Commit Graph
32 Commits
Author SHA1 Message Date
Lucas Girouard-Stranks 493ef96667 Upgrade to 3.8 2020-06-28 15:06:47 -04:00
Lucas Girouard-Stranks d09b52ef1f Update shaders to use dotnet-mgfx 2020-06-28 14:37:56 -04:00
Dylan Wilson ce376c1386 clean up warnings produced when generating nuget packages 2019-08-18 19:13:59 +10:00
Dylan Wilson 25bc9addee cleaned up renaming bitvector32 code 2018-07-12 20:40:17 +10:00
Dylan Wilson 50bf89faf5 made the monogame pcl a private asset in the nuget packages and fixed a few things in the cake build 2018-07-10 22:12:55 +10:00
Dylan Wilson 547799d93c it's pretty darn close to fast 2018-06-22 22:59:52 +10:00
Dylan Wilson e715f33573 loading tiled map into platformer demo 2018-05-29 21:59:50 +10:00
stefanrbkandDylan Wilson f98776ac8b Texture bug fix (#501)
When I released #480 to fix some texture alignment issues, I failed to check the variable types for the math being done. With my original fix by removing the `+ 0.5f` overdraw, the math changed from `float` division to `int` division. I'm now recasting for `float` division as it should be!

My bad!!
2018-05-28 21:50:13 +10:00
Dylan Wilson 2791d4347a do away with the old nuspec files 2018-05-24 21:36:15 +10:00
Dylan Wilson 3ff145422e merged from develop 2018-05-23 22:51:45 +10:00
Dylan Wilson 2ec6df4db4 added nuget package metadata 2018-05-17 22:25:07 +10:00
Dylan Wilson 2cf9ec7350 partially restored the cake build 2018-05-10 21:33:43 +10:00
Dylan Wilson 0121a2b9c5 dotnet standard 2.0 baby! 2018-05-09 21:58:40 +10:00
stefanrbkandDylan Wilson 2005c2c161 Fix Texture Alignment (#480) 2018-03-08 12:51:11 +10:00
Dylan Wilson 4126e68fb3 merge commit 2018-02-07 22:20:05 +10:00
Dylan Wilson ad03ad3251 removed most of the compiler warnings about missing XML docs 2018-02-07 22:13:43 +10:00
Jon SeamanandDylan Wilson 5470a52e05 Added XML docs to NuGet (#460) 2018-02-01 20:14:59 +10:00
Dylan Wilson d7f7c95dd1 renaming some things to be more consistent 2017-12-28 21:42:16 +10:00
Dylan Wilson 6e4f4d5982 Merge branch 'LithiumToast-dxfix' into develop 2017-04-29 14:27:12 +10:00
Lucas Girouard-Stranks 8f08e84af7 DirectX feature demos & shader fix 2017-04-28 18:44:34 -07:00
Lucas Girouard-Stranks 4edce00e35 Fix BitmapFont 2017-04-20 02:16:08 -07:00
Lucas Girouard-StranksandDylan Wilson 7d4a5043ce Fix#351 (#369)
* Fix typo.

* Use reflection to determine what shader to load.
2017-04-06 21:57:53 +10:00
Roman ShapiroandDylan Wilson eab2ed17ce Added kernings support to the BitmapFont (#372) 2017-04-06 21:41:21 +10:00
Dylan Wilson 68094d0e4c reorganized the graphics project to be consistent with everything else 2017-03-08 21:00:46 +10:00
Lucas Girouard-StranksandDylan Wilson 3a164d5385 Tiled Fix (#349)
* Tiled fix.

* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson a75d8deb5a enforce c# 6.0 language version at least until VS2017 comes out of RC 2017-02-09 22:45:52 +10:00
Dylan Wilson a002aef77f big code cleanup 2017-01-31 21:15:21 +10:00
Lucas Girouard-StranksandDylan Wilson 8a7a27f89d Graphics refactor (#340)
* Graphics refactor

* fix
2017-01-28 01:51:19 -08:00
Lucas Girouard-StranksandDylan Wilson b22a062147 Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet

* Update Tiled NuGet package elements.

* Remove dependency on Graphics

* Update csproj for removal of Graphics dependency

* Fix build errors

* Fix problems
2017-01-20 21:08:14 +10:00
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00
Lucas Girouard-StranksandDylan Wilson b3b634fbad DynamicBatch rework (#317)
* Fix BoundingRect unit tests.

* Create `graphics` library.

* DynamicBatchRenderer2D

* remove sprite

* remove shipbuilder artifact
2016-11-29 20:03:46 +10:00
Lucas Girouard-StranksandDylan Wilson d0c621d0dc Create Graphics library. (#316)
* Fix BoundingRect unit tests.

* Create `graphics` library.
2016-11-27 22:51:59 +10:00