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work with reshade (#15)
* use directxtex for dds textures * use d3dx sdk for wic texture loading until we figure out how to load volume/cube textures without it * update d3d9 loading
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@@ -1,7 +1,6 @@
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#pragma once
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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@@ -178,8 +177,6 @@ private:
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char SingleTextureMod;
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D3DCOLOR TextureColour;
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ID3DXFont* OSD_Font;
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//D3DCOLOR FontColour;
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int BackBufferCount;
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bool NormalRendering;
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