Commit Graph
56 Commits
Author SHA1 Message Date
Dylan Wilson 4ea3fdae4c started fixing relative path issues with bitmap fonts 2015-09-25 08:20:23 +10:00
Dylan Wilson 03c0e3087a prepared the zombie for the next round of animation code 2015-09-23 22:37:56 +10:00
Dylan Wilson 5a14c8acbe finished the timers and shared some common code between them 2015-09-22 21:36:47 +10:00
Dylan Wilson a374c8e33f testing the timers 2015-09-22 18:06:34 +10:00
Dylan Wilson e961b58eff implemented zoom clamping 2015-09-21 08:53:35 +10:00
Dylan Wilson 2df52c5273 messing with zombies 2015-09-18 22:08:44 +10:00
Dylan Wilson 4196d8eb96 code cleanup 2015-09-18 17:38:28 +10:00
Dylan Wilson 3a0824a96b cleaned up sandbox and tested sprite animators 2015-09-18 09:05:48 +10:00
Dylan Wilson 8be2d18f66 renamed and tested fps counter 2015-09-13 21:38:03 +10:00
Dylan Wilson db51028dc9 changed the order of mouse events 2015-09-08 22:09:04 +10:00
Dylan Wilson 72de850ca6 fixed some bugs when adding input listeners 2015-09-01 22:58:02 +10:00
Dylan Wilson 83a0b4f431 removing nullable scroll wheel values as they have no purpose now 2015-08-24 23:22:25 +10:00
Dylan Wilson 2ec6414012 input listeners pretty much complete 2015-08-24 18:09:06 +10:00
Dylan Wilson d423aac7c8 polishing some details and an experimental addlistener api 2015-08-24 09:18:23 +10:00
Dylan Wilson 7d0ce33b03 improved mouse event listener 2015-08-24 00:12:08 +10:00
Dylan Wilson 991c533353 refactored on input events 2015-08-23 00:05:22 +10:00
Scott Franks 4909b7a26c Added event driven input library.
Altered sandbox to use the event driven input library.
2015-08-21 22:42:23 -04:00
Dylan Wilson 6c89c4a686 basic texture atlas loading 2015-08-21 23:02:25 +10:00
Dylan Wilson 1a5e6322ca started working on texture atlas importer 2015-08-21 17:59:54 +10:00
Dylan Wilson a38a24665d get bounding rectangle for sprites 2015-08-19 23:44:06 +10:00
Dylan Wilson 6c835806e8 refactored the sprite class to handle texture regions and normalized origins 2015-08-19 00:27:56 +10:00
Dylan Wilson ed9ebec2b6 got the sprite code compiling and i can see the stump 2015-08-18 22:58:37 +10:00
Benjamin Ward 8404577e29 Finish mergE 2015-08-18 05:42:59 +00:00
Benjamin Ward b5d27c7469 Merge branch 'master' of github.com:craftworkgames/MonoGame.Extended into feature-sprites 2015-08-18 05:41:47 +00:00
Dylan Wilson f1b6884c6e namespace adjustments 2015-08-18 17:36:32 +10:00
Benjamin Ward cc2f738375 Merge branch 'master' of https://github.com/craftworkgames/Monogame.Extended into feature-sprites
Conflicts:
	Source/Sandbox/Content/Content.mgcb
	Source/Sandbox/SandboxGame.cs
2015-08-17 14:02:09 -04:00
Dylan Wilson af4acc4206 rough first cut of image layers 2015-08-15 22:40:34 +10:00
Dylan Wilson c46d3fce17 Revert "Platform-based build configurations" 2015-08-15 08:43:31 +10:00
Benjamin Ward 410a058050 Removed extraneous .dll.config files 2015-08-14 11:30:52 -04:00
Benjamin Ward 46c8235547 Added nuget packages, platform-based refs 2015-08-14 11:29:46 -04:00
Benjamin Ward 7b870da013 Create sln and csproj build configurations 2015-08-14 11:03:52 -04:00
Dylan Wilson 7d5edc9a7a custom properties 2015-08-10 22:50:17 +10:00
Dylan Wilson f317596b0d render order complete 2015-08-07 21:50:21 +10:00
Dylan Wilson 2d478b5313 almost finished render order for tiled maps 2015-08-07 17:43:23 +10:00
Dylan Wilson d491332dd0 preparing to work on tile properties 2015-08-06 22:38:54 +10:00
Dylan Wilson 53e86ec3ed tiled maps background color 2015-08-06 19:02:15 +10:00
Dylan Wilson 2dc76b5444 made the tiled code more consistent and polished the sandbox a bit 2015-08-04 22:31:04 +10:00
Benjamin Ward f2cb2b8741 Fixing error, working on broken extension 2015-08-02 16:39:48 -04:00
Benjamin Ward 7afb5e4663 Fixing merge conflicts 2015-08-02 15:23:19 -04:00
Benjamin Ward 7250f4f4e5 Merge branch 'master' of https://github.com/craftworkgames/Monogame.Extended into feature-sprites
Conflicts:
	Source/MonoGame.Extended/Graphics/SpriteBatchExtensions.cs
	Source/MonoGame.Extended/MonoGame.Extended.csproj
	Source/Sandbox/Content/Content.mgcb
	Source/Sandbox/SandboxGame.cs
2015-08-02 15:16:32 -04:00
Benjamin Ward f42be94a91 Fixed tools versions to compile on Linux, fixing sln file to use correct folder structure 2015-08-01 09:04:46 -04:00
Dylan Wilson caaed9e60e fixed some bugs in the tiled map code 2015-07-31 08:46:12 +10:00
Dylan Wilson 3485efd1c3 most of the way through tiled maps 2015-07-30 23:42:49 +10:00
Dylan Wilson 7c933d1044 created the skeleton of the tiled map pipeline code 2015-07-30 17:33:51 +10:00
Benjamin Ward 56505fab39 Adding sprite, spritebatch ext, example, content 2015-07-29 16:56:19 -04:00
Dylan Wilson 217d83ccc5 added a nuspec file 2015-07-29 21:01:36 +10:00
Dylan Wilson 2062d8a786 started working on tiled map loading 2015-07-27 22:36:15 +10:00
Dylan Wilson 0beaf5b302 bitmap fonts complete 2015-07-27 22:01:07 +10:00
Dylan Wilson 2cb51a886e multi-page support for bitmap fonts 2015-07-27 17:47:45 +10:00
Dylan Wilson 5dc8552db5 bitmap font content proessor is working pretty good (not perfect) 2015-07-24 15:16:08 +10:00