mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-21 01:39:32 +00:00
added a nuspec file
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@@ -68,6 +68,9 @@
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<None Include="MonoGame.Extended.nuspec" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -0,0 +1,22 @@
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>MonoGame.Extended</id>
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<version>0.1.0.0</version>
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<title>MonoGame.Extended</title>
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<authors>Dylan Wilson</authors>
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<owners>Craftwork Games</owners>
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<licenseUrl>https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE</licenseUrl>
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<projectUrl>https://github.com/craftworkgames/MonoGame.Extended</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Makes MonoGame more awesome.</description>
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<releaseNotes></releaseNotes>
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<copyright>Copyright 2015 - Craftwork Games</copyright>
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<tags>monogame</tags>
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</metadata>
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<files>
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\net40" />
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\net45" />
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\portable-net45+sl50+MonoAndroid10+xamarinios10+MonoTouch10" />
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</files>
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</package>
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@@ -32,8 +32,8 @@ namespace Sandbox
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Window.Position = new Point(50, 50);
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Window.Title = "MonoGame.Extended.Sandbox";
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_graphicsDeviceManager.PreferredBackBufferWidth = 1024;
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_graphicsDeviceManager.PreferredBackBufferHeight = 768;
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//_graphicsDeviceManager.PreferredBackBufferWidth = 1024;
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//_graphicsDeviceManager.PreferredBackBufferHeight = 768;
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}
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protected override void Initialize()
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