mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
9e593e83ee
* basic tga/hdr image loading * bgr tga tex * convert to dds during loading doesn't work yet, fails to create textures from dds memory * remove ext member from TextureFileStruct * do not convert images, leads to weird loading problems... * use regex matching for tpf loading * convert non-RGBA images to RGBA * remove d3dx (mostly) * fix moving wrong image * move TextureFunction to module * move FileLoader to ModfileLoader module * move TextureClient to module * spaces * ifdef debug * 1.6.0 * compress images to dxt5 (bc3_unorm) to use less memory * remove unnecessary directxtex source code patch * don't move unnecessarily * only compress if mods in filesystem use up more than 400mb * use std::future to prepare to multithread image loading fails when using std::launch::async though, maybe something in the directxtex library is not thread safe * remove d3dx sdk from workflows * remove extern "C" * catch exception when saving texture * make loading async (call CoInitializeEx) * support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning * don't warn for BC2 BC4 or BC5 either * update README.md
28 lines
876 B
Markdown
28 lines
876 B
Markdown
Requirements:
|
|
- DirectX SDK (June 2010)
|
|
- Visual Studio 2022
|
|
- CMake 3.16+, integrated into the Developer Powershell for VS 2022
|
|
|
|
Compile:
|
|
- cmake -B build
|
|
- cmake --open build
|
|
- compile
|
|
|
|
*Usage is primarily intended with GW Launcher or Daybreak, but it can be used without.*
|
|
|
|
**Usage with manual gMod.dll injection:**
|
|
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
|
|
- Inject gMod.dll before d3d9.dll is loaded.
|
|
|
|
**Usage without dll injection:**
|
|
- Create a file called modlist.txt in the Guild Wars (Gw.exe) folder.
|
|
- Place gMod.dll in the Guild Wars folder
|
|
- Rename gMod.dll to d3d9.dll
|
|
- Launch Guild Wars
|
|
|
|
**Format of the modlist.txt file:**
|
|
|
|
|
|
Each line in the modlist.txt is the full path to a mod you want to load (eg. `D:\uMod\Borderless Cartography Made Easy 2015 1.3.tpf`)
|
|
gMod will load all these files on startup
|