mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
a7e36fc965
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
355 lines
12 KiB
C++
355 lines
12 KiB
C++
#include "uMod_Main.h"
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
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{
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if (riid == IID_IDirect3D9) {
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// This function should never be called with IID_IDirect3D9 by the game
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// thus this call comes from our own dll to ask for the texture type
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// 0x01000000L == uMod_IDirect3DTexture9
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// 0x01000001L == uMod_IDirect3DVolumeTexture9
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// 0x01000002L == uMod_IDirect3DCubeTexture9
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*ppvObj = this;
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return 0x01000000L;
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}
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HRESULT hRes;
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if (CrossRef_D3Dtex != nullptr) {
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hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
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if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
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*ppvObj = this;
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}
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}
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else {
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hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
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if (*ppvObj == m_D3Dtex) {
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*ppvObj = this;
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}
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}
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return hRes;
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}
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//this function yields for the non switched texture object
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ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
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{
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if (FAKE) {
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return 1; //bug, this case should never happen
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}
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->AddRef();
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}
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return m_D3Dtex->AddRef();
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}
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//this function yields for the non switched texture object
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ULONG APIENTRY uMod_IDirect3DTexture9::Release()
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{
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Message("uMod_IDirect3DTexture9::Release(): %lu\n", this);
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void* cpy;
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const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
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ULONG count;
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if (FAKE) {
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UnswitchTextures(this);
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count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
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}
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else {
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if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
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{
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uMod_IDirect3DTexture9* fake_texture = CrossRef_D3Dtex;
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count = fake_texture->m_D3Dtex->Release(); //release the original texture
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if (count == 0) //if texture is released we switch the textures back
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{
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UnswitchTextures(this);
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if (ret == 0x01000000L) {
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if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
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fake_texture->Release(); // we release the fake texture
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}
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}
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else {
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if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleTexture() != fake_texture) {
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fake_texture->Release(); // we release the fake texture
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}
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}
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}
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}
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else {
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count = m_D3Dtex->Release();
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}
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}
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if (count == 0) //if this texture is released, we clean up
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{
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// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
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// the hash of a non existing texture would be calculated
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if (ret == 0x01000000L) {
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if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
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static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
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}
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else {
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static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
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}
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}
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else {
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if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedTexture() == this) {
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static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedTexture(nullptr);
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}
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else {
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static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
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}
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}
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delete(this);
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}
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Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this);
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return count;
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}
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HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
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{
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*ppDevice = m_D3Ddev;
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return D3D_OK;
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
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}
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return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
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}
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return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
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}
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return m_D3Dtex->FreePrivateData(refguid);
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}
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DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
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{
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return m_D3Dtex->SetPriority(PriorityNew);
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}
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DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
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{
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return m_D3Dtex->GetPriority();
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}
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void APIENTRY uMod_IDirect3DTexture9::PreLoad()
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{
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m_D3Dtex->PreLoad();
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}
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D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
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{
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return m_D3Dtex->GetType();
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}
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DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
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{
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return m_D3Dtex->SetLOD(LODNew);
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}
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DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
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{
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return m_D3Dtex->GetLOD();
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}
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DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
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{
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return m_D3Dtex->GetLevelCount();
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}
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HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
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{
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return m_D3Dtex->SetAutoGenFilterType(FilterType);
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}
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D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
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{
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return m_D3Dtex->GetAutoGenFilterType();
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}
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void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
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{
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m_D3Dtex->GenerateMipSubLevels();
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
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}
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return m_D3Dtex->GetLevelDesc(Level, pDesc);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
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}
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return m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
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}
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return m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level);
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}
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return m_D3Dtex->UnlockRect(Level);
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}
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//this function yields for the non switched texture object
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HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
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{
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if (CrossRef_D3Dtex != nullptr) {
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return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect);
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}
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return m_D3Dtex->AddDirtyRect(pDirtyRect);
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}
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int uMod_IDirect3DTexture9::GetHash(MyTypeHash& hash)
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{
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hash = 0u;
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if (FAKE) {
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return RETURN_BAD_ARGUMENT;
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}
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IDirect3DTexture9* pTexture = m_D3Dtex;
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if (CrossRef_D3Dtex != nullptr) {
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pTexture = CrossRef_D3Dtex->m_D3Dtex;
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}
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IDirect3DSurface9* pOffscreenSurface = nullptr;
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//IDirect3DTexture9 *pOffscreenTexture = NULL;
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IDirect3DSurface9* pResolvedSurface = nullptr;
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D3DLOCKED_RECT d3dlr;
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D3DSURFACE_DESC desc;
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if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
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{
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Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
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return RETURN_GetLevelDesc_FAILED;
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}
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Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
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if (desc.Pool == D3DPOOL_DEFAULT) //get the raw data of the texture
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{
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//Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
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IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
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if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
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Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED;
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}
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if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
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//Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
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if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
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pSurfaceLevel_orig->Release();
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Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED;
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}
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if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
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pSurfaceLevel_orig->Release();
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Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED;
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}
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pSurfaceLevel_orig = pResolvedSurface;
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}
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if (D3D_OK != m_D3Ddev->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, nullptr)) {
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface != nullptr) {
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pResolvedSurface->Release();
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}
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Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
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return RETURN_TEXTURE_NOT_LOADED;
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}
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if (D3D_OK != m_D3Ddev->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface != nullptr) {
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pResolvedSurface->Release();
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}
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pOffscreenSurface->Release();
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Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED;
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}
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pSurfaceLevel_orig->Release();
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if (pOffscreenSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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if (pResolvedSurface != nullptr) {
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pResolvedSurface->Release();
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}
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pOffscreenSurface->Release();
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Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED;
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}
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}
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else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
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if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
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Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
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return RETURN_LockRect_FAILED;
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}
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if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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pResolvedSurface->Release();
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Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
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return RETURN_LockRect_FAILED;
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}
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}
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const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
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hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
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if (pOffscreenSurface != nullptr) {
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pOffscreenSurface->UnlockRect();
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pOffscreenSurface->Release();
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if (pResolvedSurface != nullptr) {
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pResolvedSurface->Release();
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}
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}
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else if (pResolvedSurface != nullptr) {
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pResolvedSurface->UnlockRect();
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pResolvedSurface->Release();
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}
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else {
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pTexture->UnlockRect(0);
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}
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Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
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return RETURN_OK;
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}
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