work with reshade (#15)

* use directxtex for dds textures

* use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it

* update d3d9 loading
This commit is contained in:
DubbleClick
2023-11-24 01:56:16 +01:00
committed by GitHub
parent 514aefa371
commit 69b06d94a2
13 changed files with 218 additions and 177 deletions
-3
View File
@@ -1,7 +1,6 @@
#pragma once
#include <d3d9.h>
#include <d3dx9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
@@ -178,8 +177,6 @@ private:
char SingleTextureMod;
D3DCOLOR TextureColour;
ID3DXFont* OSD_Font;
//D3DCOLOR FontColour;
int BackBufferCount;
bool NormalRendering;