Dylan Wilson
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4ea3fdae4c
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started fixing relative path issues with bitmap fonts
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2015-09-25 08:20:23 +10:00 |
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Dylan Wilson
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03c0e3087a
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prepared the zombie for the next round of animation code
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2015-09-23 22:37:56 +10:00 |
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Dylan Wilson
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5a14c8acbe
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finished the timers and shared some common code between them
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2015-09-22 21:36:47 +10:00 |
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Dylan Wilson
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a374c8e33f
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testing the timers
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2015-09-22 18:06:34 +10:00 |
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Dylan Wilson
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e961b58eff
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implemented zoom clamping
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2015-09-21 08:53:35 +10:00 |
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Dylan Wilson
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2df52c5273
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messing with zombies
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2015-09-18 22:08:44 +10:00 |
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Dylan Wilson
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4196d8eb96
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code cleanup
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2015-09-18 17:38:28 +10:00 |
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Dylan Wilson
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3a0824a96b
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cleaned up sandbox and tested sprite animators
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2015-09-18 09:05:48 +10:00 |
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Dylan Wilson
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8be2d18f66
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renamed and tested fps counter
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2015-09-13 21:38:03 +10:00 |
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Dylan Wilson
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db51028dc9
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changed the order of mouse events
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2015-09-08 22:09:04 +10:00 |
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Dylan Wilson
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72de850ca6
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fixed some bugs when adding input listeners
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2015-09-01 22:58:02 +10:00 |
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Dylan Wilson
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83a0b4f431
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removing nullable scroll wheel values as they have no purpose now
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2015-08-24 23:22:25 +10:00 |
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Dylan Wilson
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2ec6414012
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input listeners pretty much complete
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2015-08-24 18:09:06 +10:00 |
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Dylan Wilson
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d423aac7c8
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polishing some details and an experimental addlistener api
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2015-08-24 09:18:23 +10:00 |
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Dylan Wilson
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7d0ce33b03
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improved mouse event listener
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2015-08-24 00:12:08 +10:00 |
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Dylan Wilson
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991c533353
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refactored on input events
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2015-08-23 00:05:22 +10:00 |
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Scott Franks
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4909b7a26c
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Added event driven input library.
Altered sandbox to use the event driven input library.
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2015-08-21 22:42:23 -04:00 |
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Dylan Wilson
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6c89c4a686
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basic texture atlas loading
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2015-08-21 23:02:25 +10:00 |
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Dylan Wilson
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1a5e6322ca
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started working on texture atlas importer
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2015-08-21 17:59:54 +10:00 |
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Dylan Wilson
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a38a24665d
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get bounding rectangle for sprites
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2015-08-19 23:44:06 +10:00 |
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Dylan Wilson
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6c835806e8
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refactored the sprite class to handle texture regions and normalized origins
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2015-08-19 00:27:56 +10:00 |
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Dylan Wilson
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ed9ebec2b6
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got the sprite code compiling and i can see the stump
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2015-08-18 22:58:37 +10:00 |
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Benjamin Ward
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8404577e29
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Finish mergE
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2015-08-18 05:42:59 +00:00 |
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Benjamin Ward
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b5d27c7469
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Merge branch 'master' of github.com:craftworkgames/MonoGame.Extended into feature-sprites
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2015-08-18 05:41:47 +00:00 |
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Dylan Wilson
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f1b6884c6e
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namespace adjustments
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2015-08-18 17:36:32 +10:00 |
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Benjamin Ward
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cc2f738375
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Merge branch 'master' of https://github.com/craftworkgames/Monogame.Extended into feature-sprites
Conflicts:
Source/Sandbox/Content/Content.mgcb
Source/Sandbox/SandboxGame.cs
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2015-08-17 14:02:09 -04:00 |
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Dylan Wilson
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af4acc4206
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rough first cut of image layers
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2015-08-15 22:40:34 +10:00 |
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Dylan Wilson
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c46d3fce17
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Revert "Platform-based build configurations"
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2015-08-15 08:43:31 +10:00 |
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Benjamin Ward
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410a058050
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Removed extraneous .dll.config files
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2015-08-14 11:30:52 -04:00 |
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Benjamin Ward
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46c8235547
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Added nuget packages, platform-based refs
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2015-08-14 11:29:46 -04:00 |
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Benjamin Ward
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7b870da013
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Create sln and csproj build configurations
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2015-08-14 11:03:52 -04:00 |
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Dylan Wilson
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7d5edc9a7a
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custom properties
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2015-08-10 22:50:17 +10:00 |
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Dylan Wilson
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f317596b0d
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render order complete
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2015-08-07 21:50:21 +10:00 |
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Dylan Wilson
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2d478b5313
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almost finished render order for tiled maps
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2015-08-07 17:43:23 +10:00 |
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Dylan Wilson
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d491332dd0
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preparing to work on tile properties
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2015-08-06 22:38:54 +10:00 |
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Dylan Wilson
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53e86ec3ed
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tiled maps background color
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2015-08-06 19:02:15 +10:00 |
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Dylan Wilson
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2dc76b5444
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made the tiled code more consistent and polished the sandbox a bit
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2015-08-04 22:31:04 +10:00 |
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Benjamin Ward
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f2cb2b8741
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Fixing error, working on broken extension
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2015-08-02 16:39:48 -04:00 |
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Benjamin Ward
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7afb5e4663
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Fixing merge conflicts
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2015-08-02 15:23:19 -04:00 |
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Benjamin Ward
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7250f4f4e5
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Merge branch 'master' of https://github.com/craftworkgames/Monogame.Extended into feature-sprites
Conflicts:
Source/MonoGame.Extended/Graphics/SpriteBatchExtensions.cs
Source/MonoGame.Extended/MonoGame.Extended.csproj
Source/Sandbox/Content/Content.mgcb
Source/Sandbox/SandboxGame.cs
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2015-08-02 15:16:32 -04:00 |
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Benjamin Ward
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f42be94a91
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Fixed tools versions to compile on Linux, fixing sln file to use correct folder structure
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2015-08-01 09:04:46 -04:00 |
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Dylan Wilson
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caaed9e60e
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fixed some bugs in the tiled map code
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2015-07-31 08:46:12 +10:00 |
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Dylan Wilson
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3485efd1c3
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most of the way through tiled maps
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2015-07-30 23:42:49 +10:00 |
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Dylan Wilson
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7c933d1044
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created the skeleton of the tiled map pipeline code
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2015-07-30 17:33:51 +10:00 |
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Benjamin Ward
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56505fab39
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Adding sprite, spritebatch ext, example, content
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2015-07-29 16:56:19 -04:00 |
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Dylan Wilson
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217d83ccc5
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added a nuspec file
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2015-07-29 21:01:36 +10:00 |
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Dylan Wilson
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2062d8a786
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started working on tiled map loading
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2015-07-27 22:36:15 +10:00 |
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Dylan Wilson
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0beaf5b302
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bitmap fonts complete
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2015-07-27 22:01:07 +10:00 |
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Dylan Wilson
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2cb51a886e
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multi-page support for bitmap fonts
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2015-07-27 17:47:45 +10:00 |
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Dylan Wilson
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5dc8552db5
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bitmap font content proessor is working pretty good (not perfect)
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2015-07-24 15:16:08 +10:00 |
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