statef *,
- z_streamp ,
- int); // initial return code
-
-void inflate_blocks_reset (
- inflate_blocks_statef *,
- z_streamp ,
- uLong *); // check value on output
-
-int inflate_blocks_free (
- inflate_blocks_statef *,
- z_streamp);
-
-void inflate_set_dictionary (
- inflate_blocks_statef *s,
- const Byte *d, // dictionary
- uInt n); // dictionary length
-
-int inflate_blocks_sync_point (
- inflate_blocks_statef *s);
-
-
-
-
-struct inflate_codes_state;
-typedef struct inflate_codes_state inflate_codes_statef;
-
-inflate_codes_statef *inflate_codes_new (
- uInt, uInt,
- const inflate_huft *, const inflate_huft *,
- z_streamp );
-
-int inflate_codes (
- inflate_blocks_statef *,
- z_streamp ,
- int);
-
-void inflate_codes_free (
- inflate_codes_statef *,
- z_streamp );
-
-
-
-
-typedef enum {
- IBM_TYPE, // get type bits (3, including end bit)
- IBM_LENS, // get lengths for stored
- IBM_STORED, // processing stored block
- IBM_TABLE, // get table lengths
- IBM_BTREE, // get bit lengths tree for a dynamic block
- IBM_DTREE, // get length, distance trees for a dynamic block
- IBM_CODES, // processing fixed or dynamic block
- IBM_DRY, // output remaining window bytes
- IBM_DONE, // finished last block, done
- IBM_BAD} // got a data error--stuck here
-inflate_block_mode;
-
-// inflate blocks semi-private state
-struct inflate_blocks_state {
-
- // mode
- inflate_block_mode mode; // current inflate_block mode
-
- // mode dependent information
- union {
- uInt left; // if STORED, bytes left to copy
- struct {
- uInt table; // table lengths (14 bits)
- uInt index; // index into blens (or border)
- uInt *blens; // bit lengths of codes
- uInt bb; // bit length tree depth
- inflate_huft *tb; // bit length decoding tree
- } trees; // if DTREE, decoding info for trees
- struct {
- inflate_codes_statef
- *codes;
- } decode; // if CODES, current state
- } sub; // submode
- uInt last; // true if this block is the last block
-
- // mode independent information
- uInt bitk; // bits in bit buffer
- uLong bitb; // bit buffer
- inflate_huft *hufts; // single malloc for tree space
- Byte *window; // sliding window
- Byte *end; // one byte after sliding window
- Byte *read; // window read pointer
- Byte *write; // window write pointer
- check_func checkfn; // check function
- uLong check; // check on output
-
-};
-
-
-// defines for inflate input/output
-// update pointers and return
-#define UPDBITS {s->bitb=b;s->bitk=k;}
-#define UPDIN {z->avail_in=n;z->total_in+=(uLong)(p-z->next_in);z->next_in=p;}
-#define UPDOUT {s->write=q;}
-#define UPDATE {UPDBITS UPDIN UPDOUT}
-#define LEAVE {UPDATE return inflate_flush(s,z,r);}
-// get bytes and bits
-#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
-#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
-#define NEXTBYTE (n--,*p++)
-#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<>=(j);k-=(j);}
-// output bytes
-#define WAVAIL (uInt)(qread?s->read-q-1:s->end-q)
-#define LOADOUT {q=s->write;m=(uInt)WAVAIL;m;}
-#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
-#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
-#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
-#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
-// load local pointers
-#define LOAD {LOADIN LOADOUT}
-
-// masks for lower bits (size given to avoid silly warnings with Visual C++)
-// And'ing with mask[n] masks the lower n bits
-const uInt inflate_mask[17] = {
- 0x0000,
- 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
- 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
-};
-
-// copy as much as possible from the sliding window to the output area
-int inflate_flush (inflate_blocks_statef *, z_streamp, int);
-
-int inflate_fast (uInt, uInt, const inflate_huft *, const inflate_huft *, inflate_blocks_statef *, z_streamp );
-
-
-
-const uInt fixed_bl = 9;
-const uInt fixed_bd = 5;
-const inflate_huft fixed_tl[] = {
- {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
- {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192},
- {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160},
- {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224},
- {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144},
- {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208},
- {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176},
- {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240},
- {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
- {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200},
- {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168},
- {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232},
- {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152},
- {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216},
- {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184},
- {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248},
- {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
- {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196},
- {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164},
- {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228},
- {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148},
- {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212},
- {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180},
- {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244},
- {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204},
- {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172},
- {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236},
- {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156},
- {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220},
- {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188},
- {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252},
- {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
- {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194},
- {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162},
- {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226},
- {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146},
- {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210},
- {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178},
- {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242},
- {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
- {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202},
- {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170},
- {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234},
- {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154},
- {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218},
- {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186},
- {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250},
- {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
- {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198},
- {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166},
- {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230},
- {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150},
- {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214},
- {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182},
- {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246},
- {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206},
- {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174},
- {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238},
- {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158},
- {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222},
- {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190},
- {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254},
- {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
- {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193},
- {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161},
- {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225},
- {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145},
- {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209},
- {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177},
- {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241},
- {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
- {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201},
- {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169},
- {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233},
- {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153},
- {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217},
- {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185},
- {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249},
- {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
- {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197},
- {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165},
- {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229},
- {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149},
- {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213},
- {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181},
- {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245},
- {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205},
- {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173},
- {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237},
- {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157},
- {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221},
- {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189},
- {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253},
- {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
- {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195},
- {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163},
- {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227},
- {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147},
- {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211},
- {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179},
- {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243},
- {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
- {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203},
- {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171},
- {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235},
- {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155},
- {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219},
- {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187},
- {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251},
- {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
- {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199},
- {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167},
- {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231},
- {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151},
- {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215},
- {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183},
- {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247},
- {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207},
- {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175},
- {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239},
- {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159},
- {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223},
- {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191},
- {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255}
- };
-const inflate_huft fixed_td[] = {
- {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097},
- {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385},
- {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193},
- {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577},
- {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145},
- {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577},
- {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289},
- {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577}
- };
-
-
-
-
-
-
-
-// copy as much as possible from the sliding window to the output area
-int inflate_flush(inflate_blocks_statef *s,z_streamp z,int r)
-{
- uInt n;
- Byte *p;
- Byte *q;
-
- // local copies of source and destination pointers
- p = z->next_out;
- q = s->read;
-
- // compute number of bytes to copy as far as end of window
- n = (uInt)((q <= s->write ? s->write : s->end) - q);
- if (n > z->avail_out) n = z->avail_out;
- if (n && r == Z_BUF_ERROR) r = Z_OK;
-
- // update counters
- z->avail_out -= n;
- z->total_out += n;
-
- // update check information
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(s->check, q, n);
-
- // copy as far as end of window
- if (n!=0) // check for n!=0 to avoid waking up CodeGuard
- { memcpy(p, q, n);
- p += n;
- q += n;
- }
-
- // see if more to copy at beginning of window
- if (q == s->end)
- {
- // wrap pointers
- q = s->window;
- if (s->write == s->end)
- s->write = s->window;
-
- // compute bytes to copy
- n = (uInt)(s->write - q);
- if (n > z->avail_out) n = z->avail_out;
- if (n && r == Z_BUF_ERROR) r = Z_OK;
-
- // update counters
- z->avail_out -= n;
- z->total_out += n;
-
- // update check information
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(s->check, q, n);
-
- // copy
- if (n!=0) {memcpy(p,q,n); p+=n; q+=n;}
- }
-
- // update pointers
- z->next_out = p;
- s->read = q;
-
- // done
- return r;
-}
-
-
-
-
-
-
-// simplify the use of the inflate_huft type with some defines
-#define exop word.what.Exop
-#define bits word.what.Bits
-
-typedef enum { // waiting for "i:"=input, "o:"=output, "x:"=nothing
- START, // x: set up for LEN
- LEN, // i: get length/literal/eob next
- LENEXT, // i: getting length extra (have base)
- DIST, // i: get distance next
- DISTEXT, // i: getting distance extra
- COPY, // o: copying bytes in window, waiting for space
- LIT, // o: got literal, waiting for output space
- WASH, // o: got eob, possibly still output waiting
- END, // x: got eob and all data flushed
- BADCODE} // x: got error
-inflate_codes_mode;
-
-// inflate codes private state
-struct inflate_codes_state {
-
- // mode
- inflate_codes_mode mode; // current inflate_codes mode
-
- // mode dependent information
- uInt len;
- union {
- struct {
- const inflate_huft *tree; // pointer into tree
- uInt need; // bits needed
- } code; // if LEN or DIST, where in tree
- uInt lit; // if LIT, literal
- struct {
- uInt get; // bits to get for extra
- uInt dist; // distance back to copy from
- } copy; // if EXT or COPY, where and how much
- } sub; // submode
-
- // mode independent information
- Byte lbits; // ltree bits decoded per branch
- Byte dbits; // dtree bits decoder per branch
- const inflate_huft *ltree; // literal/length/eob tree
- const inflate_huft *dtree; // distance tree
-
-};
-
-
-inflate_codes_statef *inflate_codes_new(
-uInt bl, uInt bd,
-const inflate_huft *tl,
-const inflate_huft *td, // need separate declaration for Borland C++
-z_streamp z)
-{
- inflate_codes_statef *c;
-
- if ((c = (inflate_codes_statef *)
- ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL)
- {
- c->mode = START;
- c->lbits = (Byte)bl;
- c->dbits = (Byte)bd;
- c->ltree = tl;
- c->dtree = td;
- LuTracev((stderr, "inflate: codes new\n"));
- }
- return c;
-}
-
-
-int inflate_codes(inflate_blocks_statef *s, z_streamp z, int r)
-{
- uInt j; // temporary storage
- const inflate_huft *t; // temporary pointer
- uInt e; // extra bits or operation
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
- Byte *f; // pointer to copy strings from
- inflate_codes_statef *c = s->sub.decode.codes; // codes state
-
- // copy input/output information to locals (UPDATE macro restores)
- LOAD
-
- // process input and output based on current state
- for(;;) switch (c->mode)
- { // waiting for "i:"=input, "o:"=output, "x:"=nothing
- case START: // x: set up for LEN
-#ifndef SLOW
- if (m >= 258 && n >= 10)
- {
- UPDATE
- r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z);
- LOAD
- if (r != Z_OK)
- {
- c->mode = r == Z_STREAM_END ? WASH : BADCODE;
- break;
- }
- }
-#endif // !SLOW
- c->sub.code.need = c->lbits;
- c->sub.code.tree = c->ltree;
- c->mode = LEN;
- case LEN: // i: get length/literal/eob next
- j = c->sub.code.need;
- NEEDBITS(j)
- t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
- DUMPBITS(t->bits)
- e = (uInt)(t->exop);
- if (e == 0) // literal
- {
- c->sub.lit = t->base;
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: literal '%c'\n" :
- "inflate: literal 0x%02x\n", t->base));
- c->mode = LIT;
- break;
- }
- if (e & 16) // length
- {
- c->sub.copy.get = e & 15;
- c->len = t->base;
- c->mode = LENEXT;
- break;
- }
- if ((e & 64) == 0) // next table
- {
- c->sub.code.need = e;
- c->sub.code.tree = t + t->base;
- break;
- }
- if (e & 32) // end of block
- {
- LuTracevv((stderr, "inflate: end of block\n"));
- c->mode = WASH;
- break;
- }
- c->mode = BADCODE; // invalid code
- z->msg = (char*)"invalid literal/length code";
- r = Z_DATA_ERROR;
- LEAVE
- case LENEXT: // i: getting length extra (have base)
- j = c->sub.copy.get;
- NEEDBITS(j)
- c->len += (uInt)b & inflate_mask[j];
- DUMPBITS(j)
- c->sub.code.need = c->dbits;
- c->sub.code.tree = c->dtree;
- LuTracevv((stderr, "inflate: length %u\n", c->len));
- c->mode = DIST;
- case DIST: // i: get distance next
- j = c->sub.code.need;
- NEEDBITS(j)
- t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
- DUMPBITS(t->bits)
- e = (uInt)(t->exop);
- if (e & 16) // distance
- {
- c->sub.copy.get = e & 15;
- c->sub.copy.dist = t->base;
- c->mode = DISTEXT;
- break;
- }
- if ((e & 64) == 0) // next table
- {
- c->sub.code.need = e;
- c->sub.code.tree = t + t->base;
- break;
- }
- c->mode = BADCODE; // invalid code
- z->msg = (char*)"invalid distance code";
- r = Z_DATA_ERROR;
- LEAVE
- case DISTEXT: // i: getting distance extra
- j = c->sub.copy.get;
- NEEDBITS(j)
- c->sub.copy.dist += (uInt)b & inflate_mask[j];
- DUMPBITS(j)
- LuTracevv((stderr, "inflate: distance %u\n", c->sub.copy.dist));
- c->mode = COPY;
- case COPY: // o: copying bytes in window, waiting for space
+#include
+#include
+#include
+#include
+//#include /*added by ROTA*/
+#include
+#include "unzip.h"
+
+// THIS FILE is almost entirely based upon code by Jean-loup Gailly
+// and Mark Adler. It has been modified by Lucian Wischik.
+// The modifications were: incorporate the bugfixes of 1.1.4, allow
+// unzipping to/from handles/pipes/files/memory, encryption, unicode,
+// a windowsish api, and putting everything into a single .cpp file.
+// The original code may be found at http://www.gzip.org/zlib/
+// The original copyright text follows.
+//
+//
+//
+// zlib.h -- interface of the 'zlib' general purpose compression library
+// version 1.1.3, July 9th, 1998
+//
+// Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+// Jean-loup Gailly Mark Adler
+// jloup@gzip.org madler@alumni.caltech.edu
+//
+//
+// The data format used by the zlib library is described by RFCs (Request for
+// Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
+// (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+//
+//
+// The 'zlib' compression library provides in-memory compression and
+// decompression functions, including integrity checks of the uncompressed
+// data. This version of the library supports only one compression method
+// (deflation) but other algorithms will be added later and will have the same
+// stream interface.
+//
+// Compression can be done in a single step if the buffers are large
+// enough (for example if an input file is mmap'ed), or can be done by
+// repeated calls of the compression function. In the latter case, the
+// application must provide more input and/or consume the output
+// (providing more output space) before each call.
+//
+// The library also supports reading and writing files in gzip (.gz) format
+// with an interface similar to that of stdio.
+//
+// The library does not install any signal handler. The decoder checks
+// the consistency of the compressed data, so the library should never
+// crash even in case of corrupted input.
+//
+// for more info about .ZIP format, see ftp://ftp.cdrom.com/pub/infozip/doc/appnote-970311-iz.zip
+// PkWare has also a specification at ftp://ftp.pkware.com/probdesc.zip
+
+#define ZIP_HANDLE 1
+#define ZIP_FILENAME 2
+#define ZIP_MEMORY 3
+
+
+#define zmalloc(len) malloc(len)
+
+#define zfree(p) free(p)
+
+/*
+void *zmalloc(unsigned int len)
+{ char *buf = new char[len+32];
+ for (int i=0; i<16; i++)
+ { buf[i]=i;
+ buf[len+31-i]=i;
+ }
+ *((unsigned int*)buf) = len;
+ char c[1000]; wsprintf(c,"malloc 0x%lx - %lu",buf+16,len);
+ OutputDebugString(c);
+ return buf+16;
+}
+
+void zfree(void *buf)
+{ char c[1000]; wsprintf(c,"free 0x%lx",buf);
+ OutputDebugString(c);
+ char *p = ((char*)buf)-16;
+ unsigned int len = *((unsigned int*)p);
+ bool blown=false;
+ for (int i=0; i<16; i++)
+ { char lo = p[i];
+ char hi = p[len+31-i];
+ if (hi!=i || (lo!=i && i>4)) blown=true;
+ }
+ if (blown)
+ { OutputDebugString("BLOWN!!!");
+ }
+ delete[] p;
+}
+*/
+
+
+typedef struct tm_unz_s
+{ unsigned int tm_sec; // seconds after the minute - [0,59]
+ unsigned int tm_min; // minutes after the hour - [0,59]
+ unsigned int tm_hour; // hours since midnight - [0,23]
+ unsigned int tm_mday; // day of the month - [1,31]
+ unsigned int tm_mon; // months since January - [0,11]
+ unsigned int tm_year; // years - [1980..2044]
+} tm_unz;
+
+
+// unz_global_info structure contain global data about the ZIPfile
+typedef struct unz_global_info_s
+{ unsigned long number_entry; // total number of entries in the central dir on this disk
+ unsigned long size_comment; // size of the global comment of the zipfile
+} unz_global_info;
+
+// unz_file_info contain information about a file in the zipfile
+typedef struct unz_file_info_s
+{ unsigned long version; // version made by 2 bytes
+ unsigned long version_needed; // version needed to extract 2 bytes
+ unsigned long flag; // general purpose bit flag 2 bytes
+ unsigned long compression_method; // compression method 2 bytes
+ unsigned long dosDate; // last mod file date in Dos fmt 4 bytes
+ unsigned long crc; // crc-32 4 bytes
+ unsigned long compressed_size; // compressed size 4 bytes
+ unsigned long uncompressed_size; // uncompressed size 4 bytes
+ unsigned long size_filename; // filename length 2 bytes
+ unsigned long size_file_extra; // extra field length 2 bytes
+ unsigned long size_file_comment; // file comment length 2 bytes
+ unsigned long disk_num_start; // disk number start 2 bytes
+ unsigned long internal_fa; // internal file attributes 2 bytes
+ unsigned long external_fa; // external file attributes 4 bytes
+ tm_unz tmu_date;
+} unz_file_info;
+
+
+#define UNZ_OK (0)
+#define UNZ_END_OF_LIST_OF_FILE (-100)
+#define UNZ_ERRNO (Z_ERRNO)
+#define UNZ_EOF (0)
+#define UNZ_PARAMERROR (-102)
+#define UNZ_BADZIPFILE (-103)
+#define UNZ_INTERNALERROR (-104)
+#define UNZ_CRCERROR (-105)
+#define UNZ_PASSWORD (-106)
+
+
+
+
+
+
+
+#define ZLIB_VERSION "1.1.3"
+
+
+// Allowed flush values; see deflate() for details
+#define Z_NO_FLUSH 0
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+
+
+// compression levels
+#define Z_NO_COMPRESSION 0
+#define Z_BEST_SPEED 1
+#define Z_BEST_COMPRESSION 9
+#define Z_DEFAULT_COMPRESSION (-1)
+
+// compression strategy; see deflateInit2() for details
+#define Z_FILTERED 1
+#define Z_HUFFMAN_ONLY 2
+#define Z_DEFAULT_STRATEGY 0
+
+// Possible values of the data_type field
+#define Z_BINARY 0
+#define Z_ASCII 1
+#define Z_UNKNOWN 2
+
+// The deflate compression method (the only one supported in this version)
+#define Z_DEFLATED 8
+
+// for initializing zalloc, zfree, opaque
+#define Z_NULL 0
+
+// case sensitivity when searching for filenames
+#define CASE_SENSITIVE 1
+#define CASE_INSENSITIVE 2
+
+
+// Return codes for the compression/decompression functions. Negative
+// values are errors, positive values are used for special but normal events.
+#define Z_OK 0
+#define Z_STREAM_END 1
+#define Z_NEED_DICT 2
+#define Z_ERRNO (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
+#define Z_VERSION_ERROR (-6)
+
+
+
+// Basic data types
+typedef unsigned char Byte; // 8 bits
+typedef unsigned int uInt; // 16 bits or more
+typedef unsigned long uLong; // 32 bits or more
+typedef void *voidpf;
+typedef void *voidp;
+typedef long z_off_t;
+
+
+
+
+
+
+
+
+
+
+
+
+typedef voidpf (*alloc_func) (voidpf opaque, uInt items, uInt size);
+typedef void (*free_func) (voidpf opaque, voidpf address);
+
+struct internal_state;
+
+typedef struct z_stream_s {
+ Byte *next_in; // next input byte
+ uInt avail_in; // number of bytes available at next_in
+ uLong total_in; // total nb of input bytes read so far
+
+ Byte *next_out; // next output byte should be put there
+ uInt avail_out; // remaining free space at next_out
+ uLong total_out; // total nb of bytes output so far
+
+ char *msg; // last error message, NULL if no error
+ struct internal_state *state; // not visible by applications
+
+ alloc_func zalloc; // used to allocate the internal state
+ free_func zfree; // used to free the internal state
+ voidpf opaque; // private data object passed to zalloc and zfree
+
+ int data_type; // best guess about the data type: ascii or binary
+ uLong adler; // adler32 value of the uncompressed data
+ uLong reserved; // reserved for future use
+} z_stream;
+
+typedef z_stream *z_streamp;
+
+
+// The application must update next_in and avail_in when avail_in has
+// dropped to zero. It must update next_out and avail_out when avail_out
+// has dropped to zero. The application must initialize zalloc, zfree and
+// opaque before calling the init function. All other fields are set by the
+// compression library and must not be updated by the application.
+//
+// The opaque value provided by the application will be passed as the first
+// parameter for calls of zalloc and zfree. This can be useful for custom
+// memory management. The compression library attaches no meaning to the
+// opaque value.
+//
+// zalloc must return Z_NULL if there is not enough memory for the object.
+// If zlib is used in a multi-threaded application, zalloc and zfree must be
+// thread safe.
+//
+// The fields total_in and total_out can be used for statistics or
+// progress reports. After compression, total_in holds the total size of
+// the uncompressed data and may be saved for use in the decompressor
+// (particularly if the decompressor wants to decompress everything in
+// a single step).
+//
+
+
+// basic functions
+
+const char *zlibVersion ();
+// The application can compare zlibVersion and ZLIB_VERSION for consistency.
+// If the first character differs, the library code actually used is
+// not compatible with the zlib.h header file used by the application.
+// This check is automatically made by inflateInit.
+
+
+
+
+
+
+int inflate (z_streamp strm, int flush);
+//
+// inflate decompresses as much data as possible, and stops when the input
+// buffer becomes empty or the output buffer becomes full. It may some
+// introduce some output latency (reading input without producing any output)
+// except when forced to flush.
+//
+// The detailed semantics are as follows. inflate performs one or both of the
+// following actions:
+//
+// - Decompress more input starting at next_in and update next_in and avail_in
+// accordingly. If not all input can be processed (because there is not
+// enough room in the output buffer), next_in is updated and processing
+// will resume at this point for the next call of inflate().
+//
+// - Provide more output starting at next_out and update next_out and avail_out
+// accordingly. inflate() provides as much output as possible, until there
+// is no more input data or no more space in the output buffer (see below
+// about the flush parameter).
+//
+// Before the call of inflate(), the application should ensure that at least
+// one of the actions is possible, by providing more input and/or consuming
+// more output, and updating the next_* and avail_* values accordingly.
+// The application can consume the uncompressed output when it wants, for
+// example when the output buffer is full (avail_out == 0), or after each
+// call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+// must be called again after making room in the output buffer because there
+// might be more output pending.
+//
+// If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
+// output as possible to the output buffer. The flushing behavior of inflate is
+// not specified for values of the flush parameter other than Z_SYNC_FLUSH
+// and Z_FINISH, but the current implementation actually flushes as much output
+// as possible anyway.
+//
+// inflate() should normally be called until it returns Z_STREAM_END or an
+// error. However if all decompression is to be performed in a single step
+// (a single call of inflate), the parameter flush should be set to
+// Z_FINISH. In this case all pending input is processed and all pending
+// output is flushed; avail_out must be large enough to hold all the
+// uncompressed data. (The size of the uncompressed data may have been saved
+// by the compressor for this purpose.) The next operation on this stream must
+// be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+// is never required, but can be used to inform inflate that a faster routine
+// may be used for the single inflate() call.
+//
+// If a preset dictionary is needed at this point (see inflateSetDictionary
+// below), inflate sets strm-adler to the adler32 checksum of the
+// dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
+// it sets strm->adler to the adler32 checksum of all output produced
+// so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
+// an error code as described below. At the end of the stream, inflate()
+// checks that its computed adler32 checksum is equal to that saved by the
+// compressor and returns Z_STREAM_END only if the checksum is correct.
+//
+// inflate() returns Z_OK if some progress has been made (more input processed
+// or more output produced), Z_STREAM_END if the end of the compressed data has
+// been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+// preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+// corrupted (input stream not conforming to the zlib format or incorrect
+// adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
+// (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
+// enough memory, Z_BUF_ERROR if no progress is possible or if there was not
+// enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
+// case, the application may then call inflateSync to look for a good
+// compression block.
+//
+
+
+int inflateEnd (z_streamp strm);
+//
+// All dynamically allocated data structures for this stream are freed.
+// This function discards any unprocessed input and does not flush any
+// pending output.
+//
+// inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+// was inconsistent. In the error case, msg may be set but then points to a
+// static string (which must not be deallocated).
+
+ // Advanced functions
+
+// The following functions are needed only in some special applications.
+
+
+
+
+
+int inflateSetDictionary (z_streamp strm,
+ const Byte *dictionary,
+ uInt dictLength);
+//
+// Initializes the decompression dictionary from the given uncompressed byte
+// sequence. This function must be called immediately after a call of inflate
+// if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
+// can be determined from the Adler32 value returned by this call of
+// inflate. The compressor and decompressor must use exactly the same
+// dictionary.
+//
+// inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+// parameter is invalid (such as NULL dictionary) or the stream state is
+// inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+// expected one (incorrect Adler32 value). inflateSetDictionary does not
+// perform any decompression: this will be done by subsequent calls of
+// inflate().
+
+
+int inflateSync (z_streamp strm);
+//
+// Skips invalid compressed data until a full flush point can be found, or until all
+// available input is skipped. No output is provided.
+//
+// inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+// if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+// or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+// case, the application may save the current current value of total_in which
+// indicates where valid compressed data was found. In the error case, the
+// application may repeatedly call inflateSync, providing more input each time,
+// until success or end of the input data.
+
+
+int inflateReset (z_streamp strm);
+// This function is equivalent to inflateEnd followed by inflateInit,
+// but does not free and reallocate all the internal decompression state.
+// The stream will keep attributes that may have been set by inflateInit2.
+//
+// inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+// stream state was inconsistent (such as zalloc or state being NULL).
+//
+
+
+
+// checksum functions
+// These functions are not related to compression but are exported
+// anyway because they might be useful in applications using the
+// compression library.
+
+uLong adler32 (uLong adler, const Byte *buf, uInt len);
+// Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+// return the updated checksum. If buf is NULL, this function returns
+// the required initial value for the checksum.
+// An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+// much faster. Usage example:
+//
+// uLong adler = adler32(0L, Z_NULL, 0);
+//
+// while (read_buffer(buffer, length) != EOF) {
+// adler = adler32(adler, buffer, length);
+// }
+// if (adler != original_adler) error();
+
+uLong ucrc32 (uLong crc, const Byte *buf, uInt len);
+// Update a running crc with the bytes buf[0..len-1] and return the updated
+// crc. If buf is NULL, this function returns the required initial value
+// for the crc. Pre- and post-conditioning (one's complement) is performed
+// within this function so it shouldn't be done by the application.
+// Usage example:
+//
+// uLong crc = crc32(0L, Z_NULL, 0);
+//
+// while (read_buffer(buffer, length) != EOF) {
+// crc = crc32(crc, buffer, length);
+// }
+// if (crc != original_crc) error();
+
+
+
+
+const char *zError (int err);
+int inflateSyncPoint (z_streamp z);
+const uLong *get_crc_table (void);
+
+
+
+typedef unsigned char uch;
+typedef uch uchf;
+typedef unsigned short ush;
+typedef ush ushf;
+typedef unsigned long ulg;
+
+
+
+const char * const z_errmsg[10] = { // indexed by 2-zlib_error
+"need dictionary", // Z_NEED_DICT 2
+"stream end", // Z_STREAM_END 1
+"", // Z_OK 0
+"file error", // Z_ERRNO (-1)
+"stream error", // Z_STREAM_ERROR (-2)
+"data error", // Z_DATA_ERROR (-3)
+"insufficient memory", // Z_MEM_ERROR (-4)
+"buffer error", // Z_BUF_ERROR (-5)
+"incompatible version",// Z_VERSION_ERROR (-6)
+""};
+
+
+#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
+
+#define ERR_RETURN(strm,err) \
+ return (strm->msg = (char*)ERR_MSG(err), (err))
+// To be used only when the state is known to be valid
+
+ // common constants
+
+
+#define STORED_BLOCK 0
+#define STATIC_TREES 1
+#define DYN_TREES 2
+// The three kinds of block type
+
+#define MIN_MATCH 3
+#define MAX_MATCH 258
+// The minimum and maximum match lengths
+
+#define PRESET_DICT 0x20 // preset dictionary flag in zlib header
+
+ // target dependencies
+
+#define OS_CODE 0x0b // Window 95 & Windows NT
+
+
+
+ // functions
+
+#define zmemzero(dest, len) memset(dest, 0, len)
+
+// Diagnostic functions
+#define LuAssert(cond,msg)
+#define LuTrace(x)
+#define LuTracev(x)
+#define LuTracevv(x)
+#define LuTracec(c,x)
+#define LuTracecv(c,x)
+
+
+typedef uLong (*check_func) (uLong check, const Byte *buf, uInt len);
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size);
+void zcfree (voidpf opaque, voidpf ptr);
+
+#define ZALLOC(strm, items, size) \
+ (*((strm)->zalloc))((strm)->opaque, (items), (size))
+#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
+
+//void ZFREE(z_streamp strm,voidpf addr)
+//{ *((strm)->zfree))((strm)->opaque, addr);
+//}
+
+#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
+
+
+
+
+// Huffman code lookup table entry--this entry is four bytes for machines
+// that have 16-bit pointers (e.g. PC's in the small or medium model).
+
+
+typedef struct inflate_huft_s inflate_huft;
+
+struct inflate_huft_s {
+ union {
+ struct {
+ Byte Exop; // number of extra bits or operation
+ Byte Bits; // number of bits in this code or subcode
+ } what;
+ uInt pad; // pad structure to a power of 2 (4 bytes for
+ } word; // 16-bit, 8 bytes for 32-bit int's)
+ uInt base; // literal, length base, distance base, or table offset
+};
+
+// Maximum size of dynamic tree. The maximum found in a long but non-
+// exhaustive search was 1004 huft structures (850 for length/literals
+// and 154 for distances, the latter actually the result of an
+// exhaustive search). The actual maximum is not known, but the
+// value below is more than safe.
+#define MANY 1440
+
+int inflate_trees_bits (
+ uInt *, // 19 code lengths
+ uInt *, // bits tree desired/actual depth
+ inflate_huft * *, // bits tree result
+ inflate_huft *, // space for trees
+ z_streamp); // for messages
+
+int inflate_trees_dynamic (
+ uInt, // number of literal/length codes
+ uInt, // number of distance codes
+ uInt *, // that many (total) code lengths
+ uInt *, // literal desired/actual bit depth
+ uInt *, // distance desired/actual bit depth
+ inflate_huft * *, // literal/length tree result
+ inflate_huft * *, // distance tree result
+ inflate_huft *, // space for trees
+ z_streamp); // for messages
+
+int inflate_trees_fixed (
+ uInt *, // literal desired/actual bit depth
+ uInt *, // distance desired/actual bit depth
+ const inflate_huft * *, // literal/length tree result
+ const inflate_huft * *, // distance tree result
+ z_streamp); // for memory allocation
+
+
+
+
+
+struct inflate_blocks_state;
+typedef struct inflate_blocks_state inflate_blocks_statef;
+
+inflate_blocks_statef * inflate_blocks_new (
+ z_streamp z,
+ check_func c, // check function
+ uInt w); // window size
+
+int inflate_blocks (
+ inflate_blocks_statef *,
+ z_streamp ,
+ int); // initial return code
+
+void inflate_blocks_reset (
+ inflate_blocks_statef *,
+ z_streamp ,
+ uLong *); // check value on output
+
+int inflate_blocks_free (
+ inflate_blocks_statef *,
+ z_streamp);
+
+void inflate_set_dictionary (
+ inflate_blocks_statef *s,
+ const Byte *d, // dictionary
+ uInt n); // dictionary length
+
+int inflate_blocks_sync_point (
+ inflate_blocks_statef *s);
+
+
+
+
+struct inflate_codes_state;
+typedef struct inflate_codes_state inflate_codes_statef;
+
+inflate_codes_statef *inflate_codes_new (
+ uInt, uInt,
+ const inflate_huft *, const inflate_huft *,
+ z_streamp );
+
+int inflate_codes (
+ inflate_blocks_statef *,
+ z_streamp ,
+ int);
+
+void inflate_codes_free (
+ inflate_codes_statef *,
+ z_streamp );
+
+
+
+
+typedef enum {
+ IBM_TYPE, // get type bits (3, including end bit)
+ IBM_LENS, // get lengths for stored
+ IBM_STORED, // processing stored block
+ IBM_TABLE, // get table lengths
+ IBM_BTREE, // get bit lengths tree for a dynamic block
+ IBM_DTREE, // get length, distance trees for a dynamic block
+ IBM_CODES, // processing fixed or dynamic block
+ IBM_DRY, // output remaining window bytes
+ IBM_DONE, // finished last block, done
+ IBM_BAD} // got a data error--stuck here
+inflate_block_mode;
+
+// inflate blocks semi-private state
+struct inflate_blocks_state {
+
+ // mode
+ inflate_block_mode mode; // current inflate_block mode
+
+ // mode dependent information
+ union {
+ uInt left; // if STORED, bytes left to copy
+ struct {
+ uInt table; // table lengths (14 bits)
+ uInt index; // index into blens (or border)
+ uInt *blens; // bit lengths of codes
+ uInt bb; // bit length tree depth
+ inflate_huft *tb; // bit length decoding tree
+ } trees; // if DTREE, decoding info for trees
+ struct {
+ inflate_codes_statef
+ *codes;
+ } decode; // if CODES, current state
+ } sub; // submode
+ uInt last; // true if this block is the last block
+
+ // mode independent information
+ uInt bitk; // bits in bit buffer
+ uLong bitb; // bit buffer
+ inflate_huft *hufts; // single malloc for tree space
+ Byte *window; // sliding window
+ Byte *end; // one byte after sliding window
+ Byte *read; // window read pointer
+ Byte *write; // window write pointer
+ check_func checkfn; // check function
+ uLong check; // check on output
+
+};
+
+
+// defines for inflate input/output
+// update pointers and return
+#define UPDBITS {s->bitb=b;s->bitk=k;}
+#define UPDIN {z->avail_in=n;z->total_in+=(uLong)(p-z->next_in);z->next_in=p;}
+#define UPDOUT {s->write=q;}
+#define UPDATE {UPDBITS UPDIN UPDOUT}
+#define LEAVE {UPDATE return inflate_flush(s,z,r);}
+// get bytes and bits
+#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
+#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
+#define NEXTBYTE (n--,*p++)
+#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<>=(j);k-=(j);}
+// output bytes
+#define WAVAIL (uInt)(qread?s->read-q-1:s->end-q)
+#define LOADOUT {q=s->write;m=(uInt)WAVAIL;m;}
+#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
+#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
+#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
+#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
+// load local pointers
+#define LOAD {LOADIN LOADOUT}
+
+// masks for lower bits (size given to avoid silly warnings with Visual C++)
+// And'ing with mask[n] masks the lower n bits
+const uInt inflate_mask[17] = {
+ 0x0000,
+ 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
+ 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
+};
+
+// copy as much as possible from the sliding window to the output area
+int inflate_flush (inflate_blocks_statef *, z_streamp, int);
+
+int inflate_fast (uInt, uInt, const inflate_huft *, const inflate_huft *, inflate_blocks_statef *, z_streamp );
+
+
+
+const uInt fixed_bl = 9;
+const uInt fixed_bd = 5;
+const inflate_huft fixed_tl[] = {
+ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
+ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192},
+ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160},
+ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224},
+ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144},
+ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208},
+ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176},
+ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240},
+ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
+ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200},
+ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168},
+ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232},
+ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152},
+ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216},
+ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184},
+ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248},
+ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
+ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196},
+ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164},
+ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228},
+ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148},
+ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212},
+ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180},
+ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244},
+ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204},
+ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172},
+ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236},
+ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156},
+ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220},
+ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188},
+ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252},
+ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
+ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194},
+ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162},
+ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226},
+ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146},
+ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210},
+ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178},
+ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242},
+ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
+ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202},
+ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170},
+ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234},
+ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154},
+ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218},
+ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186},
+ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250},
+ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
+ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198},
+ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166},
+ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230},
+ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150},
+ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214},
+ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182},
+ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246},
+ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206},
+ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174},
+ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238},
+ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158},
+ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222},
+ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190},
+ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254},
+ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
+ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193},
+ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161},
+ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225},
+ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145},
+ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209},
+ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177},
+ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241},
+ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
+ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201},
+ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169},
+ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233},
+ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153},
+ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217},
+ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185},
+ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249},
+ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
+ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197},
+ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165},
+ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229},
+ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149},
+ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213},
+ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181},
+ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245},
+ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205},
+ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173},
+ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237},
+ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157},
+ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221},
+ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189},
+ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253},
+ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
+ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195},
+ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163},
+ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227},
+ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147},
+ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211},
+ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179},
+ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243},
+ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
+ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203},
+ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171},
+ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235},
+ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155},
+ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219},
+ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187},
+ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251},
+ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
+ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199},
+ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167},
+ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231},
+ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151},
+ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215},
+ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183},
+ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247},
+ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207},
+ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175},
+ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239},
+ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159},
+ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223},
+ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191},
+ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255}
+ };
+const inflate_huft fixed_td[] = {
+ {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097},
+ {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385},
+ {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193},
+ {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577},
+ {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145},
+ {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577},
+ {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289},
+ {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577}
+ };
+
+
+
+
+
+
+
+// copy as much as possible from the sliding window to the output area
+int inflate_flush(inflate_blocks_statef *s,z_streamp z,int r)
+{
+ uInt n;
+ Byte *p;
+ Byte *q;
+
+ // local copies of source and destination pointers
+ p = z->next_out;
+ q = s->read;
+
+ // compute number of bytes to copy as far as end of window
+ n = (uInt)((q <= s->write ? s->write : s->end) - q);
+ if (n > z->avail_out) n = z->avail_out;
+ if (n && r == Z_BUF_ERROR) r = Z_OK;
+
+ // update counters
+ z->avail_out -= n;
+ z->total_out += n;
+
+ // update check information
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(s->check, q, n);
+
+ // copy as far as end of window
+ if (n!=0) // check for n!=0 to avoid waking up CodeGuard
+ { memcpy(p, q, n);
+ p += n;
+ q += n;
+ }
+
+ // see if more to copy at beginning of window
+ if (q == s->end)
+ {
+ // wrap pointers
+ q = s->window;
+ if (s->write == s->end)
+ s->write = s->window;
+
+ // compute bytes to copy
+ n = (uInt)(s->write - q);
+ if (n > z->avail_out) n = z->avail_out;
+ if (n && r == Z_BUF_ERROR) r = Z_OK;
+
+ // update counters
+ z->avail_out -= n;
+ z->total_out += n;
+
+ // update check information
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(s->check, q, n);
+
+ // copy
+ if (n!=0) {memcpy(p,q,n); p+=n; q+=n;}
+ }
+
+ // update pointers
+ z->next_out = p;
+ s->read = q;
+
+ // done
+ return r;
+}
+
+
+
+
+
+
+// simplify the use of the inflate_huft type with some defines
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+typedef enum { // waiting for "i:"=input, "o:"=output, "x:"=nothing
+ START, // x: set up for LEN
+ LEN, // i: get length/literal/eob next
+ LENEXT, // i: getting length extra (have base)
+ DIST, // i: get distance next
+ DISTEXT, // i: getting distance extra
+ COPY, // o: copying bytes in window, waiting for space
+ LIT, // o: got literal, waiting for output space
+ WASH, // o: got eob, possibly still output waiting
+ END, // x: got eob and all data flushed
+ BADCODE} // x: got error
+inflate_codes_mode;
+
+// inflate codes private state
+struct inflate_codes_state {
+
+ // mode
+ inflate_codes_mode mode; // current inflate_codes mode
+
+ // mode dependent information
+ uInt len;
+ union {
+ struct {
+ const inflate_huft *tree; // pointer into tree
+ uInt need; // bits needed
+ } code; // if LEN or DIST, where in tree
+ uInt lit; // if LIT, literal
+ struct {
+ uInt get; // bits to get for extra
+ uInt dist; // distance back to copy from
+ } copy; // if EXT or COPY, where and how much
+ } sub; // submode
+
+ // mode independent information
+ Byte lbits; // ltree bits decoded per branch
+ Byte dbits; // dtree bits decoder per branch
+ const inflate_huft *ltree; // literal/length/eob tree
+ const inflate_huft *dtree; // distance tree
+
+};
+
+
+inflate_codes_statef *inflate_codes_new(
+uInt bl, uInt bd,
+const inflate_huft *tl,
+const inflate_huft *td, // need separate declaration for Borland C++
+z_streamp z)
+{
+ inflate_codes_statef *c;
+
+ if ((c = (inflate_codes_statef *)
+ ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL)
+ {
+ c->mode = START;
+ c->lbits = (Byte)bl;
+ c->dbits = (Byte)bd;
+ c->ltree = tl;
+ c->dtree = td;
+ LuTracev((stderr, "inflate: codes new\n"));
+ }
+ return c;
+}
+
+
+int inflate_codes(inflate_blocks_statef *s, z_streamp z, int r)
+{
+ uInt j; // temporary storage
+ const inflate_huft *t; // temporary pointer
+ uInt e; // extra bits or operation
+ uLong b; // bit buffer
+ uInt k; // bits in bit buffer
+ Byte *p; // input data pointer
+ uInt n; // bytes available there
+ Byte *q; // output window write pointer
+ uInt m; // bytes to end of window or read pointer
+ Byte *f; // pointer to copy strings from
+ inflate_codes_statef *c = s->sub.decode.codes; // codes state
+
+ // copy input/output information to locals (UPDATE macro restores)
+ LOAD
+
+ // process input and output based on current state
+ for(;;) switch (c->mode)
+ { // waiting for "i:"=input, "o:"=output, "x:"=nothing
+ case START: // x: set up for LEN
+#ifndef SLOW
+ if (m >= 258 && n >= 10)
+ {
+ UPDATE
+ r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z);
+ LOAD
+ if (r != Z_OK)
+ {
+ c->mode = r == Z_STREAM_END ? WASH : BADCODE;
+ break;
+ }
+ }
+#endif // !SLOW
+ c->sub.code.need = c->lbits;
+ c->sub.code.tree = c->ltree;
+ c->mode = LEN;
+ case LEN: // i: get length/literal/eob next
+ j = c->sub.code.need;
+ NEEDBITS(j)
+ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
+ DUMPBITS(t->bits)
+ e = (uInt)(t->exop);
+ if (e == 0) // literal
+ {
+ c->sub.lit = t->base;
+ LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: literal '%c'\n" :
+ "inflate: literal 0x%02x\n", t->base));
+ c->mode = LIT;
+ break;
+ }
+ if (e & 16) // length
+ {
+ c->sub.copy.get = e & 15;
+ c->len = t->base;
+ c->mode = LENEXT;
+ break;
+ }
+ if ((e & 64) == 0) // next table
+ {
+ c->sub.code.need = e;
+ c->sub.code.tree = t + t->base;
+ break;
+ }
+ if (e & 32) // end of block
+ {
+ LuTracevv((stderr, "inflate: end of block\n"));
+ c->mode = WASH;
+ break;
+ }
+ c->mode = BADCODE; // invalid code
+ z->msg = (char*)"invalid literal/length code";
+ r = Z_DATA_ERROR;
+ LEAVE
+ case LENEXT: // i: getting length extra (have base)
+ j = c->sub.copy.get;
+ NEEDBITS(j)
+ c->len += (uInt)b & inflate_mask[j];
+ DUMPBITS(j)
+ c->sub.code.need = c->dbits;
+ c->sub.code.tree = c->dtree;
+ LuTracevv((stderr, "inflate: length %u\n", c->len));
+ c->mode = DIST;
+ case DIST: // i: get distance next
+ j = c->sub.code.need;
+ NEEDBITS(j)
+ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
+ DUMPBITS(t->bits)
+ e = (uInt)(t->exop);
+ if (e & 16) // distance
+ {
+ c->sub.copy.get = e & 15;
+ c->sub.copy.dist = t->base;
+ c->mode = DISTEXT;
+ break;
+ }
+ if ((e & 64) == 0) // next table
+ {
+ c->sub.code.need = e;
+ c->sub.code.tree = t + t->base;
+ break;
+ }
+ c->mode = BADCODE; // invalid code
+ z->msg = (char*)"invalid distance code";
+ r = Z_DATA_ERROR;
+ LEAVE
+ case DISTEXT: // i: getting distance extra
+ j = c->sub.copy.get;
+ NEEDBITS(j)
+ c->sub.copy.dist += (uInt)b & inflate_mask[j];
+ DUMPBITS(j)
+ LuTracevv((stderr, "inflate: distance %u\n", c->sub.copy.dist));
+ c->mode = COPY;
+ case COPY: // o: copying bytes in window, waiting for space
f = q - c->sub.copy.dist;
while (f < s->window) // modulo window size-"while" instead
f += s->end - s->window; // of "if" handles invalid distances
while (c->len)
- {
- NEEDOUT
- OUTBYTE(*f++)
- if (f == s->end)
- f = s->window;
- c->len--;
- }
- c->mode = START;
- break;
- case LIT: // o: got literal, waiting for output space
- NEEDOUT
- OUTBYTE(c->sub.lit)
- c->mode = START;
- break;
- case WASH: // o: got eob, possibly more output
- if (k > 7) // return unused byte, if any
- {
- //Assert(k < 16, "inflate_codes grabbed too many bytes")
- k -= 8;
- n++;
- p--; // can always return one
- }
- FLUSH
- if (s->read != s->write)
- LEAVE
- c->mode = END;
- case END:
- r = Z_STREAM_END;
- LEAVE
- case BADCODE: // x: got error
- r = Z_DATA_ERROR;
- LEAVE
- default:
- r = Z_STREAM_ERROR;
- LEAVE
- }
-}
-
-
-void inflate_codes_free(inflate_codes_statef *c,z_streamp z)
-{ ZFREE(z, c);
- LuTracev((stderr, "inflate: codes free\n"));
-}
-
-
-
-// infblock.c -- interpret and process block types to last block
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-//struct inflate_codes_state {int dummy;}; // for buggy compilers
-
-
-
-// Table for deflate from PKZIP's appnote.txt.
-const uInt border[] = { // Order of the bit length code lengths
- 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
-
-//
-// Notes beyond the 1.93a appnote.txt:
-//
-// 1. Distance pointers never point before the beginning of the output stream.
-// 2. Distance pointers can point back across blocks, up to 32k away.
-// 3. There is an implied maximum of 7 bits for the bit length table and
-// 15 bits for the actual data.
-// 4. If only one code exists, then it is encoded using one bit. (Zero
-// would be more efficient, but perhaps a little confusing.) If two
-// codes exist, they are coded using one bit each (0 and 1).
-// 5. There is no way of sending zero distance codes--a dummy must be
-// sent if there are none. (History: a pre 2.0 version of PKZIP would
-// store blocks with no distance codes, but this was discovered to be
-// too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
-// zero distance codes, which is sent as one code of zero bits in
-// length.
-// 6. There are up to 286 literal/length codes. Code 256 represents the
-// end-of-block. Note however that the static length tree defines
-// 288 codes just to fill out the Huffman codes. Codes 286 and 287
-// cannot be used though, since there is no length base or extra bits
-// defined for them. Similarily, there are up to 30 distance codes.
-// However, static trees define 32 codes (all 5 bits) to fill out the
-// Huffman codes, but the last two had better not show up in the data.
-// 7. Unzip can check dynamic Huffman blocks for complete code sets.
-// The exception is that a single code would not be complete (see #4).
-// 8. The five bits following the block type is really the number of
-// literal codes sent minus 257.
-// 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
-// (1+6+6). Therefore, to output three times the length, you output
-// three codes (1+1+1), whereas to output four times the same length,
-// you only need two codes (1+3). Hmm.
-//10. In the tree reconstruction algorithm, Code = Code + Increment
-// only if BitLength(i) is not zero. (Pretty obvious.)
-//11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
-//12. Note: length code 284 can represent 227-258, but length code 285
-// really is 258. The last length deserves its own, short code
-// since it gets used a lot in very redundant files. The length
-// 258 is special since 258 - 3 (the min match length) is 255.
-//13. The literal/length and distance code bit lengths are read as a
-// single stream of lengths. It is possible (and advantageous) for
-// a repeat code (16, 17, or 18) to go across the boundary between
-// the two sets of lengths.
-
-
-void inflate_blocks_reset(inflate_blocks_statef *s, z_streamp z, uLong *c)
-{
- if (c != Z_NULL)
- *c = s->check;
- if (s->mode == IBM_BTREE || s->mode == IBM_DTREE)
- ZFREE(z, s->sub.trees.blens);
- if (s->mode == IBM_CODES)
- inflate_codes_free(s->sub.decode.codes, z);
- s->mode = IBM_TYPE;
- s->bitk = 0;
- s->bitb = 0;
- s->read = s->write = s->window;
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(0L, (const Byte *)Z_NULL, 0);
- LuTracev((stderr, "inflate: blocks reset\n"));
-}
-
-
-inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
-{
- inflate_blocks_statef *s;
-
- if ((s = (inflate_blocks_statef *)ZALLOC
- (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
- return s;
- if ((s->hufts =
- (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
- {
- ZFREE(z, s);
- return Z_NULL;
- }
- if ((s->window = (Byte *)ZALLOC(z, 1, w)) == Z_NULL)
- {
- ZFREE(z, s->hufts);
- ZFREE(z, s);
- return Z_NULL;
- }
- s->end = s->window + w;
- s->checkfn = c;
- s->mode = IBM_TYPE;
- LuTracev((stderr, "inflate: blocks allocated\n"));
- inflate_blocks_reset(s, z, Z_NULL);
- return s;
-}
-
-
-int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
-{
- uInt t; // temporary storage
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
-
- // copy input/output information to locals (UPDATE macro restores)
- LOAD
-
- // process input based on current state
- for(;;) switch (s->mode)
- {
- case IBM_TYPE:
- NEEDBITS(3)
- t = (uInt)b & 7;
- s->last = t & 1;
- switch (t >> 1)
- {
- case 0: // stored
- LuTracev((stderr, "inflate: stored block%s\n",
- s->last ? " (last)" : ""));
- DUMPBITS(3)
- t = k & 7; // go to byte boundary
- DUMPBITS(t)
- s->mode = IBM_LENS; // get length of stored block
- break;
- case 1: // fixed
- LuTracev((stderr, "inflate: fixed codes block%s\n",
- s->last ? " (last)" : ""));
- {
- uInt bl, bd;
- const inflate_huft *tl, *td;
-
- inflate_trees_fixed(&bl, &bd, &tl, &td, z);
- s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
- if (s->sub.decode.codes == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- }
- DUMPBITS(3)
- s->mode = IBM_CODES;
- break;
- case 2: // dynamic
- LuTracev((stderr, "inflate: dynamic codes block%s\n",
- s->last ? " (last)" : ""));
- DUMPBITS(3)
- s->mode = IBM_TABLE;
- break;
- case 3: // illegal
- DUMPBITS(3)
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid block type";
- r = Z_DATA_ERROR;
- LEAVE
- }
- break;
- case IBM_LENS:
- NEEDBITS(32)
- if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
- {
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid stored block lengths";
- r = Z_DATA_ERROR;
- LEAVE
- }
- s->sub.left = (uInt)b & 0xffff;
- b = k = 0; // dump bits
- LuTracev((stderr, "inflate: stored length %u\n", s->sub.left));
- s->mode = s->sub.left ? IBM_STORED : (s->last ? IBM_DRY : IBM_TYPE);
- break;
- case IBM_STORED:
- if (n == 0)
- LEAVE
- NEEDOUT
- t = s->sub.left;
- if (t > n) t = n;
- if (t > m) t = m;
- memcpy(q, p, t);
- p += t; n -= t;
- q += t; m -= t;
- if ((s->sub.left -= t) != 0)
- break;
- LuTracev((stderr, "inflate: stored end, %lu total out\n",
- z->total_out + (q >= s->read ? q - s->read :
- (s->end - s->read) + (q - s->window))));
- s->mode = s->last ? IBM_DRY : IBM_TYPE;
- break;
- case IBM_TABLE:
- NEEDBITS(14)
- s->sub.trees.table = t = (uInt)b & 0x3fff;
- // remove this section to workaround bug in pkzip
- if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
- {
- s->mode = IBM_BAD;
- z->msg = (char*)"too many length or distance symbols";
- r = Z_DATA_ERROR;
- LEAVE
- }
- // end remove
- t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
- if ((s->sub.trees.blens = (uInt*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- DUMPBITS(14)
- s->sub.trees.index = 0;
- LuTracev((stderr, "inflate: table sizes ok\n"));
- s->mode = IBM_BTREE;
- case IBM_BTREE:
- while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
- {
- NEEDBITS(3)
- s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
- DUMPBITS(3)
- }
- while (s->sub.trees.index < 19)
- s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
- s->sub.trees.bb = 7;
- t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
- &s->sub.trees.tb, s->hufts, z);
- if (t != Z_OK)
- {
+ {
+ NEEDOUT
+ OUTBYTE(*f++)
+ if (f == s->end)
+ f = s->window;
+ c->len--;
+ }
+ c->mode = START;
+ break;
+ case LIT: // o: got literal, waiting for output space
+ NEEDOUT
+ OUTBYTE(c->sub.lit)
+ c->mode = START;
+ break;
+ case WASH: // o: got eob, possibly more output
+ if (k > 7) // return unused byte, if any
+ {
+ //Assert(k < 16, "inflate_codes grabbed too many bytes")
+ k -= 8;
+ n++;
+ p--; // can always return one
+ }
+ FLUSH
+ if (s->read != s->write)
+ LEAVE
+ c->mode = END;
+ case END:
+ r = Z_STREAM_END;
+ LEAVE
+ case BADCODE: // x: got error
+ r = Z_DATA_ERROR;
+ LEAVE
+ default:
+ r = Z_STREAM_ERROR;
+ LEAVE
+ }
+}
+
+
+void inflate_codes_free(inflate_codes_statef *c,z_streamp z)
+{ ZFREE(z, c);
+ LuTracev((stderr, "inflate: codes free\n"));
+}
+
+
+
+// infblock.c -- interpret and process block types to last block
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+
+//struct inflate_codes_state {int dummy;}; // for buggy compilers
+
+
+
+// Table for deflate from PKZIP's appnote.txt.
+const uInt border[] = { // Order of the bit length code lengths
+ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+
+//
+// Notes beyond the 1.93a appnote.txt:
+//
+// 1. Distance pointers never point before the beginning of the output stream.
+// 2. Distance pointers can point back across blocks, up to 32k away.
+// 3. There is an implied maximum of 7 bits for the bit length table and
+// 15 bits for the actual data.
+// 4. If only one code exists, then it is encoded using one bit. (Zero
+// would be more efficient, but perhaps a little confusing.) If two
+// codes exist, they are coded using one bit each (0 and 1).
+// 5. There is no way of sending zero distance codes--a dummy must be
+// sent if there are none. (History: a pre 2.0 version of PKZIP would
+// store blocks with no distance codes, but this was discovered to be
+// too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
+// zero distance codes, which is sent as one code of zero bits in
+// length.
+// 6. There are up to 286 literal/length codes. Code 256 represents the
+// end-of-block. Note however that the static length tree defines
+// 288 codes just to fill out the Huffman codes. Codes 286 and 287
+// cannot be used though, since there is no length base or extra bits
+// defined for them. Similarily, there are up to 30 distance codes.
+// However, static trees define 32 codes (all 5 bits) to fill out the
+// Huffman codes, but the last two had better not show up in the data.
+// 7. Unzip can check dynamic Huffman blocks for complete code sets.
+// The exception is that a single code would not be complete (see #4).
+// 8. The five bits following the block type is really the number of
+// literal codes sent minus 257.
+// 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
+// (1+6+6). Therefore, to output three times the length, you output
+// three codes (1+1+1), whereas to output four times the same length,
+// you only need two codes (1+3). Hmm.
+//10. In the tree reconstruction algorithm, Code = Code + Increment
+// only if BitLength(i) is not zero. (Pretty obvious.)
+//11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
+//12. Note: length code 284 can represent 227-258, but length code 285
+// really is 258. The last length deserves its own, short code
+// since it gets used a lot in very redundant files. The length
+// 258 is special since 258 - 3 (the min match length) is 255.
+//13. The literal/length and distance code bit lengths are read as a
+// single stream of lengths. It is possible (and advantageous) for
+// a repeat code (16, 17, or 18) to go across the boundary between
+// the two sets of lengths.
+
+
+void inflate_blocks_reset(inflate_blocks_statef *s, z_streamp z, uLong *c)
+{
+ if (c != Z_NULL)
+ *c = s->check;
+ if (s->mode == IBM_BTREE || s->mode == IBM_DTREE)
+ ZFREE(z, s->sub.trees.blens);
+ if (s->mode == IBM_CODES)
+ inflate_codes_free(s->sub.decode.codes, z);
+ s->mode = IBM_TYPE;
+ s->bitk = 0;
+ s->bitb = 0;
+ s->read = s->write = s->window;
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(0L, (const Byte *)Z_NULL, 0);
+ LuTracev((stderr, "inflate: blocks reset\n"));
+}
+
+
+inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
+{
+ inflate_blocks_statef *s;
+
+ if ((s = (inflate_blocks_statef *)ZALLOC
+ (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
+ return s;
+ if ((s->hufts =
+ (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
+ {
+ ZFREE(z, s);
+ return Z_NULL;
+ }
+ if ((s->window = (Byte *)ZALLOC(z, 1, w)) == Z_NULL)
+ {
+ ZFREE(z, s->hufts);
+ ZFREE(z, s);
+ return Z_NULL;
+ }
+ s->end = s->window + w;
+ s->checkfn = c;
+ s->mode = IBM_TYPE;
+ LuTracev((stderr, "inflate: blocks allocated\n"));
+ inflate_blocks_reset(s, z, Z_NULL);
+ return s;
+}
+
+
+int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
+{
+ uInt t; // temporary storage
+ uLong b; // bit buffer
+ uInt k; // bits in bit buffer
+ Byte *p; // input data pointer
+ uInt n; // bytes available there
+ Byte *q; // output window write pointer
+ uInt m; // bytes to end of window or read pointer
+
+ // copy input/output information to locals (UPDATE macro restores)
+ LOAD
+
+ // process input based on current state
+ for(;;) switch (s->mode)
+ {
+ case IBM_TYPE:
+ NEEDBITS(3)
+ t = (uInt)b & 7;
+ s->last = t & 1;
+ switch (t >> 1)
+ {
+ case 0: // stored
+ LuTracev((stderr, "inflate: stored block%s\n",
+ s->last ? " (last)" : ""));
+ DUMPBITS(3)
+ t = k & 7; // go to byte boundary
+ DUMPBITS(t)
+ s->mode = IBM_LENS; // get length of stored block
+ break;
+ case 1: // fixed
+ LuTracev((stderr, "inflate: fixed codes block%s\n",
+ s->last ? " (last)" : ""));
+ {
+ uInt bl, bd;
+ const inflate_huft *tl, *td;
+
+ inflate_trees_fixed(&bl, &bd, &tl, &td, z);
+ s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
+ if (s->sub.decode.codes == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ }
+ DUMPBITS(3)
+ s->mode = IBM_CODES;
+ break;
+ case 2: // dynamic
+ LuTracev((stderr, "inflate: dynamic codes block%s\n",
+ s->last ? " (last)" : ""));
+ DUMPBITS(3)
+ s->mode = IBM_TABLE;
+ break;
+ case 3: // illegal
+ DUMPBITS(3)
+ s->mode = IBM_BAD;
+ z->msg = (char*)"invalid block type";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ break;
+ case IBM_LENS:
+ NEEDBITS(32)
+ if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
+ {
+ s->mode = IBM_BAD;
+ z->msg = (char*)"invalid stored block lengths";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ s->sub.left = (uInt)b & 0xffff;
+ b = k = 0; // dump bits
+ LuTracev((stderr, "inflate: stored length %u\n", s->sub.left));
+ s->mode = s->sub.left ? IBM_STORED : (s->last ? IBM_DRY : IBM_TYPE);
+ break;
+ case IBM_STORED:
+ if (n == 0)
+ LEAVE
+ NEEDOUT
+ t = s->sub.left;
+ if (t > n) t = n;
+ if (t > m) t = m;
+ memcpy(q, p, t);
+ p += t; n -= t;
+ q += t; m -= t;
+ if ((s->sub.left -= t) != 0)
+ break;
+ LuTracev((stderr, "inflate: stored end, %lu total out\n",
+ z->total_out + (q >= s->read ? q - s->read :
+ (s->end - s->read) + (q - s->window))));
+ s->mode = s->last ? IBM_DRY : IBM_TYPE;
+ break;
+ case IBM_TABLE:
+ NEEDBITS(14)
+ s->sub.trees.table = t = (uInt)b & 0x3fff;
+ // remove this section to workaround bug in pkzip
+ if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
+ {
+ s->mode = IBM_BAD;
+ z->msg = (char*)"too many length or distance symbols";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ // end remove
+ t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
+ if ((s->sub.trees.blens = (uInt*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ DUMPBITS(14)
+ s->sub.trees.index = 0;
+ LuTracev((stderr, "inflate: table sizes ok\n"));
+ s->mode = IBM_BTREE;
+ case IBM_BTREE:
+ while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
+ {
+ NEEDBITS(3)
+ s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
+ DUMPBITS(3)
+ }
+ while (s->sub.trees.index < 19)
+ s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
+ s->sub.trees.bb = 7;
+ t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
+ &s->sub.trees.tb, s->hufts, z);
+ if (t != Z_OK)
+ {
r = t;
if (r == Z_DATA_ERROR)
{
@@ -1430,65 +1429,65 @@ int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
s->mode = IBM_BAD;
}
LEAVE
- }
- s->sub.trees.index = 0;
- LuTracev((stderr, "inflate: bits tree ok\n"));
- s->mode = IBM_DTREE;
- case IBM_DTREE:
- while (t = s->sub.trees.table,
- s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
- {
- inflate_huft *h;
- uInt i, j, c;
-
- t = s->sub.trees.bb;
- NEEDBITS(t)
- h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
- t = h->bits;
- c = h->base;
- if (c < 16)
- {
- DUMPBITS(t)
- s->sub.trees.blens[s->sub.trees.index++] = c;
- }
- else // c == 16..18
- {
- i = c == 18 ? 7 : c - 14;
- j = c == 18 ? 11 : 3;
- NEEDBITS(t + i)
- DUMPBITS(t)
- j += (uInt)b & inflate_mask[i];
- DUMPBITS(i)
- i = s->sub.trees.index;
- t = s->sub.trees.table;
- if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
- (c == 16 && i < 1))
- {
- ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid bit length repeat";
- r = Z_DATA_ERROR;
- LEAVE
- }
- c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
- do {
- s->sub.trees.blens[i++] = c;
- } while (--j);
- s->sub.trees.index = i;
- }
- }
- s->sub.trees.tb = Z_NULL;
- {
- uInt bl, bd;
- inflate_huft *tl, *td;
- inflate_codes_statef *c;
-
- bl = 9; // must be <= 9 for lookahead assumptions
- bd = 6; // must be <= 9 for lookahead assumptions
- t = s->sub.trees.table;
- t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
- s->sub.trees.blens, &bl, &bd, &tl, &td,
- s->hufts, z);
+ }
+ s->sub.trees.index = 0;
+ LuTracev((stderr, "inflate: bits tree ok\n"));
+ s->mode = IBM_DTREE;
+ case IBM_DTREE:
+ while (t = s->sub.trees.table,
+ s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
+ {
+ inflate_huft *h;
+ uInt i, j, c;
+
+ t = s->sub.trees.bb;
+ NEEDBITS(t)
+ h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
+ t = h->bits;
+ c = h->base;
+ if (c < 16)
+ {
+ DUMPBITS(t)
+ s->sub.trees.blens[s->sub.trees.index++] = c;
+ }
+ else // c == 16..18
+ {
+ i = c == 18 ? 7 : c - 14;
+ j = c == 18 ? 11 : 3;
+ NEEDBITS(t + i)
+ DUMPBITS(t)
+ j += (uInt)b & inflate_mask[i];
+ DUMPBITS(i)
+ i = s->sub.trees.index;
+ t = s->sub.trees.table;
+ if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
+ (c == 16 && i < 1))
+ {
+ ZFREE(z, s->sub.trees.blens);
+ s->mode = IBM_BAD;
+ z->msg = (char*)"invalid bit length repeat";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
+ do {
+ s->sub.trees.blens[i++] = c;
+ } while (--j);
+ s->sub.trees.index = i;
+ }
+ }
+ s->sub.trees.tb = Z_NULL;
+ {
+ uInt bl, bd;
+ inflate_huft *tl, *td;
+ inflate_codes_statef *c;
+
+ bl = 9; // must be <= 9 for lookahead assumptions
+ bd = 6; // must be <= 9 for lookahead assumptions
+ t = s->sub.trees.table;
+ t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
+ s->sub.trees.blens, &bl, &bd, &tl, &td,
+ s->hufts, z);
if (t != Z_OK)
{
if (t == (uInt)Z_DATA_ERROR)
@@ -1500,531 +1499,531 @@ int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
LEAVE
}
LuTracev((stderr, "inflate: trees ok\n"));
- if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- s->sub.decode.codes = c;
- }
+ if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ s->sub.decode.codes = c;
+ }
ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_CODES;
- case IBM_CODES:
- UPDATE
- if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
- return inflate_flush(s, z, r);
- r = Z_OK;
- inflate_codes_free(s->sub.decode.codes, z);
- LOAD
- LuTracev((stderr, "inflate: codes end, %lu total out\n",
- z->total_out + (q >= s->read ? q - s->read :
- (s->end - s->read) + (q - s->window))));
- if (!s->last)
- {
- s->mode = IBM_TYPE;
- break;
- }
- s->mode = IBM_DRY;
- case IBM_DRY:
- FLUSH
- if (s->read != s->write)
- LEAVE
- s->mode = IBM_DONE;
- case IBM_DONE:
- r = Z_STREAM_END;
- LEAVE
- case IBM_BAD:
- r = Z_DATA_ERROR;
- LEAVE
- default:
- r = Z_STREAM_ERROR;
- LEAVE
- }
-}
-
-
-int inflate_blocks_free(inflate_blocks_statef *s, z_streamp z)
-{
- inflate_blocks_reset(s, z, Z_NULL);
- ZFREE(z, s->window);
- ZFREE(z, s->hufts);
- ZFREE(z, s);
- LuTracev((stderr, "inflate: blocks freed\n"));
- return Z_OK;
-}
-
-
-
-// inftrees.c -- generate Huffman trees for efficient decoding
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-//
-
-
-
-// allready added in wxWidgets
-//extern const char inflate_copyright[] =
-// " inflate 1.1.3 Copyright 1995-1998 Mark Adler ";
-// If you use the zlib library in a product, an acknowledgment is welcome
-// in the documentation of your product. If for some reason you cannot
-// include such an acknowledgment, I would appreciate that you keep this
-// copyright string in the executable of your product.
-
-
-
-int huft_build (
- uInt *, // code lengths in bits
- uInt, // number of codes
- uInt, // number of "simple" codes
- const uInt *, // list of base values for non-simple codes
- const uInt *, // list of extra bits for non-simple codes
- inflate_huft **,// result: starting table
- uInt *, // maximum lookup bits (returns actual)
- inflate_huft *, // space for trees
- uInt *, // hufts used in space
- uInt * ); // space for values
-
-// Tables for deflate from PKZIP's appnote.txt.
-const uInt cplens[31] = { // Copy lengths for literal codes 257..285
- 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
- 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
- // see note #13 above about 258
-const uInt cplext[31] = { // Extra bits for literal codes 257..285
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
- 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; // 112==invalid
-const uInt cpdist[30] = { // Copy offsets for distance codes 0..29
- 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
- 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
- 8193, 12289, 16385, 24577};
-const uInt cpdext[30] = { // Extra bits for distance codes
- 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
- 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
- 12, 12, 13, 13};
-
-//
-// Huffman code decoding is performed using a multi-level table lookup.
-// The fastest way to decode is to simply build a lookup table whose
-// size is determined by the longest code. However, the time it takes
-// to build this table can also be a factor if the data being decoded
-// is not very long. The most common codes are necessarily the
-// shortest codes, so those codes dominate the decoding time, and hence
-// the speed. The idea is you can have a shorter table that decodes the
-// shorter, more probable codes, and then point to subsidiary tables for
-// the longer codes. The time it costs to decode the longer codes is
-// then traded against the time it takes to make longer tables.
-//
-// This results of this trade are in the variables lbits and dbits
-// below. lbits is the number of bits the first level table for literal/
-// length codes can decode in one step, and dbits is the same thing for
-// the distance codes. Subsequent tables are also less than or equal to
-// those sizes. These values may be adjusted either when all of the
-// codes are shorter than that, in which case the longest code length in
-// bits is used, or when the shortest code is *longer* than the requested
-// table size, in which case the length of the shortest code in bits is
-// used.
-//
-// There are two different values for the two tables, since they code a
-// different number of possibilities each. The literal/length table
-// codes 286 possible values, or in a flat code, a little over eight
-// bits. The distance table codes 30 possible values, or a little less
-// than five bits, flat. The optimum values for speed end up being
-// about one bit more than those, so lbits is 8+1 and dbits is 5+1.
-// The optimum values may differ though from machine to machine, and
-// possibly even between compilers. Your mileage may vary.
-//
-
-
-// If BMAX needs to be larger than 16, then h and x[] should be uLong.
-#define BMAX 15 // maximum bit length of any code
-
-int huft_build(
-uInt *b, // code lengths in bits (all assumed <= BMAX)
-uInt n, // number of codes (assumed <= 288)
-uInt s, // number of simple-valued codes (0..s-1)
-const uInt *d, // list of base values for non-simple codes
-const uInt *e, // list of extra bits for non-simple codes
-inflate_huft * *t, // result: starting table
-uInt *m, // maximum lookup bits, returns actual
-inflate_huft *hp, // space for trees
-uInt *hn, // hufts used in space
-uInt *v) // working area: values in order of bit length
+ s->mode = IBM_CODES;
+ case IBM_CODES:
+ UPDATE
+ if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
+ return inflate_flush(s, z, r);
+ r = Z_OK;
+ inflate_codes_free(s->sub.decode.codes, z);
+ LOAD
+ LuTracev((stderr, "inflate: codes end, %lu total out\n",
+ z->total_out + (q >= s->read ? q - s->read :
+ (s->end - s->read) + (q - s->window))));
+ if (!s->last)
+ {
+ s->mode = IBM_TYPE;
+ break;
+ }
+ s->mode = IBM_DRY;
+ case IBM_DRY:
+ FLUSH
+ if (s->read != s->write)
+ LEAVE
+ s->mode = IBM_DONE;
+ case IBM_DONE:
+ r = Z_STREAM_END;
+ LEAVE
+ case IBM_BAD:
+ r = Z_DATA_ERROR;
+ LEAVE
+ default:
+ r = Z_STREAM_ERROR;
+ LEAVE
+ }
+}
+
+
+int inflate_blocks_free(inflate_blocks_statef *s, z_streamp z)
+{
+ inflate_blocks_reset(s, z, Z_NULL);
+ ZFREE(z, s->window);
+ ZFREE(z, s->hufts);
+ ZFREE(z, s);
+ LuTracev((stderr, "inflate: blocks freed\n"));
+ return Z_OK;
+}
+
+
+
+// inftrees.c -- generate Huffman trees for efficient decoding
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+//
+
+
+
+// allready added in wxWidgets
+//extern const char inflate_copyright[] =
+// " inflate 1.1.3 Copyright 1995-1998 Mark Adler ";
+// If you use the zlib library in a product, an acknowledgment is welcome
+// in the documentation of your product. If for some reason you cannot
+// include such an acknowledgment, I would appreciate that you keep this
+// copyright string in the executable of your product.
+
+
+
+int huft_build (
+ uInt *, // code lengths in bits
+ uInt, // number of codes
+ uInt, // number of "simple" codes
+ const uInt *, // list of base values for non-simple codes
+ const uInt *, // list of extra bits for non-simple codes
+ inflate_huft **,// result: starting table
+ uInt *, // maximum lookup bits (returns actual)
+ inflate_huft *, // space for trees
+ uInt *, // hufts used in space
+ uInt * ); // space for values
+
+// Tables for deflate from PKZIP's appnote.txt.
+const uInt cplens[31] = { // Copy lengths for literal codes 257..285
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+ 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
+ // see note #13 above about 258
+const uInt cplext[31] = { // Extra bits for literal codes 257..285
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
+ 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; // 112==invalid
+const uInt cpdist[30] = { // Copy offsets for distance codes 0..29
+ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+ 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+ 8193, 12289, 16385, 24577};
+const uInt cpdext[30] = { // Extra bits for distance codes
+ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
+ 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
+ 12, 12, 13, 13};
+
+//
+// Huffman code decoding is performed using a multi-level table lookup.
+// The fastest way to decode is to simply build a lookup table whose
+// size is determined by the longest code. However, the time it takes
+// to build this table can also be a factor if the data being decoded
+// is not very long. The most common codes are necessarily the
+// shortest codes, so those codes dominate the decoding time, and hence
+// the speed. The idea is you can have a shorter table that decodes the
+// shorter, more probable codes, and then point to subsidiary tables for
+// the longer codes. The time it costs to decode the longer codes is
+// then traded against the time it takes to make longer tables.
+//
+// This results of this trade are in the variables lbits and dbits
+// below. lbits is the number of bits the first level table for literal/
+// length codes can decode in one step, and dbits is the same thing for
+// the distance codes. Subsequent tables are also less than or equal to
+// those sizes. These values may be adjusted either when all of the
+// codes are shorter than that, in which case the longest code length in
+// bits is used, or when the shortest code is *longer* than the requested
+// table size, in which case the length of the shortest code in bits is
+// used.
+//
+// There are two different values for the two tables, since they code a
+// different number of possibilities each. The literal/length table
+// codes 286 possible values, or in a flat code, a little over eight
+// bits. The distance table codes 30 possible values, or a little less
+// than five bits, flat. The optimum values for speed end up being
+// about one bit more than those, so lbits is 8+1 and dbits is 5+1.
+// The optimum values may differ though from machine to machine, and
+// possibly even between compilers. Your mileage may vary.
+//
+
+
+// If BMAX needs to be larger than 16, then h and x[] should be uLong.
+#define BMAX 15 // maximum bit length of any code
+
+int huft_build(
+uInt *b, // code lengths in bits (all assumed <= BMAX)
+uInt n, // number of codes (assumed <= 288)
+uInt s, // number of simple-valued codes (0..s-1)
+const uInt *d, // list of base values for non-simple codes
+const uInt *e, // list of extra bits for non-simple codes
+inflate_huft * *t, // result: starting table
+uInt *m, // maximum lookup bits, returns actual
+inflate_huft *hp, // space for trees
+uInt *hn, // hufts used in space
+uInt *v) // working area: values in order of bit length
// Given a list of code lengths and a maximum table size, make a set of
// tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
// if the given code set is incomplete (the tables are still built in this
// case), or Z_DATA_ERROR if the input is invalid.
-{
-
- uInt a; // counter for codes of length k
- uInt c[BMAX+1]; // bit length count table
- uInt f; // i repeats in table every f entries
- int g; // maximum code length
- int h; // table level
- register uInt i; // counter, current code
- register uInt j; // counter
- register int k; // number of bits in current code
- int l; // bits per table (returned in m)
- uInt mask; // (1 << w) - 1, to avoid cc -O bug on HP
- register uInt *p; // pointer into c[], b[], or v[]
- inflate_huft *q; // points to current table
- struct inflate_huft_s r; // table entry for structure assignment
- inflate_huft *u[BMAX]; // table stack
- register int w; // bits before this table == (l * h)
- uInt x[BMAX+1]; // bit offsets, then code stack
- uInt *xp; // pointer into x
- int y; // number of dummy codes added
- uInt z; // number of entries in current table
-
-
- // Generate counts for each bit length
- p = c;
-#define C0 *p++ = 0;
-#define C2 C0 C0 C0 C0
-#define C4 C2 C2 C2 C2
- C4; p; // clear c[]--assume BMAX+1 is 16
- p = b; i = n;
- do {
- c[*p++]++; // assume all entries <= BMAX
- } while (--i);
- if (c[0] == n) // null input--all zero length codes
- {
- *t = (inflate_huft *)Z_NULL;
- *m = 0;
- return Z_OK;
- }
-
-
- // Find minimum and maximum length, bound *m by those
- l = *m;
- for (j = 1; j <= BMAX; j++)
- if (c[j])
- break;
- k = j; // minimum code length
- if ((uInt)l < j)
- l = j;
- for (i = BMAX; i; i--)
- if (c[i])
- break;
- g = i; // maximum code length
- if ((uInt)l > i)
- l = i;
- *m = l;
-
-
- // Adjust last length count to fill out codes, if needed
- for (y = 1 << j; j < i; j++, y <<= 1)
- if ((y -= c[j]) < 0)
- return Z_DATA_ERROR;
- if ((y -= c[i]) < 0)
- return Z_DATA_ERROR;
- c[i] += y;
-
-
- // Generate starting offsets into the value table for each length
- x[1] = j = 0;
- p = c + 1; xp = x + 2;
- while (--i) { // note that i == g from above
- *xp++ = (j += *p++);
- }
-
-
- // Make a table of values in order of bit lengths
- p = b; i = 0;
- do {
- if ((j = *p++) != 0)
- v[x[j]++] = i;
- } while (++i < n);
- n = x[g]; // set n to length of v
-
-
- // Generate the Huffman codes and for each, make the table entries
- x[0] = i = 0; // first Huffman code is zero
- p = v; // grab values in bit order
- h = -1; // no tables yet--level -1
- w = -l; // bits decoded == (l * h)
- u[0] = (inflate_huft *)Z_NULL; // just to keep compilers happy
- q = (inflate_huft *)Z_NULL; // ditto
- z = 0; // ditto
-
- // go through the bit lengths (k already is bits in shortest code)
- for (; k <= g; k++)
- {
- a = c[k];
- while (a--)
- {
- // here i is the Huffman code of length k bits for value *p
- // make tables up to required level
- while (k > w + l)
- {
- h++;
- w += l; // previous table always l bits
-
- // compute minimum size table less than or equal to l bits
- z = g - w;
- z = z > (uInt)l ? l : z; // table size upper limit
- if ((f = 1 << (j = k - w)) > a + 1) // try a k-w bit table
- { // too few codes for k-w bit table
- f -= a + 1; // deduct codes from patterns left
- xp = c + k;
- if (j < z)
- while (++j < z) // try smaller tables up to z bits
- {
- if ((f <<= 1) <= *++xp)
- break; // enough codes to use up j bits
- f -= *xp; // else deduct codes from patterns
- }
- }
- z = 1 << j; // table entries for j-bit table
-
+{
+
+ uInt a; // counter for codes of length k
+ uInt c[BMAX+1]; // bit length count table
+ uInt f; // i repeats in table every f entries
+ int g; // maximum code length
+ int h; // table level
+ uInt i; // counter, current code
+ uInt j; // counter
+ int k; // number of bits in current code
+ int l; // bits per table (returned in m)
+ uInt mask; // (1 << w) - 1, to avoid cc -O bug on HP
+ uInt *p; // pointer into c[], b[], or v[]
+ inflate_huft *q; // points to current table
+ inflate_huft_s r; // table entry for structure assignment
+ inflate_huft *u[BMAX]; // table stack
+ int w; // bits before this table == (l * h)
+ uInt x[BMAX+1]; // bit offsets, then code stack
+ uInt *xp; // pointer into x
+ int y; // number of dummy codes added
+ uInt z; // number of entries in current table
+
+
+ // Generate counts for each bit length
+ p = c;
+#define C0 *p++ = 0;
+#define C2 C0 C0 C0 C0
+#define C4 C2 C2 C2 C2
+ C4; p; // clear c[]--assume BMAX+1 is 16
+ p = b; i = n;
+ do {
+ c[*p++]++; // assume all entries <= BMAX
+ } while (--i);
+ if (c[0] == n) // null input--all zero length codes
+ {
+ *t = (inflate_huft *)Z_NULL;
+ *m = 0;
+ return Z_OK;
+ }
+
+
+ // Find minimum and maximum length, bound *m by those
+ l = *m;
+ for (j = 1; j <= BMAX; j++)
+ if (c[j])
+ break;
+ k = j; // minimum code length
+ if ((uInt)l < j)
+ l = j;
+ for (i = BMAX; i; i--)
+ if (c[i])
+ break;
+ g = i; // maximum code length
+ if ((uInt)l > i)
+ l = i;
+ *m = l;
+
+
+ // Adjust last length count to fill out codes, if needed
+ for (y = 1 << j; j < i; j++, y <<= 1)
+ if ((y -= c[j]) < 0)
+ return Z_DATA_ERROR;
+ if ((y -= c[i]) < 0)
+ return Z_DATA_ERROR;
+ c[i] += y;
+
+
+ // Generate starting offsets into the value table for each length
+ x[1] = j = 0;
+ p = c + 1; xp = x + 2;
+ while (--i) { // note that i == g from above
+ *xp++ = (j += *p++);
+ }
+
+
+ // Make a table of values in order of bit lengths
+ p = b; i = 0;
+ do {
+ if ((j = *p++) != 0)
+ v[x[j]++] = i;
+ } while (++i < n);
+ n = x[g]; // set n to length of v
+
+
+ // Generate the Huffman codes and for each, make the table entries
+ x[0] = i = 0; // first Huffman code is zero
+ p = v; // grab values in bit order
+ h = -1; // no tables yet--level -1
+ w = -l; // bits decoded == (l * h)
+ u[0] = (inflate_huft *)Z_NULL; // just to keep compilers happy
+ q = (inflate_huft *)Z_NULL; // ditto
+ z = 0; // ditto
+
+ // go through the bit lengths (k already is bits in shortest code)
+ for (; k <= g; k++)
+ {
+ a = c[k];
+ while (a--)
+ {
+ // here i is the Huffman code of length k bits for value *p
+ // make tables up to required level
+ while (k > w + l)
+ {
+ h++;
+ w += l; // previous table always l bits
+
+ // compute minimum size table less than or equal to l bits
+ z = g - w;
+ z = z > (uInt)l ? l : z; // table size upper limit
+ if ((f = 1 << (j = k - w)) > a + 1) // try a k-w bit table
+ { // too few codes for k-w bit table
+ f -= a + 1; // deduct codes from patterns left
+ xp = c + k;
+ if (j < z)
+ while (++j < z) // try smaller tables up to z bits
+ {
+ if ((f <<= 1) <= *++xp)
+ break; // enough codes to use up j bits
+ f -= *xp; // else deduct codes from patterns
+ }
+ }
+ z = 1 << j; // table entries for j-bit table
+
// allocate new table
if (*hn + z > MANY) // (note: doesn't matter for fixed)
return Z_DATA_ERROR; // overflow of MANY
u[h] = q = hp + *hn;
*hn += z;
-
- // connect to last table, if there is one
- if (h)
- {
- x[h] = i; // save pattern for backing up
- r.bits = (Byte)l; // bits to dump before this table
- r.exop = (Byte)j; // bits in this table
- j = i >> (w - l);
- r.base = (uInt)(q - u[h-1] - j); // offset to this table
- u[h-1][j] = r; // connect to last table
- }
- else
- *t = q; // first table is returned result
- }
-
- // set up table entry in r
- r.bits = (Byte)(k - w);
- if (p >= v + n)
- r.exop = 128 + 64; // out of values--invalid code
- else if (*p < s)
- {
- r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); // 256 is end-of-block
- r.base = *p++; // simple code is just the value
- }
- else
- {
- r.exop = (Byte)(e[*p - s] + 16 + 64);// non-simple--look up in lists
- r.base = d[*p++ - s];
- }
-
- // fill code-like entries with r
- f = 1 << (k - w);
- for (j = i >> w; j < z; j += f)
- q[j] = r;
-
- // backwards increment the k-bit code i
- for (j = 1 << (k - 1); i & j; j >>= 1)
- i ^= j;
- i ^= j;
-
- // backup over finished tables
- mask = (1 << w) - 1; // needed on HP, cc -O bug
- while ((i & mask) != x[h])
- {
- h--; // don't need to update q
- w -= l;
- mask = (1 << w) - 1;
- }
- }
- }
-
-
- // Return Z_BUF_ERROR if we were given an incomplete table
- return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
-}
-
-
-int inflate_trees_bits(
-uInt *c, // 19 code lengths
-uInt *bb, // bits tree desired/actual depth
-inflate_huft * *tb, // bits tree result
-inflate_huft *hp, // space for trees
-z_streamp z) // for messages
-{
- int r;
- uInt hn = 0; // hufts used in space
- uInt *v; // work area for huft_build
-
- if ((v = (uInt*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL)
- return Z_MEM_ERROR;
- r = huft_build(c, 19, 19, (uInt*)Z_NULL, (uInt*)Z_NULL,
- tb, bb, hp, &hn, v);
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed dynamic bit lengths tree";
- else if (r == Z_BUF_ERROR || *bb == 0)
- {
- z->msg = (char*)"incomplete dynamic bit lengths tree";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
-}
-
-
-int inflate_trees_dynamic(
-uInt nl, // number of literal/length codes
-uInt nd, // number of distance codes
-uInt *c, // that many (total) code lengths
-uInt *bl, // literal desired/actual bit depth
-uInt *bd, // distance desired/actual bit depth
-inflate_huft * *tl, // literal/length tree result
-inflate_huft * *td, // distance tree result
-inflate_huft *hp, // space for trees
-z_streamp z) // for messages
-{
- int r;
- uInt hn = 0; // hufts used in space
- uInt *v; // work area for huft_build
-
- // allocate work area
- if ((v = (uInt*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
- return Z_MEM_ERROR;
-
- // build literal/length tree
- r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v);
- if (r != Z_OK || *bl == 0)
- {
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed literal/length tree";
- else if (r != Z_MEM_ERROR)
- {
- z->msg = (char*)"incomplete literal/length tree";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
- }
-
- // build distance tree
- r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v);
- if (r != Z_OK || (*bd == 0 && nl > 257))
- {
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed distance tree";
- else if (r == Z_BUF_ERROR) {
- z->msg = (char*)"incomplete distance tree";
- r = Z_DATA_ERROR;
- }
- else if (r != Z_MEM_ERROR)
- {
- z->msg = (char*)"empty distance tree with lengths";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
- }
-
- // done
- ZFREE(z, v);
- return Z_OK;
-}
-
-
-
-
-
-int inflate_trees_fixed(
-uInt *bl, // literal desired/actual bit depth
-uInt *bd, // distance desired/actual bit depth
-const inflate_huft * * tl, // literal/length tree result
-const inflate_huft * *td, // distance tree result
-z_streamp ) // for memory allocation
-{
- *bl = fixed_bl;
- *bd = fixed_bd;
- *tl = fixed_tl;
- *td = fixed_td;
- return Z_OK;
-}
-
-
-// inffast.c -- process literals and length/distance pairs fast
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-//
-
-
-//struct inflate_codes_state {int dummy;}; // for buggy compilers
-
-
-// macros for bit input with no checking and for returning unused bytes
-#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<avail_in-n;c=(k>>3)>3:c;n+=c;p-=c;k-=c<<3;}
-
-// Called with number of bytes left to write in window at least 258
-// (the maximum string length) and number of input bytes available
-// at least ten. The ten bytes are six bytes for the longest length/
-// distance pair plus four bytes for overloading the bit buffer.
-
-int inflate_fast(
-uInt bl, uInt bd,
-const inflate_huft *tl,
-const inflate_huft *td, // need separate declaration for Borland C++
-inflate_blocks_statef *s,
-z_streamp z)
-{
- const inflate_huft *t; // temporary pointer
- uInt e; // extra bits or operation
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
- uInt ml; // mask for literal/length tree
- uInt md; // mask for distance tree
- uInt c; // bytes to copy
- uInt d; // distance back to copy from
- Byte *r; // copy source pointer
-
- // load input, output, bit values
- LOAD
-
- // initialize masks
- ml = inflate_mask[bl];
- md = inflate_mask[bd];
-
- // do until not enough input or output space for fast loop
- do { // assume called with m >= 258 && n >= 10
- // get literal/length code
- GRABBITS(20) // max bits for literal/length code
- if ((e = (t = tl + ((uInt)b & ml))->exop) == 0)
- {
- DUMPBITS(t->bits)
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: * literal '%c'\n" :
- "inflate: * literal 0x%02x\n", t->base));
- *q++ = (Byte)t->base;
- m--;
- continue;
- }
- for (;;) {
- DUMPBITS(t->bits)
- if (e & 16)
- {
- // get extra bits for length
- e &= 15;
- c = t->base + ((uInt)b & inflate_mask[e]);
- DUMPBITS(e)
- LuTracevv((stderr, "inflate: * length %u\n", c));
-
- // decode distance base of block to copy
- GRABBITS(15); // max bits for distance code
- e = (t = td + ((uInt)b & md))->exop;
- for (;;) {
- DUMPBITS(t->bits)
- if (e & 16)
- {
- // get extra bits to add to distance base
- e &= 15;
- GRABBITS(e) // get extra bits (up to 13)
- d = t->base + ((uInt)b & inflate_mask[e]);
- DUMPBITS(e)
- LuTracevv((stderr, "inflate: * distance %u\n", d));
-
+
+ // connect to last table, if there is one
+ if (h)
+ {
+ x[h] = i; // save pattern for backing up
+ r.bits = (Byte)l; // bits to dump before this table
+ r.exop = (Byte)j; // bits in this table
+ j = i >> (w - l);
+ r.base = (uInt)(q - u[h-1] - j); // offset to this table
+ u[h-1][j] = r; // connect to last table
+ }
+ else
+ *t = q; // first table is returned result
+ }
+
+ // set up table entry in r
+ r.bits = (Byte)(k - w);
+ if (p >= v + n)
+ r.exop = 128 + 64; // out of values--invalid code
+ else if (*p < s)
+ {
+ r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); // 256 is end-of-block
+ r.base = *p++; // simple code is just the value
+ }
+ else
+ {
+ r.exop = (Byte)(e[*p - s] + 16 + 64);// non-simple--look up in lists
+ r.base = d[*p++ - s];
+ }
+
+ // fill code-like entries with r
+ f = 1 << (k - w);
+ for (j = i >> w; j < z; j += f)
+ q[j] = r;
+
+ // backwards increment the k-bit code i
+ for (j = 1 << (k - 1); i & j; j >>= 1)
+ i ^= j;
+ i ^= j;
+
+ // backup over finished tables
+ mask = (1 << w) - 1; // needed on HP, cc -O bug
+ while ((i & mask) != x[h])
+ {
+ h--; // don't need to update q
+ w -= l;
+ mask = (1 << w) - 1;
+ }
+ }
+ }
+
+
+ // Return Z_BUF_ERROR if we were given an incomplete table
+ return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
+}
+
+
+int inflate_trees_bits(
+uInt *c, // 19 code lengths
+uInt *bb, // bits tree desired/actual depth
+inflate_huft * *tb, // bits tree result
+inflate_huft *hp, // space for trees
+z_streamp z) // for messages
+{
+ int r;
+ uInt hn = 0; // hufts used in space
+ uInt *v; // work area for huft_build
+
+ if ((v = (uInt*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL)
+ return Z_MEM_ERROR;
+ r = huft_build(c, 19, 19, (uInt*)Z_NULL, (uInt*)Z_NULL,
+ tb, bb, hp, &hn, v);
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed dynamic bit lengths tree";
+ else if (r == Z_BUF_ERROR || *bb == 0)
+ {
+ z->msg = (char*)"incomplete dynamic bit lengths tree";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+}
+
+
+int inflate_trees_dynamic(
+uInt nl, // number of literal/length codes
+uInt nd, // number of distance codes
+uInt *c, // that many (total) code lengths
+uInt *bl, // literal desired/actual bit depth
+uInt *bd, // distance desired/actual bit depth
+inflate_huft * *tl, // literal/length tree result
+inflate_huft * *td, // distance tree result
+inflate_huft *hp, // space for trees
+z_streamp z) // for messages
+{
+ int r;
+ uInt hn = 0; // hufts used in space
+ uInt *v; // work area for huft_build
+
+ // allocate work area
+ if ((v = (uInt*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
+ return Z_MEM_ERROR;
+
+ // build literal/length tree
+ r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v);
+ if (r != Z_OK || *bl == 0)
+ {
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed literal/length tree";
+ else if (r != Z_MEM_ERROR)
+ {
+ z->msg = (char*)"incomplete literal/length tree";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+ }
+
+ // build distance tree
+ r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v);
+ if (r != Z_OK || (*bd == 0 && nl > 257))
+ {
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed distance tree";
+ else if (r == Z_BUF_ERROR) {
+ z->msg = (char*)"incomplete distance tree";
+ r = Z_DATA_ERROR;
+ }
+ else if (r != Z_MEM_ERROR)
+ {
+ z->msg = (char*)"empty distance tree with lengths";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+ }
+
+ // done
+ ZFREE(z, v);
+ return Z_OK;
+}
+
+
+
+
+
+int inflate_trees_fixed(
+uInt *bl, // literal desired/actual bit depth
+uInt *bd, // distance desired/actual bit depth
+const inflate_huft * * tl, // literal/length tree result
+const inflate_huft * *td, // distance tree result
+z_streamp ) // for memory allocation
+{
+ *bl = fixed_bl;
+ *bd = fixed_bd;
+ *tl = fixed_tl;
+ *td = fixed_td;
+ return Z_OK;
+}
+
+
+// inffast.c -- process literals and length/distance pairs fast
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+//
+
+
+//struct inflate_codes_state {int dummy;}; // for buggy compilers
+
+
+// macros for bit input with no checking and for returning unused bytes
+#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<avail_in-n;c=(k>>3)>3:c;n+=c;p-=c;k-=c<<3;}
+
+// Called with number of bytes left to write in window at least 258
+// (the maximum string length) and number of input bytes available
+// at least ten. The ten bytes are six bytes for the longest length/
+// distance pair plus four bytes for overloading the bit buffer.
+
+int inflate_fast(
+uInt bl, uInt bd,
+const inflate_huft *tl,
+const inflate_huft *td, // need separate declaration for Borland C++
+inflate_blocks_statef *s,
+z_streamp z)
+{
+ const inflate_huft *t; // temporary pointer
+ uInt e; // extra bits or operation
+ uLong b; // bit buffer
+ uInt k; // bits in bit buffer
+ Byte *p; // input data pointer
+ uInt n; // bytes available there
+ Byte *q; // output window write pointer
+ uInt m; // bytes to end of window or read pointer
+ uInt ml; // mask for literal/length tree
+ uInt md; // mask for distance tree
+ uInt c; // bytes to copy
+ uInt d; // distance back to copy from
+ Byte *r; // copy source pointer
+
+ // load input, output, bit values
+ LOAD
+
+ // initialize masks
+ ml = inflate_mask[bl];
+ md = inflate_mask[bd];
+
+ // do until not enough input or output space for fast loop
+ do { // assume called with m >= 258 && n >= 10
+ // get literal/length code
+ GRABBITS(20) // max bits for literal/length code
+ if ((e = (t = tl + ((uInt)b & ml))->exop) == 0)
+ {
+ DUMPBITS(t->bits)
+ LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: * literal '%c'\n" :
+ "inflate: * literal 0x%02x\n", t->base));
+ *q++ = (Byte)t->base;
+ m--;
+ continue;
+ }
+ for (;;) {
+ DUMPBITS(t->bits)
+ if (e & 16)
+ {
+ // get extra bits for length
+ e &= 15;
+ c = t->base + ((uInt)b & inflate_mask[e]);
+ DUMPBITS(e)
+ LuTracevv((stderr, "inflate: * length %u\n", c));
+
+ // decode distance base of block to copy
+ GRABBITS(15); // max bits for distance code
+ e = (t = td + ((uInt)b & md))->exop;
+ for (;;) {
+ DUMPBITS(t->bits)
+ if (e & 16)
+ {
+ // get extra bits to add to distance base
+ e &= 15;
+ GRABBITS(e) // get extra bits (up to 13)
+ d = t->base + ((uInt)b & inflate_mask[e]);
+ DUMPBITS(e)
+ LuTracevv((stderr, "inflate: * distance %u\n", d));
+
// do the copy
m -= c;
r = q - d;
@@ -2064,151 +2063,151 @@ z_streamp z)
}
break;
}
- else if ((e & 64) == 0)
- {
- t += t->base;
- e = (t += ((uInt)b & inflate_mask[e]))->exop;
- }
- else
- {
- z->msg = (char*)"invalid distance code";
- UNGRAB
- UPDATE
- return Z_DATA_ERROR;
- }
- };
- break;
- }
- if ((e & 64) == 0)
- {
- t += t->base;
- if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0)
- {
- DUMPBITS(t->bits)
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: * literal '%c'\n" :
- "inflate: * literal 0x%02x\n", t->base));
- *q++ = (Byte)t->base;
- m--;
- break;
- }
- }
- else if (e & 32)
- {
- LuTracevv((stderr, "inflate: * end of block\n"));
- UNGRAB
- UPDATE
- return Z_STREAM_END;
- }
- else
- {
- z->msg = (char*)"invalid literal/length code";
- UNGRAB
- UPDATE
- return Z_DATA_ERROR;
- }
- };
- } while (m >= 258 && n >= 10);
-
- // not enough input or output--restore pointers and return
- UNGRAB
- UPDATE
- return Z_OK;
-}
-
-
-
-
-
-
-// crc32.c -- compute the CRC-32 of a data stream
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-// @(#) $Id$
-
-
-
-
-
-
-// Table of CRC-32's of all single-byte values (made by make_crc_table)
-const uLong crc_table[256] = {
- 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
- 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
- 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
- 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
- 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
- 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
- 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
- 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
- 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
- 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
- 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
- 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
- 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
- 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
- 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
- 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
- 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
- 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
- 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
- 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
- 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
- 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
- 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
- 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
- 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
- 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
- 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
- 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
- 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
- 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
- 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
- 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
- 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
- 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
- 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
- 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
- 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
- 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
- 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
- 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
- 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
- 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
- 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
- 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
- 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
- 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
- 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
- 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
- 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
- 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
- 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
- 0x2d02ef8dL
-};
-
-const uLong * get_crc_table()
-{ return (const uLong *)crc_table;
-}
-
-#define CRC_DO1(buf) crc = crc_table[((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8);
-#define CRC_DO2(buf) CRC_DO1(buf); CRC_DO1(buf);
-#define CRC_DO4(buf) CRC_DO2(buf); CRC_DO2(buf);
-#define CRC_DO8(buf) CRC_DO4(buf); CRC_DO4(buf);
-
-uLong ucrc32(uLong crc, const Byte *buf, uInt len)
-{ if (buf == Z_NULL) return 0L;
- crc = crc ^ 0xffffffffL;
- while (len >= 8) {CRC_DO8(buf); len -= 8;}
- if (len) do {CRC_DO1(buf);} while (--len);
- return crc ^ 0xffffffffL;
-}
-
-
-
-// =============================================================
-// some decryption routines
+ else if ((e & 64) == 0)
+ {
+ t += t->base;
+ e = (t += ((uInt)b & inflate_mask[e]))->exop;
+ }
+ else
+ {
+ z->msg = (char*)"invalid distance code";
+ UNGRAB
+ UPDATE
+ return Z_DATA_ERROR;
+ }
+ };
+ break;
+ }
+ if ((e & 64) == 0)
+ {
+ t += t->base;
+ if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0)
+ {
+ DUMPBITS(t->bits)
+ LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: * literal '%c'\n" :
+ "inflate: * literal 0x%02x\n", t->base));
+ *q++ = (Byte)t->base;
+ m--;
+ break;
+ }
+ }
+ else if (e & 32)
+ {
+ LuTracevv((stderr, "inflate: * end of block\n"));
+ UNGRAB
+ UPDATE
+ return Z_STREAM_END;
+ }
+ else
+ {
+ z->msg = (char*)"invalid literal/length code";
+ UNGRAB
+ UPDATE
+ return Z_DATA_ERROR;
+ }
+ };
+ } while (m >= 258 && n >= 10);
+
+ // not enough input or output--restore pointers and return
+ UNGRAB
+ UPDATE
+ return Z_OK;
+}
+
+
+
+
+
+
+// crc32.c -- compute the CRC-32 of a data stream
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+
+// @(#) $Id$
+
+
+
+
+
+
+// Table of CRC-32's of all single-byte values (made by make_crc_table)
+const uLong crc_table[256] = {
+ 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
+ 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
+ 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
+ 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
+ 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
+ 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
+ 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
+ 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
+ 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
+ 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
+ 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
+ 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
+ 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
+ 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
+ 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
+ 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
+ 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
+ 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
+ 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
+ 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
+ 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
+ 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
+ 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
+ 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
+ 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
+ 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
+ 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
+ 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
+ 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
+ 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
+ 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
+ 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
+ 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
+ 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
+ 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
+ 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
+ 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
+ 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
+ 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
+ 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
+ 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
+ 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
+ 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
+ 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
+ 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
+ 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
+ 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
+ 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
+ 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
+ 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
+ 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
+ 0x2d02ef8dL
+};
+
+const uLong * get_crc_table()
+{ return (const uLong *)crc_table;
+}
+
+#define CRC_DO1(buf) crc = crc_table[((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8);
+#define CRC_DO2(buf) CRC_DO1(buf); CRC_DO1(buf);
+#define CRC_DO4(buf) CRC_DO2(buf); CRC_DO2(buf);
+#define CRC_DO8(buf) CRC_DO4(buf); CRC_DO4(buf);
+
+uLong ucrc32(uLong crc, const Byte *buf, uInt len)
+{ if (buf == Z_NULL) return 0L;
+ crc = crc ^ 0xffffffffL;
+ while (len >= 8) {CRC_DO8(buf); len -= 8;}
+ if (len) do {CRC_DO1(buf);} while (--len);
+ return crc ^ 0xffffffffL;
+}
+
+
+
+// =============================================================
+// some decryption routines
#define CRC32(c, b) (crc_table[((int)(c)^(b))&0xff]^((c)>>8))
void Uupdate_keys(unsigned long *keys, char c)
{ keys[0] = CRC32(keys[0],c);
@@ -2225,1941 +2224,1940 @@ char zdecode(unsigned long *keys, char c)
Uupdate_keys(keys,c);
return c;
}
-
-
-
-// adler32.c -- compute the Adler-32 checksum of a data stream
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-// @(#) $Id$
-
-
-#define BASE 65521L // largest prime smaller than 65536
-#define NMAX 5552
-// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
-
-#define AD_DO1(buf,i) {s1 += buf[i]; s2 += s1;}
-#define AD_DO2(buf,i) AD_DO1(buf,i); AD_DO1(buf,i+1);
-#define AD_DO4(buf,i) AD_DO2(buf,i); AD_DO2(buf,i+2);
-#define AD_DO8(buf,i) AD_DO4(buf,i); AD_DO4(buf,i+4);
-#define AD_DO16(buf) AD_DO8(buf,0); AD_DO8(buf,8);
-
-// =========================================================================
-uLong adler32(uLong adler, const Byte *buf, uInt len)
-{
- unsigned long s1 = adler & 0xffff;
- unsigned long s2 = (adler >> 16) & 0xffff;
- int k;
-
- if (buf == Z_NULL) return 1L;
-
- while (len > 0) {
- k = len < NMAX ? len : NMAX;
- len -= k;
- while (k >= 16) {
- AD_DO16(buf);
- buf += 16;
- k -= 16;
- }
- if (k != 0) do {
- s1 += *buf++;
- s2 += s1;
- } while (--k);
- s1 %= BASE;
- s2 %= BASE;
- }
- return (s2 << 16) | s1;
-}
-
-
-
-// zutil.c -- target dependent utility functions for the compression library
-// Copyright (C) 1995-1998 Jean-loup Gailly.
-// For conditions of distribution and use, see copyright notice in zlib.h
-// @(#) $Id$
-
-
-
-
-
-
-const char * zlibVersion()
-{
- return ZLIB_VERSION;
-}
-
-// exported to allow conversion of error code to string for compress() and
-// uncompress()
-const char * zError(int err)
-{ return ERR_MSG(err);
-}
-
-
-
-
-voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
-{
- if (opaque) items += size - size; // make compiler happy
- return (voidpf)calloc(items, size);
-}
-
-void zcfree (voidpf opaque, voidpf ptr)
-{
- zfree(ptr);
- if (opaque) return; // make compiler happy
-}
-
-
-
-// inflate.c -- zlib interface to inflate modules
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-//struct inflate_blocks_state {int dummy;}; // for buggy compilers
-
-typedef enum {
- IM_METHOD, // waiting for method byte
- IM_FLAG, // waiting for flag byte
- IM_DICT4, // four dictionary check bytes to go
- IM_DICT3, // three dictionary check bytes to go
- IM_DICT2, // two dictionary check bytes to go
- IM_DICT1, // one dictionary check byte to go
- IM_DICT0, // waiting for inflateSetDictionary
- IM_BLOCKS, // decompressing blocks
- IM_CHECK4, // four check bytes to go
- IM_CHECK3, // three check bytes to go
- IM_CHECK2, // two check bytes to go
- IM_CHECK1, // one check byte to go
- IM_DONE, // finished check, done
- IM_BAD} // got an error--stay here
-inflate_mode;
-
-// inflate private state
-struct internal_state {
-
- // mode
- inflate_mode mode; // current inflate mode
-
- // mode dependent information
- union {
- uInt method; // if IM_FLAGS, method byte
- struct {
- uLong was; // computed check value
- uLong need; // stream check value
- } check; // if CHECK, check values to compare
- uInt marker; // if IM_BAD, inflateSync's marker bytes count
- } sub; // submode
-
- // mode independent information
- int nowrap; // flag for no wrapper
- uInt wbits; // log2(window size) (8..15, defaults to 15)
- inflate_blocks_statef
- *blocks; // current inflate_blocks state
-
-};
-
-int inflateReset(z_streamp z)
-{
- if (z == Z_NULL || z->state == Z_NULL)
- return Z_STREAM_ERROR;
- z->total_in = z->total_out = 0;
- z->msg = Z_NULL;
- z->state->mode = z->state->nowrap ? IM_BLOCKS : IM_METHOD;
- inflate_blocks_reset(z->state->blocks, z, Z_NULL);
- LuTracev((stderr, "inflate: reset\n"));
- return Z_OK;
-}
-
-int inflateEnd(z_streamp z)
-{
- if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
- return Z_STREAM_ERROR;
- if (z->state->blocks != Z_NULL)
- inflate_blocks_free(z->state->blocks, z);
- ZFREE(z, z->state);
- z->state = Z_NULL;
- LuTracev((stderr, "inflate: end\n"));
- return Z_OK;
-}
-
-
-int inflateInit2(z_streamp z)
-{ const char *version = ZLIB_VERSION; int stream_size = sizeof(z_stream);
- if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || stream_size != sizeof(z_stream)) return Z_VERSION_ERROR;
-
- int w = -15; // MAX_WBITS: 32K LZ77 window.
- // Warning: reducing MAX_WBITS makes minigzip unable to extract .gz files created by gzip.
- // The memory requirements for deflate are (in bytes):
- // (1 << (windowBits+2)) + (1 << (memLevel+9))
- // that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
- // plus a few kilobytes for small objects. For example, if you want to reduce
- // the default memory requirements from 256K to 128K, compile with
- // make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
- // Of course this will generally degrade compression (there's no free lunch).
- //
- // The memory requirements for inflate are (in bytes) 1 << windowBits
- // that is, 32K for windowBits=15 (default value) plus a few kilobytes
- // for small objects.
-
- // initialize state
- if (z == Z_NULL) return Z_STREAM_ERROR;
- z->msg = Z_NULL;
- if (z->zalloc == Z_NULL)
- {
- z->zalloc = zcalloc;
- z->opaque = (voidpf)0;
- }
- if (z->zfree == Z_NULL) z->zfree = zcfree;
- if ((z->state = (struct internal_state *)
- ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
- return Z_MEM_ERROR;
- z->state->blocks = Z_NULL;
-
- // handle undocumented nowrap option (no zlib header or check)
- z->state->nowrap = 0;
- if (w < 0)
- {
- w = - w;
- z->state->nowrap = 1;
- }
-
- // set window size
- if (w < 8 || w > 15)
- {
- inflateEnd(z);
- return Z_STREAM_ERROR;
- }
- z->state->wbits = (uInt)w;
-
- // create inflate_blocks state
- if ((z->state->blocks =
- inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
- == Z_NULL)
- {
- inflateEnd(z);
- return Z_MEM_ERROR;
- }
- LuTracev((stderr, "inflate: allocated\n"));
-
- // reset state
- inflateReset(z);
- return Z_OK;
-}
-
-
-
-#define IM_NEEDBYTE {if(z->avail_in==0)return r;r=f;}
-#define IM_NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
-
-int inflate(z_streamp z, int f)
-{
- int r;
- uInt b;
-
- if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
- return Z_STREAM_ERROR;
- f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
- r = Z_BUF_ERROR;
- for (;;) switch (z->state->mode)
- {
- case IM_METHOD:
- IM_NEEDBYTE
- if (((z->state->sub.method = IM_NEXTBYTE) & 0xf) != Z_DEFLATED)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"unknown compression method";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"invalid window size";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- z->state->mode = IM_FLAG;
- case IM_FLAG:
- IM_NEEDBYTE
- b = IM_NEXTBYTE;
- if (((z->state->sub.method << 8) + b) % 31)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"incorrect header check";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- LuTracev((stderr, "inflate: zlib header ok\n"));
- if (!(b & PRESET_DICT))
- {
- z->state->mode = IM_BLOCKS;
- break;
- }
- z->state->mode = IM_DICT4;
- case IM_DICT4:
- IM_NEEDBYTE
- z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
- z->state->mode = IM_DICT3;
- case IM_DICT3:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
- z->state->mode = IM_DICT2;
- case IM_DICT2:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
- z->state->mode = IM_DICT1;
- case IM_DICT1:
- IM_NEEDBYTE; r;
- z->state->sub.check.need += (uLong)IM_NEXTBYTE;
- z->adler = z->state->sub.check.need;
- z->state->mode = IM_DICT0;
- return Z_NEED_DICT;
- case IM_DICT0:
- z->state->mode = IM_BAD;
- z->msg = (char*)"need dictionary";
- z->state->sub.marker = 0; // can try inflateSync
- return Z_STREAM_ERROR;
- case IM_BLOCKS:
- r = inflate_blocks(z->state->blocks, z, r);
- if (r == Z_DATA_ERROR)
- {
- z->state->mode = IM_BAD;
- z->state->sub.marker = 0; // can try inflateSync
- break;
- }
- if (r == Z_OK)
- r = f;
- if (r != Z_STREAM_END)
- return r;
- r = f;
- inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
- if (z->state->nowrap)
- {
- z->state->mode = IM_DONE;
- break;
- }
- z->state->mode = IM_CHECK4;
- case IM_CHECK4:
- IM_NEEDBYTE
- z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
- z->state->mode = IM_CHECK3;
- case IM_CHECK3:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
- z->state->mode = IM_CHECK2;
- case IM_CHECK2:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
- z->state->mode = IM_CHECK1;
- case IM_CHECK1:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE;
-
- if (z->state->sub.check.was != z->state->sub.check.need)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"incorrect data check";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- LuTracev((stderr, "inflate: zlib check ok\n"));
- z->state->mode = IM_DONE;
- case IM_DONE:
- return Z_STREAM_END;
- case IM_BAD:
- return Z_DATA_ERROR;
- default:
- return Z_STREAM_ERROR;
- }
-}
-
-
-
-
-
-// unzip.c -- IO on .zip files using zlib
-// Version 0.15 beta, Mar 19th, 1998,
-// Read unzip.h for more info
-
-
-
-
-#define UNZ_BUFSIZE (16384)
-#define UNZ_MAXFILENAMEINZIP (256)
-#define SIZECENTRALDIRITEM (0x2e)
-#define SIZEZIPLOCALHEADER (0x1e)
-
-
-
-
-const char unz_copyright[] = " unzip 0.15 Copyright 1998 Gilles Vollant ";
-
-// unz_file_info_interntal contain internal info about a file in zipfile
-typedef struct unz_file_info_internal_s
-{
- uLong offset_curfile;// relative offset of local header 4 bytes
-} unz_file_info_internal;
-
-
-typedef struct
-{ bool is_handle; // either a handle or memory
- bool canseek;
- // for handles:
- HANDLE h; bool herr; unsigned long initial_offset; bool mustclosehandle;
- // for memory:
- void *buf; unsigned int len,pos; // if it's a memory block
-} LUFILE;
-
-
-LUFILE *lufopen(void *z,unsigned int len,DWORD flags,ZRESULT *err)
-{ if (flags!=ZIP_HANDLE && flags!=ZIP_FILENAME && flags!=ZIP_MEMORY) {*err=ZR_ARGS; return NULL;}
- //
- HANDLE h=0; bool canseek=false; *err=ZR_OK;
- bool mustclosehandle=false;
- if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
- { if (flags==ZIP_HANDLE)
- { HANDLE hf = z;
- h=hf; mustclosehandle=false;
-#ifdef DuplicateHandle
- BOOL res = DuplicateHandle(GetCurrentProcess(),hf,GetCurrentProcess(),&h,0,FALSE,DUPLICATE_SAME_ACCESS);
- if (!res) mustclosehandle=true;
-#endif
- }
- else
- { h=CreateFile((const TCHAR*)z,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL);
- if (h==INVALID_HANDLE_VALUE) {*err=ZR_NOFILE; return NULL;}
- mustclosehandle=true;
- }
- // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
- DWORD res = SetFilePointer(h,0,0,FILE_CURRENT);
- canseek = (res!=0xFFFFFFFF);
- }
- LUFILE *lf = new LUFILE;
- if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
- { lf->is_handle=true; lf->mustclosehandle=mustclosehandle;
- lf->canseek=canseek;
- lf->h=h; lf->herr=false;
- lf->initial_offset=0;
- if (canseek) lf->initial_offset = SetFilePointer(h,0,NULL,FILE_CURRENT);
- }
- else
- { lf->is_handle=false;
- lf->canseek=true;
- lf->mustclosehandle=false;
- lf->buf=z; lf->len=len; lf->pos=0; lf->initial_offset=0;
- }
- *err=ZR_OK;
- return lf;
-}
-
-
-int lufclose(LUFILE *stream)
-{ if (stream==NULL) return EOF;
- if (stream->mustclosehandle) CloseHandle(stream->h);
- delete stream;
- return 0;
-}
-
-int luferror(LUFILE *stream)
-{ if (stream->is_handle && stream->herr) return 1;
- else return 0;
-}
-
-long int luftell(LUFILE *stream)
-{ if (stream->is_handle && stream->canseek) return SetFilePointer(stream->h,0,NULL,FILE_CURRENT)-stream->initial_offset;
- else if (stream->is_handle) return 0;
- else return stream->pos;
-}
-
-int lufseek(LUFILE *stream, long offset, int whence)
-{ if (stream->is_handle && stream->canseek)
- { if (whence==SEEK_SET) SetFilePointer(stream->h,stream->initial_offset+offset,0,FILE_BEGIN);
- else if (whence==SEEK_CUR) SetFilePointer(stream->h,offset,NULL,FILE_CURRENT);
- else if (whence==SEEK_END) SetFilePointer(stream->h,offset,NULL,FILE_END);
- else return 19; // EINVAL
- return 0;
- }
- else if (stream->is_handle) return 29; // ESPIPE
- else
- { if (whence==SEEK_SET) stream->pos=offset;
- else if (whence==SEEK_CUR) stream->pos+=offset;
- else if (whence==SEEK_END) stream->pos=stream->len+offset;
- return 0;
- }
-}
-
-
-size_t lufread(void *ptr,size_t size,size_t n,LUFILE *stream)
-{ unsigned int toread = (unsigned int)(size*n);
- if (stream->is_handle)
- { DWORD red; BOOL res = ReadFile(stream->h,ptr,toread,&red,NULL);
- if (!res) stream->herr=true;
- return red/size;
- }
- if (stream->pos+toread > stream->len) toread = stream->len-stream->pos;
- memcpy(ptr, (char*)stream->buf + stream->pos, toread); DWORD red = toread;
- stream->pos += red;
- return red/size;
-}
-
-
-
-
-// file_in_zip_read_info_s contain internal information about a file in zipfile,
-// when reading and decompress it
-typedef struct
-{
- char *read_buffer; // internal buffer for compressed data
- z_stream stream; // zLib stream structure for inflate
-
- uLong pos_in_zipfile; // position in byte on the zipfile, for fseek
- uLong stream_initialised; // flag set if stream structure is initialised
-
- uLong offset_local_extrafield;// offset of the local extra field
- uInt size_local_extrafield;// size of the local extra field
- uLong pos_local_extrafield; // position in the local extra field in read
-
- uLong crc32; // crc32 of all data uncompressed
- uLong crc32_wait; // crc32 we must obtain after decompress all
- uLong rest_read_compressed; // number of byte to be decompressed
- uLong rest_read_uncompressed;//number of byte to be obtained after decomp
- LUFILE* file; // io structore of the zipfile
- uLong compression_method; // compression method (0==store)
- uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
- bool encrypted; // is it encrypted?
- unsigned long keys[3]; // decryption keys, initialized by unzOpenCurrentFile
- int encheadleft; // the first call(s) to unzReadCurrentFile will read this many encryption-header bytes first
- char crcenctest; // if encrypted, we'll check the encryption buffer against this
-} file_in_zip_read_info_s;
-
-
-// unz_s contain internal information about the zipfile
-typedef struct
-{
- LUFILE* file; // io structore of the zipfile
- unz_global_info gi; // public global information
- uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
- uLong num_file; // number of the current file in the zipfile
- uLong pos_in_central_dir; // pos of the current file in the central dir
- uLong current_file_ok; // flag about the usability of the current file
- uLong central_pos; // position of the beginning of the central dir
-
- uLong size_central_dir; // size of the central directory
- uLong offset_central_dir; // offset of start of central directory with respect to the starting disk number
-
- unz_file_info cur_file_info; // public info about the current file in zip
- unz_file_info_internal cur_file_info_internal; // private info about it
- file_in_zip_read_info_s* pfile_in_zip_read; // structure about the current file if we are decompressing it
-} unz_s, *unzFile;
-
-
-int unzStringFileNameCompare (const char* fileName1,const char* fileName2,int iCaseSensitivity);
-// Compare two filename (fileName1,fileName2).
-
-z_off_t unztell (unzFile file);
-// Give the current position in uncompressed data
-
-int unzeof (unzFile file);
-// return 1 if the end of file was reached, 0 elsewhere
-
-int unzGetLocalExtrafield (unzFile file, voidp buf, unsigned len);
-// Read extra field from the current file (opened by unzOpenCurrentFile)
-// This is the local-header version of the extra field (sometimes, there is
-// more info in the local-header version than in the central-header)
-//
-// if buf==NULL, it return the size of the local extra field
-//
-// if buf!=NULL, len is the size of the buffer, the extra header is copied in
-// buf.
-// the return value is the number of bytes copied in buf, or (if <0)
-// the error code
-
-
-
-// ===========================================================================
-// Read a byte from a gz_stream; update next_in and avail_in. Return EOF
-// for end of file.
-// IN assertion: the stream s has been sucessfully opened for reading.
-
-int unzlocal_getByte(LUFILE *fin,int *pi)
-{ unsigned char c;
- int err = (int)lufread(&c, 1, 1, fin);
- if (err==1)
- { *pi = (int)c;
- return UNZ_OK;
- }
- else
- { if (luferror(fin)) return UNZ_ERRNO;
- else return UNZ_EOF;
- }
-}
-
-
-// ===========================================================================
-// Reads a long in LSB order from the given gz_stream. Sets
-int unzlocal_getShort (LUFILE *fin,uLong *pX)
-{
- uLong x ;
- int i;
- int err;
-
- err = unzlocal_getByte(fin,&i);
- x = (uLong)i;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<8;
-
- if (err==UNZ_OK)
- *pX = x;
- else
- *pX = 0;
- return err;
-}
-
-int unzlocal_getLong (LUFILE *fin,uLong *pX)
-{
- uLong x ;
- int i;
- int err;
-
- err = unzlocal_getByte(fin,&i);
- x = (uLong)i;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<8;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<16;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<24;
-
- if (err==UNZ_OK)
- *pX = x;
- else
- *pX = 0;
- return err;
-}
-
-
-// My own strcmpi / strcasecmp
-int strcmpcasenosensitive_internal (const char* fileName1,const char *fileName2)
-{
- for (;;)
- {
- char c1=*(fileName1++);
- char c2=*(fileName2++);
- if ((c1>='a') && (c1<='z'))
- c1 -= (char)0x20;
- if ((c2>='a') && (c2<='z'))
- c2 -= (char)0x20;
- if (c1=='\0')
- return ((c2=='\0') ? 0 : -1);
- if (c2=='\0')
- return 1;
- if (c1c2)
- return 1;
- }
-}
-
-
-
-
-//
-// Compare two filename (fileName1,fileName2).
-// If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
-// If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi or strcasecmp)
-//
-int unzStringFileNameCompare (const char*fileName1,const char*fileName2,int iCaseSensitivity)
-{ if (iCaseSensitivity==1) return strcmp(fileName1,fileName2);
- else return strcmpcasenosensitive_internal(fileName1,fileName2);
-}
-
-#define BUFREADCOMMENT (0x400)
-
-
-// Locate the Central directory of a zipfile (at the end, just before
-// the global comment). Lu bugfix 2005.07.26 - returns 0xFFFFFFFF if not found,
-// rather than 0, since 0 is a valid central-dir-location for an empty zipfile.
-uLong unzlocal_SearchCentralDir(LUFILE *fin)
-{ if (lufseek(fin,0,SEEK_END) != 0) return 0xFFFFFFFF;
- uLong uSizeFile = luftell(fin);
-
- uLong uMaxBack=0xffff; // maximum size of global comment
- if (uMaxBack>uSizeFile) uMaxBack = uSizeFile;
-
- unsigned char *buf = (unsigned char*)zmalloc(BUFREADCOMMENT+4);
- if (buf==NULL) return 0xFFFFFFFF;
- uLong uPosFound=0xFFFFFFFF;
-
- uLong uBackRead = 4;
- while (uBackReaduMaxBack) uBackRead = uMaxBack;
- else uBackRead+=BUFREADCOMMENT;
- uReadPos = uSizeFile-uBackRead ;
- uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? (BUFREADCOMMENT+4) : (uSizeFile-uReadPos);
- if (lufseek(fin,uReadPos,SEEK_SET)!=0) break;
- if (lufread(buf,(uInt)uReadSize,1,fin)!=1) break;
- for (i=(int)uReadSize-3; (i--)>=0;)
- { if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
- { uPosFound = uReadPos+i; break;
- }
- }
- if (uPosFound!=0) break;
- }
- if (buf) zfree(buf);
- return uPosFound;
-}
-
-
-int unzGoToFirstFile (unzFile file);
-int unzCloseCurrentFile (unzFile file);
-
-// Open a Zip file.
-// If the zipfile cannot be opened (file don't exist or in not valid), return NULL.
-// Otherwise, the return value is a unzFile Handle, usable with other unzip functions
-unzFile unzOpenInternal(LUFILE *fin)
-{ if (fin==NULL) return NULL;
- if (unz_copyright[0]!=' ') {lufclose(fin); return NULL;}
-
- int err=UNZ_OK;
- unz_s us;
- uLong central_pos,uL;
- central_pos = unzlocal_SearchCentralDir(fin);
- if (central_pos==0xFFFFFFFF) err=UNZ_ERRNO;
- if (lufseek(fin,central_pos,SEEK_SET)!=0) err=UNZ_ERRNO;
- // the signature, already checked
- if (unzlocal_getLong(fin,&uL)!=UNZ_OK) err=UNZ_ERRNO;
- // number of this disk
- uLong number_disk; // number of the current dist, used for spanning ZIP, unsupported, always 0
- if (unzlocal_getShort(fin,&number_disk)!=UNZ_OK) err=UNZ_ERRNO;
- // number of the disk with the start of the central directory
- uLong number_disk_with_CD; // number the the disk with central dir, used for spaning ZIP, unsupported, always 0
- if (unzlocal_getShort(fin,&number_disk_with_CD)!=UNZ_OK) err=UNZ_ERRNO;
- // total number of entries in the central dir on this disk
- if (unzlocal_getShort(fin,&us.gi.number_entry)!=UNZ_OK) err=UNZ_ERRNO;
- // total number of entries in the central dir
- uLong number_entry_CD; // total number of entries in the central dir (same than number_entry on nospan)
- if (unzlocal_getShort(fin,&number_entry_CD)!=UNZ_OK) err=UNZ_ERRNO;
- if ((number_entry_CD!=us.gi.number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) err=UNZ_BADZIPFILE;
- // size of the central directory
- if (unzlocal_getLong(fin,&us.size_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
- // offset of start of central directory with respect to the starting disk number
- if (unzlocal_getLong(fin,&us.offset_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
- // zipfile comment length
- if (unzlocal_getShort(fin,&us.gi.size_comment)!=UNZ_OK) err=UNZ_ERRNO;
- if ((central_pos+fin->initial_offsetinitial_offset - (us.offset_central_dir+us.size_central_dir);
- us.central_pos = central_pos;
- us.pfile_in_zip_read = NULL;
- fin->initial_offset = 0; // since the zipfile itself is expected to handle this
-
- unz_s *s = (unz_s*)zmalloc(sizeof(unz_s));
- *s=us;
- unzGoToFirstFile((unzFile)s);
- return (unzFile)s;
-}
-
-
-
-// Close a ZipFile opened with unzipOpen.
-// If there is files inside the .Zip opened with unzipOpenCurrentFile (see later),
-// these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
-// return UNZ_OK if there is no problem.
-int unzClose (unzFile file)
-{
- unz_s* s;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
-
- if (s->pfile_in_zip_read!=NULL)
- unzCloseCurrentFile(file);
-
- lufclose(s->file);
- if (s) zfree(s); // unused s=0;
- return UNZ_OK;
-}
-
-
-// Write info about the ZipFile in the *pglobal_info structure.
-// No preparation of the structure is needed
-// return UNZ_OK if there is no problem.
-int unzGetGlobalInfo (unzFile file,unz_global_info *pglobal_info)
-{
- unz_s* s;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- *pglobal_info=s->gi;
- return UNZ_OK;
-}
-
-
-// Translate date/time from Dos format to tm_unz (readable more easilty)
-void unzlocal_DosDateToTmuDate (uLong ulDosDate, tm_unz* ptm)
-{
- uLong uDate;
- uDate = (uLong)(ulDosDate>>16);
- ptm->tm_mday = (uInt)(uDate&0x1f) ;
- ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ;
- ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ;
-
- ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800);
- ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ;
- ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ;
-}
-
-// Get Info about the current file in the zipfile, with internal only info
-int unzlocal_GetCurrentFileInfoInternal (unzFile file,
- unz_file_info *pfile_info,
- unz_file_info_internal
- *pfile_info_internal,
- char *szFileName,
- uLong fileNameBufferSize,
- void *extraField,
- uLong extraFieldBufferSize,
- char *szComment,
- uLong commentBufferSize);
-
-int unzlocal_GetCurrentFileInfoInternal (unzFile file, unz_file_info *pfile_info,
- unz_file_info_internal *pfile_info_internal, char *szFileName,
- uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
- char *szComment, uLong commentBufferSize)
-{
- unz_s* s;
- unz_file_info file_info;
- unz_file_info_internal file_info_internal;
- int err=UNZ_OK;
- uLong uMagic;
- long lSeek=0;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (lufseek(s->file,s->pos_in_central_dir+s->byte_before_the_zipfile,SEEK_SET)!=0)
- err=UNZ_ERRNO;
-
-
- // we check the magic
- if (err==UNZ_OK)
- if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
- err=UNZ_ERRNO;
- else if (uMagic!=0x02014b50)
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.version_needed) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.flag) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.compression_method) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.dosDate) != UNZ_OK)
- err=UNZ_ERRNO;
-
- unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date);
-
- if (unzlocal_getLong(s->file,&file_info.crc) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.compressed_size) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.uncompressed_size) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_filename) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_file_extra) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_file_comment) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.disk_num_start) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.internal_fa) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.external_fa) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info_internal.offset_curfile) != UNZ_OK)
- err=UNZ_ERRNO;
-
- lSeek+=file_info.size_filename;
- if ((err==UNZ_OK) && (szFileName!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_filename0) && (fileNameBufferSize>0))
- if (lufread(szFileName,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- lSeek -= uSizeRead;
- }
-
-
- if ((err==UNZ_OK) && (extraField!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_file_extrafile,lSeek,SEEK_CUR)==0)
- lSeek=0;
- else
- err=UNZ_ERRNO;
- if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
- if (lufread(extraField,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- lSeek += file_info.size_file_extra - uSizeRead;
- }
- else
- lSeek+=file_info.size_file_extra;
-
-
- if ((err==UNZ_OK) && (szComment!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_file_commentfile,lSeek,SEEK_CUR)==0)
- {} // unused lSeek=0;
- else
- err=UNZ_ERRNO;
- if ((file_info.size_file_comment>0) && (commentBufferSize>0))
- if (lufread(szComment,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- //unused lSeek+=file_info.size_file_comment - uSizeRead;
- }
- else {} //unused lSeek+=file_info.size_file_comment;
-
- if ((err==UNZ_OK) && (pfile_info!=NULL))
- *pfile_info=file_info;
-
- if ((err==UNZ_OK) && (pfile_info_internal!=NULL))
- *pfile_info_internal=file_info_internal;
-
- return err;
-}
-
-
-
-// Write info about the ZipFile in the *pglobal_info structure.
-// No preparation of the structure is needed
-// return UNZ_OK if there is no problem.
-int unzGetCurrentFileInfo (unzFile file, unz_file_info *pfile_info,
- char *szFileName, uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
- char *szComment, uLong commentBufferSize)
-{ return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL,szFileName,fileNameBufferSize,
- extraField,extraFieldBufferSize, szComment,commentBufferSize);
-}
-
-
-// Set the current file of the zipfile to the first file.
-// return UNZ_OK if there is no problem
-int unzGoToFirstFile (unzFile file)
-{
- int err;
- unz_s* s;
- if (file==NULL) return UNZ_PARAMERROR;
- s=(unz_s*)file;
- s->pos_in_central_dir=s->offset_central_dir;
- s->num_file=0;
- err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
- &s->cur_file_info_internal,
- NULL,0,NULL,0,NULL,0);
- s->current_file_ok = (err == UNZ_OK);
- return err;
-}
-
-
-// Set the current file of the zipfile to the next file.
-// return UNZ_OK if there is no problem
-// return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
-int unzGoToNextFile (unzFile file)
-{
- unz_s* s;
- int err;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_END_OF_LIST_OF_FILE;
- if (s->num_file+1==s->gi.number_entry)
- return UNZ_END_OF_LIST_OF_FILE;
-
- s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename +
- s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ;
- s->num_file++;
- err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
- &s->cur_file_info_internal,
- NULL,0,NULL,0,NULL,0);
- s->current_file_ok = (err == UNZ_OK);
- return err;
-}
-
-
-// Try locate the file szFileName in the zipfile.
-// For the iCaseSensitivity signification, see unzStringFileNameCompare
-// return value :
-// UNZ_OK if the file is found. It becomes the current file.
-// UNZ_END_OF_LIST_OF_FILE if the file is not found
-int unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity)
-{
- unz_s* s;
- int err;
-
-
- uLong num_fileSaved;
- uLong pos_in_central_dirSaved;
-
-
- if (file==NULL)
- return UNZ_PARAMERROR;
-
- if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP)
- return UNZ_PARAMERROR;
-
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_END_OF_LIST_OF_FILE;
-
- num_fileSaved = s->num_file;
- pos_in_central_dirSaved = s->pos_in_central_dir;
-
- err = unzGoToFirstFile(file);
-
- while (err == UNZ_OK)
- {
- char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
- unzGetCurrentFileInfo(file,NULL,
- szCurrentFileName,sizeof(szCurrentFileName)-1,
- NULL,0,NULL,0);
- if (unzStringFileNameCompare(szCurrentFileName,szFileName,iCaseSensitivity)==0)
- return UNZ_OK;
- err = unzGoToNextFile(file);
- }
-
- s->num_file = num_fileSaved ;
- s->pos_in_central_dir = pos_in_central_dirSaved ;
- return err;
-}
-
-
-// Read the local header of the current zipfile
-// Check the coherency of the local header and info in the end of central
-// directory about this file
-// store in *piSizeVar the size of extra info in local header
-// (filename and size of extra field data)
-int unzlocal_CheckCurrentFileCoherencyHeader (unz_s *s,uInt *piSizeVar,
- uLong *poffset_local_extrafield, uInt *psize_local_extrafield)
-{
- uLong uMagic,uData,uFlags;
- uLong size_filename;
- uLong size_extra_field;
- int err=UNZ_OK;
-
- *piSizeVar = 0;
- *poffset_local_extrafield = 0;
- *psize_local_extrafield = 0;
-
- if (lufseek(s->file,s->cur_file_info_internal.offset_curfile + s->byte_before_the_zipfile,SEEK_SET)!=0)
- return UNZ_ERRNO;
-
-
- if (err==UNZ_OK)
- if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
- err=UNZ_ERRNO;
- else if (uMagic!=0x04034b50)
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
- err=UNZ_ERRNO;
-// else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion))
-// err=UNZ_BADZIPFILE;
- if (unzlocal_getShort(s->file,&uFlags) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method))
- err=UNZ_BADZIPFILE;
-
- if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
- (s->cur_file_info.compression_method!=Z_DEFLATED))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // date/time
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // crc
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size compr
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size uncompr
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
-
- if (unzlocal_getShort(s->file,&size_filename) != UNZ_OK)
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename))
- err=UNZ_BADZIPFILE;
-
- *piSizeVar += (uInt)size_filename;
-
- if (unzlocal_getShort(s->file,&size_extra_field) != UNZ_OK)
- err=UNZ_ERRNO;
- *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile +
- SIZEZIPLOCALHEADER + size_filename;
- *psize_local_extrafield = (uInt)size_extra_field;
-
- *piSizeVar += (uInt)size_extra_field;
-
- return err;
-}
-
-
-
-
-
-// Open for reading data the current file in the zipfile.
-// If there is no error and the file is opened, the return value is UNZ_OK.
-int unzOpenCurrentFile (unzFile file, const char *password)
-{
- int err;
- int Store;
- uInt iSizeVar;
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- uLong offset_local_extrafield; // offset of the local extra field
- uInt size_local_extrafield; // size of the local extra field
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_PARAMERROR;
-
- if (s->pfile_in_zip_read != NULL)
- unzCloseCurrentFile(file);
-
- if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar,
- &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK)
- return UNZ_BADZIPFILE;
-
- pfile_in_zip_read_info = (file_in_zip_read_info_s*)zmalloc(sizeof(file_in_zip_read_info_s));
- if (pfile_in_zip_read_info==NULL)
- return UNZ_INTERNALERROR;
-
- pfile_in_zip_read_info->read_buffer=(char*)zmalloc(UNZ_BUFSIZE);
- pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield;
- pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield;
- pfile_in_zip_read_info->pos_local_extrafield=0;
-
- if (pfile_in_zip_read_info->read_buffer==NULL)
- {
- if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); //unused pfile_in_zip_read_info=0;
- return UNZ_INTERNALERROR;
- }
-
- pfile_in_zip_read_info->stream_initialised=0;
-
- if ((s->cur_file_info.compression_method!=0) && (s->cur_file_info.compression_method!=Z_DEFLATED))
- { // unused err=UNZ_BADZIPFILE;
- }
- Store = s->cur_file_info.compression_method==0;
-
- pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc;
- pfile_in_zip_read_info->crc32=0;
- pfile_in_zip_read_info->compression_method = s->cur_file_info.compression_method;
- pfile_in_zip_read_info->file=s->file;
- pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile;
-
- pfile_in_zip_read_info->stream.total_out = 0;
-
- if (!Store)
- {
- pfile_in_zip_read_info->stream.zalloc = (alloc_func)0;
- pfile_in_zip_read_info->stream.zfree = (free_func)0;
- pfile_in_zip_read_info->stream.opaque = (voidpf)0;
-
- err=inflateInit2(&pfile_in_zip_read_info->stream);
- if (err == Z_OK)
- pfile_in_zip_read_info->stream_initialised=1;
- // windowBits is passed < 0 to tell that there is no zlib header.
- // Note that in this case inflate *requires* an extra "dummy" byte
- // after the compressed stream in order to complete decompression and
- // return Z_STREAM_END.
- // In unzip, i don't wait absolutely Z_STREAM_END because I known the
- // size of both compressed and uncompressed data
- }
- pfile_in_zip_read_info->rest_read_compressed = s->cur_file_info.compressed_size ;
- pfile_in_zip_read_info->rest_read_uncompressed = s->cur_file_info.uncompressed_size ;
- pfile_in_zip_read_info->encrypted = (s->cur_file_info.flag&1)!=0;
- bool extlochead = (s->cur_file_info.flag&8)!=0;
- if (extlochead) pfile_in_zip_read_info->crcenctest = (char)((s->cur_file_info.dosDate>>8)&0xff);
- else pfile_in_zip_read_info->crcenctest = (char)(s->cur_file_info.crc >> 24);
- pfile_in_zip_read_info->encheadleft = (pfile_in_zip_read_info->encrypted?12:0);
- pfile_in_zip_read_info->keys[0] = 305419896L;
- pfile_in_zip_read_info->keys[1] = 591751049L;
- pfile_in_zip_read_info->keys[2] = 878082192L;
- for (const char *cp=password; cp!=0 && *cp!=0; cp++) Uupdate_keys(pfile_in_zip_read_info->keys,*cp);
-
- pfile_in_zip_read_info->pos_in_zipfile =
- s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER +
- iSizeVar;
-
- pfile_in_zip_read_info->stream.avail_in = (uInt)0;
-
- s->pfile_in_zip_read = pfile_in_zip_read_info;
-
- return UNZ_OK;
-}
-
-
-// Read bytes from the current file.
-// buf contain buffer where data must be copied
-// len the size of buf.
-// return the number of byte copied if somes bytes are copied (and also sets *reached_eof)
-// return 0 if the end of file was reached. (and also sets *reached_eof).
-// return <0 with error code if there is an error. (in which case *reached_eof is meaningless)
-// (UNZ_ERRNO for IO error, or zLib error for uncompress error)
-int unzReadCurrentFile (unzFile file, voidp buf, unsigned len, bool *reached_eof)
-{ int err=UNZ_OK;
- uInt iRead = 0;
- if (reached_eof!=0) *reached_eof=false;
-
- unz_s *s = (unz_s*)file;
- if (s==NULL) return UNZ_PARAMERROR;
-
- file_in_zip_read_info_s* pfile_in_zip_read_info = s->pfile_in_zip_read;
- if (pfile_in_zip_read_info==NULL) return UNZ_PARAMERROR;
- if ((pfile_in_zip_read_info->read_buffer == NULL)) return UNZ_END_OF_LIST_OF_FILE;
- if (len==0) return 0;
-
- pfile_in_zip_read_info->stream.next_out = (Byte*)buf;
- pfile_in_zip_read_info->stream.avail_out = (uInt)len;
-
- if (len>pfile_in_zip_read_info->rest_read_uncompressed)
- { pfile_in_zip_read_info->stream.avail_out = (uInt)pfile_in_zip_read_info->rest_read_uncompressed;
- }
-
- while (pfile_in_zip_read_info->stream.avail_out>0)
- { if ((pfile_in_zip_read_info->stream.avail_in==0) && (pfile_in_zip_read_info->rest_read_compressed>0))
- { uInt uReadThis = UNZ_BUFSIZE;
- if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed;
- if (uReadThis == 0) {if (reached_eof!=0) *reached_eof=true; return UNZ_EOF;}
- if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->pos_in_zipfile + pfile_in_zip_read_info->byte_before_the_zipfile,SEEK_SET)!=0) return UNZ_ERRNO;
- if (lufread(pfile_in_zip_read_info->read_buffer,uReadThis,1,pfile_in_zip_read_info->file)!=1) return UNZ_ERRNO;
- pfile_in_zip_read_info->pos_in_zipfile += uReadThis;
- pfile_in_zip_read_info->rest_read_compressed-=uReadThis;
- pfile_in_zip_read_info->stream.next_in = (Byte*)pfile_in_zip_read_info->read_buffer;
- pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis;
- //
- if (pfile_in_zip_read_info->encrypted)
- { char *buf = (char*)pfile_in_zip_read_info->stream.next_in;
- for (unsigned int i=0; ikeys,buf[i]);
- }
- }
-
- unsigned int uDoEncHead = pfile_in_zip_read_info->encheadleft;
- if (uDoEncHead>pfile_in_zip_read_info->stream.avail_in) uDoEncHead=pfile_in_zip_read_info->stream.avail_in;
- if (uDoEncHead>0)
- { char bufcrc=pfile_in_zip_read_info->stream.next_in[uDoEncHead-1];
- //pfile_in_zip_read_info->rest_read_uncompressed-=uDoEncHead; // commented by ROTA
- pfile_in_zip_read_info->stream.avail_in -= uDoEncHead;
- pfile_in_zip_read_info->stream.next_in += uDoEncHead;
- pfile_in_zip_read_info->encheadleft -= uDoEncHead;
- if (pfile_in_zip_read_info->encheadleft==0)
- { if (bufcrc!=pfile_in_zip_read_info->crcenctest) return UNZ_PASSWORD;
- }
- }
-
- if (pfile_in_zip_read_info->compression_method==0)
- { uInt uDoCopy,i ;
- if (pfile_in_zip_read_info->stream.avail_out < pfile_in_zip_read_info->stream.avail_in)
- { uDoCopy = pfile_in_zip_read_info->stream.avail_out ;
- }
- else
- { uDoCopy = pfile_in_zip_read_info->stream.avail_in ;
- }
- for (i=0;istream.next_out+i) = *(pfile_in_zip_read_info->stream.next_in+i);
- pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,pfile_in_zip_read_info->stream.next_out,uDoCopy);
- pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy;
- pfile_in_zip_read_info->stream.avail_in -= uDoCopy;
- pfile_in_zip_read_info->stream.avail_out -= uDoCopy;
- pfile_in_zip_read_info->stream.next_out += uDoCopy;
- pfile_in_zip_read_info->stream.next_in += uDoCopy;
- pfile_in_zip_read_info->stream.total_out += uDoCopy;
- iRead += uDoCopy;
- if (pfile_in_zip_read_info->rest_read_uncompressed==0) {if (reached_eof!=0) *reached_eof=true;}
- }
- else
- { uLong uTotalOutBefore,uTotalOutAfter;
- const Byte *bufBefore;
- uLong uOutThis;
- int flush=Z_SYNC_FLUSH;
- uTotalOutBefore = pfile_in_zip_read_info->stream.total_out;
- bufBefore = pfile_in_zip_read_info->stream.next_out;
- //
- err=inflate(&pfile_in_zip_read_info->stream,flush);
- //
- uTotalOutAfter = pfile_in_zip_read_info->stream.total_out;
- uOutThis = uTotalOutAfter-uTotalOutBefore;
- pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,bufBefore,(uInt)(uOutThis));
- pfile_in_zip_read_info->rest_read_uncompressed -= uOutThis;
- iRead += (uInt)(uTotalOutAfter - uTotalOutBefore);
- if (err==Z_STREAM_END || pfile_in_zip_read_info->rest_read_uncompressed==0)
- { if (reached_eof!=0) *reached_eof=true;
- return iRead;
- }
- if (err!=Z_OK) break;
- }
- }
-
- if (err==Z_OK) return iRead;
- return err;
-}
-
-
-// Give the current position in uncompressed data
-z_off_t unztell (unzFile file)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- return (z_off_t)pfile_in_zip_read_info->stream.total_out;
-}
-
-
-// return 1 if the end of file was reached, 0 elsewhere
-int unzeof (unzFile file)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
- return 1;
- else
- return 0;
-}
-
-
-
-// Read extra field from the current file (opened by unzOpenCurrentFile)
-// This is the local-header version of the extra field (sometimes, there is
-// more info in the local-header version than in the central-header)
-// if buf==NULL, it return the size of the local extra field that can be read
-// if buf!=NULL, len is the size of the buffer, the extra header is copied in buf.
-// the return value is the number of bytes copied in buf, or (if <0) the error code
-int unzGetLocalExtrafield (unzFile file,voidp buf,unsigned len)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- uInt read_now;
- uLong size_to_read;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- size_to_read = (pfile_in_zip_read_info->size_local_extrafield -
- pfile_in_zip_read_info->pos_local_extrafield);
-
- if (buf==NULL)
- return (int)size_to_read;
-
- if (len>size_to_read)
- read_now = (uInt)size_to_read;
- else
- read_now = (uInt)len ;
-
- if (read_now==0)
- return 0;
-
- if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->offset_local_extrafield + pfile_in_zip_read_info->pos_local_extrafield,SEEK_SET)!=0)
- return UNZ_ERRNO;
-
- if (lufread(buf,(uInt)size_to_read,1,pfile_in_zip_read_info->file)!=1)
- return UNZ_ERRNO;
-
- return (int)read_now;
-}
-
-// Close the file in zip opened with unzipOpenCurrentFile
-// Return UNZ_CRCERROR if all the file was read but the CRC is not good
-int unzCloseCurrentFile (unzFile file)
-{
- int err=UNZ_OK;
-
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
-
- if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
- {
- if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait)
- err=UNZ_CRCERROR;
- }
-
-
- if (pfile_in_zip_read_info->read_buffer!=0)
- { void *buf = pfile_in_zip_read_info->read_buffer;
- zfree(buf);
- pfile_in_zip_read_info->read_buffer=0;
- }
- pfile_in_zip_read_info->read_buffer = NULL;
- if (pfile_in_zip_read_info->stream_initialised)
- inflateEnd(&pfile_in_zip_read_info->stream);
-
- pfile_in_zip_read_info->stream_initialised = 0;
- if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); // unused pfile_in_zip_read_info=0;
-
- s->pfile_in_zip_read=NULL;
-
- return err;
-}
-
-
-// Get the global comment string of the ZipFile, in the szComment buffer.
-// uSizeBuf is the size of the szComment buffer.
-// return the number of byte copied or an error code <0
-int unzGetGlobalComment (unzFile file, char *szComment, uLong uSizeBuf)
-{ //int err=UNZ_OK;
- unz_s* s;
- uLong uReadThis ;
- if (file==NULL) return UNZ_PARAMERROR;
- s=(unz_s*)file;
- uReadThis = uSizeBuf;
- if (uReadThis>s->gi.size_comment) uReadThis = s->gi.size_comment;
- if (lufseek(s->file,s->central_pos+22,SEEK_SET)!=0) return UNZ_ERRNO;
- if (uReadThis>0)
- { *szComment='\0';
- if (lufread(szComment,(uInt)uReadThis,1,s->file)!=1) return UNZ_ERRNO;
- }
- if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) *(szComment+s->gi.size_comment)='\0';
- return (int)uReadThis;
-}
-
-
-
-
-
-int unzOpenCurrentFile (unzFile file, const char *password);
-int unzReadCurrentFile (unzFile file, void *buf, unsigned len);
-int unzCloseCurrentFile (unzFile file);
-
-
-typedef unsigned __int32 lutime_t; // define it ourselves since we don't include time.h
-
-FILETIME timet2filetime(const lutime_t t)
-{ LONGLONG i = Int32x32To64(t,10000000) + 116444736000000000;
- FILETIME ft;
- ft.dwLowDateTime = (DWORD) i;
- ft.dwHighDateTime = (DWORD)(i >>32);
- return ft;
-}
-
-FILETIME dosdatetime2filetime(WORD dosdate,WORD dostime)
-{ // date: bits 0-4 are day of month 1-31. Bits 5-8 are month 1..12. Bits 9-15 are year-1980
- // time: bits 0-4 are seconds/2, bits 5-10 are minute 0..59. Bits 11-15 are hour 0..23
- SYSTEMTIME st;
- st.wYear = (WORD)(((dosdate>>9)&0x7f) + 1980);
- st.wMonth = (WORD)((dosdate>>5)&0xf);
- st.wDay = (WORD)(dosdate&0x1f);
- st.wHour = (WORD)((dostime>>11)&0x1f);
- st.wMinute = (WORD)((dostime>>5)&0x3f);
- st.wSecond = (WORD)((dostime&0x1f)*2);
- st.wMilliseconds = 0;
- FILETIME ft; SystemTimeToFileTime(&st,&ft);
- return ft;
-}
-
-
-
-class TUnzip
-{ public:
- TUnzip(const char *pwd) : uf(0), unzbuf(0), currentfile(-1), czei(-1), password(0) {if (pwd!=0) {password=new char[strlen(pwd)+1]; strcpy(password,pwd);}}
- ~TUnzip() {if (password!=0) delete[] password; password=0; if (unzbuf!=0) delete[] unzbuf; unzbuf=0;}
-
- unzFile uf; int currentfile; ZIPENTRY cze; int czei;
- char *password;
- char *unzbuf; // lazily created and destroyed, used by Unzip
- TCHAR rootdir[MAX_PATH]; // includes a trailing slash
-
- ZRESULT Open(void *z,unsigned int len,DWORD flags);
- ZRESULT Get(int index,ZIPENTRY *ze);
- ZRESULT Find(const TCHAR *name,bool ic,int *index,ZIPENTRY *ze);
- ZRESULT Unzip(int index,void *dst,unsigned int len,DWORD flags);
- ZRESULT SetUnzipBaseDir(const TCHAR *dir);
- ZRESULT Close();
-};
-
-
-ZRESULT TUnzip::Open(void *z,unsigned int len,DWORD flags)
-{ if (uf!=0 || currentfile!=-1) return ZR_NOTINITED;
- //
-#ifdef GetCurrentDirectory
- GetCurrentDirectory(MAX_PATH,rootdir);
-#else
- _tcscpy(rootdir,_T("\\"));
-#endif
- TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
- if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
- //
- if (flags==ZIP_HANDLE)
- { // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
- DWORD res = SetFilePointer(z,0,0,FILE_CURRENT);
- bool canseek = (res!=0xFFFFFFFF);
- if (!canseek) return ZR_SEEK;
- }
- ZRESULT e; LUFILE *f = lufopen(z,len,flags,&e);
- if (f==NULL) return e;
- uf = unzOpenInternal(f);
- if (uf==0) return ZR_NOFILE;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::SetUnzipBaseDir(const TCHAR *dir)
-{ _tcscpy(rootdir,dir);
- TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
- if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Get(int index,ZIPENTRY *ze)
-{ if (index<-1 || index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index==czei && index!=-1) {memcpy(ze,&cze,sizeof(ZIPENTRY)); return ZR_OK;}
- if (index==-1)
- { ze->index = uf->gi.number_entry;
- ze->name[0]=0;
- ze->attr=0;
- ze->atime.dwLowDateTime=0; ze->atime.dwHighDateTime=0;
- ze->ctime.dwLowDateTime=0; ze->ctime.dwHighDateTime=0;
- ze->mtime.dwLowDateTime=0; ze->mtime.dwHighDateTime=0;
- ze->comp_size=0;
- ze->unc_size=0;
- return ZR_OK;
- }
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_filefile,offset,SEEK_SET)!=0) return ZR_READ;
- unsigned char *extra = new unsigned char[extralen];
- if (lufread(extra,1,(uInt)extralen,uf->file)!=extralen) {delete[] extra; return ZR_READ;}
- //
- ze->index=uf->num_file;
- TCHAR tfn[MAX_PATH];
-#ifdef UNICODE
- MultiByteToWideChar(CP_UTF8,0,fn,-1,tfn,MAX_PATH);
-#else
- strcpy(tfn,fn);
-#endif
- // As a safety feature: if the zip filename had sneaky stuff
- // like "c:\windows\file.txt" or "\windows\file.txt" or "fred\..\..\..\windows\file.txt"
- // then we get rid of them all. That way, when the programmer does UnzipItem(hz,i,ze.name),
- // it won't be a problem. (If the programmer really did want to get the full evil information,
- // then they can edit out this security feature from here).
- // In particular, we chop off any prefixes that are "c:\" or "\" or "/" or "[stuff]\.." or "[stuff]/.."
- const TCHAR *sfn=tfn;
- for (;;)
- { if (sfn[0]!=0 && sfn[1]==':') {sfn+=2; continue;}
- if (sfn[0]=='\\') {sfn++; continue;}
- if (sfn[0]=='/') {sfn++; continue;}
- const TCHAR *c;
- c=_tcsstr(sfn,_T("\\..\\")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("\\../")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("/../")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("/..\\")); if (c!=0) {sfn=c+4; continue;}
- break;
- }
- _tcscpy(ze->name, sfn);
-
-
- // zip has an 'attribute' 32bit value. Its lower half is windows stuff
- // its upper half is standard unix stat.st_mode. We'll start trying
- // to read it in unix mode
- unsigned long a = ufi.external_fa;
- bool isdir = (a&0x40000000)!=0;
- bool readonly= (a&0x00800000)==0;
- //bool readable= (a&0x01000000)!=0; // unused
- //bool executable=(a&0x00400000)!=0; // unused
- bool hidden=false, system=false, archive=true;
- // but in normal hostmodes these are overridden by the lower half...
- int host = ufi.version>>8;
- if (host==0 || host==7 || host==11 || host==14)
- { readonly= (a&0x00000001)!=0;
- hidden= (a&0x00000002)!=0;
- system= (a&0x00000004)!=0;
- isdir= (a&0x00000010)!=0;
- archive= (a&0x00000020)!=0;
- }
- ze->attr=0;
- if (isdir) ze->attr |= FILE_ATTRIBUTE_DIRECTORY;
- if (archive) ze->attr|=FILE_ATTRIBUTE_ARCHIVE;
- if (hidden) ze->attr|=FILE_ATTRIBUTE_HIDDEN;
- if (readonly) ze->attr|=FILE_ATTRIBUTE_READONLY;
- if (system) ze->attr|=FILE_ATTRIBUTE_SYSTEM;
- ze->comp_size = ufi.compressed_size;
- ze->unc_size = ufi.uncompressed_size;
- //
- WORD dostime = (WORD)(ufi.dosDate&0xFFFF);
- WORD dosdate = (WORD)((ufi.dosDate>>16)&0xFFFF);
- FILETIME ftd = dosdatetime2filetime(dosdate,dostime);
- FILETIME ft; LocalFileTimeToFileTime(&ftd,&ft);
- ze->atime=ft; ze->ctime=ft; ze->mtime=ft;
- // the zip will always have at least that dostime. But if it also has
- // an extra header, then we'll instead get the info from that.
- unsigned int epos=0;
- while (epos+4mtime = timet2filetime(mtime);
- }
- if (hasatime)
- { lutime_t atime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
- epos+=4;
- ze->atime = timet2filetime(atime);
- }
- if (hasctime)
- { lutime_t ctime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
- epos+=4;
- ze->ctime = timet2filetime(ctime);
- }
- break;
- }
- //
- if (extra!=0) delete[] extra;
- memcpy(&cze,ze,sizeof(ZIPENTRY)); czei=index;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Find(const TCHAR *tname,bool ic,int *index,ZIPENTRY *ze)
-{ char name[MAX_PATH];
-#ifdef UNICODE
- WideCharToMultiByte(CP_UTF8,0,tname,-1,name,MAX_PATH,0,0);
-#else
- strcpy(name,tname);
-#endif
- int res = unzLocateFile(uf,name,ic?CASE_INSENSITIVE:CASE_SENSITIVE);
- if (res!=UNZ_OK)
- { if (index!=0) *index=-1;
- if (ze!=NULL) {ZeroMemory(ze,sizeof(ZIPENTRY)); ze->index=-1;}
- return ZR_NOTFOUND;
- }
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- int i = (int)uf->num_file;
- if (index!=NULL) *index=i;
- if (ze!=NULL)
- { ZRESULT zres = Get(i,ze);
- if (zres!=ZR_OK) return zres;
- }
- return ZR_OK;
-}
-
-void EnsureDirectory(const TCHAR *rootdir, const TCHAR *dir)
-{ if (rootdir!=0 && GetFileAttributes(rootdir)==0xFFFFFFFF) CreateDirectory(rootdir,0);
- if (*dir==0) return;
- const TCHAR *lastslash=dir, *c=lastslash;
- while (*c!=0) {if (*c=='/' || *c=='\\') lastslash=c; c++;}
- const TCHAR *name=lastslash;
- if (lastslash!=dir)
- { TCHAR tmp[MAX_PATH]; memcpy(tmp,dir,sizeof(TCHAR)*(lastslash-dir));
- tmp[lastslash-dir]=0;
- EnsureDirectory(rootdir,tmp);
- name++;
- }
- TCHAR cd[MAX_PATH]; *cd=0; if (rootdir!=0) _tcscpy(cd,rootdir); _tcscat(cd,dir);
- if (GetFileAttributes(cd)==0xFFFFFFFF) CreateDirectory(cd,NULL);
-}
-
-
-
-ZRESULT TUnzip::Unzip(int index,void *dst,unsigned int len,DWORD flags)
-{ if (flags!=ZIP_MEMORY && flags!=ZIP_FILENAME && flags!=ZIP_HANDLE) return ZR_ARGS;
- if (flags==ZIP_MEMORY)
- { if (index!=currentfile)
- { if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_file0) return ZR_MORE;
- if (res==UNZ_PASSWORD) return ZR_PASSWORD;
- return ZR_FLATE;
- }
- // otherwise we're writing to a handle or a file
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_file0) {DWORD writ; BOOL bres=WriteFile(h,unzbuf,res,&writ,NULL); if (!bres) {haderr=ZR_WRITE; break;}}
- if (reached_eof) break;
- if (res==0) {haderr=ZR_FLATE; break;}
- }
- if (!haderr) SetFileTime(h,&ze.ctime,&ze.atime,&ze.mtime); // may fail if it was a pipe
- if (flags!=ZIP_HANDLE) CloseHandle(h);
- unzCloseCurrentFile(uf);
- if (haderr!=0) return haderr;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Close()
-{ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (uf!=0) unzClose(uf); uf=0;
- return ZR_OK;
-}
-
-
-
-
-
-ZRESULT lasterrorU=ZR_OK;
-
-unsigned int FormatZipMessageU(ZRESULT code, TCHAR *buf,unsigned int len)
-{ if (code==ZR_RECENT) code=lasterrorU;
- const TCHAR *msg=_T("unknown zip result code");
- switch (code)
- { case ZR_OK: msg=_T("Success"); break;
- case ZR_NODUPH: msg=_T("Culdn't duplicate handle"); break;
- case ZR_NOFILE: msg=_T("Couldn't create/open file"); break;
- case ZR_NOALLOC: msg=_T("Failed to allocate memory"); break;
- case ZR_WRITE: msg=_T("Error writing to file"); break;
- case ZR_NOTFOUND: msg=_T("File not found in the zipfile"); break;
- case ZR_MORE: msg=_T("Still more data to unzip"); break;
- case ZR_CORRUPT: msg=_T("Zipfile is corrupt or not a zipfile"); break;
- case ZR_READ: msg=_T("Error reading file"); break;
- case ZR_PASSWORD: msg=_T("Correct password required"); break;
- case ZR_ARGS: msg=_T("Caller: faulty arguments"); break;
- case ZR_PARTIALUNZ: msg=_T("Caller: the file had already been partially unzipped"); break;
- case ZR_NOTMMAP: msg=_T("Caller: can only get memory of a memory zipfile"); break;
- case ZR_MEMSIZE: msg=_T("Caller: not enough space allocated for memory zipfile"); break;
- case ZR_FAILED: msg=_T("Caller: there was a previous error"); break;
- case ZR_ENDED: msg=_T("Caller: additions to the zip have already been ended"); break;
- case ZR_ZMODE: msg=_T("Caller: mixing creation and opening of zip"); break;
- case ZR_NOTINITED: msg=_T("Zip-bug: internal initialisation not completed"); break;
- case ZR_SEEK: msg=_T("Zip-bug: trying to seek the unseekable"); break;
- case ZR_MISSIZE: msg=_T("Zip-bug: the anticipated size turned out wrong"); break;
- case ZR_NOCHANGE: msg=_T("Zip-bug: tried to change mind, but not allowed"); break;
- case ZR_FLATE: msg=_T("Zip-bug: an internal error during flation"); break;
- }
- unsigned int mlen=(unsigned int)_tcslen(msg);
- if (buf==0 || len==0) return mlen;
- unsigned int n=mlen; if (n+1>len) n=len-1;
- _tcsncpy(buf,msg,n); buf[n]=0;
- return mlen;
-}
-
-
-typedef struct
-{ DWORD flag;
- TUnzip *unz;
-} TUnzipHandleData;
-
-HZIP OpenZipInternal(void *z,unsigned int len,DWORD flags, const char *password)
-{ TUnzip *unz = new TUnzip(password);
- lasterrorU = unz->Open(z,len,flags);
- if (lasterrorU!=ZR_OK) {delete unz; return 0;}
- TUnzipHandleData *han = new TUnzipHandleData;
- han->flag=1; han->unz=unz; return (HZIP)han;
-}
-HZIP OpenZipHandle(HANDLE h, const char *password) {return OpenZipInternal((void*)h,0,ZIP_HANDLE,password);}
-HZIP OpenZip(const TCHAR *fn, const char *password) {return OpenZipInternal((void*)fn,0,ZIP_FILENAME,password);}
-HZIP OpenZip(void *z,unsigned int len, const char *password) {return OpenZipInternal(z,len,ZIP_MEMORY,password);}
-
-
-ZRESULT GetZipItem(HZIP hz, int index, ZIPENTRY *ze)
-{ ze->index=0; *ze->name=0; ze->unc_size=0;
- if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Get(index,ze);
- return lasterrorU;
-}
-
-ZRESULT FindZipItem(HZIP hz, const TCHAR *name, bool ic, int *index, ZIPENTRY *ze)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Find(name,ic,index,ze);
- return lasterrorU;
-}
-
-ZRESULT UnzipItemInternal(HZIP hz, int index, void *dst, unsigned int len, DWORD flags)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Unzip(index,dst,len,flags);
- return lasterrorU;
-}
-ZRESULT UnzipItemHandle(HZIP hz, int index, HANDLE h) {return UnzipItemInternal(hz,index,(void*)h,0,ZIP_HANDLE);}
-ZRESULT UnzipItem(HZIP hz, int index, const TCHAR *fn) {return UnzipItemInternal(hz,index,(void*)fn,0,ZIP_FILENAME);}
-ZRESULT UnzipItem(HZIP hz, int index, void *z,unsigned int len) {return UnzipItemInternal(hz,index,z,len,ZIP_MEMORY);}
-
-ZRESULT SetUnzipBaseDir(HZIP hz, const TCHAR *dir)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->SetUnzipBaseDir(dir);
- return lasterrorU;
-}
-
-
-ZRESULT CloseZipU(HZIP hz)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Close();
- delete unz;
- delete han;
- return lasterrorU;
-}
-
-bool IsZipHandleU(HZIP hz)
-{ if (hz==0) return false;
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- return (han->flag==1);
-}
-
-
+
+
+
+// adler32.c -- compute the Adler-32 checksum of a data stream
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+
+// @(#) $Id$
+
+
+#define BASE 65521L // largest prime smaller than 65536
+#define NMAX 5552
+// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
+
+#define AD_DO1(buf,i) {s1 += buf[i]; s2 += s1;}
+#define AD_DO2(buf,i) AD_DO1(buf,i); AD_DO1(buf,i+1);
+#define AD_DO4(buf,i) AD_DO2(buf,i); AD_DO2(buf,i+2);
+#define AD_DO8(buf,i) AD_DO4(buf,i); AD_DO4(buf,i+4);
+#define AD_DO16(buf) AD_DO8(buf,0); AD_DO8(buf,8);
+
+// =========================================================================
+uLong adler32(uLong adler, const Byte *buf, uInt len)
+{
+ unsigned long s1 = adler & 0xffff;
+ unsigned long s2 = (adler >> 16) & 0xffff;
+ int k;
+
+ if (buf == Z_NULL) return 1L;
+
+ while (len > 0) {
+ k = len < NMAX ? len : NMAX;
+ len -= k;
+ while (k >= 16) {
+ AD_DO16(buf);
+ buf += 16;
+ k -= 16;
+ }
+ if (k != 0) do {
+ s1 += *buf++;
+ s2 += s1;
+ } while (--k);
+ s1 %= BASE;
+ s2 %= BASE;
+ }
+ return (s2 << 16) | s1;
+}
+
+
+
+// zutil.c -- target dependent utility functions for the compression library
+// Copyright (C) 1995-1998 Jean-loup Gailly.
+// For conditions of distribution and use, see copyright notice in zlib.h
+// @(#) $Id$
+
+
+
+
+
+
+const char * zlibVersion()
+{
+ return ZLIB_VERSION;
+}
+
+// exported to allow conversion of error code to string for compress() and
+// uncompress()
+const char * zError(int err)
+{ return ERR_MSG(err);
+}
+
+
+
+
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
+{
+ if (opaque) items += size - size; // make compiler happy
+ return (voidpf)calloc(items, size);
+}
+
+void zcfree (voidpf opaque, voidpf ptr)
+{
+ zfree(ptr);
+ if (opaque) return; // make compiler happy
+}
+
+
+
+// inflate.c -- zlib interface to inflate modules
+// Copyright (C) 1995-1998 Mark Adler
+// For conditions of distribution and use, see copyright notice in zlib.h
+
+//struct inflate_blocks_state {int dummy;}; // for buggy compilers
+
+typedef enum {
+ IM_METHOD, // waiting for method byte
+ IM_FLAG, // waiting for flag byte
+ IM_DICT4, // four dictionary check bytes to go
+ IM_DICT3, // three dictionary check bytes to go
+ IM_DICT2, // two dictionary check bytes to go
+ IM_DICT1, // one dictionary check byte to go
+ IM_DICT0, // waiting for inflateSetDictionary
+ IM_BLOCKS, // decompressing blocks
+ IM_CHECK4, // four check bytes to go
+ IM_CHECK3, // three check bytes to go
+ IM_CHECK2, // two check bytes to go
+ IM_CHECK1, // one check byte to go
+ IM_DONE, // finished check, done
+ IM_BAD} // got an error--stay here
+inflate_mode;
+
+// inflate private state
+struct internal_state {
+
+ // mode
+ inflate_mode mode; // current inflate mode
+
+ // mode dependent information
+ union {
+ uInt method; // if IM_FLAGS, method byte
+ struct {
+ uLong was; // computed check value
+ uLong need; // stream check value
+ } check; // if CHECK, check values to compare
+ uInt marker; // if IM_BAD, inflateSync's marker bytes count
+ } sub; // submode
+
+ // mode independent information
+ int nowrap; // flag for no wrapper
+ uInt wbits; // log2(window size) (8..15, defaults to 15)
+ inflate_blocks_statef
+ *blocks; // current inflate_blocks state
+
+};
+
+int inflateReset(z_streamp z)
+{
+ if (z == Z_NULL || z->state == Z_NULL)
+ return Z_STREAM_ERROR;
+ z->total_in = z->total_out = 0;
+ z->msg = Z_NULL;
+ z->state->mode = z->state->nowrap ? IM_BLOCKS : IM_METHOD;
+ inflate_blocks_reset(z->state->blocks, z, Z_NULL);
+ LuTracev((stderr, "inflate: reset\n"));
+ return Z_OK;
+}
+
+int inflateEnd(z_streamp z)
+{
+ if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
+ return Z_STREAM_ERROR;
+ if (z->state->blocks != Z_NULL)
+ inflate_blocks_free(z->state->blocks, z);
+ ZFREE(z, z->state);
+ z->state = Z_NULL;
+ LuTracev((stderr, "inflate: end\n"));
+ return Z_OK;
+}
+
+
+int inflateInit2(z_streamp z)
+{ const char *version = ZLIB_VERSION; int stream_size = sizeof(z_stream);
+ if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || stream_size != sizeof(z_stream)) return Z_VERSION_ERROR;
+
+ int w = -15; // MAX_WBITS: 32K LZ77 window.
+ // Warning: reducing MAX_WBITS makes minigzip unable to extract .gz files created by gzip.
+ // The memory requirements for deflate are (in bytes):
+ // (1 << (windowBits+2)) + (1 << (memLevel+9))
+ // that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
+ // plus a few kilobytes for small objects. For example, if you want to reduce
+ // the default memory requirements from 256K to 128K, compile with
+ // make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ // Of course this will generally degrade compression (there's no free lunch).
+ //
+ // The memory requirements for inflate are (in bytes) 1 << windowBits
+ // that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ // for small objects.
+
+ // initialize state
+ if (z == Z_NULL) return Z_STREAM_ERROR;
+ z->msg = Z_NULL;
+ if (z->zalloc == Z_NULL)
+ {
+ z->zalloc = zcalloc;
+ z->opaque = (voidpf)0;
+ }
+ if (z->zfree == Z_NULL) z->zfree = zcfree;
+ if ((z->state = (struct internal_state *)
+ ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
+ return Z_MEM_ERROR;
+ z->state->blocks = Z_NULL;
+
+ // handle undocumented nowrap option (no zlib header or check)
+ z->state->nowrap = 0;
+ if (w < 0)
+ {
+ w = - w;
+ z->state->nowrap = 1;
+ }
+
+ // set window size
+ if (w < 8 || w > 15)
+ {
+ inflateEnd(z);
+ return Z_STREAM_ERROR;
+ }
+ z->state->wbits = (uInt)w;
+
+ // create inflate_blocks state
+ if ((z->state->blocks =
+ inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
+ == Z_NULL)
+ {
+ inflateEnd(z);
+ return Z_MEM_ERROR;
+ }
+ LuTracev((stderr, "inflate: allocated\n"));
+
+ // reset state
+ inflateReset(z);
+ return Z_OK;
+}
+
+
+
+#define IM_NEEDBYTE {if(z->avail_in==0)return r;r=f;}
+#define IM_NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
+
+int inflate(z_streamp z, int f)
+{
+ int r;
+ uInt b;
+
+ if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
+ return Z_STREAM_ERROR;
+ f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
+ r = Z_BUF_ERROR;
+ for (;;) switch (z->state->mode)
+ {
+ case IM_METHOD:
+ IM_NEEDBYTE
+ if (((z->state->sub.method = IM_NEXTBYTE) & 0xf) != Z_DEFLATED)
+ {
+ z->state->mode = IM_BAD;
+ z->msg = (char*)"unknown compression method";
+ z->state->sub.marker = 5; // can't try inflateSync
+ break;
+ }
+ if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
+ {
+ z->state->mode = IM_BAD;
+ z->msg = (char*)"invalid window size";
+ z->state->sub.marker = 5; // can't try inflateSync
+ break;
+ }
+ z->state->mode = IM_FLAG;
+ case IM_FLAG:
+ IM_NEEDBYTE
+ b = IM_NEXTBYTE;
+ if (((z->state->sub.method << 8) + b) % 31)
+ {
+ z->state->mode = IM_BAD;
+ z->msg = (char*)"incorrect header check";
+ z->state->sub.marker = 5; // can't try inflateSync
+ break;
+ }
+ LuTracev((stderr, "inflate: zlib header ok\n"));
+ if (!(b & PRESET_DICT))
+ {
+ z->state->mode = IM_BLOCKS;
+ break;
+ }
+ z->state->mode = IM_DICT4;
+ case IM_DICT4:
+ IM_NEEDBYTE
+ z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
+ z->state->mode = IM_DICT3;
+ case IM_DICT3:
+ IM_NEEDBYTE
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
+ z->state->mode = IM_DICT2;
+ case IM_DICT2:
+ IM_NEEDBYTE
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
+ z->state->mode = IM_DICT1;
+ case IM_DICT1:
+ IM_NEEDBYTE; r;
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE;
+ z->adler = z->state->sub.check.need;
+ z->state->mode = IM_DICT0;
+ return Z_NEED_DICT;
+ case IM_DICT0:
+ z->state->mode = IM_BAD;
+ z->msg = (char*)"need dictionary";
+ z->state->sub.marker = 0; // can try inflateSync
+ return Z_STREAM_ERROR;
+ case IM_BLOCKS:
+ r = inflate_blocks(z->state->blocks, z, r);
+ if (r == Z_DATA_ERROR)
+ {
+ z->state->mode = IM_BAD;
+ z->state->sub.marker = 0; // can try inflateSync
+ break;
+ }
+ if (r == Z_OK)
+ r = f;
+ if (r != Z_STREAM_END)
+ return r;
+ r = f;
+ inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
+ if (z->state->nowrap)
+ {
+ z->state->mode = IM_DONE;
+ break;
+ }
+ z->state->mode = IM_CHECK4;
+ case IM_CHECK4:
+ IM_NEEDBYTE
+ z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
+ z->state->mode = IM_CHECK3;
+ case IM_CHECK3:
+ IM_NEEDBYTE
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
+ z->state->mode = IM_CHECK2;
+ case IM_CHECK2:
+ IM_NEEDBYTE
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
+ z->state->mode = IM_CHECK1;
+ case IM_CHECK1:
+ IM_NEEDBYTE
+ z->state->sub.check.need += (uLong)IM_NEXTBYTE;
+
+ if (z->state->sub.check.was != z->state->sub.check.need)
+ {
+ z->state->mode = IM_BAD;
+ z->msg = (char*)"incorrect data check";
+ z->state->sub.marker = 5; // can't try inflateSync
+ break;
+ }
+ LuTracev((stderr, "inflate: zlib check ok\n"));
+ z->state->mode = IM_DONE;
+ case IM_DONE:
+ return Z_STREAM_END;
+ case IM_BAD:
+ return Z_DATA_ERROR;
+ default:
+ return Z_STREAM_ERROR;
+ }
+}
+
+
+
+
+
+// unzip.c -- IO on .zip files using zlib
+// Version 0.15 beta, Mar 19th, 1998,
+// Read unzip.h for more info
+
+
+
+
+#define UNZ_BUFSIZE (16384)
+#define UNZ_MAXFILENAMEINZIP (256)
+#define SIZECENTRALDIRITEM (0x2e)
+#define SIZEZIPLOCALHEADER (0x1e)
+
+
+
+
+const char unz_copyright[] = " unzip 0.15 Copyright 1998 Gilles Vollant ";
+
+// unz_file_info_interntal contain internal info about a file in zipfile
+typedef struct unz_file_info_internal_s
+{
+ uLong offset_curfile;// relative offset of local header 4 bytes
+} unz_file_info_internal;
+
+
+typedef struct
+{ bool is_handle; // either a handle or memory
+ bool canseek;
+ // for handles:
+ HANDLE h; bool herr; unsigned long initial_offset; bool mustclosehandle;
+ // for memory:
+ void *buf; unsigned int len,pos; // if it's a memory block
+} LUFILE;
+
+
+LUFILE *lufopen(void *z,unsigned int len,DWORD flags,ZRESULT *err)
+{ if (flags!=ZIP_HANDLE && flags!=ZIP_FILENAME && flags!=ZIP_MEMORY) {*err=ZR_ARGS; return NULL;}
+ //
+ HANDLE h=0; bool canseek=false; *err=ZR_OK;
+ bool mustclosehandle=false;
+ if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
+ { if (flags==ZIP_HANDLE)
+ { HANDLE hf = z;
+ h=hf; mustclosehandle=false;
+#ifdef DuplicateHandle
+ BOOL res = DuplicateHandle(GetCurrentProcess(),hf,GetCurrentProcess(),&h,0,FALSE,DUPLICATE_SAME_ACCESS);
+ if (!res) mustclosehandle=true;
+#endif
+ }
+ else
+ { h=CreateFile((const TCHAR*)z,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL);
+ if (h==INVALID_HANDLE_VALUE) {*err=ZR_NOFILE; return NULL;}
+ mustclosehandle=true;
+ }
+ // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
+ DWORD res = SetFilePointer(h,0,0,FILE_CURRENT);
+ canseek = (res!=0xFFFFFFFF);
+ }
+ LUFILE *lf = new LUFILE;
+ if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
+ { lf->is_handle=true; lf->mustclosehandle=mustclosehandle;
+ lf->canseek=canseek;
+ lf->h=h; lf->herr=false;
+ lf->initial_offset=0;
+ if (canseek) lf->initial_offset = SetFilePointer(h,0,NULL,FILE_CURRENT);
+ }
+ else
+ { lf->is_handle=false;
+ lf->canseek=true;
+ lf->mustclosehandle=false;
+ lf->buf=z; lf->len=len; lf->pos=0; lf->initial_offset=0;
+ }
+ *err=ZR_OK;
+ return lf;
+}
+
+
+int lufclose(LUFILE *stream)
+{ if (stream==NULL) return EOF;
+ if (stream->mustclosehandle) CloseHandle(stream->h);
+ delete stream;
+ return 0;
+}
+
+int luferror(LUFILE *stream)
+{ if (stream->is_handle && stream->herr) return 1;
+ else return 0;
+}
+
+long int luftell(LUFILE *stream)
+{ if (stream->is_handle && stream->canseek) return SetFilePointer(stream->h,0,NULL,FILE_CURRENT)-stream->initial_offset;
+ else if (stream->is_handle) return 0;
+ else return stream->pos;
+}
+
+int lufseek(LUFILE *stream, long offset, int whence)
+{ if (stream->is_handle && stream->canseek)
+ { if (whence==SEEK_SET) SetFilePointer(stream->h,stream->initial_offset+offset,0,FILE_BEGIN);
+ else if (whence==SEEK_CUR) SetFilePointer(stream->h,offset,NULL,FILE_CURRENT);
+ else if (whence==SEEK_END) SetFilePointer(stream->h,offset,NULL,FILE_END);
+ else return 19; // EINVAL
+ return 0;
+ }
+ else if (stream->is_handle) return 29; // ESPIPE
+ else
+ { if (whence==SEEK_SET) stream->pos=offset;
+ else if (whence==SEEK_CUR) stream->pos+=offset;
+ else if (whence==SEEK_END) stream->pos=stream->len+offset;
+ return 0;
+ }
+}
+
+
+size_t lufread(void *ptr,size_t size,size_t n,LUFILE *stream)
+{ unsigned int toread = (unsigned int)(size*n);
+ if (stream->is_handle)
+ { DWORD red; BOOL res = ReadFile(stream->h,ptr,toread,&red,NULL);
+ if (!res) stream->herr=true;
+ return red/size;
+ }
+ if (stream->pos+toread > stream->len) toread = stream->len-stream->pos;
+ memcpy(ptr, (char*)stream->buf + stream->pos, toread); DWORD red = toread;
+ stream->pos += red;
+ return red/size;
+}
+
+
+
+
+// file_in_zip_read_info_s contain internal information about a file in zipfile,
+// when reading and decompress it
+typedef struct
+{
+ char *read_buffer; // internal buffer for compressed data
+ z_stream stream; // zLib stream structure for inflate
+
+ uLong pos_in_zipfile; // position in byte on the zipfile, for fseek
+ uLong stream_initialised; // flag set if stream structure is initialised
+
+ uLong offset_local_extrafield;// offset of the local extra field
+ uInt size_local_extrafield;// size of the local extra field
+ uLong pos_local_extrafield; // position in the local extra field in read
+
+ uLong crc32; // crc32 of all data uncompressed
+ uLong crc32_wait; // crc32 we must obtain after decompress all
+ uLong rest_read_compressed; // number of byte to be decompressed
+ uLong rest_read_uncompressed;//number of byte to be obtained after decomp
+ LUFILE* file; // io structore of the zipfile
+ uLong compression_method; // compression method (0==store)
+ uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
+ bool encrypted; // is it encrypted?
+ unsigned long keys[3]; // decryption keys, initialized by unzOpenCurrentFile
+ int encheadleft; // the first call(s) to unzReadCurrentFile will read this many encryption-header bytes first
+ char crcenctest; // if encrypted, we'll check the encryption buffer against this
+} file_in_zip_read_info_s;
+
+
+// unz_s contain internal information about the zipfile
+typedef struct
+{
+ LUFILE* file; // io structore of the zipfile
+ unz_global_info gi; // public global information
+ uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
+ uLong num_file; // number of the current file in the zipfile
+ uLong pos_in_central_dir; // pos of the current file in the central dir
+ uLong current_file_ok; // flag about the usability of the current file
+ uLong central_pos; // position of the beginning of the central dir
+
+ uLong size_central_dir; // size of the central directory
+ uLong offset_central_dir; // offset of start of central directory with respect to the starting disk number
+
+ unz_file_info cur_file_info; // public info about the current file in zip
+ unz_file_info_internal cur_file_info_internal; // private info about it
+ file_in_zip_read_info_s* pfile_in_zip_read; // structure about the current file if we are decompressing it
+} unz_s, *unzFile;
+
+
+int unzStringFileNameCompare (const char* fileName1,const char* fileName2,int iCaseSensitivity);
+// Compare two filename (fileName1,fileName2).
+
+z_off_t unztell (unzFile file);
+// Give the current position in uncompressed data
+
+int unzeof (unzFile file);
+// return 1 if the end of file was reached, 0 elsewhere
+
+int unzGetLocalExtrafield (unzFile file, voidp buf, unsigned len);
+// Read extra field from the current file (opened by unzOpenCurrentFile)
+// This is the local-header version of the extra field (sometimes, there is
+// more info in the local-header version than in the central-header)
+//
+// if buf==NULL, it return the size of the local extra field
+//
+// if buf!=NULL, len is the size of the buffer, the extra header is copied in
+// buf.
+// the return value is the number of bytes copied in buf, or (if <0)
+// the error code
+
+
+
+// ===========================================================================
+// Read a byte from a gz_stream; update next_in and avail_in. Return EOF
+// for end of file.
+// IN assertion: the stream s has been sucessfully opened for reading.
+
+int unzlocal_getByte(LUFILE *fin,int *pi)
+{ unsigned char c;
+ int err = (int)lufread(&c, 1, 1, fin);
+ if (err==1)
+ { *pi = (int)c;
+ return UNZ_OK;
+ }
+ else
+ { if (luferror(fin)) return UNZ_ERRNO;
+ else return UNZ_EOF;
+ }
+}
+
+
+// ===========================================================================
+// Reads a long in LSB order from the given gz_stream. Sets
+int unzlocal_getShort (LUFILE *fin,uLong *pX)
+{
+ uLong x ;
+ int i;
+ int err;
+
+ err = unzlocal_getByte(fin,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(fin,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+int unzlocal_getLong (LUFILE *fin,uLong *pX)
+{
+ uLong x ;
+ int i;
+ int err;
+
+ err = unzlocal_getByte(fin,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(fin,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(fin,&i);
+ x += ((uLong)i)<<16;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(fin,&i);
+ x += ((uLong)i)<<24;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+
+// My own strcmpi / strcasecmp
+int strcmpcasenosensitive_internal (const char* fileName1,const char *fileName2)
+{
+ for (;;)
+ {
+ char c1=*(fileName1++);
+ char c2=*(fileName2++);
+ if ((c1>='a') && (c1<='z'))
+ c1 -= (char)0x20;
+ if ((c2>='a') && (c2<='z'))
+ c2 -= (char)0x20;
+ if (c1=='\0')
+ return ((c2=='\0') ? 0 : -1);
+ if (c2=='\0')
+ return 1;
+ if (c1c2)
+ return 1;
+ }
+}
+
+
+
+
+//
+// Compare two filename (fileName1,fileName2).
+// If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+// If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi or strcasecmp)
+//
+int unzStringFileNameCompare (const char*fileName1,const char*fileName2,int iCaseSensitivity)
+{ if (iCaseSensitivity==1) return strcmp(fileName1,fileName2);
+ else return strcmpcasenosensitive_internal(fileName1,fileName2);
+}
+
+#define BUFREADCOMMENT (0x400)
+
+
+// Locate the Central directory of a zipfile (at the end, just before
+// the global comment). Lu bugfix 2005.07.26 - returns 0xFFFFFFFF if not found,
+// rather than 0, since 0 is a valid central-dir-location for an empty zipfile.
+uLong unzlocal_SearchCentralDir(LUFILE *fin)
+{ if (lufseek(fin,0,SEEK_END) != 0) return 0xFFFFFFFF;
+ uLong uSizeFile = luftell(fin);
+
+ uLong uMaxBack=0xffff; // maximum size of global comment
+ if (uMaxBack>uSizeFile) uMaxBack = uSizeFile;
+
+ unsigned char *buf = (unsigned char*)zmalloc(BUFREADCOMMENT+4);
+ if (buf==NULL) return 0xFFFFFFFF;
+ uLong uPosFound=0xFFFFFFFF;
+
+ uLong uBackRead = 4;
+ while (uBackReaduMaxBack) uBackRead = uMaxBack;
+ else uBackRead+=BUFREADCOMMENT;
+ uReadPos = uSizeFile-uBackRead ;
+ uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? (BUFREADCOMMENT+4) : (uSizeFile-uReadPos);
+ if (lufseek(fin,uReadPos,SEEK_SET)!=0) break;
+ if (lufread(buf,(uInt)uReadSize,1,fin)!=1) break;
+ for (i=(int)uReadSize-3; (i--)>=0;)
+ { if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
+ { uPosFound = uReadPos+i; break;
+ }
+ }
+ if (uPosFound!=0) break;
+ }
+ if (buf) zfree(buf);
+ return uPosFound;
+}
+
+
+int unzGoToFirstFile (unzFile file);
+int unzCloseCurrentFile (unzFile file);
+
+// Open a Zip file.
+// If the zipfile cannot be opened (file don't exist or in not valid), return NULL.
+// Otherwise, the return value is a unzFile Handle, usable with other unzip functions
+unzFile unzOpenInternal(LUFILE *fin)
+{ if (fin==NULL) return NULL;
+ if (unz_copyright[0]!=' ') {lufclose(fin); return NULL;}
+
+ int err=UNZ_OK;
+ unz_s us;
+ uLong central_pos,uL;
+ central_pos = unzlocal_SearchCentralDir(fin);
+ if (central_pos==0xFFFFFFFF) err=UNZ_ERRNO;
+ if (lufseek(fin,central_pos,SEEK_SET)!=0) err=UNZ_ERRNO;
+ // the signature, already checked
+ if (unzlocal_getLong(fin,&uL)!=UNZ_OK) err=UNZ_ERRNO;
+ // number of this disk
+ uLong number_disk; // number of the current dist, used for spanning ZIP, unsupported, always 0
+ if (unzlocal_getShort(fin,&number_disk)!=UNZ_OK) err=UNZ_ERRNO;
+ // number of the disk with the start of the central directory
+ uLong number_disk_with_CD; // number the the disk with central dir, used for spaning ZIP, unsupported, always 0
+ if (unzlocal_getShort(fin,&number_disk_with_CD)!=UNZ_OK) err=UNZ_ERRNO;
+ // total number of entries in the central dir on this disk
+ if (unzlocal_getShort(fin,&us.gi.number_entry)!=UNZ_OK) err=UNZ_ERRNO;
+ // total number of entries in the central dir
+ uLong number_entry_CD; // total number of entries in the central dir (same than number_entry on nospan)
+ if (unzlocal_getShort(fin,&number_entry_CD)!=UNZ_OK) err=UNZ_ERRNO;
+ if ((number_entry_CD!=us.gi.number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) err=UNZ_BADZIPFILE;
+ // size of the central directory
+ if (unzlocal_getLong(fin,&us.size_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
+ // offset of start of central directory with respect to the starting disk number
+ if (unzlocal_getLong(fin,&us.offset_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
+ // zipfile comment length
+ if (unzlocal_getShort(fin,&us.gi.size_comment)!=UNZ_OK) err=UNZ_ERRNO;
+ if ((central_pos+fin->initial_offsetinitial_offset - (us.offset_central_dir+us.size_central_dir);
+ us.central_pos = central_pos;
+ us.pfile_in_zip_read = NULL;
+ fin->initial_offset = 0; // since the zipfile itself is expected to handle this
+
+ unz_s *s = (unz_s*)zmalloc(sizeof(unz_s));
+ *s=us;
+ unzGoToFirstFile((unzFile)s);
+ return (unzFile)s;
+}
+
+
+
+// Close a ZipFile opened with unzipOpen.
+// If there is files inside the .Zip opened with unzipOpenCurrentFile (see later),
+// these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+// return UNZ_OK if there is no problem.
+int unzClose (unzFile file)
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ if (s->pfile_in_zip_read!=NULL)
+ unzCloseCurrentFile(file);
+
+ lufclose(s->file);
+ if (s) zfree(s); // unused s=0;
+ return UNZ_OK;
+}
+
+
+// Write info about the ZipFile in the *pglobal_info structure.
+// No preparation of the structure is needed
+// return UNZ_OK if there is no problem.
+int unzGetGlobalInfo (unzFile file,unz_global_info *pglobal_info)
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ *pglobal_info=s->gi;
+ return UNZ_OK;
+}
+
+
+// Translate date/time from Dos format to tm_unz (readable more easilty)
+void unzlocal_DosDateToTmuDate (uLong ulDosDate, tm_unz* ptm)
+{
+ uLong uDate;
+ uDate = (uLong)(ulDosDate>>16);
+ ptm->tm_mday = (uInt)(uDate&0x1f) ;
+ ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ;
+ ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ;
+
+ ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800);
+ ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ;
+ ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ;
+}
+
+// Get Info about the current file in the zipfile, with internal only info
+int unzlocal_GetCurrentFileInfoInternal (unzFile file,
+ unz_file_info *pfile_info,
+ unz_file_info_internal
+ *pfile_info_internal,
+ char *szFileName,
+ uLong fileNameBufferSize,
+ void *extraField,
+ uLong extraFieldBufferSize,
+ char *szComment,
+ uLong commentBufferSize);
+
+int unzlocal_GetCurrentFileInfoInternal (unzFile file, unz_file_info *pfile_info,
+ unz_file_info_internal *pfile_info_internal, char *szFileName,
+ uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
+ char *szComment, uLong commentBufferSize)
+{
+ unz_s* s;
+ unz_file_info file_info;
+ unz_file_info_internal file_info_internal;
+ int err=UNZ_OK;
+ uLong uMagic;
+ long lSeek=0;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (lufseek(s->file,s->pos_in_central_dir+s->byte_before_the_zipfile,SEEK_SET)!=0)
+ err=UNZ_ERRNO;
+
+
+ // we check the magic
+ if (err==UNZ_OK)
+ if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x02014b50)
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.version_needed) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.flag) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.compression_method) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&file_info.dosDate) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date);
+
+ if (unzlocal_getLong(s->file,&file_info.crc) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&file_info.compressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&file_info.uncompressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.size_file_extra) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.size_file_comment) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.disk_num_start) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&file_info.internal_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&file_info.external_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&file_info_internal.offset_curfile) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ lSeek+=file_info.size_filename;
+ if ((err==UNZ_OK) && (szFileName!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_filename0) && (fileNameBufferSize>0))
+ if (lufread(szFileName,(uInt)uSizeRead,1,s->file)!=1)
+ err=UNZ_ERRNO;
+ lSeek -= uSizeRead;
+ }
+
+
+ if ((err==UNZ_OK) && (extraField!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_extrafile,lSeek,SEEK_CUR)==0)
+ lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
+ if (lufread(extraField,(uInt)uSizeRead,1,s->file)!=1)
+ err=UNZ_ERRNO;
+ lSeek += file_info.size_file_extra - uSizeRead;
+ }
+ else
+ lSeek+=file_info.size_file_extra;
+
+
+ if ((err==UNZ_OK) && (szComment!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_commentfile,lSeek,SEEK_CUR)==0)
+ {} // unused lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ if ((file_info.size_file_comment>0) && (commentBufferSize>0))
+ if (lufread(szComment,(uInt)uSizeRead,1,s->file)!=1)
+ err=UNZ_ERRNO;
+ //unused lSeek+=file_info.size_file_comment - uSizeRead;
+ }
+ else {} //unused lSeek+=file_info.size_file_comment;
+
+ if ((err==UNZ_OK) && (pfile_info!=NULL))
+ *pfile_info=file_info;
+
+ if ((err==UNZ_OK) && (pfile_info_internal!=NULL))
+ *pfile_info_internal=file_info_internal;
+
+ return err;
+}
+
+
+
+// Write info about the ZipFile in the *pglobal_info structure.
+// No preparation of the structure is needed
+// return UNZ_OK if there is no problem.
+int unzGetCurrentFileInfo (unzFile file, unz_file_info *pfile_info,
+ char *szFileName, uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
+ char *szComment, uLong commentBufferSize)
+{ return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL,szFileName,fileNameBufferSize,
+ extraField,extraFieldBufferSize, szComment,commentBufferSize);
+}
+
+
+// Set the current file of the zipfile to the first file.
+// return UNZ_OK if there is no problem
+int unzGoToFirstFile (unzFile file)
+{
+ int err;
+ unz_s* s;
+ if (file==NULL) return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ s->pos_in_central_dir=s->offset_central_dir;
+ s->num_file=0;
+ err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+
+// Set the current file of the zipfile to the next file.
+// return UNZ_OK if there is no problem
+// return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+int unzGoToNextFile (unzFile file)
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+ if (s->num_file+1==s->gi.number_entry)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename +
+ s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ;
+ s->num_file++;
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+
+// Try locate the file szFileName in the zipfile.
+// For the iCaseSensitivity signification, see unzStringFileNameCompare
+// return value :
+// UNZ_OK if the file is found. It becomes the current file.
+// UNZ_END_OF_LIST_OF_FILE if the file is not found
+int unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity)
+{
+ unz_s* s;
+ int err;
+
+
+ uLong num_fileSaved;
+ uLong pos_in_central_dirSaved;
+
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+
+ if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP)
+ return UNZ_PARAMERROR;
+
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ num_fileSaved = s->num_file;
+ pos_in_central_dirSaved = s->pos_in_central_dir;
+
+ err = unzGoToFirstFile(file);
+
+ while (err == UNZ_OK)
+ {
+ char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
+ unzGetCurrentFileInfo(file,NULL,
+ szCurrentFileName,sizeof(szCurrentFileName)-1,
+ NULL,0,NULL,0);
+ if (unzStringFileNameCompare(szCurrentFileName,szFileName,iCaseSensitivity)==0)
+ return UNZ_OK;
+ err = unzGoToNextFile(file);
+ }
+
+ s->num_file = num_fileSaved ;
+ s->pos_in_central_dir = pos_in_central_dirSaved ;
+ return err;
+}
+
+
+// Read the local header of the current zipfile
+// Check the coherency of the local header and info in the end of central
+// directory about this file
+// store in *piSizeVar the size of extra info in local header
+// (filename and size of extra field data)
+int unzlocal_CheckCurrentFileCoherencyHeader (unz_s *s,uInt *piSizeVar,
+ uLong *poffset_local_extrafield, uInt *psize_local_extrafield)
+{
+ uLong uMagic,uData,uFlags;
+ uLong size_filename;
+ uLong size_extra_field;
+ int err=UNZ_OK;
+
+ *piSizeVar = 0;
+ *poffset_local_extrafield = 0;
+ *psize_local_extrafield = 0;
+
+ if (lufseek(s->file,s->cur_file_info_internal.offset_curfile + s->byte_before_the_zipfile,SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+
+ if (err==UNZ_OK)
+ if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x04034b50)
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+// else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion))
+// err=UNZ_BADZIPFILE;
+ if (unzlocal_getShort(s->file,&uFlags) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method))
+ err=UNZ_BADZIPFILE;
+
+ if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
+ (s->cur_file_info.compression_method!=Z_DEFLATED))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // date/time
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // crc
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size compr
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size uncompr
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+
+ if (unzlocal_getShort(s->file,&size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename))
+ err=UNZ_BADZIPFILE;
+
+ *piSizeVar += (uInt)size_filename;
+
+ if (unzlocal_getShort(s->file,&size_extra_field) != UNZ_OK)
+ err=UNZ_ERRNO;
+ *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile +
+ SIZEZIPLOCALHEADER + size_filename;
+ *psize_local_extrafield = (uInt)size_extra_field;
+
+ *piSizeVar += (uInt)size_extra_field;
+
+ return err;
+}
+
+
+
+
+
+// Open for reading data the current file in the zipfile.
+// If there is no error and the file is opened, the return value is UNZ_OK.
+int unzOpenCurrentFile (unzFile file, const char *password)
+{
+ int err;
+ int Store;
+ uInt iSizeVar;
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uLong offset_local_extrafield; // offset of the local extra field
+ uInt size_local_extrafield; // size of the local extra field
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_PARAMERROR;
+
+ if (s->pfile_in_zip_read != NULL)
+ unzCloseCurrentFile(file);
+
+ if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar,
+ &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK)
+ return UNZ_BADZIPFILE;
+
+ pfile_in_zip_read_info = (file_in_zip_read_info_s*)zmalloc(sizeof(file_in_zip_read_info_s));
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_INTERNALERROR;
+
+ pfile_in_zip_read_info->read_buffer=(char*)zmalloc(UNZ_BUFSIZE);
+ pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield;
+ pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield;
+ pfile_in_zip_read_info->pos_local_extrafield=0;
+
+ if (pfile_in_zip_read_info->read_buffer==NULL)
+ {
+ if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); //unused pfile_in_zip_read_info=0;
+ return UNZ_INTERNALERROR;
+ }
+
+ pfile_in_zip_read_info->stream_initialised=0;
+
+ if ((s->cur_file_info.compression_method!=0) && (s->cur_file_info.compression_method!=Z_DEFLATED))
+ { // unused err=UNZ_BADZIPFILE;
+ }
+ Store = s->cur_file_info.compression_method==0;
+
+ pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc;
+ pfile_in_zip_read_info->crc32=0;
+ pfile_in_zip_read_info->compression_method = s->cur_file_info.compression_method;
+ pfile_in_zip_read_info->file=s->file;
+ pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile;
+
+ pfile_in_zip_read_info->stream.total_out = 0;
+
+ if (!Store)
+ {
+ pfile_in_zip_read_info->stream.zalloc = (alloc_func)0;
+ pfile_in_zip_read_info->stream.zfree = (free_func)0;
+ pfile_in_zip_read_info->stream.opaque = (voidpf)0;
+
+ err=inflateInit2(&pfile_in_zip_read_info->stream);
+ if (err == Z_OK)
+ pfile_in_zip_read_info->stream_initialised=1;
+ // windowBits is passed < 0 to tell that there is no zlib header.
+ // Note that in this case inflate *requires* an extra "dummy" byte
+ // after the compressed stream in order to complete decompression and
+ // return Z_STREAM_END.
+ // In unzip, i don't wait absolutely Z_STREAM_END because I known the
+ // size of both compressed and uncompressed data
+ }
+ pfile_in_zip_read_info->rest_read_compressed = s->cur_file_info.compressed_size ;
+ pfile_in_zip_read_info->rest_read_uncompressed = s->cur_file_info.uncompressed_size ;
+ pfile_in_zip_read_info->encrypted = (s->cur_file_info.flag&1)!=0;
+ bool extlochead = (s->cur_file_info.flag&8)!=0;
+ if (extlochead) pfile_in_zip_read_info->crcenctest = (char)((s->cur_file_info.dosDate>>8)&0xff);
+ else pfile_in_zip_read_info->crcenctest = (char)(s->cur_file_info.crc >> 24);
+ pfile_in_zip_read_info->encheadleft = (pfile_in_zip_read_info->encrypted?12:0);
+ pfile_in_zip_read_info->keys[0] = 305419896L;
+ pfile_in_zip_read_info->keys[1] = 591751049L;
+ pfile_in_zip_read_info->keys[2] = 878082192L;
+ for (const char *cp=password; cp!=0 && *cp!=0; cp++) Uupdate_keys(pfile_in_zip_read_info->keys,*cp);
+
+ pfile_in_zip_read_info->pos_in_zipfile =
+ s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER +
+ iSizeVar;
+
+ pfile_in_zip_read_info->stream.avail_in = (uInt)0;
+
+ s->pfile_in_zip_read = pfile_in_zip_read_info;
+
+ return UNZ_OK;
+}
+
+
+// Read bytes from the current file.
+// buf contain buffer where data must be copied
+// len the size of buf.
+// return the number of byte copied if somes bytes are copied (and also sets *reached_eof)
+// return 0 if the end of file was reached. (and also sets *reached_eof).
+// return <0 with error code if there is an error. (in which case *reached_eof is meaningless)
+// (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+int unzReadCurrentFile (unzFile file, voidp buf, unsigned len, bool *reached_eof)
+{ int err=UNZ_OK;
+ uInt iRead = 0;
+ if (reached_eof!=0) *reached_eof=false;
+
+ unz_s *s = (unz_s*)file;
+ if (s==NULL) return UNZ_PARAMERROR;
+
+ file_in_zip_read_info_s* pfile_in_zip_read_info = s->pfile_in_zip_read;
+ if (pfile_in_zip_read_info==NULL) return UNZ_PARAMERROR;
+ if ((pfile_in_zip_read_info->read_buffer == NULL)) return UNZ_END_OF_LIST_OF_FILE;
+ if (len==0) return 0;
+
+ pfile_in_zip_read_info->stream.next_out = (Byte*)buf;
+ pfile_in_zip_read_info->stream.avail_out = (uInt)len;
+
+ if (len>pfile_in_zip_read_info->rest_read_uncompressed)
+ { pfile_in_zip_read_info->stream.avail_out = (uInt)pfile_in_zip_read_info->rest_read_uncompressed;
+ }
+
+ while (pfile_in_zip_read_info->stream.avail_out>0)
+ { if ((pfile_in_zip_read_info->stream.avail_in==0) && (pfile_in_zip_read_info->rest_read_compressed>0))
+ { uInt uReadThis = UNZ_BUFSIZE;
+ if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed;
+ if (uReadThis == 0) {if (reached_eof!=0) *reached_eof=true; return UNZ_EOF;}
+ if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->pos_in_zipfile + pfile_in_zip_read_info->byte_before_the_zipfile,SEEK_SET)!=0) return UNZ_ERRNO;
+ if (lufread(pfile_in_zip_read_info->read_buffer,uReadThis,1,pfile_in_zip_read_info->file)!=1) return UNZ_ERRNO;
+ pfile_in_zip_read_info->pos_in_zipfile += uReadThis;
+ pfile_in_zip_read_info->rest_read_compressed-=uReadThis;
+ pfile_in_zip_read_info->stream.next_in = (Byte*)pfile_in_zip_read_info->read_buffer;
+ pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis;
+ //
+ if (pfile_in_zip_read_info->encrypted)
+ { char *buf = (char*)pfile_in_zip_read_info->stream.next_in;
+ for (unsigned int i=0; ikeys,buf[i]);
+ }
+ }
+
+ unsigned int uDoEncHead = pfile_in_zip_read_info->encheadleft;
+ if (uDoEncHead>pfile_in_zip_read_info->stream.avail_in) uDoEncHead=pfile_in_zip_read_info->stream.avail_in;
+ if (uDoEncHead>0)
+ { char bufcrc=pfile_in_zip_read_info->stream.next_in[uDoEncHead-1];
+ //pfile_in_zip_read_info->rest_read_uncompressed-=uDoEncHead; // commented by ROTA
+ pfile_in_zip_read_info->stream.avail_in -= uDoEncHead;
+ pfile_in_zip_read_info->stream.next_in += uDoEncHead;
+ pfile_in_zip_read_info->encheadleft -= uDoEncHead;
+ if (pfile_in_zip_read_info->encheadleft==0)
+ { if (bufcrc!=pfile_in_zip_read_info->crcenctest) return UNZ_PASSWORD;
+ }
+ }
+
+ if (pfile_in_zip_read_info->compression_method==0)
+ { uInt uDoCopy,i ;
+ if (pfile_in_zip_read_info->stream.avail_out < pfile_in_zip_read_info->stream.avail_in)
+ { uDoCopy = pfile_in_zip_read_info->stream.avail_out ;
+ }
+ else
+ { uDoCopy = pfile_in_zip_read_info->stream.avail_in ;
+ }
+ for (i=0;istream.next_out+i) = *(pfile_in_zip_read_info->stream.next_in+i);
+ pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,pfile_in_zip_read_info->stream.next_out,uDoCopy);
+ pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy;
+ pfile_in_zip_read_info->stream.avail_in -= uDoCopy;
+ pfile_in_zip_read_info->stream.avail_out -= uDoCopy;
+ pfile_in_zip_read_info->stream.next_out += uDoCopy;
+ pfile_in_zip_read_info->stream.next_in += uDoCopy;
+ pfile_in_zip_read_info->stream.total_out += uDoCopy;
+ iRead += uDoCopy;
+ if (pfile_in_zip_read_info->rest_read_uncompressed==0) {if (reached_eof!=0) *reached_eof=true;}
+ }
+ else
+ { uLong uTotalOutBefore,uTotalOutAfter;
+ const Byte *bufBefore;
+ uLong uOutThis;
+ int flush=Z_SYNC_FLUSH;
+ uTotalOutBefore = pfile_in_zip_read_info->stream.total_out;
+ bufBefore = pfile_in_zip_read_info->stream.next_out;
+ //
+ err=inflate(&pfile_in_zip_read_info->stream,flush);
+ //
+ uTotalOutAfter = pfile_in_zip_read_info->stream.total_out;
+ uOutThis = uTotalOutAfter-uTotalOutBefore;
+ pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,bufBefore,(uInt)(uOutThis));
+ pfile_in_zip_read_info->rest_read_uncompressed -= uOutThis;
+ iRead += (uInt)(uTotalOutAfter - uTotalOutBefore);
+ if (err==Z_STREAM_END || pfile_in_zip_read_info->rest_read_uncompressed==0)
+ { if (reached_eof!=0) *reached_eof=true;
+ return iRead;
+ }
+ if (err!=Z_OK) break;
+ }
+ }
+
+ if (err==Z_OK) return iRead;
+ return err;
+}
+
+
+// Give the current position in uncompressed data
+z_off_t unztell (unzFile file)
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ return (z_off_t)pfile_in_zip_read_info->stream.total_out;
+}
+
+
+// return 1 if the end of file was reached, 0 elsewhere
+int unzeof (unzFile file)
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
+ return 1;
+ else
+ return 0;
+}
+
+
+
+// Read extra field from the current file (opened by unzOpenCurrentFile)
+// This is the local-header version of the extra field (sometimes, there is
+// more info in the local-header version than in the central-header)
+// if buf==NULL, it return the size of the local extra field that can be read
+// if buf!=NULL, len is the size of the buffer, the extra header is copied in buf.
+// the return value is the number of bytes copied in buf, or (if <0) the error code
+int unzGetLocalExtrafield (unzFile file,voidp buf,unsigned len)
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uInt read_now;
+ uLong size_to_read;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ size_to_read = (pfile_in_zip_read_info->size_local_extrafield -
+ pfile_in_zip_read_info->pos_local_extrafield);
+
+ if (buf==NULL)
+ return (int)size_to_read;
+
+ if (len>size_to_read)
+ read_now = (uInt)size_to_read;
+ else
+ read_now = (uInt)len ;
+
+ if (read_now==0)
+ return 0;
+
+ if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->offset_local_extrafield + pfile_in_zip_read_info->pos_local_extrafield,SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+ if (lufread(buf,(uInt)size_to_read,1,pfile_in_zip_read_info->file)!=1)
+ return UNZ_ERRNO;
+
+ return (int)read_now;
+}
+
+// Close the file in zip opened with unzipOpenCurrentFile
+// Return UNZ_CRCERROR if all the file was read but the CRC is not good
+int unzCloseCurrentFile (unzFile file)
+{
+ int err=UNZ_OK;
+
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+
+ if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
+ {
+ if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait)
+ err=UNZ_CRCERROR;
+ }
+
+
+ if (pfile_in_zip_read_info->read_buffer!=0)
+ { void *buf = pfile_in_zip_read_info->read_buffer;
+ zfree(buf);
+ pfile_in_zip_read_info->read_buffer=0;
+ }
+ pfile_in_zip_read_info->read_buffer = NULL;
+ if (pfile_in_zip_read_info->stream_initialised)
+ inflateEnd(&pfile_in_zip_read_info->stream);
+
+ pfile_in_zip_read_info->stream_initialised = 0;
+ if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); // unused pfile_in_zip_read_info=0;
+
+ s->pfile_in_zip_read=NULL;
+
+ return err;
+}
+
+
+// Get the global comment string of the ZipFile, in the szComment buffer.
+// uSizeBuf is the size of the szComment buffer.
+// return the number of byte copied or an error code <0
+int unzGetGlobalComment (unzFile file, char *szComment, uLong uSizeBuf)
+{ //int err=UNZ_OK;
+ unz_s* s;
+ uLong uReadThis ;
+ if (file==NULL) return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ uReadThis = uSizeBuf;
+ if (uReadThis>s->gi.size_comment) uReadThis = s->gi.size_comment;
+ if (lufseek(s->file,s->central_pos+22,SEEK_SET)!=0) return UNZ_ERRNO;
+ if (uReadThis>0)
+ { *szComment='\0';
+ if (lufread(szComment,(uInt)uReadThis,1,s->file)!=1) return UNZ_ERRNO;
+ }
+ if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) *(szComment+s->gi.size_comment)='\0';
+ return (int)uReadThis;
+}
+
+
+
+
+
+int unzOpenCurrentFile (unzFile file, const char *password);
+int unzReadCurrentFile (unzFile file, void *buf, unsigned len);
+int unzCloseCurrentFile (unzFile file);
+
+
+typedef unsigned __int32 lutime_t; // define it ourselves since we don't include time.h
+
+FILETIME timet2filetime(const lutime_t t)
+{ LONGLONG i = Int32x32To64(t,10000000) + 116444736000000000;
+ FILETIME ft;
+ ft.dwLowDateTime = (DWORD) i;
+ ft.dwHighDateTime = (DWORD)(i >>32);
+ return ft;
+}
+
+FILETIME dosdatetime2filetime(WORD dosdate,WORD dostime)
+{ // date: bits 0-4 are day of month 1-31. Bits 5-8 are month 1..12. Bits 9-15 are year-1980
+ // time: bits 0-4 are seconds/2, bits 5-10 are minute 0..59. Bits 11-15 are hour 0..23
+ SYSTEMTIME st;
+ st.wYear = (WORD)(((dosdate>>9)&0x7f) + 1980);
+ st.wMonth = (WORD)((dosdate>>5)&0xf);
+ st.wDay = (WORD)(dosdate&0x1f);
+ st.wHour = (WORD)((dostime>>11)&0x1f);
+ st.wMinute = (WORD)((dostime>>5)&0x3f);
+ st.wSecond = (WORD)((dostime&0x1f)*2);
+ st.wMilliseconds = 0;
+ FILETIME ft; SystemTimeToFileTime(&st,&ft);
+ return ft;
+}
+
+
+
+class TUnzip
+{ public:
+ TUnzip(const char *pwd) : uf(0), unzbuf(0), currentfile(-1), czei(-1), password(0) {if (pwd!=0) {password=new char[strlen(pwd)+1]; strcpy(password,pwd);}}
+ ~TUnzip() {if (password!=0) delete[] password; password=0; if (unzbuf!=0) delete[] unzbuf; unzbuf=0;}
+
+ unzFile uf; int currentfile; ZIPENTRY cze; int czei;
+ char *password;
+ char *unzbuf; // lazily created and destroyed, used by Unzip
+ TCHAR rootdir[MAX_PATH]; // includes a trailing slash
+
+ ZRESULT Open(void *z,unsigned int len,DWORD flags);
+ ZRESULT Get(int index,ZIPENTRY *ze);
+ ZRESULT Find(const TCHAR *name,bool ic,int *index,ZIPENTRY *ze);
+ ZRESULT Unzip(int index,void *dst,unsigned int len,DWORD flags);
+ ZRESULT SetUnzipBaseDir(const TCHAR *dir);
+ ZRESULT Close();
+};
+
+
+ZRESULT TUnzip::Open(void *z,unsigned int len,DWORD flags)
+{ if (uf!=0 || currentfile!=-1) return ZR_NOTINITED;
+ //
+#ifdef GetCurrentDirectory
+ GetCurrentDirectory(MAX_PATH,rootdir);
+#else
+ _tcscpy(rootdir,_T("\\"));
+#endif
+ TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
+ if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
+ //
+ if (flags==ZIP_HANDLE)
+ { // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
+ DWORD res = SetFilePointer(z,0,0,FILE_CURRENT);
+ bool canseek = (res!=0xFFFFFFFF);
+ if (!canseek) return ZR_SEEK;
+ }
+ ZRESULT e; LUFILE *f = lufopen(z,len,flags,&e);
+ if (f==NULL) return e;
+ uf = unzOpenInternal(f);
+ if (uf==0) return ZR_NOFILE;
+ return ZR_OK;
+}
+
+ZRESULT TUnzip::SetUnzipBaseDir(const TCHAR *dir)
+{ _tcscpy(rootdir,dir);
+ TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
+ if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
+ return ZR_OK;
+}
+
+ZRESULT TUnzip::Get(int index,ZIPENTRY *ze)
+{ if (index<-1 || index>=(int)uf->gi.number_entry) return ZR_ARGS;
+ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
+ if (index==czei && index!=-1) {memcpy(ze,&cze,sizeof(ZIPENTRY)); return ZR_OK;}
+ if (index==-1)
+ { ze->index = uf->gi.number_entry;
+ ze->name[0]=0;
+ ze->attr=0;
+ ze->atime.dwLowDateTime=0; ze->atime.dwHighDateTime=0;
+ ze->ctime.dwLowDateTime=0; ze->ctime.dwHighDateTime=0;
+ ze->mtime.dwLowDateTime=0; ze->mtime.dwHighDateTime=0;
+ ze->comp_size=0;
+ ze->unc_size=0;
+ return ZR_OK;
+ }
+ if (index<(int)uf->num_file) unzGoToFirstFile(uf);
+ while ((int)uf->num_filefile,offset,SEEK_SET)!=0) return ZR_READ;
+ unsigned char *extra = new unsigned char[extralen];
+ if (lufread(extra,1,(uInt)extralen,uf->file)!=extralen) {delete[] extra; return ZR_READ;}
+ //
+ ze->index=uf->num_file;
+ TCHAR tfn[MAX_PATH];
+#ifdef UNICODE
+ MultiByteToWideChar(CP_UTF8,0,fn,-1,tfn,MAX_PATH);
+#else
+ strcpy(tfn,fn);
+#endif
+ // As a safety feature: if the zip filename had sneaky stuff
+ // like "c:\windows\file.txt" or "\windows\file.txt" or "fred\..\..\..\windows\file.txt"
+ // then we get rid of them all. That way, when the programmer does UnzipItem(hz,i,ze.name),
+ // it won't be a problem. (If the programmer really did want to get the full evil information,
+ // then they can edit out this security feature from here).
+ // In particular, we chop off any prefixes that are "c:\" or "\" or "/" or "[stuff]\.." or "[stuff]/.."
+ const TCHAR *sfn=tfn;
+ for (;;)
+ { if (sfn[0]!=0 && sfn[1]==':') {sfn+=2; continue;}
+ if (sfn[0]=='\\') {sfn++; continue;}
+ if (sfn[0]=='/') {sfn++; continue;}
+ const TCHAR *c;
+ c=_tcsstr(sfn,_T("\\..\\")); if (c!=0) {sfn=c+4; continue;}
+ c=_tcsstr(sfn,_T("\\../")); if (c!=0) {sfn=c+4; continue;}
+ c=_tcsstr(sfn,_T("/../")); if (c!=0) {sfn=c+4; continue;}
+ c=_tcsstr(sfn,_T("/..\\")); if (c!=0) {sfn=c+4; continue;}
+ break;
+ }
+ _tcscpy(ze->name, sfn);
+
+
+ // zip has an 'attribute' 32bit value. Its lower half is windows stuff
+ // its upper half is standard unix stat.st_mode. We'll start trying
+ // to read it in unix mode
+ unsigned long a = ufi.external_fa;
+ bool isdir = (a&0x40000000)!=0;
+ bool readonly= (a&0x00800000)==0;
+ //bool readable= (a&0x01000000)!=0; // unused
+ //bool executable=(a&0x00400000)!=0; // unused
+ bool hidden=false, system=false, archive=true;
+ // but in normal hostmodes these are overridden by the lower half...
+ int host = ufi.version>>8;
+ if (host==0 || host==7 || host==11 || host==14)
+ { readonly= (a&0x00000001)!=0;
+ hidden= (a&0x00000002)!=0;
+ system= (a&0x00000004)!=0;
+ isdir= (a&0x00000010)!=0;
+ archive= (a&0x00000020)!=0;
+ }
+ ze->attr=0;
+ if (isdir) ze->attr |= FILE_ATTRIBUTE_DIRECTORY;
+ if (archive) ze->attr|=FILE_ATTRIBUTE_ARCHIVE;
+ if (hidden) ze->attr|=FILE_ATTRIBUTE_HIDDEN;
+ if (readonly) ze->attr|=FILE_ATTRIBUTE_READONLY;
+ if (system) ze->attr|=FILE_ATTRIBUTE_SYSTEM;
+ ze->comp_size = ufi.compressed_size;
+ ze->unc_size = ufi.uncompressed_size;
+ //
+ WORD dostime = (WORD)(ufi.dosDate&0xFFFF);
+ WORD dosdate = (WORD)((ufi.dosDate>>16)&0xFFFF);
+ FILETIME ftd = dosdatetime2filetime(dosdate,dostime);
+ FILETIME ft; LocalFileTimeToFileTime(&ftd,&ft);
+ ze->atime=ft; ze->ctime=ft; ze->mtime=ft;
+ // the zip will always have at least that dostime. But if it also has
+ // an extra header, then we'll instead get the info from that.
+ unsigned int epos=0;
+ while (epos+4mtime = timet2filetime(mtime);
+ }
+ if (hasatime)
+ { lutime_t atime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
+ epos+=4;
+ ze->atime = timet2filetime(atime);
+ }
+ if (hasctime)
+ { lutime_t ctime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
+ epos+=4;
+ ze->ctime = timet2filetime(ctime);
+ }
+ break;
+ }
+ //
+ if (extra!=0) delete[] extra;
+ memcpy(&cze,ze,sizeof(ZIPENTRY)); czei=index;
+ return ZR_OK;
+}
+
+ZRESULT TUnzip::Find(const TCHAR *tname,bool ic,int *index,ZIPENTRY *ze)
+{ char name[MAX_PATH];
+#ifdef UNICODE
+ WideCharToMultiByte(CP_UTF8,0,tname,-1,name,MAX_PATH,0,0);
+#else
+ strcpy(name,tname);
+#endif
+ int res = unzLocateFile(uf,name,ic?CASE_INSENSITIVE:CASE_SENSITIVE);
+ if (res!=UNZ_OK)
+ { if (index!=0) *index=-1;
+ if (ze!=NULL) {ZeroMemory(ze,sizeof(ZIPENTRY)); ze->index=-1;}
+ return ZR_NOTFOUND;
+ }
+ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
+ int i = (int)uf->num_file;
+ if (index!=NULL) *index=i;
+ if (ze!=NULL)
+ { ZRESULT zres = Get(i,ze);
+ if (zres!=ZR_OK) return zres;
+ }
+ return ZR_OK;
+}
+
+void EnsureDirectory(const TCHAR *rootdir, const TCHAR *dir)
+{ if (rootdir!=0 && GetFileAttributes(rootdir)==0xFFFFFFFF) CreateDirectory(rootdir,0);
+ if (*dir==0) return;
+ const TCHAR *lastslash=dir, *c=lastslash;
+ while (*c!=0) {if (*c=='/' || *c=='\\') lastslash=c; c++;}
+ const TCHAR *name=lastslash;
+ if (lastslash!=dir)
+ { TCHAR tmp[MAX_PATH]; memcpy(tmp,dir,sizeof(TCHAR)*(lastslash-dir));
+ tmp[lastslash-dir]=0;
+ EnsureDirectory(rootdir,tmp);
+ name++;
+ }
+ TCHAR cd[MAX_PATH]; *cd=0; if (rootdir!=0) _tcscpy(cd,rootdir); _tcscat(cd,dir);
+ if (GetFileAttributes(cd)==0xFFFFFFFF) CreateDirectory(cd,NULL);
+}
+
+
+
+ZRESULT TUnzip::Unzip(int index,void *dst,unsigned int len,DWORD flags)
+{ if (flags!=ZIP_MEMORY && flags!=ZIP_FILENAME && flags!=ZIP_HANDLE) return ZR_ARGS;
+ if (flags==ZIP_MEMORY)
+ { if (index!=currentfile)
+ { if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
+ if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
+ if (index<(int)uf->num_file) unzGoToFirstFile(uf);
+ while ((int)uf->num_file0) return ZR_MORE;
+ if (res==UNZ_PASSWORD) return ZR_PASSWORD;
+ return ZR_FLATE;
+ }
+ // otherwise we're writing to a handle or a file
+ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
+ if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
+ if (index<(int)uf->num_file) unzGoToFirstFile(uf);
+ while ((int)uf->num_file0) {DWORD writ; BOOL bres=WriteFile(h,unzbuf,res,&writ,NULL); if (!bres) {haderr=ZR_WRITE; break;}}
+ if (reached_eof) break;
+ if (res==0) {haderr=ZR_FLATE; break;}
+ }
+ if (!haderr) SetFileTime(h,&ze.ctime,&ze.atime,&ze.mtime); // may fail if it was a pipe
+ if (flags!=ZIP_HANDLE) CloseHandle(h);
+ unzCloseCurrentFile(uf);
+ if (haderr!=0) return haderr;
+ return ZR_OK;
+}
+
+ZRESULT TUnzip::Close()
+{ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
+ if (uf!=0) unzClose(uf); uf=0;
+ return ZR_OK;
+}
+
+
+
+
+
+ZRESULT lasterrorU=ZR_OK;
+
+unsigned int FormatZipMessageU(ZRESULT code, TCHAR *buf,unsigned int len)
+{ if (code==ZR_RECENT) code=lasterrorU;
+ const TCHAR *msg=_T("unknown zip result code");
+ switch (code)
+ { case ZR_OK: msg=_T("Success"); break;
+ case ZR_NODUPH: msg=_T("Culdn't duplicate handle"); break;
+ case ZR_NOFILE: msg=_T("Couldn't create/open file"); break;
+ case ZR_NOALLOC: msg=_T("Failed to allocate memory"); break;
+ case ZR_WRITE: msg=_T("Error writing to file"); break;
+ case ZR_NOTFOUND: msg=_T("File not found in the zipfile"); break;
+ case ZR_MORE: msg=_T("Still more data to unzip"); break;
+ case ZR_CORRUPT: msg=_T("Zipfile is corrupt or not a zipfile"); break;
+ case ZR_READ: msg=_T("Error reading file"); break;
+ case ZR_PASSWORD: msg=_T("Correct password required"); break;
+ case ZR_ARGS: msg=_T("Caller: faulty arguments"); break;
+ case ZR_PARTIALUNZ: msg=_T("Caller: the file had already been partially unzipped"); break;
+ case ZR_NOTMMAP: msg=_T("Caller: can only get memory of a memory zipfile"); break;
+ case ZR_MEMSIZE: msg=_T("Caller: not enough space allocated for memory zipfile"); break;
+ case ZR_FAILED: msg=_T("Caller: there was a previous error"); break;
+ case ZR_ENDED: msg=_T("Caller: additions to the zip have already been ended"); break;
+ case ZR_ZMODE: msg=_T("Caller: mixing creation and opening of zip"); break;
+ case ZR_NOTINITED: msg=_T("Zip-bug: internal initialisation not completed"); break;
+ case ZR_SEEK: msg=_T("Zip-bug: trying to seek the unseekable"); break;
+ case ZR_MISSIZE: msg=_T("Zip-bug: the anticipated size turned out wrong"); break;
+ case ZR_NOCHANGE: msg=_T("Zip-bug: tried to change mind, but not allowed"); break;
+ case ZR_FLATE: msg=_T("Zip-bug: an internal error during flation"); break;
+ }
+ unsigned int mlen=(unsigned int)_tcslen(msg);
+ if (buf==0 || len==0) return mlen;
+ unsigned int n=mlen; if (n+1>len) n=len-1;
+ _tcsncpy(buf,msg,n); buf[n]=0;
+ return mlen;
+}
+
+
+typedef struct
+{ DWORD flag;
+ TUnzip *unz;
+} TUnzipHandleData;
+
+HZIP OpenZipInternal(void *z,unsigned int len,DWORD flags, const char *password)
+{ TUnzip *unz = new TUnzip(password);
+ lasterrorU = unz->Open(z,len,flags);
+ if (lasterrorU!=ZR_OK) {delete unz; return 0;}
+ TUnzipHandleData *han = new TUnzipHandleData;
+ han->flag=1; han->unz=unz; return (HZIP)han;
+}
+HZIP OpenZipHandle(HANDLE h, const char *password) {return OpenZipInternal((void*)h,0,ZIP_HANDLE,password);}
+HZIP OpenZip(const TCHAR *fn, const char *password) {return OpenZipInternal((void*)fn,0,ZIP_FILENAME,password);}
+HZIP OpenZip(void *z,unsigned int len, const char *password) {return OpenZipInternal(z,len,ZIP_MEMORY,password);}
+
+
+ZRESULT GetZipItem(HZIP hz, int index, ZIPENTRY *ze)
+{ ze->index=0; *ze->name=0; ze->unc_size=0;
+ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
+ TUnzip *unz = han->unz;
+ lasterrorU = unz->Get(index,ze);
+ return lasterrorU;
+}
+
+ZRESULT FindZipItem(HZIP hz, const TCHAR *name, bool ic, int *index, ZIPENTRY *ze)
+{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
+ TUnzip *unz = han->unz;
+ lasterrorU = unz->Find(name,ic,index,ze);
+ return lasterrorU;
+}
+
+ZRESULT UnzipItemInternal(HZIP hz, int index, void *dst, unsigned int len, DWORD flags)
+{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
+ TUnzip *unz = han->unz;
+ lasterrorU = unz->Unzip(index,dst,len,flags);
+ return lasterrorU;
+}
+ZRESULT UnzipItemHandle(HZIP hz, int index, HANDLE h) {return UnzipItemInternal(hz,index,(void*)h,0,ZIP_HANDLE);}
+ZRESULT UnzipItem(HZIP hz, int index, const TCHAR *fn) {return UnzipItemInternal(hz,index,(void*)fn,0,ZIP_FILENAME);}
+ZRESULT UnzipItem(HZIP hz, int index, void *z,unsigned int len) {return UnzipItemInternal(hz,index,z,len,ZIP_MEMORY);}
+
+ZRESULT SetUnzipBaseDir(HZIP hz, const TCHAR *dir)
+{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
+ TUnzip *unz = han->unz;
+ lasterrorU = unz->SetUnzipBaseDir(dir);
+ return lasterrorU;
+}
+
+
+ZRESULT CloseZipU(HZIP hz)
+{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
+ TUnzip *unz = han->unz;
+ lasterrorU = unz->Close();
+ delete unz;
+ delete han;
+ return lasterrorU;
+}
+
+bool IsZipHandleU(HZIP hz)
+{ if (hz==0) return false;
+ TUnzipHandleData *han = (TUnzipHandleData*)hz;
+ return (han->flag==1);
+}
+
diff --git a/source/zip.cpp b/source/zip.cpp
new file mode 100644
index 0000000..dc42a5e
--- /dev/null
+++ b/source/zip.cpp
@@ -0,0 +1,3152 @@
+#include
+#include
+#include
+#include "zip.h"
+
+
+// THIS FILE is almost entirely based upon code by info-zip.
+// It has been modified by Lucian Wischik. The modifications
+// were a complete rewrite of the bit of code that generates the
+// layout of the zipfile, and support for zipping to/from memory
+// or handles or pipes or pagefile or diskfiles, encryption, unicode.
+// The original code may be found at http://www.info-zip.org
+// The original copyright text follows.
+//
+//
+//
+// This is version 1999-Oct-05 of the Info-ZIP copyright and license.
+// The definitive version of this document should be available at
+// ftp://ftp.cdrom.com/pub/infozip/license.html indefinitely.
+//
+// Copyright (c) 1990-1999 Info-ZIP. All rights reserved.
+//
+// For the purposes of this copyright and license, "Info-ZIP" is defined as
+// the following set of individuals:
+//
+// Mark Adler, John Bush, Karl Davis, Harald Denker, Jean-Michel Dubois,
+// Jean-loup Gailly, Hunter Goatley, Ian Gorman, Chris Herborth, Dirk Haase,
+// Greg Hartwig, Robert Heath, Jonathan Hudson, Paul Kienitz, David Kirschbaum,
+// Johnny Lee, Onno van der Linden, Igor Mandrichenko, Steve P. Miller,
+// Sergio Monesi, Keith Owens, George Petrov, Greg Roelofs, Kai Uwe Rommel,
+// Steve Salisbury, Dave Smith, Christian Spieler, Antoine Verheijen,
+// Paul von Behren, Rich Wales, Mike White
+//
+// This software is provided "as is," without warranty of any kind, express
+// or implied. In no event shall Info-ZIP or its contributors be held liable
+// for any direct, indirect, incidental, special or consequential damages
+// arising out of the use of or inability to use this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// definition, disclaimer, and this list of conditions.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, definition, disclaimer, and this list of conditions in
+// documentation and/or other materials provided with the distribution.
+//
+// 3. Altered versions--including, but not limited to, ports to new operating
+// systems, existing ports with new graphical interfaces, and dynamic,
+// shared, or static library versions--must be plainly marked as such
+// and must not be misrepresented as being the original source. Such
+// altered versions also must not be misrepresented as being Info-ZIP
+// releases--including, but not limited to, labeling of the altered
+// versions with the names "Info-ZIP" (or any variation thereof, including,
+// but not limited to, different capitalizations), "Pocket UnZip," "WiZ"
+// or "MacZip" without the explicit permission of Info-ZIP. Such altered
+// versions are further prohibited from misrepresentative use of the
+// Zip-Bugs or Info-ZIP e-mail addresses or of the Info-ZIP URL(s).
+//
+// 4. Info-ZIP retains the right to use the names "Info-ZIP," "Zip," "UnZip,"
+// "WiZ," "Pocket UnZip," "Pocket Zip," and "MacZip" for its own source and
+// binary releases.
+//
+
+
+typedef unsigned char uch; // unsigned 8-bit value
+typedef unsigned short ush; // unsigned 16-bit value
+typedef unsigned long ulg; // unsigned 32-bit value
+typedef size_t extent; // file size
+typedef unsigned Pos; // must be at least 32 bits
+typedef unsigned IPos; // A Pos is an index in the character window. Pos is used only for parameter passing
+
+#ifndef EOF
+#define EOF (-1)
+#endif
+
+
+// Error return values. The values 0..4 and 12..18 follow the conventions
+// of PKZIP. The values 4..10 are all assigned to "insufficient memory"
+// by PKZIP, so the codes 5..10 are used here for other purposes.
+#define ZE_MISS -1 // used by procname(), zipbare()
+#define ZE_OK 0 // success
+#define ZE_EOF 2 // unexpected end of zip file
+#define ZE_FORM 3 // zip file structure error
+#define ZE_MEM 4 // out of memory
+#define ZE_LOGIC 5 // internal logic error
+#define ZE_BIG 6 // entry too large to split
+#define ZE_NOTE 7 // invalid comment format
+#define ZE_TEST 8 // zip test (-T) failed or out of memory
+#define ZE_ABORT 9 // user interrupt or termination
+#define ZE_TEMP 10 // error using a temp file
+#define ZE_READ 11 // read or seek error
+#define ZE_NONE 12 // nothing to do
+#define ZE_NAME 13 // missing or empty zip file
+#define ZE_WRITE 14 // error writing to a file
+#define ZE_CREAT 15 // couldn't open to write
+#define ZE_PARMS 16 // bad command line
+#define ZE_OPEN 18 // could not open a specified file to read
+#define ZE_MAXERR 18 // the highest error number
+
+
+// internal file attribute
+#define UNKNOWN (-1)
+#define BINARY 0
+#define ASCII 1
+
+#define BEST -1 // Use best method (deflation or store)
+#define STORE 0 // Store method
+#define DEFLATE 8 // Deflation method
+
+#define CRCVAL_INITIAL 0L
+
+// MSDOS file or directory attributes
+#define MSDOS_HIDDEN_ATTR 0x02
+#define MSDOS_DIR_ATTR 0x10
+
+// Lengths of headers after signatures in bytes
+#define LOCHEAD 26
+#define CENHEAD 42
+#define ENDHEAD 18
+
+// Definitions for extra field handling:
+#define EB_HEADSIZE 4 /* length of a extra field block header */
+#define EB_LEN 2 /* offset of data length field in header */
+#define EB_UT_MINLEN 1 /* minimal UT field contains Flags byte */
+#define EB_UT_FLAGS 0 /* byte offset of Flags field */
+#define EB_UT_TIME1 1 /* byte offset of 1st time value */
+#define EB_UT_FL_MTIME (1 << 0) /* mtime present */
+#define EB_UT_FL_ATIME (1 << 1) /* atime present */
+#define EB_UT_FL_CTIME (1 << 2) /* ctime present */
+#define EB_UT_LEN(n) (EB_UT_MINLEN + 4 * (n))
+#define EB_L_UT_SIZE (EB_HEADSIZE + EB_UT_LEN(3))
+#define EB_C_UT_SIZE (EB_HEADSIZE + EB_UT_LEN(1))
+
+
+// Macros for writing machine integers to little-endian format
+#define PUTSH(a,f) {char _putsh_c=(char)((a)&0xff); wfunc(param,&_putsh_c,1); _putsh_c=(char)((a)>>8); wfunc(param,&_putsh_c,1);}
+#define PUTLG(a,f) {PUTSH((a) & 0xffff,(f)) PUTSH((a) >> 16,(f))}
+
+
+// -- Structure of a ZIP file --
+// Signatures for zip file information headers
+#define LOCSIG 0x04034b50L
+#define CENSIG 0x02014b50L
+#define ENDSIG 0x06054b50L
+#define EXTLOCSIG 0x08074b50L
+
+
+#define MIN_MATCH 3
+#define MAX_MATCH 258
+// The minimum and maximum match lengths
+
+
+#define WSIZE (0x8000)
+// Maximum window size = 32K. If you are really short of memory, compile
+// with a smaller WSIZE but this reduces the compression ratio for files
+// of size > WSIZE. WSIZE must be a power of two in the current implementation.
+//
+
+#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
+// Minimum amount of lookahead, except at the end of the input file.
+// See deflate.c for comments about the MIN_MATCH+1.
+//
+
+#define MAX_DIST (WSIZE-MIN_LOOKAHEAD)
+// In order to simplify the code, particularly on 16 bit machines, match
+// distances are limited to MAX_DIST instead of WSIZE.
+//
+
+
+#define ZIP_HANDLE 1
+#define ZIP_FILENAME 2
+#define ZIP_MEMORY 3
+#define ZIP_FOLDER 4
+
+
+
+// ===========================================================================
+// Constants
+//
+
+#define MAX_BITS 15
+// All codes must not exceed MAX_BITS bits
+
+#define MAX_BL_BITS 7
+// Bit length codes must not exceed MAX_BL_BITS bits
+
+#define LENGTH_CODES 29
+// number of length codes, not counting the special END_BLOCK code
+
+#define LITERALS 256
+// number of literal bytes 0..255
+
+#define END_BLOCK 256
+// end of block literal code
+
+#define L_CODES (LITERALS+1+LENGTH_CODES)
+// number of Literal or Length codes, including the END_BLOCK code
+
+#define D_CODES 30
+// number of distance codes
+
+#define BL_CODES 19
+// number of codes used to transfer the bit lengths
+
+
+#define STORED_BLOCK 0
+#define STATIC_TREES 1
+#define DYN_TREES 2
+// The three kinds of block type
+
+#define LIT_BUFSIZE 0x8000
+#define DIST_BUFSIZE LIT_BUFSIZE
+// Sizes of match buffers for literals/lengths and distances. There are
+// 4 reasons for limiting LIT_BUFSIZE to 64K:
+// - frequencies can be kept in 16 bit counters
+// - if compression is not successful for the first block, all input data is
+// still in the window so we can still emit a stored block even when input
+// comes from standard input. (This can also be done for all blocks if
+// LIT_BUFSIZE is not greater than 32K.)
+// - if compression is not successful for a file smaller than 64K, we can
+// even emit a stored file instead of a stored block (saving 5 bytes).
+// - creating new Huffman trees less frequently may not provide fast
+// adaptation to changes in the input data statistics. (Take for
+// example a binary file with poorly compressible code followed by
+// a highly compressible string table.) Smaller buffer sizes give
+// fast adaptation but have of course the overhead of transmitting trees
+// more frequently.
+// - I can't count above 4
+// The current code is general and allows DIST_BUFSIZE < LIT_BUFSIZE (to save
+// memory at the expense of compression). Some optimizations would be possible
+// if we rely on DIST_BUFSIZE == LIT_BUFSIZE.
+//
+
+#define REP_3_6 16
+// repeat previous bit length 3-6 times (2 bits of repeat count)
+
+#define REPZ_3_10 17
+// repeat a zero length 3-10 times (3 bits of repeat count)
+
+#define REPZ_11_138 18
+// repeat a zero length 11-138 times (7 bits of repeat count)
+
+#define HEAP_SIZE (2*L_CODES+1)
+// maximum heap size
+
+
+// ===========================================================================
+// Local data used by the "bit string" routines.
+//
+
+#define Buf_size (8 * 2*sizeof(char))
+// Number of bits used within bi_buf. (bi_buf may be implemented on
+// more than 16 bits on some systems.)
+
+// Output a 16 bit value to the bit stream, lower (oldest) byte first
+#define PUTSHORT(state,w) \
+{ if (state.bs.out_offset >= state.bs.out_size-1) \
+ state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset); \
+ state.bs.out_buf[state.bs.out_offset++] = (char) ((w) & 0xff); \
+ state.bs.out_buf[state.bs.out_offset++] = (char) ((ush)(w) >> 8); \
+}
+
+#define PUTBYTE(state,b) \
+{ if (state.bs.out_offset >= state.bs.out_size) \
+ state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset); \
+ state.bs.out_buf[state.bs.out_offset++] = (char) (b); \
+}
+
+// DEFLATE.CPP HEADER
+
+#define HASH_BITS 15
+// For portability to 16 bit machines, do not use values above 15.
+
+#define HASH_SIZE (unsigned)(1<= HASH_BITS
+
+#define max_insert_length max_lazy_match
+// Insert new strings in the hash table only if the match length
+// is not greater than this length. This saves time but degrades compression.
+// max_insert_length is used only for compression levels <= 3.
+
+
+
+const int extra_lbits[LENGTH_CODES] // extra bits for each length code
+ = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0};
+
+const int extra_dbits[D_CODES] // extra bits for each distance code
+ = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
+
+const int extra_blbits[BL_CODES]// extra bits for each bit length code
+ = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7};
+
+const uch bl_order[BL_CODES] = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+// The lengths of the bit length codes are sent in order of decreasing
+// probability, to avoid transmitting the lengths for unused bit length codes.
+
+
+typedef struct config {
+ ush good_length; // reduce lazy search above this match length
+ ush max_lazy; // do not perform lazy search above this match length
+ ush nice_length; // quit search above this match length
+ ush max_chain;
+} config;
+
+// Values for max_lazy_match, good_match, nice_match and max_chain_length,
+// depending on the desired pack level (0..9). The values given below have
+// been tuned to exclude worst case performance for pathological files.
+// Better values may be found for specific files.
+//
+
+const config configuration_table[10] = {
+// good lazy nice chain
+ {0, 0, 0, 0}, // 0 store only
+ {4, 4, 8, 4}, // 1 maximum speed, no lazy matches
+ {4, 5, 16, 8}, // 2
+ {4, 6, 32, 32}, // 3
+ {4, 4, 16, 16}, // 4 lazy matches */
+ {8, 16, 32, 32}, // 5
+ {8, 16, 128, 128}, // 6
+ {8, 32, 128, 256}, // 7
+ {32, 128, 258, 1024}, // 8
+ {32, 258, 258, 4096}
+};// 9 maximum compression */
+
+// Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
+// For deflate_fast() (levels <= 3) good is ignored and lazy has a different meaning.
+
+
+
+
+
+
+
+// Data structure describing a single value and its code string.
+typedef struct ct_data {
+ union {
+ ush freq; // frequency count
+ ush code; // bit string
+ } fc;
+
+ union {
+ ush dad; // father node in Huffman tree
+ ush len; // length of bit string
+ } dl;
+} ct_data;
+
+typedef struct tree_desc {
+ ct_data* dyn_tree; // the dynamic tree
+ ct_data* static_tree; // corresponding static tree or NULL
+ const int* extra_bits; // extra bits for each code or NULL
+ int extra_base; // base index for extra_bits
+ int elems; // max number of elements in the tree
+ int max_length; // max bit length for the codes
+ int max_code; // largest code with non zero frequency
+} tree_desc;
+
+
+
+
+class TTreeState {
+public:
+ TTreeState();
+
+ ct_data dyn_ltree[HEAP_SIZE]; // literal and length tree
+ ct_data dyn_dtree[2 * D_CODES + 1]; // distance tree
+ ct_data static_ltree[L_CODES + 2]; // the static literal tree...
+ // ... Since the bit lengths are imposed, there is no need for the L_CODES
+ // extra codes used during heap construction. However the codes 286 and 287
+ // are needed to build a canonical tree (see ct_init below).
+ ct_data static_dtree[D_CODES]; // the static distance tree...
+ // ... (Actually a trivial tree since all codes use 5 bits.)
+ ct_data bl_tree[2 * BL_CODES + 1]; // Huffman tree for the bit lengths
+
+ tree_desc l_desc;
+ tree_desc d_desc;
+ tree_desc bl_desc;
+
+ ush bl_count[MAX_BITS + 1]; // number of codes at each bit length for an optimal tree
+
+ int heap[2 * L_CODES + 1]; // heap used to build the Huffman trees
+ int heap_len; // number of elements in the heap
+ int heap_max; // element of largest frequency
+ // The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
+ // The same heap array is used to build all trees.
+
+ uch depth[2 * L_CODES + 1];
+ // Depth of each subtree used as tie breaker for trees of equal frequency
+
+ uch length_code[MAX_MATCH - MIN_MATCH + 1];
+ // length code for each normalized match length (0 == MIN_MATCH)
+
+ uch dist_code[512];
+ // distance codes. The first 256 values correspond to the distances
+ // 3 .. 258, the last 256 values correspond to the top 8 bits of
+ // the 15 bit distances.
+
+ int base_length[LENGTH_CODES];
+ // First normalized length for each code (0 = MIN_MATCH)
+
+ int base_dist[D_CODES];
+ // First normalized distance for each code (0 = distance of 1)
+
+ uch far l_buf[LIT_BUFSIZE]; // buffer for literals/lengths
+ ush far d_buf[DIST_BUFSIZE]; // buffer for distances
+
+ uch flag_buf[(LIT_BUFSIZE / 8)];
+ // flag_buf is a bit array distinguishing literals from lengths in
+ // l_buf, and thus indicating the presence or absence of a distance.
+
+ unsigned last_lit; // running index in l_buf
+ unsigned last_dist; // running index in d_buf
+ unsigned last_flags; // running index in flag_buf
+ uch flags; // current flags not yet saved in flag_buf
+ uch flag_bit; // current bit used in flags
+ // bits are filled in flags starting at bit 0 (least significant).
+ // Note: these flags are overkill in the current code since we don't
+ // take advantage of DIST_BUFSIZE == LIT_BUFSIZE.
+
+ ulg opt_len; // bit length of current block with optimal trees
+ ulg static_len; // bit length of current block with static trees
+
+ ulg cmpr_bytelen; // total byte length of compressed file
+ ulg cmpr_len_bits; // number of bits past 'cmpr_bytelen'
+
+ ulg input_len; // total byte length of input file
+ // input_len is for debugging only since we can get it by other means.
+
+ ush* file_type; // pointer to UNKNOWN, BINARY or ASCII
+// int *file_method; // pointer to DEFLATE or STORE
+};
+
+TTreeState::TTreeState()
+{
+ tree_desc a = {dyn_ltree, static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS, 0};
+ l_desc = a;
+ tree_desc b = {dyn_dtree, static_dtree, extra_dbits, 0, D_CODES, MAX_BITS, 0};
+ d_desc = b;
+ tree_desc c = {bl_tree, NULL, extra_blbits, 0, BL_CODES, MAX_BL_BITS, 0};
+ bl_desc = c;
+ last_lit = 0;
+ last_dist = 0;
+ last_flags = 0;
+}
+
+
+
+class TBitState {
+public:
+ int flush_flg;
+ //
+ unsigned bi_buf;
+ // Output buffer. bits are inserted starting at the bottom (least significant
+ // bits). The width of bi_buf must be at least 16 bits.
+ int bi_valid;
+ // Number of valid bits in bi_buf. All bits above the last valid bit
+ // are always zero.
+ char* out_buf;
+ // Current output buffer.
+ unsigned out_offset;
+ // Current offset in output buffer.
+ // On 16 bit machines, the buffer is limited to 64K.
+ unsigned out_size;
+ // Size of current output buffer
+ ulg bits_sent; // bit length of the compressed data only needed for debugging???
+};
+
+
+
+
+
+
+
+class TDeflateState {
+public:
+ TDeflateState() { window_size = 0; }
+
+ uch window[2L * WSIZE];
+ // Sliding window. Input bytes are read into the second half of the window,
+ // and move to the first half later to keep a dictionary of at least WSIZE
+ // bytes. With this organization, matches are limited to a distance of
+ // WSIZE-MAX_MATCH bytes, but this ensures that IO is always
+ // performed with a length multiple of the block size. Also, it limits
+ // the window size to 64K, which is quite useful on MSDOS.
+ // To do: limit the window size to WSIZE+CBSZ if SMALL_MEM (the code would
+ // be less efficient since the data would have to be copied WSIZE/CBSZ times)
+ Pos prev[WSIZE];
+ // Link to older string with same hash index. To limit the size of this
+ // array to 64K, this link is maintained only for the last 32K strings.
+ // An index in this array is thus a window index modulo 32K.
+ Pos head[HASH_SIZE];
+ // Heads of the hash chains or NIL. If your compiler thinks that
+ // HASH_SIZE is a dynamic value, recompile with -DDYN_ALLOC.
+
+ ulg window_size;
+ // window size, 2*WSIZE except for MMAP or BIG_MEM, where it is the
+ // input file length plus MIN_LOOKAHEAD.
+
+ long block_start;
+ // window position at the beginning of the current output block. Gets
+ // negative when the window is moved backwards.
+
+ int sliding;
+ // Set to false when the input file is already in memory
+
+ unsigned ins_h; // hash index of string to be inserted
+
+ unsigned int prev_length;
+ // Length of the best match at previous step. Matches not greater than this
+ // are discarded. This is used in the lazy match evaluation.
+
+ unsigned strstart; // start of string to insert
+ unsigned match_start; // start of matching string
+ int eofile; // flag set at end of input file
+ unsigned lookahead; // number of valid bytes ahead in window
+
+ unsigned max_chain_length;
+ // To speed up deflation, hash chains are never searched beyond this length.
+ // A higher limit improves compression ratio but degrades the speed.
+
+ unsigned int max_lazy_match;
+ // Attempt to find a better match only when the current match is strictly
+ // smaller than this value. This mechanism is used only for compression
+ // levels >= 4.
+
+ unsigned good_match;
+ // Use a faster search when the previous match is longer than this
+
+ int nice_match; // Stop searching when current match exceeds this
+};
+
+typedef __int64 lutime_t; // define it ourselves since we don't include time.h
+
+typedef struct iztimes {
+ lutime_t atime, mtime, ctime;
+} iztimes; // access, modify, create times
+
+typedef struct zlist {
+ ush vem, ver, flg, how; // See central header in zipfile.c for what vem..off are
+ ulg tim, crc, siz, len;
+ extent nam, ext, cext, com; // offset of ext must be >= LOCHEAD
+ ush dsk, att, lflg; // offset of lflg must be >= LOCHEAD
+ ulg atx, off;
+ char name[MAX_PATH]; // File name in zip file
+ char* extra; // Extra field (set only if ext != 0)
+ char* cextra; // Extra in central (set only if cext != 0)
+ char* comment; // Comment (set only if com != 0)
+ char iname[MAX_PATH]; // Internal file name after cleanup
+ char zname[MAX_PATH]; // External version of internal name
+ int mark; // Marker for files to operate on
+ int trash; // Marker for files to delete
+ int dosflag; // Set to force MSDOS file attributes
+ struct zlist far * nxt; // Pointer to next header in list
+} TZipFileInfo;
+
+
+struct TState;
+typedef unsigned (*READFUNC)(TState& state, char* buf, unsigned size);
+typedef unsigned (*FLUSHFUNC)(void* param, const char* buf, unsigned* size);
+typedef unsigned (*WRITEFUNC)(void* param, const char* buf, unsigned size);
+
+struct TState {
+ void* param;
+ int level;
+ bool seekable;
+ READFUNC readfunc;
+ FLUSHFUNC flush_outbuf;
+ TTreeState ts;
+ TBitState bs;
+ TDeflateState ds;
+ const char* err;
+};
+
+
+
+
+
+
+
+
+
+void Assert(TState& state, bool cond, const char* msg)
+{
+ if (cond) return;
+ state.err = msg;
+}
+
+void __cdecl Trace(const char* x, ...)
+{
+ va_list paramList;
+ va_start(paramList, x);
+ paramList;
+ va_end(paramList);
+}
+
+void __cdecl Tracec(bool, const char* x, ...)
+{
+ va_list paramList;
+ va_start(paramList, x);
+ paramList;
+ va_end(paramList);
+}
+
+
+
+// ===========================================================================
+// Local (static) routines in this file.
+//
+
+void init_block(TState&);
+void pqdownheap(TState&, ct_data* tree, int k);
+void gen_bitlen(TState&, tree_desc* desc);
+void gen_codes(TState& state, ct_data* tree, int max_code);
+void build_tree(TState&, tree_desc* desc);
+void scan_tree(TState&, ct_data* tree, int max_code);
+void send_tree(TState& state, ct_data* tree, int max_code);
+int build_bl_tree(TState&);
+void send_all_trees(TState& state, int lcodes, int dcodes, int blcodes);
+void compress_block(TState& state, ct_data* ltree, ct_data* dtree);
+void set_file_type(TState&);
+void send_bits(TState& state, int value, int length);
+unsigned bi_reverse(unsigned code, int len);
+void bi_windup(TState& state);
+void copy_block(TState& state, char* buf, unsigned len, int header);
+
+
+#define send_code(state, c, tree) send_bits(state, tree[c].fc.code, tree[c].dl.len)
+// Send a code of the given tree. c and tree must not have side effects
+
+// alternatively...
+//#define send_code(state, c, tree)
+// { if (state.verbose>1) fprintf(stderr,"\ncd %3d ",(c));
+// send_bits(state, tree[c].fc.code, tree[c].dl.len); }
+
+#define d_code(dist) ((dist) < 256 ? state.ts.dist_code[dist] : state.ts.dist_code[256+((dist)>>7)])
+// Mapping from a distance to a distance code. dist is the distance - 1 and
+// must not have side effects. dist_code[256] and dist_code[257] are never used.
+
+#define Max(a,b) (a >= b ? a : b)
+/* the arguments must not have side effects */
+
+/* ===========================================================================
+ * Allocate the match buffer, initialize the various tables and save the
+ * location of the internal file attribute (ascii/binary) and method
+ * (DEFLATE/STORE).
+ */
+void ct_init(TState& state, ush* attr)
+{
+ int n; /* iterates over tree elements */
+ int bits; /* bit counter */
+ int length; /* length value */
+ int code; /* code value */
+ int dist; /* distance index */
+
+ state.ts.file_type = attr;
+ //state.ts.file_method = method;
+ state.ts.cmpr_bytelen = state.ts.cmpr_len_bits = 0L;
+ state.ts.input_len = 0L;
+
+ if (state.ts.static_dtree[0].dl.len != 0) return; /* ct_init already called */
+
+ /* Initialize the mapping length (0..255) -> length code (0..28) */
+ length = 0;
+ for (code = 0; code < LENGTH_CODES - 1; code++) {
+ state.ts.base_length[code] = length;
+ for (n = 0; n < (1 << extra_lbits[code]); n++) {
+ state.ts.length_code[length++] = (uch)code;
+ }
+ }
+ Assert(state, length == 256, "ct_init: length != 256");
+ /* Note that the length 255 (match length 258) can be represented
+ * in two different ways: code 284 + 5 bits or code 285, so we
+ * overwrite length_code[255] to use the best encoding:
+ */
+ state.ts.length_code[length - 1] = (uch)code;
+
+ /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
+ dist = 0;
+ for (code = 0; code < 16; code++) {
+ state.ts.base_dist[code] = dist;
+ for (n = 0; n < (1 << extra_dbits[code]); n++) {
+ state.ts.dist_code[dist++] = (uch)code;
+ }
+ }
+ Assert(state, dist == 256, "ct_init: dist != 256");
+ dist >>= 7; /* from now on, all distances are divided by 128 */
+ for (; code < D_CODES; code++) {
+ state.ts.base_dist[code] = dist << 7;
+ for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {
+ state.ts.dist_code[256 + dist++] = (uch)code;
+ }
+ }
+ Assert(state, dist == 256, "ct_init: 256+dist != 512");
+
+ /* Construct the codes of the static literal tree */
+ for (bits = 0; bits <= MAX_BITS; bits++) state.ts.bl_count[bits] = 0;
+ n = 0;
+ while (n <= 143) state.ts.static_ltree[n++].dl.len = 8, state.ts.bl_count[8]++;
+ while (n <= 255) state.ts.static_ltree[n++].dl.len = 9, state.ts.bl_count[9]++;
+ while (n <= 279) state.ts.static_ltree[n++].dl.len = 7, state.ts.bl_count[7]++;
+ while (n <= 287) state.ts.static_ltree[n++].dl.len = 8, state.ts.bl_count[8]++;
+ /* fc.codes 286 and 287 do not exist, but we must include them in the
+ * tree construction to get a canonical Huffman tree (longest code
+ * all ones)
+ */
+ gen_codes(state, (ct_data*)state.ts.static_ltree, L_CODES + 1);
+
+ /* The static distance tree is trivial: */
+ for (n = 0; n < D_CODES; n++) {
+ state.ts.static_dtree[n].dl.len = 5;
+ state.ts.static_dtree[n].fc.code = (ush)bi_reverse(n, 5);
+ }
+
+ /* Initialize the first block of the first file: */
+ init_block(state);
+}
+
+/* ===========================================================================
+ * Initialize a new block.
+ */
+void init_block(TState& state)
+{
+ int n; /* iterates over tree elements */
+
+ /* Initialize the trees. */
+ for (n = 0; n < L_CODES; n++) state.ts.dyn_ltree[n].fc.freq = 0;
+ for (n = 0; n < D_CODES; n++) state.ts.dyn_dtree[n].fc.freq = 0;
+ for (n = 0; n < BL_CODES; n++) state.ts.bl_tree[n].fc.freq = 0;
+
+ state.ts.dyn_ltree[END_BLOCK].fc.freq = 1;
+ state.ts.opt_len = state.ts.static_len = 0L;
+ state.ts.last_lit = state.ts.last_dist = state.ts.last_flags = 0;
+ state.ts.flags = 0;
+ state.ts.flag_bit = 1;
+}
+
+#define SMALLEST 1
+/* Index within the heap array of least frequent node in the Huffman tree */
+
+
+/* ===========================================================================
+ * Remove the smallest element from the heap and recreate the heap with
+ * one less element. Updates heap and heap_len.
+ */
+#define pqremove(tree, top) \
+{\
+ top = state.ts.heap[SMALLEST]; \
+ state.ts.heap[SMALLEST] = state.ts.heap[state.ts.heap_len--]; \
+ pqdownheap(state,tree, SMALLEST); \
+}
+
+/* ===========================================================================
+ * Compares to subtrees, using the tree depth as tie breaker when
+ * the subtrees have equal frequency. This minimizes the worst case length.
+ */
+#define smaller(tree, n, m) \
+ (tree[n].fc.freq < tree[m].fc.freq || \
+ (tree[n].fc.freq == tree[m].fc.freq && state.ts.depth[n] <= state.ts.depth[m]))
+
+/* ===========================================================================
+ * Restore the heap property by moving down the tree starting at node k,
+ * exchanging a node with the smallest of its two sons if necessary, stopping
+ * when the heap property is re-established (each father smaller than its
+ * two sons).
+ */
+void pqdownheap(TState& state, ct_data* tree, int k)
+{
+ int v = state.ts.heap[k];
+ int j = k << 1; /* left son of k */
+ int htemp; /* required because of bug in SASC compiler */
+
+ while (j <= state.ts.heap_len) {
+ /* Set j to the smallest of the two sons: */
+ if (j < state.ts.heap_len && smaller(tree, state.ts.heap[j+1], state.ts.heap[j])) j++;
+
+ /* Exit if v is smaller than both sons */
+ htemp = state.ts.heap[j];
+ if (smaller(tree, v, htemp)) break;
+
+ /* Exchange v with the smallest son */
+ state.ts.heap[k] = htemp;
+ k = j;
+
+ /* And continue down the tree, setting j to the left son of k */
+ j <<= 1;
+ }
+ state.ts.heap[k] = v;
+}
+
+/* ===========================================================================
+ * Compute the optimal bit lengths for a tree and update the total bit length
+ * for the current block.
+ * IN assertion: the fields freq and dad are set, heap[heap_max] and
+ * above are the tree nodes sorted by increasing frequency.
+ * OUT assertions: the field len is set to the optimal bit length, the
+ * array bl_count contains the frequencies for each bit length.
+ * The length opt_len is updated; static_len is also updated if stree is
+ * not null.
+ */
+void gen_bitlen(TState& state, tree_desc* desc)
+{
+ ct_data* tree = desc->dyn_tree;
+ const int* extra = desc->extra_bits;
+ int base = desc->extra_base;
+ int max_code = desc->max_code;
+ int max_length = desc->max_length;
+ ct_data* stree = desc->static_tree;
+ int h; /* heap index */
+ int n, m; /* iterate over the tree elements */
+ int bits; /* bit length */
+ int xbits; /* extra bits */
+ ush f; /* frequency */
+ int overflow = 0; /* number of elements with bit length too large */
+
+ for (bits = 0; bits <= MAX_BITS; bits++) state.ts.bl_count[bits] = 0;
+
+ /* In a first pass, compute the optimal bit lengths (which may
+ * overflow in the case of the bit length tree).
+ */
+ tree[state.ts.heap[state.ts.heap_max]].dl.len = 0; /* root of the heap */
+
+ for (h = state.ts.heap_max + 1; h < HEAP_SIZE; h++) {
+ n = state.ts.heap[h];
+ bits = tree[tree[n].dl.dad].dl.len + 1;
+ if (bits > max_length) bits = max_length, overflow++;
+ tree[n].dl.len = (ush)bits;
+ /* We overwrite tree[n].dl.dad which is no longer needed */
+
+ if (n > max_code) continue; /* not a leaf node */
+
+ state.ts.bl_count[bits]++;
+ xbits = 0;
+ if (n >= base) xbits = extra[n - base];
+ f = tree[n].fc.freq;
+ state.ts.opt_len += (ulg)f * (bits + xbits);
+ if (stree) state.ts.static_len += (ulg)f * (stree[n].dl.len + xbits);
+ }
+ if (overflow == 0) return;
+
+ Trace("\nbit length overflow\n");
+ /* This happens for example on obj2 and pic of the Calgary corpus */
+
+ /* Find the first bit length which could increase: */
+ do {
+ bits = max_length - 1;
+ while (state.ts.bl_count[bits] == 0) bits--;
+ state.ts.bl_count[bits]--; /* move one leaf down the tree */
+ state.ts.bl_count[bits + 1] += (ush)2; /* move one overflow item as its brother */
+ state.ts.bl_count[max_length]--;
+ /* The brother of the overflow item also moves one step up,
+ * but this does not affect bl_count[max_length]
+ */
+ overflow -= 2;
+ }
+ while (overflow > 0);
+
+ /* Now recompute all bit lengths, scanning in increasing frequency.
+ * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
+ * lengths instead of fixing only the wrong ones. This idea is taken
+ * from 'ar' written by Haruhiko Okumura.)
+ */
+ for (bits = max_length; bits != 0; bits--) {
+ n = state.ts.bl_count[bits];
+ while (n != 0) {
+ m = state.ts.heap[--h];
+ if (m > max_code) continue;
+ if (tree[m].dl.len != (ush)bits) {
+ Trace("code %d bits %d->%d\n", m, tree[m].dl.len, bits);
+ state.ts.opt_len += ((long)bits - (long)tree[m].dl.len) * (long)tree[m].fc.freq;
+ tree[m].dl.len = (ush)bits;
+ }
+ n--;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Generate the codes for a given tree and bit counts (which need not be
+ * optimal).
+ * IN assertion: the array bl_count contains the bit length statistics for
+ * the given tree and the field len is set for all tree elements.
+ * OUT assertion: the field code is set for all tree elements of non
+ * zero code length.
+ */
+void gen_codes(TState& state, ct_data* tree, int max_code)
+{
+ ush next_code[MAX_BITS + 1]; /* next code value for each bit length */
+ ush code = 0; /* running code value */
+ int bits; /* bit index */
+ int n; /* code index */
+
+ /* The distribution counts are first used to generate the code values
+ * without bit reversal.
+ */
+ for (bits = 1; bits <= MAX_BITS; bits++) {
+ next_code[bits] = code = (ush)((code + state.ts.bl_count[bits - 1]) << 1);
+ }
+ /* Check that the bit counts in bl_count are consistent. The last code
+ * must be all ones.
+ */
+ Assert(state, code + state.ts.bl_count[MAX_BITS] - 1 == (1 << ((ush)MAX_BITS)) - 1,
+ "inconsistent bit counts");
+ Trace("\ngen_codes: max_code %d ", max_code);
+
+ for (n = 0; n <= max_code; n++) {
+ int len = tree[n].dl.len;
+ if (len == 0) continue;
+ /* Now reverse the bits */
+ tree[n].fc.code = (ush)bi_reverse(next_code[len]++, len);
+
+ //Tracec(tree != state.ts.static_ltree, "\nn %3d %c l %2d c %4x (%x) ", n, (isgraph(n) ? n : ' '), len, tree[n].fc.code, next_code[len]-1);
+ }
+}
+
+/* ===========================================================================
+ * Construct one Huffman tree and assigns the code bit strings and lengths.
+ * Update the total bit length for the current block.
+ * IN assertion: the field freq is set for all tree elements.
+ * OUT assertions: the fields len and code are set to the optimal bit length
+ * and corresponding code. The length opt_len is updated; static_len is
+ * also updated if stree is not null. The field max_code is set.
+ */
+void build_tree(TState& state, tree_desc* desc)
+{
+ ct_data* tree = desc->dyn_tree;
+ ct_data* stree = desc->static_tree;
+ int elems = desc->elems;
+ int n, m; /* iterate over heap elements */
+ int max_code = -1; /* largest code with non zero frequency */
+ int node = elems; /* next internal node of the tree */
+
+ /* Construct the initial heap, with least frequent element in
+ * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
+ * heap[0] is not used.
+ */
+ state.ts.heap_len = 0, state.ts.heap_max = HEAP_SIZE;
+
+ for (n = 0; n < elems; n++) {
+ if (tree[n].fc.freq != 0) {
+ state.ts.heap[++state.ts.heap_len] = max_code = n;
+ state.ts.depth[n] = 0;
+ }
+ else {
+ tree[n].dl.len = 0;
+ }
+ }
+
+ /* The pkzip format requires that at least one distance code exists,
+ * and that at least one bit should be sent even if there is only one
+ * possible code. So to avoid special checks later on we force at least
+ * two codes of non zero frequency.
+ */
+ while (state.ts.heap_len < 2) {
+ int newcp = state.ts.heap[++state.ts.heap_len] = (max_code < 2 ? ++max_code : 0);
+ tree[newcp].fc.freq = 1;
+ state.ts.depth[newcp] = 0;
+ state.ts.opt_len--;
+ if (stree) state.ts.static_len -= stree[newcp].dl.len;
+ /* new is 0 or 1 so it does not have extra bits */
+ }
+ desc->max_code = max_code;
+
+ /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
+ * establish sub-heaps of increasing lengths:
+ */
+ for (n = state.ts.heap_len / 2; n >= 1; n--) pqdownheap(state, tree, n);
+
+ /* Construct the Huffman tree by repeatedly combining the least two
+ * frequent nodes.
+ */
+ do {
+ pqremove(tree, n); /* n = node of least frequency */
+ m = state.ts.heap[SMALLEST]; /* m = node of next least frequency */
+
+ state.ts.heap[--state.ts.heap_max] = n; /* keep the nodes sorted by frequency */
+ state.ts.heap[--state.ts.heap_max] = m;
+
+ /* Create a new node father of n and m */
+ tree[node].fc.freq = (ush)(tree[n].fc.freq + tree[m].fc.freq);
+ state.ts.depth[node] = (uch)(Max(state.ts.depth[n], state.ts.depth[m]) + 1);
+ tree[n].dl.dad = tree[m].dl.dad = (ush)node;
+ /* and insert the new node in the heap */
+ state.ts.heap[SMALLEST] = node++;
+ pqdownheap(state, tree, SMALLEST);
+
+ }
+ while (state.ts.heap_len >= 2);
+
+ state.ts.heap[--state.ts.heap_max] = state.ts.heap[SMALLEST];
+
+ /* At this point, the fields freq and dad are set. We can now
+ * generate the bit lengths.
+ */
+ gen_bitlen(state, (tree_desc*)desc);
+
+ /* The field len is now set, we can generate the bit codes */
+ gen_codes(state, (ct_data*)tree, max_code);
+}
+
+/* ===========================================================================
+ * Scan a literal or distance tree to determine the frequencies of the codes
+ * in the bit length tree. Updates opt_len to take into account the repeat
+ * counts. (The contribution of the bit length codes will be added later
+ * during the construction of bl_tree.)
+ */
+void scan_tree(TState& state, ct_data* tree, int max_code)
+{
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].dl.len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ if (nextlen == 0) max_count = 138, min_count = 3;
+ tree[max_code + 1].dl.len = (ush)-1; /* guard */
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen;
+ nextlen = tree[n + 1].dl.len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ }
+ else if (count < min_count) {
+ state.ts.bl_tree[curlen].fc.freq = (ush)(state.ts.bl_tree[curlen].fc.freq + count);
+ }
+ else if (curlen != 0) {
+ if (curlen != prevlen) state.ts.bl_tree[curlen].fc.freq++;
+ state.ts.bl_tree[REP_3_6].fc.freq++;
+ }
+ else if (count <= 10) {
+ state.ts.bl_tree[REPZ_3_10].fc.freq++;
+ }
+ else {
+ state.ts.bl_tree[REPZ_11_138].fc.freq++;
+ }
+ count = 0;
+ prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ }
+ else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ }
+ else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Send a literal or distance tree in compressed form, using the codes in
+ * bl_tree.
+ */
+void send_tree(TState& state, ct_data* tree, int max_code)
+{
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].dl.len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ /* tree[max_code+1].dl.len = -1; */ /* guard already set */
+ if (nextlen == 0) max_count = 138, min_count = 3;
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen;
+ nextlen = tree[n + 1].dl.len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ }
+ else if (count < min_count) {
+ do { send_code(state, curlen, state.ts.bl_tree); }
+ while (--count != 0);
+
+ }
+ else if (curlen != 0) {
+ if (curlen != prevlen) {
+ send_code(state, curlen, state.ts.bl_tree);
+ count--;
+ }
+ Assert(state, count >= 3 && count <= 6, " 3_6?");
+ send_code(state, REP_3_6, state.ts.bl_tree);
+ send_bits(state, count - 3, 2);
+
+ }
+ else if (count <= 10) {
+ send_code(state, REPZ_3_10, state.ts.bl_tree);
+ send_bits(state, count - 3, 3);
+
+ }
+ else {
+ send_code(state, REPZ_11_138, state.ts.bl_tree);
+ send_bits(state, count - 11, 7);
+ }
+ count = 0;
+ prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ }
+ else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ }
+ else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Construct the Huffman tree for the bit lengths and return the index in
+ * bl_order of the last bit length code to send.
+ */
+int build_bl_tree(TState& state)
+{
+ int max_blindex; /* index of last bit length code of non zero freq */
+
+ /* Determine the bit length frequencies for literal and distance trees */
+ scan_tree(state, (ct_data*)state.ts.dyn_ltree, state.ts.l_desc.max_code);
+ scan_tree(state, (ct_data*)state.ts.dyn_dtree, state.ts.d_desc.max_code);
+
+ /* Build the bit length tree: */
+ build_tree(state, (tree_desc*)(&state.ts.bl_desc));
+ /* opt_len now includes the length of the tree representations, except
+ * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
+ */
+
+ /* Determine the number of bit length codes to send. The pkzip format
+ * requires that at least 4 bit length codes be sent. (appnote.txt says
+ * 3 but the actual value used is 4.)
+ */
+ for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {
+ if (state.ts.bl_tree[bl_order[max_blindex]].dl.len != 0) break;
+ }
+ /* Update opt_len to include the bit length tree and counts */
+ state.ts.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
+ Trace("\ndyn trees: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
+
+ return max_blindex;
+}
+
+/* ===========================================================================
+ * Send the header for a block using dynamic Huffman trees: the counts, the
+ * lengths of the bit length codes, the literal tree and the distance tree.
+ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
+ */
+void send_all_trees(TState& state, int lcodes, int dcodes, int blcodes)
+{
+ int rank; /* index in bl_order */
+
+ Assert(state, lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
+ Assert(state, lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
+ "too many codes");
+ Trace("\nbl counts: ");
+ send_bits(state, lcodes - 257, 5);
+ /* not +255 as stated in appnote.txt 1.93a or -256 in 2.04c */
+ send_bits(state, dcodes - 1, 5);
+ send_bits(state, blcodes - 4, 4); /* not -3 as stated in appnote.txt */
+ for (rank = 0; rank < blcodes; rank++) {
+ Trace("\nbl code %2d ", bl_order[rank]);
+ send_bits(state, state.ts.bl_tree[bl_order[rank]].dl.len, 3);
+ }
+ Trace("\nbl tree: sent %ld", state.bs.bits_sent);
+
+ send_tree(state, (ct_data*)state.ts.dyn_ltree, lcodes - 1); /* send the literal tree */
+ Trace("\nlit tree: sent %ld", state.bs.bits_sent);
+
+ send_tree(state, (ct_data*)state.ts.dyn_dtree, dcodes - 1); /* send the distance tree */
+ Trace("\ndist tree: sent %ld", state.bs.bits_sent);
+}
+
+/* ===========================================================================
+ * Determine the best encoding for the current block: dynamic trees, static
+ * trees or store, and output the encoded block to the zip file. This function
+ * returns the total compressed length (in bytes) for the file so far.
+ */
+ulg flush_block(TState& state, char* buf, ulg stored_len, int eof)
+{
+ ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
+ int max_blindex; /* index of last bit length code of non zero freq */
+
+ state.ts.flag_buf[state.ts.last_flags] = state.ts.flags; /* Save the flags for the last 8 items */
+
+ /* Check if the file is ascii or binary */
+ if (*state.ts.file_type == (ush)UNKNOWN) set_file_type(state);
+
+ /* Construct the literal and distance trees */
+ build_tree(state, (tree_desc*)(&state.ts.l_desc));
+ Trace("\nlit data: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
+
+ build_tree(state, (tree_desc*)(&state.ts.d_desc));
+ Trace("\ndist data: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
+ /* At this point, opt_len and static_len are the total bit lengths of
+ * the compressed block data, excluding the tree representations.
+ */
+
+ /* Build the bit length tree for the above two trees, and get the index
+ * in bl_order of the last bit length code to send.
+ */
+ max_blindex = build_bl_tree(state);
+
+ /* Determine the best encoding. Compute first the block length in bytes */
+ opt_lenb = (state.ts.opt_len + 3 + 7) >> 3;
+ static_lenb = (state.ts.static_len + 3 + 7) >> 3;
+ state.ts.input_len += stored_len; /* for debugging only */
+
+ Trace("\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u dist %u ",
+ opt_lenb, state.ts.opt_len, static_lenb, state.ts.static_len, stored_len,
+ state.ts.last_lit, state.ts.last_dist);
+
+ if (static_lenb <= opt_lenb) opt_lenb = static_lenb;
+
+ // Originally, zip allowed the file to be transformed from a compressed
+ // into a stored file in the case where compression failed, there
+ // was only one block, and it was allowed to change. I've removed this
+ // possibility since the code's cleaner if no changes are allowed.
+ //if (stored_len <= opt_lenb && eof && state.ts.cmpr_bytelen == 0L
+ // && state.ts.cmpr_len_bits == 0L && state.seekable)
+ //{ // && state.ts.file_method != NULL
+ // // Since LIT_BUFSIZE <= 2*WSIZE, the input data must be there:
+ // Assert(state,buf!=NULL,"block vanished");
+ // copy_block(state,buf, (unsigned)stored_len, 0); // without header
+ // state.ts.cmpr_bytelen = stored_len;
+ // Assert(state,false,"unimplemented *state.ts.file_method = STORE;");
+ // //*state.ts.file_method = STORE;
+ //}
+ //else
+ if (stored_len + 4 <= opt_lenb && buf != (char*)NULL) {
+ /* 4: two words for the lengths */
+ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
+ * Otherwise we can't have processed more than WSIZE input bytes since
+ * the last block flush, because compression would have been
+ * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
+ * transform a block into a stored block.
+ */
+ send_bits(state, (STORED_BLOCK << 1) + eof, 3); /* send block type */
+ state.ts.cmpr_bytelen += ((state.ts.cmpr_len_bits + 3 + 7) >> 3) + stored_len + 4;
+ state.ts.cmpr_len_bits = 0L;
+
+ copy_block(state, buf, (unsigned)stored_len, 1); /* with header */
+ }
+ else if (static_lenb == opt_lenb) {
+ send_bits(state, (STATIC_TREES << 1) + eof, 3);
+ compress_block(state, (ct_data*)state.ts.static_ltree, (ct_data*)state.ts.static_dtree);
+ state.ts.cmpr_len_bits += 3 + state.ts.static_len;
+ state.ts.cmpr_bytelen += state.ts.cmpr_len_bits >> 3;
+ state.ts.cmpr_len_bits &= 7L;
+ }
+ else {
+ send_bits(state, (DYN_TREES << 1) + eof, 3);
+ send_all_trees(state, state.ts.l_desc.max_code + 1, state.ts.d_desc.max_code + 1, max_blindex + 1);
+ compress_block(state, (ct_data*)state.ts.dyn_ltree, (ct_data*)state.ts.dyn_dtree);
+ state.ts.cmpr_len_bits += 3 + state.ts.opt_len;
+ state.ts.cmpr_bytelen += state.ts.cmpr_len_bits >> 3;
+ state.ts.cmpr_len_bits &= 7L;
+ }
+ Assert(state, ((state.ts.cmpr_bytelen << 3) + state.ts.cmpr_len_bits) == state.bs.bits_sent, "bad compressed size");
+ init_block(state);
+
+ if (eof) {
+ // Assert(state,input_len == isize, "bad input size");
+ bi_windup(state);
+ state.ts.cmpr_len_bits += 7; /* align on byte boundary */
+ }
+ Trace("\n");
+
+ return state.ts.cmpr_bytelen + (state.ts.cmpr_len_bits >> 3);
+}
+
+/* ===========================================================================
+ * Save the match info and tally the frequency counts. Return true if
+ * the current block must be flushed.
+ */
+int ct_tally(TState& state, int dist, int lc)
+{
+ state.ts.l_buf[state.ts.last_lit++] = (uch)lc;
+ if (dist == 0) {
+ /* lc is the unmatched char */
+ state.ts.dyn_ltree[lc].fc.freq++;
+ }
+ else {
+ /* Here, lc is the match length - MIN_MATCH */
+ dist--; /* dist = match distance - 1 */
+ Assert(state, (ush)dist < (ush)MAX_DIST &&
+ (ush)lc <= (ush)(MAX_MATCH - MIN_MATCH) &&
+ (ush)d_code(dist) < (ush)D_CODES, "ct_tally: bad match");
+
+ state.ts.dyn_ltree[state.ts.length_code[lc] + LITERALS + 1].fc.freq++;
+ state.ts.dyn_dtree[d_code(dist)].fc.freq++;
+
+ state.ts.d_buf[state.ts.last_dist++] = (ush)dist;
+ state.ts.flags |= state.ts.flag_bit;
+ }
+ state.ts.flag_bit <<= 1;
+
+ /* Output the flags if they fill a byte: */
+ if ((state.ts.last_lit & 7) == 0) {
+ state.ts.flag_buf[state.ts.last_flags++] = state.ts.flags;
+ state.ts.flags = 0, state.ts.flag_bit = 1;
+ }
+ /* Try to guess if it is profitable to stop the current block here */
+ if (state.level > 2 && (state.ts.last_lit & 0xfff) == 0) {
+ /* Compute an upper bound for the compressed length */
+ ulg out_length = (ulg)state.ts.last_lit * 8L;
+ ulg in_length = (ulg)state.ds.strstart - state.ds.block_start;
+ int dcode;
+ for (dcode = 0; dcode < D_CODES; dcode++) {
+ out_length += (ulg)state.ts.dyn_dtree[dcode].fc.freq * (5L + extra_dbits[dcode]);
+ }
+ out_length >>= 3;
+ Trace("\nlast_lit %u, last_dist %u, in %ld, out ~%ld(%ld%%) ",
+ state.ts.last_lit, state.ts.last_dist, in_length, out_length,
+ 100L - out_length * 100L / in_length);
+ if (state.ts.last_dist < state.ts.last_lit / 2 && out_length < in_length / 2) return 1;
+ }
+ return (state.ts.last_lit == LIT_BUFSIZE - 1 || state.ts.last_dist == DIST_BUFSIZE);
+ /* We avoid equality with LIT_BUFSIZE because of wraparound at 64K
+ * on 16 bit machines and because stored blocks are restricted to
+ * 64K-1 bytes.
+ */
+}
+
+/* ===========================================================================
+ * Send the block data compressed using the given Huffman trees
+ */
+void compress_block(TState& state, ct_data* ltree, ct_data* dtree)
+{
+ unsigned dist; /* distance of matched string */
+ int lc; /* match length or unmatched char (if dist == 0) */
+ unsigned lx = 0; /* running index in l_buf */
+ unsigned dx = 0; /* running index in d_buf */
+ unsigned fx = 0; /* running index in flag_buf */
+ uch flag = 0; /* current flags */
+ unsigned code; /* the code to send */
+ int extra; /* number of extra bits to send */
+
+ if (state.ts.last_lit != 0)
+ do {
+ if ((lx & 7) == 0) flag = state.ts.flag_buf[fx++];
+ lc = state.ts.l_buf[lx++];
+ if ((flag & 1) == 0) {
+ send_code(state, lc, ltree); /* send a literal byte */
+ }
+ else {
+ /* Here, lc is the match length - MIN_MATCH */
+ code = state.ts.length_code[lc];
+ send_code(state, code+LITERALS+1, ltree); /* send the length code */
+ extra = extra_lbits[code];
+ if (extra != 0) {
+ lc -= state.ts.base_length[code];
+ send_bits(state, lc, extra); /* send the extra length bits */
+ }
+ dist = state.ts.d_buf[dx++];
+ /* Here, dist is the match distance - 1 */
+ code = d_code(dist);
+ Assert(state, code < D_CODES, "bad d_code");
+
+ send_code(state, code, dtree); /* send the distance code */
+ extra = extra_dbits[code];
+ if (extra != 0) {
+ dist -= state.ts.base_dist[code];
+ send_bits(state, dist, extra); /* send the extra distance bits */
+ }
+ } /* literal or match pair ? */
+ flag >>= 1;
+ }
+ while (lx < state.ts.last_lit);
+
+ send_code(state, END_BLOCK, ltree);
+}
+
+/* ===========================================================================
+ * Set the file type to ASCII or BINARY, using a crude approximation:
+ * binary if more than 20% of the bytes are <= 6 or >= 128, ascii otherwise.
+ * IN assertion: the fields freq of dyn_ltree are set and the total of all
+ * frequencies does not exceed 64K (to fit in an int on 16 bit machines).
+ */
+void set_file_type(TState& state)
+{
+ int n = 0;
+ unsigned ascii_freq = 0;
+ unsigned bin_freq = 0;
+ while (n < 7) bin_freq += state.ts.dyn_ltree[n++].fc.freq;
+ while (n < 128) ascii_freq += state.ts.dyn_ltree[n++].fc.freq;
+ while (n < LITERALS) bin_freq += state.ts.dyn_ltree[n++].fc.freq;
+ *state.ts.file_type = (ush)(bin_freq > (ascii_freq >> 2) ? BINARY : ASCII);
+}
+
+
+/* ===========================================================================
+ * Initialize the bit string routines.
+ */
+void bi_init(TState& state, char* tgt_buf, unsigned tgt_size, int flsh_allowed)
+{
+ state.bs.out_buf = tgt_buf;
+ state.bs.out_size = tgt_size;
+ state.bs.out_offset = 0;
+ state.bs.flush_flg = flsh_allowed;
+
+ state.bs.bi_buf = 0;
+ state.bs.bi_valid = 0;
+ state.bs.bits_sent = 0L;
+}
+
+/* ===========================================================================
+ * Send a value on a given number of bits.
+ * IN assertion: length <= 16 and value fits in length bits.
+ */
+void send_bits(TState& state, int value, int length)
+{
+ Assert(state, length > 0 && length <= 15, "invalid length");
+ state.bs.bits_sent += (ulg)length;
+ /* If not enough room in bi_buf, use (bi_valid) bits from bi_buf and
+ * (Buf_size - bi_valid) bits from value to flush the filled bi_buf,
+ * then fill in the rest of (value), leaving (length - (Buf_size-bi_valid))
+ * unused bits in bi_buf.
+ */
+ state.bs.bi_buf |= (value << state.bs.bi_valid);
+ state.bs.bi_valid += length;
+ if (state.bs.bi_valid > (int)Buf_size) {
+ PUTSHORT(state, state.bs.bi_buf);
+ state.bs.bi_valid -= Buf_size;
+ state.bs.bi_buf = (unsigned)value >> (length - state.bs.bi_valid);
+ }
+}
+
+/* ===========================================================================
+ * Reverse the first len bits of a code, using straightforward code (a faster
+ * method would use a table)
+ * IN assertion: 1 <= len <= 15
+ */
+unsigned bi_reverse(unsigned code, int len)
+{
+ unsigned res = 0;
+ do {
+ res |= code & 1;
+ code >>= 1, res <<= 1;
+ }
+ while (--len > 0);
+ return res >> 1;
+}
+
+/* ===========================================================================
+ * Write out any remaining bits in an incomplete byte.
+ */
+void bi_windup(TState& state)
+{
+ if (state.bs.bi_valid > 8) {
+ PUTSHORT(state, state.bs.bi_buf);
+ }
+ else if (state.bs.bi_valid > 0) {
+ PUTBYTE(state, state.bs.bi_buf);
+ }
+ if (state.bs.flush_flg) {
+ state.flush_outbuf(state.param, state.bs.out_buf, &state.bs.out_offset);
+ }
+ state.bs.bi_buf = 0;
+ state.bs.bi_valid = 0;
+ state.bs.bits_sent = (state.bs.bits_sent + 7) & ~7;
+}
+
+/* ===========================================================================
+ * Copy a stored block to the zip file, storing first the length and its
+ * one's complement if requested.
+ */
+void copy_block(TState& state, char* block, unsigned len, int header)
+{
+ bi_windup(state); /* align on byte boundary */
+
+ if (header) {
+ PUTSHORT(state, (ush)len);
+ PUTSHORT(state, (ush)~len);
+ state.bs.bits_sent += 2 * 16;
+ }
+ if (state.bs.flush_flg) {
+ state.flush_outbuf(state.param, state.bs.out_buf, &state.bs.out_offset);
+ state.bs.out_offset = len;
+ state.flush_outbuf(state.param, block, &state.bs.out_offset);
+ }
+ else if (state.bs.out_offset + len > state.bs.out_size) {
+ Assert(state, false, "output buffer too small for in-memory compression");
+ }
+ else {
+ memcpy(state.bs.out_buf + state.bs.out_offset, block, len);
+ state.bs.out_offset += len;
+ }
+ state.bs.bits_sent += (ulg)len << 3;
+}
+
+
+
+
+
+
+
+
+/* ===========================================================================
+ * Prototypes for functions.
+ */
+
+void fill_window(TState& state);
+ulg deflate_fast(TState& state);
+
+int longest_match(TState& state, IPos cur_match);
+
+
+/* ===========================================================================
+ * Update a hash value with the given input byte
+ * IN assertion: all calls to to UPDATE_HASH are made with consecutive
+ * input characters, so that a running hash key can be computed from the
+ * previous key instead of complete recalculation each time.
+ */
+#define UPDATE_HASH(h,c) (h = (((h)< 0 if the input file is already read or
+ * mmap'ed in the window[] array, 0 otherwise. In the first case,
+ * window_size is sufficient to contain the whole input file plus
+ * MIN_LOOKAHEAD bytes (to avoid referencing memory beyond the end
+ * of window[] when looking for matches towards the end).
+ */
+void lm_init(TState& state, int pack_level, ush* flags)
+{
+ unsigned j;
+
+ Assert(state, pack_level >= 1 && pack_level <= 8, "bad pack level");
+
+ /* Do not slide the window if the whole input is already in memory
+ * (window_size > 0)
+ */
+ state.ds.sliding = 0;
+ if (state.ds.window_size == 0L) {
+ state.ds.sliding = 1;
+ state.ds.window_size = (ulg)2L * WSIZE;
+ }
+
+ /* Initialize the hash table (avoiding 64K overflow for 16 bit systems).
+ * prev[] will be initialized on the fly.
+ */
+ state.ds.head[HASH_SIZE - 1] = NIL;
+ memset((char*)state.ds.head, NIL, (unsigned)(HASH_SIZE - 1) * sizeof(*state.ds.head));
+
+ /* Set the default configuration parameters:
+ */
+ state.ds.max_lazy_match = configuration_table[pack_level].max_lazy;
+ state.ds.good_match = configuration_table[pack_level].good_length;
+ state.ds.nice_match = configuration_table[pack_level].nice_length;
+ state.ds.max_chain_length = configuration_table[pack_level].max_chain;
+ if (pack_level <= 2) {
+ *flags |= FAST;
+ }
+ else if (pack_level >= 8) {
+ *flags |= SLOW;
+ }
+ /* ??? reduce max_chain_length for binary files */
+
+ state.ds.strstart = 0;
+ state.ds.block_start = 0L;
+
+ j = WSIZE;
+ j <<= 1; // Can read 64K in one step
+ state.ds.lookahead = state.readfunc(state, (char*)state.ds.window, j);
+
+ if (state.ds.lookahead == 0 || state.ds.lookahead == (unsigned)EOF) {
+ state.ds.eofile = 1, state.ds.lookahead = 0;
+ return;
+ }
+ state.ds.eofile = 0;
+ /* Make sure that we always have enough lookahead. This is important
+ * if input comes from a device such as a tty.
+ */
+ if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
+
+ state.ds.ins_h = 0;
+ for (j = 0; j < MIN_MATCH - 1; j++)
+ UPDATE_HASH(state.ds.ins_h, state.ds.window[j]);
+ /* If lookahead < MIN_MATCH, ins_h is garbage, but this is
+ * not important since only literal bytes will be emitted.
+ */
+}
+
+
+/* ===========================================================================
+ * Set match_start to the longest match starting at the given string and
+ * return its length. Matches shorter or equal to prev_length are discarded,
+ * in which case the result is equal to prev_length and match_start is
+ * garbage.
+ * IN assertions: cur_match is the head of the hash chain for the current
+ * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
+ */
+// For 80x86 and 680x0 and ARM, an optimized version is in match.asm or
+// match.S. The code is functionally equivalent, so you can use the C version
+// if desired. Which I do so desire!
+int longest_match(TState& state, IPos cur_match)
+{
+ unsigned chain_length = state.ds.max_chain_length; /* max hash chain length */
+ uch far * scan = state.ds.window + state.ds.strstart; /* current string */
+ uch far * match; /* matched string */
+ int len; /* length of current match */
+ int best_len = state.ds.prev_length; /* best match length so far */
+ IPos limit = state.ds.strstart > (IPos)MAX_DIST ? state.ds.strstart - (IPos)MAX_DIST : NIL;
+ /* Stop when cur_match becomes <= limit. To simplify the code,
+ * we prevent matches with the string of window index 0.
+ */
+
+ // The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+ // It is easy to get rid of this optimization if necessary.
+ Assert(state,HASH_BITS >= 8 && MAX_MATCH == 258, "Code too clever");
+
+
+
+ uch far * strend = state.ds.window + state.ds.strstart + MAX_MATCH;
+ uch scan_end1 = scan[best_len - 1];
+ uch scan_end = scan[best_len];
+
+ /* Do not waste too much time if we already have a good match: */
+ if (state.ds.prev_length >= state.ds.good_match) {
+ chain_length >>= 2;
+ }
+
+ Assert(state, state.ds.strstart <= state.ds.window_size - MIN_LOOKAHEAD, "insufficient lookahead");
+
+ do {
+ Assert(state, cur_match < state.ds.strstart, "no future");
+ match = state.ds.window + cur_match;
+
+ /* Skip to next match if the match length cannot increase
+ * or if the match length is less than 2:
+ */
+ if (match[best_len] != scan_end ||
+ match[best_len - 1] != scan_end1 ||
+ *match != *scan ||
+ *++match != scan[1])
+ continue;
+
+ /* The check at best_len-1 can be removed because it will be made
+ * again later. (This heuristic is not always a win.)
+ * It is not necessary to compare scan[2] and match[2] since they
+ * are always equal when the other bytes match, given that
+ * the hash keys are equal and that HASH_BITS >= 8.
+ */
+ scan += 2, match++;
+
+ /* We check for insufficient lookahead only every 8th comparison;
+ * the 256th check will be made at strstart+258.
+ */
+ do { }
+ while (*++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ scan < strend);
+
+ Assert(state, scan <= state.ds.window + (unsigned)(state.ds.window_size - 1), "wild scan");
+
+ len = MAX_MATCH - (int)(strend - scan);
+ scan = strend - MAX_MATCH;
+
+
+ if (len > best_len) {
+ state.ds.match_start = cur_match;
+ best_len = len;
+ if (len >= state.ds.nice_match) break;
+ scan_end1 = scan[best_len - 1];
+ scan_end = scan[best_len];
+ }
+ }
+ while ((cur_match = state.ds.prev[cur_match & WMASK]) > limit
+ && --chain_length != 0);
+
+ return best_len;
+}
+
+
+
+#define check_match(state,start, match, length)
+// or alternatively...
+//void check_match(TState &state,IPos start, IPos match, int length)
+//{ // check that the match is indeed a match
+// if (memcmp((char*)state.ds.window + match,
+// (char*)state.ds.window + start, length) != EQUAL) {
+// fprintf(stderr,
+// " start %d, match %d, length %d\n",
+// start, match, length);
+// error("invalid match");
+// }
+// if (state.verbose > 1) {
+// fprintf(stderr,"\\[%d,%d]", start-match, length);
+// do { fprintf(stdout,"%c",state.ds.window[start++]); } while (--length != 0);
+// }
+//}
+
+/* ===========================================================================
+ * Fill the window when the lookahead becomes insufficient.
+ * Updates strstart and lookahead, and sets eofile if end of input file.
+ *
+ * IN assertion: lookahead < MIN_LOOKAHEAD && strstart + lookahead > 0
+ * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
+ * At least one byte has been read, or eofile is set; file reads are
+ * performed for at least two bytes (required for the translate_eol option).
+ */
+void fill_window(TState& state)
+{
+ unsigned n, m;
+ unsigned more; /* Amount of free space at the end of the window. */
+
+ do {
+ more = (unsigned)(state.ds.window_size - (ulg)state.ds.lookahead - (ulg)state.ds.strstart);
+
+ /* If the window is almost full and there is insufficient lookahead,
+ * move the upper half to the lower one to make room in the upper half.
+ */
+ if (more == (unsigned)EOF) {
+ /* Very unlikely, but possible on 16 bit machine if strstart == 0
+ * and lookahead == 1 (input done one byte at time)
+ */
+ more--;
+
+ /* For MMAP or BIG_MEM, the whole input file is already in memory so
+ * we must not perform sliding. We must however call (*read_buf)() in
+ * order to compute the crc, update lookahead and possibly set eofile.
+ */
+ }
+ else if (state.ds.strstart >= WSIZE + MAX_DIST && state.ds.sliding) {
+
+ /* By the IN assertion, the window is not empty so we can't confuse
+ * more == 0 with more == 64K on a 16 bit machine.
+ */
+ memcpy((char*)state.ds.window, (char*)state.ds.window + WSIZE, (unsigned)WSIZE);
+ state.ds.match_start -= WSIZE;
+ state.ds.strstart -= WSIZE; /* we now have strstart >= MAX_DIST: */
+
+ state.ds.block_start -= (long)WSIZE;
+
+ for (n = 0; n < HASH_SIZE; n++) {
+ m = state.ds.head[n];
+ state.ds.head[n] = (Pos)(m >= WSIZE ? m - WSIZE : NIL);
+ }
+ for (n = 0; n < WSIZE; n++) {
+ m = state.ds.prev[n];
+ state.ds.prev[n] = (Pos)(m >= WSIZE ? m - WSIZE : NIL);
+ /* If n is not on any hash chain, prev[n] is garbage but
+ * its value will never be used.
+ */
+ }
+ more += WSIZE;
+ }
+ if (state.ds.eofile) return;
+
+ /* If there was no sliding:
+ * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
+ * more == window_size - lookahead - strstart
+ * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
+ * => more >= window_size - 2*WSIZE + 2
+ * In the MMAP or BIG_MEM case (not yet supported in gzip),
+ * window_size == input_size + MIN_LOOKAHEAD &&
+ * strstart + lookahead <= input_size => more >= MIN_LOOKAHEAD.
+ * Otherwise, window_size == 2*WSIZE so more >= 2.
+ * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
+ */
+ Assert(state, more >= 2, "more < 2");
+
+ n = state.readfunc(state, (char*)state.ds.window + state.ds.strstart + state.ds.lookahead, more);
+
+ if (n == 0 || n == (unsigned)EOF) {
+ state.ds.eofile = 1;
+ }
+ else {
+ state.ds.lookahead += n;
+ }
+ }
+ while (state.ds.lookahead < MIN_LOOKAHEAD && !state.ds.eofile);
+}
+
+/* ===========================================================================
+ * Flush the current block, with given end-of-file flag.
+ * IN assertion: strstart is set to the end of the current match.
+ */
+#define FLUSH_BLOCK(state,eof) \
+ flush_block(state,state.ds.block_start >= 0L ? (char*)&state.ds.window[(unsigned)state.ds.block_start] : \
+ (char*)NULL, (long)state.ds.strstart - state.ds.block_start, (eof))
+
+/* ===========================================================================
+ * Processes a new input file and return its compressed length. This
+ * function does not perform lazy evaluation of matches and inserts
+ * new strings in the dictionary only for unmatched strings or for short
+ * matches. It is used only for the fast compression options.
+ */
+ulg deflate_fast(TState& state)
+{
+ IPos hash_head = NIL; /* head of the hash chain */
+ int flush; /* set if current block must be flushed */
+ unsigned match_length = 0; /* length of best match */
+
+ state.ds.prev_length = MIN_MATCH - 1;
+ while (state.ds.lookahead != 0) {
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ if (state.ds.lookahead >= MIN_MATCH)
+ INSERT_STRING(state.ds.strstart, hash_head);
+
+ /* Find the longest match, discarding those <= prev_length.
+ * At this point we have always match_length < MIN_MATCH
+ */
+ if (hash_head != NIL && state.ds.strstart - hash_head <= MAX_DIST) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ /* Do not look for matches beyond the end of the input.
+ * This is necessary to make deflate deterministic.
+ */
+ if ((unsigned)state.ds.nice_match > state.ds.lookahead) state.ds.nice_match = (int)state.ds.lookahead;
+ match_length = longest_match(state, hash_head);
+ /* longest_match() sets match_start */
+ if (match_length > state.ds.lookahead) match_length = state.ds.lookahead;
+ }
+ if (match_length >= MIN_MATCH) {
+ check_match(state, state.ds.strstart, state.ds.match_start, match_length);
+
+ flush = ct_tally(state, state.ds.strstart - state.ds.match_start, match_length - MIN_MATCH);
+
+ state.ds.lookahead -= match_length;
+
+ /* Insert new strings in the hash table only if the match length
+ * is not too large. This saves time but degrades compression.
+ */
+ if (match_length <= state.ds.max_insert_length
+ && state.ds.lookahead >= MIN_MATCH) {
+ match_length--; /* string at strstart already in hash table */
+ do {
+ state.ds.strstart++;
+ INSERT_STRING(state.ds.strstart, hash_head);
+ /* strstart never exceeds WSIZE-MAX_MATCH, so there are
+ * always MIN_MATCH bytes ahead.
+ */
+ }
+ while (--match_length != 0);
+ state.ds.strstart++;
+ }
+ else {
+ state.ds.strstart += match_length;
+ match_length = 0;
+ state.ds.ins_h = state.ds.window[state.ds.strstart];
+ UPDATE_HASH(state.ds.ins_h, state.ds.window[state.ds.strstart+1]);
+ Assert(state,MIN_MATCH == 3, "Call UPDATE_HASH() MIN_MATCH-3 more times");
+ }
+ }
+ else {
+ /* No match, output a literal byte */
+ flush = ct_tally(state, 0, state.ds.window[state.ds.strstart]);
+ state.ds.lookahead--;
+ state.ds.strstart++;
+ }
+ if (flush)
+ FLUSH_BLOCK(state, 0), state.ds.block_start = state.ds.strstart;
+
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
+ }
+ return FLUSH_BLOCK(state, 1); /* eof */
+}
+
+/* ===========================================================================
+ * Same as above, but achieves better compression. We use a lazy
+ * evaluation for matches: a match is finally adopted only if there is
+ * no better match at the next window position.
+ */
+ulg deflate(TState& state)
+{
+ IPos hash_head = NIL; /* head of hash chain */
+ IPos prev_match; /* previous match */
+ int flush; /* set if current block must be flushed */
+ int match_available = 0; /* set if previous match exists */
+ unsigned match_length = MIN_MATCH - 1; /* length of best match */
+
+ if (state.level <= 3) return deflate_fast(state); /* optimized for speed */
+
+ /* Process the input block. */
+ while (state.ds.lookahead != 0) {
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ if (state.ds.lookahead >= MIN_MATCH)
+ INSERT_STRING(state.ds.strstart, hash_head);
+
+ /* Find the longest match, discarding those <= prev_length.
+ */
+ state.ds.prev_length = match_length, prev_match = state.ds.match_start;
+ match_length = MIN_MATCH - 1;
+
+ if (hash_head != NIL && state.ds.prev_length < state.ds.max_lazy_match &&
+ state.ds.strstart - hash_head <= MAX_DIST) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ /* Do not look for matches beyond the end of the input.
+ * This is necessary to make deflate deterministic.
+ */
+ if ((unsigned)state.ds.nice_match > state.ds.lookahead) state.ds.nice_match = (int)state.ds.lookahead;
+ match_length = longest_match(state, hash_head);
+ /* longest_match() sets match_start */
+ if (match_length > state.ds.lookahead) match_length = state.ds.lookahead;
+
+ /* Ignore a length 3 match if it is too distant: */
+ if (match_length == MIN_MATCH && state.ds.strstart - state.ds.match_start > TOO_FAR) {
+ /* If prev_match is also MIN_MATCH, match_start is garbage
+ * but we will ignore the current match anyway.
+ */
+ match_length = MIN_MATCH - 1;
+ }
+ }
+ /* If there was a match at the previous step and the current
+ * match is not better, output the previous match:
+ */
+ if (state.ds.prev_length >= MIN_MATCH && match_length <= state.ds.prev_length) {
+ unsigned max_insert = state.ds.strstart + state.ds.lookahead - MIN_MATCH;
+ check_match(state, state.ds.strstart-1, prev_match, state.ds.prev_length);
+ flush = ct_tally(state, state.ds.strstart - 1 - prev_match, state.ds.prev_length - MIN_MATCH);
+
+ /* Insert in hash table all strings up to the end of the match.
+ * strstart-1 and strstart are already inserted.
+ */
+ state.ds.lookahead -= state.ds.prev_length - 1;
+ state.ds.prev_length -= 2;
+ do {
+ if (++state.ds.strstart <= max_insert) {
+ INSERT_STRING(state.ds.strstart, hash_head);
+ /* strstart never exceeds WSIZE-MAX_MATCH, so there are
+ * always MIN_MATCH bytes ahead.
+ */
+ }
+ }
+ while (--state.ds.prev_length != 0);
+ state.ds.strstart++;
+ match_available = 0;
+ match_length = MIN_MATCH - 1;
+
+ if (flush)
+ FLUSH_BLOCK(state, 0), state.ds.block_start = state.ds.strstart;
+
+ }
+ else if (match_available) {
+ /* If there was no match at the previous position, output a
+ * single literal. If there was a match but the current match
+ * is longer, truncate the previous match to a single literal.
+ */
+ if (ct_tally(state, 0, state.ds.window[state.ds.strstart - 1])) {
+ FLUSH_BLOCK(state, 0), state.ds.block_start = state.ds.strstart;
+ }
+ state.ds.strstart++;
+ state.ds.lookahead--;
+ }
+ else {
+ /* There is no previous match to compare with, wait for
+ * the next step to decide.
+ */
+ match_available = 1;
+ state.ds.strstart++;
+ state.ds.lookahead--;
+ }
+// Assert(state,strstart <= isize && lookahead <= isize, "a bit too far");
+
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
+ }
+ if (match_available) ct_tally(state, 0, state.ds.window[state.ds.strstart - 1]);
+
+ return FLUSH_BLOCK(state, 1); /* eof */
+}
+
+
+
+
+
+
+
+
+
+
+
+
+int putlocal(struct zlist far * z, WRITEFUNC wfunc, void* param)
+{ // Write a local header described by *z to file *f. Return a ZE_ error code.
+ PUTLG(LOCSIG, f);
+ PUTSH(z->ver, f);
+ PUTSH(z->lflg, f);
+ PUTSH(z->how, f);
+ PUTLG(z->tim, f);
+ PUTLG(z->crc, f);
+ PUTLG(z->siz, f);
+ PUTLG(z->len, f);
+ PUTSH(z->nam, f);
+ PUTSH(z->ext, f);
+ size_t res = (size_t)wfunc(param, z->iname, (unsigned int)z->nam);
+ if (res != z->nam) return ZE_TEMP;
+ if (z->ext) {
+ res = (size_t)wfunc(param, z->extra, (unsigned int)z->ext);
+ if (res != z->ext) return ZE_TEMP;
+ }
+ return ZE_OK;
+}
+
+int putextended(struct zlist far * z, WRITEFUNC wfunc, void* param)
+{ // Write an extended local header described by *z to file *f. Returns a ZE_ code
+ PUTLG(EXTLOCSIG, f);
+ PUTLG(z->crc, f);
+ PUTLG(z->siz, f);
+ PUTLG(z->len, f);
+ return ZE_OK;
+}
+
+int putcentral(struct zlist far * z, WRITEFUNC wfunc, void* param)
+{ // Write a central header entry of *z to file *f. Returns a ZE_ code.
+ PUTLG(CENSIG, f);
+ PUTSH(z->vem, f);
+ PUTSH(z->ver, f);
+ PUTSH(z->flg, f);
+ PUTSH(z->how, f);
+ PUTLG(z->tim, f);
+ PUTLG(z->crc, f);
+ PUTLG(z->siz, f);
+ PUTLG(z->len, f);
+ PUTSH(z->nam, f);
+ PUTSH(z->cext, f);
+ PUTSH(z->com, f);
+ PUTSH(z->dsk, f);
+ PUTSH(z->att, f);
+ PUTLG(z->atx, f);
+ PUTLG(z->off, f);
+ if ((size_t)wfunc(param, z->iname, (unsigned int)z->nam) != z->nam ||
+ (z->cext && (size_t)wfunc(param, z->cextra, (unsigned int)z->cext) != z->cext) ||
+ (z->com && (size_t)wfunc(param, z->comment, (unsigned int)z->com) != z->com))
+ return ZE_TEMP;
+ return ZE_OK;
+}
+
+
+int putend(int n, ulg s, ulg c, extent m, char* z, WRITEFUNC wfunc, void* param)
+{ // write the end of the central-directory-data to file *f.
+ PUTLG(ENDSIG, f);
+ PUTSH(0, f);
+ PUTSH(0, f);
+ PUTSH(n, f);
+ PUTSH(n, f);
+ PUTLG(s, f);
+ PUTLG(c, f);
+ PUTSH(m, f);
+ // Write the comment, if any
+ if (m && wfunc(param, z, (unsigned int)m) != m) return ZE_TEMP;
+ return ZE_OK;
+}
+
+
+
+
+
+
+const ulg crc_table[256] = {
+ 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
+ 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
+ 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
+ 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
+ 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
+ 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
+ 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
+ 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
+ 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
+ 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
+ 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
+ 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
+ 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
+ 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
+ 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
+ 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
+ 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
+ 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
+ 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
+ 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
+ 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
+ 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
+ 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
+ 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
+ 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
+ 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
+ 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
+ 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
+ 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
+ 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
+ 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
+ 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
+ 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
+ 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
+ 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
+ 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
+ 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
+ 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
+ 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
+ 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
+ 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
+ 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
+ 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
+ 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
+ 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
+ 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
+ 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
+ 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
+ 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
+ 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
+ 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
+ 0x2d02ef8dL
+};
+
+#define CRC32(c, b) (crc_table[((int)(c) ^ (b)) & 0xff] ^ ((c) >> 8))
+#define DO1(buf) crc = CRC32(crc, *buf++)
+#define DO2(buf) DO1(buf); DO1(buf)
+#define DO4(buf) DO2(buf); DO2(buf)
+#define DO8(buf) DO4(buf); DO4(buf)
+
+ulg crc32(ulg crc, const uch* buf, extent len)
+{
+ if (buf == NULL) return 0L;
+ crc = crc ^ 0xffffffffL;
+ while (len >= 8) {
+ DO8(buf);
+ len -= 8;
+ }
+ if (len) do { DO1(buf); }
+ while (--len);
+ return crc ^ 0xffffffffL; // (instead of ~c for 64-bit machines)
+}
+
+
+void update_keys(unsigned long* keys, char c)
+{
+ keys[0] = CRC32(keys[0], c);
+ keys[1] += keys[0] & 0xFF;
+ keys[1] = keys[1] * 134775813L + 1;
+ keys[2] = CRC32(keys[2], keys[1] >> 24);
+}
+
+char decrypt_byte(unsigned long* keys)
+{
+ unsigned temp = ((unsigned)keys[2] & 0xffff) | 2;
+ return (char)(((temp * (temp ^ 1)) >> 8) & 0xff);
+}
+
+char zencode(unsigned long* keys, char c)
+{
+ int t = decrypt_byte(keys);
+ update_keys(keys, c);
+ return (char)(t ^ c);
+}
+
+
+
+
+
+
+
+bool HasZipSuffix(const TCHAR* fn)
+{
+ const TCHAR* ext = fn + _tcslen(fn);
+ while (ext > fn && *ext != '.') ext--;
+ if (ext == fn && *ext != '.') return false;
+ if (_tcsicmp(ext,_T(".Z")) == 0) return true;
+ if (_tcsicmp(ext,_T(".zip")) == 0) return true;
+ if (_tcsicmp(ext,_T(".zoo")) == 0) return true;
+ if (_tcsicmp(ext,_T(".arc")) == 0) return true;
+ if (_tcsicmp(ext,_T(".lzh")) == 0) return true;
+ if (_tcsicmp(ext,_T(".arj")) == 0) return true;
+ if (_tcsicmp(ext,_T(".gz")) == 0) return true;
+ if (_tcsicmp(ext,_T(".tgz")) == 0) return true;
+ return false;
+}
+
+
+lutime_t filetime2timet(const FILETIME ft)
+{
+ __int64 i = *(__int64*)&ft;
+ return (lutime_t)((i - 116444736000000000) / 10000000);
+}
+
+void filetime2dosdatetime(const FILETIME ft, WORD* dosdate, WORD* dostime)
+{ // date: bits 0-4 are day of month 1-31. Bits 5-8 are month 1..12. Bits 9-15 are year-1980
+ // time: bits 0-4 are seconds/2, bits 5-10 are minute 0..59. Bits 11-15 are hour 0..23
+ SYSTEMTIME st;
+ FileTimeToSystemTime(&ft, &st);
+ *dosdate = (WORD)(((st.wYear - 1980) & 0x7f) << 9);
+ *dosdate |= (WORD)((st.wMonth & 0xf) << 5);
+ *dosdate |= (WORD)((st.wDay & 0x1f));
+ *dostime = (WORD)((st.wHour & 0x1f) << 11);
+ *dostime |= (WORD)((st.wMinute & 0x3f) << 5);
+ *dostime |= (WORD)((st.wSecond * 2) & 0x1f);
+}
+
+
+ZRESULT GetFileInfo(HANDLE hf, ulg* attr, long* size, iztimes* times, ulg* timestamp)
+{ // The handle must be a handle to a file
+ // The date and time is returned in a long with the date most significant to allow
+ // unsigned integer comparison of absolute times. The attributes have two
+ // high bytes unix attr, and two low bytes a mapping of that to DOS attr.
+ //struct stat s; int res=stat(fn,&s); if (res!=0) return false;
+ // translate windows file attributes into zip ones.
+ BY_HANDLE_FILE_INFORMATION bhi;
+ BOOL res = GetFileInformationByHandle(hf, &bhi);
+ if (!res) return ZR_NOFILE;
+ DWORD fa = bhi.dwFileAttributes;
+ ulg a = 0;
+ // Zip uses the lower word for its interpretation of windows stuff
+ if (fa & FILE_ATTRIBUTE_READONLY) a |= 0x01;
+ if (fa & FILE_ATTRIBUTE_HIDDEN) a |= 0x02;
+ if (fa & FILE_ATTRIBUTE_SYSTEM) a |= 0x04;
+ if (fa & FILE_ATTRIBUTE_DIRECTORY)a |= 0x10;
+ if (fa & FILE_ATTRIBUTE_ARCHIVE) a |= 0x20;
+ // It uses the upper word for standard unix attr, which we manually construct
+ if (fa & FILE_ATTRIBUTE_DIRECTORY)a |= 0x40000000; // directory
+ else a |= 0x80000000; // normal file
+ a |= 0x01000000; // readable
+ if (fa & FILE_ATTRIBUTE_READONLY) {}
+ else a |= 0x00800000; // writeable
+ // now just a small heuristic to check if it's an executable:
+ DWORD red, hsize = GetFileSize(hf,NULL);
+ if (hsize > 40) {
+ SetFilePointer(hf, 0,NULL,FILE_BEGIN);
+ unsigned short magic;
+ ReadFile(hf, &magic, sizeof(magic), &red,NULL);
+ SetFilePointer(hf, 36,NULL,FILE_BEGIN);
+ unsigned long hpos;
+ ReadFile(hf, &hpos, sizeof(hpos), &red,NULL);
+ if (magic == 0x54AD && hsize > hpos + 4 + 20 + 28) {
+ SetFilePointer(hf, hpos,NULL,FILE_BEGIN);
+ unsigned long signature;
+ ReadFile(hf, &signature, sizeof(signature), &red,NULL);
+ if (signature == IMAGE_DOS_SIGNATURE || signature == IMAGE_OS2_SIGNATURE
+ || signature == IMAGE_OS2_SIGNATURE_LE || signature == IMAGE_NT_SIGNATURE) {
+ a |= 0x00400000; // executable
+ }
+ }
+ }
+ //
+ if (attr != NULL) *attr = a;
+ if (size != NULL) *size = hsize;
+ if (times != NULL) { // lutime_t is 32bit number of seconds elapsed since 0:0:0GMT, Jan1, 1970.
+ // but FILETIME is 64bit number of 100-nanosecs since Jan1, 1601
+ times->atime = filetime2timet(bhi.ftLastAccessTime);
+ times->mtime = filetime2timet(bhi.ftLastWriteTime);
+ times->ctime = filetime2timet(bhi.ftCreationTime);
+ }
+ if (timestamp != NULL) {
+ WORD dosdate, dostime;
+ filetime2dosdatetime(bhi.ftLastWriteTime, &dosdate, &dostime);
+ *timestamp = (WORD)dostime | (((DWORD)dosdate) << 16);
+ }
+ return ZR_OK;
+}
+
+
+
+
+
+
+
+
+class TZip {
+public:
+ TZip(const char* pwd)
+ : hfout(0),
+ mustclosehfout(false),
+ hmapout(0),
+ zfis(0),
+ obuf(0),
+ hfin(0),
+ writ(0),
+ oerr(false),
+ hasputcen(false),
+ ooffset(0),
+ encwriting(false),
+ encbuf(0),
+ password(0),
+ state(0)
+ {
+ if (pwd != 0 && *pwd != 0) {
+ password = new char[strlen(pwd) + 1];
+ strcpy(password, pwd);
+ }
+ }
+
+ ~TZip()
+ {
+ if (state != 0) delete state;
+ state = 0;
+ if (encbuf != 0) delete[] encbuf;
+ encbuf = 0;
+ if (password != 0) delete[] password;
+ password = 0;
+ }
+
+ // These variables say about the file we're writing into
+ // We can write to pipe, file-by-handle, file-by-name, memory-to-memmapfile
+ char* password; // keep a copy of the password
+ HANDLE hfout; // if valid, we'll write here (for files or pipes)
+ bool mustclosehfout; // if true, we are responsible for closing hfout
+ HANDLE hmapout; // otherwise, we'll write here (for memmap)
+ unsigned ooffset; // for hfout, this is where the pointer was initially
+ ZRESULT oerr; // did a write operation give rise to an error?
+ unsigned writ; // how far have we written. This is maintained by Add, not write(), to avoid confusion over seeks
+ bool ocanseek; // can we seek?
+ char* obuf; // this is where we've locked mmap to view.
+ unsigned int opos; // current pos in the mmap
+ unsigned int mapsize; // the size of the map we created
+ bool hasputcen; // have we yet placed the central directory?
+ bool encwriting; // if true, then we'll encrypt stuff using 'keys' before we write it to disk
+ unsigned long keys[3]; // keys are initialised inside Add()
+ char* encbuf; // if encrypting, then this is a temporary workspace for encrypting the data
+ unsigned int encbufsize; // (to be used and resized inside write(), and deleted in the destructor)
+ //
+ TZipFileInfo* zfis; // each file gets added onto this list, for writing the table at the end
+ TState* state; // we use just one state object per zip, because it's big (500k)
+
+ ZRESULT Create(void* z, unsigned int len, DWORD flags);
+ static unsigned sflush(void* param, const char* buf, unsigned* size);
+ static unsigned swrite(void* param, const char* buf, unsigned size);
+ unsigned int write(const char* buf, unsigned int size);
+ bool oseek(unsigned int pos);
+ ZRESULT GetMemory(void** pbuf, unsigned long* plen);
+ ZRESULT Close();
+
+ // some variables to do with the file currently being read:
+ // I haven't done it object-orientedly here, just put them all
+ // together, since OO didn't seem to make the design any clearer.
+ ulg attr;
+ iztimes times;
+ ulg timestamp; // all open_* methods set these
+ bool iseekable;
+ long isize, ired; // size is not set until close() on pips
+ ulg crc; // crc is not set until close(). iwrit is cumulative
+ HANDLE hfin;
+ bool selfclosehf; // for input files and pipes
+ const char* bufin;
+ unsigned int lenin, posin; // for memory
+ // and a variable for what we've done with the input: (i.e. compressed it!)
+ ulg csize; // compressed size, set by the compression routines
+ // and this is used by some of the compression routines
+ char buf[16384];
+
+
+ ZRESULT open_file(const TCHAR* fn);
+ ZRESULT open_handle(HANDLE hf, unsigned int len);
+ ZRESULT open_mem(void* src, unsigned int len);
+ ZRESULT open_dir();
+ static unsigned sread(TState& s, char* buf, unsigned size);
+ unsigned read(char* buf, unsigned size);
+ ZRESULT iclose();
+
+ ZRESULT ideflate(TZipFileInfo* zfi);
+ ZRESULT istore();
+
+ ZRESULT Add(const TCHAR* odstzn, void* src, unsigned int len, DWORD flags);
+ ZRESULT AddCentral();
+
+};
+
+
+
+ZRESULT TZip::Create(void* z, unsigned int len, DWORD flags)
+{
+ if (hfout != 0 || hmapout != 0 || obuf != 0 || writ != 0 || oerr != ZR_OK || hasputcen) return ZR_NOTINITED;
+ //
+ if (flags == ZIP_HANDLE) {
+ HANDLE hf = (HANDLE)z;
+ hfout = hf;
+ mustclosehfout = false;
+#ifdef DuplicateHandle
+ BOOL res = DuplicateHandle(GetCurrentProcess(),hf,GetCurrentProcess(),&hfout,0,FALSE,DUPLICATE_SAME_ACCESS);
+ if (res) mustclosehandle=true;
+#endif
+ // now we have hfout. Either we duplicated the handle and we close it ourselves
+ // (while the caller closes h themselves), or we couldn't duplicate it.
+ DWORD res = SetFilePointer(hfout, 0, 0,FILE_CURRENT);
+ ocanseek = (res != 0xFFFFFFFF);
+ if (ocanseek) ooffset = res;
+ else ooffset = 0;
+ return ZR_OK;
+ }
+ else if (flags == ZIP_FILENAME) {
+ const TCHAR* fn = (const TCHAR*)z;
+ hfout = CreateFile(fn,GENERIC_WRITE, 0,NULL,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL);
+ if (hfout == INVALID_HANDLE_VALUE) {
+ hfout = 0;
+ return ZR_NOFILE;
+ }
+ ocanseek = true;
+ ooffset = 0;
+ mustclosehfout = true;
+ return ZR_OK;
+ }
+ else if (flags == ZIP_MEMORY) {
+ unsigned int size = len;
+ if (size == 0) return ZR_MEMSIZE;
+ if (z != 0) obuf = (char*)z;
+ else {
+ hmapout = CreateFileMapping(INVALID_HANDLE_VALUE,NULL,PAGE_READWRITE, 0, size,NULL);
+ if (hmapout == NULL) return ZR_NOALLOC;
+ obuf = (char*)MapViewOfFile(hmapout,FILE_MAP_ALL_ACCESS, 0, 0, size);
+ if (obuf == 0) {
+ CloseHandle(hmapout);
+ hmapout = 0;
+ return ZR_NOALLOC;
+ }
+ }
+ ocanseek = true;
+ opos = 0;
+ mapsize = size;
+ return ZR_OK;
+ }
+ else return ZR_ARGS;
+}
+
+unsigned TZip::sflush(void* param, const char* buf, unsigned* size)
+{ // static
+ if (*size == 0) return 0;
+ TZip* zip = (TZip*)param;
+ unsigned int writ = zip->write(buf, *size);
+ if (writ != 0) *size = 0;
+ return writ;
+}
+
+unsigned TZip::swrite(void* param, const char* buf, unsigned size)
+{ // static
+ if (size == 0) return 0;
+ TZip* zip = (TZip*)param;
+ return zip->write(buf, size);
+}
+
+unsigned int TZip::write(const char* buf, unsigned int size)
+{
+ const char* srcbuf = buf;
+ if (encwriting) {
+ if (encbuf != 0 && encbufsize < size) {
+ delete[] encbuf;
+ encbuf = 0;
+ }
+ if (encbuf == 0) {
+ encbuf = new char[size * 2];
+ encbufsize = size;
+ }
+ memcpy(encbuf, buf, size);
+ for (unsigned int i = 0; i < size; i++) encbuf[i] = zencode(keys, encbuf[i]);
+ srcbuf = encbuf;
+ }
+ if (obuf != 0) {
+ if (opos + size >= mapsize) {
+ oerr = ZR_MEMSIZE;
+ return 0;
+ }
+ memcpy(obuf + opos, srcbuf, size);
+ opos += size;
+ return size;
+ }
+ else if (hfout != 0) {
+ DWORD writ;
+ WriteFile(hfout, srcbuf, size, &writ,NULL);
+ return writ;
+ }
+ oerr = ZR_NOTINITED;
+ return 0;
+}
+
+bool TZip::oseek(unsigned int pos)
+{
+ if (!ocanseek) {
+ oerr = ZR_SEEK;
+ return false;
+ }
+ if (obuf != 0) {
+ if (pos >= mapsize) {
+ oerr = ZR_MEMSIZE;
+ return false;
+ }
+ opos = pos;
+ return true;
+ }
+ else if (hfout != 0) {
+ SetFilePointer(hfout, pos + ooffset,NULL,FILE_BEGIN);
+ return true;
+ }
+ oerr = ZR_NOTINITED;
+ return 0;
+}
+
+ZRESULT TZip::GetMemory(void** pbuf, unsigned long* plen)
+{ // When the user calls GetMemory, they're presumably at the end
+ // of all their adding. In any case, we have to add the central
+ // directory now, otherwise the memory we tell them won't be complete.
+ if (!hasputcen) AddCentral();
+ hasputcen = true;
+ if (pbuf != NULL) *pbuf = (void*)obuf;
+ if (plen != NULL) *plen = writ;
+ if (obuf == NULL) return ZR_NOTMMAP;
+ return ZR_OK;
+}
+
+ZRESULT TZip::Close()
+{ // if the directory hadn't already been added through a call to GetMemory,
+ // then we do it now
+ ZRESULT res = ZR_OK;
+ if (!hasputcen) res = AddCentral();
+ hasputcen = true;
+ if (obuf != 0 && hmapout != 0) UnmapViewOfFile(obuf);
+ obuf = 0;
+ if (hmapout != 0) CloseHandle(hmapout);
+ hmapout = 0;
+ if (hfout != 0 && mustclosehfout) CloseHandle(hfout);
+ hfout = 0;
+ mustclosehfout = false;
+ return res;
+}
+
+
+
+
+ZRESULT TZip::open_file(const TCHAR* fn)
+{
+ hfin = 0;
+ bufin = 0;
+ selfclosehf = false;
+ crc = CRCVAL_INITIAL;
+ isize = 0;
+ csize = 0;
+ ired = 0;
+ if (fn == 0) return ZR_ARGS;
+ HANDLE hf = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING, 0,NULL);
+ if (hf == INVALID_HANDLE_VALUE) return ZR_NOFILE;
+ ZRESULT res = open_handle(hf, 0);
+ if (res != ZR_OK) {
+ CloseHandle(hf);
+ return res;
+ }
+ selfclosehf = true;
+ return ZR_OK;
+}
+
+ZRESULT TZip::open_handle(HANDLE hf, unsigned int len)
+{
+ hfin = 0;
+ bufin = 0;
+ selfclosehf = false;
+ crc = CRCVAL_INITIAL;
+ isize = 0;
+ csize = 0;
+ ired = 0;
+ if (hf == 0 || hf == INVALID_HANDLE_VALUE) return ZR_ARGS;
+ DWORD res = SetFilePointer(hfout, 0, 0,FILE_CURRENT);
+ if (res != 0xFFFFFFFF) {
+ ZRESULT res = GetFileInfo(hf, &attr, &isize, ×, ×tamp);
+ if (res != ZR_OK) return res;
+ SetFilePointer(hf, 0,NULL,FILE_BEGIN); // because GetFileInfo will have screwed it up
+ iseekable = true;
+ hfin = hf;
+ return ZR_OK;
+ }
+ else {
+ attr = 0x80000000; // just a normal file
+ isize = -1; // can't know size until at the end
+ if (len != 0) isize = len; // unless we were told explicitly!
+ iseekable = false;
+ SYSTEMTIME st;
+ GetLocalTime(&st);
+ FILETIME ft;
+ SystemTimeToFileTime(&st, &ft);
+ WORD dosdate, dostime;
+ filetime2dosdatetime(ft, &dosdate, &dostime);
+ times.atime = filetime2timet(ft);
+ times.mtime = times.atime;
+ times.ctime = times.atime;
+ timestamp = (WORD)dostime | (((DWORD)dosdate) << 16);
+ hfin = hf;
+ return ZR_OK;
+ }
+}
+
+ZRESULT TZip::open_mem(void* src, unsigned int len)
+{
+ hfin = 0;
+ bufin = (const char*)src;
+ selfclosehf = false;
+ crc = CRCVAL_INITIAL;
+ ired = 0;
+ csize = 0;
+ ired = 0;
+ lenin = len;
+ posin = 0;
+ if (src == 0 || len == 0) return ZR_ARGS;
+ attr = 0x80000000; // just a normal file
+ isize = len;
+ iseekable = true;
+ SYSTEMTIME st;
+ GetLocalTime(&st);
+ FILETIME ft;
+ SystemTimeToFileTime(&st, &ft);
+ WORD dosdate, dostime;
+ filetime2dosdatetime(ft, &dosdate, &dostime);
+ times.atime = filetime2timet(ft);
+ times.mtime = times.atime;
+ times.ctime = times.atime;
+ timestamp = (WORD)dostime | (((DWORD)dosdate) << 16);
+ return ZR_OK;
+}
+
+ZRESULT TZip::open_dir()
+{
+ hfin = 0;
+ bufin = 0;
+ selfclosehf = false;
+ crc = CRCVAL_INITIAL;
+ isize = 0;
+ csize = 0;
+ ired = 0;
+ attr = 0x41C00010; // a readable writable directory, and again directory
+ isize = 0;
+ iseekable = false;
+ SYSTEMTIME st;
+ GetLocalTime(&st);
+ FILETIME ft;
+ SystemTimeToFileTime(&st, &ft);
+ WORD dosdate, dostime;
+ filetime2dosdatetime(ft, &dosdate, &dostime);
+ times.atime = filetime2timet(ft);
+ times.mtime = times.atime;
+ times.ctime = times.atime;
+ timestamp = (WORD)dostime | (((DWORD)dosdate) << 16);
+ return ZR_OK;
+}
+
+unsigned TZip::sread(TState& s, char* buf, unsigned size)
+{ // static
+ TZip* zip = (TZip*)s.param;
+ return zip->read(buf, size);
+}
+
+unsigned TZip::read(char* buf, unsigned size)
+{
+ if (bufin != 0) {
+ if (posin >= lenin) return 0; // end of input
+ ulg red = lenin - posin;
+ if (red > size) red = size;
+ memcpy(buf, bufin + posin, red);
+ posin += red;
+ ired += red;
+ crc = crc32(crc, (uch*)buf, red);
+ return red;
+ }
+ else if (hfin != 0) {
+ DWORD red;
+ BOOL ok = ReadFile(hfin, buf, size, &red,NULL);
+ if (!ok) return 0;
+ ired += red;
+ crc = crc32(crc, (uch*)buf, red);
+ return red;
+ }
+ else {
+ oerr = ZR_NOTINITED;
+ return 0;
+ }
+}
+
+ZRESULT TZip::iclose()
+{
+ if (selfclosehf && hfin != 0) CloseHandle(hfin);
+ hfin = 0;
+ bool mismatch = (isize != -1 && isize != ired);
+ isize = ired; // and crc has been being updated anyway
+ if (mismatch) return ZR_MISSIZE;
+ else return ZR_OK;
+}
+
+
+
+ZRESULT TZip::ideflate(TZipFileInfo* zfi)
+{
+ if (state == 0) state = new TState();
+ // It's a very big object! 500k! We allocate it on the heap, because PocketPC's
+ // stack breaks if we try to put it all on the stack. It will be deleted lazily
+ state->err = 0;
+ state->readfunc = sread;
+ state->flush_outbuf = sflush;
+ state->param = this;
+ state->level = 8;
+ state->seekable = iseekable;
+ state->err = NULL;
+ // the following line will make ct_init realise it has to perform the init
+ state->ts.static_dtree[0].dl.len = 0;
+ // Thanks to Alvin77 for this crucial fix:
+ state->ds.window_size = 0;
+ // I think that covers everything that needs to be initted.
+ //
+ bi_init(*state, buf, sizeof(buf), TRUE); // it used to be just 1024-size, not 16384 as here
+ ct_init(*state, &zfi->att);
+ lm_init(*state, state->level, &zfi->flg);
+ ulg sz = deflate(*state);
+ csize = sz;
+ ZRESULT r = ZR_OK;
+ if (state->err != NULL) r = ZR_FLATE;
+ return r;
+}
+
+ZRESULT TZip::istore()
+{
+ ulg size = 0;
+ for (;;) {
+ unsigned int cin = read(buf, 16384);
+ if (cin <= 0 || cin == (unsigned int)EOF) break;
+ unsigned int cout = write(buf, cin);
+ if (cout != cin) return ZR_MISSIZE;
+ size += cin;
+ }
+ csize = size;
+ return ZR_OK;
+}
+
+
+
+
+
+bool has_seeded = false;
+
+ZRESULT TZip::Add(const TCHAR* odstzn, void* src, unsigned int len, DWORD flags)
+{
+ if (oerr) return ZR_FAILED;
+ if (hasputcen) return ZR_ENDED;
+
+ // if we use password encryption, then every isize and csize is 12 bytes bigger
+ int passex = 0;
+ if (password != 0 && flags != ZIP_FOLDER) passex = 12;
+
+ // zip has its own notion of what its names should look like: i.e. dir/file.stuff
+ TCHAR dstzn[MAX_PATH];
+ _tcscpy(dstzn, odstzn);
+ if (*dstzn == 0) return ZR_ARGS;
+ TCHAR* d = dstzn;
+ while (*d != 0) {
+ if (*d == '\\') *d = '/';
+ d++;
+ }
+ bool isdir = (flags == ZIP_FOLDER);
+ bool needs_trailing_slash = (isdir && dstzn[_tcslen(dstzn) - 1] != '/');
+ int method = DEFLATE;
+ if (isdir || HasZipSuffix(dstzn)) method = STORE;
+
+ // now open whatever was our input source:
+ ZRESULT openres;
+ if (flags == ZIP_FILENAME) openres = open_file((const TCHAR*)src);
+ else if (flags == ZIP_HANDLE) openres = open_handle((HANDLE)src, len);
+ else if (flags == ZIP_MEMORY) openres = open_mem(src, len);
+ else if (flags == ZIP_FOLDER) openres = open_dir();
+ else return ZR_ARGS;
+ if (openres != ZR_OK) return openres;
+
+ // A zip "entry" consists of a local header (which includes the file name),
+ // then the compressed data, and possibly an extended local header.
+
+ // Initialize the local header
+ TZipFileInfo zfi;
+ zfi.nxt = NULL;
+ strcpy(zfi.name, "");
+#ifdef UNICODE
+ WideCharToMultiByte(CP_UTF8,0,dstzn,-1,zfi.iname,MAX_PATH,0,0);
+#else
+ strcpy(zfi.iname, dstzn);
+#endif
+ zfi.nam = strlen(zfi.iname);
+ if (needs_trailing_slash) {
+ strcat(zfi.iname, "/");
+ zfi.nam++;
+ }
+ strcpy(zfi.zname, "");
+ zfi.extra = NULL;
+ zfi.ext = 0; // extra header to go after this compressed data, and its length
+ zfi.cextra = NULL;
+ zfi.cext = 0; // extra header to go in the central end-of-zip directory, and its length
+ zfi.comment = NULL;
+ zfi.com = 0; // comment, and its length
+ zfi.mark = 1;
+ zfi.dosflag = 0;
+ zfi.att = (ush)BINARY;
+ zfi.vem = (ush)0xB17; // 0xB00 is win32 os-code. 0x17 is 23 in decimal: zip 2.3
+ zfi.ver = (ush)20; // Needs PKUNZIP 2.0 to unzip it
+ zfi.tim = timestamp;
+ // Even though we write the header now, it will have to be rewritten, since we don't know compressed size or crc.
+ zfi.crc = 0; // to be updated later
+ zfi.flg = 8; // 8 means 'there is an extra header'. Assume for the moment that we need it.
+ if (password != 0 && !isdir) zfi.flg = 9; // and 1 means 'password-encrypted'
+ zfi.lflg = zfi.flg; // to be updated later
+ zfi.how = (ush)method; // to be updated later
+ zfi.siz = (ulg)(method == STORE && isize >= 0 ? isize + passex : 0); // to be updated later
+ zfi.len = (ulg)(isize); // to be updated later
+ zfi.dsk = 0;
+ zfi.atx = attr;
+ zfi.off = writ + ooffset; // offset within file of the start of this local record
+ // stuff the 'times' structure into zfi.extra
+
+ // nb. apparently there's a problem with PocketPC CE(zip)->CE(unzip) fails. And removing the following block fixes it up.
+ char xloc[EB_L_UT_SIZE];
+ zfi.extra = xloc;
+ zfi.ext = EB_L_UT_SIZE;
+ char xcen[EB_C_UT_SIZE];
+ zfi.cextra = xcen;
+ zfi.cext = EB_C_UT_SIZE;
+ xloc[0] = 'U';
+ xloc[1] = 'T';
+ xloc[2] = EB_UT_LEN(3); // length of data part of e.f.
+ xloc[3] = 0;
+ xloc[4] = EB_UT_FL_MTIME | EB_UT_FL_ATIME | EB_UT_FL_CTIME;
+ xloc[5] = (char)(times.mtime);
+ xloc[6] = (char)(times.mtime >> 8);
+ xloc[7] = (char)(times.mtime >> 16);
+ xloc[8] = (char)(times.mtime >> 24);
+ xloc[9] = (char)(times.atime);
+ xloc[10] = (char)(times.atime >> 8);
+ xloc[11] = (char)(times.atime >> 16);
+ xloc[12] = (char)(times.atime >> 24);
+ xloc[13] = (char)(times.ctime);
+ xloc[14] = (char)(times.ctime >> 8);
+ xloc[15] = (char)(times.ctime >> 16);
+ xloc[16] = (char)(times.ctime >> 24);
+ memcpy(zfi.cextra, zfi.extra,EB_C_UT_SIZE);
+ zfi.cextra[EB_LEN] = EB_UT_LEN(1);
+
+
+ // (1) Start by writing the local header:
+ int r = putlocal(&zfi, swrite, this);
+ if (r != ZE_OK) {
+ iclose();
+ return ZR_WRITE;
+ }
+ writ += 4 + LOCHEAD + (unsigned int)zfi.nam + (unsigned int)zfi.ext;
+ if (oerr != ZR_OK) {
+ iclose();
+ return oerr;
+ }
+
+ // (1.5) if necessary, write the encryption header
+ keys[0] = 305419896L;
+ keys[1] = 591751049L;
+ keys[2] = 878082192L;
+ for (const char* cp = password; cp != 0 && *cp != 0; cp++) update_keys(keys, *cp);
+ // generate some random bytes
+ if (!has_seeded) srand(GetTickCount() ^ (unsigned long)GetDesktopWindow());
+ char encbuf[12];
+ for (int i = 0; i < 12; i++) encbuf[i] = (char)((rand() >> 7) & 0xff);
+ encbuf[11] = (char)((zfi.tim >> 8) & 0xff);
+ for (int ei = 0; ei < 12; ei++) encbuf[ei] = zencode(keys, encbuf[ei]);
+ if (password != 0 && !isdir) {
+ swrite(this, encbuf, 12);
+ writ += 12;
+ }
+
+ //(2) Write deflated/stored file to zip file
+ ZRESULT writeres = ZR_OK;
+ encwriting = (password != 0 && !isdir); // an object member variable to say whether we write to disk encrypted
+ if (!isdir && method == DEFLATE) writeres = ideflate(&zfi);
+ else if (!isdir && method == STORE) writeres = istore();
+ else if (isdir) csize = 0;
+ encwriting = false;
+ iclose();
+ writ += csize;
+ if (oerr != ZR_OK) return oerr;
+ if (writeres != ZR_OK) return ZR_WRITE;
+
+ // (3) Either rewrite the local header with correct information...
+ bool first_header_has_size_right = (zfi.siz == csize + passex);
+ zfi.crc = crc;
+ zfi.siz = csize + passex;
+ zfi.len = isize;
+ if (ocanseek && (password == 0 || isdir)) {
+ zfi.how = (ush)method;
+ if ((zfi.flg & 1) == 0) zfi.flg &= ~8; // clear the extended local header flag
+ zfi.lflg = zfi.flg;
+ // rewrite the local header:
+ if (!oseek(zfi.off - ooffset)) return ZR_SEEK;
+ if ((r = putlocal(&zfi, swrite, this)) != ZE_OK) return ZR_WRITE;
+ if (!oseek(writ)) return ZR_SEEK;
+ }
+ else { // (4) ... or put an updated header at the end
+ if (zfi.how != (ush)method) return ZR_NOCHANGE;
+ if (method == STORE && !first_header_has_size_right) return ZR_NOCHANGE;
+ if ((r = putextended(&zfi, swrite, this)) != ZE_OK) return ZR_WRITE;
+ writ += 16L;
+ zfi.flg = zfi.lflg; // if flg modified by inflate, for the central index
+ }
+ if (oerr != ZR_OK) return oerr;
+
+ // Keep a copy of the zipfileinfo, for our end-of-zip directory
+ char* cextra = new char[zfi.cext];
+ memcpy(cextra, zfi.cextra, zfi.cext);
+ zfi.cextra = cextra;
+ TZipFileInfo* pzfi = new TZipFileInfo;
+ memcpy(pzfi, &zfi, sizeof(zfi));
+ if (zfis == NULL) zfis = pzfi;
+ else {
+ TZipFileInfo* z = zfis;
+ while (z->nxt != NULL) z = z->nxt;
+ z->nxt = pzfi;
+ }
+ return ZR_OK;
+}
+
+ZRESULT TZip::AddCentral()
+{ // write central directory
+ int numentries = 0;
+ ulg pos_at_start_of_central = writ;
+ //ulg tot_unc_size=0, tot_compressed_size=0;
+ bool okay = true;
+ for (TZipFileInfo* zfi = zfis; zfi != NULL;) {
+ if (okay) {
+ int res = putcentral(zfi, swrite, this);
+ if (res != ZE_OK) okay = false;
+ }
+ writ += 4 + CENHEAD + (unsigned int)zfi->nam + (unsigned int)zfi->cext + (unsigned int)zfi->com;
+ //tot_unc_size += zfi->len;
+ //tot_compressed_size += zfi->siz;
+ numentries++;
+ //
+ TZipFileInfo* zfinext = zfi->nxt;
+ if (zfi->cextra != 0) delete[] zfi->cextra;
+ delete zfi;
+ zfi = zfinext;
+ }
+ ulg center_size = writ - pos_at_start_of_central;
+ if (okay) {
+ int res = putend(numentries, center_size, pos_at_start_of_central + ooffset, 0, NULL, swrite, this);
+ if (res != ZE_OK) okay = false;
+ writ += 4 + ENDHEAD + 0;
+ }
+ if (!okay) return ZR_WRITE;
+ return ZR_OK;
+}
+
+
+
+
+
+ZRESULT lasterrorZ = ZR_OK;
+
+unsigned int FormatZipMessageZ(ZRESULT code, char* buf, unsigned int len)
+{
+ if (code == ZR_RECENT) code = lasterrorZ;
+ const char* msg = "unknown zip result code";
+ switch (code) {
+ case ZR_OK: msg = "Success";
+ break;
+ case ZR_NODUPH: msg = "Culdn't duplicate handle";
+ break;
+ case ZR_NOFILE: msg = "Couldn't create/open file";
+ break;
+ case ZR_NOALLOC: msg = "Failed to allocate memory";
+ break;
+ case ZR_WRITE: msg = "Error writing to file";
+ break;
+ case ZR_NOTFOUND: msg = "File not found in the zipfile";
+ break;
+ case ZR_MORE: msg = "Still more data to unzip";
+ break;
+ case ZR_CORRUPT: msg = "Zipfile is corrupt or not a zipfile";
+ break;
+ case ZR_READ: msg = "Error reading file";
+ break;
+ case ZR_ARGS: msg = "Caller: faulty arguments";
+ break;
+ case ZR_PARTIALUNZ: msg = "Caller: the file had already been partially unzipped";
+ break;
+ case ZR_NOTMMAP: msg = "Caller: can only get memory of a memory zipfile";
+ break;
+ case ZR_MEMSIZE: msg = "Caller: not enough space allocated for memory zipfile";
+ break;
+ case ZR_FAILED: msg = "Caller: there was a previous error";
+ break;
+ case ZR_ENDED: msg = "Caller: additions to the zip have already been ended";
+ break;
+ case ZR_ZMODE: msg = "Caller: mixing creation and opening of zip";
+ break;
+ case ZR_NOTINITED: msg = "Zip-bug: internal initialisation not completed";
+ break;
+ case ZR_SEEK: msg = "Zip-bug: trying to seek the unseekable";
+ break;
+ case ZR_MISSIZE: msg = "Zip-bug: the anticipated size turned out wrong";
+ break;
+ case ZR_NOCHANGE: msg = "Zip-bug: tried to change mind, but not allowed";
+ break;
+ case ZR_FLATE: msg = "Zip-bug: an internal error during flation";
+ break;
+ }
+ unsigned int mlen = (unsigned int)strlen(msg);
+ if (buf == 0 || len == 0) return mlen;
+ unsigned int n = mlen;
+ if (n + 1 > len) n = len - 1;
+ strncpy(buf, msg, n);
+ buf[n] = 0;
+ return mlen;
+}
+
+
+
+typedef struct {
+ DWORD flag;
+ TZip* zip;
+} TZipHandleData;
+
+
+HZIP CreateZipInternal(void* z, unsigned int len, DWORD flags, const char* password)
+{
+ TZip* zip = new TZip(password);
+ lasterrorZ = zip->Create(z, len, flags);
+ if (lasterrorZ != ZR_OK) {
+ delete zip;
+ return 0;
+ }
+ TZipHandleData* han = new TZipHandleData;
+ han->flag = 2;
+ han->zip = zip;
+ return (HZIP)han;
+}
+
+HZIP CreateZipHandle(HANDLE h, const char* password) { return CreateZipInternal(h, 0,ZIP_HANDLE, password); }
+HZIP CreateZip(const TCHAR* fn, const char* password) { return CreateZipInternal((void*)fn, 0,ZIP_FILENAME, password); }
+HZIP CreateZip(void* z, unsigned int len, const char* password) { return CreateZipInternal(z, len,ZIP_MEMORY, password); }
+
+
+ZRESULT ZipAddInternal(HZIP hz, const TCHAR* dstzn, void* src, unsigned int len, DWORD flags)
+{
+ if (hz == 0) {
+ lasterrorZ = ZR_ARGS;
+ return ZR_ARGS;
+ }
+ TZipHandleData* han = (TZipHandleData*)hz;
+ if (han->flag != 2) {
+ lasterrorZ = ZR_ZMODE;
+ return ZR_ZMODE;
+ }
+ TZip* zip = han->zip;
+ lasterrorZ = zip->Add(dstzn, src, len, flags);
+ return lasterrorZ;
+}
+
+ZRESULT ZipAdd(HZIP hz, const TCHAR* dstzn, const TCHAR* fn) { return ZipAddInternal(hz, dstzn, (void*)fn, 0,ZIP_FILENAME); }
+ZRESULT ZipAdd(HZIP hz, const TCHAR* dstzn, void* src, unsigned int len) { return ZipAddInternal(hz, dstzn, src, len,ZIP_MEMORY); }
+ZRESULT ZipAddHandle(HZIP hz, const TCHAR* dstzn, HANDLE h) { return ZipAddInternal(hz, dstzn, h, 0,ZIP_HANDLE); }
+ZRESULT ZipAddHandle(HZIP hz, const TCHAR* dstzn, HANDLE h, unsigned int len) { return ZipAddInternal(hz, dstzn, h, len,ZIP_HANDLE); }
+ZRESULT ZipAddFolder(HZIP hz, const TCHAR* dstzn) { return ZipAddInternal(hz, dstzn, 0, 0,ZIP_FOLDER); }
+
+
+
+ZRESULT ZipGetMemory(HZIP hz, void** buf, unsigned long* len)
+{
+ if (hz == 0) {
+ if (buf != 0) *buf = 0;
+ if (len != 0) *len = 0;
+ lasterrorZ = ZR_ARGS;
+ return ZR_ARGS;
+ }
+ TZipHandleData* han = (TZipHandleData*)hz;
+ if (han->flag != 2) {
+ lasterrorZ = ZR_ZMODE;
+ return ZR_ZMODE;
+ }
+ TZip* zip = han->zip;
+ lasterrorZ = zip->GetMemory(buf, len);
+ return lasterrorZ;
+}
+
+ZRESULT CloseZipZ(HZIP hz)
+{
+ if (hz == 0) {
+ lasterrorZ = ZR_ARGS;
+ return ZR_ARGS;
+ }
+ TZipHandleData* han = (TZipHandleData*)hz;
+ if (han->flag != 2) {
+ lasterrorZ = ZR_ZMODE;
+ return ZR_ZMODE;
+ }
+ TZip* zip = han->zip;
+ lasterrorZ = zip->Close();
+ delete zip;
+ delete han;
+ return lasterrorZ;
+}
+
+bool IsZipHandleZ(HZIP hz)
+{
+ if (hz == 0) return false;
+ TZipHandleData* han = (TZipHandleData*)hz;
+ return (han->flag == 2);
+}
diff --git a/uMod_DX9/makefile.gcc b/uMod_DX9/makefile.gcc
deleted file mode 100644
index 1a8c827..0000000
--- a/uMod_DX9/makefile.gcc
+++ /dev/null
@@ -1,117 +0,0 @@
-ifdef NI
-
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "NO_INJECTION"
-else
-precompiler_flag = /D "NO_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_NO_INJECTION.def"
-obj_suff = NI.obj
-dll = d3d9.dll
-
-else
-
-ifdef DI
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "DIRECT_INJECTION"
-else
-precompiler_flag = /D "DIRECT_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_DIRECT_INJECTION.def"
-obj_suff = DI.obj
-dll = uMod_d3d9_DI.dll
-
-else
-
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "HOOK_INJECTION"
-else
-precompiler_flag = /D "HOOK_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_HOOK_INJECTION.def"
-obj_suff = HI.obj
-dll = uMod_d3d9_HI.dll
-endif
-endif
-
-
-CXX = cl
-CLINK = link.exe
-DEFINES = /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS"
-CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 ${DEFINES} ${precompiler_flag} /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t
-LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" /DLL "Winmm.lib" "d3dx9.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" ${def_file} /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /MACHINE:X86
-
-obj = obj
-bin = bin
-
-objects = ${obj}\uMod_DX9_dll.${obj_suff} \
- ${obj}\uMod_IDirect3D9.${obj_suff} \
- ${obj}\uMod_IDirect3D9Ex.${obj_suff} \
- ${obj}\uMod_IDirect3DDevice9.${obj_suff} \
- ${obj}\uMod_IDirect3DDevice9Ex.${obj_suff} \
- ${obj}\uMod_TextureFunction.${obj_suff} \
- ${obj}\uMod_IDirect3DTexture9.${obj_suff} \
- ${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff} \
- ${obj}\uMod_IDirect3DCubeTexture9.${obj_suff} \
- ${obj}\uMod_ArrayHandler.${obj_suff} \
- ${obj}\uMod_TextureClient.${obj_suff} \
- ${obj}\uMod_TextureServer.${obj_suff}
-
-headers = uMod_Main.h \
- uMod_Defines.h \
- uMod_DX9_dll.h \
- uMod_IDirect3D9.h \
- uMod_IDirect3DDevice9.h \
- uMod_TextureFunction.h \
- uMod_IDirect3DTexture9.h \
- uMod_IDirect3DVolumeTexture9.h \
- uMod_IDirect3DCubeTexture9.h \
- uMod_ArrayHandler.h \
- uMod_TextureClient.h \
- uMod_TextureServer.h
-
-${bin}\d3d9.dll: ${objects}
- ${CLINK} ${LFLAGS} ${objects} /OUT:${bin}\${dll}
- copy ${bin}\${dll} ..\uMod_GUI\bin\${dll}
-
-${obj}\uMod_DX9_dll.${obj_suff}: uMod_DX9_dll.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3D9.${obj_suff}: uMod_IDirect3D9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3D9Ex.${obj_suff}: uMod_IDirect3D9Ex.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DDevice9.${obj_suff}: uMod_IDirect3DDevice9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DDevice9Ex.${obj_suff}: uMod_IDirect3DDevice9Ex.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureFunction.${obj_suff}: uMod_TextureFunction.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DTexture9.${obj_suff}: uMod_IDirect3DTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff}: uMod_IDirect3DVolumeTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DCubeTexture9.${obj_suff}: uMod_IDirect3DCubeTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_ArrayHandler.${obj_suff}: uMod_ArrayHandler.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureClient.${obj_suff}: uMod_TextureClient.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureServer.${obj_suff}: uMod_TextureServer.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-clean:
- del ${objects} ${bin}\${dll}
\ No newline at end of file
diff --git a/uMod_DX9/makefile.vc b/uMod_DX9/makefile.vc
deleted file mode 100644
index 158175a..0000000
--- a/uMod_DX9/makefile.vc
+++ /dev/null
@@ -1,117 +0,0 @@
-!IFDEF NI
-
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "NO_INJECTION"
-!ELSE
-precompiler_flag = /D "NO_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_NO_INJECTION.def"
-obj_suff = NI.obj
-dll = d3d9.dll
-
-!ELSE
-
-!IFDEF DI
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "DIRECT_INJECTION"
-!ELSE
-precompiler_flag = /D "DIRECT_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_DIRECT_INJECTION.def"
-obj_suff = DI.obj
-dll = uMod_d3d9_DI.dll
-
-!ELSE
-
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "HOOK_INJECTION"
-!ELSE
-precompiler_flag = /D "HOOK_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_HOOK_INJECTION.def"
-obj_suff = HI.obj
-dll = uMod_d3d9_HI.dll
-
-!ENDIF
-
-
-CXX = cl
-CLINK = link.exe
-DEFINES = /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS"
-CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 $(DEFINES) $(precompiler_flag) /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t
-LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" /DLL "Winmm.lib" "d3dx9.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" $(def_file) /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /MACHINE:X86
-
-obj = obj
-bin = bin
-
-objects = $(obj)\uMod_DX9_dll.$(obj_suff) \
- $(obj)\uMod_IDirect3D9.$(obj_suff) \
- $(obj)\uMod_IDirect3D9Ex.$(obj_suff) \
- $(obj)\uMod_IDirect3DDevice9.$(obj_suff) \
- $(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff) \
- $(obj)\uMod_TextureFunction.$(obj_suff) \
- $(obj)\uMod_IDirect3DTexture9.$(obj_suff) \
- $(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff) \
- $(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff) \
- $(obj)\uMod_ArrayHandler.$(obj_suff) \
- $(obj)\uMod_TextureClient.$(obj_suff) \
- $(obj)\uMod_TextureServer.$(obj_suff)
-
-headers = uMod_Main.h \
- uMod_Defines.h \
- uMod_DX9_dll.h \
- uMod_IDirect3D9.h \
- uMod_IDirect3DDevice9.h \
- uMod_TextureFunction.h \
- uMod_IDirect3DTexture9.h \
- uMod_IDirect3DVolumeTexture9.h \
- uMod_IDirect3DCubeTexture9.h \
- uMod_ArrayHandler.h \
- uMod_TextureClient.h \
- uMod_TextureServer.h
-
-$(bin)\d3d9.dll: $(objects)
- $(CLINK) $(LFLAGS) $(objects) /OUT:$(bin)\$(dll)
- copy $(bin)\$(dll) ..\uMod_GUI\bin\$(dll)
-
-$(obj)\uMod_DX9_dll.$(obj_suff): uMod_DX9_dll.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_DX9_dll.cpp
-
-$(obj)\uMod_IDirect3D9.$(obj_suff): uMod_IDirect3D9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3D9.cpp
-
-$(obj)\uMod_IDirect3D9Ex.$(obj_suff): uMod_IDirect3D9Ex.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3D9Ex.cpp
-
-$(obj)\uMod_IDirect3DDevice9.$(obj_suff): uMod_IDirect3DDevice9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DDevice9.cpp
-
-$(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff): uMod_IDirect3DDevice9Ex.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DDevice9Ex.cpp
-
-$(obj)\uMod_TextureFunction.$(obj_suff): uMod_TextureFunction.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureFunction.cpp
-
-$(obj)\uMod_IDirect3DTexture9.$(obj_suff): uMod_IDirect3DTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DTexture9.cpp
-
-$(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff): uMod_IDirect3DVolumeTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DVolumeTexture9.cpp
-
-$(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff): uMod_IDirect3DCubeTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DCubeTexture9.cpp
-
-$(obj)\uMod_ArrayHandler.$(obj_suff): uMod_ArrayHandler.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_ArrayHandler.cpp
-
-$(obj)\uMod_TextureClient.$(obj_suff): uMod_TextureClient.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureClient.cpp
-
-$(obj)\uMod_TextureServer.$(obj_suff): uMod_TextureServer.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureServer.cpp
-
-clean:
- del $(objects) $(bin)\$(dll)
\ No newline at end of file
diff --git a/uMod_DX9/uMod_ArrayHandler.cpp b/uMod_DX9/uMod_ArrayHandler.cpp
deleted file mode 100644
index add6aca..0000000
--- a/uMod_DX9/uMod_ArrayHandler.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-#include "uMod_Main.h"
-
-
-
-
-
-uMod_FileHandler::uMod_FileHandler(void)
-{
- Message("uMod_FileHandler(void): %lu\n", this);
- Number = 0;
- FieldCounter = 0;
- Files = NULL;
-}
-
-uMod_FileHandler::~uMod_FileHandler(void)
-{
- Message("~uMod_FileHandler(void): %lu\n", this);
- if (Files!=NULL)
- {
- for (int i=0; iReference>=0) return (RETURN_UPDATE_ALLREADY_ADDED);
-
- if (Number/FieldLength==FieldCounter) // get more memory
- {
- TextureFileStruct*** temp = NULL;
- try {temp = new TextureFileStruct**[FieldCounter+10];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
- return (RETURN_NO_MEMORY);
- }
-
- for (int i=0; iReference = Number++; //set the reference for a fast deleting
-
- return (RETURN_OK);
-}
-
-
-int uMod_FileHandler::Remove(TextureFileStruct* file)
-{
- Message("uMod_FileHandler::Remove(%lu): %lu\n", file, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- int ref = file->Reference;
-
- if (ref<0) return (RETURN_OK); // returning if no Reference is set
- file->Reference = -1; //set reference outside of bound
- if (ref<(--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
- {
- Files[ref/FieldLength][ref%FieldLength] = Files[Number/FieldLength][Number%FieldLength];
- Files[ref/FieldLength][ref%FieldLength]->Reference = ref; //set the new reference entry
- }
- return (RETURN_OK);
-}
-
diff --git a/uMod_DX9/uMod_ArrayHandler.h b/uMod_DX9/uMod_ArrayHandler.h
deleted file mode 100644
index 428323b..0000000
--- a/uMod_DX9/uMod_ArrayHandler.h
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_FIELDHANDLER_H_
-#define uMod_FIELDHANDLER_H_
-
-#include "..\uMod_GlobalDefines.h"
-#include "uMod_IDirect3DTexture9.h"
-
-typedef struct
-{
- bool ForceReload; // to force a reload of the texture (if it is already modded)
- char* pData; // store texture file as file in memory
- unsigned int Size; // size of file
- int NumberOfTextures;
- int Reference; // for a fast delete in the FileHandler
- IDirect3DBaseTexture9 **Textures; // pointer to the fake textures
- MyTypeHash Hash; // hash value
-} TextureFileStruct;
-
-
-
-class uMod_FileHandler // array to store TextureFileStruct
-{
-public:
- uMod_FileHandler(void);
- ~uMod_FileHandler(void);
-
- int Add( TextureFileStruct* file);
- int Remove( TextureFileStruct* file);
-
- int GetNumber(void) {return (Number);}
-
- TextureFileStruct *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Files[i/FieldLength][i%FieldLength]);}
-
-protected:
- static const int FieldLength = 1024;
- long Number;
- int FieldCounter;
- TextureFileStruct*** Files;
-};
-
-
-
-template
-class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
-{
-public:
- uMod_TextureHandler(void);
- ~uMod_TextureHandler(void);
-
- int Add( T* texture);
- int Remove( T* texture);
-
- int GetNumber(void) {return (Number);}
- T *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Textures[i/FieldLength][i%FieldLength]);}
-
-private:
- static const int FieldLength = 1024;
- long Number;
- int FieldCounter;
- T*** Textures;
-};
-
-
-
-
-
-
-
-
-
-
-
-
-
-template
-uMod_TextureHandler::uMod_TextureHandler(void)
-{
- Message("uMod_TextureHandler(void): %lu\n", this);
- Number = 0;
- FieldCounter = 0;
-
- Textures = NULL;
-}
-
-template
-uMod_TextureHandler::~uMod_TextureHandler(void)
-{
- Message("~uMod_TextureHandler(void): %lu\n", this);
- if (Textures!=NULL)
- {
- for (int i=0; i
-int uMod_TextureHandler::Add(T* pTexture)
-{
- Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- if (pTexture->Reference>=0) return (RETURN_TEXTURE_ALLREADY_ADDED);
-
- if (Number/FieldLength==FieldCounter)
- {
- T*** temp = NULL;
- try {temp = new T**[FieldCounter+10];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
- return (RETURN_NO_MEMORY);
- }
-
- for (int i=0; iReference = Number++;
-
- return (RETURN_OK);
-}
-
-
-template
-int uMod_TextureHandler::Remove(T* pTexture) //will be called, if a texture is completely released
-{
- Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- int ref = pTexture->Reference;
- if (ref<0) return (RETURN_OK); // returning if no TextureHandlerRef is set
-
- if (ref<(--Number))
- {
- Textures[ref/FieldLength][ref%FieldLength] = Textures[Number/FieldLength][Number%FieldLength];
- Textures[ref/FieldLength][ref%FieldLength]->Reference = ref;
- }
- return (RETURN_OK);
-}
-
-
-
-
-
-
-#endif /* uMod_FIELDHANDLER_H_ */
diff --git a/uMod_DX9/uMod_DX9_dll.cpp b/uMod_DX9/uMod_DX9_dll.cpp
deleted file mode 100644
index 805f294..0000000
--- a/uMod_DX9/uMod_DX9_dll.cpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
-
-
- NEVER USE THIS CODE FOR ILLEGAL PURPOSE
-
-
-*/
-
-
-#include "uMod_Main.h"
-//#include "detours.h"
-//#include "detourxs/detourxs/detourxs.h"
-
-/*
-#include "detourxs/detourxs/ADE32.cpp"
-#include "detourxs/detourxs/detourxs.cpp"
-*/
-/*
- * global variable which are not linked external
- */
-HINSTANCE gl_hOriginalDll = NULL;
-HINSTANCE gl_hThisInstance = NULL;
-uMod_TextureServer* gl_TextureServer = NULL;
-HANDLE gl_ServerThread = NULL;
-
-typedef IDirect3D9 *(APIENTRY *Direct3DCreate9_type)(UINT);
-typedef HRESULT (APIENTRY *Direct3DCreate9Ex_type)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
-
-#ifndef NO_INJECTION
-Direct3DCreate9_type Direct3DCreate9_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
-Direct3DCreate9Ex_type Direct3DCreate9Ex_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
-HHOOK gl_hHook = NULL;
-#endif
-
-
-
-
-/*
- * global variable which are linked external
- */
-unsigned int gl_ErrorState = 0u;
-
-#ifdef LOG_MESSAGE
-FILE* gl_File = NULL;
-#endif
-
-
-#ifdef DIRECT_INJECTION
-void Nothing(void) {(void)NULL;}
-#endif
-/*
- * dll entry routine, here we initialize or clean up
- */
-BOOL WINAPI DllMain( HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
-{
- UNREFERENCED_PARAMETER(lpReserved);
-
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- {
- InitInstance(hModule);
- break;
- }
- case DLL_PROCESS_DETACH:
- {
- ExitInstance();
- break;
- }
- default: break;
- }
-
- return (true);
-}
-
-
-DWORD WINAPI ServerThread( LPVOID lpParam )
-{
- UNREFERENCED_PARAMETER(lpParam);
- if (gl_TextureServer!=NULL) gl_TextureServer->MainLoop(); //This is and endless mainloop, it sleep till something is written into the pipe.
- return (0);
-}
-
-void InitInstance(HINSTANCE hModule)
-{
-
- DisableThreadLibraryCalls( hModule ); //reduce overhead
-
- gl_hThisInstance = (HINSTANCE) hModule;
-
- wchar_t game[MAX_PATH];
- if (HookThisProgram( game)) //ask if we need to hook this program
- {
- OpenMessage();
- Message("InitInstance: %lu\n", hModule);
-
- gl_TextureServer = new uMod_TextureServer(game); //create the server which listen on the pipe and prepare the update for the texture clients
-
- LoadOriginalDll();
-
-#ifndef NO_INJECTION
- // we detour the original Direct3DCreate9 to our MyDirect3DCreate9
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
- if (Direct3DCreate9_fn!=NULL)
- {
- Message("Detour: Direct3DCreate9\n");
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5);
- }
-
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- Message("Detour: Direct3DCreate9Ex\n");
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7);
- }
-#endif
-
- if (gl_TextureServer->OpenPipe(game)) //open the pipe and send the name+path of this executable
- {
- Message("InitInstance: Pipe not opened\n");
- return;
- }
-
- gl_ServerThread = CreateThread( NULL, 0, ServerThread, NULL, 0, NULL); //creating a thread for the mainloop
- if (gl_ServerThread==NULL) {Message("InitInstance: Serverthread not started\n");}
-
- }
-}
-
-void LoadOriginalDll(void)
-{
- char buffer[MAX_PATH];
- GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
-
- // Append dll name
- strcat_s( buffer, MAX_PATH,"\\d3d9.dll");
-
- // try to load the system's d3d9.dll, if pointer empty
- if (!gl_hOriginalDll) gl_hOriginalDll = LoadLibrary(buffer);
-
- if (!gl_hOriginalDll)
- {
- ExitProcess(0); // exit the hard way
- }
-}
-
-void ExitInstance()
-{
- if (gl_TextureServer!=NULL)
- {
- gl_TextureServer->ClosePipe(); //This must be done before the server thread is killed, because the server thread will endless wait on the ReadFile()
- }
- if (gl_ServerThread!=NULL)
- {
- CloseHandle(gl_ServerThread); // kill the server thread
- gl_ServerThread = NULL;
- }
- if (gl_TextureServer!=NULL)
- {
- delete gl_TextureServer; //delete the texture server
- gl_TextureServer = NULL;
- }
-
- // Release the system's d3d9.dll
- if (gl_hOriginalDll!=NULL)
- {
- FreeLibrary(gl_hOriginalDll);
- gl_hOriginalDll = NULL;
- }
-
- CloseMessage();
-}
-
-#ifdef NO_INJECTION
-/*
- * We do not inject, the game loads this dll by itself thus we must include the Direct3DCreate9 function
- */
-
-IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
-{
- Message("WINAPI Direct3DCreate9\n");
-
- if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right d3d9.dll"
-
- // find original function in original d3d9.dll
- Direct3DCreate9_type D3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
-
-
- if (!D3DCreate9_fn)
- {
- Message("Direct3DCreate9: original function not found in dll\n");
- return (NULL);
- }
-
-
- //Create originale IDirect3D9 object
- IDirect3D9 *pIDirect3D9_orig = D3DCreate9_fn(SDKVersion);
-
- //create our uMod_IDirect3D9 object
- uMod_IDirect3D9 *pIDirect3D9 = new uMod_IDirect3D9( pIDirect3D9_orig, gl_TextureServer);
-
- // Return pointer to our object instead of "real one"
- return (pIDirect3D9);
-}
-
-HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **ppD3D)
-{
- Message("WINAPI Direct3DCreate9Ex\n");
-
- if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right d3d9.dll"
-
- // find original function in original d3d9.dll
- Direct3DCreate9Ex_type D3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
-
-
- if (!D3DCreate9Ex_fn)
- {
- Message("Direct3DCreate9Ex: original function not found in dll\n");
- return (D3DERR_NOTAVAILABLE);
- }
-
-
- //Create originale IDirect3D9 object
- IDirect3D9Ex *pIDirect3D9Ex_orig;
- HRESULT ret = D3DCreate9Ex_fn( SDKVersion, &pIDirect3D9Ex_orig);
- if (ret!=S_OK) return (ret);
-
- //create our uMod_IDirect3D9 object
- uMod_IDirect3D9Ex *pIDirect3D9Ex = new uMod_IDirect3D9Ex( pIDirect3D9Ex_orig, gl_TextureServer);
-
- ppD3D = &pIDirect3D9Ex_orig; // Return pointer to our object instead of "real one"
- return (ret);
-}
-
-bool HookThisProgram( wchar_t *ret) //this function always return true, it is needed for the name and path of the executable
-{
- wchar_t Executable[MAX_PATH];
- GetModuleFileNameW( GetModuleHandle( NULL ), Executable, MAX_PATH ); //ask for name and path of this executable
-
- int len = 0;
- while (Executable[len]) {ret[len] = Executable[len]; len++;}
- ret[len] = 0;
- return (true);
-}
-
-
-
-#else
-
-/*
- * We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
- */
-
-IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
-{
- Message("uMod_Direct3DCreate9: original %lu, uMod %lu\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
-
- // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
- // but somehow, for me it only works, if I retour the function and calling afterward the original function
-
- // BEGIN
-
- LoadOriginalDll();
-
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
-
-/*
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
- }
- */
- // END
-
- IDirect3D9 *pIDirect3D9_orig = NULL;
- if (Direct3DCreate9_fn)
- {
- pIDirect3D9_orig = Direct3DCreate9_fn(SDKVersion); //creating the original IDirect3D9 object
- }
- else return (NULL);
- uMod_IDirect3D9 *pIDirect3D9;
- if (pIDirect3D9_orig)
- {
- pIDirect3D9 = new uMod_IDirect3D9( pIDirect3D9_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
- }
-
- // we detour again
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
- /*
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
- }
-*/
- return (pIDirect3D9); //return our object instead of the "real one"
-}
-
-HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D)
-{
- Message( "uMod_Direct3DCreate9Ex: original %lu, uMod %lu\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
-
- // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
- // but somehow, for me it only works, if I retour the function and calling afterward the original function
-
- // BEGIN
-
- LoadOriginalDll();
- /*
- if (Direct3DCreate9_fn!=NULL)
- {
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
- }
-*/
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
- // END
-
- IDirect3D9Ex *pIDirect3D9Ex_orig = NULL;
- HRESULT ret;
- if (Direct3DCreate9Ex_fn)
- {
- ret = Direct3DCreate9Ex_fn(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
- }
- else return (D3DERR_NOTAVAILABLE);
-
- if (ret!=S_OK) return (ret);
-
- uMod_IDirect3D9Ex *pIDirect3D9Ex;
- if (pIDirect3D9Ex_orig)
- {
- pIDirect3D9Ex = new uMod_IDirect3D9Ex( pIDirect3D9Ex_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
- }
-
- // we detour again
-/*
- if (Direct3DCreate9_fn!=NULL)
- {
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
- }
- */
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
- ppD3D = (IDirect3D9Ex**) &pIDirect3D9Ex; //return our object instead of the "real one"
- return (ret);
-}
-
-bool HookThisProgram( wchar_t *ret)
-{
- wchar_t Executable[MAX_PATH];
- wchar_t Game[MAX_PATH];
- GetModuleFileNameW( GetModuleHandle( NULL ), Executable, MAX_PATH ); //ask for name and path of this executable
-
-#ifdef HOOK_INJECTION
- //we use the gloabal hook
-
- FILE* file;
- wchar_t *app_path = _wgetenv( L"APPDATA"); //asc for the user application directory
- wchar_t file_name[MAX_PATH];
- swprintf_s( file_name, MAX_PATH, L"%ls\\%ls\\%ls", app_path, uMod_APP_DIR, uMod_APP_DX9);
- if (_wfopen_s( &file, file_name, L"rt,ccs=UTF-16LE")) return (false); // open the file in utf-16 LE mode
-
-
- //MessageBoxW( NULL, Executable, L"test", 0);
- while (!feof(file))
- {
- if ( fgetws( Game, MAX_PATH, file) != NULL ) //get each line of the file
- {
- //MessageBoxW( NULL, Game, L"test", 0);
- int len = 0;
- while (Game[len])
- {
- if (Game[len]==L'\r' || Game[len]==L'\n') {Game[len]=0; break;} //removing the new line symbols
- len++;
- }
- if ( _wcsicmp( Executable, Game ) == 0 ) //compare both strings
- {
- for (int i=0; i.
-*/
-
-
-
-#ifndef uMod_DX9_DLL_H_
-#define uMod_DX9_DLL_H_
-
-void InitInstance(HINSTANCE hModule);
-void ExitInstance(void);
-void LoadOriginalDll(void);
-bool HookThisProgram( wchar_t *ret);
-DWORD WINAPI ServerThread( LPVOID lpParam);
-
-
-
-#ifndef NO_INJECTION
-
-void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
-bool RetourFunc(BYTE *src, BYTE *restore, const int len);
-IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
-HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D);
-
-#ifdef HOOK_INJECTION
-LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
-void InstallHook(void);
-void RemoveHook(void);
-#endif
-
-
-#ifdef DIRECT_INJECTION
-void Nothing(void);
-#endif
-
-#endif
-
-#endif
diff --git a/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def b/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def
deleted file mode 100644
index 7a0a69c..0000000
--- a/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def
+++ /dev/null
@@ -1,5 +0,0 @@
-LIBRARY "uMod_d3d9_DI"
-EXPORTS
- uMod_Direct3DCreate9 @1
- uMod_Direct3DCreate9Ex @2
- Nothing @3
\ No newline at end of file
diff --git a/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def b/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def
deleted file mode 100644
index a5cc70c..0000000
--- a/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def
+++ /dev/null
@@ -1,6 +0,0 @@
-LIBRARY "uMod_d3d9_Hook"
-EXPORTS
- uMod_Direct3DCreate9 @1
- uMod_Direct3DCreate9Ex @2
- InstallHook @3
- RemoveHook @4
\ No newline at end of file
diff --git a/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def b/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def
deleted file mode 100644
index 48c74b3..0000000
--- a/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def
+++ /dev/null
@@ -1,4 +0,0 @@
-LIBRARY "d3d9"
-EXPORTS
- Direct3DCreate9 @1
- Direct3DCreate9Ex @2
\ No newline at end of file
diff --git a/uMod_DX9/uMod_Defines.h b/uMod_DX9/uMod_Defines.h
deleted file mode 100644
index ad3741d..0000000
--- a/uMod_DX9/uMod_Defines.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_DEFINES_H_
-#define uMod_DEFINES_H_
-
-
-
-#ifdef LOG_MESSAGE
-extern FILE *gl_File;
-
-#define Message(...) {if (gl_File!=NULL) {fprintf( gl_File, __VA_ARGS__); fflush(gl_File);}}
-#ifdef HOOK_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "HI R40: 0000000\n");}
-#endif
-
-#ifdef DIRECT_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "DI 40: 0000000\n");}
-#endif
-
-#ifdef NO_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "NI R40: 0000000\n");}
-#endif
-
-#define CloseMessage(...) {if (gl_File!=NULL) fclose(gl_File);}
-
-
-#else
-#define OpenMessage(...)
-#define Message(...)
-#define CloseMessage(...)
-#endif
-
-
-#ifdef __CDT_PARSER__
-typedef unsigned long DWORD64;
-typedef unsigned long DWORD32;
-
-#define STDMETHOD(method) virtual HRESULT method
-#define STDMETHOD_(ret, method) virtual ret method
-#define sprintf_s(...)
-#define fprintf(...)
-#define fclose(...)
-#define fseek(...)
-#define ftell(...) 0
-#define fflush(...)
-typedef LONG HRESULT;
-
-#define UNREFERENCED_PARAMETER(...)
-#endif
-
-
-#endif /* uMod_DEFINES_H_ */
diff --git a/uMod_DX9/uMod_IDirect3D9.cpp b/uMod_DX9/uMod_IDirect3D9.cpp
deleted file mode 100644
index ac415a4..0000000
--- a/uMod_DX9/uMod_IDirect3D9.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-
-#include "uMod_Main.h"
-
-#ifndef PRE_MESSAGE
-#define PRE_MESSAGE "uMod_IDirect3D9"
-#endif
-
-uMod_IDirect3D9::uMod_IDirect3D9( IDirect3D9 *pOriginal, uMod_TextureServer* server)
-{
- Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
- m_pIDirect3D9 = pOriginal;
- uMod_Server = server;
-}
-
-uMod_IDirect3D9::~uMod_IDirect3D9(void)
-{
- Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
-}
-
-HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
-{
- *ppvObj = NULL;
-
- // call this to increase AddRef at original object
- // and to check if such an interface is there
-
- HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
-
- if (hRes == NOERROR) // if OK, send our "fake" address
- {
- *ppvObj = this;
- }
-
- return (hRes);
-}
-
-ULONG __stdcall uMod_IDirect3D9::AddRef(void)
-{
- return(m_pIDirect3D9->AddRef());
-}
-
-ULONG __stdcall uMod_IDirect3D9::Release(void)
-{
- // call original routine
- ULONG count = m_pIDirect3D9->Release();
-
- // in case no further Ref is there, the Original Object has deleted itself
- if (count == 0)
- {
- delete(this);
- }
-
- return(count);
-}
-
-HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
-{
- return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction));
-}
-
-UINT __stdcall uMod_IDirect3D9::GetAdapterCount(void)
-{
- return(m_pIDirect3D9->GetAdapterCount());
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier)
-{
- return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier));
-}
-
-UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
-{
- return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)
-{
- return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)
-{
- return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
-{
- return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)
-{
- return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
-{
- return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
-{
- return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps));
-}
-
-HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
-{
- return(m_pIDirect3D9->GetAdapterMonitor(Adapter));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
-{
- Message( PRE_MESSAGE "::CreateDevice(): %lu\n", this);
- // we intercept this call and provide our own "fake" Device Object
- HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
-
- int count = 1;
- if (pPresentationParameters!=NULL) count = pPresentationParameters->BackBufferCount;
- uMod_IDirect3DDevice9 *pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
-
- // store our pointer (the fake one) for returning it to the calling program
- *ppReturnedDeviceInterface = pIDirect3DDevice9;
-
- return(hres);
-}
diff --git a/uMod_DX9/uMod_IDirect3D9.h b/uMod_DX9/uMod_IDirect3D9.h
deleted file mode 100644
index b6ff69b..0000000
--- a/uMod_DX9/uMod_IDirect3D9.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3D9_H_
-#define uMod_IDirect3D9_H_
-
-
-#include
-#include
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-class uMod_IDirect3D9 : public IDirect3D9
-{
-public:
- uMod_IDirect3D9(IDirect3D9 *pOriginal, uMod_TextureServer *server);
- virtual ~uMod_IDirect3D9(void);
-
- // The original DX9 function definitions
- HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
- UINT __stdcall GetAdapterCount(void);
- HRESULT __stdcall GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) ;
- UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
- HRESULT __stdcall EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) ;
- HRESULT __stdcall CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) ;
- HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) ;
- HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) ;
- HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
- HRESULT __stdcall GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) ;
- HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) ;
- HRESULT __stdcall CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) ;
-
-private:
- IDirect3D9 *m_pIDirect3D9;
- uMod_TextureServer* uMod_Server;
-};
-
-#endif
diff --git a/uMod_DX9/uMod_IDirect3D9Ex.cpp b/uMod_DX9/uMod_IDirect3D9Ex.cpp
deleted file mode 100644
index 0259b3e..0000000
--- a/uMod_DX9/uMod_IDirect3D9Ex.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-
-#include "uMod_Main.h"
-
-
-
-#define IDirect3D9 IDirect3D9Ex
-#define uMod_IDirect3D9 uMod_IDirect3D9Ex
-#define m_pIDirect3D9 m_pIDirect3D9Ex
-#define PRE_MESSAGE "uMod_IDirect3D9Ex"
-
-#include "uMod_IDirect3D9.cpp"
-
-
-HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx( UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface)
-{
- Message( "uMod_IDirect3D9Ex::CreateDeviceEx: %lu\n", this);
- // we intercept this call and provide our own "fake" Device Object
- HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
-
- int count = 1;
- if (pPresentationParameters!=NULL) count = pPresentationParameters->BackBufferCount;
- uMod_IDirect3DDevice9Ex *pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, uMod_Server, count);
-
- // store our pointer (the fake one) for returning it to the calling program
- *ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
-
- return(hres);
- return (m_pIDirect3D9Ex->CreateDeviceEx( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode)
-{
- return (m_pIDirect3D9Ex->EnumAdapterModesEx( Adapter, pFilter, Mode, pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx( UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
-{
- return (m_pIDirect3D9Ex->GetAdapterDisplayModeEx( Adapter, pMode, pRotation));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID( UINT Adapter, LUID *pLUID)
-{
- return (m_pIDirect3D9Ex->GetAdapterLUID( Adapter, pLUID));
-}
-
-UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter)
-{
- return (m_pIDirect3D9Ex->GetAdapterModeCountEx( Adapter, pFilter));
-}
-
diff --git a/uMod_DX9/uMod_IDirect3D9Ex.h b/uMod_DX9/uMod_IDirect3D9Ex.h
deleted file mode 100644
index aab671c..0000000
--- a/uMod_DX9/uMod_IDirect3D9Ex.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3D9Ex_H_
-#define uMod_IDirect3D9Ex_H_
-
-
-#include
-#include
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-class uMod_IDirect3D9Ex : public IDirect3D9Ex
-{
-public:
- uMod_IDirect3D9Ex( IDirect3D9Ex *pOriginal, uMod_TextureServer *server);
- virtual ~uMod_IDirect3D9Ex(void);
-
- // The original DX9 function definitions
- HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
- UINT __stdcall GetAdapterCount(void);
- HRESULT __stdcall GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) ;
- UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
- HRESULT __stdcall EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) ;
- HRESULT __stdcall CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) ;
- HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) ;
- HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) ;
- HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
- HRESULT __stdcall GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) ;
- HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) ;
- HRESULT __stdcall CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) ;
-
- HRESULT __stdcall CreateDeviceEx( UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
- HRESULT __stdcall EnumAdapterModesEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
- HRESULT __stdcall GetAdapterDisplayModeEx( UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
- HRESULT __stdcall GetAdapterLUID( UINT Adapter, LUID *pLUID);
- UINT __stdcall GetAdapterModeCountEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
-
-
-private:
- IDirect3D9Ex *m_pIDirect3D9Ex;
- uMod_TextureServer* uMod_Server;
-};
-
-#endif
diff --git a/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp b/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp
deleted file mode 100644
index 169ff96..0000000
--- a/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp
+++ /dev/null
@@ -1,364 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000002L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
-{
- Message("uMod_IDirect3DCubeTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DCubeTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleCubeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleCubeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedCubeTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedCubeTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedCubeTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedCubeTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect( FaceType, pDirtyRect));
- return (m_D3Dtex->AddDirtyRect( FaceType, pDirtyRect));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface( FaceType, Level, ppCubeMapSurface));
- return (m_D3Dtex->GetCubeMapSurface( FaceType, Level, ppCubeMapSurface));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect( D3DCUBEMAP_FACES FaceType, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockRect( FaceType, Level, pLockedRect, pRect, Flags));
- return (m_D3Dtex->LockRect( FaceType, Level, pLockedRect, pRect, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect( D3DCUBEMAP_FACES FaceType, UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockRect( FaceType, Level));
- return (m_D3Dtex->UnlockRect( FaceType, Level));
-}
-
-
-
-int uMod_IDirect3DCubeTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DCubeTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- //IDirect3DSurface9 *pOffscreenSurface = NULL;
- //IDirect3DCubeTexture9 *pOffscreenTexture = NULL;
- IDirect3DSurface9 *pResolvedSurface = NULL;
- D3DLOCKED_RECT d3dlr;
- D3DSURFACE_DESC desc;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
-
-/*
- if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DCubeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DCubeTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
-
-
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
- else
- */
- if (pTexture->LockRect( D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetCubeMapSurface( D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
- return (RETURN_LockRect_FAILED);
- }
- if (pResolvedSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-/*
- if (pOffscreenSurface!=NULL)
- {
- pOffscreenSurface->UnlockRect();
- pOffscreenSurface->Release();
- //pOffscreenTexture->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- }
- else
- */
- if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockRect();
- pResolvedSurface->Release();
- }
- else
- {
- pTexture->UnlockRect( D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
- }
-
- Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
-
-
diff --git a/uMod_DX9/uMod_IDirect3DCubeTexture9.h b/uMod_DX9/uMod_IDirect3DCubeTexture9.h
deleted file mode 100644
index 67678a1..0000000
--- a/uMod_DX9/uMod_IDirect3DCubeTexture9.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DCubeTexture9_H
-#define uMod_IDirect3DCubeTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DCubeTexture9 : public IDirect3DCubeTexture9
-{
- uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DCubeTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DCubeTexture9 *m_D3Dtex;
- uMod_IDirect3DCubeTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
-
- STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
- STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC *pDesc);
- STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
- STDMETHOD(LockRect)( D3DCUBEMAP_FACES FaceType, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
- STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level);
-
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DCubeTexture9 *pTexture)
-{
- uMod_IDirect3DCubeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DCubeTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DCubeTexture9 *pTexture1, uMod_IDirect3DCubeTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DCubeTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod_DX9/uMod_IDirect3DDevice9.cpp b/uMod_DX9/uMod_IDirect3DDevice9.cpp
deleted file mode 100644
index b886e4c..0000000
--- a/uMod_DX9/uMod_IDirect3DDevice9.cpp
+++ /dev/null
@@ -1,1222 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-#ifndef RETURN_QueryInterface
-#define RETURN_QueryInterface 0x01000000L
-#endif
-
-#ifndef PRE_MESSAGE
-#define PRE_MESSAGE "uMod_IDirect3DDevice9"
-#endif
-
-
-int uMod_IDirect3DDevice9::CreateSingleTexture(void)
-{
- if (SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL && TextureColour==uMod_Client->TextureColour) return (RETURN_OK);
- TextureColour = uMod_Client->TextureColour;
- if (SingleTexture==NULL) //create texture
- {
- if( D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**) &SingleTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n");
- SingleTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleTexture->FAKE = true; //this is no texture created from by game
- SingleTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_RECT d3dlr;
- IDirect3DTexture9 *pD3Dtex = SingleTexture->m_D3Dtex;
-
- if (D3D_OK!=pD3Dtex->LockRect(0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n");
- SingleTexture->Release();
- SingleTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockRect(0);
- }
-
- if (SingleVolumeTexture==NULL) //create texture
- {
- if( D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleVolumeTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n");
- SingleVolumeTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedVolumeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleVolumeTexture->FAKE = true; //this is no texture created from by game
- SingleVolumeTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_BOX d3dlr;
- IDirect3DVolumeTexture9 *pD3Dtex = SingleVolumeTexture->m_D3Dtex;
- //LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox,
- if (D3D_OK!=pD3Dtex->LockBox(0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n");
- SingleVolumeTexture->Release();
- SingleVolumeTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockBox(0);
- }
- if (SingleCubeTexture==NULL) //create texture
- {
- if( D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**) &SingleCubeTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n");
- SingleCubeTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedCubeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleCubeTexture->FAKE = true; //this is no texture created from by game
- SingleCubeTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_RECT d3dlr;
- IDirect3DCubeTexture9 *pD3Dtex = SingleCubeTexture->m_D3Dtex;
-
- for (int c=0; c<6; c++)
- {
- if (D3D_OK!=pD3Dtex->LockRect( (D3DCUBEMAP_FACES) c, 0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n");
- SingleCubeTexture->Release();
- SingleCubeTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockRect((D3DCUBEMAP_FACES)c, 0);
- }
- }
-
- return (RETURN_OK);
-}
-
-uMod_IDirect3DDevice9::uMod_IDirect3DDevice9( IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count)
-{
- Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
-
- BackBufferCount = back_buffer_count;
- NormalRendering = true;
-
- uMod_Server = server;
- uMod_Client = new uMod_TextureClient( uMod_Server, this); //get a new texture client for this device
-
- LastCreatedTexture = NULL;
- LastCreatedVolumeTexture = NULL;
- LastCreatedCubeTexture = NULL;
- m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
- TextureColour = D3DCOLOR_ARGB(255,0,255,0);
-
- CounterSaveSingleTexture = -20;
-
- SingleTextureMod = 0;
- SingleTexture = NULL;
- SingleVolumeTexture = NULL;
- SingleCubeTexture = NULL;
- OSD_Font = NULL;
- uMod_Reference = 1;
-}
-
-uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9(void)
-{
- Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
-}
-
-HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
-{
- // check if original dll can provide interface. then send *our* address
- if (riid==IID_IDirect3DTexture9)
- {
- // This function should never be called with IDirect3DTexture9 by the game
- *ppvObj = this;
- return (RETURN_QueryInterface);
- }
-
- *ppvObj = NULL;
- Message( PRE_MESSAGE "::QueryInterface(): %lu\n", this);
- HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
-
- if (*ppvObj == m_pIDirect3DDevice9)
- {
- uMod_Reference++; //increasing our counter
- *ppvObj = this;
- }
-
- return (hRes);
-}
-
-ULONG uMod_IDirect3DDevice9::AddRef(void)
-{
- uMod_Reference++; //increasing our counter
- Message("%lu = " PRE_MESSAGE "::AddRef(): %lu\n", uMod_Reference, this);
- return (m_pIDirect3DDevice9->AddRef());
-}
-
-ULONG uMod_IDirect3DDevice9::Release(void)
-{
- if (--uMod_Reference==0) //if our counter drops to zero, the real device will be deleted, so we clean up before
- {
- // we must not release the fake textures, cause they are released if the target textures are released
- // and the target textures are released by the game.
-
- if (SingleTexture!=NULL) SingleTexture->Release(); //this is the only texture we must release by ourself
- if (SingleVolumeTexture!=NULL) SingleVolumeTexture->Release(); //this is the only texture we must release by ourself
- if (SingleCubeTexture!=NULL) SingleCubeTexture->Release(); //this is the only texture we must release by ourself
- if (OSD_Font!=NULL) OSD_Font->Release();
-
- if (uMod_Client!=NULL) delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
-
- uMod_Client = NULL;
- SingleTexture = NULL;
- OSD_Font = NULL;
- }
-
- ULONG count = m_pIDirect3DDevice9->Release();
- Message("%lu = " PRE_MESSAGE "::Release(): %lu\n", count, this);
- if (uMod_Reference!=count) //bug
- {
- Message("Error in " PRE_MESSAGE "::Release(): %lu!=%lu\n", uMod_Reference, count);
- }
-
- if (count==0u) delete(this);
- return (count);
-}
-
-HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel(void)
-{
- return(m_pIDirect3DDevice9->TestCooperativeLevel());
-}
-
-UINT uMod_IDirect3DDevice9::GetAvailableTextureMem(void)
-{
- return(m_pIDirect3DDevice9->GetAvailableTextureMem());
-}
-
-HRESULT uMod_IDirect3DDevice9::EvictManagedResources(void)
-{
- return(m_pIDirect3DDevice9->EvictManagedResources());
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
-{
- return(m_pIDirect3DDevice9->GetDirect3D(ppD3D9));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
-{
- return(m_pIDirect3DDevice9->GetDeviceCaps(pCaps));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters)
-{
- return(m_pIDirect3DDevice9->GetCreationParameters(pParameters));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap)
-{
- return(m_pIDirect3DDevice9->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap));
-}
-
-void uMod_IDirect3DDevice9::SetCursorPosition(int X,int Y,DWORD Flags)
-{
- m_pIDirect3DDevice9->SetCursorPosition(X,Y,Flags);
-}
-
-BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
-{
- return(m_pIDirect3DDevice9->ShowCursor(bShow));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain)
-{
- return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain)
-{
- return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain));
-}
-
-UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains(void)
-{
- return(m_pIDirect3DDevice9->GetNumberOfSwapChains());
-}
-
-HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
-{
- if(OSD_Font!=NULL) {OSD_Font->Release(); OSD_Font=NULL;} //the game will crashes if the font is not released before the game is minimized!
- return(m_pIDirect3DDevice9->Reset(pPresentationParameters));
-}
-
-HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
-{
- return (m_pIDirect3DDevice9->Present( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer)
-{
- return(m_pIDirect3DDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus)
-{
- return(m_pIDirect3DDevice9->GetRasterStatus(iSwapChain,pRasterStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
-{
- return(m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs));
-}
-
-void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp)
-{
- (m_pIDirect3DDevice9->SetGammaRamp(iSwapChain,Flags,pRamp));
-}
-
-void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp)
-{
- (m_pIDirect3DDevice9->GetGammaRamp(iSwapChain,pRamp));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DTexture9 *texture = new uMod_IDirect3DTexture9( ppTexture, this);
- if (texture) *ppTexture = texture;
-
- if (LastCreatedTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedTexture);
- }
- LastCreatedTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateVolumeTexture(Width,Height,Depth, Levels,Usage,Format,Pool,ppVolumeTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DVolumeTexture9 *texture = new uMod_IDirect3DVolumeTexture9( ppVolumeTexture, this);
- if (texture) *ppVolumeTexture = texture;
-
- if (LastCreatedVolumeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedVolumeTexture);
- }
- LastCreatedVolumeTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels,Usage,Format,Pool,ppCubeTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DCubeTexture9 *texture = new uMod_IDirect3DCubeTexture9( ppCubeTexture, this);
- if (texture) *ppCubeTexture = texture;
-
- if (LastCreatedCubeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedCubeTexture);
- }
- LastCreatedCubeTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateVertexBuffer(Length,Usage,FVF,Pool,ppVertexBuffer,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateIndexBuffer(Length,Usage,Format,Pool,ppIndexBuffer,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
-{
- return(m_pIDirect3DDevice9->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint));
-}
-
-HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture)
-{
- Message( PRE_MESSAGE "::UpdateTexture( %lu, %lu): %lu\n", pSourceTexture, pDestinationTexture, this);
- // we must pass the real texture objects
-
-
- uMod_IDirect3DTexture9* pSource = NULL;
- uMod_IDirect3DVolumeTexture9* pSourceVolume = NULL;
- uMod_IDirect3DCubeTexture9* pSourceCube = NULL;
- IDirect3DBaseTexture9* cpy;
- if( pSourceTexture != NULL )
- {
- long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- {
- MyTypeHash hash;
- pSource = (uMod_IDirect3DTexture9*)(pSourceTexture);
- if (pSource->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSource->Hash) // this hash has changed !!
- {
- pSource->Hash = hash;
- if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource);
- uMod_Client->LookUpToMod( pSource);
- }
- }
- else if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSource->CrossRef_D3Dtex!=NULL) pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSource->m_D3Dtex;
- break;
- }
- case 0x01000001L:
- {
- MyTypeHash hash;
- pSourceVolume = (uMod_IDirect3DVolumeTexture9*)(pSourceTexture);
- if (pSourceVolume->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSourceVolume->Hash) // this hash has changed !!
- {
- pSourceVolume->Hash = hash;
- if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume);
- uMod_Client->LookUpToMod( pSourceVolume);
- }
- }
- else if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSourceVolume->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSourceVolume->m_D3Dtex;
- break;
- }
- case 0x01000002L:
- {
- MyTypeHash hash;
- pSourceCube = (uMod_IDirect3DCubeTexture9*)(pSourceTexture);
- if (pSourceCube->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSourceCube->Hash) // this hash has changed !!
- {
- pSourceCube->Hash = hash;
- if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube);
- uMod_Client->LookUpToMod( pSourceCube);
- }
- }
- else if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSourceCube->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSourceCube->m_D3Dtex;
- break;
- }
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
-
-
- if (pDestinationTexture != NULL)
- {
- long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- {
- uMod_IDirect3DTexture9* pDest = (uMod_IDirect3DTexture9*)(pDestinationTexture);
-
- if (pSource!=NULL && pDest->Hash!=pSource->Hash)
- {
- pDest->Hash = pSource->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSource->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DTexture9 *cpy = pSource->CrossRef_D3Dtex;
- UnswitchTextures(pSource);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- case 0x01000001L:
- {
- uMod_IDirect3DVolumeTexture9* pDest = (uMod_IDirect3DVolumeTexture9*)(pDestinationTexture);
-
- if (pSourceVolume!=NULL && pDest->Hash!=pSourceVolume->Hash)
- {
- pDest->Hash = pSourceVolume->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSourceVolume->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DVolumeTexture9 *cpy = pSourceVolume->CrossRef_D3Dtex;
- UnswitchTextures(pSourceVolume);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- case 0x01000002L:
- {
- uMod_IDirect3DCubeTexture9* pDest = (uMod_IDirect3DCubeTexture9*)(pDestinationTexture);
-
- if (pSourceCube!=NULL && pDest->Hash!=pSourceCube->Hash)
- {
- pDest->Hash = pSourceCube->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSourceCube->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DCubeTexture9 *cpy = pSourceCube->CrossRef_D3Dtex;
- UnswitchTextures(pSourceCube);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- }
- }
- return(m_pIDirect3DDevice9->UpdateTexture(pSourceTexture,pDestinationTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface)
-{
- return(m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget,pDestSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface)
-{
- return(m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain,pDestSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter)
-{
- return(m_pIDirect3DDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter));
-}
-
-HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color)
-{
- return(m_pIDirect3DDevice9->ColorFill(pSurface,pRect,color));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget)
-{
- {
- IDirect3DSurface9 *back_buffer;
- NormalRendering = false;
- for (int i=0; !NormalRendering && iGetBackBuffer( 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
- if (back_buffer == pRenderTarget) NormalRendering = true;
- back_buffer->Release();
- }
- }
- return (m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget)
-{
- return (m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex,ppRenderTarget));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
-{
- return(m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
-{
- return(m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::BeginScene(void)
-{
- //if ( NormalRendering )
- {
- if (LastCreatedTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedTexture);
- }
- if (LastCreatedVolumeTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedVolumeTexture);
- }
- if (LastCreatedCubeTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedCubeTexture);
- }
- uMod_Client->MergeUpdate(); // merge an update, if present
-
- if (uMod_Client->BoolSaveSingleTexture)
- {
- if (CreateSingleTexture()==0)
- {
- if (uMod_Client->KeyBack>0 && (GetAsyncKeyState( uMod_Client->KeyBack ) &1) ) //ask for the status of the back key
- {
- UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
-
- if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
- else if (--CounterSaveSingleTexture<0)
- {
- if (--SingleTextureMod<0) SingleTextureMod=2;
- switch (SingleTextureMod)
- {
- case 0:
- CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() - 1;
- break;
- case 1:
- CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() - 1;
- break;
- case 2:
- CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() - 1;
- break;
- }
- }
-
- if (CounterSaveSingleTexture >= 0)
- {
- switch (SingleTextureMod)
- {
- case 0:
- SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
- SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 1:
- SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
- SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 2:
- SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
- SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- }
- }
- }
-
- if (uMod_Client->KeySave>0 && (GetAsyncKeyState( uMod_Client->KeySave ) &1) ) //ask for the status of the save key
- {
- switch (SingleTextureMod)
- {
- case 0:
- uMod_Client->SaveTexture( SingleTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- case 1:
- uMod_Client->SaveTexture( SingleVolumeTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- case 2:
- uMod_Client->SaveTexture( SingleCubeTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- }
- }
-
- if (uMod_Client->KeyNext>0 && (GetAsyncKeyState( uMod_Client->KeyNext ) &1) ) //ask for the status of the next key
- {
- UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
-
- if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
- else
- {
- int num = 0;
- switch (SingleTextureMod)
- {
- case 0:
- num = uMod_Client->OriginalTextures.GetNumber();
- break;
- case 1:
- num = uMod_Client->OriginalVolumeTextures.GetNumber();
- break;
- case 2:
- num = uMod_Client->OriginalCubeTextures.GetNumber();
- break;
- }
- if (++CounterSaveSingleTexture>=num)
- {
- if (++SingleTextureMod>2) SingleTextureMod=0;
- switch (SingleTextureMod)
- {
- case 0:
- CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber()>0 ? 0 : - 1;
- break;
- case 1:
- CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber()>0 ? 0 : - 1;
- break;
- case 2:
- CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber()>0 ? 0 : - 1;
- break;
- }
- }
- }
-
- if (CounterSaveSingleTexture >= 0)
- {
- switch (SingleTextureMod)
- {
- case 0:
- SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
- SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 1:
- SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
- SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 2:
- SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
- SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- }
- }
- }
- }
- }
- }
-
- return (m_pIDirect3DDevice9->BeginScene());
-}
-
-HRESULT uMod_IDirect3DDevice9::EndScene(void)
-{
- if ( NormalRendering && uMod_Client->BoolSaveSingleTexture && SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL)
- {
- if (OSD_Font==NULL) // create the font
- {
- if (D3D_OK!=D3DXCreateFontA( m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font))
- {
- OSD_Font=NULL;
- return(m_pIDirect3DDevice9->EndScene());
- }
- }
-
- char buffer[100];
- buffer[0]=0;
- switch (SingleTextureMod)
- {
- case 0:
- {
- if (SingleTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "normal texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalTextures.GetNumber(), SingleTexture->Hash);
- else
- {
- if (uMod_Client->OriginalTextures.GetNumber()>0) sprintf_s( buffer, 100, "normal texture: nothing selected (1..%d)", uMod_Client->OriginalTextures.GetNumber());
- else sprintf_s( buffer, 100, "normal texture: nothing loaded");
- }
- break;
- }
- case 1:
- {
- if (SingleVolumeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "volume texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalVolumeTextures.GetNumber(), SingleVolumeTexture->Hash);
- else
- {
- if (uMod_Client->OriginalVolumeTextures.GetNumber()>0) sprintf_s( buffer, 100, "volume texture: nothing selected (1..%d)", uMod_Client->OriginalVolumeTextures.GetNumber());
- else sprintf_s( buffer, 100, "volume texture: nothing loaded");
- }
- break;
- }
- case 2:
- {
- if (SingleCubeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "cube texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalCubeTextures.GetNumber(), SingleCubeTexture->Hash);
- else
- {
- if (uMod_Client->OriginalCubeTextures.GetNumber()>0) sprintf_s( buffer, 100, "cube texture: nothing selected (1..%d)", uMod_Client->OriginalCubeTextures.GetNumber());
- else sprintf_s( buffer, 100, "cube texture: nothing loaded");
- }
- break;
- }
- }
- D3DVIEWPORT9 viewport;
- GetViewport( &viewport);
- RECT rct;
- rct.left=viewport.X + 10;
- rct.right=0; //size of box is calculated automatically (DT_NOCLIP)
- rct.top=viewport.Y + 10;
- rct.bottom=0; //size of box is calculated automatically (DT_NOCLIP)
- OSD_Font->DrawTextA(NULL, buffer, -1, &rct, DT_NOCLIP, uMod_Client->FontColour);
- }
- return(m_pIDirect3DDevice9->EndScene());
-}
-
-HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)
-{
- return(m_pIDirect3DDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->SetTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->GetTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->MultiplyTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
-{
- return(m_pIDirect3DDevice9->SetViewport(pViewport));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
-{
- return(m_pIDirect3DDevice9->GetViewport(pViewport));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
-{
- return(m_pIDirect3DDevice9->SetMaterial(pMaterial));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
-{
- return(m_pIDirect3DDevice9->GetMaterial(pMaterial));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
-{
- return(m_pIDirect3DDevice9->SetLight(Index,pLight));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index,D3DLIGHT9* pLight)
-{
- return(m_pIDirect3DDevice9->GetLight(Index,pLight));
-}
-
-HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index,BOOL Enable)
-{
- return(m_pIDirect3DDevice9->LightEnable(Index,Enable));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index,BOOL* pEnable)
-{
- return(m_pIDirect3DDevice9->GetLightEnable(Index, pEnable));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
-{
- return(m_pIDirect3DDevice9->SetClipPlane(Index, pPlane));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index,float* pPlane)
-{
- return(m_pIDirect3DDevice9->GetClipPlane(Index,pPlane));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetRenderState(State, Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetRenderState(State, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB)
-{
- return(m_pIDirect3DDevice9->CreateStateBlock(Type,ppSB));
-}
-
-HRESULT uMod_IDirect3DDevice9::BeginStateBlock(void)
-{
- return(m_pIDirect3DDevice9->BeginStateBlock());
-}
-
-HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
-{
- return(m_pIDirect3DDevice9->EndStateBlock(ppSB));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
-{
- return(m_pIDirect3DDevice9->SetClipStatus(pClipStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
-{
- return(m_pIDirect3DDevice9->GetClipStatus( pClipStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture)
-{
- return(m_pIDirect3DDevice9->GetTexture(Stage,ppTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
-{
- // we must pass the real texture objects
- // if (dev != this) this texture was not initialized through our device and is thus no fake texture object
-
- //IDirect3DDevice9 *dev = NULL;
- IDirect3DBaseTexture9* cpy;
- if( pTexture != NULL )
- {
- long int ret = pTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex; break;
- case 0x01000001L:
- pTexture = ((uMod_IDirect3DVolumeTexture9*)(pTexture))->m_D3Dtex; break;
- case 0x01000002L:
- pTexture = ((uMod_IDirect3DCubeTexture9*)(pTexture))->m_D3Dtex; break;
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
- /*
- if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
- {
- if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
- }
- */
- return (m_pIDirect3DDevice9->SetTexture(Stage, pTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetTextureStageState(Stage,Type, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetTextureStageState(Stage,Type,Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetSamplerState(Sampler,Type, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetSamplerState(Sampler,Type,Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
-{
- return(m_pIDirect3DDevice9->ValidateDevice( pNumPasses));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
-{
- return(m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries)
-{
- return(m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
-{
- return(m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber)
-{
- return(m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
-{
- return(m_pIDirect3DDevice9->SetScissorRect( pRect));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetScissorRect( RECT* pRect)
-{
- return(m_pIDirect3DDevice9->GetScissorRect( pRect));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
-{
- return(m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware));
-}
-
-BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing(void)
-{
- return(m_pIDirect3DDevice9->GetSoftwareVertexProcessing());
-}
-
-HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
-{
- return(m_pIDirect3DDevice9->SetNPatchMode(nSegments));
-}
-
-float uMod_IDirect3DDevice9::GetNPatchMode(void)
-{
- return(m_pIDirect3DDevice9->GetNPatchMode());
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)
-{
- return(m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
-{
- return(m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
-{
- return(m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
-{
- return(m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData,VertexStreamZeroStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags)
-{
- return(m_pIDirect3DDevice9->ProcessVertices( SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl)
-{
- return(m_pIDirect3DDevice9->CreateVertexDeclaration( pVertexElements,ppDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
-{
- return(m_pIDirect3DDevice9->SetVertexDeclaration(pDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
-{
- return(m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
-{
- return(m_pIDirect3DDevice9->SetFVF(FVF));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
-{
- return(m_pIDirect3DDevice9->GetFVF(pFVF));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->CreateVertexShader(pFunction,ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
-{
- return(m_pIDirect3DDevice9->SetVertexShader(pShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->GetVertexShader(ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister,pConstantData, Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
-{
- return(m_pIDirect3DDevice9->SetStreamSource(StreamNumber,pStreamData,OffsetInBytes,Stride));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride)
-{
- return(m_pIDirect3DDevice9->GetStreamSource(StreamNumber,ppStreamData,OffsetInBytes,pStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider)
-{
- return(m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber,Divider));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider)
-{
- return(m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber,Divider));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
-{
- return(m_pIDirect3DDevice9->SetIndices(pIndexData));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
-{
- return(m_pIDirect3DDevice9->GetIndices(ppIndexData));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->CreatePixelShader(pFunction,ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
-{
- return(m_pIDirect3DDevice9->SetPixelShader(pShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->GetPixelShader(ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
-{
- return(m_pIDirect3DDevice9->DrawRectPatch(Handle,pNumSegs, pRectPatchInfo));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
-{
- return(m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo));
-}
-
-HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
-{
- return(m_pIDirect3DDevice9->DeletePatch(Handle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
-{
- return(m_pIDirect3DDevice9->CreateQuery(Type,ppQuery));
-}
-
-
diff --git a/uMod_DX9/uMod_IDirect3DDevice9.h b/uMod_DX9/uMod_IDirect3DDevice9.h
deleted file mode 100644
index aaa10ea..0000000
--- a/uMod_DX9/uMod_IDirect3DDevice9.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3DDevice9_H_
-#define uMod_IDirect3DDevice9_H_
-
-#include
-#include
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-#include "uMod_IDirect3DCubeTexture9.h"
-
-
-class uMod_IDirect3DDevice9 : public IDirect3DDevice9
-{
-public:
- uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count);
- virtual ~uMod_IDirect3DDevice9(void);
-
- // START: The original DX9 function definitions
- HRESULT __stdcall QueryInterface (REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall TestCooperativeLevel(void);
- UINT __stdcall GetAvailableTextureMem(void);
- HRESULT __stdcall EvictManagedResources(void);
- HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
- HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
- HRESULT __stdcall GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode);
- HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
- HRESULT __stdcall SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap);
- void __stdcall SetCursorPosition(int X,int Y,DWORD Flags);
- BOOL __stdcall ShowCursor(BOOL bShow);
- HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) ;
- HRESULT __stdcall GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain);
- UINT __stdcall GetNumberOfSwapChains(void);
- HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
- HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
- HRESULT __stdcall GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
- HRESULT __stdcall GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
- HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
- void __stdcall SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
- void __stdcall GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp);
- HRESULT __stdcall CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
- HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
- HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
- HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
- HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
- HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
- HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
- HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
- HRESULT __stdcall BeginScene(void);
- HRESULT __stdcall EndScene(void);
- HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
- HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
- HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
- HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
- HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
- HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
- HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight);
- HRESULT __stdcall GetLight(DWORD Index,D3DLIGHT9* pLight);
- HRESULT __stdcall LightEnable(DWORD Index,BOOL Enable);
- HRESULT __stdcall GetLightEnable(DWORD Index,BOOL* pEnable);
- HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane);
- HRESULT __stdcall GetClipPlane(DWORD Index,float* pPlane);
- HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State,DWORD Value);
- HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue);
- HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall BeginStateBlock(void);
- HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
- HRESULT __stdcall SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture);
- HRESULT __stdcall GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
- HRESULT __stdcall GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
- HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
- HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
- HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries);
- HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
- HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
- HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
- HRESULT __stdcall GetScissorRect( RECT* pRect);
- HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
- BOOL __stdcall GetSoftwareVertexProcessing(void);
- HRESULT __stdcall SetNPatchMode(float nSegments);
- float __stdcall GetNPatchMode(void);
- HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
- HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
- HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
- HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
- HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetFVF(DWORD FVF);
- HRESULT __stdcall GetFVF(DWORD* pFVF);
- HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
- HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
- HRESULT __stdcall GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride);
- HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber,UINT Divider);
- HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber,UINT* Divider);
- HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
- HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
- HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
- HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
- HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
- HRESULT __stdcall DeletePatch(UINT Handle);
- HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
- // END: The original DX9 function definitions
-
-
-
- uMod_TextureClient* GetuMod_Client(void) {return (uMod_Client);}
-
- uMod_IDirect3DTexture9* GetLastCreatedTexture(void) {return (LastCreatedTexture);}
- int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture) {LastCreatedTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture(void) {return (LastCreatedVolumeTexture);}
- int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture) {LastCreatedVolumeTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture(void) {return (LastCreatedCubeTexture);}
- int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture) {LastCreatedCubeTexture=pTexture; return (RETURN_OK);}
-
-
- uMod_IDirect3DTexture9* GetSingleTexture(void) {return (SingleTexture);}
- uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture(void) {return (SingleVolumeTexture);}
- uMod_IDirect3DCubeTexture9* GetSingleCubeTexture(void) {return (SingleCubeTexture);}
-
-
- private:
- int CreateSingleTexture(void);
- IDirect3DDevice9* m_pIDirect3DDevice9;
-
- int CounterSaveSingleTexture;
- uMod_IDirect3DTexture9* SingleTexture;
- uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
- uMod_IDirect3DCubeTexture9* SingleCubeTexture;
- char SingleTextureMod;
-
- D3DCOLOR TextureColour;
- ID3DXFont *OSD_Font;
- //D3DCOLOR FontColour;
- int BackBufferCount;
- bool NormalRendering;
-
- int uMod_Reference;
-
- uMod_IDirect3DTexture9* LastCreatedTexture;
- uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
- uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
-
- uMod_TextureServer* uMod_Server;
- uMod_TextureClient* uMod_Client;
-};
-
-#endif
-
diff --git a/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp b/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp
deleted file mode 100644
index 1cf90e7..0000000
--- a/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
-#define IDirect3DDevice9 IDirect3DDevice9Ex
-#define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex
-
-#define RETURN_QueryInterface 0x01000001L
-#define PRE_MESSAGE "uMod_IDirect3DDevice9Ex"
-
-
-#include "uMod_IDirect3DDevice9.cpp"
-
-
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState( HWND hWindow)
-{
- return(m_pIDirect3DDevice9Ex->CheckDeviceState( hWindow));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency( IDirect3DResource9 **ppResourceArray, UINT32 NumResources)
-{
- return(m_pIDirect3DDevice9Ex->CheckResourceResidency( ppResourceArray, NumResources));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects( IDirect3DSurface9 *pSource, IDirect3DSurface9 *pDestination, IDirect3DVertexBuffer9 *pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset, INT YOffset)
-{
- return(m_pIDirect3DDevice9Ex->ComposeRects( pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx( Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx( Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateRenderTargetEx( Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx( UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
-{
- return(m_pIDirect3DDevice9Ex->GetDisplayModeEx( iSwapChain, pMode, pRotation));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority( INT *pPriority)
-{
- return(m_pIDirect3DDevice9Ex->GetGPUThreadPriority( pPriority));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency( UINT *pMaxLatency)
-{
- return(m_pIDirect3DDevice9Ex->GetMaximumFrameLatency( pMaxLatency));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx( const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags)
-{
- return(m_pIDirect3DDevice9Ex->PresentEx( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx( D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode)
-{
- return(m_pIDirect3DDevice9Ex->ResetEx( pPresentationParameters, pFullscreenDisplayMode));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel( UINT Width, UINT Height, float *RowWeights, float *ColumnWeights)
-{
- return(m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel( Width, Height, RowWeights, ColumnWeights));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority( INT pPriority)
-{
- return(m_pIDirect3DDevice9Ex->SetGPUThreadPriority( pPriority));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency( UINT pMaxLatency)
-{
- return(m_pIDirect3DDevice9Ex->SetMaximumFrameLatency( pMaxLatency));
-}
-
-/*
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel()
-{
- return(m_pIDirect3DDevice9Ex->TestCooperativeLevel());
-}
-*/
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank( UINT SwapChainIndex)
-{
- return(m_pIDirect3DDevice9Ex->WaitForVBlank( SwapChainIndex));
-}
-
diff --git a/uMod_DX9/uMod_IDirect3DDevice9Ex.h b/uMod_DX9/uMod_IDirect3DDevice9Ex.h
deleted file mode 100644
index c7daeca..0000000
--- a/uMod_DX9/uMod_IDirect3DDevice9Ex.h
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_IDirect3DDevice9Ex_H_
-#define uMod_IDirect3DDevice9Ex_H_
-
-#include
-#include
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-#include "uMod_IDirect3DCubeTexture9.h"
-
-
-class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex
-{
-public:
- uMod_IDirect3DDevice9Ex( IDirect3DDevice9Ex* pOriginal, uMod_TextureServer* server, int back_buffer_count);
- virtual ~uMod_IDirect3DDevice9Ex(void);
-
- // START: The original DX9 function definitions
- HRESULT __stdcall QueryInterface (REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall TestCooperativeLevel(void);
- UINT __stdcall GetAvailableTextureMem(void);
- HRESULT __stdcall EvictManagedResources(void);
- HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
- HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
- HRESULT __stdcall GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode);
- HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
- HRESULT __stdcall SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap);
- void __stdcall SetCursorPosition(int X,int Y,DWORD Flags);
- BOOL __stdcall ShowCursor(BOOL bShow);
- HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) ;
- HRESULT __stdcall GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain);
- UINT __stdcall GetNumberOfSwapChains(void);
- HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
- HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
- HRESULT __stdcall GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
- HRESULT __stdcall GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
- HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
- void __stdcall SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
- void __stdcall GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp);
- HRESULT __stdcall CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
- HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
- HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
- HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
- HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
- HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
- HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
- HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
- HRESULT __stdcall BeginScene(void);
- HRESULT __stdcall EndScene(void);
- HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
- HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
- HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
- HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
- HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
- HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
- HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight);
- HRESULT __stdcall GetLight(DWORD Index,D3DLIGHT9* pLight);
- HRESULT __stdcall LightEnable(DWORD Index,BOOL Enable);
- HRESULT __stdcall GetLightEnable(DWORD Index,BOOL* pEnable);
- HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane);
- HRESULT __stdcall GetClipPlane(DWORD Index,float* pPlane);
- HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State,DWORD Value);
- HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue);
- HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall BeginStateBlock(void);
- HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
- HRESULT __stdcall SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture);
- HRESULT __stdcall GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
- HRESULT __stdcall GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
- HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
- HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
- HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries);
- HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
- HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
- HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
- HRESULT __stdcall GetScissorRect( RECT* pRect);
- HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
- BOOL __stdcall GetSoftwareVertexProcessing(void);
- HRESULT __stdcall SetNPatchMode(float nSegments);
- float __stdcall GetNPatchMode(void);
- HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
- HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
- HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
- HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
- HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetFVF(DWORD FVF);
- HRESULT __stdcall GetFVF(DWORD* pFVF);
- HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
- HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
- HRESULT __stdcall GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride);
- HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber,UINT Divider);
- HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber,UINT* Divider);
- HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
- HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
- HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
- HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
- HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
- HRESULT __stdcall DeletePatch(UINT Handle);
- HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
-
-
-
- HRESULT __stdcall CheckDeviceState( HWND hWindow);
- HRESULT __stdcall CheckResourceResidency( IDirect3DResource9 **pResourceArray, UINT32 NumResources);
- HRESULT __stdcall ComposeRects( IDirect3DSurface9 *pSource, IDirect3DSurface9 *pDestination, IDirect3DVertexBuffer9 *pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset, INT YOffset);
- HRESULT __stdcall CreateDepthStencilSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall CreateOffscreenPlainSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall CreateRenderTargetEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall GetDisplayModeEx( UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
- HRESULT __stdcall GetGPUThreadPriority( INT *pPriority);
- HRESULT __stdcall GetMaximumFrameLatency( UINT *pMaxLatency);
- HRESULT __stdcall PresentEx( const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
- HRESULT __stdcall ResetEx( D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
- HRESULT __stdcall SetConvolutionMonoKernel( UINT Width, UINT Height, float *RowWeights, float *ColumnWeights);
- HRESULT __stdcall SetGPUThreadPriority( INT pPriority);
- HRESULT __stdcall SetMaximumFrameLatency( UINT pMaxLatency);
- //HRESULT __stdcall TestCooperativeLevel();
- HRESULT __stdcall WaitForVBlank( UINT SwapChainIndex);
-
-
- // END: The original DX9 function definitions
-
-
- uMod_TextureClient* GetuMod_Client(void) {return (uMod_Client);}
-
- uMod_IDirect3DTexture9* GetLastCreatedTexture(void) {return (LastCreatedTexture);}
- int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture) {LastCreatedTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture(void) {return (LastCreatedVolumeTexture);}
- int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture) {LastCreatedVolumeTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture(void) {return (LastCreatedCubeTexture);}
- int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture) {LastCreatedCubeTexture=pTexture; return (RETURN_OK);}
-
-
- uMod_IDirect3DTexture9* GetSingleTexture(void) {return (SingleTexture);}
- uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture(void) {return (SingleVolumeTexture);}
- uMod_IDirect3DCubeTexture9* GetSingleCubeTexture(void) {return (SingleCubeTexture);}
-
-
-
- private:
- int CreateSingleTexture(void);
- IDirect3DDevice9Ex* m_pIDirect3DDevice9Ex;
-
- int CounterSaveSingleTexture;
- uMod_IDirect3DTexture9* SingleTexture;
- uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
- uMod_IDirect3DCubeTexture9* SingleCubeTexture;
- char SingleTextureMod;
-
- D3DCOLOR TextureColour;
- ID3DXFont *OSD_Font;
- //D3DCOLOR FontColour;
- int BackBufferCount;
- bool NormalRendering;
-
- int uMod_Reference;
-
- uMod_IDirect3DTexture9* LastCreatedTexture;
- uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
- uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
-
- uMod_TextureServer* uMod_Server;
- uMod_TextureClient* uMod_Client;
-};
-
-#endif
-
diff --git a/uMod_DX9/uMod_IDirect3DTexture9.cpp b/uMod_DX9/uMod_IDirect3DTexture9.cpp
deleted file mode 100644
index fa96ad1..0000000
--- a/uMod_DX9/uMod_IDirect3DTexture9.cpp
+++ /dev/null
@@ -1,353 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000000L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DTexture9::Release()
-{
- Message("uMod_IDirect3DTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
-
- Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this);
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level,IDirect3DSurface9** ppSurfaceLevel)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel));
- return (m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags));
- return (m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level));
- return (m_D3Dtex->UnlockRect(Level));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect));
- return (m_D3Dtex->AddDirtyRect(pDirtyRect));
-}
-
-
-int uMod_IDirect3DTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- IDirect3DSurface9 *pOffscreenSurface = NULL;
- //IDirect3DTexture9 *pOffscreenTexture = NULL;
- IDirect3DSurface9 *pResolvedSurface = NULL;
- D3DLOCKED_RECT d3dlr;
- D3DSURFACE_DESC desc;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
-
-
- if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
-
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
- else if (pTexture->LockRect( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetSurfaceLevel(0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
- return (RETURN_LockRect_FAILED);
- }
- if (pResolvedSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-
- if (pOffscreenSurface!=NULL)
- {
- pOffscreenSurface->UnlockRect();
- pOffscreenSurface->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- }
- else if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockRect();
- pResolvedSurface->Release();
- }
- else pTexture->UnlockRect(0);
-
- Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
diff --git a/uMod_DX9/uMod_IDirect3DTexture9.h b/uMod_DX9/uMod_IDirect3DTexture9.h
deleted file mode 100644
index bef1bec..0000000
--- a/uMod_DX9/uMod_IDirect3DTexture9.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DTexture9_H
-#define uMod_IDirect3DTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DTexture9 : public IDirect3DTexture9
-{
- uMod_IDirect3DTexture9(IDirect3DTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DTexture9 *m_D3Dtex;
- uMod_IDirect3DTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
- STDMETHOD(GetLevelDesc)(UINT Level,D3DSURFACE_DESC *pDesc);
- STDMETHOD(GetSurfaceLevel)(UINT Level,IDirect3DSurface9** ppSurfaceLevel);
- STDMETHOD(LockRect)(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
- STDMETHOD(UnlockRect)(UINT Level);
- STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect);
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DTexture9 *pTexture)
-{
- uMod_IDirect3DTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DTexture9 *pTexture1, uMod_IDirect3DTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp b/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp
deleted file mode 100644
index a9942eb..0000000
--- a/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp
+++ /dev/null
@@ -1,385 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000001L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
-{
- Message("uMod_IDirect3DVolumeTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DVolumeTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleVolumeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleVolumeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedVolumeTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedVolumeTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedVolumeTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedVolumeTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX *pDirtyBox)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyBox(pDirtyBox));
- return (m_D3Dtex->AddDirtyBox(pDirtyBox));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel));
- return (m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox ,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags));
- return (m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level));
- return (m_D3Dtex->UnlockBox(Level));
-}
-
-
-int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DVolumeTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- //IDirect3DVolume9 *pOffscreenSurface = NULL;
- //IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
- IDirect3DVolume9 *pResolvedSurface = NULL;
- D3DLOCKED_BOX d3dlr;
- D3DVOLUME_DESC desc;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
-
-/*
- if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DVolumeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-/*
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DVolumeTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
- */
-//CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleTexture, NULL)
- /*
- if (D3D_OK!=m_D3Ddev->CreateTexture( desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenTexture, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateTexture (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- if (pOffscreenTexture->GetSurfaceLevel( 0, &pOffscreenSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 2 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- pOffscreenTexture->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- pOffscreenTexture->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- */
-/*
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
- else
- */
- if (pTexture->LockBox( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetVolumeLevel(0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
- return (RETURN_LockRect_FAILED);
- }
- if (pResolvedSurface->LockBox( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height*desc.Depth)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-
-
- if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockBox();
- pResolvedSurface->Release();
- }
- else pTexture->UnlockBox(0);
-
- Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
diff --git a/uMod_DX9/uMod_IDirect3DVolumeTexture9.h b/uMod_DX9/uMod_IDirect3DVolumeTexture9.h
deleted file mode 100644
index 0c2c81a..0000000
--- a/uMod_DX9/uMod_IDirect3DVolumeTexture9.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DVolumeTexture9_H
-#define uMod_IDirect3DVolumeTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DVolumeTexture9 : public IDirect3DVolumeTexture9
-{
- uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DVolumeTexture9 *m_D3Dtex;
- uMod_IDirect3DVolumeTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
- STDMETHOD(AddDirtyBox)(CONST D3DBOX *pDirtyBox);
- STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC *pDesc);
- STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9 **ppVolumeLevel);
- STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags);
- STDMETHOD(UnlockBox)(UINT Level);
-
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DVolumeTexture9 *pTexture)
-{
- uMod_IDirect3DVolumeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DVolumeTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DVolumeTexture9 *pTexture1, uMod_IDirect3DVolumeTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DVolumeTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod_DX9/uMod_Main.h b/uMod_DX9/uMod_Main.h
deleted file mode 100644
index 6655982..0000000
--- a/uMod_DX9/uMod_Main.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_MAIN_H_
-#define uMod_MAIN_H_
-
-#define WINVER _WIN32_WINNT_WINXP
-#define _WIN32_WINNT _WIN32_WINNT_WINXP
-#define _WIN32_WINDOWS _WIN32_WINNT_WINXP
-#define NTDDI_VERSION NTDDI_WINXP
-//#define NTDDI_LONGHORN NTDDI_WINXP
-#define WIN32_LEAN_AND_MEAN
-
-
-#include
-
-#include
-#include
-
-#include
-#include
-
-
-
-
-#include "../uMod_GlobalDefines.h"
-#include "../uMod_Error.h"
-#include "uMod_Defines.h"
-#include "uMod_DX9_dll.h"
-#include "uMod_TextureFunction.h"
-
-#include "uMod_IDirect3D9.h"
-#include "uMod_IDirect3D9Ex.h"
-
-#include "uMod_IDirect3DDevice9.h"
-#include "uMod_IDirect3DDevice9Ex.h"
-
-#include "uMod_IDirect3DCubeTexture9.h"
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-
-#include "uMod_ArrayHandler.h"
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-
-extern unsigned int gl_ErrorState;
-
-#endif
diff --git a/uMod_DX9/uMod_TextureClient.cpp b/uMod_DX9/uMod_TextureClient.cpp
deleted file mode 100644
index 594eb09..0000000
--- a/uMod_DX9/uMod_TextureClient.cpp
+++ /dev/null
@@ -1,863 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_TextureClient::uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device)
-{
- Message("uMod_TextureClient::uMod_TextureClient(void): %lu\n", this);
- Server = server;
- D3D9Device = device;
- BoolSaveAllTextures = false;
- BoolSaveSingleTexture = false;
- KeyBack = 0;
- KeySave = 0;
- KeyNext = 0;
- SavePath[0]=0;
- GameName[0]=0;
-
- NumberToMod = 0;
- FileToMod = NULL;
-
- if (Server!=NULL)
- {
- if (Server->AddClient( this, &FileToMod, &NumberToMod))
- {
- Server=NULL;
- NumberToMod = 0;
- FileToMod = NULL;
- }
- else
- {
- for (int i=0; iRemoveClient(this);
-
- if (Mutex!=NULL) CloseHandle(Mutex);
-
- if (Update!=NULL) delete [] Update;
- if (FileToMod!=NULL)
- {
- for (int i=0; iQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash)) return (ret);
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DVolumeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Volume: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash)) return (ret);
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalVolumeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DCubeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Cube: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash)) return (ret);
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalCubeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-
-
-int uMod_TextureClient::RemoveTexture( uMod_IDirect3DTexture9* pTexture) // is called from a texture, if it is finally released
-{
- Message("uMod_TextureClient::RemoveTexture( %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) pTexture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else pTexture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- if (pTexture!=NULL) UnswitchTextures(pTexture);
- }
- BoolSaveSingleTexture = val;
- return (RETURN_OK);
-}
-
-
-int uMod_TextureClient::SetSaveDirectory( wchar_t *dir)
-{
- Message("uMod_TextureClient::SetSaveDirectory( %ls): %lu\n", dir, this);
- int i = 0;
- for (i=0; iHash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_T_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\T_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_V_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\V_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DCubeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_C_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\C_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::AddUpdate(TextureFileStruct* update, int number) //client must delete the update array
-{
- Message("AddUpdate( %lu, %d): %lu\n", update, number, this);
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE; return (ret);}
- if (Update!=NULL) delete [] Update;
- Update = update;
- NumberOfUpdate = number;
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::MergeUpdate(void)
-{
- if (NumberOfUpdate<0) {return (RETURN_OK);}
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE ; return (ret);}
-
- Message("MergeUpdate(): %lu\n", this);
-
- for (int i=0; i0) to_lookup = new int[NumberOfUpdate];
- int num_to_lookup = 0;
-
- /*
- * FileToMod contains the old files (textures) which should replace the target textures (if they are loaded by the game)
- * Update contains the new files (textures) which should replace the target textures (if they are loaded by the game)
- *
- * Both arrays (FileToMod and Update) are sorted according to their hash values.
- *
- * First we go through both arrays linearly and
- * 1) take over the old entry if the hash is the same,
- * 2) release old fake texture (if target texture exist and is not in the Update)
- * 3) or mark newly added fake texture (if they are not in FileToMod)
- */
-
- while (pos_old Update[pos_new].Hash) // this fake texture is new
- {
- to_lookup[num_to_lookup++] = pos_new++; // keep this fake texture in mind, we must search later for it through all original textures
- // we increase only the new counter by one
- }
- else if (FileToMod[pos_old].Hash < Update[pos_new].Hash) // this fake texture is not in the update
- {
- for (int i=FileToMod[pos_old].NumberOfTextures-1; i>=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
-
- pos_old++; // we increase only the old counter by one
- }
- else // the hash value is the same, thus this texture is in the array FileToMod as well as in the array Update
- {
- if (Update[pos_new].ForceReload)
- {
- if (FileToMod[pos_old].NumberOfTextures>0)
- {
- Update[pos_new].Textures = new IDirect3DBaseTexture9*[FileToMod[pos_old].NumberOfTextures];
- }
- for (int i=0; iQueryInterface( IID_IDirect3D9, (void**)&base_texture);
- switch (ret)
- {
- case 0x01000000L:
- {
- uMod_IDirect3DTexture9 *pTexture = (uMod_IDirect3DTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000001L:
- {
- uMod_IDirect3DVolumeTexture9 *pTexture = (uMod_IDirect3DVolumeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DVolumeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000002L:
- {
- uMod_IDirect3DCubeTexture9 *pTexture = (uMod_IDirect3DCubeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DCubeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
- }
- else // the texture might be loaded or not
- {
- Update[pos_new].NumberOfTextures = FileToMod[pos_old].NumberOfTextures;
- Update[pos_new].Textures = FileToMod[pos_old].Textures;
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
- }
- // we increase both counters by one
- pos_old++;
- pos_new++;
- }
- }
-
- while (pos_old=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- //for (int i=0; iRelease(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].Textures = NULL;
- pos_old++;
- }
- while (pos_new0) we need to look through all original textures
- * because there were newly added textures and we don't know
- * if the corresponding target textures are loaded by the game or not.
- *
- * Note: to_lookup[num_to_lookup++] = pos_new++; is in ascending order,
- * thus Update[to_lookup[pos]].Hash is also sorted ascending!
- */
-/*
- uMod_IDirect3DTexture9 *single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture();
- if (num_to_lookup>0)
- {
- int num = OriginalTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
- // We need look only for textures, that are not switched or switched with the single_texture.
- // The single_texture is a special texture, which you can toggle through all original texture, if save single texture is turned on.
- {
- MyTypeHash hash = OriginalTextures[i]->Hash;
-
- if (hashUpdate[to_lookup[num_to_lookup-1]].Hash) continue;
-
- int index = -1;
- int pos = num_to_lookup/2;
- int begin = 0;
- int end = num_to_lookup-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 Update[to_lookup[pos]].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
- }
- else if (hash < Update[to_lookup[pos]].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new intervall
- }
- else {index = to_lookup[pos]; break;} // we hit the correct hash
- }
- if (index<0) // if we did not find the hash, it might be in the last interval
- {
- for (int i=begin; i<=end; i++) if (Update[to_lookup[i]].Hash==hash) index = to_lookup[i];
- }
-
- if (index>=0) // target texture is loaded by the game
- {
- if (OriginalTextures[i]->CrossRef_D3Dtex!=NULL) UnswitchTextures(OriginalTextures[i]); // this texture was switched with the single texture
-
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, OriginalTextures[i]))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[Update[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- }
- }
-*/
-
- if (FileToMod!=NULL)
- {
- //for (int i=0; i0)
- {
- uMod_IDirect3DTexture9* single_texture;
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else single_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- int num = OriginalTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
- {
- UnswitchTextures(OriginalTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DVolumeTexture9 *single_volume_texture;
- if (ret == 0x01000000L) single_volume_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- else single_volume_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- num = OriginalVolumeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalVolumeTextures[i]->CrossRef_D3Dtex==single_volume_texture)
- {
- UnswitchTextures(OriginalVolumeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalVolumeTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DCubeTexture9 *single_cube_texture;
- if (ret == 0x01000000L) single_cube_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- else single_cube_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- num = OriginalCubeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalCubeTextures[i]->CrossRef_D3Dtex==single_cube_texture)
- {
- UnswitchTextures(OriginalCubeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalCubeTextures[i], num_to_lookup, to_lookup);
- }
- }
-
-
-
- if (to_lookup != NULL) delete [] to_lookup;
-
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::LockMutex(void)
-{
- if (( gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX) )) return (RETURN_NO_MUTEX);
- if (WAIT_OBJECT_0!=WaitForSingleObject( Mutex, 100)) return (RETURN_MUTEX_LOCK); //waiting 100ms, to wait infinite pass INFINITE
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::UnlockMutex(void)
-{
- if (ReleaseMutex(Mutex)==0) return (RETURN_MUTEX_UNLOCK);
- return (RETURN_OK);
-}
-
-
-
-
-
-int uMod_TextureClient::LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list)
-{
- if(NumberToMod>0)
- {
- if (index_list==NULL || num_index_list==0)
- {
- if (hashFileToMod[NumberToMod-1].Hash) return (-1);
- int pos = NumberToMod/2;
- int begin = 0;
- int end = NumberToMod-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[pos].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[pos].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (pos); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[pos].Hash==hash) return (pos);
- }
- else
- {
- if (hashFileToMod[index_list[num_index_list-1]].Hash) return (-1);
- int pos = num_index_list/2;
- int begin = 0;
- int end = num_index_list-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[index_list[pos]].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[index_list[pos]].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (index_list[pos]); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[index_list[pos]].Hash==hash) return (index_list[pos]);
- }
- }
- return (-1);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Volume %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Cube %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Volume %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DVolumeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DVolumeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Volume %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Cube %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DCubeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateCubeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DCubeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Cube %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-
-
-
diff --git a/uMod_DX9/uMod_TextureClient.h b/uMod_DX9/uMod_TextureClient.h
deleted file mode 100644
index 861490d..0000000
--- a/uMod_DX9/uMod_TextureClient.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_TEXTUREHANDLER_HPP
-#define uMod_TEXTUREHANDLER_HPP
-
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DDevice9.h"
-#include "..\uMod_Error.h"
-
-
-class uMod_TextureServer;
-
-/*
- * An object of this class is owned by each d3d9 device.
- * functions called by the Server are called from the server thread instance.
- * All other functions are called from the render thread instance of the game itself.
- */
-
-class uMod_TextureClient
-{
-public:
- uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device);
- ~uMod_TextureClient(void);
-
- int AddTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DDevice9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
- int AddTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
- int AddTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
-
- int RemoveTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DTexture9::Release()
- int RemoveTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
- int RemoveTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
-
- int SaveAllTextures(bool val); //called from the Server
- int SaveSingleTexture(bool val); //called from the Server
-
- int SetSaveDirectory( wchar_t *dir); //called from the Server
- int SetGameName( wchar_t *dir); //called from the Server
-
- int SaveTexture(uMod_IDirect3DTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
- int SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
- int SaveTexture(uMod_IDirect3DCubeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
-
-
-
- int SetKeyBack( int key) {if (key>0) KeyBack = key; return (RETURN_OK);} //called from the Server
- int SetKeySave( int key) {if (key>0) KeySave = key; return (RETURN_OK);} //called from the Server
- int SetKeyNext( int key) {if (key>0) KeyNext = key; return (RETURN_OK);} //called from the Server
-
- int SetFontColour( DWORD r, DWORD g, DWORD b) {FontColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);} //called from the Server
- int SetTextureColour( DWORD r, DWORD g, DWORD b) {TextureColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);} //called from the Server
-
-
- int AddUpdate(TextureFileStruct* update, int number); //called from the Server, client object must delete update array
- int MergeUpdate(void); //called from uMod_IDirect3DDevice9::BeginScene()
-
- int LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
- int LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
- int LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
-
- uMod_TextureHandler OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
- uMod_TextureHandler OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
- uMod_TextureHandler OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
-
- bool BoolSaveAllTextures;
- bool BoolSaveSingleTexture;
- int KeyBack;
- int KeySave;
- int KeyNext;
-
- D3DCOLOR FontColour;
- D3DCOLOR TextureColour;
-
-private:
- uMod_TextureServer* Server;
- IDirect3DDevice9* D3D9Device;
- wchar_t SavePath[MAX_PATH];
- wchar_t GameName[MAX_PATH];
-
- TextureFileStruct* Update;
- int NumberOfUpdate;
-
- int LockMutex();
- int UnlockMutex();
- HANDLE Mutex;
-
- int NumberToMod; // number of texture to be modded
- TextureFileStruct* FileToMod; // array which stores the file in memory and the hash of each texture to be modded
-
-
- int LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list); // called from LookUpToMod(...);
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture); // called if a target texture is found
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture); // called if a target texture is found
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture); // called if a target texture is found
-
- // and the corresponding fake texture should be loaded
-
- //MyTypeHash GetHash(unsigned char *str, int len);
- //unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
-};
-
-
-
-#endif /* uMod_TEXTUREHANDLER_HPP_ */
diff --git a/uMod_DX9/uMod_TextureFunction.cpp b/uMod_DX9/uMod_TextureFunction.cpp
deleted file mode 100644
index 24a009a..0000000
--- a/uMod_DX9/uMod_TextureFunction.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see