From 6f18b4291ecfbcdd16d5c77d89d9acaef98b35db Mon Sep 17 00:00:00 2001 From: Dylan Wilson Date: Fri, 1 Sep 2017 20:39:13 +1000 Subject: [PATCH] fixed some broken unit tests --- .../Tests/MonoGame.Extended.Tests/Particles/EmitterTests.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Tests/MonoGame.Extended.Tests/Particles/EmitterTests.cs b/Source/Tests/MonoGame.Extended.Tests/Particles/EmitterTests.cs index a4dd08e4..9268228d 100644 --- a/Source/Tests/MonoGame.Extended.Tests/Particles/EmitterTests.cs +++ b/Source/Tests/MonoGame.Extended.Tests/Particles/EmitterTests.cs @@ -17,6 +17,7 @@ namespace MonoGame.Extended.Tests.Particles { var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point()) { + AutoTrigger = false, Parameters = new ParticleReleaseParameters { Quantity = 1 @@ -25,7 +26,7 @@ namespace MonoGame.Extended.Tests.Particles subject.Trigger(new Vector2(0f, 0f)); Assert.AreEqual(subject.ActiveParticles, 1); - + subject.Update(2f); Assert.AreEqual(subject.ActiveParticles, 0); } @@ -56,7 +57,7 @@ namespace MonoGame.Extended.Tests.Particles [Test] public void WhenThereAreNoActiveParticles_GracefullyDoesNothing() { - var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point()); + var subject = new ParticleEmitter(null, 100, TimeSpan.FromSeconds(1), Profile.Point()) { AutoTrigger = false }; subject.Update(0.5f); Assert.AreEqual(subject.ActiveParticles, 0);