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use System ZLibStream (#882)
ZLibStream was added in net6 https://learn.microsoft.com/en-us/dotnet/api/system.io.compression.zlibstream?view=net-8.0
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@@ -1,14 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
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using MonoGame.Extended.Tiled;
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using MonoGame.Extended.Tiled.Serialization;
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using MonoGame.Framework.Utilities.Deflate;
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using CompressionMode = System.IO.Compression.CompressionMode;
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using GZipStream = System.IO.Compression.GZipStream;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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@@ -316,7 +314,7 @@ namespace MonoGame.Extended.Content.Pipeline.Tiled
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return compressionMode switch
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{
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"gzip" => new GZipStream(memoryStream, CompressionMode.Decompress),
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"zlib" => new ZlibStream(memoryStream, Framework.Utilities.Deflate.CompressionMode.Decompress),
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"zlib" => new ZLibStream(memoryStream, CompressionMode.Decompress),
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_ => memoryStream
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};
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}
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