fixed some broken unit tests

This commit is contained in:
Dylan Wilson
2017-09-01 20:39:13 +10:00
parent d6310e708c
commit 6f18b4291e
@@ -17,6 +17,7 @@ namespace MonoGame.Extended.Tests.Particles
{
var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point())
{
AutoTrigger = false,
Parameters = new ParticleReleaseParameters
{
Quantity = 1
@@ -25,7 +26,7 @@ namespace MonoGame.Extended.Tests.Particles
subject.Trigger(new Vector2(0f, 0f));
Assert.AreEqual(subject.ActiveParticles, 1);
subject.Update(2f);
Assert.AreEqual(subject.ActiveParticles, 0);
}
@@ -56,7 +57,7 @@ namespace MonoGame.Extended.Tests.Particles
[Test]
public void WhenThereAreNoActiveParticles_GracefullyDoesNothing()
{
var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point());
var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point()) { AutoTrigger = false };
subject.Update(0.5f);
Assert.AreEqual(subject.ActiveParticles, 0);