* 1.9
* Release replacement textures when a client is torn down
TextureClient::~TextureClient deleted the per-texture side-state but never
released the replacement IDirect3DTexture9 objects gMod created. That's
fine when the client dies because the device hit refcount 0 (a texture
refs its device, so by then every fake is already released and the maps
are empty). But when gMod is unloaded via FreeLibrary while the game's
device is still alive (late-injected/SetDevice integrations), the maps
are full of textures gMod still owns and they all leak - and ExitInstance
never deleted the clients, so the destructor didn't even run.
- ~TextureClient now releases each replacement it still owns (a fake is
still owned while it has a partner; an orphaned fake was already
released and is left alone). No-op in the device-release path.
- Add DestroyAllTextureClients() to delete the per-device clients.
- ExitInstance calls it, gated on a genuine FreeLibrary
(lpReserved == nullptr) so it's skipped during process termination
where the device/d3d9 may already be gone.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Jon <>
Co-authored-by: Marc <m@pyc.ac>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>