Files
gMod/source/uMod_IDirect3D9.cpp
T
DubbleClick a7e36fc965 rename to gmod, drop gui (#1)
* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-10 17:40:30 +01:00

136 lines
4.7 KiB
C++

#include "uMod_Main.h"
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3D9"
#endif
uMod_IDirect3D9::uMod_IDirect3D9(IDirect3D9* pOriginal, uMod_TextureServer* server)
{
Message(PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
m_pIDirect3D9 = pOriginal;
uMod_Server = server;
}
uMod_IDirect3D9::~uMod_IDirect3D9()
{
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
}
HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
{
*ppvObj = nullptr;
// call this to increase AddRef at original object
// and to check if such an interface is there
const HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG __stdcall uMod_IDirect3D9::AddRef()
{
return m_pIDirect3D9->AddRef();
}
ULONG __stdcall uMod_IDirect3D9::Release()
{
// call original routine
const ULONG count = m_pIDirect3D9->Release();
// in case no further Ref is there, the Original Object has deleted itself
if (count == 0) {
delete this;
}
return count;
}
HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
{
return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterCount()
{
return m_pIDirect3D9->GetAdapterCount();
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
{
return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
{
return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
}
HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{
return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
{
return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
{
return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
}
HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
{
return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
}
HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return m_pIDirect3D9->GetAdapterMonitor(Adapter);
}
HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
{
Message(PRE_MESSAGE "::CreateDevice(): %lu\n", this);
// we intercept this call and provide our own "fake" Device Object
const HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
int count = 1;
if (pPresentationParameters != nullptr) {
count = pPresentationParameters->BackBufferCount;
}
const auto pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
// store our pointer (the fake one) for returning it to the calling program
*ppReturnedDeviceInterface = pIDirect3DDevice9;
return hres;
}