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3 Commits

Author SHA1 Message Date
DubbleClick 326b7086c9 1.7.0.2 (#32)
* change tpfconvert functionality to backup into backup folder

* use vcpkg for more packages

* update readme, bump to 1.7.0.2
2024-11-11 23:35:43 +07:00
DubbleClick 485ecd1341 fix release build (#31) 2024-11-10 23:09:22 +07:00
DubbleClick 175002a9e4 1.7.0.1 (#30)
* read modlist.txt files immediately on launch, textures still loaded on d3d creation
2024-11-10 23:06:49 +07:00
20 changed files with 102 additions and 255 deletions
+8 -14
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.16)
cmake_minimum_required(VERSION 3.29)
set(CMAKE_GENERATOR_PLATFORM win32)
@@ -9,16 +9,10 @@ if(NOT(CMAKE_SIZEOF_VOID_P EQUAL 4))
message(FATAL_ERROR "You are configuring a non 32-bit build, this is not supported. Run cmake with `-A Win32`")
endif()
option(CLEAN "Cleans third party libraries and recompiles them" OFF)
if(${CLEAN} MATCHES "ON")
message("Removing directory: ${PROJECT_SOURCE_DIR}/bin/install")
file(REMOVE_RECURSE ${PROJECT_SOURCE_DIR}/bin/install)
endif()
set(VERSION_MAJOR 1)
set(VERSION_MINOR 7)
set(VERSION_PATCH 0)
set(VERSION_TWEAK 0)
set(VERSION_TWEAK 2)
set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.rc.in" "${VERSION_RC}" @ONLY)
@@ -27,15 +21,14 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_INSTALL_PREFIX ${PROJECT_SOURCE_DIR}/bin/install)
add_compile_options(/MP /permissive-)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(libzippp)
include(minhook)
find_package(libzippp CONFIG REQUIRED)
find_package(minhook CONFIG REQUIRED)
find_package(Microsoft.GSL CONFIG REQUIRED)
include(dxtk)
include(msgsl)
add_library(gMod SHARED)
@@ -52,12 +45,13 @@ target_include_directories(gMod PRIVATE
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(gMod PRIVATE ${SOURCES})
target_compile_options(gMod PRIVATE /W4 /WX)
target_link_libraries(gMod PRIVATE
dxguid
libzippp
libzippp::libzippp
psapi
minhook
minhook::minhook
directxtex
Microsoft.GSL::GSL
)
+2
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@@ -7,6 +7,8 @@
"architecture": "Win32",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"VCPKG_OVERLAY_TRIPLETS": "${sourceDir}/triplets",
"VCPKG_TARGET_TRIPLET": "x86-windows-mixed",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
+4 -5
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@@ -28,7 +28,7 @@ If you would like to use Reshade in combination with gMod, we recommend running
Requirements:
- Visual Studio 2022
- CMake 3.16+, integrated into the Developer Powershell for VS 2022
- CMake 3.29+, integrated into the Developer Powershell for VS 2022
- vcpkg, integrated into the Developer Powershell for VS 2022
Compile:
@@ -39,7 +39,6 @@ Compile:
**TpfConvert**
Small utility to convert old .tpf files with invalid images into .zip files with working images.
Usage:
- put TpfConvert.exe and d3dx9.dll anywhere
- create a folder "plugins" in that folder and put your .tpf/.zip files with invalid images there
- run TpfConvert.exe, My_Texmod.tpf is fixed and copied into My_Texmod_.zip
- copy My_Texmod_.zip into your GW Launcher plugins folder, delete My_Texmod.tpf from it, if it still exists
- Put TpfConvert.exe and d3dx9.dll in the folder where you have your old, broken texmods with invalid images.
- Run TpfConvert.exe, all *.tpf and *.zip files are processed. The originals are saved into a newly created backup folder.
- Done.
+1 -1
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@@ -33,7 +33,7 @@ endif()
find_package(dxsdk-d3dx CONFIG REQUIRED)
target_link_libraries(TpfConvert PRIVATE
libzippp
libzippp::libzippp
Microsoft::D3DX9
d3d9
)
+15 -7
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@@ -85,7 +85,8 @@ namespace {
int main(int argc, char* argv[])
{
const std::filesystem::path path = argc > 1 ? argv[1] : GetExecutablePath() / "plugins";
const std::filesystem::path path = argc > 1 ? argv[1] : GetExecutablePath();
const auto backup_path = path / "backup";
if (!InitializeDirect3D()) {
return -1;
@@ -95,28 +96,35 @@ int main(int argc, char* argv[])
return 1;
}
if (!std::filesystem::exists(backup_path)) {
std::filesystem::create_directory(backup_path);
}
for (const auto& modfile : std::filesystem::directory_iterator(path)) {
if (modfile.is_regular_file() && (modfile.path().extension() == ".tpf" || modfile.path().extension() == ".zip")) {
const auto mod_path = modfile.path();
if (mod_path.extension() == ".zip" && mod_path.stem().string().ends_with("_")) {
const auto backup_file = backup_path / mod_path.filename();
if (std::filesystem::exists( backup_file)) {
std::print("Skipping previous TpfConvert output: {}\n", mod_path.filename().string());
continue;
}
else {
std::print("Processing: {}\n", mod_path.filename().string());
std::error_code ec;
std::filesystem::rename(mod_path, backup_file, ec);
}
const auto zip_filename = mod_path.parent_path() / (mod_path.stem().string() + "_.zip");
const auto zip_filename = path / (mod_path.stem().string() + ".zip");
if (std::filesystem::exists(zip_filename)) {
std::print("{} was already processed\n", mod_path.filename().string());
continue;
std::filesystem::remove(zip_filename);
}
libzippp::ZipArchive zip_archive(zip_filename.string());
ModfileLoader loader(mod_path);
ModfileLoader loader(backup_file);
std::vector<std::pair<std::string, std::vector<uint8_t>>> data_entries;
const auto entries = loader.GetContents();
libzippp::ZipArchive zip_archive(zip_filename.string());
zip_archive.open(libzippp::ZipArchive::Write);
for (const auto& entry : entries) {
-65
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@@ -1,65 +0,0 @@
include_guard()
include(FetchContent)
include(zlib)
FetchContent_Declare(
libzip
GIT_REPOSITORY https://github.com/nih-at/libzip
GIT_TAG v1.10.1)
FetchContent_GetProperties(libzip)
if (libzip_POPULATED)
message(STATUS "Skipping libzip download")
return()
endif()
FetchContent_Populate(libzip)
if(EXISTS ${CMAKE_INSTALL_PREFIX}/lib/zip.lib)
message(STATUS "Skipping libzip build")
return()
endif()
set(OPTIONS
"-A" "Win32"
"-DZLIB_LIBRARY:PATH=${CMAKE_INSTALL_PREFIX}/lib/zlibstatic.lib"
"-DZLIB_INCLUDE_DIR:PATH=${CMAKE_INSTALL_PREFIX}/include"
"-DENABLE_COMMONCRYPTO=OFF"
"-DENABLE_GNUTLS=OFF"
"-DENABLE_MBEDTLS=OFF"
"-DENABLE_OPENSSL=OFF"
"-DENABLE_WINDOWS_CRYPTO=ON"
"-DENABLE_FDOPEN=OFF"
"-DENABLE_BZIP2=OFF"
"-DENABLE_LZMA=OFF"
"-DENABLE_ZSTD=OFF"
"-DBUILD_TOOLS=OFF"
"-DBUILD_REGRESS=OFF"
"-DBUILD_EXAMPLES=OFF"
"-DBUILD_DOC=OFF"
"-DLIBZIP_DO_INSTALL=ON"
"-DBUILD_SHARED_LIBS=OFF"
"-DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}"
"-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}"
)
message("Building libzip with OPTIONS:\n${OPTIONS}")
# Patch CMakeLists.txt to require version 3.15 - otherwise cmake ignores MSVC_RUNTIME_LIBRARY
file(READ ${libzip_SOURCE_DIR}/CMakeLists.txt FILE_CONTENT)
string(REPLACE "VERSION 3.5.0" "VERSION 3.15.0" UPDATED_CONTENT "${FILE_CONTENT}")
file(WRITE ${libzip_SOURCE_DIR}/CMakeLists.txt "${UPDATED_CONTENT}")
execute_process(
COMMAND ${CMAKE_COMMAND} ${OPTIONS} .
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --build . --config Release
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --install . --config Release
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
message(STATUS "Finished libzip build")
-42
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@@ -1,42 +0,0 @@
include_guard()
include(FetchContent)
include(libzip)
find_library(ZLIB_LIBRARY REQUIRED
NAMES zlibstatic
PATHS ${CMAKE_INSTALL_PREFIX}/lib
)
find_library(LIBZIP_LIBRARY REQUIRED
NAMES zip
PATHS ${CMAKE_INSTALL_PREFIX}/lib
)
FetchContent_Declare(
libzippp
GIT_REPOSITORY https://github.com/ctabin/libzippp
GIT_TAG libzippp-v7.0-1.10.1)
FetchContent_GetProperties(libzippp)
if (NOT libzippp_POPULATED)
FetchContent_Populate(libzippp)
endif()
add_library(libzippp STATIC)
set(SOURCES
"${libzippp_SOURCE_DIR}/src/libzippp.h"
"${libzippp_SOURCE_DIR}/src/libzippp.cpp"
)
source_group(TREE ${libzippp_SOURCE_DIR} FILES ${SOURCES})
target_sources(libzippp PRIVATE ${SOURCES})
target_include_directories(libzippp PUBLIC "${libzippp_SOURCE_DIR}/src")
target_include_directories(libzippp PRIVATE "${CMAKE_INSTALL_PREFIX}/include")
target_compile_definitions(libzippp PUBLIC
LIBZIPPP_WITH_ENCRYPTION
)
target_link_libraries(libzippp PRIVATE
${LIBZIP_LIBRARY}
${ZLIB_LIBRARY}
)
set_target_properties(libzippp PROPERTIES FOLDER "Dependencies/")
-16
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@@ -1,16 +0,0 @@
include_guard()
include(FetchContent)
FetchContent_Declare(
minhook
GIT_REPOSITORY https://github.com/TsudaKageyu/minhook
GIT_TAG master)
FetchContent_GetProperties(minhook)
if (NOT minhook_POPULATED)
FetchContent_Populate(minhook)
endif()
add_subdirectory(${minhook_SOURCE_DIR} EXCLUDE_FROM_ALL)
set_target_properties(minhook PROPERTIES FOLDER "Dependencies/")
-11
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@@ -1,11 +0,0 @@
cmake_minimum_required(VERSION 3.14)
include(FetchContent)
FetchContent_Declare(GSL
GIT_REPOSITORY "https://github.com/microsoft/GSL"
GIT_TAG "v4.0.0"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(GSL)
-47
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@@ -1,47 +0,0 @@
include_guard()
include(FetchContent)
# Fetch zlib using FetchContent
FetchContent_Declare(
zlib
GIT_REPOSITORY https://github.com/madler/zlib
GIT_TAG v1.3
)
FetchContent_GetProperties(zlib)
if(zlib_POPULATED)
message(STATUS "Skipping zlib download")
return()
endif()
FetchContent_Populate(zlib)
if(EXISTS ${CMAKE_INSTALL_PREFIX}/lib/zlibstatic.lib)
message(STATUS "Skipping zlib build")
return()
endif()
set(OPTIONS
"-A" "Win32"
"-DBUILD_SHARED_LIBS=OFF"
"-DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}"
"-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}"
)
message("Building zlib with OPTIONS:\n${OPTIONS}")
execute_process(
COMMAND ${CMAKE_COMMAND} ${OPTIONS} .
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --build . --config Release
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --install . --config Release
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
message(STATUS "Finished zlib build")
+3 -3
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@@ -34,7 +34,7 @@ struct TextureFileStruct {
HashType crc_hash = 0; // hash value
};
inline void Message(const char* format, ...)
inline void Message([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
#if 0
@@ -46,7 +46,7 @@ inline void Message(const char* format, ...)
#endif
}
inline void Info(const char* format, ...)
inline void Info([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
@@ -58,7 +58,7 @@ inline void Info(const char* format, ...)
#endif
}
inline void Warning(const char* format, ...)
inline void Warning([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
const HANDLE hConsole = GetStdHandle(STD_ERROR_HANDLE);
+4 -4
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@@ -23,13 +23,13 @@ public:
line_length = file_stream.tellg();
file_stream.seekg(0, std::ios::beg); // Go to the beginning of the stream
std::vector<char> data(line_length);
std::vector<char> data(static_cast<long>(line_length));
file_stream.read(data.data(), line_length);
for (auto i = 0; i < data.size(); i++) {
for (auto i = 0u; i < data.size(); i++) {
data[i] = XOR(data[i], i);
}
for (int i = data.size() - 1; i > 0 && data[i] != 0; i--) {
for (auto i = data.size() - 1; i > 0 && data[i] != 0; i--) {
data[i] = 0;
}
@@ -42,7 +42,7 @@ public:
private:
std::ifstream file_stream;
long line_length = 0;
std::streamoff line_length = 0;
[[nodiscard]] char XOR(const char b, const long position) const
{
+8 -25
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@@ -10,6 +10,7 @@ export module TextureClient;
import TextureFunction;
import ModfileLoader;
export std::vector<std::pair<std::string, std::string>> modlists_contents;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
@@ -56,8 +57,7 @@ private:
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromFile(const char* source);
std::filesystem::path exe_path; // path to gw.exe
void LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple);
std::filesystem::path dll_path; // path to gmod dll
};
@@ -189,18 +189,12 @@ std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem
return texture_file_structs;
}
void TextureClient::LoadModsFromFile(const char* source)
void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple)
{
static std::vector<std::filesystem::path> loaded_modfiles{};
Message("Initialize: searching in %s\n", source);
std::locale::global(std::locale(""));
std::ifstream file(source, std::ios::binary);
if (!file.is_open()) {
Warning("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
return;
}
Message("Initialize: found modlist.txt. Reading\n");
std::istringstream file(modfile_tuple.second);
std::string line;
std::vector<std::filesystem::path> modfiles;
while (std::getline(file, line)) {
@@ -216,7 +210,7 @@ void TextureClient::LoadModsFromFile(const char* source)
loaded_modfiles.push_back(fsline);
}
}
auto files_size = 0u;
auto files_size = 0ull;
for (const auto modfile : modfiles) {
if (std::filesystem::exists(modfile)) {
files_size += std::filesystem::file_size(modfile);
@@ -241,26 +235,15 @@ void TextureClient::LoadModsFromFile(const char* source)
}
should_update = true;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", modfile_tuple.first.c_str(), loaded_size, loaded_size / 1024 / 1024);
}
void TextureClient::Initialize()
{
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
exe_path = std::filesystem::path(gwpath).parent_path();
dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
LoadModsFromFile(modlist.string().c_str());
}
for (const auto& modlists_content : modlists_contents) {
LoadModsFromModlist(modlists_content);
}
const auto t2 = std::chrono::high_resolution_clock::now();
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
+2 -2
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@@ -146,7 +146,7 @@ export namespace TextureFunction {
return crc;
}
uint32_t get_crc32(const char* data_ptr, const int length)
uint32_t get_crc32(const char* data_ptr, const unsigned int length)
{
constexpr static auto crc32_poly = 0xEDB88320u;
constexpr static auto ul_crc_in = 0xffffffff;
@@ -365,7 +365,7 @@ export namespace TextureFunction {
}
}
DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, [[maybe_unused]] const std::filesystem::path& dll_path)
{
DirectX::ScratchImage image;
HRESULT hr = 0;
+1 -1
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@@ -16,7 +16,7 @@ const char *function)
GetModuleFileName(gl_hThisInstance, module_path, _countof(module_path));
}
if (!*module_path) {
strcpy(module_path, "Unknown");
strcpy_s(module_path, "Unknown");
}
const char* fmt = "Module: %s\n\nExpr: %s\n\nFile: %s\n\nFunction: %s, line %d";
int len = snprintf(NULL, 0, fmt, module_path, expr, file, function, line);
+28 -3
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@@ -2,6 +2,8 @@
#include <Psapi.h>
#include "MinHook.h"
import TextureClient;
void ExitInstance();
void InitInstance(HINSTANCE hModule);
@@ -44,7 +46,7 @@ namespace {
TCHAR szModuleName[MAX_PATH];
ASSERT(GetModuleFileName(hModules[i], szModuleName, _countof(szModuleName)) > 0);
const auto basename = strrchr(szModuleName, '\\');
if (basename && stricmp(basename + 1, name) == 0)
if (basename && _stricmp(basename + 1, name) == 0)
return hModules[i];
}
return nullptr;
@@ -201,16 +203,39 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
return true;
}
void LoadModlists()
{
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
const auto exe_path = std::filesystem::path(gwpath).parent_path();
const auto dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
std::ifstream t(modlist, std::ios::binary);
std::stringstream buffer;
buffer << t.rdbuf();
modlists_contents.emplace_back(modlist.string(), buffer.str());
}
}
}
void InitInstance(HINSTANCE hModule)
{
Message("InitInstance: %p\n", hModule);
DisableThreadLibraryCalls(hModule); //reduce overhead
// Store the handle to this module
gl_hThisInstance = hModule;
LoadModlists();
DisableThreadLibraryCalls(hModule); //reduce overhead
// d3d9.dll shouldn't be loaded at this point.
const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
[[maybe_unused]] const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
//ASSERT(!d3d9_loaded);
MH_Initialize();
+1 -1
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@@ -264,7 +264,7 @@ HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
+7 -7
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@@ -66,7 +66,7 @@ ULONG uMod_IDirect3DDevice9::Release()
const ULONG count = m_pIDirect3DDevice9->Release();
Message("%p = " PRE_MESSAGE "::Release(): %p\n", count, this);
if (uMod_Reference != count) //bug
if (uMod_Reference != static_cast<int>(count)) //bug
{
Message("Error in " PRE_MESSAGE "::Release(): %p!=%p\n", uMod_Reference, count);
}
@@ -367,9 +367,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSource->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSource->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DTexture9* cpy = pSource->CrossRef_D3Dtex;
uMod_IDirect3DTexture9* cpy2 = pSource->CrossRef_D3Dtex;
UnswitchTextures(pSource);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
@@ -387,9 +387,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSourceVolume->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DVolumeTexture9* cpy = pSourceVolume->CrossRef_D3Dtex;
uMod_IDirect3DVolumeTexture9* cpy2 = pSourceVolume->CrossRef_D3Dtex;
UnswitchTextures(pSourceVolume);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
@@ -407,9 +407,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSourceCube->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DCubeTexture9* cpy = pSourceCube->CrossRef_D3Dtex;
uMod_IDirect3DCubeTexture9* cpy2 = pSourceCube->CrossRef_D3Dtex;
UnswitchTextures(pSourceCube);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
+9
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@@ -0,0 +1,9 @@
set(VCPKG_TARGET_ARCHITECTURE x86)
if(PORT MATCHES "dxsdk-d3dx")
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
else()
set(VCPKG_CRT_LINKAGE static)
set(VCPKG_LIBRARY_LINKAGE static)
endif()
+9 -1
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@@ -1,5 +1,13 @@
{
"dependencies": [
"dxsdk-d3dx"
"dxsdk-d3dx",
{
"name": "libzippp",
"features": [
"encryption"
]
},
"minhook",
"ms-gsl"
]
}