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...

16 Commits

Author SHA1 Message Date
DubbleClick 326b7086c9 1.7.0.2 (#32)
* change tpfconvert functionality to backup into backup folder

* use vcpkg for more packages

* update readme, bump to 1.7.0.2
2024-11-11 23:35:43 +07:00
DubbleClick 485ecd1341 fix release build (#31) 2024-11-10 23:09:22 +07:00
DubbleClick 175002a9e4 1.7.0.1 (#30)
* read modlist.txt files immediately on launch, textures still loaded on d3d creation
2024-11-10 23:06:49 +07:00
DubbleClick 93032262c3 1.7.0
semicolon instead of comma
2024-09-28 12:21:42 +02:00
DubbleClick fd9d1af477 support 64 bit hashes (#27)
* use image.OverrideFormat()

* 1.6.4

* import std

* uninitialised member variable

* debug statement for 64 bit hash testing

* nopetynope

* uint32_t

* support for 64 bit hashes, but rip compute time :/

* refactor weird comments and constructors

* 1.7.0.0 because of 64 bit hashes

* only check crc64 if at least one mod with crc64 is loaded

* do some dumb shit to deal with incorrect bmps somehow (needs work)

* remove image interpretation for bmps

* create TpfConvert.exe to convert tpf files easily

* attempt

* set up vcpkg and install d3dx though that

* missing env variable?

* Win32 architecture

* update ci to tag TpfConvert.exe and d3dx9.dll as well (required to run TpfConvert)

* documentation
2024-09-28 12:15:04 +02:00
Jon 866455567d Support for 64 bit hashes (truncate should work) 2024-09-25 11:22:05 +01:00
DubbleClick 26b4f4ce4a reshade disclaimer 2024-06-19 18:53:04 +02:00
DubbleClick 5b1bcf6638 Update README.md 2024-06-19 18:49:35 +02:00
DubbleClick 766e6439aa Update README.md 2024-06-19 18:49:00 +02:00
DubbleClick bca0786cff tweak version 1 (#25) 2024-01-24 10:02:55 +01:00
DubbleClick a1f32b5963 Remove d3d9 not loaded assertion (#24)
* Sack off d3d9 check

---------

Co-authored-by: Jon <jon.r+gh@live.com>
2024-01-24 09:22:03 +07:00
DubbleClick 21c20c80e5 fix unicode characters like Umlaute üäÜÖßéè 2023-12-20 16:50:49 +01:00
DubbleClick 1692a5526c 1.6.2 (#22)
* minimum 4 chars max 8 chars after 0x for hash in filename
2023-12-10 19:38:36 +01:00
DubbleClick f9d69fc91e remove d3dx sdk from readme 2023-12-09 15:27:07 +01:00
DubbleClick 7dbbdc480e fix potentially wrong texture loading order (#20)
* add gsl library to track memory allocations

* rework creation to respect mod order
slight slowdown but just to be safe

* 1.6.1

* print info on timing

* specify largeaddressaware (shouldn't matter since gw is linked with it, but can't hurt)
2023-12-05 16:11:44 +01:00
DubbleClick 9e593e83ee remove d3dx dependency, severely improve memory usage if necessary (#19)
* basic tga/hdr image loading

* bgr tga tex

* convert to dds during loading
doesn't work yet, fails to create textures from dds memory

* remove ext member from TextureFileStruct

* do not convert images, leads to weird loading problems...

* use regex matching for tpf loading

* convert non-RGBA images to RGBA

* remove d3dx (mostly)

* fix moving wrong image

* move TextureFunction to module

* move FileLoader to ModfileLoader module

* move TextureClient to module

* spaces

* ifdef debug

* 1.6.0

* compress images to dxt5 (bc3_unorm) to use less memory

* remove unnecessary directxtex source code patch

* don't move unnecessarily

* only compress if mods in filesystem use up more than 400mb

* use std::future to prepare to multithread image loading
fails when using std::launch::async though, maybe something in the directxtex library is not thread safe

* remove d3dx sdk from workflows

* remove extern "C"

* catch exception when saving texture

* make loading async (call CoInitializeEx)

* support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning

* don't warn for BC2 BC4 or BC5 either

* update README.md
2023-12-04 19:50:56 +01:00
43 changed files with 1776 additions and 1280 deletions
+14 -54
View File
@@ -26,66 +26,26 @@ jobs:
with:
fetch-depth: 0
- name: Config
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
shell: bash
- name: Cache
id: cache
uses: actions/cache@v1
with:
path: DXSDK
key: DXSDK
- name: Cache create
if: steps.cache.outputs.cache-hit != 'true'
run: |
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
7z x _DX2010_.exe DXSDK/Include
7z x _DX2010_.exe DXSDK/Lib/x86
shell: bash
- name: Echo cache
run: echo ${{ env.DXSDK_DIR }}
- name: List dxsdk files
run: |
cd DXSDK
ls
cd Include
ls
cd ../Lib/x86
ls
- name: Copy DirectX headers to project include directory
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Ensure Lib directory exists and copy DirectX libraries
run: |
$libDir = "Lib/"
if (-Not (Test-Path -Path $libDir)) {
New-Item -ItemType Directory -Path $libDir
}
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
- name: Build CMake Files
run: cmake -S . -B build -A Win32
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
.\vcpkg\bootstrap-vcpkg.bat
- name: Set VCPKG_ROOT
run: |
echo "VCPKG_ROOT=$(Get-Location)\vcpkg" >> $env:GITHUB_ENV
shell: powershell
- name: Build CMake Files with vcpkg toolchain
run: cmake --preset=vcpkg
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
VCPKG_ROOT: ${{ env.VCPKG_ROOT }}
- name: Build binaries
run: cmake --build build --config Release
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
- name: Retrieve version
id: set_version
@@ -106,7 +66,7 @@ jobs:
mode: update
tag_name: v${{ steps.set_version.outputs.version }}
release_name: gMod v${{ steps.set_version.outputs.version }}
assets: .\bin\Release\gMod.dll
assets: .\bin\Release\gMod.dll;.\bin\Release\TpfConvert.exe;.\bin\Release\d3dx9_43.dll
github_token: ${{ env.GITHUB_TOKEN }}
replace_assets: true
body_mrkdwn: ${{ env.Changelog }}
+15 -57
View File
@@ -1,4 +1,4 @@
name: gMod CI Pipeline
name: gMod CI Pipeline
on:
pull_request:
@@ -8,9 +8,8 @@ on:
branches:
- dev
workflow_dispatch:
jobs:
jobs:
build:
strategy:
@@ -29,64 +28,23 @@ jobs:
with:
fetch-depth: 0
#https://stackoverflow.com/questions/61037714/how-to-install-an-old-version-of-the-direct-x-api-in-github-actions
- name: Config
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
shell: bash
- name: Cache
id: cache
uses: actions/cache@v1
with:
path: DXSDK
key: DXSDK
- name: Cache create
if: steps.cache.outputs.cache-hit != 'true'
run: |
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
7z x _DX2010_.exe DXSDK/Include
7z x _DX2010_.exe DXSDK/Lib/x86
shell: bash
- name: Echo cache
run: echo ${{ env.DXSDK_DIR }}
- name: List dxsdk files
run: |
cd DXSDK
ls
cd Include
ls
cd ../Lib/x86
ls
- name: Copy DirectX headers to project include directory
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Ensure Lib directory exists and copy DirectX libraries
run: |
$libDir = "Lib/"
if (-Not (Test-Path -Path $libDir)) {
New-Item -ItemType Directory -Path $libDir
}
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
- name: Build CMake Files
run: cmake -S . -B build -A Win32
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
.\vcpkg\bootstrap-vcpkg.bat
- name: Set VCPKG_ROOT
run: |
echo "VCPKG_ROOT=$(Get-Location)\vcpkg" >> $env:GITHUB_ENV
shell: powershell
- name: Build CMake Files with vcpkg toolchain
run: cmake --preset=vcpkg
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
VCPKG_ROOT: ${{ env.VCPKG_ROOT }}
- name: Build binaries
run: cmake --build build --config Release
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
+2
View File
@@ -23,6 +23,8 @@ bin/
*/Release
*/bin
*/obj
vcpkg
vcpkg_installed
# Bloated Windows Databases
*.sdf
+18 -37
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.16)
cmake_minimum_required(VERSION 3.29)
set(CMAKE_GENERATOR_PLATFORM win32)
@@ -9,16 +9,10 @@ if(NOT(CMAKE_SIZEOF_VOID_P EQUAL 4))
message(FATAL_ERROR "You are configuring a non 32-bit build, this is not supported. Run cmake with `-A Win32`")
endif()
option(CLEAN "Cleans third party libraries and recompiles them" OFF)
if(${CLEAN} MATCHES "ON")
message("Removing directory: ${PROJECT_SOURCE_DIR}/bin/install")
file(REMOVE_RECURSE ${PROJECT_SOURCE_DIR}/bin/install)
endif()
set(VERSION_MAJOR 1)
set(VERSION_MINOR 5)
set(VERSION_PATCH 8)
set(VERSION_TWEAK 0)
set(VERSION_MINOR 7)
set(VERSION_PATCH 0)
set(VERSION_TWEAK 2)
set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.rc.in" "${VERSION_RC}" @ONLY)
@@ -27,29 +21,13 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_INSTALL_PREFIX ${PROJECT_SOURCE_DIR}/bin/install)
add_compile_options(/MP /permissive-)
find_library(D3D9_LIB NAMES d3d9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
find_library(D3DX9_LIB NAMES d3dx9 PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
find_library(DXGUID_LIB NAMES dxguid PATHS $ENV{DXSDK_DIR}/lib/x86 NO_DEFAULT_PATH)
if(NOT D3D9_LIB)
find_library(D3D9_LIB NAMES d3d9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
endif()
if(NOT D3DX9_LIB)
find_library(D3DX9_LIB NAMES d3dx9 PATHS ${CMAKE_SOURCE_DIR}/Lib)
endif()
if(NOT DXGUID_LIB)
find_library(DXGUID_LIB NAMES dxguid PATHS ${CMAKE_SOURCE_DIR}/Lib)
endif()
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(libzippp)
include(minhook)
find_package(libzippp CONFIG REQUIRED)
find_package(minhook CONFIG REQUIRED)
find_package(Microsoft.GSL CONFIG REQUIRED)
include(dxtk)
add_library(gMod SHARED)
@@ -57,28 +35,29 @@ add_library(gMod SHARED)
file(GLOB SOURCES
"header/*.h"
"source/*.cpp"
"modules/*.ixx"
${VERSION_RC}
)
target_include_directories(gMod PRIVATE
"header"
${CMAKE_INSTALL_PREFIX}/include
$ENV{DXSDK_DIR}/Include
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(gMod PRIVATE ${SOURCES})
target_compile_options(gMod PRIVATE /W4 /WX)
target_link_libraries(gMod PRIVATE
${D3D9_LIB}
${D3DX9_LIB}
${DXGUID_LIB}
libzippp
psapi
minhook
directxtex
dxguid
libzippp::libzippp
psapi
minhook::minhook
directxtex
Microsoft.GSL::GSL
)
target_link_options(gMod PRIVATE
"$<$<CONFIG:DEBUG>:/NODEFAULTLIB:LIBCMT>"
"/LARGEADDRESSAWARE"
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(gMod PRIVATE ${SOURCES})
@@ -90,3 +69,5 @@ target_compile_definitions(gMod PRIVATE
DIRECT_INJECTION
LOG_MESSAGE
)
add_subdirectory(TpfConvert)
+16
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@@ -0,0 +1,16 @@
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Visual Studio 17 2022",
"architecture": "Win32",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"VCPKG_OVERLAY_TRIPLETS": "${sourceDir}/triplets",
"VCPKG_TARGET_TRIPLET": "x86-windows-mixed",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
+44
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@@ -0,0 +1,44 @@
***gMod***
Continuation of the uMod project to improve performance and stability. Integrated with [Guild Wars Launcher](https://github.com/gwdevhub/gwlauncher) and [Daybreak](https://github.com/gwdevhub/Daybreak).
*Usage is primarily intended with GW Launcher or Daybreak, but it can be used without.*
**Usage with manual gMod.dll injection:**
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
- Inject gMod.dll before d3d9.dll is loaded.
**Usage without dll injection:**
- Create a file called modlist.txt in the Guild Wars (Gw.exe) folder.
- Place gMod.dll in the Guild Wars folder
- Rename gMod.dll to d3d9.dll
- Launch Guild Wars
**Format of the modlist.txt file:**
Each line in the modlist.txt is the full path to a mod you want to load (eg. `D:\uMod\Borderless Cartography Made Easy 2015 1.3.tpf`)
gMod will load all these files on startup
**Disclaimer about [Reshade](https://github.com/crosire/reshade)**
Reshade in versions > 5.0.1 is known to cause glitches with TexMod, uMod and also gMod.
If you would like to use Reshade in combination with gMod, we recommend running version [5.0.1](https://github.com/crosire/reshade/releases/tag/v5.0.1) or [4.9.1](https://github.com/crosire/reshade/releases/tag/v4.9.1).
**Build from source**
Requirements:
- Visual Studio 2022
- CMake 3.29+, integrated into the Developer Powershell for VS 2022
- vcpkg, integrated into the Developer Powershell for VS 2022
Compile:
- cmake --preset=vcpkg
- cmake --open build
- compile
**TpfConvert**
Small utility to convert old .tpf files with invalid images into .zip files with working images.
Usage:
- Put TpfConvert.exe and d3dx9.dll in the folder where you have your old, broken texmods with invalid images.
- Run TpfConvert.exe, all *.tpf and *.zip files are processed. The originals are saved into a newly created backup folder.
- Done.
-14
View File
@@ -1,14 +0,0 @@
Requirements:
- DirectX SDK (June 2010)
- Visual Studio 2022
- CMake 3.16+, integrated into the Developer Powershell for VS 2022
Compile:
- cmake -B build
- cmake --open build
- compile
Usage:
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
gMod will load all these files on startup
+39
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@@ -0,0 +1,39 @@
add_executable(TpfConvert)
# Find all .ixx files in the TpfConvert folder
file(GLOB TPF_SOURCES "src/*.ixx")
# Add the .ixx files to the TpfConvert target
target_sources(TpfConvert PRIVATE ${TPF_SOURCES})
set_target_properties(TpfConvert PROPERTIES
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON
)
target_compile_definitions(TpfConvert PRIVATE
"NOMINMAX"
"_WIN32_WINNT=_WIN32_WINNT_WIN7"
"WIN32_LEAN_AND_MEAN"
"VC_EXTRALEAN"
)
if(DEFINED ENV{VCPKG_ROOT})
message(STATUS "VCPKG_ROOT: $ENV{VCPKG_ROOT}")
else()
message(STATUS "VCPKG_ROOT is not set")
endif()
if(DEFINED CMAKE_TOOLCHAIN_FILE)
message(STATUS "CMAKE_TOOLCHAIN_FILE: ${CMAKE_TOOLCHAIN_FILE}")
else()
message(STATUS "CMAKE_TOOLCHAIN_FILE is not set")
endif()
find_package(dxsdk-d3dx CONFIG REQUIRED)
target_link_libraries(TpfConvert PRIVATE
libzippp::libzippp
Microsoft::D3DX9
d3d9
)
+179
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@@ -0,0 +1,179 @@
export module ModfileLoader;
import std;
import <libzippp.h>;
import ModfileLoader.TpfReader;
export using HashType = uint64_t;
export struct TexEntry {
std::vector<uint8_t> data{};
HashType crc_hash = 0; // hash value
std::string ext{};
};
namespace {
HashType GetCrcFromFilename(const std::string& filename) {
const static std::regex re(R"(0x[0-9a-f]{4,16})", std::regex::optimize | std::regex::icase);
std::smatch match;
if (!std::regex_search(filename, match, re)) {
return 0;
}
uint64_t crc64_hash = 0;
const auto number_str = match.str();
try {
crc64_hash = std::stoull(number_str, nullptr, 16);
}
catch (const std::invalid_argument&) {
std::print(stderr, "Failed to parse {} as a hash\n", filename);
return 0;
}
catch (const std::out_of_range&) {
std::print(stderr, "Out of range while parsing {} as a hash\n", filename);
return 0;
}
return crc64_hash;
}
}
export class ModfileLoader {
std::filesystem::path file_name;
const std::string TPF_PASSWORD{
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
0x46, 0x6F
};
public:
ModfileLoader(const std::filesystem::path& fileName);
std::vector<TexEntry> GetContents() const;
private:
std::vector<TexEntry> GetTpfContents() const;
std::vector<TexEntry> GetFileContents() const;
static void LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries);
};
ModfileLoader::ModfileLoader(const std::filesystem::path& fileName)
{
file_name = std::filesystem::absolute(fileName);
}
std::vector<TexEntry> ModfileLoader::GetContents() const
{
try {
return file_name.wstring().ends_with(L".tpf") ? GetTpfContents() : GetFileContents();
}
catch (const std::exception&) {
std::print(stderr, "Failed to open mod file: {}\n", file_name.string().c_str());
}
return {};
}
std::vector<TexEntry> ModfileLoader::GetTpfContents() const
{
std::vector<TexEntry> entries;
auto tpf_reader = TpfReader(file_name);
const auto buffer = tpf_reader.ReadToEnd();
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
if (!zip_archive) {
std::print(stderr, "Failed to open tpf file: {} - {} uint8_ts!\n", file_name.string(), buffer.size());
return {};
}
zip_archive->setErrorHandlerCallback(
[](const std::string& message, const std::string& strerror, int zip_error_code, int system_error_code) -> void {
std::print(stderr, "GetTpfContents: {} {} {} {}\n", message, strerror, zip_error_code, system_error_code);
});
zip_archive->open();
LoadEntries(*zip_archive, entries);
zip_archive->close();
libzippp::ZipArchive::free(zip_archive);
return entries;
}
std::vector<TexEntry> ModfileLoader::GetFileContents() const
{
std::vector<TexEntry> entries;
libzippp::ZipArchive zip_archive(file_name.string());
zip_archive.open();
LoadEntries(zip_archive, entries);
zip_archive.close();
return entries;
}
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
for (const auto& entry : archive.getEntries()) {
if (!entry.isFile())
continue;
const auto crc_hash = GetCrcFromFilename(entry.getName());
if (!crc_hash)
continue;
const auto data_ptr = static_cast<uint8_t*>(entry.readAsBinary());
const auto size = entry.getSize();
std::vector vec(data_ptr, data_ptr + size);
std::filesystem::path tex_name(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
delete[] data_ptr;
}
}
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
for (const auto& line : lines) {
// 0xC57D73F7|GW.EXE_0xC57D73F7.tga\r\n
// match[1] | match[2]
const static auto address_file_regex = std::regex(R"(^[\\/.]*([^|]+)\|([^\r\n]+))", std::regex::optimize);
std::smatch match;
if (!std::regex_search(line, match, address_file_regex))
continue;
const auto address_string = match[1].str();
const auto file_path = match[2].str();
const auto crc_hash = GetCrcFromFilename(address_string);
if (!crc_hash)
continue;
const auto entry = archive.getEntry(file_path);
if (entry.isNull() || !entry.isFile())
continue;
const auto data_ptr = static_cast<uint8_t*>(entry.readAsBinary());
const auto size = static_cast<size_t>(entry.getSize());
std::vector vec(data_ptr, data_ptr + size);
const auto tex_name = std::filesystem::path(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
delete[] data_ptr;
}
}
void ModfileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
const auto def_file = archive.getEntry("texmod.def");
if (def_file.isNull() || !def_file.isFile()) {
ParseSimpleArchive(archive, entries);
}
else {
const auto def = def_file.readAsText();
std::istringstream iss(def);
std::vector<std::string> lines;
std::string line;
while (std::getline(iss, line)) {
lines.push_back(line);
}
ParseTexmodArchive(lines, archive, entries);
}
}
@@ -1,11 +1,10 @@
#pragma once
export module ModfileLoader.TpfReader;
#include <fstream>
#include <vector>
import std;
class TpfReader {
export class TpfReader {
public:
TpfReader(const std::string& path)
TpfReader(const std::filesystem::path& path)
{
file_stream = std::ifstream(path, std::ios::binary);
if (!file_stream.seekg(0, std::ios::end).good() || !file_stream.seekg(0, std::ios::beg).good()) {
@@ -43,7 +42,7 @@ public:
private:
std::ifstream file_stream;
long line_length;
long line_length = 0;
[[nodiscard]] char XOR(const char b, const long position) const
{
+152
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@@ -0,0 +1,152 @@
#include <corecrt_wstdio.h>
#include <Windows.h>
#include <d3dx9.h>
#include <d3d9.h>
import std;
import ModfileLoader;
import <libzippp.h>;
struct TexEntry;
namespace {
IDirect3D9* pD3D = nullptr;
IDirect3DDevice9* pDevice = nullptr;
bool InitializeDirect3D()
{
pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (pD3D == nullptr) {
std::print(stderr, "Failed to create Direct3D9 object\n");
return false;
}
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = GetDesktopWindow();
if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice))) {
std::print(stderr, "Failed to create Direct3D9 device\n");
pD3D->Release();
return false;
}
return true;
}
void CleanupDirect3D()
{
if (pDevice) pDevice->Release();
if (pD3D) pD3D->Release();
}
std::pair<std::string, std::vector<uint8_t>> SaveAsDDS(const TexEntry& entry)
{
IDirect3DTexture9* pTexture = nullptr;
ID3DXBuffer* pBuffer = nullptr;
HRESULT hr = D3DXCreateTextureFromFileInMemoryEx(pDevice,
entry.data.data(), entry.data.size(),
D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_NONE,
D3DX_FILTER_NONE, 0, NULL, NULL, &pTexture);
if (FAILED(hr)) {
std::print(stderr, "Failed to create texture from memory\n");
return {};
}
hr = D3DXSaveTextureToFileInMemory(&pBuffer, D3DXIFF_DDS, pTexture, NULL);
if (FAILED(hr)) {
std::print(stderr, "Failed to save texture to DDS memory buffer\n");
pTexture->Release();
return {};
}
std::string dds_filename = std::format("0x{:x}.dds", entry.crc_hash);
std::vector<uint8_t> dds_data(pBuffer->GetBufferSize());
std::memcpy(dds_data.data(), pBuffer->GetBufferPointer(), pBuffer->GetBufferSize());
pTexture->Release();
pBuffer->Release();
return {dds_filename, dds_data};
}
std::filesystem::path GetExecutablePath()
{
char buffer[MAX_PATH];
GetModuleFileNameA(NULL, buffer, MAX_PATH);
return std::filesystem::path(buffer).parent_path();
}
}
int main(int argc, char* argv[])
{
const std::filesystem::path path = argc > 1 ? argv[1] : GetExecutablePath();
const auto backup_path = path / "backup";
if (!InitializeDirect3D()) {
return -1;
}
if (!std::filesystem::exists(path)) {
return 1;
}
if (!std::filesystem::exists(backup_path)) {
std::filesystem::create_directory(backup_path);
}
for (const auto& modfile : std::filesystem::directory_iterator(path)) {
if (modfile.is_regular_file() && (modfile.path().extension() == ".tpf" || modfile.path().extension() == ".zip")) {
const auto mod_path = modfile.path();
const auto backup_file = backup_path / mod_path.filename();
if (std::filesystem::exists( backup_file)) {
std::print("Skipping previous TpfConvert output: {}\n", mod_path.filename().string());
continue;
}
else {
std::print("Processing: {}\n", mod_path.filename().string());
std::error_code ec;
std::filesystem::rename(mod_path, backup_file, ec);
}
const auto zip_filename = path / (mod_path.stem().string() + ".zip");
if (std::filesystem::exists(zip_filename)) {
std::filesystem::remove(zip_filename);
}
ModfileLoader loader(backup_file);
std::vector<std::pair<std::string, std::vector<uint8_t>>> data_entries;
const auto entries = loader.GetContents();
libzippp::ZipArchive zip_archive(zip_filename.string());
zip_archive.open(libzippp::ZipArchive::Write);
for (const auto& entry : entries) {
auto [dds_filename, dds_data] = SaveAsDDS(entry);
if (!dds_filename.empty()) {
data_entries.emplace_back(dds_filename, std::move(dds_data));
}
}
for (const auto& [filename, data] : data_entries) {
const auto success = zip_archive.addData(filename, data.data(), data.size());
if (!success) {
std::print(stderr, "Failed to add data to ZIP: {}\n", filename);
}
}
zip_archive.close();
std::print("Saved to ZIP: {}\n", zip_filename.string());
}
}
CleanupDirect3D();
return 0;
}
-7
View File
@@ -12,13 +12,6 @@ endif()
FetchContent_Populate(directxtex)
file(READ "${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp" FILE_CONTENT)
string(REPLACE
"hr = frame->GetPixelFormat(&pixelFormat);\n"
"hr = frame->GetPixelFormat(&pixelFormat); if (pixelFormat == GUID_WICPixelFormat32bppBGR) pixelFormat = GUID_WICPixelFormat32bppBGRA;\n"
FILE_CONTENT "${FILE_CONTENT}" )
file(WRITE "${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp" "${FILE_CONTENT}")
add_library(directxtex)
file(GLOB SOURCES
"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
-65
View File
@@ -1,65 +0,0 @@
include_guard()
include(FetchContent)
include(zlib)
FetchContent_Declare(
libzip
GIT_REPOSITORY https://github.com/nih-at/libzip
GIT_TAG v1.10.1)
FetchContent_GetProperties(libzip)
if (libzip_POPULATED)
message(STATUS "Skipping libzip download")
return()
endif()
FetchContent_Populate(libzip)
if(EXISTS ${CMAKE_INSTALL_PREFIX}/lib/zip.lib)
message(STATUS "Skipping libzip build")
return()
endif()
set(OPTIONS
"-A" "Win32"
"-DZLIB_LIBRARY:PATH=${CMAKE_INSTALL_PREFIX}/lib/zlibstatic.lib"
"-DZLIB_INCLUDE_DIR:PATH=${CMAKE_INSTALL_PREFIX}/include"
"-DENABLE_COMMONCRYPTO=OFF"
"-DENABLE_GNUTLS=OFF"
"-DENABLE_MBEDTLS=OFF"
"-DENABLE_OPENSSL=OFF"
"-DENABLE_WINDOWS_CRYPTO=ON"
"-DENABLE_FDOPEN=OFF"
"-DENABLE_BZIP2=OFF"
"-DENABLE_LZMA=OFF"
"-DENABLE_ZSTD=OFF"
"-DBUILD_TOOLS=OFF"
"-DBUILD_REGRESS=OFF"
"-DBUILD_EXAMPLES=OFF"
"-DBUILD_DOC=OFF"
"-DLIBZIP_DO_INSTALL=ON"
"-DBUILD_SHARED_LIBS=OFF"
"-DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}"
"-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}"
)
message("Building libzip with OPTIONS:\n${OPTIONS}")
# Patch CMakeLists.txt to require version 3.15 - otherwise cmake ignores MSVC_RUNTIME_LIBRARY
file(READ ${libzip_SOURCE_DIR}/CMakeLists.txt FILE_CONTENT)
string(REPLACE "VERSION 3.5.0" "VERSION 3.15.0" UPDATED_CONTENT "${FILE_CONTENT}")
file(WRITE ${libzip_SOURCE_DIR}/CMakeLists.txt "${UPDATED_CONTENT}")
execute_process(
COMMAND ${CMAKE_COMMAND} ${OPTIONS} .
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --build . --config Release
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --install . --config Release
WORKING_DIRECTORY ${libzip_SOURCE_DIR}
)
message(STATUS "Finished libzip build")
-42
View File
@@ -1,42 +0,0 @@
include_guard()
include(FetchContent)
include(libzip)
find_library(ZLIB_LIBRARY REQUIRED
NAMES zlibstatic
PATHS ${CMAKE_INSTALL_PREFIX}/lib
)
find_library(LIBZIP_LIBRARY REQUIRED
NAMES zip
PATHS ${CMAKE_INSTALL_PREFIX}/lib
)
FetchContent_Declare(
libzippp
GIT_REPOSITORY https://github.com/ctabin/libzippp
GIT_TAG libzippp-v7.0-1.10.1)
FetchContent_GetProperties(libzippp)
if (NOT libzippp_POPULATED)
FetchContent_Populate(libzippp)
endif()
add_library(libzippp STATIC)
set(SOURCES
"${libzippp_SOURCE_DIR}/src/libzippp.h"
"${libzippp_SOURCE_DIR}/src/libzippp.cpp"
)
source_group(TREE ${libzippp_SOURCE_DIR} FILES ${SOURCES})
target_sources(libzippp PRIVATE ${SOURCES})
target_include_directories(libzippp PUBLIC "${libzippp_SOURCE_DIR}/src")
target_include_directories(libzippp PRIVATE "${CMAKE_INSTALL_PREFIX}/include")
target_compile_definitions(libzippp PUBLIC
LIBZIPPP_WITH_ENCRYPTION
)
target_link_libraries(libzippp PRIVATE
${LIBZIP_LIBRARY}
${ZLIB_LIBRARY}
)
set_target_properties(libzippp PROPERTIES FOLDER "Dependencies/")
-16
View File
@@ -1,16 +0,0 @@
include_guard()
include(FetchContent)
FetchContent_Declare(
minhook
GIT_REPOSITORY https://github.com/TsudaKageyu/minhook
GIT_TAG master)
FetchContent_GetProperties(minhook)
if (NOT minhook_POPULATED)
FetchContent_Populate(minhook)
endif()
add_subdirectory(${minhook_SOURCE_DIR} EXCLUDE_FROM_ALL)
set_target_properties(minhook PROPERTIES FOLDER "Dependencies/")
-47
View File
@@ -1,47 +0,0 @@
include_guard()
include(FetchContent)
# Fetch zlib using FetchContent
FetchContent_Declare(
zlib
GIT_REPOSITORY https://github.com/madler/zlib
GIT_TAG v1.3
)
FetchContent_GetProperties(zlib)
if(zlib_POPULATED)
message(STATUS "Skipping zlib download")
return()
endif()
FetchContent_Populate(zlib)
if(EXISTS ${CMAKE_INSTALL_PREFIX}/lib/zlibstatic.lib)
message(STATUS "Skipping zlib build")
return()
endif()
set(OPTIONS
"-A" "Win32"
"-DBUILD_SHARED_LIBS=OFF"
"-DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}"
"-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}"
)
message("Building zlib with OPTIONS:\n${OPTIONS}")
execute_process(
COMMAND ${CMAKE_COMMAND} ${OPTIONS} .
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --build . --config Release
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} --install . --config Release
WORKING_DIRECTORY ${zlib_SOURCE_DIR}
)
message(STATUS "Finished zlib build")
+60 -18
View File
@@ -1,29 +1,71 @@
#pragma once
//#define HashType DWORD64
using HashType = DWORD32;
//using HashType = DWORD32;
using HashType = DWORD64;
#ifdef LOG_MESSAGE
#include <iostream>
struct HashTuple {
HashType crc32;
HashType crc64;
bool operator==(const HashTuple& other) const noexcept
{
return (other.crc32 == crc32) || (other.crc64 == crc64);
}
explicit operator bool() const noexcept
{
return crc32 != 0 || crc64 != 0;
}
explicit operator HashType() const noexcept
{
return crc32 ? crc32 : crc64;
}
};
struct TexEntry {
std::vector<BYTE> data{};
HashType crc_hash = 0; // hash value
std::string ext{};
};
struct TextureFileStruct {
std::vector<BYTE> data{};
HashType crc_hash = 0; // hash value
};
inline void Message([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
#if 1
#define Message(...) { printf(__VA_ARGS__); }
#else
#define Message(...)
#if 0
va_list args;
va_start(args, format);
vprintf(format, args);
va_end(args);
#endif
#define Warning(...) { fprintf(stderr, __VA_ARGS__); }
#else
#define Message(...)
#define Warning(...)
#endif
}
inline void Info([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
[[maybe_unused]] const auto success = SetConsoleTextAttribute(hConsole, 0); // white
va_list args;
va_start(args, format);
vprintf(format, args);
va_end(args);
#endif
}
#ifndef _countof
#define _countof(arr) sizeof(arr) / sizeof(*arr)
inline void Warning([[maybe_unused]] const char* format, ...)
{
#ifdef _DEBUG
const HANDLE hConsole = GetStdHandle(STD_ERROR_HANDLE);
[[maybe_unused]] const auto success = SetConsoleTextAttribute(hConsole, 6); // yellow
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
#endif
}
-30
View File
@@ -1,30 +0,0 @@
#pragma once
#include <vector>
#include <string>
#include <libzippp.h>
class FileLoader {
std::string file_name;
const std::string TPF_PASSWORD{
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
0x46, 0x6F
};
public:
FileLoader(const std::string& fileName);
std::vector<TextureFileStruct> GetContents();
private:
std::vector<TextureFileStruct> GetTpfContents();
std::vector<TextureFileStruct> GetFileContents();
void LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries);
};
+4 -4
View File
@@ -5,16 +5,18 @@
#include <cstdlib>
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <future>
#include <map>
#include <ranges>
#include "Utils.h"
#include <d3d9.h>
#include <gsl/gsl>
#include "Defines.h"
#include "Error.h"
#include "Defines.h"
#include "dll_main.h"
#include "TextureFunction.h"
#include "uMod_IDirect3D9.h"
#include "uMod_IDirect3D9Ex.h"
@@ -26,8 +28,6 @@
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "TextureClient.h"
#pragma warning(disable : 4477)
extern unsigned int gl_ErrorState;
-264
View File
@@ -1,264 +0,0 @@
#pragma once
#include "FileLoader.h"
#include "uMod_IDirect3DTexture9.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <WICTextureLoader/WICTextureLoader9.h>
#include <d3dx9.h>
extern unsigned int gl_ErrorState;
struct TextureFileStruct {
std::vector<BYTE> data{};
HashType crc_hash = 0; // hash value
bool is_wic_texture = false;
};
template <typename T>
concept uModTexturePtr = requires(T a)
{
std::same_as<uMod_IDirect3DTexture9*, T> ||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
};
template <typename T>
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
*/
class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
~TextureClient();
int AddTexture(uModTexturePtr auto pTexture);
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
int LookUpToMod(uModTexturePtr auto pTexture);
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
// Add TextureFileStruct data, return size of data added. 0 on failure.
unsigned long AddFile(TextureFileStruct& entry);
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
private:
IDirect3DDevice9* D3D9Device;
// Cached info about whether this id a dx9ex device or not; used for proxy functions
bool isDirectXExDevice = false;
// DX9 proxy functions
void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
bool should_update = false;
int LockMutex();
int UnlockMutex();
HANDLE mutex;
std::unordered_map<HashType, TextureFileStruct*> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromFile(const char* source);
};
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
{
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
SetLastCreatedCubeTexture(nullptr);
}
if (pTexture->FAKE) {
return RETURN_OK; // this is a fake texture
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
pTexture->Hash = pTexture->GetHash();
if (!pTexture->Hash) {
return RETURN_FATAL_ERROR;
}
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
OriginalTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
OriginalVolumeTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
OriginalCubeTextures.push_back(pTexture);
}
return LookUpToMod(pTexture); // check if this texture should be modded
}
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
{
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (!pTexture->FAKE) {
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
utils::erase_first(OriginalTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
utils::erase_first(OriginalVolumeTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
utils::erase_first(OriginalCubeTextures, pTexture);
}
}
if (!pTexture->Reference)
return RETURN_OK; // Should this ever happen?
return RETURN_OK;
}
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
int ret = RETURN_OK;
if (pTexture->CrossRef_D3Dtex != nullptr)
return ret; // bug, this texture is already switched
const auto found = modded_textures.find(pTexture->Hash);
if (found == modded_textures.end())
return ret;
const auto textureFileStruct = found->second;
decltype(pTexture) fake_Texture;
ret = LoadTexture(textureFileStruct, &fake_Texture);
if (ret != RETURN_OK)
return ret;
ret = SwitchTextures(fake_Texture, pTexture);
if (ret != RETURN_OK) {
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
fake_Texture->Release();
return ret;
}
fake_Texture->Reference = textureFileStruct;
return ret;
}
extern HINSTANCE gl_hThisInstance;
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if (file_in_memory->is_wic_texture) {
Warning("(%#lX)\n", file_in_memory->crc_hash);
#if 0
if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
D3D9Device, file_in_memory->data.data(),
file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
reinterpret_cast<IDirect3DTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Warning("LoadWICTexture(%p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
D3DXIMAGE_INFO info;
D3DXGetImageInfoFromFileInMemory(file_in_memory->data.data(), file_in_memory->data.size(), &info);
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
const auto dds_export_path = std::filesystem::path(dllpath).parent_path() / "d3dxout" / std::format("GW.EXE_{:X}.dds", file_in_memory->crc_hash);
if (!std::filesystem::exists(dds_export_path)) {
D3DXSaveTextureToFile(dds_export_path.string().c_str(), D3DXIFF_DDS, *ppTexture, nullptr);
}
#else
if (D3D_OK != DirectX::CreateWICTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, 0, D3DPOOL_MANAGED, DirectX::WIC_LOADER_MIP_AUTOGEN,
reinterpret_cast<IDirect3DTexture9**>(ppTexture))) {
*ppTexture = nullptr;
Warning("LoadWICTexture(%p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
#endif
}
else if (D3D_OK != DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false,
reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture))) {
*ppTexture = nullptr;
Warning("LoadDDSTexture Normal(%p, %#lX): FAILED\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_TEXTURE_NOT_LOADED;
}
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
SetLastCreatedCubeTexture(nullptr);
}
(*ppTexture)->FAKE = true;
Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}
template <typename T> requires uModTexturePtr<T>
void UnswitchTextures(T pTexture)
{
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef != nullptr) {
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
// cancel the link
CrossRef->CrossRef_D3Dtex = nullptr;
pTexture->CrossRef_D3Dtex = nullptr;
}
}
template <typename T> requires uModTexturePtr<T>
int SwitchTextures(T pTexture1, T pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
return RETURN_OK;
}
return RETURN_TEXTURE_NOT_SWITCHED;
}
-138
View File
@@ -1,138 +0,0 @@
#pragma once
constexpr auto crc32_poly = 0xEDB88320u;
constexpr auto ul_crc_in = 0xffffffff;
inline unsigned int GetCRC32(char* pcDatabuf, unsigned int ulDatalen)
{
unsigned int crc = ul_crc_in;
for (unsigned int idx = 0u; idx < ulDatalen; idx++) {
unsigned int data = *pcDatabuf++;
for (unsigned int bit = 0u; bit < 8u; bit++, data >>= 1) {
crc = crc >> 1 ^ ((crc ^ data) & 1 ? crc32_poly : 0);
}
}
return crc;
}
/*
case D3DFMT_MULTI2_ARGB8:
case D3DFMT_VERTEXDATA:
*/
inline int GetBitsFromFormat(D3DFORMAT format)
{
switch (format) //switch trough the formats to calculate the size of the raw data
{
case D3DFMT_A1: // 1-bit monochrome.
{
return 1;
break;
}
case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
case D3DFMT_A8: // 8-bit alpha only.
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
case D3DFMT_P8: // 8-bit color indexed.
case D3DFMT_L8: // 8-bit luminance only.
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
case D3DFMT_FORCE_DWORD:
case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
{
return 8;
break;
}
case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
case D3DFMT_L16: // 16-bit luminance only.
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
case D3DFMT_D16: // 16-bit z-buffer bit depth.
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
case D3DFMT_G8R8_G8B8: // ??
case D3DFMT_R8G8_B8G8: // ??
case D3DFMT_UYVY: // ??
case D3DFMT_YUY2: // ??
{
return 16;
break;
}
case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
{
return 24;
break;
}
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
case D3DFMT_D32: // 32-bit z-buffer bit depth.
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
//case : //
//case : //
//case : //
//case : //
{
return 32;
break;
}
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
{
return 64;
break;
}
case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
{
return 128;
break;
}
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5: {
return 8;
break;
}
case D3DFMT_DXT1: {
return 4;
break;
}
default: //compressed formats
{
return 4;
break;
}
}
}
+13
View File
@@ -12,4 +12,17 @@ namespace utils
vec.erase(found);
}
}
inline std::wstring utf8_to_wstring(const std::string& utf8str) {
if (utf8str.empty()) return {};
// Calculate the number of wide characters needed for the conversion
const int count = MultiByteToWideChar(CP_UTF8, 0, utf8str.c_str(), -1, nullptr, 0);
if (count == 0) throw std::runtime_error("Failed to convert UTF-8 to UTF-16");
std::wstring wstr(count, 0);
MultiByteToWideChar(CP_UTF8, 0, utf8str.c_str(), -1, wstr.data(), count);
return wstr;
}
}
-8
View File
@@ -1,8 +0,0 @@
#pragma once
#include <d3d9.h>
void InitInstance(HINSTANCE hModule);
void ExitInstance();
HMODULE LoadOriginalDll();
+8 -11
View File
@@ -2,23 +2,20 @@
#include <d3d9.h>
interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = nullptr; //cross reference
// fake texture: store the pointer to the original uMod_IDirect3DCubeTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
}
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DCubeTexture9() = default;
// callback interface
IDirect3DCubeTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DCubeTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashType Hash = 0u;
HashTuple Hash = {};
bool FAKE = false;
// original interface
@@ -47,5 +44,5 @@ interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level) override;
[[nodiscard]] HashType GetHash() const;
[[nodiscard]] HashTuple GetHash() const;
};
+1 -1
View File
@@ -4,8 +4,8 @@
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
#include "TextureClient.h"
class TextureClient;
class uMod_IDirect3DDevice9 : public IDirect3DDevice9 {
public:
+2 -2
View File
@@ -1,11 +1,11 @@
#pragma once
#include <d3d9.h>
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
#include "uMod_IDirect3DCubeTexture9.h"
#include "TextureClient.h"
class TextureClient;
class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex {
public:
+11 -15
View File
@@ -1,27 +1,23 @@
#pragma once
#include <d3d9.h>
struct TextureFileStruct;
interface uMod_IDirect3DTexture9 : public IDirect3DTexture9 {
uMod_IDirect3DTexture9(IDirect3DTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
// fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
}
virtual ~uMod_IDirect3DTexture9()
{
#include "Defines.h"
}
struct TextureFileStruct;
interface uMod_IDirect3DTexture9 : IDirect3DTexture9 {
uMod_IDirect3DTexture9(IDirect3DTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DTexture9() = default;
// callback interface
IDirect3DTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashType Hash = 0u;
HashTuple Hash = {};
bool FAKE = false;
// original interface
@@ -48,5 +44,5 @@ interface uMod_IDirect3DTexture9 : public IDirect3DTexture9 {
STDMETHOD(UnlockRect)(UINT Level) override;
STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect) override;
[[nodiscard]] HashType GetHash() const;
[[nodiscard]] HashTuple GetHash() const;
};
+7 -10
View File
@@ -4,21 +4,18 @@
interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = nullptr; //cross reference
// fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
}
: m_D3Dtex(*ppTex),
m_D3Ddev(pIDirect3DDevice9)
{}
virtual ~uMod_IDirect3DVolumeTexture9() = default;
// callback interface
IDirect3DVolumeTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DVolumeTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashType Hash = 0u;
HashTuple Hash = {};
bool FAKE = false;
// original interface
@@ -46,5 +43,5 @@ interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
STDMETHOD(UnlockBox)(UINT Level) override;
[[nodiscard]] HashType GetHash() const;
[[nodiscard]] HashTuple GetHash() const;
};
+186
View File
@@ -0,0 +1,186 @@
module;
#include "Main.h"
#include "Defines.h"
export module ModfileLoader;
import std;
import <libzippp.h>;
import ModfileLoader.TpfReader;
import TextureFunction;
namespace {
bool use_64_bit_crc = false;
HashType GetCrcFromFilename(const std::string& filename) {
const static std::regex re(R"(0x[0-9a-f]{4,16})", std::regex::optimize | std::regex::icase);
std::smatch match;
if (!std::regex_search(filename, match, re)) {
return 0;
}
uint64_t crc64_hash = 0;
const auto number_str = match.str();
try {
crc64_hash = std::stoull(number_str, nullptr, 16);
}
catch (const std::invalid_argument&) {
Warning("Failed to parse %s as a hash\n", filename.c_str());
return 0;
}
catch (const std::out_of_range&) {
Warning("Out of range while parsing %s as a hash\n", filename.c_str());
return 0;
}
use_64_bit_crc = use_64_bit_crc || crc64_hash > 0xFFFFFFFF;
return crc64_hash;
}
}
namespace HashCheck {
export bool Use64BitCrc() {
return use_64_bit_crc;
}
}
export class ModfileLoader {
std::filesystem::path file_name;
const std::string TPF_PASSWORD{
0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, static_cast<char>(0xA6), static_cast<char>(0xBD),
0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
0x46, 0x6F
};
public:
ModfileLoader(const std::filesystem::path& fileName);
std::vector<TexEntry> GetContents() const;
private:
std::vector<TexEntry> GetTpfContents() const;
std::vector<TexEntry> GetFileContents() const;
static void LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries);
};
ModfileLoader::ModfileLoader(const std::filesystem::path& fileName)
{
file_name = std::filesystem::absolute(fileName);
}
std::vector<TexEntry> ModfileLoader::GetContents() const
{
try {
return file_name.wstring().ends_with(L".tpf") ? GetTpfContents() : GetFileContents();
}
catch (const std::exception&) {
Warning("Failed to open mod file: %s\n", file_name.c_str());
}
return {};
}
std::vector<TexEntry> ModfileLoader::GetTpfContents() const
{
std::vector<TexEntry> entries;
auto tpf_reader = TpfReader(file_name);
const auto buffer = tpf_reader.ReadToEnd();
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
if (!zip_archive) {
Warning("Failed to open tpf file: %s - %u bytes!", file_name.c_str(), buffer.size());
return {};
}
zip_archive->setErrorHandlerCallback(
[](const std::string& message, const std::string& strerror, int zip_error_code, int system_error_code) -> void {
Message("GetTpfContents: %s %s %d %d\n", message.c_str(), strerror.c_str(), zip_error_code, system_error_code);
});
zip_archive->open();
LoadEntries(*zip_archive, entries);
zip_archive->close();
libzippp::ZipArchive::free(zip_archive);
return entries;
}
std::vector<TexEntry> ModfileLoader::GetFileContents() const
{
std::vector<TexEntry> entries;
libzippp::ZipArchive zip_archive(file_name.string());
zip_archive.open();
LoadEntries(zip_archive, entries);
zip_archive.close();
return entries;
}
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
for (const auto& entry : archive.getEntries()) {
if (!entry.isFile())
continue;
const auto crc_hash = GetCrcFromFilename(entry.getName());
if (!crc_hash)
continue;
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = entry.getSize();
std::vector vec(data_ptr, data_ptr + size);
std::filesystem::path tex_name(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
delete[] data_ptr;
}
}
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
for (const auto& line : lines) {
// 0xC57D73F7|GW.EXE_0xC57D73F7.tga\r\n
// match[1] | match[2]
const static auto address_file_regex = std::regex(R"(^[\\/.]*([^|]+)\|([^\r\n]+))", std::regex::optimize);
std::smatch match;
if (!std::regex_search(line, match, address_file_regex))
continue;
const auto address_string = match[1].str();
const auto file_path = match[2].str();
const auto crc_hash = GetCrcFromFilename(address_string);
if (!crc_hash)
continue;
const auto entry = archive.getEntry(file_path);
if (entry.isNull() || !entry.isFile())
continue;
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = static_cast<size_t>(entry.getSize());
std::vector vec(data_ptr, data_ptr + size);
const auto tex_name = std::filesystem::path(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension().string());
delete[] data_ptr;
}
}
void ModfileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TexEntry>& entries)
{
const auto def_file = archive.getEntry("texmod.def");
if (def_file.isNull() || !def_file.isFile()) {
ParseSimpleArchive(archive, entries);
}
else {
const auto def = def_file.readAsText();
std::istringstream iss(def);
std::vector<std::string> lines;
std::string line;
while (std::getline(iss, line)) {
lines.push_back(line);
}
ParseTexmodArchive(lines, archive, entries);
}
}
+58
View File
@@ -0,0 +1,58 @@
export module ModfileLoader.TpfReader;
import std;
export class TpfReader {
public:
TpfReader(const std::filesystem::path& path)
{
file_stream = std::ifstream(path, std::ios::binary);
if (!file_stream.seekg(0, std::ios::end).good() || !file_stream.seekg(0, std::ios::beg).good()) {
throw std::invalid_argument("Provided stream needs to have SEEK set to True");
}
}
~TpfReader()
{
file_stream.close();
}
std::vector<char> ReadToEnd()
{
file_stream.seekg(0, std::ios::end);
line_length = file_stream.tellg();
file_stream.seekg(0, std::ios::beg); // Go to the beginning of the stream
std::vector<char> data(static_cast<long>(line_length));
file_stream.read(data.data(), line_length);
for (auto i = 0u; i < data.size(); i++) {
data[i] = XOR(data[i], i);
}
for (auto i = data.size() - 1; i > 0 && data[i] != 0; i--) {
data[i] = 0;
}
// in the other zip libraries, these had to be cut off, with libzip we need to zero them out
// cutting them off makes the archive invalid
//data.resize(last_zero);
return data;
}
private:
std::ifstream file_stream;
std::streamoff line_length = 0;
[[nodiscard]] char XOR(const char b, const long position) const
{
if (position > line_length - 4) {
return b ^ TPF_XOREven;
}
return position % 2 == 0 ? b ^ TPF_XOREven : b ^ TPF_XOROdd;
}
static constexpr char TPF_XOROdd = 0x3F;
static constexpr char TPF_XOREven = static_cast<char>(0xA4);
};
+373
View File
@@ -0,0 +1,373 @@
module;
#include "Main.h"
#include "Error.h"
#include "uMod_IDirect3DTexture9.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <DirectXTex/DirectXTex.h>
export module TextureClient;
import TextureFunction;
import ModfileLoader;
export std::vector<std::pair<std::string, std::string>> modlists_contents;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
*/
export class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
~TextureClient();
int AddTexture(uModTexturePtr auto pTexture);
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
int LookUpToMod(uModTexturePtr auto pTexture);
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
private:
IDirect3DDevice9* D3D9Device;
// Cached info about whether this id a dx9ex device or not; used for proxy functions
bool isDirectXExDevice = false;
// DX9 proxy functions
void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
bool should_update = false;
int LockMutex();
int UnlockMutex();
HANDLE hMutex;
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple);
std::filesystem::path dll_path; // path to gmod dll
};
TextureClient::TextureClient(IDirect3DDevice9* device)
{
Message("TextureClient::TextureClient(): %p\n", this);
D3D9Device = device;
void* cpy;
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
hMutex = CreateMutex(nullptr, false, nullptr);
}
TextureClient::~TextureClient()
{
Message("TextureClient::~TextureClient(): %p\n", this);
if (hMutex != nullptr) {
CloseHandle(hMutex);
}
for (const auto texture_file_struct : modded_textures | std::views::values) {
delete texture_file_struct;
}
modded_textures.clear();
}
int TextureClient::MergeUpdate()
{
if (!should_update) return RETURN_OK;
should_update = false;
if (const int ret = LockMutex()) {
gl_ErrorState |= uMod_ERROR_TEXTURE;
return ret;
}
Message("MergeUpdate(): %p\n", this);
for (const auto pTexture : OriginalTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalVolumeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalCubeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
return UnlockMutex();
}
void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
}
void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
}
void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
}
int TextureClient::LockMutex()
{
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
return RETURN_NO_MUTEX;
}
if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
}
return RETURN_OK;
}
int TextureClient::UnlockMutex()
{
if (ReleaseMutex(hMutex) == 0) {
return RETURN_MUTEX_UNLOCK;
}
return RETURN_OK;
}
gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
{
const auto texture_file_struct = new TextureFileStruct();
texture_file_struct->crc_hash = entry.crc_hash;
const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress, dll_path);
texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
return texture_file_struct;
}
std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const std::filesystem::path& dll_path, const bool compress)
{
const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
if (FAILED(hr)) return {};
Message("Initialize: loading file %s... ", modfile.c_str());
auto file_loader = ModfileLoader(modfile);
auto entries = file_loader.GetContents();
if (entries.empty()) {
Message("No entries found.\n");
return {};
}
Message("%zu textures... ", entries.size());
std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
texture_file_structs.reserve(entries.size());
unsigned file_bytes_loaded = 0;
for (auto& tpf_entry : entries) {
const auto tex_file_struct = AddFile(tpf_entry, compress, dll_path);
texture_file_structs.push_back(tex_file_struct);
file_bytes_loaded += texture_file_structs.back()->data.size();
}
entries.clear();
Message("%d bytes loaded.\n", file_bytes_loaded);
CoUninitialize();
return texture_file_structs;
}
void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple)
{
static std::vector<std::filesystem::path> loaded_modfiles{};
std::locale::global(std::locale(""));
std::istringstream file(modfile_tuple.second);
std::string line;
std::vector<std::filesystem::path> modfiles;
while (std::getline(file, line)) {
// Remove newline character
line.erase(std::ranges::remove(line, '\r').begin(), line.end());
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
const auto wline = utils::utf8_to_wstring(line);
const auto fsline = std::filesystem::path(wline);
if (!std::ranges::contains(loaded_modfiles, fsline)) {
modfiles.push_back(fsline);
loaded_modfiles.push_back(fsline);
}
}
auto files_size = 0ull;
for (const auto modfile : modfiles) {
if (std::filesystem::exists(modfile)) {
files_size += std::filesystem::file_size(modfile);
}
}
std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
for (const auto modfile : modfiles) {
futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, dll_path, files_size > 400'000'000));
}
auto loaded_size = 0u;
for (auto& future : futures) {
const auto texture_file_structs = future.get();
for (const auto texture_file_struct : texture_file_structs) {
if (!texture_file_struct->crc_hash) continue;
if (!modded_textures.contains(texture_file_struct->crc_hash)) {
modded_textures.emplace(texture_file_struct->crc_hash, texture_file_struct);
loaded_size += texture_file_struct->data.size();
}
else {
delete texture_file_struct;
}
}
should_update = true;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", modfile_tuple.first.c_str(), loaded_size, loaded_size / 1024 / 1024);
}
void TextureClient::Initialize()
{
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
for (const auto& modlists_content : modlists_contents) {
LoadModsFromModlist(modlists_content);
}
const auto t2 = std::chrono::high_resolution_clock::now();
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
Info("Initialize: end, took %d ms\n", ms);
}
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
{
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
SetLastCreatedCubeTexture(nullptr);
}
if (pTexture->FAKE) {
return RETURN_OK; // this is a fake texture
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
pTexture->Hash = pTexture->GetHash();
if (!pTexture->Hash) {
return RETURN_FATAL_ERROR;
}
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
OriginalTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
OriginalVolumeTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
OriginalCubeTextures.push_back(pTexture);
}
return LookUpToMod(pTexture); // check if this texture should be modded
}
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
{
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (!pTexture->FAKE) {
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
utils::erase_first(OriginalTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
utils::erase_first(OriginalVolumeTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
utils::erase_first(OriginalCubeTextures, pTexture);
}
}
if (!pTexture->Reference)
return RETURN_OK; // Should this ever happen?
return RETURN_OK;
}
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
int ret = RETURN_OK;
if (pTexture->CrossRef_D3Dtex != nullptr)
return ret; // bug, this texture is already switched
auto found = modded_textures.find(pTexture->Hash.crc32);
if (found == modded_textures.end())
if (found = modded_textures.find(pTexture->Hash.crc64), !pTexture->Hash.crc64 || found == modded_textures.end())
return ret;
const auto textureFileStruct = found->second;
decltype(pTexture) fake_Texture;
ret = LoadTexture(textureFileStruct, &fake_Texture);
if (ret != RETURN_OK)
return ret;
ret = SwitchTextures(fake_Texture, pTexture);
if (ret != RETURN_OK) {
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
fake_Texture->Release();
return ret;
}
fake_Texture->Reference = textureFileStruct;
return ret;
}
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if (const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false,
reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture)); ret != D3D_OK) {
*ppTexture = nullptr;
Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
return RETURN_TEXTURE_NOT_LOADED;
}
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
SetLastCreatedCubeTexture(nullptr);
}
(*ppTexture)->FAKE = true;
Message("LoadTexture (%p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}
+415
View File
@@ -0,0 +1,415 @@
module;
#include "Main.h"
#include <d3d9types.h>
#include <DirectXTex/DirectXTex.h>
export module TextureFunction;
export template <typename T>
concept uModTexturePtr = requires(T a)
{
std::same_as<uMod_IDirect3DTexture9*, T> ||
std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
std::same_as<uMod_IDirect3DCubeTexture9*, T>;
};
export template <typename T>
concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
export template <typename T> requires uModTexturePtr<T>
void UnswitchTextures(T pTexture)
{
decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef != nullptr) {
std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
// cancel the link
CrossRef->CrossRef_D3Dtex = nullptr;
pTexture->CrossRef_D3Dtex = nullptr;
}
}
export template <typename T> requires uModTexturePtr<T>
int SwitchTextures(T pTexture1, T pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
return RETURN_OK;
}
return RETURN_TEXTURE_NOT_SWITCHED;
}
constexpr auto crctab64 = std::to_array({
0x0000000000000000ULL, 0x7ad870c830358979ULL, 0xf5b0e190606b12f2ULL,
0x8f689158505e9b8bULL, 0xc038e5739841b68fULL, 0xbae095bba8743ff6ULL,
0x358804e3f82aa47dULL, 0x4f50742bc81f2d04ULL, 0xab28ecb46814fe75ULL,
0xd1f09c7c5821770cULL, 0x5e980d24087fec87ULL, 0x24407dec384a65feULL,
0x6b1009c7f05548faULL, 0x11c8790fc060c183ULL, 0x9ea0e857903e5a08ULL,
0xe478989fa00bd371ULL, 0x7d08ff3b88be6f81ULL, 0x07d08ff3b88be6f8ULL,
0x88b81eabe8d57d73ULL, 0xf2606e63d8e0f40aULL, 0xbd301a4810ffd90eULL,
0xc7e86a8020ca5077ULL, 0x4880fbd87094cbfcULL, 0x32588b1040a14285ULL,
0xd620138fe0aa91f4ULL, 0xacf86347d09f188dULL, 0x2390f21f80c18306ULL,
0x594882d7b0f40a7fULL, 0x1618f6fc78eb277bULL, 0x6cc0863448deae02ULL,
0xe3a8176c18803589ULL, 0x997067a428b5bcf0ULL, 0xfa11fe77117cdf02ULL,
0x80c98ebf2149567bULL, 0x0fa11fe77117cdf0ULL, 0x75796f2f41224489ULL,
0x3a291b04893d698dULL, 0x40f16bccb908e0f4ULL, 0xcf99fa94e9567b7fULL,
0xb5418a5cd963f206ULL, 0x513912c379682177ULL, 0x2be1620b495da80eULL,
0xa489f35319033385ULL, 0xde51839b2936bafcULL, 0x9101f7b0e12997f8ULL,
0xebd98778d11c1e81ULL, 0x64b116208142850aULL, 0x1e6966e8b1770c73ULL,
0x8719014c99c2b083ULL, 0xfdc17184a9f739faULL, 0x72a9e0dcf9a9a271ULL,
0x08719014c99c2b08ULL, 0x4721e43f0183060cULL, 0x3df994f731b68f75ULL,
0xb29105af61e814feULL, 0xc849756751dd9d87ULL, 0x2c31edf8f1d64ef6ULL,
0x56e99d30c1e3c78fULL, 0xd9810c6891bd5c04ULL, 0xa3597ca0a188d57dULL,
0xec09088b6997f879ULL, 0x96d1784359a27100ULL, 0x19b9e91b09fcea8bULL,
0x636199d339c963f2ULL, 0xdf7adabd7a6e2d6fULL, 0xa5a2aa754a5ba416ULL,
0x2aca3b2d1a053f9dULL, 0x50124be52a30b6e4ULL, 0x1f423fcee22f9be0ULL,
0x659a4f06d21a1299ULL, 0xeaf2de5e82448912ULL, 0x902aae96b271006bULL,
0x74523609127ad31aULL, 0x0e8a46c1224f5a63ULL, 0x81e2d7997211c1e8ULL,
0xfb3aa75142244891ULL, 0xb46ad37a8a3b6595ULL, 0xceb2a3b2ba0eececULL,
0x41da32eaea507767ULL, 0x3b024222da65fe1eULL, 0xa2722586f2d042eeULL,
0xd8aa554ec2e5cb97ULL, 0x57c2c41692bb501cULL, 0x2d1ab4dea28ed965ULL,
0x624ac0f56a91f461ULL, 0x1892b03d5aa47d18ULL, 0x97fa21650afae693ULL,
0xed2251ad3acf6feaULL, 0x095ac9329ac4bc9bULL, 0x7382b9faaaf135e2ULL,
0xfcea28a2faafae69ULL, 0x8632586aca9a2710ULL, 0xc9622c4102850a14ULL,
0xb3ba5c8932b0836dULL, 0x3cd2cdd162ee18e6ULL, 0x460abd1952db919fULL,
0x256b24ca6b12f26dULL, 0x5fb354025b277b14ULL, 0xd0dbc55a0b79e09fULL,
0xaa03b5923b4c69e6ULL, 0xe553c1b9f35344e2ULL, 0x9f8bb171c366cd9bULL,
0x10e3202993385610ULL, 0x6a3b50e1a30ddf69ULL, 0x8e43c87e03060c18ULL,
0xf49bb8b633338561ULL, 0x7bf329ee636d1eeaULL, 0x012b592653589793ULL,
0x4e7b2d0d9b47ba97ULL, 0x34a35dc5ab7233eeULL, 0xbbcbcc9dfb2ca865ULL,
0xc113bc55cb19211cULL, 0x5863dbf1e3ac9decULL, 0x22bbab39d3991495ULL,
0xadd33a6183c78f1eULL, 0xd70b4aa9b3f20667ULL, 0x985b3e827bed2b63ULL,
0xe2834e4a4bd8a21aULL, 0x6debdf121b863991ULL, 0x1733afda2bb3b0e8ULL,
0xf34b37458bb86399ULL, 0x8993478dbb8deae0ULL, 0x06fbd6d5ebd3716bULL,
0x7c23a61ddbe6f812ULL, 0x3373d23613f9d516ULL, 0x49aba2fe23cc5c6fULL,
0xc6c333a67392c7e4ULL, 0xbc1b436e43a74e9dULL, 0x95ac9329ac4bc9b5ULL,
0xef74e3e19c7e40ccULL, 0x601c72b9cc20db47ULL, 0x1ac40271fc15523eULL,
0x5594765a340a7f3aULL, 0x2f4c0692043ff643ULL, 0xa02497ca54616dc8ULL,
0xdafce7026454e4b1ULL, 0x3e847f9dc45f37c0ULL, 0x445c0f55f46abeb9ULL,
0xcb349e0da4342532ULL, 0xb1eceec59401ac4bULL, 0xfebc9aee5c1e814fULL,
0x8464ea266c2b0836ULL, 0x0b0c7b7e3c7593bdULL, 0x71d40bb60c401ac4ULL,
0xe8a46c1224f5a634ULL, 0x927c1cda14c02f4dULL, 0x1d148d82449eb4c6ULL,
0x67ccfd4a74ab3dbfULL, 0x289c8961bcb410bbULL, 0x5244f9a98c8199c2ULL,
0xdd2c68f1dcdf0249ULL, 0xa7f41839ecea8b30ULL, 0x438c80a64ce15841ULL,
0x3954f06e7cd4d138ULL, 0xb63c61362c8a4ab3ULL, 0xcce411fe1cbfc3caULL,
0x83b465d5d4a0eeceULL, 0xf96c151de49567b7ULL, 0x76048445b4cbfc3cULL,
0x0cdcf48d84fe7545ULL, 0x6fbd6d5ebd3716b7ULL, 0x15651d968d029fceULL,
0x9a0d8ccedd5c0445ULL, 0xe0d5fc06ed698d3cULL, 0xaf85882d2576a038ULL,
0xd55df8e515432941ULL, 0x5a3569bd451db2caULL, 0x20ed197575283bb3ULL,
0xc49581ead523e8c2ULL, 0xbe4df122e51661bbULL, 0x3125607ab548fa30ULL,
0x4bfd10b2857d7349ULL, 0x04ad64994d625e4dULL, 0x7e7514517d57d734ULL,
0xf11d85092d094cbfULL, 0x8bc5f5c11d3cc5c6ULL, 0x12b5926535897936ULL,
0x686de2ad05bcf04fULL, 0xe70573f555e26bc4ULL, 0x9ddd033d65d7e2bdULL,
0xd28d7716adc8cfb9ULL, 0xa85507de9dfd46c0ULL, 0x273d9686cda3dd4bULL,
0x5de5e64efd965432ULL, 0xb99d7ed15d9d8743ULL, 0xc3450e196da80e3aULL,
0x4c2d9f413df695b1ULL, 0x36f5ef890dc31cc8ULL, 0x79a59ba2c5dc31ccULL,
0x037deb6af5e9b8b5ULL, 0x8c157a32a5b7233eULL, 0xf6cd0afa9582aa47ULL,
0x4ad64994d625e4daULL, 0x300e395ce6106da3ULL, 0xbf66a804b64ef628ULL,
0xc5bed8cc867b7f51ULL, 0x8aeeace74e645255ULL, 0xf036dc2f7e51db2cULL,
0x7f5e4d772e0f40a7ULL, 0x05863dbf1e3ac9deULL, 0xe1fea520be311aafULL,
0x9b26d5e88e0493d6ULL, 0x144e44b0de5a085dULL, 0x6e963478ee6f8124ULL,
0x21c640532670ac20ULL, 0x5b1e309b16452559ULL, 0xd476a1c3461bbed2ULL,
0xaeaed10b762e37abULL, 0x37deb6af5e9b8b5bULL, 0x4d06c6676eae0222ULL,
0xc26e573f3ef099a9ULL, 0xb8b627f70ec510d0ULL, 0xf7e653dcc6da3dd4ULL,
0x8d3e2314f6efb4adULL, 0x0256b24ca6b12f26ULL, 0x788ec2849684a65fULL,
0x9cf65a1b368f752eULL, 0xe62e2ad306bafc57ULL, 0x6946bb8b56e467dcULL,
0x139ecb4366d1eea5ULL, 0x5ccebf68aecec3a1ULL, 0x2616cfa09efb4ad8ULL,
0xa97e5ef8cea5d153ULL, 0xd3a62e30fe90582aULL, 0xb0c7b7e3c7593bd8ULL,
0xca1fc72bf76cb2a1ULL, 0x45775673a732292aULL, 0x3faf26bb9707a053ULL,
0x70ff52905f188d57ULL, 0x0a2722586f2d042eULL, 0x854fb3003f739fa5ULL,
0xff97c3c80f4616dcULL, 0x1bef5b57af4dc5adULL, 0x61372b9f9f784cd4ULL,
0xee5fbac7cf26d75fULL, 0x9487ca0fff135e26ULL, 0xdbd7be24370c7322ULL,
0xa10fceec0739fa5bULL, 0x2e675fb4576761d0ULL, 0x54bf2f7c6752e8a9ULL,
0xcdcf48d84fe75459ULL, 0xb71738107fd2dd20ULL, 0x387fa9482f8c46abULL,
0x42a7d9801fb9cfd2ULL, 0x0df7adabd7a6e2d6ULL, 0x772fdd63e7936bafULL,
0xf8474c3bb7cdf024ULL, 0x829f3cf387f8795dULL, 0x66e7a46c27f3aa2cULL,
0x1c3fd4a417c62355ULL, 0x935745fc4798b8deULL, 0xe98f353477ad31a7ULL,
0xa6df411fbfb21ca3ULL, 0xdc0731d78f8795daULL, 0x536fa08fdfd90e51ULL,
0x29b7d047efec8728ULL
});
export namespace TextureFunction {
uint64_t get_crc64(const char* data, unsigned int length) {
uint64_t crc = 0xFFFFFFFFFFFFFFFFULL;
while (length--) {
crc = crctab64[(crc ^ *data++) & 0xFF] ^ (crc >> 8);
}
return crc;
}
uint32_t get_crc32(const char* data_ptr, const unsigned int length)
{
constexpr static auto crc32_poly = 0xEDB88320u;
constexpr static auto ul_crc_in = 0xffffffff;
unsigned int crc = ul_crc_in;
for (unsigned int idx = 0u; idx < length; idx++) {
unsigned int data = *data_ptr++;
for (unsigned int bit = 0u; bit < 8u; bit++, data >>= 1) {
crc = crc >> 1 ^ ((crc ^ data) & 1 ? crc32_poly : 0);
}
}
return crc;
}
int GetBitsFromFormat(D3DFORMAT format)
{
switch (format) //switch trough the formats to calculate the size of the raw data
{
case D3DFMT_A1: // 1-bit monochrome.
{
return 1;
}
case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
case D3DFMT_A8: // 8-bit alpha only.
case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
case D3DFMT_P8: // 8-bit color indexed.
case D3DFMT_L8: // 8-bit luminance only.
case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
case D3DFMT_FORCE_DWORD:
case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
{
return 8;
}
case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
case D3DFMT_L16: // 16-bit luminance only.
case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
case D3DFMT_D16: // 16-bit z-buffer bit depth.
case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
case D3DFMT_G8R8_G8B8: // ??
case D3DFMT_R8G8_B8G8: // ??
case D3DFMT_UYVY: // ??
case D3DFMT_YUY2: // ??
{
return 16;
}
case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
{
return 24;
}
case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
case D3DFMT_D32: // 32-bit z-buffer bit depth.
case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
{
return 32;
}
case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
{
return 64;
}
case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
{
return 128;
}
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5: {
return 8;
}
case D3DFMT_DXT1: {
return 4;
}
default: //compressed formats
{
return 4;
}
}
}
DirectX::ScratchImage ImageConvertToBGRA(DirectX::ScratchImage& image, const TexEntry& entry)
{
if (image.GetMetadata().format == DXGI_FORMAT_B8G8R8A8_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC1_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC2_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC3_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC4_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC5_UNORM) {
return std::move(image);
}
DirectX::ScratchImage bgra_image;
const HRESULT hr = DirectX::Convert(
image.GetImages(),
image.GetImageCount(),
image.GetMetadata(),
DXGI_FORMAT_B8G8R8A8_UNORM,
DirectX::TEX_FILTER_DEFAULT,
DirectX::TEX_THRESHOLD_DEFAULT,
bgra_image);
if (FAILED(hr)) {
Warning("ImageConvertToBGRA (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
bgra_image = std::move(image);
}
image.Release();
return bgra_image;
}
DirectX::ScratchImage ImageGenerateMipMaps(DirectX::ScratchImage& image, const TexEntry& entry)
{
if (entry.ext == ".dds") {
return std::move(image);
}
DirectX::ScratchImage mipmapped_image;
const auto hr = DirectX::GenerateMipMaps(
image.GetImages(),
image.GetImageCount(),
image.GetMetadata(),
DirectX::TEX_FILTER_DEFAULT,
0,
mipmapped_image);
if (FAILED(hr)) {
Warning("GenerateMipMaps (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
mipmapped_image = std::move(image);
}
image.Release();
return mipmapped_image;
}
DirectX::ScratchImage ImageCompress(DirectX::ScratchImage& image, const TexEntry& entry)
{
if (image.GetMetadata().format == DXGI_FORMAT_BC1_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC2_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC3_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC4_UNORM ||
image.GetMetadata().format == DXGI_FORMAT_BC5_UNORM) {
return std::move(image);
}
DirectX::ScratchImage compressed_image;
const auto hr = DirectX::Compress(
image.GetImages(),
image.GetImageCount(),
image.GetMetadata(),
DXGI_FORMAT_BC3_UNORM,
DirectX::TEX_COMPRESS_DEFAULT,
DirectX::TEX_THRESHOLD_DEFAULT,
compressed_image);
if (FAILED(hr)) {
Warning("ImageCompress (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
compressed_image = std::move(image);
}
image.Release();
return compressed_image;
}
void ImageSave(const DirectX::ScratchImage& image, const TexEntry& entry, const std::filesystem::path& dll_path)
{
const auto file_name = std::format("0x{:x}.dds", entry.crc_hash);
const auto file_out = dll_path / "textures" / file_name;
try {
if (std::filesystem::exists(file_out)) {
return;
}
if (!std::filesystem::exists(file_out.parent_path())) {
std::filesystem::create_directory(file_out.parent_path());
}
const auto hr = DirectX::SaveToDDSFile(
image.GetImages(),
image.GetImageCount(),
image.GetMetadata(),
DirectX::DDS_FLAGS_NONE,
file_out.c_str());
if (FAILED(hr)) {
Warning("SaveDDSImageToDisk (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
}
}
catch (const std::exception& e) {
Warning("SaveDDSImageToDisk (%#lX%s): %s\n", entry.crc_hash, entry.ext.c_str(), e.what());
return;
}
}
DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, [[maybe_unused]] const std::filesystem::path& dll_path)
{
DirectX::ScratchImage image;
HRESULT hr = 0;
if (entry.ext == ".dds") {
hr = DirectX::LoadFromDDSMemory(entry.data.data(), entry.data.size(), DirectX::DDS_FLAGS_NONE, nullptr, image);
}
else if (entry.ext == ".tga") {
hr = DirectX::LoadFromTGAMemory(entry.data.data(), entry.data.size(), DirectX::TGA_FLAGS_BGR, nullptr, image);
}
else if (entry.ext == ".hdr") {
hr = DirectX::LoadFromHDRMemory(entry.data.data(), entry.data.size(), nullptr, image);
}
else {
hr = DirectX::LoadFromWICMemory(entry.data.data(), entry.data.size(), DirectX::WIC_FLAGS_NONE, nullptr, image);
if (image.GetMetadata().format == DXGI_FORMAT_B8G8R8X8_UNORM) {
image.OverrideFormat(DXGI_FORMAT_B8G8R8A8_UNORM);
}
}
entry.data.clear();
if (FAILED(hr)) {
Warning("LoadImageFromMemory (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
return {};
}
auto bgra_image = ImageConvertToBGRA(image, entry);
auto mipmapped_image = ImageGenerateMipMaps(bgra_image, entry);
const auto compressed_image = compress ? ImageCompress(mipmapped_image, entry) : std::move(mipmapped_image);
DirectX::Blob dds_blob;
hr = DirectX::SaveToDDSMemory(
compressed_image.GetImages(),
compressed_image.GetImageCount(),
compressed_image.GetMetadata(),
DirectX::DDS_FLAGS_NONE,
dds_blob);
if (FAILED(hr)) {
Warning("SaveDDSImageToMemory (%#lX%s): FAILED\n", entry.crc_hash, entry.ext.c_str());
return {};
}
#ifdef _DEBUG
ImageSave(compressed_image, entry, dll_path);
#endif
return dds_blob;
}
}
+1 -1
View File
@@ -16,7 +16,7 @@ const char *function)
GetModuleFileName(gl_hThisInstance, module_path, _countof(module_path));
}
if (!*module_path) {
strcpy(module_path, "Unknown");
strcpy_s(module_path, "Unknown");
}
const char* fmt = "Module: %s\n\nExpr: %s\n\nFile: %s\n\nFunction: %s, line %d";
int len = snprintf(NULL, 0, fmt, module_path, expr, file, function, line);
-186
View File
@@ -1,186 +0,0 @@
#include <..\header\Main.h>
#include <filesystem>
#include "FileLoader.h"
#include "TpfReader.h"
FileLoader::FileLoader(const std::string& fileName)
{
file_name = std::filesystem::absolute(fileName).string();
}
std::vector<TextureFileStruct> FileLoader::GetContents()
{
try {
return file_name.ends_with(".tpf") ? GetTpfContents() : GetFileContents();
}
catch (const std::exception&) {
Warning("Failed to open mod file: %s\n", file_name.c_str());
}
return {};
}
std::vector<TextureFileStruct> FileLoader::GetTpfContents()
{
std::vector<TextureFileStruct> entries;
auto tpf_reader = TpfReader(file_name);
const auto buffer = tpf_reader.ReadToEnd();
const auto zip_archive = libzippp::ZipArchive::fromBuffer(buffer.data(), buffer.size(), false, TPF_PASSWORD);
if (!zip_archive) {
Warning("Failed to open tpf file: %s - %u bytes!", file_name.c_str(), buffer.size());
return {};
}
zip_archive->setErrorHandlerCallback(
[](const std::string& message, const std::string& strerror, int zip_error_code, int system_error_code) -> void {
Message("GetTpfContents: %s %s %d %d\n", message.c_str(), strerror.c_str(), zip_error_code, system_error_code);
});
zip_archive->open();
LoadEntries(*zip_archive, entries);
zip_archive->close();
libzippp::ZipArchive::free(zip_archive);
return entries;
}
std::vector<TextureFileStruct> FileLoader::GetFileContents()
{
std::vector<TextureFileStruct> entries;
libzippp::ZipArchive zip_archive(file_name);
zip_archive.open();
LoadEntries(zip_archive, entries);
zip_archive.close();
return entries;
}
void ParseSimpleArchive(const libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
for (const auto& entry : archive.getEntries()) {
if (entry.isFile()) {
//TODO: #6 - Implement regex search
auto name = entry.getName();
// Remove the part before the last underscore (if any)
size_t firstIndex = name.find_last_of('_');
while (firstIndex != std::string::npos) {
if (firstIndex >= entry.getName().length() - 1) {
name = entry.getName();
}
else {
name = entry.getName().substr(firstIndex + 1);
}
firstIndex = name.find_last_of('_');
}
// Remove the file extension (if any)
size_t lastIndex = name.find_last_of('.');
if (lastIndex != std::string::npos) {
name = name.substr(0, lastIndex);
}
uint32_t crc_hash;
try {
crc_hash = std::stoul(name, nullptr, 16);
}
catch (const std::invalid_argument& e) {
Warning("Failed to parse %s as a hash", name.c_str());
continue;
}
catch (const std::out_of_range& e) {
Message("Out of range while parsing %s as a hash", name.c_str());
continue;
}
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = entry.getSize();
std::vector vec(data_ptr, data_ptr + size);
std::filesystem::path tex_name(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
delete[] data_ptr;
}
}
}
void ParseTexmodArchive(std::vector<std::string>& lines, libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
for (const auto& line : lines) {
std::istringstream iss(line);
std::string part;
std::vector<std::string> splits;
// Split the line by '|'
while (std::getline(iss, part, '|')) {
splits.push_back(part);
}
if (splits.size() != 2) {
continue;
}
std::string addrstr = splits[0];
std::string path = splits[1];
// Remove unwanted characters from the beginning of the path
while (!path.empty() && (path[0] == '.' && (path[1] == '/' || path[1] == '\\')) || path[0] == '/' || path[0] == '\\') {
path.erase(0, 1);
}
// Remove trailing newline and carriage return characters
if (const auto end_pos = path.find_last_not_of("\r\n"); end_pos != std::string::npos) {
path.erase(end_pos + 1);
}
else if (!path.empty()) {
path.clear();
}
const auto entry = archive.getEntry(path);
if (entry.isNull()) {
continue;
}
if (!entry.isFile()) {
continue;
}
uint32_t crc_hash{};
try {
crc_hash = std::stoul(addrstr, nullptr, 16);
}
catch (const std::invalid_argument& e) {
Warning("Failed to parse %s as a hash", addrstr.c_str());
continue;
}
catch (const std::out_of_range& e) {
Warning("Out of range while parsing %s as a hash", addrstr.c_str());
continue;
}
const auto data_ptr = static_cast<BYTE*>(entry.readAsBinary());
const auto size = static_cast<size_t>(entry.getSize());
std::vector vec(data_ptr, data_ptr + size);
const auto tex_name = std::filesystem::path(entry.getName());
entries.emplace_back(std::move(vec), crc_hash, tex_name.extension() != ".dds");
delete[] data_ptr;
}
}
void FileLoader::LoadEntries(libzippp::ZipArchive& archive, std::vector<TextureFileStruct>& entries)
{
const auto def_file = archive.getEntry("texmod.def");
if (def_file.isNull() || !def_file.isFile()) {
ParseSimpleArchive(archive, entries);
}
else {
const auto def = def_file.readAsText();
std::istringstream iss(def);
std::vector<std::string> lines;
std::string line;
while (std::getline(iss, line)) {
lines.push_back(line);
}
ParseTexmodArchive(lines, archive, entries);
}
}
-172
View File
@@ -1,172 +0,0 @@
#include <filesystem>
#include <fstream>
#include "Main.h"
TextureClient::TextureClient(IDirect3DDevice9* device)
{
Message("TextureClient::TextureClient(): %p\n", this);
D3D9Device = device;
void* cpy;
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
mutex = CreateMutex(nullptr, false, nullptr);
}
TextureClient::~TextureClient()
{
Message("TextureClient::~TextureClient(): %p\n", this);
if (mutex != nullptr) {
CloseHandle(mutex);
}
for (const auto& it : modded_textures) {
delete it.second;
}
modded_textures.clear();
}
int TextureClient::MergeUpdate()
{
if (!should_update) return RETURN_OK;
should_update = false;
if (const int ret = LockMutex()) {
gl_ErrorState |= uMod_ERROR_TEXTURE;
return ret;
}
Message("MergeUpdate(): %p\n", this);
for (const auto pTexture : OriginalTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalVolumeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalCubeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
return UnlockMutex();
}
void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
}
void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
}
void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
}
int TextureClient::LockMutex()
{
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
return RETURN_NO_MUTEX;
}
if (WAIT_OBJECT_0 != WaitForSingleObject(mutex, 100)) {
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
}
return RETURN_OK;
}
int TextureClient::UnlockMutex()
{
if (ReleaseMutex(mutex) == 0) {
return RETURN_MUTEX_UNLOCK;
}
return RETURN_OK;
}
unsigned long TextureClient::AddFile(TextureFileStruct& entry)
{
if (modded_textures.contains(entry.crc_hash)) {
return 0;
}
TextureFileStruct* texture_file_struct = new TextureFileStruct();
texture_file_struct->data = std::move(entry.data);
texture_file_struct->crc_hash = entry.crc_hash;
texture_file_struct->is_wic_texture = entry.is_wic_texture;
modded_textures.emplace(entry.crc_hash, texture_file_struct);
should_update = true;
return texture_file_struct->data.size();
}
void TextureClient::LoadModsFromFile(const char* source)
{
static unsigned long loaded_size = 0;
Message("Initialize: searching in %s\n", source);
std::ifstream file(source);
if (!file.is_open()) {
Warning("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
return;
}
Message("Initialize: found modlist.txt. Reading\n");
std::string line;
while (std::getline(file, line)) {
Message("Initialize: loading file %s... ", line.c_str());
// Remove newline character
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
auto file_loader = FileLoader(line);
auto entries = file_loader.GetContents();
if (loaded_size > 1'500'000'000) {
Message("LoadModsFromFile: Loaded %d bytes, aborting!!!\n", loaded_size);
return;
}
if (entries.empty()) {
Message("No entries found.\n");
continue;
}
Message("%zu textures... ", entries.size());
unsigned long file_bytes_loaded = 0;
for (auto& tpf_entry : entries) {
file_bytes_loaded += AddFile(tpf_entry);
}
entries.clear();
Message("%d bytes loaded.\n", file_bytes_loaded);
loaded_size += file_bytes_loaded;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
}
void TextureClient::Initialize()
{
Message("Initialize: begin\n");
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
const auto exe = std::filesystem::path(gwpath).parent_path();
const auto dll = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe, dll}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
LoadModsFromFile(modlist.string().c_str());
}
}
Message("Initialize: end\n");
}
+53 -32
View File
@@ -1,15 +1,15 @@
#include "dll_main.h"
#include <Windows.h>
#include "Main.h"
#include <Psapi.h>
#include "MinHook.h"
#include <filesystem>
import TextureClient;
void ExitInstance();
void InitInstance(HINSTANCE hModule);
namespace {
#define DISABLE_HOOK(var) if(var) { MH_DisableHook(var);}
#define DISABLE_HOOK(var) if(var) { MH_DisableHook(var);}
using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
@@ -29,9 +29,8 @@ namespace {
HMODULE gMod_Loaded_d3d9_Module_Handle = nullptr;
HMODULE FindLoadedModuleByName(const char* name, bool include_this_module = false) {
HMODULE FindLoadedModuleByName(const char* name, bool include_this_module = false)
{
HMODULE hModules[1024];
HANDLE hProcess;
DWORD cbNeeded;
@@ -47,7 +46,7 @@ namespace {
TCHAR szModuleName[MAX_PATH];
ASSERT(GetModuleFileName(hModules[i], szModuleName, _countof(szModuleName)) > 0);
const auto basename = strrchr(szModuleName, '\\');
if (basename && stricmp(basename + 1, name) == 0)
if (basename && _stricmp(basename + 1, name) == 0)
return hModules[i];
}
return nullptr;
@@ -66,8 +65,6 @@ namespace {
const auto exe_path = std::filesystem::path(executable_path);
const auto gmod_path = std::filesystem::path(dll_path);
bool successful_load = false;
if (exe_path.parent_path() != gmod_path.parent_path()
|| gmod_path.filename() != "d3d9.dll") {
// Call basic LoadLibrary function; we're not in the same directory as the exe.
@@ -75,7 +72,7 @@ namespace {
}
if (!gMod_Loaded_d3d9_Module_Handle) {
// Tried resolving d3d9.dll locally, didn't work. Try system directory
char buffer[MAX_PATH] ;
char buffer[MAX_PATH];
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); //get the system directory, we need to open the original d3d9.dll
// Append dll name
@@ -91,30 +88,32 @@ namespace {
DISABLE_HOOK(GetProcAddress_fn);
// GetProcAddress, hooked via OnGetProcAddress
Direct3DCreate9_ret = (Direct3DCreate9_type)GetProcAddress(found, "Direct3DCreate9");
Direct3DCreate9Ex_ret = (Direct3DCreate9Ex_type)GetProcAddress(found, "Direct3DCreate9Ex");
Direct3DCreate9_ret = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress(found, "Direct3DCreate9"));
Direct3DCreate9Ex_ret = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress(found, "Direct3DCreate9Ex"));
return found;
}
FARPROC APIENTRY OnGetProcAddress(HMODULE hModule, LPCSTR lpProcName) {
FARPROC APIENTRY OnGetProcAddress(HMODULE hModule, LPCSTR lpProcName)
{
ASSERT(GetProcAddress_ret);
if ((int)lpProcName < 0xffff)
return GetProcAddress_ret(hModule, lpProcName); // lpProcName is ordinal offset, not string
if (strcmp(lpProcName, "Direct3DCreate9") == 0) {
Direct3DCreate9_ret = (Direct3DCreate9_type)GetProcAddress_ret(hModule, lpProcName);
return (FARPROC)Direct3DCreate9;
}
if (strcmp(lpProcName, "Direct3DCreate9Ex") == 0) {
Direct3DCreate9Ex_ret = (Direct3DCreate9Ex_type)GetProcAddress_ret(hModule, lpProcName);
return (FARPROC)Direct3DCreate9Ex;
}
return GetProcAddress_ret(hModule, lpProcName);
if (strcmp(lpProcName, "Direct3DCreate9") == 0) {
Direct3DCreate9_ret = reinterpret_cast<Direct3DCreate9_type>(GetProcAddress_ret(hModule, lpProcName));
return reinterpret_cast<FARPROC>(Direct3DCreate9);
}
if (strcmp(lpProcName, "Direct3DCreate9Ex") == 0) {
Direct3DCreate9Ex_ret = reinterpret_cast<Direct3DCreate9Ex_type>(GetProcAddress_ret(hModule, lpProcName));
return reinterpret_cast<FARPROC>(Direct3DCreate9Ex);
}
return GetProcAddress_ret(hModule, lpProcName);
}
// If the original d3d9 function is nullptr or points to gMod, load the actual d3d9 dll and redirect the addresses
void CheckLoadD3d9Dll() {
void CheckLoadD3d9Dll()
{
if (!(Direct3DCreate9_ret && Direct3DCreate9_ret != Direct3DCreate9)) {
ASSERT(LoadD3d9Dll());
ASSERT(Direct3DCreate9_ret && Direct3DCreate9_ret != Direct3DCreate9);
@@ -132,7 +131,7 @@ namespace {
unsigned int gl_ErrorState = 0;
HINSTANCE gl_hThisInstance = nullptr;
extern "C" IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
{
Message("uMod_Direct3DCreate9: uMod %p\n", Direct3DCreate9);
@@ -150,7 +149,7 @@ extern "C" IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
}
extern "C" HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
{
Message("uMod_Direct3DCreate9Ex: uMod %p\n", Direct3DCreate9Ex);
@@ -204,17 +203,40 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
return true;
}
void LoadModlists()
{
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
const auto exe_path = std::filesystem::path(gwpath).parent_path();
const auto dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
std::ifstream t(modlist, std::ios::binary);
std::stringstream buffer;
buffer << t.rdbuf();
modlists_contents.emplace_back(modlist.string(), buffer.str());
}
}
}
void InitInstance(HINSTANCE hModule)
{
Message("InitInstance: %p\n", hModule);
DisableThreadLibraryCalls(hModule); //reduce overhead
// Store the handle to this module
gl_hThisInstance = hModule;
LoadModlists();
DisableThreadLibraryCalls(hModule); //reduce overhead
// d3d9.dll shouldn't be loaded at this point.
const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
ASSERT(!d3d9_loaded);
[[maybe_unused]] const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
//ASSERT(!d3d9_loaded);
MH_Initialize();
@@ -247,4 +269,3 @@ void ExitInstance()
__except (EXCEPTION_CONTINUE_EXECUTION) { }
#endif
}
+15 -9
View File
@@ -1,5 +1,9 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
@@ -224,10 +228,10 @@ HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceTyp
return m_D3Dtex->UnlockRect(FaceType, Level);
}
HashType uMod_IDirect3DCubeTexture9::GetHash() const
HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
{
if (FAKE) {
return 0;
return {};
}
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
@@ -241,7 +245,7 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
return 0;
return {};
}
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
@@ -251,17 +255,18 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return 0;
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
return 0;
return {};
}
}
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
@@ -272,6 +277,7 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
}
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
return hash;
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DCubeTexture9::GetHash() %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}
+12 -10
View File
@@ -1,4 +1,5 @@
#include "Main.h"
import TextureClient;
#ifndef RETURN_QueryInterface
#define RETURN_QueryInterface 0x01000000L
@@ -65,7 +66,7 @@ ULONG uMod_IDirect3DDevice9::Release()
const ULONG count = m_pIDirect3DDevice9->Release();
Message("%p = " PRE_MESSAGE "::Release(): %p\n", count, this);
if (uMod_Reference != count) //bug
if (uMod_Reference != static_cast<int>(count)) //bug
{
Message("Error in " PRE_MESSAGE "::Release(): %p!=%p\n", uMod_Reference, count);
}
@@ -274,10 +275,11 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
uMod_IDirect3DCubeTexture9* pSourceCube = nullptr;
IDirect3DBaseTexture9* cpy;
if (pSourceTexture != nullptr) {
const auto hash = pSource->GetHash();
switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
case 0x01000000L: {
pSource = static_cast<uMod_IDirect3DTexture9*>(pSourceTexture);
if (const auto hash = pSource->GetHash()) {
if (hash) {
if (hash != pSource->Hash) // this hash has changed !!
{
pSource->Hash = hash;
@@ -302,7 +304,7 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
}
case 0x01000001L: {
pSourceVolume = static_cast<uMod_IDirect3DVolumeTexture9*>(pSourceTexture);
if (const auto hash = pSource->GetHash()) {
if (hash) {
if (hash != pSourceVolume->Hash) // this hash has changed !!
{
pSourceVolume->Hash = hash;
@@ -327,7 +329,7 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
}
case 0x01000002L: {
pSourceCube = static_cast<uMod_IDirect3DCubeTexture9*>(pSourceTexture);
if (const auto hash = pSourceCube->GetHash()) {
if (hash) {
if (hash != pSourceCube->Hash) // this hash has changed !!
{
pSourceCube->Hash = hash;
@@ -365,9 +367,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSource->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSource->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DTexture9* cpy = pSource->CrossRef_D3Dtex;
uMod_IDirect3DTexture9* cpy2 = pSource->CrossRef_D3Dtex;
UnswitchTextures(pSource);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
@@ -385,9 +387,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSourceVolume->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DVolumeTexture9* cpy = pSourceVolume->CrossRef_D3Dtex;
uMod_IDirect3DVolumeTexture9* cpy2 = pSourceVolume->CrossRef_D3Dtex;
UnswitchTextures(pSourceVolume);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
@@ -405,9 +407,9 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
pDest->Hash = pSourceCube->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DCubeTexture9* cpy = pSourceCube->CrossRef_D3Dtex;
uMod_IDirect3DCubeTexture9* cpy2 = pSourceCube->CrossRef_D3Dtex;
UnswitchTextures(pSourceCube);
SwitchTextures(cpy, pDest);
SwitchTextures(cpy2, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
+22 -15
View File
@@ -1,5 +1,9 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
@@ -200,7 +204,7 @@ HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSu
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags);
@@ -227,7 +231,7 @@ HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
}
HashType uMod_IDirect3DTexture9::GetHash() const
HashTuple uMod_IDirect3DTexture9::GetHash() const
{
ASSERT(!FAKE);
IDirect3DTexture9* pTexture = m_D3Dtex;
@@ -244,7 +248,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
return 0;
return {};
}
Message("uMod_IDirect3DTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
@@ -257,7 +261,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
IDirect3DSurface9* pSurfaceLevel_orig = nullptr;
if (pTexture->GetSurfaceLevel(0, &pSurfaceLevel_orig) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
@@ -265,12 +269,12 @@ HashType uMod_IDirect3DTexture9::GetHash() const
if (D3D_OK != m_D3Ddev->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, nullptr)) {
pSurfaceLevel_orig->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
if (D3D_OK != m_D3Ddev->StretchRect(pSurfaceLevel_orig, nullptr, pResolvedSurface, nullptr, D3DTEXF_NONE)) {
pSurfaceLevel_orig->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
pSurfaceLevel_orig = pResolvedSurface;
@@ -282,7 +286,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
pResolvedSurface->Release();
}
Warning("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
if (D3D_OK != m_D3Ddev->GetRenderTargetData(pSurfaceLevel_orig, pOffscreenSurface)) {
@@ -292,7 +296,7 @@ HashType uMod_IDirect3DTexture9::GetHash() const
}
pOffscreenSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
pSurfaceLevel_orig->Release();
@@ -302,24 +306,25 @@ HashType uMod_IDirect3DTexture9::GetHash() const
}
pOffscreenSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
return 0;
return {};
}
}
else if (pTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetSurfaceLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
return 0;
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
return 0;
return {};
}
}
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pOffscreenSurface != nullptr) {
@@ -336,6 +341,8 @@ HashType uMod_IDirect3DTexture9::GetHash() const
else {
pTexture->UnlockRect(0);
}
Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
return hash;
Message("uMod_IDirect3DTexture9::GetHash() crc32 %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DTexture9::GetHash() crc64 %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}
+15 -9
View File
@@ -1,5 +1,9 @@
#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
@@ -223,10 +227,10 @@ HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
return m_D3Dtex->UnlockBox(Level);
}
HashType uMod_IDirect3DVolumeTexture9::GetHash() const
HashTuple uMod_IDirect3DVolumeTexture9::GetHash() const
{
if (FAKE) {
return 0;
return {};
}
IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
@@ -240,7 +244,7 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
return 0;
return {};
}
Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
@@ -248,17 +252,18 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return 0;
return {};
}
if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
return 0;
return {};
}
}
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
@@ -269,6 +274,7 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
pTexture->UnlockBox(0);
}
Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
return hash;
Message("uMod_IDirect3DVolumeTexture9::GetHash() crc32 %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DVolumeTexture9::GetHash() crc64 %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}
+9
View File
@@ -0,0 +1,9 @@
set(VCPKG_TARGET_ARCHITECTURE x86)
if(PORT MATCHES "dxsdk-d3dx")
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
else()
set(VCPKG_CRT_LINKAGE static)
set(VCPKG_LIBRARY_LINKAGE static)
endif()
+14
View File
@@ -0,0 +1,14 @@
{
"default-registry": {
"kind": "git",
"baseline": "7f9f0e44db287e8e67c0e888141bfa200ab45121",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}
+13
View File
@@ -0,0 +1,13 @@
{
"dependencies": [
"dxsdk-d3dx",
{
"name": "libzippp",
"features": [
"encryption"
]
},
"minhook",
"ms-gsl"
]
}